What to watch on YouTube right now – Part 110

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

The Matrix Revisited – What else is there to say about The Matrix? There are some who claimed it is the greatest science fiction movie ever made. Some described it as more relevant than ever due to the wide public use of artificial intelligence (AI) today. In my experience, I saw a special re-screening of The Matrix at the old cinema of Festival Mall in December 1999 and it was entertaining but I never became a fan of its entertainment franchise. Regardless, the film continues to entertain and surprise YouTubers and you can see how by watching the selected videos below.

The Horror Aspect Of Halo: Combat Evolved – It has been 24 years since Halo: Combat Evolved launched along with the original Xbox console. I played and finished the classic sci-fi first-person shooting game on rented Xbox consoles before and it remains a highly significant gaming experience to me. Original game developer Bungie did not just create a great sci-fi game but also designed it to be immersive, captivating and atmospheric. Within the atmosphere in the game is the subtle but effective use of horror elements which added to the mystery. How does the horror function in the classic game? Watch and learn from the video below.

#3 Meat & Rice Meals In Japan – Here is another food-related video in Japan. This is for those who crave for delicious meals composed of nice amounts of meat and rice The food joint in the video below not only serves the mentioned meals, it is able to cook many kinds of fried rice as well! Watch and enjoy the video below.

Most Notable Episodes Of The Real Ghostbusters – As a young boy in the 1980s, I saw the classic movie Ghostbusters in 1984 and a few years later, I started watching episodes of The Real Ghostbusters animated TV series on home video and eventually on local TV. For the newcomers reading this, The Real Ghostbusters was the sequel and spin-off to the 1984 film and it had a specific title (using “Real”) as a result of a dispute with Filmation which had the Ghost Busters franchise. I lost count as to how many episodes of the animated series I saw but there were a few notable ones I still remember and Minty Comedic Arts’ recent video contained them. Watch the video below.

UAE Rejects Radical Islam And The Islamists!  – Islamists are an extreme and evil bunch. They cause trouble wherever they are and they are driven to overwhelm others, to bring down societies and become the one discriminating dominant force. Islamists have already infiltrated many European nations by means of mass migration (including entry as asylum seekers or refugees needing the host nation’s humanitarian assistance) and teaming up with the Satanic Leftists (to form a new Islamo-Leftist mob overseas). In the Middle East, the United Arab Emirates (UAE) knows how destructive radical Islam really is and they made clear that they not only reject Islamists but also remove them. Watch and learn from the video below.

#6 Japan Tightens Business Manager Visa Policy! – Recently, I blogged about Japan’s reformed policy on the business manager visa in response to the fraud and violations committed by foreigners – notably the Chinese nationals – who carried it. The requirements were drastically changed, new applicants must have at least a few years real experience of business practice, and the hiring of at least one full-time employee (who is Japanese or a permanent resident) must be done. As many of the abusers of the business manager visa were Chinese nationals, I found a video focused on the topic and what the affected Chinese holders of the visa in Japan think about the reforms done by the Japanese. Watch the video below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

I Am Replaying The Outer Worlds Again

Welcome back Xbox fans, geeks, retro gaming fans and other gamers!

As a long-time Xbox fan, I am disappointed with the way this current console generation turned out. Xbox gaming as a whole has changed for the worse this year and millions of Xbox fans got angered over the cancellation of Xbox projects (including Perfect Dark and Contraband), Xbox console price hikes and most recently the declared drastic changes on Xbox Game Pass – including the 50% price hike on Xbox Game Pass Ultimate service (watch Team Xbox’s pathetic and tone deaf announcement by clicking here).

I stopped subscribing to XGP since over a year ago, and I had planned to subscribe again mainly to play The Outer Worlds 2 which I had waited for years to come out because I enjoyed The Outer Worlds and its two DLCs (Peril on Gorgon and Murder on Eridanos).

But the Xbox Game Pass Ultimate price hike of 50% ruined my plan to play The Outer Worlds 2 at launch entirely! I also noticed that none of the Team Xbox executives appeared in the pathetic October 1, 2025, video announcement of the drastic XGP changes.

Imagine the crashing ship as Team Xbox falling down hard because Microsoft forced them to make decisions and implement changes that made lots of Xbox fans and other gamers frustrated this year.

By looking at the collective feedback – both critics and gamers – about the newest sci-fi role-playing game from Obsidian, the bugs reported and the current prices, I have decided to pursue The Outer Worlds 2 later. It should be noted that the new game has two upcoming DLC episodes (story expansions) and there is no certainty as to when those will be released. As such, pursuing The Outer Worlds 2 later is the right thing for me to do because rushing for it now does not make sense at all.

What I did recently was I downloaded again my purchased digital copy of The Outer Worlds as well as the two DLC episodes on my Xbox Series X. Previously I played The Outer Worlds and the story expansions on my Xbox One, and replayed them on my Xbox Series X (enjoying the faster load times and improved frame rates) a few years ago.

So this year, I started from scratch again on a new single player campaign. I created a new character – her name is Vanilee – and customized the abilities with intelligence, science, engineering, lockpicking, persuasion, hacking and medicine in mind.

Meet my new character Vanilee.

Having played The Outer Worlds a few times already since late 2019, I decided to try other scenarios, find new dialog options (in relation to how I customized my character) and explored the maps in and out again. I had no trouble adjusting myself into the controls and overall feel of the game when it comes to response and precision. Take note that The Outer Worlds was developed by Obsidian at a time when it was not yet acquired by Microsoft/Xbox and Private Division was their publisher.

After going through the quests and side-quests in Edgewater – I diverted power to Edgewater helping Reed Tobson, the locals and convincing the deserters to return home – I entered the Unreliable with Parvati and Vicar Max as my teammates and proceeded to the Groundbreaker in space for further quests, scenarios and more options to build up my team.

Teammates Parvati and Nyoka in action against a monster in Monarch.
Vicar Max attacks an enemy with his shotgun.

So I kept on replaying the game rediscovering places, interacting with more characters and making decisions. Along the way, I spotted new dialog options emerging in connection with how I customized Vanilee from the start and built up with additional points accumulated for each level achieved. I ultimately reached the maximum of level 36.

Since I first played The Outer Worlds, it was clear to me that Obsidian did not have a massive budget as the creative and technical limitations were visible (examples: some repetitive interior designs, structures that cannot be accessed at all, lack of polish on stealth gameplay, my teammates getting in my line of fire, sluggish reloading, etc.). Instead of massive open-world environments, Obsidian came up with large maps but they ensured that each new location had something new for players to discover. I also admired the effort the developers invested on the art direction as well as making each map look distinct from each other while maintaining an artistic connection with the planet.

This is from the Murder on Eridanos DLC episode.

While the gameplay remains good for an RPG and first-person shooter enthusiast like me, what I admired best about The Outer Worlds was how Obsidian came up with connections between scenarios, the characters, the dialog options, and the consequences caused by decisions I made. That being said, I enjoyed watching the visual presentation and narration executed right after concluding the game. The presentation shows the endings of not just the main game but also those of the side quests completed and even the main quests of the two DLC episodes. How my decisions impacted the different factions and scenarios were clearly emphasized. In fact, the endings of the side quests and the two DLC episodes are seamlessly connected with the main game’s conclusion. As such, Obsidian succeeded in making The Outer Worlds worth replaying again.

Having played Starfield already, I realized that replaying The Outer Worlds was somehow a more satisfying experience. In my view, Bethesda tried too hard to make Starfield grand with a more galactic scope only to fail when it comes to exploration and long-term engagement. The Outer Worlds had a much smaller scope but it delivered the depth of fun, exploration, interaction and decision-making that strongly impacted the game’s conclusion.

Ellie in action in Gorgon!

At the same time, I find my character’s companions in Obsidian’s 2019 RPG more interesting and more engaging than those in Bethesda’s 2023 sci-fi juggernaut because of the following factors – better personalities, more clever writing and better voice acting. I believe it is time for Bethesda to start learning from Obsidian on how to make engaging dialogue and characters.

Right now, I am having a lot satisfaction replaying The Outer Worlds even though it has some flaws as well as creative and technical limitations as Obsidian did not have a very big budget. I wish the game had space battles as well as opportunities for the Unreliable to chase and dock enemy space ships which will allow me and my team to infiltrate. The game lacked mini-games which could have added more variety and fun when exploring the different locations on-foot (examples: the tossball facility in Monarch could have used a sports betting mini-game while the bars could have used card-based mini-games).

My crew inside the Unreliable.

On its own, the 2019 game is still a lot of fun to play and the role-playing element remains strong. The Outer World characters are memorable and the developers’ writers added humor to the dialog which prevented the game from becoming too dramatic or depressing. Indeed, The Outer Worlds is worth replaying and those who never played it should go for it!

If you are an Xbox gamer who is interested in The Outer Worlds 2, click https://www.xbox.com/en-US/games/the-outer-worlds-2. If you have never played The Outer Worlds for some reason, click https://www.xbox.com/en-US/games/store/the-outer-worlds/bvtkn6cq8w5f

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 36

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Super Contra North American arcade flyer

Have you seen many Hollywood action movies of the 1980s? Does this arcade flyer remind you of something?

After Konami struck gold with Contra in 1987, it was inevitable that sequels and spin-offs will be made. In 1988, they released the follow-up Super Contra in the arcades and to promote it in America, the company came up with artwork that easily gave gamers the impression they are seeing Sylvester Stallone as a fantasized Rambo and another armed guy who might remind them of Arnold Schwarzenegger’s character in Commando or Dutch in Predator. To capitalize on the movie references even more, the American arcade flyer had the line “He’s not human. He’s not alien. He’s the predator!!” As it was the 1980s, this creative approach to promotion was not surprising as Konami and its game makers were influenced by Hollywood movies.

2. Double Dragon II: The Revenge North American arcade flyer

The artwork used in this arcade flyer remains intriguing to look at.

I never played Double Dragon II: The Revenge in the arcade, but I played it on the Nintendo Entertainment System (NES). That being said, I was surprised to see how this old North American arcade flyer has the same hand-drawn artwork used on the cover of the NES version. Take note that the arcade game was released in 1988 while the NES port was released in early 1990. I can only guess that Technos decided to use the same artwork not only for convenience but to have a definitive image emphasizing Double Dragon II to gamers wherever they are.

3. Devastators North American arcade flyer

The front.
The rear.

Devastators is another Konami arcade game that had a strong war theme and it was influenced by Hollywood action films of the 1980s. This particular arcade flyer for the North American market is almost identical with the Japanese arcade flyer as both have the same artwork on the front and almost the same visual layout on the rear. The most obvious difference is the use of English text for the North American flyer.

4. Assault North American arcade flyer

The front.
The rear.

Released in American arcades by Atari, Assault is a multi-directional shooter that had a twin-stick control layout (similar with the classic Battlezone) and players experienced intense battles as well as immersive visual effects such as sprite scaling and environment rotation of up to 360 degrees. To promote the game (this originated in Japan by Namco), Atari came up with this arcade flyer that had selected screenshots and descriptive text on both the front and the rear (which showed the arcade cabinet). Assault was a hit with gamers at the arcades and it was not released on consoles until 2009.

5. Sega CD print ad

Having a socially relevant message can be catchy but it leaves little room for excitement.

As the Sega Genesis console became a huge commercial success in North America, Sega itself became ambitious about what CD-ROM technology would do for video games. Sega in Japan tasked its Consumer Products Research and Development Labs to create a CD-ROM add-on which resulted in the Sega CD (Mega-CD in other parts of the world) which launched in America in 1992. To promote the add-on towards existing Genesis console owners as well as potential new customers, Sega of America came up with the above 2-page print ad that had a social message on the right and an image of a man standing in front of large monitors (showing Sega CD game footage) on the left. While it looked like an odd way of promoting video game hardware, it still remains catchy to see.

6. Panasonic 3DO print ad

Panasonic knows how to promote entertainment hardware for people’s homes.

Still in the field of CD-ROM gaming, Panasonic had competitive presence in video gaming when its Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (with technology licensed by The 3DO Company) was launched in America in 1993. If you look at the print ad closely, you will notice that the descriptive text emphasized the multimedia entertainment aspect more than video gaming. The dominating artwork used does not come from a particular video game as it was made to emphasize home entertainment in general. It’s not surprising that the Panasonic 3DO and other 3DO machines from other manufacturers failed commercially.

7. Shaq Fu print ad

The close-up of Shaquille O’Neal’s face on the left made him looked less recognizable.

Yes, it is true! There was indeed a video game endorsed by Shaquille O’Neal and it was not a basketball game. Shaq Fu is a 1994 2D fighting game with adventure elements and a story in which gamers play O’Neal as martial artist (note: O’Neal himself participated in the game’s production). To promote the game, Electronic Arts came up with a 2-page print ad that had a very odd black-and-white close-up image of O’Neal’s face on the left leaving small screenshots and hard-to-read text on the right (even though there was some vacant space remaining. I remember seeing this ad while reading a video game magazine and the ad ended up looking more like a promotion of O’Neal (already an NBA superstar) than the game itself. By today’s standards, this print ad is an example of a marketing misfire.

8. Kasumi Ninja print ad

Do you even remember seeing this print ad in magazines?

Remember the 1990s video game trends of digitized human images and disturbingly violent 2D fighting games sparked by Mortal Kombat? The Atari Jaguar-exclusive game Kasumi Ninja was made to capitalize on those trends and it failed badly. Apart from the low sales of the Jaguar console, Atari as publisher came up with the above 2-page print ad that was not appealing to gamers’ eyes and it had almost no excitement overall. This is another marketing misfire.

9. Parasite Eve North American and Japanese print ads

Following the successful release of Final Fantasy VII, this ad excited PlayStation gamers and JRPG enthusiasts for Parasite Eve’s 1998 release in America.
A stronger horror presentation in this print ad for the Japanese market. There were already a lot of people in Japan who enjoyed horror.

Starting in the mid-1990s, Squaresoft (now Square Enix) really became aggressive with video game creativity and experimentation as they launched several new projects that eventually got released on PlayStation in the late 1990s until 2000. One of those daring new projects was Parasite Eve which was a role-playing game (RPG) that had visual elements – particularly pre-rendered backgrounds – and a style of exploration that reminded gamers of Resident Evil. The game was a sequel to the Japanese science fiction horror novel of the same name and it involved the creativity of Final Fantasy creator Hironobu Sakaguchi (credited as producer). To promote the game, the 2-page North American print ad had protagonist Aya Brea on the right and the enemy on the left with a cryptic line placed strategically between them. The North American ad clearly stated that the game is a cinematic RPG. By comparison, the Japanese print ad of Parasite Eve has a strong horror vibe which is not surprising because of the novel’s horror elements and the fact that Squaresoft was capitalizing on the popularity of horror-related entertainment in Japan. By today’s standards, Parasite Eve is truly a product of the late-1990s and it has a dedicated fanbase.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Uncanny X-Men #285 (1992)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the early 1990s to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series.

What happened in issue #284 was a turning point in storytelling and it is only a part of the early period of the X-Men – Gold Team’s operation. The X-Men were on the way home (with Jean Grey successfully retrieved and restored) following their encounters with Fitzroy’s gang and the mutant from the future Bishop only to proceed to a specific island in response to a distress call. By the end of it, something significant happened which separated the X-Men from Professor X and Forge.

With those details laid down, here is a look back at Uncanny X-Men , published in 1992 by Marvel Comics with a story co-written by Whilce Portacio, Jim Lee and John Byrne (who worked on the script). The art was done by Portacio with ink work by Art Thibert.

The cover.

Early story

The story begins with Jean Grey and Colossus (carrying a female primate) who find themselves not only disoriented but also separated from their teammates Iceman, Archangel and Storm. A unknown amount of time has passed since they were sucked forcefully into a void which turned out to be a portal into a new world of unknown origin.

As soon as they land, several primates (humans wearing armor and futuristic gadgets) immediately ganged up on them, knocking Jean Grey out successfully while ramping up their attacks on Colossus. With Colossus down after intense hits, the Russian X-Men member does not fight back and eventually saw his metallic skin turn into flesh fully exposing his human identity. The primates suddenly changed their attitude as they referred to Colossus as a returned savior who has fulfilled the prophecy they grew up with.

Elsewhere, in the middle of a hot desert, Storm is down on the sand feeling weak and groggy. She tries to alter the wind but fails. Suddenly, a man arrives with the intention of carrying Storm to his home…

Quality

The natives in this page, Archangel is not only accepted by the leader but also perceived to be a great figure of destiny in connection with their beliefs.

This particular X-Men tale is the result of the turning point that happened in the previous issue. In this comic book, the X-Men’s Gold Team members are separated from each other and the world they are in is alien in nature and yet filled with unusual looking humans who clearly have a long-lasting culture, history and cultural norms formed through generations. This concept the creative team came up with has strong vibes of the 1980s American science fiction TV series Otherworld which I saw a very long time ago. In fact, I find the overall concept of this comic book an inspired piece of work.

Like in Otherworld, the X-Men are in a totally new and unknown world that somewhat looks like Earth but then it is not as the natives they encountered are totally unlike anything they encountered before. Like in The Empire Strikes Back, the X-Men here are separated from each other which opened up opportunities for the creators to develop the characters, show particular threads of their respective personalities (or their talents) and emphasize how they perceive new people and the new world they are in.

Without spoiling the plot, I can say that the natives of the unknown world are living with the foolishness of idolatry which can be seen at least in how they believe Colossus (in the flesh) is their savior and the fulfillment of the prophecy they were oriented with. The idolatry aspect of the tale serves as the twist on the primates’ (specifically the few who went to Earth willing to fight to the death) who first appeared to the X-Men as very daring opponents and it adds depth to the X-Men’s struggle on understanding the new world they are in.

When it comes to character development, Colossus and Jean Grey are strongly emphasized by the creative team who also managed to do the same with Iceman, Storm and Archangel. This tale also serves as a relief from the back-to-back good-versus-evil battles that took place since issue #281 and I can say the writing is solid.

Conclusion

A very helpless Storm is approached by a man in the middle of the desert.

While it lacks the usual conflict between Marvel’s mutants and evildoers, Uncanny X-Men (1992) is an inspired piece of work filled with sci-fi concepts, the overwhelming power of discovering a new world and established natives, and a lot of character development on Colossus, Storm, Jean Grey, Ice Man and Archangel. As I read the story, the mystery builds up and there were these subtle pay-offs that happened along the way. Overall, this comic book is a huge pay-off to what was established in issue and the notable thing is that the X-Men Gold Team (who have Sunfire with them) are just getting started in the unknown world.

Overall, Uncanny X-Men (1992) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 106

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

You, Me and the Movies React To G.I. Joe: The Movie – When I was very young, me and my friends were fortunate enough to watch the 1987 animated movie G.I. Joe: The Movie on home video which was in high demand for rental in our entire village. We were all very entertained and astounded by the feature film and, unsurprisingly, a lot of G.I. Joe fans in the community started talking about it. Considering its pop culture significance and the involvement of Don Johnson as Lt. Falcon, it is surprising that there are actually few reaction videos of G.I. Joe: The Movie on YouTube as of this writing. Recently, You, Me and The Movies posted its reaction video which I found entertaining. If you have not seen G.I. Joe: The Movie yet, watch it entirely first. Otherwise, enjoy the reaction video below.

Panzer Dragoon Saga Revisited – I never played any of the Panzer Dragoon games released by Sega. What caught my attention was the critical acclaim Panzer Dragoon Saga received in 1998 and it was not only a Sega Saturn-exclusive game but also a role-playing game (RPG). I found this retrospective YouTube video of Panzer Dragoon Saga and it has a fascinating look at the game’s production, history and the fact that two members of game developer Team Andromeda died. Watch it now.

#3 Explore a 7-Eleven Convenience Store In Japan – Months ago, Nippon TV (NTV) posted an exploratory feature news video about the many interesting stuff foreign visitors will find inside a 7-Eleven convenience store in Japan. Apart from the usual food and beverage stuff people expect to see inside convenience stores, 7-Eleven stores in Japan has its own features ranging from unique products to the consumer-friendly services available. The good thing about Nippon TV’s feature video is that the information is presented in English. Watch the video below.

The Fifth Element Revisited – What can be said about the 1997 sci-fi film The Fifth Element? For me, it was a zany action movie that had a strong European touch on comedy and expressions, and it so happens that it had the famous Bruce Willis as the action hero. Of course, the film managed to arouse certain emotions or reactions from moviegoers, and the same can be said about YouTubers who did reaction videos about it. Watch and enjoy the selected reaction videos of The Fifth Element below.

Steven Spielberg’s Animation Legacy  – If you have extensively researched the work and creative history of Steven Spielberg, then you should be aware of his involvement in the production of animated movies…both hand-drawn and computer-generated. Since the 1980s, Spielberg produced animated feature films that happened to be directed by others, and I saw An American Tale as a young boy. Much later in life, I saw The Adventures of Tintin which Spielberg himself directed. Spielberg’s history with animation is extensive and you can discover a lot by watching the video below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Better than Streaming: Minority Report 4K Blu-ray Set For Release This December

Welcome back fellow geeks, Blu-ray collectors and movie buffs!

If you are looking for another Steven Spielberg film to be added to your 4K Blu-ray collection, be aware that the 2002 sci-fi film Minority Report (starring Tom Cruise) will be released on 4K Blu-ray format on December 9, 2025.

This is what the regular edition of Minority Report 4K Blu-ray looks like.

The good news here is that Minority Report will have native 4K visuals and pre-orders for the 4K Blu-ray – specifically the regular edition and the Steelbook edition – are being accepted online here and here.

For the newcomers reading this, the only way to watch Minority Report in high-definition was its 2010 Blu-ray release. The upcoming 4K Blu-ray will have one 4K Blu-ray disc containing the film and a Blu-ray disc containing extra stuff.

To put things in perspective, posted below is the excerpt of the Blu-ray.com announcement. Some parts in boldface…

Special Features and Technical Specs:

DISC ONE – 4K BLU-RAY

    DOLBY VISION/HDR PRESENTATION OF THE FILM

    DTS-HD Master Audio 5.1 track

    Optional English, Spanish, and French subtitles for the main feature

DISC TWO – BLU-RAY

    The Future According to Steven Spielberg

    Inside the World of Precrime

    Philip K. Dick, Steven Spielberg, and Minority Report

    Minority Report: Future Realized

    Minority Report: Props of the Future

    Highlights From Minority Report: From the Set

    Minority Report: Commercials of the Future

    Previz Sequences

    From Story to Screen

    Deconstructing Minority Report

    The Stunts of Minority Report

    ILM and Minority Report

    Final Report

    Production Concepts

    Storyboard Sequences

    Original Trailers

The rear of the Minority Report 4K Blu-ray.

Posted below are the technical details of Minority Report 4K Blu-ray from its Blu-ray.com page.

I am personally interested in the upcoming 4K Blu-ray release of Minority Report. I first saw that movie at the local cinema (note: it has officially closed down after years of neglect and deterioration) and I ended up being entertained and intrigued by its tone and Spielberg’s direction. Without spoiling the plot, I can say that the film is pretty cerebral and its scenes of spectacle were pay-offs to the build-ups.

Inspired by one of the sci-fi tales of the late Philip K. Dick, Minority Report is not exactly a film to watch for fun only as it will compel you to think about the conflicts between destiny and predictions, crime and law enforcement, and most notably the debate about arresting people who only thought about committing crime but did not execute it. Another good reason to watch it is the combined talents of Spielberg and Tom Cruise, and there is a lot of depth – including expository dialogue – to the script.

The scheduled December 2025 release of the 4K Blu-ray of Minority Report is quite timely. Today, a lot of moviegoers and some fans of Tom Cruise felt burned up with the Mission: Impossible film franchise. As for Spielberg, there has been nothing groundbreaking nor interesting about the films he directed over the past several years. Times like these, you’ll have to go back to the previous works of Spielberg and Cruise to enjoy something and Minority Report can fill that void.

Tom Cruise, Samantha Morton and Steven Spielberg behind the scenes. (photo source – IMDB.com)

If you are a 4K Blu-ray collector who has not yet seen Minority Report, better avoid watching any of the movie reaction videos or retro reviews or retrospectives of the film on YouTube.

Watch out for Minority Report 4K Blu-ray on December 9, 2025.

If you wish to join a group of movie enthusiasts and talk about cinema, cinematic trends, Blu-ray releases and more relevant stuff, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Better than Streaming: I Finally Saw Nausicaä Of The Valley Of The Wind Inside The Movie Theater

Welcome back fellow geeks, Blu-ray collectors and movie buffs!

I finally did it! After having seen it many times on home video, cable TV, local TV and DVD, I finally viewed Nausicaä of the Valley of the Wind inside the local cinema here in the Philippines. I saw it on September 17 at SM Cinema inside SM Southmall in Las Piñas City. This was also the first time in two years since I last saw any movie inside the cinema (I last saw Sound of Freedom).

An old movie poster of Nausicaä Of The Valley Of The Wind.

For the newcomers reading this, Nausicaä Of The Valley Of The Wind was  part of the Studio Ghibli Fest 2025 which was exclusive to SM Cinema (the largest cinema chain in the country). While the said fest ended on September 16, there were still screenings of Studio Ghibli anime feature films shown in SM Cinema branches from September 17 to 23.

I paid P275 (US$4.72 according to the foreign exchange as of this writing) for my SM Cinema ticket and it includes a free drink. I entered the cinema carrying my ticket, drink and popcorn feeling excited and nostalgic to see Nausicaä Of The Valley Of The Wind on the big screen for the first time ever. What was shown was the English-subtitled version with Japanese voiceovers (Sumi Shimamoto as Nausicaä, Gorô Naya as Yupa, Yoshiko Sakakibara as Kushana, Yôji Matsuda as Asbel, and more)

We were only seven people inside the cinema and there were lots of vacant seats beside, behind and in front of me. I was sitting very comfortably waiting for the screening to begin. At the same time, nobody had a noisy smartphone during the screening. As for me, I deliberately turned my smartphone off to ensure no communication-related distractions would happen.

Eventually Nausicaä Of The Valley Of The Wind finally started playing on the big screen. After the short animated opening scene, the music by Joe Hisaishi started playing as the opening credits went on. At that moment, I was immersed into Hayao Miyazaki’s anime classic immediately and I knew I made the right decision to see it inside the theater.

As the film went on, I adjusted myself to reading the subtitles while maintaining focus on the plot as well as the development of characters. Visually, the film turned out to be really spectacular on the big screen even though it had no computer-generated images at all (note: it is purely hand-drawn animation that was done with so much hard work by Miyazaki and the animators). With the higher resolution on the big screen, I saw a lot more tiny visual details here and there and the facial expressions of the characters became more lively than before. Very clearly, Nausicaä Of The Valley Of The Wind is meant to be seen in the movie theater.

The sense of visual scale in scenes like this one is best viewed on the big screen in the movie theater. (photo source – IMDB.com)
There is nothing like exploring a very polluted forest filled with huge, mutated insects. (photo source – IMDB.com)

After about two hours – the end credits includes animated scenes showing what happened after the climax – of watching, I left the cinema feeling very satisfied and entertained even though I saw Miyazaki’s 1984 masterpiece many times over the decades. The fact that the English-subtitled version was shown gave me an idea of what Japanese moviegoers saw inside their cinemas in 1984, and I can say that the Japanese voiceovers were engaging to listen to. The big screen experience alone made watching Nausicaä Of The Valley Of The Wind worth it.

That being said, I want to express out loud to local movie theater operators reading this to consider showing more of the classic anime feature films as well as classic motion pictures during film festivals or special theatrical events. Personally, I want to see Casablanca, Macross: Do You Remember Love?, Metropolis (2001), Tron, Total Recall (1990) and Akira in the local cinemas.

I am very glad to have seen the 1984 classic anime movie inside the movie theater.

Going back to Nausicaä Of The Valley Of The Wind, I am very glad to have seen inside the cinema and if ever your local cinema will have it screened, I encourage you to go for it. There is absolutely no way that that the screens of your smartphone, your tablet, your PC monitor and your high-definition TV could match the grand visuals of Miyazaki’s film on the cinema’s big screen. Truly the cinema is better than streaming.

If you wish to join a group of movie enthusiasts and talk about cinema, cinematic trends, Blu-ray releases and more relevant stuff, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagement, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

Retro Gaming Ads Blast – Part 35

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Intellivision print ad

Were you able to play a game on the Intellivision long ago?

In 1979, Mattel launched their Intellivision game console in America which instantly placed them in competition with Atari’s 2600 console. In a bid to convince gain market share, Mattel daringly came up with a competitive print ad like the one above showing two TV sets (with an Atari 2600 baseball game and a similar game on Intellivision), descriptive text that explained why the intellivision and its games are better, and even mentioned Atari by name several times. Obviously the tactic did not lead Mattel to ultimate market victory but the above print ad showed it was okay for a newcomer to mention their competitor and aggressively attack it to gain customers (both newcomers and active gamers).

2. Popeye Japanese arcade flyer

The front of the flyer.
The rear.

In 1982, Nintendo released the Popeye arcade game which was incidentally the result of the success of their original Donkey Kong arcade game. To promote the game, Nintendo came up with an arcade flyer that had a very lively front (note: the characters were instantly recognizable thanks to the great art used) and the rear having easy-to-read instructions on how to play the game, what levels to expect and what must be done when playing. Popeye was an arcade hit in Japan, but an even bigger hit in America. This old arcade flyer still looks nice.

3. Time Gal arcade flyer

On face value, this one looks more like an anime promo since gameplay elements were missing.

Released in Japanese arcades in 1985, Time Gal is one of those games that used the expensive LaserDisc technology to stream pre-recorded animation (made by Toei) and challenged gamers to react quickly (using the joystick and button for commands) in order to progress in real-time. The arcade flyer has a very lively visual design making it clear to players and arcade operators that a lot of anime awaits those who play Time Gal. Technically, players watch anime cutscenes happen and react using the controls. Time Gal was an arcade hit and it made its way outside of Japan by getting ported for the Sega CD.

4. 3DO print ad

If you bought a 3DO long ago, was it for gaming or for home entertainment purposes?

Remember the 3DO? Developed by the 3DO Company and launched in 1993, the 3DO was designed to not only play video games but also function with multimedia features. In fact, the 3DO was initially marketed as a machine that allows users to watch videos, play music, browse digital photographs, and even immerse themselves with software focused on different topics. This is exactly what the above 3DO print ad emphasized. In retrospect, it was so odd for me to see the print ad inside video gaming magazines I read.

5. Atari Jaguar print ad

The strong focus on gaming was clear with Atari for the Jaguar.

Over a month after the launch of the 3DO, Atari launched its Jaguar console with a strong focus on video gaming. As console sales slowly grew in 1994, Atari came up with the above print ad – showing lots of games for the Jaguar – to lure in customers aggressively. If you look closely at the descriptive text of the ad, it mentions the Atari Jaguar as 64-bit system emphasizing that it is more powerful than other video game machines of the time. The bit count controversy harmed Atari and eventually the Jaguar failed.

6. NBA Action ’94 print ad

Remember when Sega made NBA basketball video games that were exclusive to the Genesis console?

Remember when there were a lot of basketball video games licensed by the NBA in the 1990s? Through its own sports games brand – Sega Sports – Sega was dedicated to making exclusive sports video games for its customers and their NBA games were under the NBA Action brand. In 1994, they released NBA Action ’94 for the Genesis console and this two-page print ad they came up with had a catchy visual design (a supposed basketball player showing his palm and message to the camera on one side of the ad). Looking closely at the descriptive text, the ad mentions “most realistic 16-bit pro basketball”, “digitized players” and having all 27 NBA teams and star players. Sega Sports is no more but it’s legacy still lives on among Sega fans.

7. X-Men Sega Game Gear print ad

For X-Men fans!

Similar to its approach with the Sega Sports brand, Sega developed exclusive games for the Game Gear. The company secured from Marvel the license to make an original X-Men game and to promote it, this 2-page print ad showcased original art of the established X-Men characters of the time while using the remaining spaces for the screenshots and descriptive text. This old print ad still looks attractive and will easily resonate with X-Men fans as well as 1990s superhero comics enthusiasts.

8. Liberty or Death print ad

American history is the core concept of this strategy game by Koei.

If there is anything notable about the Japanese company Koei, it is the fact that it released strategy and simulation games that tackled varied topics while making each game distinct and playable regardless of platform. In my experience, I had a lot of fun playing their business simulation Aerobiz Supersonic on the Super Nintendo Entertainment System (SNES). In 1993, Koei released their turn-based strategy game Liberty or Death which tackled American history for its setting (note: Koei already established itself with historical simulations). To sell the game, Koei came up with a print ad that had a very eye-catching historical art (George Washington, Thomas Jefferson, and Benjamin Franklin among the figures), a few selected screenshots and descriptive text that emphasized the essence of the game. This print ad is a reminder that no video game company today would make a historical simulation due to geopolitics (note: there are a lot of woke activists among video game employees today) and for business reasons.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Better than Streaming: Do You Have Nausicaä Of The Valley Of The Wind In Your Blu-ray Collection?

Welcome back fellow geeks, Blu-ray collectors and movie buffs!

In recent times, the 1984 anime classic Nausicaä of the Valley of the Wind was shown in some cinemas here in the Philippines as part of the Studio Ghibli Fest 2025 which was exclusive to SM Cinema (the largest cinema chain in the country).

For the first time ever, I saw Nausicaä of the Valley of the Wind inside the cinema at SM Southmall in Las Piñas City, and I can say it was an immersive experience to replay Hayao Miyazaki’s classic. To make things clear, I saw Nausicaä of the Valley of the Wind a number of times since the mid-1980s starting with the bad English version Warriors of the Wind. I eventually saw the anime feature film in its uncut form on DVD (with the new English dub from Disney).

This leads me to my next point… Nausicaä of the Valley of the Wind was released three times on Blu-ray disc format over the past several years. The first was from Disney in 2011. Six years later, a 2nd Blu-ray release came from Shout! Factory which had a newer scan of the film and improved picture quality over the Disney Blu-ray.

The 2017 Blu-ray of Nausicaä of the Valley of the Wind from Shout! Factory.

In 2020, Shout! Factory released Nausicaä of the Valley of the Wind in Steelbook (Blu-ray.com describes the picture quality as follows: “Nausicaä of the Valley of the Wind has received a top-notch video-presentation with a high bit-rate encode from Gkids. The encode is of a new remaster of the film. This is a much better video-presentation than that of the original Disney Blu-ray released in North America. Colors are significantly better and more accurate to the original animation cells.”)

As the Steelbook Blu-ray of Nausicaä of the Valley of the Wind is the most recent release, posted below for your reference are the technical details from its Blu-ray.com page.

What caught my attention is the fact that – as of this writing – the 2020 Steelbook Blu-ray of Nausicaä of the Valley of the Wind is only a few Dollars higher than that of the 2017 Blu-ray. As a Blu-ray movie collector, I see a really good deal with the Steelbook Blu-ray at its current price. Both the 2017 and 2020 Blu-ray versions of the classic anime feature film carry a booklet. There is a choice that both Studio Ghibli fans and casual anime fans can take advantage here.

This is what the 2020 Steelbook Blu-ray of Nausicaä of the Valley of the Wind looks like.

At this stage, I can only wonder if Studio Ghibli has plans to produce and release a 4K Blu-ray of Nausicaä of the Valley of the Wind someday. Perhaps if more than enough fans and 4K Blu-ray collectors would get together to express their demand for it, Hayao Miyazaki and his studio would be aware.

If you have decided to buy the 2017 Blu-ray of Nausicaä of the Valley of the Wind, click here. If you want the 2020 Steelbook Blu-ray version, click here.

If you wish to join a group of movie enthusiasts and talk about cinema, cinematic trends, Blu-ray releases and more relevant stuff, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Better than Streaming: Get Ready For Tron (1982) 4K Blu-ray

Welcome back fellow geeks, Blu-ray collectors and movie buffs!

More than forty years ago, I first saw Tron on home video and despite the limitation of the format, I was astounded by the science fiction film directed by Steven Lisberger. For me, Tron is truly a one-of-a-kind type of movie that had a very mesmerizing setting (the digital world), video gaming elements included in the narrative, an early look at computers becoming significant in business and society, mind-blowing visual effects and the performances of the memorable cast that include Jeff Bridges (Flynn), Bruce Boxleitner (Tron), David Warner (Ed Dillinger) and Cindy Morgan (Lora).

In case you missed the news, Tron will be released at last on 4K Blu-ray format (specifically the Steelbook edition) on September 16, 2025 and already pre-orders are being accepted online. The regular edition will follow on September 29, 2025. To put things in perspective, posted below are selected excerpts from the Blu-ray.com announcement. Some parts in boldface…

Front of Tron 4K Blu-ray in Steelbook form.
The back of Tron 4K Blu-ray Steelbook.

For the 4K Blu-ray purists reading this, it has already been confirmed that Tron will be rendered in native 4K by default! Moving further, posted below are the technical details from the Blu-ray.com page.

While it is a fact that the Walt Disney Company (AKA the Woke Disney Company) does not an excellent record on releasing its popular and best movies on 4K Blu-ray, I think Tron 4K Blu-ray deserves attention and if its 4K visuals are of top-notch quality with the involvement of the movie director, I just might consider it for purchase someday. Very soon, we will see some reviews of Tron 4K Blu-ray before the September 16 release.

The movie poster of Tron from 1982.

To learn more details about Tron 4K Blu-ray, click https://www.blu-ray.com/movies/TRON-4K-Blu-ray/395712/

If you wish to join a group of movie enthusiasts and talk about cinema, cinematic trends, Blu-ray releases and more relevant stuff, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco