Long before the birth of the Make America Great Again (MAGA) movement and his incredible 2016 US Presidential Election victory, Donald Trump made his presence felt in video games.
I am talking about Trump’s participation in a short video that was presented during the Xbox conference of the 2004 Electronic Entertainment Expo (E3). The video was a parody of Trump’s popular show The Apprentice in which he appeared in a business meeting with the executives of Team Xbox (the real-life Robbie Bach, J Allard and Peter Moore) and Team PlayStation (with actors playing the PlayStation executives).
Back in 2004, as I was anticipating online media coverage of that year’s E3, I visited one particular Xbox website which streamed the said Trump-Xbox-PlayStation video and even offered a downloadable version for Windows media. I downloaded the video, watched it and was delighted ultimately. For your viewing pleasure, posted is a direct-feed video of from the This Week In Gaming YouTube channel.
Next, I posted below for you all another video that is slightly longer, was recorded off-screen at the Xbox conference, and has the live audience reactions that you should listen to. Watch the video below.
Is the 2004 video (titled “The Novice”) entertaining? For me it still is fun to watch again and it is one of the more memorable moves Xbox executed at the E3 (which today no longer exists). It is intriguing and entertaining to see Trump at the center of the video about the console war between Microsoft and Sony at the time.
As an entertainment piece of history, The Novice video is a reminder about how exciting console gaming was back in 2004 (note: intense competition between console makers was the standard of the time) when compared to what happened in recent times. Xbox gaming this year has been disappointing considering the following developments that happened: 50% price hike on the Xbox Game Pass Ultimate subscription service, Xbox Series consoles price hikes, thousands of game developers laid off, the sudden cancellation of unreleased Xbox games, and Team Xbox directed by Microsoft to go full multiplatform with their own games (examples: Gears of War: Reloaded and Forza Horizon 5 got released on PlayStation 5).
Over at the side of PlayStation, Sony itself was embarrassed with its over-budgeted and poorly made game Concord. Concord is easily one of the most expensive flops in the history of video games.
Indeed, a lot has changed since 2004. Trump is now on his 2nd term as President of the United States solving the nation’s many problems while tackling several matters happening overseas. Sony and Microsoft are still active in the video games industry in different ways and they are still having their respective consoles manufactured outside of America. Console gaming nowadays is getting too expensive.
Let me end this piece by asking you readers: Do you find Donald Trump’s participation in the 2004 video with Xbox and PlayStation entertaining to watch? Were you a constant viewer of The Apprentice? Do you own a PlayStation 5 or an Xbox Series X or Xbox Series S console?
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Cabal Japanese arcade flyer/poster
Can you feel the action and intensity here?
When it was first released in video arcades in Japan in late 1988, Cabal was another game inspired by military action movies of Hollywood which explains the art work done for the arcade flyer and poster shown above. The Vietnam War was still fresh in people’s minds and the concept of having one or two players firing their weapons against enemy soldiers resonated with gamers who saw Hollywood’s military action flicks. That said, it is not surprising that Cabal became a huge hit in Japan before getting released in arcades around the world.
2. Willows Japanese arcade flyer
The front.
The rear.
Remember the 1988 high fantasy adventure film Willow? That film was produced by George Lucas and was a bold new production of Lucasfilm shifting away from Star Wars. Believe it or not, an official arcade game adaptation of Willow was made by Capcom and they promoted it by having images of Val Kilmer and Warwick Davis on the front of the arcade flyer (opposite the illustrated versions of their characters). The game, which was a side-scrolling platform game with run-and-gun elements, went on to be an arcade hit in Japan and eventually pleased gamers worldwide.
3. Super Punch-Out!! North American print ad
This is funny to look at.
Historically, Nintendo’s Punch-Out!! series started in the arcade in 1984 and the first game was the result of the company’s effort to make a new game using arcade cabinets with two screens. The 2nd game – Mike Tyson’s Punch-Out!! – became a huge critical and commercial hit (over 2 million copies sold in 1988) on console and it made great business sense for Nintendo for release another Punch-Out!! for its console gamers to enjoy in the comfort of home. In 1994, Super Punch-Out!! was released on the Super Nintendo Entertainment System (SNES) in America and to promote it, the company came up with a hilarious 2-page ad that showed fictional high school graduates with boxing-related injuries. The imagery creatively connected with the words “biggest Punch-Out ever” and “Graduating Class of ‘94”.
4. EA Sports 3-in-1 SNES games print ad
EA Sports games on the SNES.
In 1994, Electronic Arts (EA) released their sports games NBA Live 95, NHL 95 and Madden NFL 95 for consoles at the time. Even though the Sega Genesis sold better than Super Nintendo Entertainment System (SNES) in America at the time, EA went on to aggressively market their 3 sports video games on Nintendo’s console using a 3-in-1 games print ad. In retrospect, the SNES for the most part had better graphics and sounds than the Genesis which is reflected clearly on EA Sports games of the time. This print ad still looks fun and exciting.
5. Atari Jaguar CD print ad
Were you able to play any game on the Atari Jaguar with the CD add-on included?
Apart from the obvious advances of technology that impacted video games, the 1990s is also known for the rise of CD-ROM as a medium for gaming. In an effort to boost sales of the Atari Jaguar console (launched in America in 1993 for around $250) and capitalize on the trust of the fans and console owners, Atari launched a CD-ROM add-on device for about $150 in 1995. To promote it, the company went aggressive with the 2-page ad showing the add-on fully connected on top of the main console, showing off some games and posting a text description emphasizing hardware power and the advantages that come with the CD technology. Even in the captured image, the Atari Jaguar CD still resembled a toilet. This is an aggressive ad campaign that failed as less than 20,000 Atari Jaguar CD units were sold by the time it was discontinued in 1996.
6. 3DO print ad
While it lacks intensity, this 3DO ad emphasized the games.
Without showing any hardware, the 3DO Company came up with this 2-page print ad that had a slightly adulterated tone (look at the left page) and aggressively marketed the 3DO console games available at the time. Games like Demolition Man, Shock Wave, Road Rash and Super Street Fighter II Turbo were the standout titles which clearly showed the company made the effort to emphasize gaming more than multimedia features. This 1990s ad tackled the generations with a touch of humor.
7. Lethal Enforcers II: Gun Fighters Sega Genesis print ad
This is a fun ad to look at.
When Lethal Enforcers II: Gun Fighters was released in the arcades in 1994, it became a commercial success for Konami which went on to announce it would port the game to consoles of Nintendo and Sega at the time. While the port for the Super Nintendo Entertainment System (SNES) was never released, Lethal Enforcers II: Gun Fighters made its way to the Sega Genesis and Sega CD. The print ad of the Sega Genesis version (Sega CD mentioned in small text) had an inspired design emphasizing the Old West, shooting and the conflict between cowboys and Indians. The screenshots gave people the clear idea that Old West was the setting (versus modern day in the previous game). This is still fun to look at.
8. Syphon Filter
Syphon Filter went on to become a surprise hit game in 1999.
In 1999, Sony’s 989 Studios released Syphon Filter exclusively on the PlayStation console. This single-page print ad showed a few screenshots on the bottom and several action snippets with a night vision touch ultimately emphasizing the stealth aspect within the gameplay. The marketing proved to be effective as the game sold a lot at retail and went on to establish a new game franchise exclusive to PlayStation consoles.
9. Parasite Eve II Japanese print ad
Were you a big fan of Aya Brea and the Parasite Eve franchise in the late 1990s?
Following the critical and commercial success of Parasite Eve in 1998, SquareSoft proceeded with Parasite Eve II and the production (note: initially for a spin-off game before becoming a sequel) did not even involve the main creators of the first game. Instead the company had a different team of developers – including those who previously worked on Resident Evil games for Capcom – in Osaka to make the sequel. This explains why Parasite Eve II had stronger survival horror gameplay resembling a Resident Evil game. As major changes were made during the production, it was decided that Aya Brea would become the main protagonist and already the character was already popular with gamers. That being said, the marketing of Parasite Eve II for the Japanese market heavily featured Aya Brea with subtle sexiness, beauty and action in mind. The marketing intensified leading to its eventual December 16, 1999 release in Japan.
Welcome back Xbox fans, geeks, retro gaming fans and other gamers!
As a long-time Xbox fan, I am disappointed with the way this current console generation turned out. Xbox gaming as a whole has changed for the worse this year and millions of Xbox fans got angered over the cancellation of Xbox projects (including Perfect Dark and Contraband), Xbox console price hikes and most recently the declared drastic changes on Xbox Game Pass – including the 50% price hike on Xbox Game Pass Ultimate service (watch Team Xbox’s pathetic and tone deaf announcement by clicking here).
But the Xbox Game Pass Ultimate price hike of 50% ruined my plan to play The Outer Worlds 2 at launch entirely! I also noticed that none of the Team Xbox executives appeared in the pathetic October 1, 2025, video announcement of the drastic XGP changes.
Imagine the crashing ship as Team Xbox falling down hard because Microsoft forced them to make decisions and implement changes that made lots of Xbox fans and other gamers frustrated this year.
By looking at the collective feedback – both critics and gamers – about the newest sci-fi role-playing game from Obsidian, the bugs reported and the current prices, I have decided to pursue The Outer Worlds 2 later. It should be noted that the new game has two upcoming DLC episodes (story expansions) and there is no certainty as to when those will be released. As such, pursuing The Outer Worlds 2 later is the right thing for me to do because rushing for it now does not make sense at all.
What I did recently was I downloaded again my purchased digital copy of The Outer Worlds as well as the two DLC episodes on my Xbox Series X. Previously I played The Outer Worlds and the story expansions on my Xbox One, and replayed them on my Xbox Series X (enjoying the faster load times and improved frame rates) a few years ago.
So this year, I started from scratch again on a new single player campaign. I created a new character – her name is Vanilee – and customized the abilities with intelligence, science, engineering, lockpicking, persuasion, hacking and medicine in mind.
Meet my new character Vanilee.
Having played The Outer Worlds a few times already since late 2019, I decided to try other scenarios, find new dialog options (in relation to how I customized my character) and explored the maps in and out again. I had no trouble adjusting myself into the controls and overall feel of the game when it comes to response and precision. Take note that The Outer Worlds was developed by Obsidian at a time when it was not yet acquired by Microsoft/Xbox and Private Division was their publisher.
After going through the quests and side-quests in Edgewater – I diverted power to Edgewater helping Reed Tobson, the locals and convincing the deserters to return home – I entered the Unreliable with Parvati and Vicar Max as my teammates and proceeded to the Groundbreaker in space for further quests, scenarios and more options to build up my team.
Teammates Parvati and Nyoka in action against a monster in Monarch.
Vicar Max attacks an enemy with his shotgun.
So I kept on replaying the game rediscovering places, interacting with more characters and making decisions. Along the way, I spotted new dialog options emerging in connection with how I customized Vanilee from the start and built up with additional points accumulated for each level achieved. I ultimately reached the maximum of level 36.
Since I first played The Outer Worlds, it was clear to me that Obsidian did not have a massive budget as the creative and technical limitations were visible (examples: some repetitive interior designs, structures that cannot be accessed at all, lack of polish on stealth gameplay, my teammates getting in my line of fire, sluggish reloading, etc.). Instead of massive open-world environments, Obsidian came up with large maps but they ensured that each new location had something new for players to discover. I also admired the effort the developers invested on the art direction as well as making each map look distinct from each other while maintaining an artistic connection with the planet.
This is from the Murder on Eridanos DLC episode.
While the gameplay remains good for an RPG and first-person shooter enthusiast like me, what I admired best about The Outer Worlds was how Obsidian came up with connections between scenarios, the characters, the dialog options, and the consequences caused by decisions I made. That being said, I enjoyed watching the visual presentation and narration executed right after concluding the game. The presentation shows the endings of not just the main game but also those of the side quests completed and even the main quests of the two DLC episodes. How my decisions impacted the different factions and scenarios were clearly emphasized. In fact, the endings of the side quests and the two DLC episodes are seamlessly connected with the main game’s conclusion. As such, Obsidian succeeded in making The Outer Worlds worth replaying again.
Having played Starfield already, I realized that replaying The Outer Worlds was somehow a more satisfying experience. In my view, Bethesda tried too hard to make Starfield grand with a more galactic scope only to fail when it comes to exploration and long-term engagement. The Outer Worlds had a much smaller scope but it delivered the depth of fun, exploration, interaction and decision-making that strongly impacted the game’s conclusion.
Ellie in action in Gorgon!
At the same time, I find my character’s companions in Obsidian’s 2019 RPG more interesting and more engaging than those in Bethesda’s 2023 sci-fi juggernaut because of the following factors – better personalities, more clever writing and better voice acting. I believe it is time for Bethesda to start learning from Obsidian on how to make engaging dialogue and characters.
Right now, I am having a lot satisfaction replaying The Outer Worlds even though it has some flaws as well as creative and technical limitations as Obsidian did not have a very big budget. I wish the game had space battles as well as opportunities for the Unreliable to chase and dock enemy space ships which will allow me and my team to infiltrate. The game lacked mini-games which could have added more variety and fun when exploring the different locations on-foot (examples: the tossball facility in Monarch could have used a sports betting mini-game while the bars could have used card-based mini-games).
My crew inside the Unreliable.
On its own, the 2019 game is still a lot of fun to play and the role-playing element remains strong. The Outer World characters are memorable and the developers’ writers added humor to the dialog which prevented the game from becoming too dramatic or depressing. Indeed, The Outer Worlds is worth replayingand those who never played it should go for it!
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Super Contra North American arcade flyer
Have you seen many Hollywood action movies of the 1980s? Does this arcade flyer remind you of something?
After Konami struck gold with Contra in 1987, it was inevitable that sequels and spin-offs will be made. In 1988, they released the follow-up Super Contra in the arcades and to promote it in America, the company came up with artwork that easily gave gamers the impression they are seeing Sylvester Stallone as a fantasized Rambo and another armed guy who might remind them of Arnold Schwarzenegger’s character in Commando or Dutch in Predator. To capitalize on the movie references even more, the American arcade flyer had the line “He’s not human. He’s not alien. He’s the predator!!” As it was the 1980s, this creative approach to promotion was not surprising as Konami and its game makers were influenced by Hollywood movies.
2. Double Dragon II: The Revenge North American arcade flyer
The artwork used in this arcade flyer remains intriguing to look at.
I never played Double Dragon II: The Revenge in the arcade, but I played it on the Nintendo Entertainment System (NES). That being said, I was surprised to see how this old North American arcade flyer has the same hand-drawn artwork used on the cover of the NES version. Take note that the arcade game was released in 1988 while the NES port was released in early 1990. I can only guess that Technos decided to use the same artwork not only for convenience but to have a definitive image emphasizing Double Dragon II to gamers wherever they are.
3. Devastators North American arcade flyer
The front.
The rear.
Devastators is another Konami arcade game that had a strong war theme and it was influenced by Hollywood action films of the 1980s. This particular arcade flyer for the North American market is almost identical with the Japanese arcade flyer as both have the same artwork on the front and almost the same visual layout on the rear. The most obvious difference is the use of English text for the North American flyer.
4. Assault North American arcade flyer
The front.
The rear.
Released in American arcades by Atari, Assault is a multi-directional shooter that had a twin-stick control layout (similar with the classic Battlezone) and players experienced intense battles as well as immersive visual effects such as sprite scaling and environment rotation of up to 360 degrees. To promote the game (this originated in Japan by Namco), Atari came up with this arcade flyer that had selected screenshots and descriptive text on both the front and the rear (which showed the arcade cabinet). Assault was a hit with gamers at the arcades and it was not released on consoles until 2009.
5. Sega CD print ad
Having a socially relevant message can be catchy but it leaves little room for excitement.
As the Sega Genesis console became a huge commercial success in North America, Sega itself became ambitious about what CD-ROM technology would do for video games. Sega in Japan tasked its Consumer Products Research and Development Labs to create a CD-ROM add-on which resulted in the Sega CD (Mega-CD in other parts of the world) which launched in America in 1992. To promote the add-on towards existing Genesis console owners as well as potential new customers, Sega of America came up with the above 2-page print ad that had a social message on the right and an image of a man standing in front of large monitors (showing Sega CD game footage) on the left. While it looked like an odd way of promoting video game hardware, it still remains catchy to see.
6. Panasonic 3DO print ad
Panasonic knows how to promote entertainment hardware for people’s homes.
Still in the field of CD-ROM gaming, Panasonic had competitive presence in video gaming when its Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (with technology licensed by The 3DO Company) was launched in America in 1993. If you look at the print ad closely, you will notice that the descriptive text emphasized the multimedia entertainment aspect more than video gaming. The dominating artwork used does not come from a particular video game as it was made to emphasize home entertainment in general. It’s not surprising that the Panasonic 3DO and other 3DO machines from other manufacturers failed commercially.
7. Shaq Fu print ad
The close-up of Shaquille O’Neal’s face on the left made him looked less recognizable.
Yes, it is true! There was indeed a video game endorsed by Shaquille O’Neal and it was not a basketball game. Shaq Fu is a 1994 2D fighting game with adventure elements and a story in which gamers play O’Neal as martial artist (note: O’Neal himself participated in the game’s production). To promote the game, Electronic Arts came up with a 2-page print ad that had a very odd black-and-white close-up image of O’Neal’s face on the left leaving small screenshots and hard-to-read text on the right (even though there was some vacant space remaining. I remember seeing this ad while reading a video game magazine and the ad ended up looking more like a promotion of O’Neal (already an NBA superstar) than the game itself. By today’s standards, this print ad is an example of a marketing misfire.
8. Kasumi Ninja print ad
Do you even remember seeing this print ad in magazines?
Remember the 1990s video game trends of digitized human images and disturbingly violent 2D fighting games sparked by Mortal Kombat? The Atari Jaguar-exclusive game Kasumi Ninja was made to capitalize on those trends and it failed badly. Apart from the low sales of the Jaguar console, Atari as publisher came up with the above 2-page print ad that was not appealing to gamers’ eyes and it had almost no excitement overall. This is another marketing misfire.
9. Parasite Eve North American and Japanese print ads
Following the successful release of Final Fantasy VII, this ad excited PlayStation gamers and JRPG enthusiasts for Parasite Eve’s 1998 release in America.
A stronger horror presentation in this print ad for the Japanese market. There were already a lot of people in Japan who enjoyed horror.
Starting in the mid-1990s, Squaresoft (now Square Enix) really became aggressive with video game creativity and experimentation as they launched several new projects that eventually got released on PlayStation in the late 1990s until 2000. One of those daring new projects was Parasite Eve which was a role-playing game (RPG) that had visual elements – particularly pre-rendered backgrounds – and a style of exploration that reminded gamers of Resident Evil. The game was a sequel to the Japanese science fiction horror novel of the same name and it involved the creativity of Final Fantasy creator Hironobu Sakaguchi (credited as producer). To promote the game, the 2-page North American print ad had protagonist Aya Brea on the right and the enemy on the left with a cryptic line placed strategically between them. The North American ad clearly stated that the game is a cinematic RPG. By comparison, the Japanese print ad of Parasite Eve has a strong horror vibe which is not surprising because of the novel’s horror elements and the fact that Squaresoft was capitalizing on the popularity of horror-related entertainment in Japan. By today’s standards, Parasite Eve is truly a product of the late-1990s and it has a dedicated fanbase.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Lost Odyssey Revisited – Back in 2008, I played Lost Odyssey on my Xbox 360 console and it was my most anticipated game of the time as I enjoyed playing Final Fantasy role-playing games (RPGs) on different consoles several years prior. In my experience, Lost Odyssey truly is a Final Fantasy game without the name and it remains an Xbox 360-exclusive game that happens to be compatible with Xbox One, Xbox Series S and Xbox Series X consoles (still available digitally online). For the newcomers reading this, Final Fantasy creator and former Square Enix producer Hironobu Sakaguchi co-wrote the story of Lost Odyssey and his own independent studio Mistwalker laid the foundation and the other studio Feelplus did the coding of the game. Not only that, famous game musician Nobuo Uematsu composed and scored the music of the Xbox RPG. To find out how the game was conceptualized, how its production happened and why it became an Xbox-exclusive game, watch the selected retrospective videos below.
#2 No Kings Protest Fails – In America, the Satanic Leftists, the woke extremists, the climate change zealots and other pawns of the Democrats organized the No Kings protests which eventually failed. The Leftists hatred for US President Donald Trump is so intense, they became out of touch with reality and they end up hating America. Lastly, many on the Left cannot tell the difference between a president and a king. The Democrats meanwhile are still obsessed with embracing immorality, destroying the traditional American family, empowering Islamic terrorists and support illegal immigrants. Watch and learn from the videos below.
#3 Delicious Meals With Big Portions In Japan – If you plan to do food trips while touring Japan, what exactly will you be looking for among the many food joins there? If you crave delicious food with big servings, there are indeed places to visit, and you can find what they offer and where could visit them by watching the Nippon TV video below. A friendly reminder for all who intend to visit Japan as foreign tourists…always behave yourselves by following local rules and being respectful to the Japanese.
#4 VKunia Reacts To Scary Movie – In 2000, Scary Movie was released in cinemas in America on July which was during the summer blockbuster season. The horror comedy parody film succeeded beyond expectations making almost $280 million worldwide on a budget of less than $20 million. Here in the Philippines, Scary Movie opened on November 1 of 2000 and I saw it that day inside the local cinema which was almost full. I noticed a lot of local moviegoers enjoyed its crude comedy under direction of Keenen Ivory Wayans and the performance of Anna Faris. Recently, VKunia posted her reaction video of Scary Movie and her reactions are similar to how the moviegoers around me reacted on November 1, 2000. Watch her video below.
#5 WarGames Revisited – Back in the 1980s, the Cold War was still hot in people’s minds and information technology (IT) itself was gradually becoming important in America. The 1983 movie WarGames featured a tale about war simulation, hacking, artificial intelligence (AI), the use of super computers for military operations and more. Back then, US President Ronald Reagan saw the film and this led to discussions with members of Congress, advisers and the Joint Chiefs of Staff. A review of full nation security was eventually ordered by Reagan. In today’s age, artificial intelligence is very common and it is causing varied disturbances worldwide which makes WarGames still relevant. To see how the movie impacts YouTubers, watch the selected reaction videos below.
It has been more than a week since Microsoft announced its latest round of layoffs affecting not only thousands of employees but also Team Xbox, its game studios and certain game projects as well.
To be clear, this is not the first time Microsoft had layoffs this year but it is much more significant because the latest layoff round hit Xbox really hard and already Xbox fans and gamers saw their excitement about future video games drop. It is important to keep in mind that Microsoft and its Xbox division are both profitable which makes the new round of layoffs baffling to some. So far this year, over 15,000 employees were laid of by the technology giant. With the layoffs affecting Xbox’s developers and projects, there are matters that concerned both the Xbox fans and gamers who could have joined in.
Firstly, the Xbox game studio The Initiative will be closing down and their high-profile game Perfect Dark (which involved Crystal Dynamics) has officially been cancelled. This is tragic because Team Xbox had the opportunity to reboot the decades-old Perfect Dark franchise, delight the long-time PD fans while offering other gamers something new and exciting to play. A lot of gamers have been anticipating Perfect Dark for many years now only to end up frustrated.
The Perfect Dark reboot is no more!
Secondly, the successful and reliable Xbox game studio Turn 10 saw several of its employees laid off and their team will reportedly work as a supporter for Playground Games. For the newcomers reading this, Turn 10 created and built up the Forza Motorsport franchise of simulation racing games that started in 2005. To see Turn 10 get demoted and work on support duty for Playground Games on the Forza Horizon franchise is just very odd and baffling. Could this mean that Forza Motorsport (2023) is the last game of its franchise? Do you think a leaner Turn 10 will still be able to make another Forza Motorsport game?
Thirdly, the much-delayed Xbox game Everwildgot cancelled and its developer also suffered from the Microsoft layoffs. This unfortunate development only added to the perception that developer Rare (the team behind many hit games it made with Nintendo decades ago) kept going downhill creatively, critically and commercially. Considering how long the game development lasted, I can only imagine that many millions of Dollars were spent on Everwild and Microsoft decided to pull the plug.
Fourthly and most notably, Xbox head Phil Spencer’s official email (addressed to employees) related with the huge layoffs was revealed and its content has been posted below for you to see. Some parts in boldface…
Today we are sharing decisions that will impact colleagues across our organization. To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness. Out of respect for those impacted today, the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days.
I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we’re seeing currently is based on tough decisions we’ve made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate effort on areas with the greatest potential, while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.
Do you miss the good old days of Xbox? Are you a long-time Xbox gamer who became disappointed over Team Xbox’s decisions and releases? You are not alone!
Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams.
HR is working directly with impacted employees to provide severance plan benefits (aligned with local laws), including pay, healthcare coverage, and job placement resources to support their transition. Employees whose roles were eliminated are encouraged to explore open positions across Microsoft Gaming, where their applications will be given priority review.
Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey.
This is my opinion about Spencer’s message…as head of Xbox, Spencer is really powerless and he has no choice but to follow orders from Microsoft’s top management whose views about video game culture and interests do not really match with what we gamers and the game makers have. For Microsoft’s leadership, they have a business to run but it is clear that gaming (electronic entertainment) won’t be going away soon and they will keep investing more money in video game projects. Of course, Microsoft expects healthy returns on its investments which is why they will keep the Game Pass subscription service moving, offer games to varied users (console, computer, mobile and cloud) and they will push through with the next-generation Xbox with AMD as a bigger strategic partner.
Regarding layoffs reaching thousands, it is depressing on face value because those who lost their jobs will have to deal with the high costs of living in first world economies like the United States and in parts of Europe. However, I see an opportunity that others cannot see…the opportunity for Team Xbox to get rid of their least-productive employees as well as laying off the woke activists scattered among the employees of the many Xbox game studios. As seen in entertainment over the past several years, woke activists working in movies, video games, comic books and TV shows do not prioritize quality, do not care about the fans, and they keep on abusing the company resources as they prioritized their Leftist agenda. Is it any wonder why modern entertainment sucks? Did you notice the use of pronouns in Xbox games?
To be fair, Microsoft and Team Xbox both have been woke for years already. In America, the tone of society has changed drastically ever since Donald Trump successfully returned as United States President. Perhaps Microsoft and Xbox executives realized that they should get rid of DEI (diversity, equity and inclusion) from their business practices and corporate culture before the wave of change under Trump’s America leaves them behind. As of this writing, Trump is making America great again and the woke know they are losing the culture war.
As US President Trump is reshaping America to be great again, meritocracy has become essential too. This means DEI (diversity, equity and inclusion) really has no place in government, business, entertainment and culture. DEI must DIE!
I can only speculate that as Xbox game studios each have less employees to work with, there could be a renewed effort to focus more on making high-quality video games that are both enjoyable to play and worth the money of customers. The Outer Worlds 2, which will be released this October, has an eye-catching American price of $79.99 (regular edition) and already a lot of gamers – including The Outer Worlds fans – find the price excessive.
The way things are right now, the future of Xbox looks gloomy and the excitement of the Xbox fans and other gamers have weakened. That being said, we can only wait and see what will happen next in the near future. Perhaps a month from now, Team Xbox will clarify what direction they are headed to and what exciting projects or events fans can still look forward to.
How do you gamers feel about Xbox gaming right now? If you are an Xbox fan, are you feeling disappointed with the cancellation of Perfect Dark and Everwild? Do you think it is time for Team Xbox’s leadership to be changed now that Microsoft impacted the gaming projects and work forces?
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 The Cannonball Run revisited by GoodBadFlicks and You, Me and the Movies – Do you enjoy 1980s comedy films? How about a film that has comedy, an all-star cast, lots of cars and lots of stunts? You will find that in The Cannonball Run which was released in 1981 and became a box office hit. The film has a memorable cast including Burt Reynolds, Roger Moore (technically playing James Bond), Farrah Fawcett, Dom DeLuise, Jackie Chan, Adrienne Barbeau, Tara Buckman and others. For your enjoyment, I posted below the recent reaction video by You, Me and the Movies, and a retrospective video by GoodBadFlicks. If you have not seen The Cannonball Run, watch it first (available on Blu-ray format). Otherwise, enjoy the videos below.
#2 PatmanQC examines Super Mario Bros. 3 – When it comes to picking which is the most influential platform game on the Nintendo Family Computer (Famicom)/Nintendo Entertainment System (NES), Super Mario Bros. and Super Mario Bros. 3 are often the most popular choices as both games are really great. While the first game sold a lot more copies worldwide, the third game remains highly significant as it influenced platform game designers for a number of years. Not only that, Super Mario Bros. 3 notably was featured in the 1989 movie The Wizard. To see how Super Mario Bros. 3 was made, what the legendary Shigeru Miyamoto and teammates did and how much of an impact the game had on players, watch the in-depth video of PatmanQC below.
#3 Unsolved Mysteries examines 2001 anthrax attacks – 2001 will always be remembered as a year of uncertainty and chaos. During that year, 9/11 shocked the world which raised public fear about terrorism. Adding further to the shock and fear of the time, the 2001 anthrax attacks happened shortly after 9/11. Suddenly, a lot of people got afraid of touching pieces of mail as the anthrax attacks happened through the distribution system of the US Postal Service. Eventually, the TV series Unsolved Mysteries (hosted by the late Robert Stack) released an episode dramatizing and examining the 2001 anthrax attacks. Before watching the video below, be advised that the details can be quite disturbing.
#4 Examining the so-called success of Xbox RPG Avowed – It has been months since the Obsidian-developed Xbox fantasy role-playing game (RPG) Avowed was released. Shortly after, there were these individuals or publishers that declared the game a success even though there is no evidence to prove it was. This only reminds me of the sad reality that there are a lot of woke activists, Marxists and fake fans who have infiltrated the gaming and entertainment industries which explains the misinformation spreading around us. I played and finished Avowed and I can say that it never lived up to my expectations and the long wait since it was first announced was not worth it. Along the way, it is clear that Obsidian allowed its assigned game makers to add elements of identity politics into Avowed. Externally, there are woke nuts among game journalists, vloggers and bloggers who dedicated themselves to make Avowed look like a smash success even though reality, truth and facts are not on their side. Watch and learn from the selected videos below.
#5 James Gunn’s Superman movie to end up a huge disappointment? – Recently here in the Philippines, director James Gunn, producer Peter Safran, Rachel Brosnahan and David Corenswet arrived to meet the fans as part of their world tour to promote the new Superman movie. Considering how lavish the activities and promotions are, it is simply hard to ignore that Superman of 2025 is looking bound for box office disappointment based on the latest box office analysis and predictions. While RK Outpost examines the weakening Superman box office prospects, Ranting for Vengeance examines the many elements of the James Gunn-directed movie (based on the latest footage shown) that could turn off long-time and genuine Superman fans, and lead to failure. Watch the videos below and pay close attention to the details.
Welcome back Xbox fans, geeks, role-playing game (RPG) enthusiasts and other gamers!
It is official! Following this year’s Xbox Games Showcase, Team Xbox announced that the sci-fi role-playing game (sci-fi RPG) The Outer Worlds 2 will be released on October 29, 2025, on Xbox Series X|S, Xbox on PC, Battle.net, Steam, Xbox Cloud, PlayStation 5 and also on the Xbox Game Pass (XGP) service (Ultimate level).
Watch the in-depth presentation of The Outer Worlds 2 by Xbox studio Obsidian Entertainment in the video below. Also check out the game’s official trailer.
To find out what to expect when playing The Outer Worlds 2, posted below are selected excerpt from the Xbox.com post. Some parts in boldface…
From branching chaos to faction-fueled futures, everything unfolds across Arcadia: a lawless new frontier where your choices cut deeper, the stakes hit harder, and the corporations somehow got even worse. Bigger choices, weirder science, stranger weapons, and even worse decisions. Just the way we like it.
Cut off from Earth, Arcadia is a colony cracking under pressure, torn apart by space-time rifts, shifting alliances, and three power-hungry factions locked in a war for control. It’s louder, riskier, and more unpredictable than anything the Halcyon system ever threw at you.
You’ve been sent in as an Earth Directorate agent, but how you handle the mission – who you help, hinder, or exploit – is entirely your call. Build your character with expanded traits, flaws, and backgrounds that shape every decision and unlock new ways to fight, sneak, talk, or blow things up.
Players can play the game in 3rd-person view.
At the heart of The Outer Worlds 2 are three factions with fundamentally opposing visions of what humanity should be:
The Protectorate: A military regime powered by endless resources that believes people are happiest when they don’t have to think for themselves. Order is peace. Obedience is comfort. Truly loved by all loyal citizens – just ask them.
Auntie’s Choice: The loud, smiling merger of Auntie Cleo’s and Spacer’s Choice. They promise freedom, fulfillment, and a future where your only real choice is which Auntie’s product you’ll need next.
The Order of the Ascendant: Rogue scientists turned faith-based futurists, determined to perfect humanity by solving the Universal Equation. They worship patterns, predict the future through math, and perform rituals in labs with terrifying precision all in service of a better tomorrow.
Each faction has its own areas, followers, audio design, and propaganda. You’ll see the war in real-time as towns change hands, radio stations shift tone, and the world responds to your choices.
And thanks to Arcadia’s ever-present radio system, you won’t just hear the news – you’ll be the news. Your decisions are retold with spin, bias, and cheery jingles tailored to each faction’s agenda. One station might call you a folk hero. Another might name you public enemy number one. All of them think you should try their new line of health tonics.
RPG systems have been reimagined for this sequel to give players more freedom and more flavor. For example, Traits and flaws dynamically evolve based on how you play. Steal enough and you’ll be offered Kleptomaniac, which boosts loot sales but risks auto-theft when you so much as glance at an item.
Science weapons and armor return in full force. The Shrink Ray is back – only now, you can crush enemies underfoot once they’re bite-sized. And yes, there’s a suit of armor made from something that used to be alive. His name is Gary.
First-person view is available for those who want it. Lots of new weapons and unique shooting experiences await gamers.
Movement and combat also feel better across the board. Dash, leap, and parkour your way through Arcadia, or switch to third person and marvel at how cool you look while doing it.
You’ll travel with six companions, each with personal stakes in the colony’s future – and their own opinions on what you’re doing.
One might beg you to spare a faction leader. Another might ask you to murder an entire town. Sacrificing a companion could help you survive a key moment, but lock you out of their questline – and you’ll hear about it. On the radio. From the faction you just betrayed.
This is one of the companions players will encounter in the game.
These aren’t just followers. They’re allies, wild cards, and occasional liabilities who breathe fire (literally). And each one brings something different to the table:
Niles: Another Earth Directorate recruit torn between duty and defection.
Inez: A former experiment from Auntie’s Choice with a grafted combat edge and a moral core.
Aza: A chaos-loving Rift worshipper with a taste for violence and room to grow – maybe.
Marisol: A stoic killer from the Order of the Ascendant with calculations to settle.
Tristen: A walking tank and judge from the Protectorate, looking to dispense justice – or redefine it.
Valerie: A floating, chirping support unit with unexpected upgrades and untapped potential.
The Outer Worlds 2 will be available in two editions: Standard Edition for $79.99 USD and a Premium Edition for $99.99 USD. The Premium Edition includes up to five days early access, DLC Pass for two future expansions, Corporate Appreciation Premium Pack (Golden Moon Man armor and helmet, signature melee and long-range weapons, a loyal Golden Sprat pet), plus a digital artbook and soundtrack.
If you purchase the Standard Edition or are playing with Xbox Game Pass and decide you want the Premium Edition, you can upgrade at any time for $29.99 USD. Upgrade before launch to play up to five days early and get the pre-order bonus Commander Zane Battle Pack, in addition to all the digital extra content.
Having seen Obsidian’s video presentation and the detailed information released on Xbox.com, it looks like The Outer Worlds 2 will be a loaded and feature-rich game. The developers added new features here and there, ensured the conversation sequences have enough depth, made some adjustments on gameplay features inherited from the 2019 game, and they came up with an all-new sci-fi setting (a new colony with environments that are large and ideal for exploring personally) as well as a new cast of characters.
Instead of the “blank slate” protagonist seen in The Outer Worlds, the sequel has Earth Directorate agent as the playable protagonist and there will be ways on how gamers can play the game as they want to (within the limits set within).
Quite predictably, the upcoming game still has that anti-capitalism theme like the first game, only this time they added themes of dictatorship, propaganda, and war.
While Obsidian Entertainment’s video presentation of The Outer Worlds 2 is clearly comprehensive, they failed to emphasize the aspect of space travel in the sequel. Considering the limited budget of The Outer Worlds, it was understandable that the game’s space travel was simplistic and really limited in terms of scope and freedom of travel.
I was hoping The Outer Worlds 2 would have better space travel and more interactivity such as being able to pilot the space ship and be able to blast enemy ships similar to what Bethesda pulled off in Starfield. Perhaps Team Xbox and the developers will come up with another trailer of The Outer Worlds 2 showing space travel.
To put things in perspective, I am a fan of The Outer Worlds (2019) and I replayed it a lot – including finishing the two DLC releases – on Xbox One and on Xbox Series X over the past few years. Developed by Obsidian Entertainment, The Outer Worlds was technically Fallout with space travel and some Wild West-inspired elements. The 2019 sci-fi RPG clearly does not have the high production values and epic design of Starfield, and yet it has certain elements and features that made it more enjoyable than Bethesda’s 2023 game.
Are you ready to explore new worlds and take part in combat and intriguing tales? Obsidian Entertainment really looked like they gave it their all in The Outer Worlds 2.
The way I look at it right now, The Outer Worlds 2 looks very promising and it could deliver the great stuff and high enjoyment that Avowed lacked. If the upcoming game really turns out great to play on October 29, 2025, I might be convinced to go back to subscribing to Xbox Game Pass again to play it. Right now, The Outer Worlds 2’s retail prices are simply too high for me and I am certain there are other Xbox fans and other gamers who feel the same way. Do you have $79.99 for the standard edition of The Outer Worlds 2? Are you satisfied with what Team Xbox prepared for the $99.99 premium edition?
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Retrospective videos of Krull – I was a young boy when I saw Krull inside the cinema way back in 1983. It was an entertaining experience for me as the movie had a clever mix of fantasy, science fiction and even horror in its presentation. As many years passed by, I replayed Krull as an adult on cable TV and DVD, and it still remained entertaining. For those of you who intend to learn more about (or rediscover) Krull, I posted below some videos for your enjoyment. If you have not seen Krull yet, watch the movie entirely first.
#2 The George Foreman Grill remembered – The late George Foreman will be remembered for a long time. He made an impact on the world in professional boxing during his younger days and made a tremendous comeback by becoming the oldest heavyweight champion at age 45. Along the way, he became a preacher of God’s Word, led a local church and managed a youth center. Along the way, the late Foreman found tremendous success by endorsing a product that became the George Foreman Grill. To find out more about the Foreman and the popular grill, watch the video below.
#3 France’s President humiliated – With the way he is leading France as its President and the way he is helping Palestinian terrorists by antagonizing Israel, Emmanuel Macron is on the wrong side of history. He was back in the media spotlight as he got slapped by his wife recently. Watch and learn from the videos below.
#4 Ashleigh Burton reacts to Casper – It has been a little over thirty years since the live-action movie Casper was released in cinemas. As a young boy, I read some Casper comic books and saw some episodes of the cartoon shows on TV but I never was a fan of the character. I did not see the Casper film until it started showing on cable TV. Casper of 1995 does not interest me much but you should see how it draws reactions from Ashleigh Burton in the video below.
#5 PatmanQC examines Cruis’n USA –Cruis’n USA is one of those hit arcade games from the 1990s that I never got to play in Iocal arcades. Most of the time, I received information of Cruis’n USA primarily due to its port for Nintendo 64 (N64) being heavily reported by video game journalists back then. While the original arcade game was successful with both players and game critics, the same cannot be said about the N64 port. To find out more, watch PatmanQC’s in-depth video below.
#6 Ramnexus examines Oblivion Remastered – It’s been over a month since Oblivion Remastered (full title: The Elder Scrolls IV: Oblivion – Remastered) was released, and I still have not played it on my Xbox Series X. While it is popular with gamers, I still was not convinced to return to subscribing to Xbox Game Pass (XGP) for it. The original Oblivion of 2006 is one of my favorite RPGs of the 21st century and I just might consider playing its remastered version someday. For now, I am just watching YouTube videos of the remastered game and I found a recent video by Ramnexus that turns out to be an engaging look at it. Watch Ramnexus’ video below.
Welcome back Xbox fans, geeks, RPG players, retro gaming enthusiasts and other gamers!
Published GungHo Online fulfilled what they promised before…Lunar Remastered Collection is now available for gamers to enjoy on Xbox Series X|S and the aging Xbox One console. Xbox gamers who love Japanese role-playing games (JRPGs) and retro games can order a digital copy of Lunar Remastered Collection by clicking here or the physical copy by clicking here.
To get things started, watch the official launch trailer of Lunar Remastered Collection below.
For the newcomers reading this, Lunar Remastered Collection’s release marks the first time ever that the Lunar role-playing game (RPG) series appeared on any Xbox console. The series developed by Game Arts first started way back in 1992 with Lunar: The Silver Star on the Sega CD (Mega CD in other markets) which was an add-on device on the Sega Genesis (Mega Drive). Lunar: Eternal Blue was released also on Sega CD in 1994.
During the 5th console generation, both games were remade – Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue – were released on Sega Saturn and the PlayStation, taking advantage of each console’s capabilities for better presentations technically and artistically. The remade Lunar games each had technical enhancements and animated cutscenes. In case you are wondering, the stories of the two games are set around one thousand years apart.
As seen in the launch trailer above, Lunar Remastered Collection includes a lot of features to suit the tastes of gamers such as the option to choose between classic and remastered modes, adjustable battle speed, the option to choose between English and Japanese voice-overs, and more.
Remember this battle from Lunar: Silver Star Story Complete?
For those who want the best quality for viewing anime cutscenes, the remastered mode features enhanced visuals that make the anime footage look more presentable on HDTV. As for the English voice-overs, be aware that the voices of the characters and enemies are all new. This means that the previous English voice-over works produced by Working Designs (defunct since 2005) for the North American versions of Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue are simply not available.
Unlike what happened in the Grandia HD Collection, the 2D sprites in the Lunar remastered games were not filtered. Their organic sprite look was maintained.
If you are a long-time JRPG enthusiast, or if you are an avid retro gamer, or if you are a long-time Lunar RPG fan who already owns a modern Xbox console, Lunar Remastered Collection is worth checking out. It is the latest retro gaming release this year that Xbox gamers can enjoy. Watch the YouTube video below for reference as to how the game looks on Xbox.