Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back science fiction enthusiasts, 20th century pop culture enthusiasts, Star Wars fans and comic book collectors! Today we go back to the year 1996 to examine the 3rd chapter of a very notable Star Wars storyline that took place between the films The Empire Strikes Back and Return of the Jedi…Shadows of the Empire!
With the first two issues of Star Wars: Shadows of the Empire released (click here and here), the overall concept of the storyline has firmly been set and with sub-plots moving. This includes characters and developments that were not reflected nor referenced at in Return of the Jedi. At this stage, there is both excitement and suspense to look forward to.
With those details laid down, here is a look back at Star Wars: Shadows of the Empire #3, published in 1996 by Dark Horse Comics with a story written by John Wagner and drawn by Kilian Plunkett. This is the 3rd chapter of the 6-issue mini-series.
The cover.
Early story
The story begins with the gang of Gizman – including the newcomer Jix – who visit Jabba The Hutt in his palace for an important meeting. After expressing doubt about Jix, Jabba tells the gang that he is aware of Luke Skywalker’s presence in Tatooine and he has been signed near the former dwelling of Ben Kenobi. Jabba finds Skywalker more valuable to him dead. A short time later, Jix asked why does Jabba want Skywalker dead when Darth Vader will on pay for him to be living. This causes a bit of tension within the gang.
With R2D2 present with him at Obi-Wan’s old place, Luke Skywalker completed his brand-new lightsaber. Suddenly a laser blast almost hits them both and Luke realizes that the gang (which just met Jabba) is fast approaching them. The laser blast came from Jix who was told to hold his fire. Moments later, Luke takes down the first gang member who arrived using his new lightsaber…
Quality
Having the frozen Han Solo makes Boba Fett a target of those who want the prize.
Like issue #2, the intrigue and twists kept on happening as the pay-offs to the previous issue’s build-up got executed. Indeed, the story here moved Shadows of the Empire’s concept forward gradually and what was shown is both entertaining and engaging.
You will see here Luke Skywalker’s first-ever use of his then new green-colored lightsaber (the same one in Return of the Jedi) as he becomes a target of Jabba The Hutt who has a violent gang targeting him. Dash Rendar, arguably a creative stand-in for Han Solo in this storyline and also the playable protagonist in the Nintendo 64 video game, becomes even more important as he took the risk of involving himself with Luke as the gang attacked. The interaction between Dash and Luke here is believable to follow and makes a lot of sense within the context of this storyline.
What I found captivating here was the scene in which Darth Vader actually (and bravely) objected to Emperor Palpatine’s plan. The scene was pretty short but it was a powerful display of tension and even division between them. Along the way, Prince Xizor remains relevant with regards to the potential events waiting to happen while more of Boba Fett’s struggle being targeted (as the frozen body of Han Solo is a very valuable prize for other bounty hunters) by others was dramatized nicely.
Conclusion
Luke Skywalker, Dash Rendar and R2D2.
Star Wars: Shadows of the Empire #3 (1996) succeeded in moving the story developments forward while ending up being entertaining enough. The speed bike chase in Beggar’s Canyon along was exhilarating to see and the dramatic moments of the sub-plots had impact. Right now, I am convinced to keep on reading more of Shadows of the Empire.
Overall, Star Wars: Shadows of the Empire #3 (1996) is recommended.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 The Ring Reaction Videos – When The Ring (an American remake of the 1998 film Ringu) was released in cinemas in 2002, it had a huge impact on many moviegoers as it scared them and made them think that Asian horror can be adapted by Western filmmakers to entertain a larger, English-oriented audience worldwide. In fact, The Ring sparked a wave of American remakes of established horror films from Asia. The movie also made Naomi Watts a movie star. There are viewers who enjoyed the subtle yet creepy approach to horror by the 2002 film and there are those who find it superior to the Japanese original. How The Ring impacts the following YouTubers through their reaction videos below is a must-see.
#2 Batman versus Predator Revisited – Back in the early 1990s, I saw issues of the huge crossover mini-series Batman versus Predator displayed on shelves on local comic book stores, and each one cost a lot of money! Looking back at the crossover, there definitely is a lot of things about it that justify the high cover price. Some comic book enthusiasts say that Batman versus Predator is the best crossover comic book story to feature the Predator while there are others who said that Batman is the perfect superhero to be matched against the sci-fi movie icon. To understand how Batman versus Predator came to be, watch the retrospective video below.
#3 Project Sylpheed Examined – First released in Japan in 2006, Project Sylpheed was a science fiction shooter game that was released by Square Enix exclusively on the Xbox 360 console. I always wanted to play that game’s English version (released in 2007) but I never had the opportunity to buy it. Project Sylpheed was the third game of its franchise and it was the successor to the original Silpheed game of the 1980s. Believe it or not, the game still looks great by today’s standards and the vibrant colors and stylish visual elements made it stand out nicely among 3D shooters. To see what Project Sylpheed is about and why is it still enjoyable to play, watch the video below.
#4 Ranting For Vengeance Slams Jon Bernthal’s Punisher And The Woke Mob – When I first think about the Punisher who first appeared in comics long ago, I think of a very hard-edged vigilante who wages a dangerous war against criminals on his own terms. In the 21st century, we now have a live-action Punisher who drifted away from his comic book legacy and woke Disney now fully dictates Marvel Comics. Along the way, the current Punisher actor Jon Bernthal is woke and supports the LGBTQ community and its agenda. Ranting for Vengeance recently posted a video slamming Bernthal’s Punisher and the woke mob, and you can find out more by watching it below.
#5 Rice Ball Craze In Japan – In Japan, rice balls are popular and there is nothing like the enjoyment of consuming rice with seaweed wrapping and ingredients mixed in. From time to time, rice balls get discounted and there is always an influx of buyers who pursue them with good taste and better value in mind. Even foreign tourists can take advantage of the discounts of rice balls. Watch and learn from the Nippon TV video below.
#6 Orion Pictures Revisited – When I was very young, there were some notables movies I saw that involved Orion Pictures in more ways than one. Some movies the Orion produced (or co-produced) that were memorable to watch include Caddyshack and Excalibur. Other memorable films distributed by Orion include Platoon, RoboCop, The Terminator, First Blood and The Silence of the Lambs to name some. Before Orion even started as a movie business, there were notable events in Hollywood history that led to its founding. Watch and learn from the retrospective video below.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads related to the 1993 blockbuster film Jurassic Park. As part of the business strategy of the film directed by Steven Spielberg, several video games were licensed to make movies based on the movie. Unsurprisingly, the sequel The Lost World: Jurassic Park was released in 1997 and it also had its own video games. This is the Jurassic Park Special.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Jurassic Park SNES Game Print Ad
I saw this 2-page print ad in video game magazines in 1993.
Just a few months after the release of the movie, the official Jurassic Park video game on the Super Nintendo Entertainment System (SNES) was released by Ocean and the company came up with a 2-page print ad to showcase a few screenshots and creative text emphasizing an adventure experience with a touch of “3-D”. The ad makers cleverly showed two first-person view sequence screenshots that showed the SNES was strong enough to deliver the so-called 3D experience. I remember seeing this ad while reading a video game magazine in 1993 and it easily caught my attention.
2. Jurassic Park PC Game Print Ad
This Jurassic Park game I never had a chance to play.
For the Jurassic Park personal computer (PC) game, Ocean came up with a single-page print ad that uses a live-action image from the film’s production. Not only was the image of Tyrannosaurus Rex head (with its sharp teeth visible) touching the vehicle very engaging to see, it is also a reminder that practical effects and other physical stuff were heavily used to do it resulting in a high level of realism that computer-generated imagery (CGI) cannot match.
3. Jurassic Park Sega Genesis North American Print Ad
The most visually striking 2-page print ad of the JP game for Sega Genesis.
Sega acquired licenses to make Jurassic Park games for its existing consoles plus the arcade game. To promote the Sega Genesis JP game, Sega came up with this 2-page print ad with a great visual design. While there were only few screenshots from the video game, the rest of the ad was filled with lots of eye candy such as dinosaur fossils, illustrations, science-based details and more. Very clearly, this print ad strongly emphasized the dinosaurs, adventure and intrigue. The game eventually sold a lot of copies and added to the overall commercial success Sega had in North America in 1993.
4. Jurassic Park Japanese Arcade Flyer
I played this Jurassic Park game in arcades here in the Philippines.
In 1994, Sega released the ambitious Jurassic Park arcade game which was a rail shooter game that had a sophisticated physical design that includes seats for two people. Developed by Sega’s AM3 team, the player(s) equipped with the joystick(s) has to shoot the dinosaurs that appeared on-screen from start to finish. To immerse gamers into the Jurassic Park environment, the game has a fine blend of 2D sprits and 3D polygons which resulted in the feel of 3D surroundings. For its part, Sega had to excite players and arcade operators while also explaining the technical details using the arcade flyer. The arcade game was a commercial success.
5. Jurassic Park Part 2: The Chaos Continues Print Ad
This surprise sequel excited many gamers who were into the 1993 movie and 2D side-scrolling adventure games.
While it is a fact that the sequel to Jurassic Park did not come out in book format (1995) and in the cinemas (1997), Ocean went ahead with its very own sequel titles Jurassic Park Part 2: The Chaos Continues. They even had an original tale about the established character Dr. Alan Grant returning to Jurassic Park to stop a rival corporation from taking over the place. To promote the SNES version of the game, the company came up with a single-page print ad that had an “under new management” sign above while showing a Velociraptor and a few screenshots from the game. As it was released in 1994, the game strongly appealed to the fans as well as gamers who enjoyed 2D side-scrolling adventure games on the SNES.
6. The Lost World: Jurassic Park Print Ad
DreamWorks Interactive made the official console games of The Lost World: Jurassic Park and they had EA and Sega publish it.
Like its blockbuster predecessor, The Lost World: Jurassic Park had its own video game adaptations. The Lost World: Jurassic Park games for PlayStation and Sega Saturn were developed by a video game company which was under DreamWorks SKG (note: Steven Spielberg was one of the founders), and they had Electronic Arts (EA) and Sega publishing each game per specific console. To market the game, a 2-page print ad was made which featured a dinosaur skull dominating the image leaving some space for screenshots and the descriptive text. Having seen the movie and having played the game, I can say that the dark aesthetic of this print ad reflected the dark and gritty tone of the Spielberg-directed movie.
7. The Lost World: Jurassic Park North American Sega GameWorks Arcade Flyer
The front.
The rear.
For me, the best game based on The Lost World: Jurassic Park has always been the official arcade game developed and distributed by Sega. It was a sophisticated rail shooter made by the same team behind the 1994 Jurassic Park arcade game. The arcade flyer clearly mentions the Model 3 which was a highly advanced arcade hardware of Sega that made highly detailed 3D polygonal graphics and smooth animation possible. The flyer also boasted the use of a 50-inch medium resolution Mitsubishi monitor and the 4-speaker Surround Sound system that made the arcade experience intense. Even by today’s standards, this 1997 arcade game still looks great and remains enjoyable to play. This arcade flyer really promoted what was real for gamers to experience in the arcade. Are you aware that Steven Spielberg himself received The Lost World: Jurassic Park arcade cabinet as a gift from Sega?
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 2002 Resident Evil Movie Revisited – Almost a quarter-century ago, the first-ever live-action Resident Evil movie was released in cinemas directed by Paul W.S. Anderson and starring Milla Jovovich. Believe it or not, the 2002 movie was realized after the original film project involving zombie movie legend George Romero – who even directed the Japanese market TV commercial of Resident Evil 2/Bio Hazard 2 – got scrapped. Having played many RE games, I saw the movie in the local cinema upon release and went home feeling numb and alienated. Even though the film was never an adaptation of the games (note: no RE character from the games appeared in the movie) and it had its own concepts, there are still some people who enjoyed it or endured the moments of suspense and horror. To learn how it impacts viewers, watch the reaction videos below.
#2 Ranting For Vengeance Slams Spider-Man: Brand New Day And The Modern Culture Behind It –The first trailer of the upcoming movie Spider-Man: Brand New Day drew a lot views from around the world but YouTuber Ranting For Vengeance was not fooled by it. In his recent video, he slammed the new movie and explained in detail the woke elements or so-called modern culture behind it. He also stressed that the real good stories of Spider-Man are in the comic books from long ago and the only good Spider-Man films are those directed by Sam Raimi. To learn more, watch Ranting for Vengeance’s video below.
#3 The Negative Effects Of Sports Betting Exposed – As technology evolved, making bets on sports events – right down to specific achievements or action – has gotten more convenient to do and has turned normal in society. However, there are indeed negative effects and regrets that come with it. Watch and learn from the 700 Club video below.
#4 Remember America’s Lunch Counters? – Decades ago in the United States, lunch counters were popular as they provided customers not only a place to enjoy their meals but also become a part of a “counter community” where they interact with the cook (or assistant) on the other side, and chat with fellow customers on the side. Lunch counters have disappeared in most parts of America and there are some young people who never knew they existed. Here is a nostalgic look back at America’s lunch counters.
#5 Cancelled Creatures Of Resident Evil Games – The Resident Evil games franchise turned 30 this year. Not only did Capcom release a lot of RE video games through the decades and had several characters which resonated with gamers, a lot of monsters/creatures were also featured on top of the zombie hordes. Like movies or TV shows, the RE video games had content that never made it in versions that were commercially released and among them are many creatures or monsters that were either conceptualized or even produced. To find out what those cancelled creatures are, watch ScorePN’s number below.
#6 Customers Attracted By Kappabashi Kitchen Town – Have you heard of Kappabashi Kitchen Town? It’s a place in Tokyo, Japan, which has been attracting different types of customers as it has a nice variety of products for sale. There are locals who need something for their cooking needs or for their business operations. Unsurprisingly, foreigners are also attracted to the place. To find out more about Kappabashi Kitchen Town, watch the Nippon TV video below.
#7 Starman Retrospective – I saw the 1984 science fiction film Starman a number of times through the decades. Directed by John Carpenter and starring Jeff Bridges, Starman is about an unlikely relationship between a recently widowed woman and an alien being who cloned the human body of her later husband. Starman is a fine film and its production history is also fascinating to explore. To find out more about Starman, watch the videos below from Represent This.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s focused mainly on role-playing games (RPGs) from the East and the West. This is the RPG Special!
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Dragon Warrior II Print Ad
The art style used made this one looked similar with Dungeons & Dragons.
When Dragon Quest was released in America titled as Dragon Warrior, its sales there came nowhere close to what it sold in Japan. The game, however, sold enough copies to convince Enix to bring the sequel Dragon Warrior II (Japanese title: Dragon Quest II) to the Nintendo Entertainment System (NES) in America and they came up with an ad that had obvious Western-style artwork to emphasize the fantasy elements. By comparison, the Japanese version of the game used the distinct art of Akira Toriyama (Dragon Ball Z). Back in those days, there was this belief that Toriyama’s art style would not be effective in promoting the game in America.
2. Breath Of Fire Japanese Print Ad
This is how Breath of Fire looked like in Japanese print media.
In 1993, Capcom officially broke into the Japanese role-playing game (JRPG) genre with Breath of Fire on the Super Family Computer (Super Famicom). The print ad they came up with for the Japanese market showed several characters – including Ryu and Nina who would later become recurring characters as sequels were released – with designs that had elements of anime and manga styles blended which contrasted the gritty and realistic approach of Western fantasy art. The ad made it clear to readers that new adventures in a fantastic world await them. The game achieved enough commercial success in Japan which convinced Capcom to make a sequel (plus more in the years that followed).
3. Phantasy Star II North American Print Ad
The 3-page ad showcasing Phantasy Star II and many other games.
After selling a good amount of copies of the original Phantasy Star worldwide on the Sega Master System, Sega knew they were on to something. They confidently produced the sequel Phantasy Star II for their brand-new Sega Genesis console in 1989 and aggressively promoted it in America with a daring 3-page print ad. If you look closely, majority of two of the pages were used to promote Phantasy Star II with screenshots (including a big one with a TV), the text description and the console. The spaces below allowed Sega to promote their many other games in convenient fashion. The result is huge success for Sega as more than 1.6 million copies of Phantasy Star II were sold worldwide. Sega would go on to make even more Phantasy Star games.
4. Estopolis Denki II Japanese Print Ad
Estopolis Denki II print ad in Japan.
When Estopolis Denki was released on the Super Famicom in Japan, sold enough copies to justify not only bringing the game to Western markets as Lufia & The Fortress of Doom but also the production of a follow-up titled Estopolis Denki II. To promote it, Taito made a Japanese print ad that had a captivating art style (with the characters looking more realistic and a floating land that had a gritty touch), some screenshots and the promise of fantastic adventures. While the game’s title sounded like a sequel, its story was actually set in the past. Estopolis Denki II would be released in the West as Lufia II: Rise of the Sinistrals.
5. Lufia II: Rise of the Sinistrals North American Print Ad
Clearly Natsume did not have any game critics quotes to use to promote Lufia II.
When the first Lufia RPG was released in America on the Super Nintendo Entertainment System (SNES), it became a commercial hit finishing as the top SNES game in the February 1994 sales chart. The sequel Lufia II: Rise of the Sinistrals was published by Natsume in America in 1996 and they daringly called it “The Ultimate Role Playing Game!” in its print ad utilizing the official artwork of a major character, two screenshots and descriptive text giving readers an idea on what to expect. This ad strongly relied on the visual elements while the first game’s American print ad (made by Taito) emphasized the critical acclaim received.
6. Chrono Trigger North American Print Ad
A lot of Dragon Ball Z fans recognized the art style of Akira Toriyama here.
Chrono Trigger, the JRPG that had the dream team creators of Hironobu Sakaguchi (Final Fantasy creator), Yuji Horii (Dragon Quest creator) and Akira Toriyama (Dragon Ball Z creator) behind the production, was easily the most ambitious game SquareSoft released in 1995. As part of the marketing strategy for the North American market, Square came up with a 2-page ad that had Toriyama’s art as the dominant image while using the remaining space for screenshots, the description and the SNES box cover placed strategically. Such a creative visual design was eye-catching and even memorable. Chrono Trigger became a huge commercial and critical hit in the West and it has long been regarded as a classic JRPG.
7. Secret of Evermore North American Print Ad
The creepy red images overshadowed the promotion of Secret of Evermore in America. Some readers might have been scared away by this ad.
Still in 1995, Square released Secret of Evermore for the SNES. Unlike most of Square’s RPGs, Secret of Evermore was developed by an American team in Washington state which explains why the game has a very distinct tone and strongly Western art style (note: the gameplay was patterned after that of Secret of Mana). To promote the game, Square came up with a very odd-looking 2-page print ad that had two dominating red images – eyes of a man on top and the front of a dog below) that felt like a forced approach to emphasize the game’s concept of the hero (a teenager boy) and his loyal dog (a very capable fighter). They used the remaining space for screenshots (which made gamers believe it was a sequel to Secret of Mana), the game box cover and a not so helpful text description. In my view, this print ad was a marketing misfire and Square could have produced hand-drawn art of the hero and his dog instead of the creepy red pictures.
8. Star Ocean: The Second Story North American Print Ad
A really odd-looking print ad.
The Star Ocean JRPG franchise of Enix had its first game released in Japan only. That first game on Super Famicom sold a lot of copies which led to the production of the sequel Star Ocean: The Second Story. By the late 1990s, Enix itself had a partnership with developer tri-Ace on the Star Ocean games. Somewhere along the way, Sony Computer Entertainment America (SCEA) secured the publishing rights of Star Ocean: The Second Story for not only America but also in other parts of the world. For the American market, Sony came up with a very odd-looking 2-page print ad that had a mail service form on the left. The form emphasized the concept of being away for a long time (reflecting the science fiction and extensive fantasy adventuring of the game itself) which incidentally was the eye-catcher of the ad. The other half of the page showing the game’s title, screenshots and detailed text description got overshadowed. This is another marketing misfire.
9. The Legend of Dragoon North American Print Ad
The movie poster-inspired print ad is memorable to look at.
Given how success Sony was with selling PlayStation consoles worldwide and how massively successful the Final Fantasy RPG franchise of SquareSoft was, it was not surprising that they decided to make their very own big-budget and exclusive JRPG with the intention to succeed and possibly establish a franchise. The result was the PlayStation-exclusive game The Legend of Dragoon which was made with a budget of $16 million and lasted three years in development. The game was released in Japan in late-1999 and sold at least 280,000 copies (note: majority of that in its first week of sales). In preparation for the June 2000 launch in America, Sony produced a print ad that had a very strong movie poster vibe showing what looked like painted art of the characters with vivid colors in the background and the title on the lower part. If you look closely, the credits were deliberately stylized over the way movie posters showed credits. While the game was not the massive hit Sony hoped for, it went on to become a million-seller and a great majority of its sales were from America. By today’s standards, the movie poster-like ad used to promote The Legend of Dragoon is memorable and an inspired piece of marketing work.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, 1990s arts and culture enthusiasts, video game enthusiasts and comic book collectors! Today we go back to the late-1990s to examine the launch issue of the magazine-sized comic book series titled Resident Evil: The Official Comic Book Magazine.
To put things in perspective, this year marks the 30th anniversary of the Resident Evil video games and multimedia entertainment franchise . The original Resident Evil (Japanese title: Biohazard) video game released in 1996 was arguably a major turning point in console gaming as it was an adulterated game that blended horror, action, monsters and the cinematic experience. Initially released on PlayStation, the game got released on Windows PC and the Sega Saturn, and eventually sold millions of copies worldwide while establishing a solid fanbase. Arguably, RE sparked the revival of the zombie genre in pop culture during the 1990s and contributed to new zombie-related multimedia productions in the 2000s.
Even before the release of Resident Evil 2, the number of Resident Evil fans grew and so did demand for more related stuff. Marvel Comics published a free one-shot Resident Evil comic book while Resident Evil: The Book was released in Japan.
When Resident Evil 2 was released in 1998, it became an even bigger blockbuster and resulted in even more new RE fans as gamers enjoyed playing it so much. The massive commercial success of RE2 led Capcom to approving several new Resident Evil game projects for development. Still within 1998, the licensed RE multimedia projects were released in the form of two novels and a new comic book series with a magazine format.
With those details laid down, here is a look back at Resident Evil: The Official Comic Book Magazine #1, published by WildStorm/Image Comics in 1998 with short stories written by Ted Adams and Kris Oprisko, and drawn by Ryan Odagawa, Carlos D’Anda and Lee Bermejo.
The cover drawn by Jim Lee.
Early stories
S.T.A.R.S. Files – Inside an office, Albert Wesker gets briefed about his next assignment in Raccoon City which has been experiencing a series of mysterious murders. The superior tells Wesker to field a S.T.A.R.S. (Special Tactics and Rescue Service) team to find out what is going on.
Who Are These Guys? – A scientist writes a letter to Ada Wong and reveals key details about the research of the T-Virus, including what his team has been doing and what he observed.
Dangerous Secrets – Inside the high-tech debriefing room of the S.T.A.R.S. headquarters, Chris Redfield begins a review of what happened during their mission at the mansion and what took place before they even got involved. Present are Jill Valentine, Rebecca Chambers and Barry Burton.
Raccoon City – R.I.P. – A very sick and physically deteriorating man watches the news on TV at home. As the moments passed by, he begins to lose control of himself as his deteriorates. He suddenly goes out of his house and walks down the street aimlessly.
Quality
Ada Wong, the scientist and the journalist who secretly spied in a scene that happened before Resident Evil 2 started.
As already revealed on the cover of this magazine-style comic book, this is a collection of four short stories designed to provide readers insight on the lore of Resident Evil, additional portrayals of the established RE characters of the time – Chris Redfield, Barry Burton, Jill Valentine, Rebecca Chambers, Albert Wesker, Leon Kennedy and a few supporting characters seen in the games – and, more notably, illustrated development of events that connect the first two games with each other in ways that the games themselves could not. To be clear, Resident Evil took place in July 1998 while its sequel took place in September 1998.
Without spoiling the stories, I can say that S.T.A.R.S. Files was a warm-up in the form of introducing the characters of the first RE game. Who Are These Guys? was a creepy telling of what happened behind the scenes with regards to the unethical scientific experiments that caused zombies and monsters at the mansion to happen. It has a violent ending which made one of the most popular Resident Evil characters look like a murderer (note: I’m surprised it was not controversial). Dangerous Secrets was a creative recap of what happened at the mansion (which follows the game ending involving the rescue of Jill Valentine) and S.T.A.R.S. had such futuristic office equipment to work with (it has a strong sci-fi flavor). Raccoon City – R.I.P. was the build-up of developments leading to the start of Resident Evil 2.
Clearly, the quality of the writing and artworks varied from one story to another. The writing of Who Are These Guys? really stood out nicely due to its creepy vibe and the fine way of telling the story of the scientist who wrote to Ada Wong. Dangerous Secrets also stood out with its dramatization of Chris Redfield, Jill Valentine, Rebecca Chambers and Barry Burton who have to move on knowing that a lot of lives were lost and lots of dirty secrets were uncovered. When it comes to the art style used on established RE characters, the zombies and monsters, fans looking for a more realistic take will end up disappointed (example: a few shots of Jill Valentine had a cartoony aesthetic). At the same time, Jim Lee’s only art of Resident Evil was the cover.
Readers looking for spectacle and moments of zombie horror will find something to enjoy here. I can confirm that the creative teams did not hold back on the violence and gore.
WildStorm did not just settle with doing their own literary take on the Resident Evil lore. They even went further by publishing an interview with Resident Evil creator Shinji Mikami knowing that the fans will enjoy discovering details and revelations through the production side of the video games.
Page 1 of the interview with Mikami.
Page 2.
Going back to the first RE game of 1996, be aware that certain details in this comic book could end up lacking or feel irrelevant given the fact that this was published years before the Resident Evil remake on Nintendo GameCube was released.
Conclusion
Chris Redfield leads the post-mission review.
Resident Evil: The Official Comic Book Magazine #1 (1998) succeeded in what it was meant to do. It gave readers added insight to the characters and the events – including those that happened off-screen – of the 1996 video game while literally warming them up for Resident Evil 2’s illustrated events. To really enjoy this comic book magazine, it is clear that one has to play BOTH video games to gain at least a basic understanding of what happened and who is who. As it was released at a time when Resident Evil 2 was available and selling a lot of copies, this comic book adaptation turned out to be a helpful read that fans and newcomers can enjoy. It is also a reminder that the late 1990s was an exciting time to be a Resident Evil fan.
Overall, Resident Evil: The Official Comic Book Magazine #1 (1998) is recommended.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Timecop Revisited – I am not a fan of Jean-Claude Van Damme but his 1994 movie Timecop managed to entertain me when I first saw it on home video. After watching it, I learned that it was based on the Timecop literary property and stories published by Dark Horse Comics. Directed by Peter Hyams, Timecop ended up as one of the better movies of JCVD and it even has its own fanbase. If you want to discover more about the cinematic Timecop, watch the videos posted below.
#2 Inhumanoids Revisited –I remember seeing some episodes of the animated TV series Inhumanoids on local TV and I can say it was easily the most bizarre and even shocking thing to watch. Inhumanoid has a very dark and even cynical tone, and it had gruesome scenes which were really disturbing to see. Behind the scenes, Inhumanoids was animated by Japan-based Toei and involved Hasbro, Sunbro and even Marvel Productions. To find out what made Inhumanoids so disturbing, watch the video below and pay attention to the details.
#3 Luxurious Breakfast Spots In Tokyo – Have you ever thought about having a luxurious breakfast while traveling overseas? In Tokyo, Japan’s most famous city, there are indeed places where visitors can have breakfast with the premium experience. These luxurious places have something unique to offer to customers who have more than enough money to spend for the morning meal. Watch and learn from the Nippon TV video below.
#4 Remember The Rotoscoped Lord Of The Rings – Decades before Peter Jackson and his team rocked the world of moviegoers with memorable Lord of the Rings film trilogy, an animated LOTR was actually made. I am talking about the 1978 rotoscoped animated film The Lord of The Rings directed by Ralph Bakshi which I first saw on home video after seeing Peter Jackson’s LOTR. I found the 1978 LOTR a really unique animated viewing experience and it definitely involved a lot of production work without any use of computers. To find out more about the animated LOTR film, watch the video below.
#5 You, Me and The Movies React To Can’t Hardly Wait – When Can’t Hardly Wait was shown in cinemas in 1998, it faded away as not enough moviegoers were attracted watch it. However, the movie did not fade into obscurity and it actually got new fans as it was discovered on home video, cable TV, pay-per-view and streaming. More importantly, the movie itself was pretty funny the cast led by Jennifer Love Hewitt delivered fine performances as teenagers. Slowly but surely, new retrospective videos about Can’t Hardly Wait are emerging on YouTube and the most entertaining video is the reaction by You, Me and The Movies which I encourage you to watch right now.
#6 Square Enix In The 2000s – Back in the 1990s, Squaresoft and Enix were separate Japanese gaming companies that released a lot of Japanese role-playing games (KRPGs) which entertained many millions of gamers. Square was famous for the best-selling Final Fantasy games while Enix had the wildly popular Dragon Quest franchise. In the 2000s, a series of changes happened in the video game industry and the two companies merged into Square Enix. Since then, a lot of Final Fantasy and Dragon Quest games with evolved designs and styles of presentation were released under a single publisher. There is a lot more to discover what happened behind the scenes as documented in the in-depth video below from Gaming Broductions.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s, particularly on role-playing games (RPGs) from the East and the West. This is the RPG Special!
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Phantasie North American and Japanese Print Ads
The North American print ad.
The Japanese print ad.
Released by Strategic Simulations in the mid-1980s, Phantasie was a fantasy role-playing game that became a huge commercial success paving the way for not only ports on other computer systems of the time but also sequels later. The ad they came up with for the North American market had strong fantasy vibes and the screenshots gave readers the impression that it looked playable or user friendly. For the Japanese market, Phantasie was ported to the MSX system and they came up with an ad using radically different art work that had a horror vibe.
2. Phantasy Star Japanese Print Ad
Phantasy Star in the Japanese print ad sharing the spotlight with After Burner.
In the 1980s, role-playing games started gaining popularity with Japanese console gamers and there were game developers who were inspired by established RPGs from the West. Enix released two Dragon Quest games and each of them sold a lot of copies on Nintendo’s Family Computer (Famicom). At the time, Sega already had the Master System (called the SG-1000 and its variants with revisions) in the console market and they were way behind Nintendo on hardware sales. Knowing there is a market for console RPGs, Sega went on to make their exclusive RPG Phantasy Star. In 1987, a print ad was released showing Phantasy Star sharing the spotlight with Sega’s blockbuster game After Burner in the background. While the ad felt a bit disorienting to see, the game achieved much-needed success for Sega which in turn brought the game to the Master System in America in 1988. The game sold more and eventually led to sequels in the years that followed.
3. Ultima III Japanese Print Ad
Remember the old days when anime or comic book-style artwork was used to promote games in the Japanese print media?
Released in Japan under the title Ultima: Kyoufu no Exodus, Ultima III: Exodus was a breakthrough for the series as the Famicom version marked the first console release for Japanese gamers (note: the game was also offered for MSX and other computer systems in the country). The anime-style artwork used for the print ad is the same virtually the same with the front cover of Famicom version. Very notably, the art on the covers of the PC-88 and PC-98 versions were different.
4. Lunar: The Silver Star Japanese Print Ad
Game Arts’ Lunar: The Silver Star as advertized in Japanese magazines.
By the 1990s, console RPGs were very popular as franchises like Dragon Quest and Final Fantasy each released sequels that sold a lot of copies. The company Game Arts decided to make a role-playing game which can tell stories better using animation with voiceovers and music while being very playable and enjoyable. They came up with Lunar: The Silver Star and released it on the Mega-CD add-on (connected with the Mega Drive console of Sega) in 1992. As such, it was not surprising to see the print ad having anime-style artwork as the game itself had several minutes of anime cutscenes complete with audio. As most Japanese role-playing games (JRPGs) did not have playable anime cutscenes for storytelling, Lunar: The Silver Star really stood out. Sometime later, the small American company Working Designs would handle the game’s English version and start a healthy business relationship with Game Arts.
5. Dungeons & Dragons: Warriors of the Eternal Sun North American Print Ad
A print ad that strongly appealed to both Sega Genesis gamers as well as fans of Dungeons & Dragons.
By the year 1992, the fantasy games franchise Dungeons & Dragons was wildly popular as players around the world kept enjoying the tabletop RPG modules (using dice, pen paper) as well as many computer and video games already available. Sega acquired a D&D license and eventually released Dungeons & Dragons: Warriors of the Eternal Sun exclusively on their Genesis console in 1992. To promote it, Sega produced a 2-page print ad that had one half showing the game’s box placed with jewelry while using the other half to show the screenshots, descriptive text and other details. The way it was presented, the print ad was cleverly structured to attract the attention of Sega Genesis gamers as well as Dungeons & Dragons fans. The game ended up as the first and only official D&D product for the console.
6. Shadow Sorcerer North American Print Ad
This is one of many Dungeons & Dragons computer games released. The use of painted art for marketing was done many times.
In the history of the Dungeons & Dragons franchise and electronic gaming, it was on computers where the more ambitious and more intricate licensed games were played by many fans. In 1991, the Advanced Dungeons & Dragons (AD&D) electronic game Shadow Sorcerer was released on MS-DOS PC, Amiga and the Atari ST. The painted artwork used on the print ad was virtually the same as that on the box covers of the MS-DOS and Amiga versions. I can only guess that the ad markers must have paid a lot of money on the painted art and decided to use it for both marketing and packaging since it looked so detailed.
7. Estopolis Denki Japanese Print Ad
The 2-page Japanese print ad of Estopolis Denki.
In 1993, a brand-new Japanese developer called Neverland was established and its first project was the fantasy role-playing game Estopolis Denki for the Super Family Computer (Super Famicom). That same year, publisher Taito released the game and they promoted it with a 2-page print ad that featured a whimsical looking hand-drawn art work on one half and utilized the other half with details, screenshots and part of the art that was used on the game’s Super Famicom box cover. While Japanese game sales are not available, it seems Estopolis Denki sold enough to convince the publisher to release the game in North America as Lufia & The Fortress of Doom.
8. Lufia & The Fortress of Doom North American Print Ad
If you were able to play Lufia & The Fortress of Doom on the SNES, were you able to see this ad in a comic book or in a magazine?
Upon release in America in late 1993, Taito scored gold as Lufia & The Fortress of Doom on the Super Nintendo Entertainment System (SNES or Super NES) became a critical and commercial success. In fact, it literally gained steam during the early months of availability and ended up as the top-selling SNES game in America for the month of February of 1994. Take note that at this particular point of time, RPGs on game consoles in America were not yet in high demand as gamers’ tastes were different. When it comes to the marketing, Taito came up with a single-page print ad showing fantasy artwork, the game’s box cover and the published quotes from game critics who gave the game positive reviews. This is smart marketing on the part of Taito.
9. Record of Lodoss War Japanese Print Ad
The Japanese print ad of Record of Lodoss War for Super Famicom.
Have you ever heard of the Record of Lodoss War fantasy franchise? That one started as a series of fantasy novels by Ryo Mizuno who previously worked on an RPG project. Record of Lodoss War was eventually adapted into comics, anime and video games. One of those games was released on the Super Famicom in December 1995 published by Kadokawa Shoten which in turn made the one-page print ad for the Japanese market. Using established art from the anime OVA (original video animation) series was a strategic move by the publisher as millions of Japanese people viewed it. Unsurprisingly, the art on the ad is almost the same as the one displayed on the game box cover.
10. Fallout North American Print Ad
A gritty looking print ad of the original Fallout PC game.
In my gaming life, I played Fallout 3, Fallout 4 and Fallout: New Vegas on Xbox consoles. When the first-ever Fallout game was released in 1997, I did not notice it as I was more into console gaming than PC gaming. The above print ad appeared is several PC gaming magazines and it clearly shows what it offered which gamers eventually ended up enjoying a lot. The mechanical helmet – protection for the user during battles and from radiation in the nuclear wasteland – on the left side of the ad became a key symbol of the Fallout franchise as further games also featured mechanical helmets. Fallout was highly acclaimed for featuring open-ended gameplay and its immersive post-apocalyptic setting. It sold enough copies to convince publisher Interplay to proceed with a sequel and the rest was history.
11. Xenogears Japanese and North American Print Ad
Japanese advertisement of Xenogears.
This North American print ad of Xenogears clearly showed the main character, a robot, the sci-fi setting and the visual style of the game.
Xenogears was a sci-fi JRPG I played on the PlayStation in 1998 but I was unable to finish it. Before it was released in America, there was speculation that Squaresoft would not be able to produce an English version for international release due to its religious content. The game was highly challenging to translate into English due to religious themes and psychological elements. Regardless, the game achieved successes commercially and critically in both Japan and America. Xenogears has since been considered by many as a classic JRPG and to play it today is pretty challenging as an existing PlayStation One, PlayStation 3 or PlayStation Vita is required as well as the physical PlayStation disc itself (note: digital copy of Xenogears for PS Vita). Square Enix – which previously remastered Chrono Cross and several Final Fantasy games for modern gaming platforms – has yet to remaster Xenogears for those with modern game consoles, mobile devices and the PC.
12. Final Fantasy Anthology Print Ad
I remember seeing this 2-page print ad in many gaming magazines I read.
By the year 1999, Squaresoft established itself as the best role-playing game company as they achieved critical and commercial success with Final Fantasy VII in 1997, Brave Fencer Musashi, Parasite Eve and Xenogears in 1998. For 1999, Squaresoft decided to bring ports Final Fantasy V and Final Fantasy VI – both games were released in cartridge format on Super Famicom/Super NES some years prior – to their fans who owned PlayStation consoles by releasing the collection called Final Fantasy Anthology. For the North American market, Squaresoft aggressively promoted the 2-game collection with the above 2-page print ad on several video game publications. One half featured exquisite artwork by Yoshitaka Amano and the other half showed the screenshots, descriptions and details. Clearly the ad was made with Final Fantasy fans in mind and it was also clever with the use of nostalgia.
13. Final Fantasy VII North American Print Ad
While it did not show any of the characters, this 2-page print ad of Final Fantasy VII appeared in many gaming magazines and ultimately made the public aware of the game which went on to sell millions.
There is no denying that Final Fantasy VII is the most defining Japanese RPG of the 1990s. Given its huge pre-release promotions, the critical acclaim and the tremendous sales achieved in North America and Europe, the game arguably made the JRPG sub-genre more popular among gamers and game publishers while also making the original PlayStation console the must-have machine for video gaming. The above print ad is one of several released through print media and even though it did not show any characters, the image of a futuristic looking city caught the attention of not just gamers but also others who loved entertainment.
Welcome back Xbox fans, Japanese role-playing game (JRPG) enthusiasts, Final Fantasy fans and fellow geeks!
Over a week ago, Square Enix officially releasedFinal Fantasy VII Remake Intergrade for Xbox Series X, Xbox Series S plus Windows PC and Xbox Cloud Gaming. For Xbox gamers who love JRPGs and the Final Fantasy games franchise, this development marked the end of a years-long wait for the big budget remake of Final Fantasy VII to be released on their consoles.
This is Aerith Gainsborough in the big-budget remake?
There are multiple reasons why FF7 Remake will have sold well on Xbox, even beyond the fact that it’s one of the most requested Xbox releases of the past few years. For one, it’s available at the pretty low launch price of just £39.99 / $39.99, and as a “limited early” bonus, it even comes with the original version of Final Fantasy 7 as well. Don’t forget it’s an Xbox Play Anywhere title too, which means you get a free PC version when buying it on console.
Meanwhile, Final Fantasy VII Remake Intergrade co-director Naoki Hamaguchi expressed his happiness that Xbox gamers are enjoying the game and he already confirmed that the remaining chapters of the Final Fantasy VII Remake trilogy will be released on Xbox. Read his Twitter post below.
Final Fantasy VII Legacy and Cultural Significance
Historically, the original Final Fantasy VII was released on PlayStation in 1997 and it became a massive commercial juggernaut which arguably made the JRPG more popular among Western gamers. Characters like Cloud Strife, Barret Wallace, Tifa Lockhart, Aerith Gainsborough, and Yuffie Kisaragi became wildly popular not only among Final Fantasy fans but with JRPG enthusiasts. Sephiroth meanwhile became one of the most defining villains of video gaming.
Battles in the game are often fast, intense and filled with visual spectacle.
The road to the big budget remake was a long one and it eventually Final Fantasy VII Remake was released as an exclusive game on PlayStation 4 in 2020. A year later, the upgraded version called Final Fantasy VII Remake Intergrade was released on PlayStation 5.
Xbox gamers who purchase Final Fantasy VII Remake Intergrade can expect the following: Quests, mini-games, and missions set in expanded areas of Midgar. There are also some new characters and content that adds even more depth to the story.
The main cast in Final Fantasy VII Remake Intergrade.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Tremors Revisited – The first time I ever saw the 1990 monster adventure movie Tremors was on home video. The movie turned out to be more thrilling and more enjoyable than I expected, and eventually I replayed it a number of times on cable TV and DVD in the years after. There is already a 4K Blu-ray of Tremors that I have yet to acquire. For me, Tremors is still a significant movie to watch again and its concept of having huge monsters that travel underground is still engaging to see. As the 1990 became a massive success AFTER its not-so-hot theatrical run (note: it achieved massive success on home video sales/rentals, cable TV and the like), Tremor is now a popular part of American pop culture and it is not surprising to see many retrospective YouTube videos about it. Posted below for your enjoyment are videos I selected.
#2 Luxury Food In Japan Sold At Bargain Rates –In Japan, there a certain types of food that are often sold at high prices in relation to their quality, availability and other socio-economic factors. Wagyu beef, for example, is a premium meat that recently has been in high demand in Japan as the very high number of foreign tourists are buying and consuming it there. Still, there are times when premium food items are temporarily sold with low prices that locals can take advantage of. Watch and learn from the Nippon TV video below.
#3 How MIT Students Used Math to Win Millions of Dollars From Casinos – When you visit a casino, you often see people placing their bets in different games of gambling. Among the most popular forms of gambling is the card game which often requires discipline, precision and luck to win. Believe it or not, there were students from the Massachusetts Institute of Technology (MIT) who were trained to win in card games with an emphasis on mathematics, discipline and teamwork. Decades ago, these students played in many casinos and won tens of millions of Dollars over a period of years before law enforcement and technology ended their streak. Watch and learn what happened in the video below.
#4 The Rise Of Solo Dining In South Korea – Have you been in South Korea over the past twelve months? Due to the rise of single-person households in the country, solo dining became a new trend there and there seems to be no sign of it slowing down. Watch the video below to discover what solo dining is and what created it.
#5 Final Fantasy IV Revisited – Final Fantasy IV is the first-ever Final Fantasy game I ever played as well as one of the very first Japanese role-playing games (JRPGs) I played. The story had solid structure, the characters were memorable, the gameplay was challenging yet fun, and the fantasy settings were special. Released in America as “Final Fantasy II” on the Super Nintendo Entertainment System (SNES), the game succeeded commercially and critically, and it paved the way for the greater acceptance of JRPGs on consoles in the West. To learn more about Final Fantasy IV and why it is significant, watch the video below.
#6 Ranting For Vengeance Slams New Lara Croft – Recently a new live-action version of the video game icon Lara Croft was revealed with actress Sophie Turner playing her. This early, long-time fans of Croft and the Tomb Raider video game franchise in general rejected the newest live-action version. Ranting for Vengeance posted his own video reacting to Sophie Turner’s Lara Croft, explaining the legacy of the Tomb Raider franchise, and standing up for the long-time fans. His video is indeed critical but you have to watch it entirely to fully understand his reaction and logic. The video will also remind you that there is a woke mob out there and they are becoming the FAKE FANS of established entertainment franchises and icons.
#7 Silent Hill Movie Revisited – Just seven years after the release of the original Silent Hill video game, a live-action movie was released with the same title. While the early Silent Hill video games were critical and commercial hits, the effort to make an official film adaptation did not start immediately. In fact, Christophe Gans sent to Konami a video interview of himself (talking about Silent Hill) with Japanese subtitles which eventually convinced the publisher to award him the film rights. The Silent Hill movie did not gather much appreciation from film critics but it still succeeded in entertaining many moviegoers with its unique approach to horror and suspense. To see and feel the impact of the Silent Hill film and discover its production history, watch the videos below.