Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1 Revisiting the Ultraverse – When it comes to 1990s comics, the short-lived Ultraverse is the one franchise that defined the decade the most as it had lots of engaging concepts, solid stories and captivating characters to follow such as Prime, Mantra, Harcase, Prototype, The Strangers, The Solution and more! Behind the scenes, publisher Malibu Comics had a great creative team who brainstormed and developed the Ultraverse a lot prior to its 1993 launch. To learn more about the Ultraverse, watch the following videos below.
#2The 1993 debate between Peter David and Todd McFarlane – Way back in 1993, I learned bits of information about a certain debate between the prolific writer Peter David (The Incredible Hulk, Spider-Man 2099) and Todd McFarlane (Spider-Man and Spawn) through word-of-mouth and comics-related print media. Of course, Internet access here in the Philippines was not yet available back then but there was local awareness about the David-McFarlane verbal battle. Fortunately for us, an actual video of the entire debate was uploaded to YouTube and the YouTuber Strange Brain Parts posted an analytical video about it. The videos are now available for your viewing pleasure.
#3 Lefties Losing It (Trump, Richard Gere, Taylor Swift booed and more) – In this recent episode of Lefties Losing It hosted by Rita Panahi, you will see how demented the current congressional Democrats have gotten, US President Donald Trump being cheered and how Taylor Swift was booed during the recent NFL Super Bowl, Richard Gere failing to accept reality and much more. Seriously, a lot of Leftists are still bitter over Trump’s return as President and they prefer to move on with their distorted view of reality. Wokeness truly is living wrongly. Watch and enjoy the video below.
#4 VKunia reacts to Poltergeist (1982) – A lot of people find 1982’s Poltergeist (directed by Tobe Hooper and produced by Steven Spielberg) a scary viewing experience. It has been the subject of many documentaries or reaction or retro reviews on YouTube. YouTuber VKunia posted her own reaction video of it and you can how it affects her in the video below.
#5 PatmanQC explains the history of The House of the Dead – The House of the Dead is a horror-themed series of video games that Sega first launched in 1996. During that year, there were The House of the Dead machines that suddenly appeared in local arcades here in the Philippines. Due to its horror theme and high level of violence, it caused some disturbance to concerned parents whose children saw or even played it. Regardless, the newer The House of the Dead games made its way to the local arcades as the years passed by. If you want to know who created the said Sega franchise and what were the inspirations for each game, watch the in-depth video by PatmanQC now.
#6 Dawn of the Dead reaction videos – To make things clear, I was never a fan of Zack Snyder’s Dawn of the Dead remake. I saw it in the local cinema back in 2004 at a time when the new movies released were not so interesting. Even with modest expectations, I was not so entertained by it. Still the movie is popular with YouTubers who posted their own reactions to it. Watch and learn from the selected videos below.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel Comic shared universe through a tale of the Spider-Man 2099 monthly series.
To put things in perspective, the original Spider-Man 2099 monthly series that launched in 1992 lasted a total of 46 issues. The prolific author Peter David wrote the first 44 issues as he resigned from his duty in relation to the sudden firing of Marvel 2099 editor Joey Cavalieri in 1996. The previous issue was a great read.
With those details laid down, here is a look back at Spider-Man 2099 #44, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Ron Lim.
The cover.
Early story
The story begins in the City of New York already flooded and infiltrated by lots of marine life. Under the water, Spider-Man and Roman the Sub-Mariner fight each other intensely as the foot of a gigantic sea monster is about to step in. At the last moment, Spider-Man saw the huge foot and instantly flipped away to survive with the Sub-Mariner.
After getting separated, Spider-Man gets out of the water to breath and immediately spots an organic-looking horn that the Sub-Mariner used to control the huge monster. Suddenly, on the aquatic humanoids appears to get the horn. Spider-Man then used his web to get the horn first which triggered the aquatic humanoid to move fast towards him.
Quality
The intense battle between Sub-Mariner and Spider-Man went on even as the huge sea monster is very near them in the city.
Without spoiling the plot, this comic book is a tale about a massive disaster and also a tale about the complicated legacy of Miguel O’Hara whose personal life is even more connected with the corporation he works for.
The huge disaster of New York getting flooded (which started in the previous issue) and Spider-Man fighting the leader of the mutates (genetically designed sentient beings) concluded in a really satisfying way. The futuristic webslinger really found himself struggling with the determined Sub-Mariner (motivated by what Alchemax did to the aquatic world) while dealing with the fact that so many citizens got displaced or even got killed by not only the huge flood but also by the presence of the gigantic sea monster. The stakes were really raised high for Spider-Man and the pay-off was really good.
The rest of the comic book deals with the intense meeting between Conchata O’Hara and Tyler Stone, Xina’s time with the Net Prophet, Gabriel O’Hara’s time with “father” Jennifer. Among the three sub-plots, the conflict between Conchata and Tyler is very intense and dramatic to read. More importantly, it was crafted by Peter David to be really believable and it ultimately added tension to the background and even the future of Miguel O’Hara (now a powerful Alchemax executive). This particular sub-plot is easily the most important one this comic book has and it will compel fans to revisit the 25th issue of this monthly series as well as issue #10.
While the sub-plot of Xina and the Net Prophet does not generate enough depth for this comic book, there is a big revelation made in the sub-plot of Gabriel and “father” Jennifer which will compel fans to revisit issues #40 and #41. In fact, nothing is ever simple regarding the origin of a specific villain of the 2099 universe.
When it comes to the artwork, this comic book is a downgrade compared to what was presented in issue #43 (drawn by Andrew Wildman). I’m not saying that Ron Lim’s art is bad, it’s just nowhere as good as that of Wildman’s art. In fairness, Ron Lim managed to make the city disaster look intense and he managed to make the characters look recognizable. In fact, Lim successfully made the Conchata-Tyler scenes look intense and dramatic.
Conclusion
The giant monster aspect of this comic book added intensity to the battle and the disaster. There were a few Godzilla vibes here and there.
As the final Peter David-written issue of this monthly series, Spider-Man 2099 #44 (1996) is undeniably a very solid reading experience. There were strong pay-offs executed here to what was built-up in the previous issues, and in typical fashion, David kept building up the other sub-plots. The conclusion to the Conchata-Tyler sub-plot is actually more powerful than that of the city disaster. Clearly, Peter David kept track of the character developments and events that previously happened and dramatized them nicely here. In fact, you will feel some sympathy towards Miguel O’Hara knowing how unfortunately complicated his family legacy really is.
Overall, Spider-Man 2099 #44 (1996) is highly recommended!
Welcome back Xbox fans, geeks, retro gaming enthusiasts, fighting game enthusiasts and other gamers!
With the current Xbox-exclusive fantasy role-playing game Avowedcoming out on February 18, I’m supposed to be excited about what Team Xbox has prepared this year. Of course, there were disappointments not only with certain Xbox first-party releases but also with the way things have been changing on the part of Team Xbox.
Wow! That’s a collection of very fun and popular games Capcom released from 1993 to 2000. With the exception of The Punisher arcade game (a 2D adventure game), I played them all in the arcades decades ago and I can say that having them in a single collection for the modern Xbox consoles is indeed a blessing for long-time Xbox gamers who love 2D fighting games and retro gaming. The way I feel right now, Marvel vs. Capcom Fighting Collection: Arcade Classics looks really enticing to purchase.
Marvel vs. Capcom: Clash of Super Heroes is not just a lot of fun to play but also will please those who love the characters. With Wolverine, Spider-Man, Venom, Captain America from Marvel’s side included, there is something that will bring both geeks and gamers together.
I have fond memories of Capcom 2D fighting games that carried Marvel’s intellectual properties. X-Me: Children of the Atom was enjoyable to play with and it resonated with me as I was already an X-Men comic book reader back in the 1990s. Marvel Super Heroes was also fun to play and it somewhat reminded me of The Infinity Gauntlet storyline. X-Men vs. Street Fighter was the most intriguing crossover fighting game at the time of its release and it really raised the bar for fast-and-furious style gameplay complete with a quick character swap during the heat of battles. Marvel Super Heroes vs. Street Fighter was the follow-up which came with changes that were not well received by the fans.
Then came the two Marvel vs. Capcom crossover fighting games which really built upon the foundation of X-Men vs. Street Fighter for more team battles with speed and impact in mind. I could not forget the inclusion of Resident Evil characters, Mega Man and others.
X-Men vs. Street Fighter is a classic tag-team, crossover-oriented video game! Fast and furious action ensured!
The Punisher arcade game is the only non-fighting game of the collection. Punisher fans should look at this.
Adding further zest to the collection is online play that allows casual matches, ranked matches, custom matches. Think about how your skills or your scoring will compare with those of other players from around the world.
That being said, Marvel vs. Capcom Fighting Collection: Arcade Classics is a retro gaming package that deserves attention as it carries some of the finest video games Capcom ever made.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 20th century pop culture enthusiasts and comic book collectors! Today we go back to the mid-1990s to take a close look at the launch issue of the comic book series that was an adaptation of the WildC.A.T.S: Covert Action Teams animated series.
To put things into perspective, Jim Lee and several creators left Marvel Comics to establish Image Comics. In 1992, Lee launched his creator-owned project WildC.A.T.s: Covert Action Teams #1 which also was a part of the creative foundation of the WildStorm universe. Just a little over two years later, an animated series of WildC.A.T.S. was launched on TV. Similar to what Marvel Comics did in relation to adapting stories of the X-Men animated series, Image Comics launched a comic book series based on the WildC.A.T.S. animated series.
With those details laid down, here is a look back at WildC.A.T.s Adventures #1, published in 1994 by Image Comics with a story written by Jeff Mariotte (adapting the animated story by David Wise) and drawn by Ty Templeton.
The cover.
Early story
The story begins one night inside an office where Reno Bryce (Warblade) works obsessively on a circuit board. He is surrounded by the technology he knows and loves. As he works, three armed men wearing coats and hats enter his office and ask him for his identity. One of the men grabs a circuit board and destroys it, which triggers Reno to react with violence.
Knowing he is outnumbered, he quickly runs out of the office for safety. He heard one of the men referred to him as a crossbreed whelp. As soon as he finally leaves the building, Reno sees the WildCATS team composed of Grifter, Spartan, Zealot, Voodoo and Maul. Thinking that the WildCATS are out to kill him like the armed men, Reno keeps on running away.
Suddenly, a group of people are rushing towards the WildCATs. Powered with the Sight, Voodoo realizes that the mob is composed of Daemonites disguised as humans. The WildCATs and the mob engage in battle.
From high above, Reno see the battle happening. Suddenly, the three armed men appeared behind him telling him that he has no escape from them…
Quality
Reno Bryce still adjusting to his new form as Warblade.
Having seen the first episode myself, I can say that this comic book is actually a faithful adaptation and the creative team did their jobs well.
As an alternate introductory story of the WildCATs, this one obviously has the violence and visceral essence of the comic book series toned down due to the fact that the animated series was made with a younger audience in mind. There is still plenty of action here and the creative team’s focus on telling the story was consistently strong.
Within one story, the creative teams of both the animated episode and this comic book succeeded in gradually emphasizing the lore of WildCATS which had strong sci-fi elements (example: the long conflict between the Kherubim and the Daemonites), introducing the characters and the super villain, showcase the capabilities of the characters, emphasizing the purposes of each side, and having Reno Bryce as the newcomer who is about to discover his real role in the conflict (which reminds me of Jubilee in the opening episode of the X-Men animated series).
Conclusion
Ty Templeton’s art is nice to look at and he captured the essence of the animated episode. The WildCATS themselves are easily recognizable.
Like its animated source, WildC.A.T.s Adventures #1 (1994) is enjoyable and the creators did a very good job translating the story and essence from animation into literary format. Having read the Jim Lee-drawn issue #1 of 1992, this one worked well as an alternate introduction of the WildCATS and their conflict with the Daemonites. Like the animated TV episode, the presentation was done in a wholesome manner without ever becoming childish. I can say that there is still enough good stuff of WildCATS to enjoy here, and the characters are recognizable (both in looks and portrayals). Right now, I’m looking forward to reading the next issue.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back literature enthusiasts, 20th century arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1975 to take a close look at Marvel Comics’ very own comic book adaptation of the science fiction film Planet of the Apes (1968).
The first time I ever saw the Charlton Heston-led movie was on local TV but I could only watch a few portions of it as my access to TV was very limited on the day of its broadcast. It took me a purchase of the DVD copy of Planet of the Apes in 2001 and the use of a relative’s TV and DVD player to finally see it entirely.
As the movie was highly philosophical and symbolic with its presentation, I could see why a lot of people regard it as a sci-fi classic. I should state that I do not believe in human evolution nor do I believe that humans and apes share a common genetic ancestor. Science and technology could never solve God’s designs and power of creation of life. As such, the concept of Planet of the Apes – which started as a novel before being adapted into film with the involvement of Rod Serling of The Twilight Zone – is nothing more than fantasy.
As the 1968 movie turned out successful, it not only spawned cinematic sequels but also an official comic book adaptation by Marvel Comics.
With those details laid down, here is a look back at Adventures on The Planet of the Apes #1, published in 1975 by Marvel Comics with a story written by Doug Moench and drawn by George Tuska. This is the first chapter of a 6-part adaptation of the 1968 movie.
The cover.
Early story
The story begins in deep space. Inside the speeding space ship is the American pilot Taylor doing an audio recording of mission details and his thoughts. He mentions the theory of Dr. Hasslein stating that centuries have already passed back on Earth even though he and his companions Dodge, Landon and Stewart (all three already in a state of suspended animation) hardly aged at all. He then joins his teammates for the long-term sleep expecting that by the time they wake up, they will their destination.
A very long time later, the ship enters the atmosphere of a breathable planet and crash lands on water. Now with facial hair, Taylor, Dodge and Landon wake up and they are shocked to see that Stewart is already dead. Suddenly, water begins to enter the interior of the ship forcing the three men go outside and ride on a boat with the equipment they managed to bring out. They move on as their ship sinks below the water.
Taylor, Dodge and Landon arrive on shore and they realize they are in the middle of a wasteland…
Quality
Taylor, Dodge and Landon with the primitive humans.
I am surprised to see that this literary work turned out to be faithful to the movie (specifically from the start until Taylor got shot during the ape-led hunt). It is not a 100% accurate which is not surprising as Marvel’s creators balanced the amount of details for adaptation while still having some space left for them to implement their own creative way of dramatizing the characters.
Writer Doug Moench clearly paid close attention to the details from the movie while ensuring that the adaptation will work within the limitations of the comic book format. For his part, artist George Tuska did a fine job drawing the characters, the environments and the apes. The way he drew Taylor, Landon and Dodge, there is clearly some 1970s influence on their space suits and the character designs (example: Dodge has an afro hairstyle). Tuska’s art on the apes unfortunately lacked details and they look rushed. The way they appeared in the comic book, the apes don’t look intimidating at all.
When it comes to adapting scenes from the movie script into comic book form, there were clear differences with regards to the arrangement of the details. For example in the movie, Charlton Heston’s Taylor talks a lot more in the opening scene (inside the space ship) expressing his lack of faith in humanity and desire for something better than his own species. In this comic book, Taylor talked much less in the beginning but his cynicism as well as his sarcastic views on humanity and nation were revealed in a scene when he and his companions were in the middle of the wasteland. Literary Taylor’s putdowns on Landon are much more detailed than what was shown in the movie. In some ways, the dialogue in this comic book is more philosophical than what was executed in the movie when it comes to the common scenes (between comic book and film).
Another example was the scene showing the three men and the waterfall. In the film, they took their clothes off and started swimming in the lake without even checking the quality of the water. In the comic book, Dodge actually tested the water and declared it safe for them to swim in. The comic book also showed more of Dodge’s dedication to scientific testing.
Conclusion
Observe how divisive and cynical Taylor here is. The grey-haired Landon is in conflict with Taylor while Dodge keeps doing scientific work.
I can say that Adventures on The Planet of the Apes #1 (1975) is an entertaining read and a good enough start of the 6-part adaptation of the movie. The Moench-Tuska duo’s efforts resulted in an engaging tale of Taylor and his two teammates who find themselves in a strange world that turned out to have apes being armed and riding horses. This comic book is mostly composed of build-up of details and expository dialogue, and yet the action scenes on the last three pages resulted in a short yet sufficient pay-off.
Overall, Adventures on The Planet of the Apes #1 (1975) is recommended.
Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1When Atari invaded Japan – Here in the Philippines, me and my friends played video games on the Atari 2600 consoles in our respective homes during the first half of the 1980s. What I did not know back then was the fact that Atari did its best to sell its console and video games in nearby Japan. It turns out, their console in Japan was the Atari 2800. Watch and learn about this particular part of video game history with the video of GTV Japan below.
#2 A look back at Superman: The Animated Series – When it comes to animated series of the 1990s related to superheroes, X-Men: The Animated Series, Batman: The Animated Series and Spider-Man: The Animated Series are often remembered by long-time fans and geeks. The animated series of Superman, however, does not get remembered as much even though it had good quality animation and presentation. Of course, it should be remembered that the 1990s was the same decade when DC Comics had Superman killed, introduced the Supermen, brought Superman back to life and even had the Clark Kent identity destroyed which probably overshadowed the animated series. To discover more of Superman: The Animated Series, watch the video below.
#3 Examining the original 2099 comics franchise of Marvel Comics – You might have heard about 2099 among the many comic books Marvel published through the decades. The futuristic of Marvel’s shared universe originally started in late 1992 when the comic book speculator boom was still intense. It started strongly with Spider-Man 2099 followed by Ravage 2099, Doom 2099 and Punisher 2099. In the 2nd half of 1993, X-Men 2099 followed and even more related comic books got released. Of course, the 2099 franchise of the 1990s eventually ended. How and why it all happened like that, you can learn by watching Owen likes Comics’ video below.
#4 You, Me and the Movies’ Excalibur reaction – Excalibur is an epic medieval fantasy movie about the legend of King Arthur and his knights released in 1981. I first saw the film on TV in 1988 and it was an intriguing viewing experience. I replayed it on physical disc format in 2003 and eventually recognized Patrick Stewart, Helen Mirren, Liam Neeson and Gabriel Byrne looking much younger. If you want to discover more of Excalibur through the reaction of You, Me and the Movies, watch the video posted below. It’s a fun watch.
#5 Assorted videos about Planet of the Apes (1968) – Planet of the Apes of 1968 is considered by many as a great science fiction film as well as a philosophical and intelligent viewing experience. While it is an engaging viewing experience, I find the concept of human evolution and the so-called genetic links between humans and apes to be nothing more than fantasies. Considering its fame, it is no surprise that a lot of YouTubers made their own videos about it and you can watch the selected videos below.
#6 A look back at Robotron: 2084 – Robotron: 2084 is a 2D, multi-directional shooting game first released in arcades way back in 1982. I never played the arcade version but managed to play it on an IBM PC around the mid-1980s. The history behind the game is quite rich in details and you can enjoy learning about it by watching the video of PatmanQC below.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1990 to take a close look at the concluding chapter of the comic book adaptation of the movie RoboCop 2 (1990).
In my previous retro review, I found the 2nd issue of the 3-part comic book adaptation mini-series that it lacked the impact of issue #1. It was understood that the comic book team was limited by the source material they had and the movie’s comedic scenes showing RoboCop not being his normal self were adapted. Those scenes did not translate into humorous comic book moments. At the very least, the build-up achieved by the comic book creators in issue #2 (which includes several internal developments at Omni Consumer Products) sets the stage for the final issue.
With those details laid down, here is a look back at RoboCop 2 #3, published in 1990 by Marvel with a story written by Alan Grant and drawn by Mark Bagley based on the movie screenplay by Frank Miller and Walon Green.
The cover.
Early story
The story begins in Detroit where OCP executives press RoboCop (Officer Murphy) for answers about the spying he recently did on his ex-wife. It turns out that his wife was so traumatized over his death, there were therapists, hypnotists and other treatments involved to help her recover. As a result of the spying, his ex-wife now believes her husband is still alive. In response to questions, RoboCop gave answers that the OCP guys wanted – he is no longer a husband, no longer human, no longer Alex Murphy and he is simply a machine. The private meeting between him and his ex-wife did not go well.
Meanwhile, the City Government of Detroit organizes a telethon in an attempt to raise funds needed to pay off the $37,985,300 they owe OCP. The mayor receives a very important call from former associates of Cain (RoboCop 2).
Shortly after, OCP realizes that the City Government could pay soon and if they fail to foreclose Detroit, their stock will plummet. With the approval from the corporation’s chief, Dr. Juliette Faxx proceeds to launch RoboCop 2 with the mind of Cain inside it…
Quality
The battle between RoboCop and his bigger rival (Cain) is action-packed and fun to read.
As it is clear that the imagery and plot developments of the movie screenplay were adapted by the comic book creators with their very own distinctive ways throughout the mini-series, this comic book succeeded in concluding its 3-part story. In fact, this is a huge pay-off to most of the build-up that took place in issues #1 and #2. The much-awaited big battle between RoboCop and the Cain-controlled RoboCop 2 lasted eight pages and it was indeed action-packed and satisfying. Before the said battle took place, RoboCop 2’s debut is short, stylishly obscured visually and yet vicious to see.
Considering the huge amount of details the movie screenplay had, the Grant-Bagley duo managed to adapt the most relevant content efficiently while also telling a literary tale that is cohesive enough.
This scene did not appear in the movie.
What I found very notable is the fact that this comic book opened with RoboCop getting berated by OCP executives for his spying on his ex-wife. The said scene actually happened very early in the movie itself and to have it as an opener of this comic book added depth to RoboCop’s character development in this adaptation.
When it comes to weaknesses, there were times when Mark Bagley’s drawing of RoboCop 2 were off. RoboCop 2 was visually huge and intimidating in the movie but in this comic book, the size and scale were clearly lacking particularly in the shot where he is standing near OCP’s chief. The lack of visual details on RoboCop 2’s body showed signs of rush by the artist.
Conclusion
Is your local government leader making secret deals with criminals in real life?
RoboCop 2 #3 (1990) is a nice pay-off to the build-up that preceded it and, more importantly, it was a satisfying mini-series conclusion. As a standalone comic book, it has a good amount of plot details, dialogue and action scenes that can delight RoboCop fans. As the conclusion of the 3-part adaptation of the 1990 movie, it has a stronger focus on RoboCop and the plot moved at a better pace than in issue #2. The storytelling is good and the spectacle was much improved.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1987 to explore a part of the Marvel Comics shared universe through the Web of Spider-Man monthly series.
In this review, we will examine the opening chapter of one of the more significant storylines of the entire publishing history of Spider-Man… Kraven’s Last Hunt. Behind the scenes, writer J. M. DeMatteis came up with a concept about a limited series featuring the Marvel hero Wonder Man getting buried and returning from the grave. After getting rejected, the writer redeveloped his concept, proposed it to DC Comics (with Batman in mind), got rejected again and pitched the concept again to Marvel (with Spider-Man in mind) with a new villain who would really define the storyline. Marvel accepted the proposal and DeMatteis proceeded to write it while adding more Spider-Man elements to it.
With those details laid down, here is a look back at Web of Spider-Man #31, published in 1987 by Marvel Comics with a story by J.M. DeMatteis and drawn by Mike Zeck.
The cover.
Early story
The story begins with Kraven The Hunter moving and attacking like an animal interacting with life-sized figures of animals inside his castle. Afterwards, he slows down, gets a drink and walks into another large room that has an open coffin. He pulls out a black costume that carries the design of Spider-Man’s own costume. Kraven, who was a child when his parents arrived in America shortly after the overthrow of the Czar in Russia, is convinced that the world seem to have followed Russia’s sad example and he found dignity in the jungles instead of the cities. He found honor in the primal, not the civilized. He knows he will die soon and Spider-Man is the central part of his final pursuit in life.
Meanwhile in another part of New York City, Spider-Man discreetly attends the private gathering of several men in a bar who pay their last respects to the late Joe Face (a helpful friend of Spidey). As soon as he revealed himself, the men got scared of him and tension intensified. The webslinger pays his respect to Joe Face and puts several Dollar bills into the collection of funds.
Spider-Man then swings his way home…
Quality
As Spider-Man travels, Kraven the Hunter pursues him obsessively.
I want to state first that this Spider-Man tale has a dark and gritty presentation. The story feels really grounded with reality and it has an almost perfect atmosphere for the concept about Kraven getting ready to eliminate Spider-Man and do something very ambitious afterwards. The pacing of the storytelling moved at a medium pace and most notably, the build-up is really great to follow.
Without spoiling the plot, Kraven is truly the most featured character of this comic book as Spider-Man was written to be his moving target. DeMatteis invested a lot of creativity to build up Kraven not only as the definitive menace but also as a human being. Through the rich writing, Kraven is a man who developed and heavily prepared himself to achieve his goal. You will realize what he thinks about modern society, how he views life and why he is acting as if each day would be his last. As a villain, the evil of Kraven is very subtle yet he emerges as the deadliest foe of Spider-Man. This is truly a major development of the hunter when compared to his first-ever appearance in Amazing Spider-Man #15 (1964).
Through the views of Kraven, you will realize his own perception of Spider-Man which is intriguing to read as we readers know the webslinger’s true identity while the obsessed hunter does not. In relation to his obsession with Spider-Man, Kraven truly immerses himself with what he knows and does things that all other people would never do. I should also state that the hunter’s intense preparation has strong parallels with Batman’s approach on preparing himself for a major encounter.
As mentioned earlier, the webslinger is the target. Spider-Man appears as a disturbed and vulnerable figure and there is nothing that his powers can do to help him overcome his problems. As the build-up grows, the troubles of Spider-Man intensified which made the reading experience captivating.
Conclusion
People getting spooked by Spider-Man’s sudden appearance.
Web of Spider-Man #31 (1987) is truly a great read and it is also a very powerful opening of its storyline. By having Kraven as the definitive character and Spider-Man as the target, this comic book really subverted expectations backed with powerful writing by DeMatteis. Along the way, Mike Zeck’s artworks truly captured the dark and gritty tone of the script and this resulted in a very captivating visual presentation.
Overall, Web of Spider-Man #31 (1987) is highly recommended.
Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1Google in legal trouble in America – Did you notice how overwhelming power Google really is in business as well as in your daily lives? Are you aware that Google made multi-billion Dollar deals with its competitors to ensure its dominance on search, online advertising and other forms of business? Google is now in legal trouble with the Department of Justice (DOJ) in America and ColdFusion’s video below is a must-watch!
#2 Games to look forward to while subscribing to Xbox Game Pass – In recent times, there were changes on Xbox Game Pass (XGP) implemented by Microsoft which I did not like (click here and here to learn the details). If you own an Xbox and you still have not yet subscribed to XGP, you should decide first based on how much you can afford to pay the new rates (note: there are different tiers to subscribe to in Game Pass), what kind of games you really like and how much time you can spare for playing in the comfort of your home. If you are into adventure gaming, then the video by YouTuber Skycaptin 5 below is a must-watch for your reference. Take note that one of the games shown has yet to be released and a few of the games may require the Ultimate tier of XGP.
#3 A look back at Amazing Spider-Man movies of Sony Pictures – Do you have any fond memories of the two movies that had actor Andrew Garfield as the cinematic Spider-Man? I saw The Amazing Spider-Man (2012) and The Amazing Spider-Man 2 (2014) in the cinemas and I can say that they never thrilled me nor satisfied me as much as the first two Spider-Man flicks of Tobey Maguire. Those movies directed by Marc Webb were not terrible actually but flawed works. Whether you loved or felt disappointed with the two Amazing Spider-Man movies, I urge you to watch the analytical video by YouTuber Owen Likes Comics below.
#4 25 years of the American launch of the Sega Dreamcast – It has been over twenty-five years since Sega launched the Dreamcast console in America. In gaming history, the date of September 9, 1999 is still remembered as the time when Sega really made a very serious effort to re-establish trust with American gamers and they made record-setting numbers in the first 24 hours. As such, it was no surprise that “25 years” or “25th anniversary” videos about the Dreamcast suddenly appeared on YouTube and posted below are videos I selected for your viewing.
#5 You, Me and the Movies’ video reaction of Clash of the Titans (1981) – Whenever I search YouTube for movie reaction videos about the 1981 film Clash of the Titans, not too many pop out for some reason. If you are interested to see the film but don’t have the time or money to watch it in full, then the reaction video by You, Me and the Movies should entertain you.
#6 The fall of Circuit City explained – Way back in 2001, I visited a branch of Circuit City in California. I visited because I was curious and also interested in video games and also movies on DVD format. What I found was a variety of consumer electronic products and the presence of TV units with built-in DVD drives caught my attention. It was my one and only Circuit City visit and many years later, their brand re-emerged when there were these widespread news reports about its bankruptcy and liquidation. If you want to learn about the rise and fall of Circuit City, watch the video below.
#7 GoodBadFlicks’ comprehensive video about The Blob (1988) –The Blob remake of 1988 has always been very entertaining to watch. Not only does it have a really solid story to tell, it has a fine blend of spectacle with well-crafted action/stunt scenes and top-notch practical effects. On 4K Blu-ray, the movie looks better than ever and it is worth purchasing. When it comes to the making of The Blob (1988), the best video to watch online is the one from YouTuber GoodBadFlicks which is posted below for your viewing pleasure.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – specifically about fighting games that were released in the 1990s. The said decade marked the time when Street Fighter II became a massive hit in the video arcades (and on game consoles) which sparked a wave of new fighting games from business competitors. In that same decade, 3D polygonal fighting games were also released which added greater choices of fighting games at the arcades and on game consoles that players could choose from.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Dead or Alive Japanese arcade flyer
Dead or Alive was the start of new success that impacted the direction of Tecmo in the gaming industry.
The above arcade flyer of Dead or Alive gave Japanese arcade operators and gamers a taste of what to expect with the game. While the screenshots showed some resemblance with what gamers saw in Virtua Fighter 2, the character designs Tecmo and its developers came up with were unique.
Before Dead or Alive was released in Japanese arcades in 1996, company Tecmo was in financial trouble and they asked Tomonobu Itagaki to make a fighting game similar to Sega’s polygonal blockbuster Virtua Fighter. A breakthrough for Tecmo happened when Sega announced they were licensing their Model 2 arcade to third-party companies which paved the way for Itagaki’s team to make Dead or Alive with it. The game became a big hit and it paved the way for Tecmo to release it on Sega Saturn and PlayStation, and the sequels that followed years later.
2. North American Soulcalibur Dreamcast version print ad
Namco came up with a creative approach to emphasize heart-and-soul promoting their game and the Dreamcast.
On September 9, 1999, Sega launched their Dreamcast console in America. With a gap of around ten months between the Japanese launch (November 1998) and the American launch, Sega had time to prepare Dreamcast’s release to American gamers with a huge lineup of games (both Sega’s games and from other publishers). Fortunately for Sega, they had Namco (their rival on arcade games) supporting their console.
Behind the scenes, Namco’s developers worked hard to not only port their arcade hit Soulcalibur to the Dreamcast, but to enhance the graphics using the console’s more advanced technology. The visual enhancements include rendering all of the games stages (and backgrounds) into full 3D polygonal environments. Namco also implemented different game modes and added even more content to ensure satisfaction to Dreamcast gamers.
The above 3-page print ad of Soulcalibur on Dreamcast was undeniably strategic and captivating to look at. The ad described the console as the heart, showed Soulcalibur character Mitsurugi (one of the game’s most popular characters) in the middle and then described the game (with 3 screenshots of game rendered with Dreamcast graphics) as the soul. It was a strong way to promote both the game and the console. In the years that followed, Soulcalibur grew into a popular fighting game franchise and the Dreamcast version will always be remembered as the crucial turning point.
3. X-Men: Children of the Atom arcade flyer
Anyone who read lots of X-Men comic books in the 1990s should be able to tell which character was drawn by which artist.
When Capcom first released X-Men: Children of the Atom in the arcades in the mid-1990s, I was surprised because I did not anticipate the day would come when the company behind Street Fighter II would actually make a 2D fighting game showcasing the Marvel’s mutants. Even more intriguing was the X-Men art Capcom used for the arcade flyer to promote the game. I recognize Jim Lee’s artworks of Magneto, Cyclops and Colossus. The art of Wolverine shown was drawn by Andy Kubert. It was a wise move for Capcom (with Marvel as a business partner) to use established X-Men comic book artworks instead of having their internal illustrator draw the characters. That being said, this arcade flyer still looks great and captivating to look at.
4. North American Ranma ½: Hard Battle print ad
A print ad promoting the game while saving some space to promote the anime and comic books.
By 1993, Street Fighter II and its upgraded follow-ups were wildly popular both in the arcades and on game consoles around the world. At the same time, there were many other 2D fighting games released to compete with and cash-in on Street Fighter II’s success. Believe it or not, the established anime franchise Ranma ½ saw a video game adaptation in the form of a 2D fighting game – Ranma ½: Hard Battle.
The North American print ad above published by DTMC (in cooperation with Viz Communications) promoted the game (one screenshot, the SNES game box and images of the characters as they appeared in the game) as well as Ranma ½ on anime videos and comic books. The way it was presented, the print ad promoted Ranma ½: Hard Battle without much heart nor passion.
5. Fatal Fury: King of Fighters arcade flyer
An intriguing visual presentation on the front.
You get to know the characters and what the game features are.
There is no doubt that Fatal Fury: King of Fighters is the most significant game that SNK made. Apart from being the company’s first fighting game for the Neo Geo system, it established the fictional “king of fighters” tournament that became the core concept for The King of Fighters series of games in the years that followed. Fatal Fury itself is notable for being designed by Takashi Nishiyama, a former Capcom employee who created the original Street Fighter game. What Nishiyama could not do with Street Fighter, he accomplished while making SNK’s fighting game. Compared with the combo-oriented approach of Street Fighter II, Fatal Fury was designed to emphasize the timing of special moves, confrontational play, cooperative play and the 3D-like spacing between characters (background row and foreground row in each stage) while telling a story in a solid way.
The above arcade flyer of Fatal Fury has this unique looking artwork on the front showing stylized rectangular shots of the major characters Terry Bogard, Andy Bogard and Joe Higashi. On the other side of the flyer are the details that emphasized the creative concept of the game, who the characters are and what they could expect with regards to gameplay features. This flyer is still captivating to look at and it could entice you to try playing the original Fatal Fury game before trying out the sequels and spin-offs.
6. Marvel vs. Capcom: Clash of Super Heroes arcade flyer
This is NOT a comic book crossover.
If there is anything that truly emphasizes the essence of a fictional crossover in terms of visuals, it’s the art that Capcom and Marvel agreed to for Marvel vs. Capcom: Clash of Superheroes which is evident on the front of the above arcade flyer. By looking at how the Marvel characters were drawn, it looks like someone at Capcom illustrated the artwork as the Capcom characters still maintained that particular art style seen in the artworks of the Japanese company’s other games like Street Fighter, Darkstalkers, Mega Man and Strider. Regardless, the artwork still is amusing to look at.
7. Art of Fighting arcade flyer
The front of the flyer.
The cast of characters showcased on the other side of the flyer.
Following the success of Fatal Fury, SNK went on to release Art of Fighting in arcades in 1992 and it became successful enough for the company to make sequels. With regards to the realm of fantasy, Art of Fighting was part of the same fictional universe as Fatal Fury and The King of Fighters, and there were times when its own characters appeared in other SNK games.
Art of Fighting’s arcade flyer had an energetic visual concept on the front with a rectangular lightning portion on the left balanced with five screenshots of the game itself. Once you get to the other side of the flyer, you will see really nice art of the characters with Ryo Sakazaki and Robert Garcia as the most dominating figures. Sakazaki and Garcia are the major characters of the Art of Fighting series. This flyer confidently introduced the characters and succeeded in making them look interesting.
8. Fighter’s History arcade flyer and print ad
Great looking front artwork showing the game’s characters, posing and some action.
If you look closely at the controls, you will see the six-button layout and functions which are the same with those used in Street Fighter II.
Data East offered two ways for gamers to enjoy Fighter’s History – pay a high price for the SNES version or gamers can go play the game in the arcade by dropping a few coins.
In 1993, Data East released their fighting game Fighter’s History in the arcades around the world. Along the way, the company released their arcade flyer which had a very captivating art work on the front featuring their characters and some action. The other side of the flyer showed the technical details on how to play, how the control works and who the characters are. Fighter’s History was nicely received in the arcades and the success led Data East into porting the game for the Super Nintendo Entertainment System (SNES). If you look at the print ad above, you can see how clever Data East was promoting the SNES version of the game while keeping an image of the arcade machine which serves like a subtle reminder that the same game is still available in video arcades.
Shortly after the release of Fighter’s History in the arcades, there were gamers who noticed that it had certain visual and gameplay elements that made it so familiar with what Street Fighter II had. When Capcom became aware of the similarities, they sued Data East claiming that Fighter’s History was too similar to their game and that copyright infringement was committed. Capcom lost the case ultimately and Data East went on to release two more Fighter’s History games.
9. Virtua Fighter 3 arcade flyer
Virtua Fighter 3 truly raised the standards for arcade game graphics back in 1996.
When it comes to gaming innovation and standing out among the rest, Sega did exactly those when they released Virtua Fighter 3 in arcades in 1996 and it had the best-looking and really mind-blowing graphics at the time. Developed by AM2 (led by Yu Suzuki) on the very expensive Model 3 arcade hardware, Virtua Fighter 3 broke new ground on graphics as it moved over 1 million polygons per second, had highly detailed visuals on the characters and surroundings, realistic reflection effects, detailed shining, parallel lighting and high-specular Gouraud shading to name some. Even the characters’ eyes followed the opponent’s position.
The Virtua Fighter 3 arcade flyer showcased their reflective, metallic character Dural who in turn was part of the graphical showcase (emphasizing reflections, smooth animation and liquid metal effects) when the game was previewed in the 1996 AOU event in Japan. The words “The New Standard” written on the lower-left corner of the front of the flyer was justified and truthful.
10. Teenage Mutant Ninja Turtles: Tournament Fighters print ad
This print ad had a nice visual presentation and was easily recognizable to the many TMNT fans.
In 1989, the Teenage Mutant Ninja Turtles (TMNT) franchise made quite a splash on video games which is not surprising as the multimedia franchise was already a popular in the West. More video game adaptation of TMNT were released in the early 1990s providing fans and gamers a lot of fun gameplay at the arcades (click here) and on consoles. Konami had the video game rights of TMNT and in a clear response to the sudden popularity of fighting games, they released Teenage Mutant Ninja Turtles: Tournament Fighters on the most popular game consoles of the time achieving varying levels of success critically and commercially (note: the SNES version stood out as the best). This print ad of the fighting game was effective in visually promoting the three console versions and the displayed text contained enough information to lure the attention of both fans and gamers.