Welcome back Xbox fans, geeks and gamers! As I posted before, I enjoyed playing Senua’s Saga: Hellblade II on my Xbox Series X and eventually I managed finish it. It was indeed a short game (less than ten hours was my play time) and to my surprise, the levels were really linear (which made exploration very limited) and the puzzle-oriented challenges were less challenging compared to Hellblade: Senua’s Sacrifice.
What really impressed the most about Senua’s Saga: Hellblade II were the visuals which had high levels of photo-realism, really detailed facial expressions and astounding cinematic look. Developer Ninja Theory proved itself to be great in using Unreal Engine 5 (UE5) technology and fusing their artistry and all motion-captured performances onto their work.
Apart from solid game designers, Ninja Theory has great digital artists, technicians and very talented performers.
It would be a big shame for Microsoft to close down Ninja Theory. Such a move will destroy the credibility of Xbox.
While I enjoyed Senua’s Saga: Hellblade II and I can say it was worth the long wait, I don’t find the game replay-worthy at all. I don’t feel like wanting to repeat an entire playthrough with it right now. Perhaps in the next six months, I just might consider playing it all over again.
That being said, I really want Ninja Theory to prosper and keep on making more great games that will keep gamers entertained. I think it is also time for the Xbox studio to pause from the Senua franchise of games and start making something new that is also enjoyable to play.
What I’d like to see Ninja Theory make under the Xbox banner is a new action-adventure game that is less cinematic but more focused on large environments, platforming, deep exploration and having a new approach to action.
To understand what I’m saying, check out Ninja Theory’s past works on Heavenly Sword and Enslaved: Odyssey to the West. Watch the videos below…
Of course, there are other genres that Ninja Theory could daringly work on such as role-playing games (RPGs) much in the style of BioWare’s works specifically like Star Wars: Knights of the Old Republic (Star Wars KOTOR) and Jade Empire. They can also add their cinematic approach when making RPGs.
When it comes to zombie-oriented video games, the team behind the Senua games could make a Dead Rising-like game featuring open-world environments, varied missions and objectives, and emphasis on shooting and explosions with regards to action.
Another genre that I think Ninja Theory can challenge themselves with is turn-based tactics gaming. I believe that the Xbox first-party lineup of games is sorely lacking in this type of game. While XCOM already cornered the sci-fi realm of turn-based tactics, perhaps Ninja Theory could do a fantasy oriented game that plays well and carry the team’s cinematic touch.
The way things are right now, it remains to be seen what Ninja Theory could make next under Team Xbox and Microsoft. There is that thing called Project: Mara but there are no details as to what kind of game will turn out from that. I really want Ninja Theory to keep on making more fun-oriented games which would also feature their artistic approach that would really stand out.
Whether you like it or not, the future looks uncertain for Ninja Theory when it comes to what kind of games they will make next, and what creative direction they will take under the banners of Xbox and Microsoft.
Here is hoping Microsoft would not commit the error of closing down the team behind Senua games. I am watching your moves, Team Xbox and Microsoft.
Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1The fall of Humza Yousaf and vindication of author J.K. Rowling – In case you missed the news, Humza Yousaf (born in Scotland to Pakistani immigrants) stepped down as First Minister of Scotland as he faced imminent votes of no confidence in himself and in his government. This vindicated Harry Potter author J.K. Rowling who opposed Scotland’s new hate crime laws (which extends to people who identified as transgendered and yet ignored biological women) and pointed out Humza Yousaf’s contempt for women. For more details, watch the video below.
#2 PatmanQC’s video documentary of P.O.W.: Prisoners of War – P.O.W.: Prisoners of Wars was one of those classic arcade games that I never got to play. It was made by SNK which is the same company behind the popular fighting game franchises King of Fighters, Fatal Fury and Art of Fighting. P.O.W.: Prisoners of War was a Cold War-inspired side-scrolling beat-them-up game that achieved big success in Japan. In PatmanQC’s video, you will learn a lot about SNK’s arcade game, what elements of real life inspired it, what other arcade games influenced the game designers to create it, and more.
#3 The significance of Rik Smits in the NBA – When it comes to the NBA, one has to take a look at the contributions of retired player Rik Smits (the Dunking Dutchman). Smits’ name may not have the big attraction of other centers of his era such as Hakeem Olajuwon, Shaquille O’Neal, Patrick Ewing and Robert Parish, but still he was a really solid center as well as a huge factor behind the rise of the Indiana Pacers in the 1990s. By the time he retired, the Pacers made it to the NBA Finals of 2000. Watch these selected videos of Rik Smits. You will learn a lot and be entertained with Smits’ basketball action!
#4 X-Men: The Last Stand movie reaction videos – For a movie declared as an inferior or disappointing follow-up to 2003’s X2: X-Men United, X-Men: The Last Stand still became a popular film subject in several movie reaction videos on YouTube. Just type the keywords on YouTube’ search engine and you will find a lot of movie reaction videos of the Brett Ratner-directed superhero movie. For your entertainment, the most enjoyable movie reaction videos have been posted below.
#5 You, Me and the Movies’ reaction video of Clash of the Titans (1981) – As a young boy, I saw Clash of the Titans (1981) and it was an entertaining ride of its time. This was one of those many fantasy movies that were released in the 1980s and it was the final work of stop-motion visual effects legend Ray Harryhausen. Recently, You, Men and the Movies published their reaction video of it which is entertaining and you can watch it below.
#6 PatmanQC’s Super Pac-Man retrospective video – I first learned about Super Pac-Man way back in the 1980s by seeing it on TV but I never got to play it in the arcades. In recent times, I downloaded Pac-Man Museum+ through Xbox Game Pass (XGP) and finally got to play Super Pac-Man on my Xbox Series X. I had fun playing it as I adjusted with the gameplay which had notable differences compared to the original Pac-Man arcade game. To learn more about Super Pac-Man, watch PatmanQC’s retrospective video below.
#7 Extensive look back at Sega Saturn games – YouTuber Sega Lord X recently published this extensive video looking back at the Sega Saturn and its games. This is a must-see video because the Sega Saturn had numerous games and many of them were actually fun to play. Ignore those articles that called the Saturn a bad console and just focus on the games by watching the video below.
#8 FilmComicsExplained’s video about how to survive Deep Impact – In relation to my previous post highlighting the movie reaction video of Deep Impact (by YouTuber Popcorn in Bed), posted below is FilmComicsExplained’s video is focused on survival within the context of the 1998 film. There are some sensible and notable points of discussion made which should encourage people to replay Deep Impact and even question the way governments deal with disaster management on a massive scale. You will possibly think twice about depending on the government for your survival. Watch the video below now.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1984 to examine a small part of the Marvel Comics universe through a tale of the Amazing Spider-Man monthly series.
By now, you readers should be aware that I reviewed a lot of comic books about Spider-Man and his deadliest enemy Venom. It is already established through comic book history that the iconic webslinger is responsible for the establishment of Venom as he brought into the world the alien costume (the symbiote) coming from deep space (as told in the Secret Wars limited series), and he also became responsible for the destruction of Eddie Brock’s career in journalism. Of course, Venom did not debut immediately after Spider-Man’s return from Secret Wars and there was a lot more about the symbiote when it was with Peter Parker.
With those details laid down, here is a look back at Amazing Spider-Man #252, published in 1984 by Marvel Comics with a story written by Roger Stern and Tom DeFalco, and drawn by Ron Frenz. This comic book marked the first appearance of the alien costume.
The cover.
Early story
The story begins inside the New York headquarters of the Daily Bugle. It has been observed that several superheroes such as Captain America, Thor, Spider-Man, Iron Man, the X-Men and the Avengers have been missing this resulted in a rise of crime. Publisher J. Jonah Jameson and editor-in-chief Joe Robertson discuss the newest edition of their newspaper.
Meanwhile over at Central Park where police officers and others stand by an area that was closed off, a physical structure suddenly appears spreading bright light to onlookers. Suddenly Spider-Man (wearing a new dominant black costume) leaps out of the structure carrying Dr. Connor (the Lizard) surprising the people.
After realizing they have returned home at last after spending lots of time and struggle in deep space (Secret Wars), Spider-Man could not help but feel jubilant to be home. As the police officers don’t realize that they are talking with the same webslinger due to the new costume, one of them was about to draw his gun which prompted the superhero to use his web on him.
Suddenly, the Avengers, Captain America, Thor and Iron Man emerge from the physical structure which provided Spider-Man relief as he thought that only he and Dr. Connors made it home. With the people focusing on the other superheroes, Spider-Man and Dr. Connors slowly exited. Connors asked him what are they going to tell the world about all they have seen and experienced in deep space…
Quality
Spider-Man’s first night in New York wearing the alien costume .
I really like this story. I first read this a long time ago and I re-read it all over again for this retro review, and still this story engaged me a lot. There is a lot of richness in the script and you will get to see Peter Parker transitioning into a series of major changes that await him. Without spoiling the plot, there is no hero-versus-villain element here at all. It is all about Spider-Man who just arrived home from a major conflict (and also one of the most significant comic events ever published by Marvel Comics) and the alien costume saga truly began right here. The Venom debut did not happen until a few years later in reality.
In accordance to what was established in Secret Wars (not to be confused with the 2015 series of the same name) and the standards of then editor-in-chief Jim Shooter, the creative came up with a tale that not only showed a different Spider-Man but also portrayed him in ways that defied the tropes and creative ideas the preceded this comic book.
For one thing, Peter Parker is literally like a fish out of water here. As far as the whole world is concerned, only days passed when the superheroes went to deep space. But for the webslinger, a lot more time passed as so many battles, discoveries and intriguing events took place for him along with the others. That being said, Peter Parker’s perception of reality and track of time really got messed up and the weight of Secret War’s events really turned out overwhelming on him. This was well dramatized in the scene wherein Peter – who realized that so much time had passed – he had to call his aunt May fearing that she must be worried sick over him. There was also the moment when by walking down the street, he realized how much he missed not only his home but also the local surroundings.
It was also in this comic book when Peter started getting more oriented with the alien costume he first got in Secret Wars #8 (which was actually published after this comic book) and started to enjoy the benefits with the way it responds to his thinking. Of course, at this stage, he has yet to realize the unfortunate truth about the living costume he brought home and this story really kicked off a new and profound stage in the comic book history of Spider-Man
Conclusion
When Spider-Man finally arrived home after spending so much time during Secret Wars.
Amazing Spider-Man #252 (1984) is still a great comic book to read all over again. This was released during the time when Secret Wars (1984) was still being published and years before Venom’s big debut in the series’ 300th issue. In my view, the alien costume saga was a big turning point in the literary history of Spider-Man and the creators who got involved in this comic book really sowed the seeds of compelling and intriguing events that followed. What is intriguing is that all of these significant developments started when a Marvel Comics reader from Illinois came up with the idea of a new costume for Spider-Man, wrote to them and the publisher responded to acquire his idea for over $200 (click here).
This comic book is also a reminder of how significant Jim Shooter’s rule at Marvel Comics really was and I can say that the Marvel’s literary universe of the 1980s should not be ignored.
Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1NHK World’s Game Planet Documentary – If you are very passionate about video games and you want to see gaming through the views of the Japanese and the Chinese, then you should see NHK World’s documentary here. This video documentary is also a must-see for those who love playing the Street Fighter video games. Lots of creative talents from Capcom and Tencent interviewed.
#2 Square Enix decides to drop PlayStation exclusivity and go multiplatform with their business – It was indeed bound to happen and I was not surprised about it. In case you missed the news, Square Enix announced it will drop PlayStation exclusivity in favor of going aggressive with a multiplatform strategy. This is because there was a massive 70% profit drop on the part of Square Enix and sales of the PlayStation 5-exclusive Final Fantasy VII Rebirth were undeniably disappointing. To understand the details better, posted below is one analytical video and one critical video.
#3 Nick Anderson’s notorious 4 missed free throws and disrespect towards Michael Jordan – If you are long-time basketball fan, you would at least be aware of significant events during the NBA Playoffs and the Finals in 1995. I am talking about Nick Anderson who is still remembered as the guy who missed four free throws as his team (Orlando Magic) was already leading by three points ahead of the Houston Rockets (defending champions) during Game 1 of the 1995 NBA Finals. As history recorded, the Houston Rockets swept the Magic 4-0 to win their 2nd straight NBA championship. Going back to Anderson, he is also the same guy who disrespected Michael Jordan during the Eastern Conference semifinals. Posted below are three videos for you to watch.
#4 Reggie Miller’s 8 points in 8.9 seconds – Still with the 1995 NBA Playoffs, here is a look back at the miraculous achievement of Reggie Miller scoring eight points in less than nine seconds during a game against the New York Knicks at the Madison Square Garden. For the newcomers reading this, the playoff rivalry between the Knicks and Indiana Pacers started in 1994 and by the time their rematch in 1995 was realized, collective fan anticipation was already high. There was no better way to raise the stakes in the rematch than Miller’s unexpected 8 points in 8.9 seconds. Watch the video below.
#5 Popcorn in Bed’s reaction video of Deep Impact – In 1998 here in the Philippines, I saw the sci-fi film Deep Impact in a cinema during its first week of release. It was entertaining to watch given the sci-fi spectacle, the concept and, of course, the wide cast of actors that includes the legendary Robert Duvall in a really solid supporting role. What is most notable about Deep Impact is the fact that it was made to spark emotion from viewers and that is most inevitable in the movie reaction video by Popcorn in Bed. With the current number of Deep Impact reaction videos available on YouTube as of this writing, the best one is viewable right below…
#6 HolyLandSite’s video of the tour of the Oaks of Mamre in Israel– Recently HolyLandSite released their newest Holy Land video focused on the Oaks of Mamre in Israel which is the historical and biblical site where the Abrahamic Covenant was given. Oaks of Mamre is filled with evidence that it is indeed the very place where Abraham met God. God’s covenant has always been with the Jewish people (read Genesis 17:15-21 in the Holy Bible). This video also has biblical lessons for those who follow Lord Jesus and the Word of God. May this also remind you that the ties between Jews and Christians are biblical.
#7 Retrospective video about Konami’s X-Men arcade game – Just a few years before Capcom and Marvel Comics teamed up for the production of arcade games featuring superheroes and the publisher’s own characters, Konami literally rocked the arcades with a lot of fun with the X-Men arcade game of 1992. Using the established character designs from the 1989 cartoon X-Men: Pryde of the X-Men, the arcade game allowed players to choose one of six superheroes to play as (listed were Cyclops, Wolverine, Dazzler, Storm, Colossus and Nightcrawler) and engage in side-scrolling beat-them-up action fighting the many minions of Magneto. The X-Men arcade game was undeniably successful and impacted the way people enjoyed multiplayer sessions in the arcades. You can learn more from this in-depth retro gaming video by PatmanQC.
#8 FilmComicsExplained’s Demolition Man video analysis – When I first saw Demolition Man (1993), I perceived it as a Sylvester Stallone action movie laced with futuristic science fiction (sci-fi) concepts. I noticed the film’s portrayal of what future society could become and what futuristic technologies could be used by people. By today’s standards, Demolition Man is perceived to be prophetic with its presentation and the video by FilmComicsExplained takes an in-depth look into it. It is a must-see!
#9 The death of wicked Iran’s president – Since 1979, Iran became wicked and its government has officially been sponsoring terrorists and terrorism activities in the Middle East for far too long. In case you missed the news, the president of Iran died in a helicopter crash recently and there were other fatalities with him. The president of Iran not only publicly called for the destruction of Israel, he is also responsible for harming minorities and political opponents, hurting protesters in Iran and more. There are reasons why the dead president has been called the Butcher of Tehran. For a clear view and analysis over the death of the president of Iran, watch the selected videos below. Do not trust Islamo-Leftist mainstream news media as they support terrorism.
Disclaimer: This is my original work with details sourced from playing the video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back retro gaming fans and readers!
Today, we will go back to the late 1980s to examine one of the most significant console games of the decade…Konami’s Contra. To put things in perspective, Contra started in the arcades in 1987 and went on to become a big hit. Konami went on to make a version of the game for Nintendo Entertainment System (NES) in the West and the Family Computer (Famicom) in Japan that resulted in different looking graphics (both artistically and technically), reworked stages, and different and extended level designs that were done within the consoles’ limitations. In short, the home version of Contra was pretty different from the arcade version but still was made to be fun and exciting on its own.
In my personal experience, my discovery of Contra has always been on the Famicom and some time later on the NES. For this retro review, I replayed Contra (both Famicom and NES versions) via the Contra Anniversary Collection on my Xbox Series X.
With those details laid down, here is a look back at Contra, developed and published by Konami for the NES and Famicom in 1988. The NES version was released one week ahead of the Famicom version in February 1988.
The start screen of the NES version of Contra. The commando with dark hair was deliberately made to resemble Sylvester Stallone somewhat.
Game concept
In the far future, an alien army from space – Red Falcon – arrived on Earth inside a meteorite that landed on the Galuga archipelago. There, Red Falcon established an extensive high-tech base for their operations and eventually brainwashed a local human army to do what they want. Red Falcon plots to wipe out human civilization on the planet.
With the information about Red Falcon collected, the Earth Marine Corps send Contra unit members Bill Rizer and Lance Bean to the island to destroy the opposition and find out what Red Falcon has been doing…
Gameplay and quality
Contra is an action-packed 2D side-scrolling game with strong sci-fi and military influences.
To begin with, Contra of 1988 was made to be a nicely-paced, action-packed, side-scrolling adventure game that has some 3D-like levels in between. The game design and levels Konami came up with was done to immerse gamers into actual participation in the military campaign against the aliens and their brainwashed human soldiers. This campaign not only includes battles through the forest of the Galuga archipelago but also through the interiors of Red Falcon’s high-tech facilities, going up an elevated location with waterfalls, the snowy area and further deep into the rest of the enemy’s mechanical base.
For the most part, you play as a commando armed with a rifle with unlimited ammunition. As you shoot enemies and make your way through the 2D side-scrolling level, there will be the occasional flying capsules that you can shoot down to gain new weapons/ammunition (S for Spread Shot, M for Machine Gun, L for Laser) or some power-up (temporary invincibility or the rare ability to eliminate all enemies present on-screen) to help yourself as the wave of opposition from Red Falcon is relentless (which is reason enough to compel you to keep progressing and fighting). There are also times when the mentioned enhancements suddenly pop out after killing an enemy.
To prevent the game from getting too old with side-scrolling, Konami implemented these stages in which players face the front to attack enemies, overcome obstacles and move forward with 3D-like effects going into the next place.
By default, this game is brutally hard. Not only do the enemies keep appearing (with some of their teammates being strategically placed to fire at you), the obstacles will compel you to take your time overcoming them. In this game, one-hit death is the norm and there are many moments in which falling to your death becomes a huge risk. You get hit, you not only lose one life, you will lose whatever powerful weapons you gained.
There are also stage bosses (powerful enemies that await you at the end of a level) that will challenge you so much, you will have to adjust your strategy, pay attention to the movements and timing of the enemy, and then adjust your way fighting.
Only the Famicom version of Contra has this sequence.
I really love the sci-fi elements the game developers came up with for this classic game. There are lots of high-tech stuff to see here and this robotic enemy is just one of them.
Fortunately for us players, the controls are really tight and very responsive. You can move your characters to overcome obstacles, avoid getting hit by enemies and even move down from one platform if the space below is safer. I still remember how precise and responsive the controls were on the NES and Famicom versions, and I can say that all the responsiveness made it on the Xbox controller when I replayed Contra on Xbox Series X with the Contra Anniversary Collection I downloaded. In fact, the high precision of the controls added to the fun of shooting enemies or obstacles with the Spread Shot while moving to the right as it was meant to be.
Considering the intense difficulty of the game, players who do the famous Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, and Start) will be reward with 30 lives when they start playing Contra. For Xbox gamers reading this, there is a slight difference with the Konami Code when playing Contra on Xbox consoles.
Apart from shooting, there are lots of platform gaming elements to experience here. The difficulty is very brutal and the famous Konami Code will grant you 30 lives when you do the code correctly.
This cut-scene is only available in the Famicom version.
With regards to game design, the Konami developers did a really fine job creating the levels, placing the challenges and setting up memorable boss battles for action/adventure-hungry gamers to indulge in. The developers also cleverly implemented the fictional/fantasy concepts into the game design which resulted in me getting immersed in the Contra team’s mission against the Red Falcon at their secret base.
Another highlight with playing Contra is the 2-player option and the above-mentioned Konami Code added to the fun and accessibility of. I still remember the old days of playing in a 2-player session (cooperative play essentially) of Contra at a friend’s house on a Famicom. Since my friends and I were already enthusiasts of 1980s Hollywood action movies, playing Contra was enjoyable even though the difficulty was brutal.
This is one of the touch stage bosses you will encounter in the game.
If there are any notable differences between the two versions of Contra of 1988, it would be the fact that the Japanese (Famicom) version has storytelling emphasized through cutscenes (with Japanese text displayed), a technical overview of the Red Falcon base at Galuga with maps displayed before you start a new level, in-game art, an additional scene that spiced up the ending and, most notably, more background/environmental animation. The additional animation on the Famicom version made the adventuring look and feel more lively and this is most evident in the final stage (lair of the alien).
Conclusion
The Japanese cover art of Contra on Famicom. The Rambo-like character and the alien egg are obvious inspirations from Hollywood action movies of the 1980s.
There is no doubt in my view that after all the decades that passed since I first played it, Contra (1988) is still very engaging and a lot of fun to play whether you choose the Famicom version or the NES version. The developers who made this game succeeding in making something very enjoyable for millions of gamers and it is very clear that the makers were inspired by Hollywood action movies of the decade. In my view, the most obvious military inspirations are Aliens (1986), Commando (1985) and Rambo: First Blood Part II (1985).
Historically speaking, Contra (1988) was released at a time when militarism inspired many other game designers to come up with enjoyable games in different forms such as Cabal, Jackal, Rush’n Attack, Operation Wolf, Operation Thunderbolt to name some. Considering the overall quality and high fun factor Konami established, it is safe to say that this game is one of the finest among its militaristic gaming counterparts of its decade.
I had a grand time replaying Contra (1988) on my Xbox Series X in preparation for this review. Having played both NES and Famicom versions, I can say that the latter is the more complete and more immersive version to play. That does not necessarily mean the NES version is totally inferior. In fact, the NES version is more straightforward with the pick-up-and-play approach, and the gameplay itself is nearly identical (note: Famicom version is slightly more challenging) and very much fun to experience. If you are the player who really wants to be more immersed into the lore of Contra and absorb the military sci-fi concept Konami prepared, then the Famicom version is the one to play. That being said, now is a good time to purchase and download Contra Anniversary Collection.
Overall, Contra (1988) is highly recommended! It truly is a retro gaming gem!
Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1Larry Bird’s memorable big game of 1992 – If you love American basketball and the modern day NBA does not appeal much to you, then you should go back to the year 1992 when the legendary Larry Bird had his last big game before retiring. During his final years in the NBA, aging and a serious back injury hounded Bird as he kept on leading the Boston Celtics. In March 1992, the Celtics hosted the strong Portland Trailblazers and this was the game when Larry Bird scored 49 points and even registered a triple-double at the age of 35. That being said, watch the highlight video below…
#2 Score PN’s Terminator 3: Before The Rise video – Score PN, a YouTube channel that is best known for its in-depth videos about the Resident Evil entertainment franchise, also produced videos related to The Terminator. Back in 2003, Arnold Schwarzenegger had a big cinematic comeback with Terminator 3: Rise of the Machines which I saw inside the cinema when it opened here in the Philippines. Back then, I was not even aware that a prequel comic book limited series of Terminator 3 was published and Score PN has a video about it which you can watch below. By the way, Score PN also produced videos about comic book adaptations of Batman movies which I highlighted previously.
#3 Vizconde Massacre explanatory videos – Previously, I included Viva’s video showing the entire 1995 movie The Jessica Alfaro Story. For the newcomers reading this, Jessica Alfaro (played in the movie by Alice Dixson) was the star witness of the trial of the shocking Vizconde Massacre and it took her around four years to come out publicly. For legal reasons, The Jessica Alfaro Story film made alterations (creative liberties) to make a reference to the massacre without the Vizconde name. That being said, if you want to know more about the Vizconde Massacre of 1991, the trial that happened and the big decision the Supreme Court made in 2010, then you should watch these two explanatory videos. The third one analyzes the legal aspect of 2010 Supreme Court decision related to the massacre.
#4 RoboCop 2 reaction videos plus arcade/console game documentary – Back in 1990, my friends and I got to watch RoboCop 2 inside the movie theater here in the Philippines and almost all the seats were filled at the time. While the movie was not memorable as it never came close to matching the uniqueness and cultural impact of the 1987 original RoboCop, it still managed to entertain enough people who eventually became fans. Like its predecessor, RoboCop 2 also had game adaptations for the arcade and consoles. Watch the videos below…
#5 A look at the history of Area 51 arcade/console games – Back in the mid-1990s, Area 51 by Atari was a huge hit in the arcades in the West and was perceived as a comeback for the said company. Area 51 was so successful, it prevented Atari from falling into financial disaster and versions of the game were released for Windows PC, PlayStation and Sega Saturn. Not only that, a spiritual sequel to Area 51 was released in 1997 with Maximum Force. To learn more about Area 51’s place in gaming history, watch the video below…
#6 Stand by Me movie reaction videos plus trivia video– If you are fond of movies based on the writings of Stephen King, then Stand by Me (1986) should have been part of your watch list a long time ago. It was an acclaimed coming-of-age film directed by Rob Reiner and has been described by some as one of the most defining movies of the 1980s. It is no surprise that there are retro movie reviews, movie reaction videos and trivia videos about it. You can watch the selected movie reaction videos plus a movie trivia video below…
#7 The liar and manipulator Abby Martin crushed by son of Hamas!– It is very sickening that there are still people here in this world who chose to be evil and do the works of Satan. I am talking about Abby Martin, a self-declared journalist who is actually a liar and manipulator. Do not let her good looks and media style fool you. Abby Martin constantly condemns the nation of Israel as she clearly took sides with the terrorists and supports the Palestinian agenda of wiping out the Jewish state. She might as well be working with wicked leaders of Iran. Watch this video of Abby Martin getting crushed by the son of Hamas. Remember that Abby Martin is clearly working with the terrorists and murderers. Never let Abby Martin poison your minds!
#8 The disappointing interview with the Xbox president– Since early this year, gamers’ trust in Xbox weakened due to unexpected developments such as Microsoft deciding to release four Xbox-exclusive games to other consoles. Since then, a lot of Xbox fans have been speculating that in due time Xbox itself will change for the worse and eventually end to pave the way for Microsoft to become a multi-platform game publisher. That being said, the downward trend of Xbox continued as four of its game studios – Tango Gameworks, Alpha Dog, Roundhouse Studios and Arkane Studios – were suddenly shut down which sent shockwaves throughout the industry and attracted negativity to Xbox. Not only that, there was this very disappointing interview with Xbox president Sarah Bond which made things worse. Posted below is the video of the very interview itself plus one reactionary video from Geeks and Gamers.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1990 to take a close look at the comic book adaptation of the movie RoboCop 2 (1990).
Before getting to the new retro comic book review, I should state that my friends and I had a fun time watching RoboCop 2 in the cinema shortly after it opened here in the Philippines. Back then, I was not yet a comic book collector and I rarely visited comic book specialty stores. That being said, I was unaware that Marvel Comics actually published an adaptation in the form of a 3-issue mini-series.
With those details laid down, here is a look back at RoboCop 2 #1, published in 1990 by Marvel with a story written by Alan Grant and drawn by Mark Bagley based on the movie screenplay by Frank Miller and Walon Green.
The cover.
Early story
The story begins in Detroit where the cops are run by corporations and the streets have turned into red-alert war zones. Crime is overwhelming the city and the highly addictive narcotic poses the greatest threat facing societies. The surgeon general who made the public warning about nuke was killed and the crime boss Cain (leader of a cult of nuke addicts and pushers) claims responsibility. Through the news media, Cain tells the public that nuke will make people’s problems go away and people want its paradise.
Under the management of Omni Consumer Products (OCP), several of Detroit’s police officers go on strike demanding better terms from their employer. The City Government of Detroit under Mayor Kuzak missed a payment (in relation to them owing $37 million) and OCP begins to move to foreclose the city and its assets in accordance to the terms of the contract. Mayor Kuzak accuses OCP of engineering the police strike which made crime rampant.
Elsewhere in the evening, the cruel activities of the thugs got disrupted by the arrival of a police car. Even though the police car got destroyed by the thugs, RoboCop emerges and begins to fight back…
Quality
There is simply no holding back for RoboCop when it comes to doing police work at a time when many police officers are on strike while crime has turned more rampant in Detroit.
This opening issue of the mini-series sticks close the basic plot of the movie (right until after Cain’s gang dismantled RoboCop) although there were a few notable differences with the sequence of events and there were scenes that showed the creative team took liberties to make the story suitable with the literary format in mind. That being said, don’t expect to see the key moments of the movie look exactly the same in this comic book and don’t expect to see the characters here looking like the actors who played them on the big screen. In terms of visual and literary presentation, this adaptation has a lot in common with the Total Recall comic book adaptation which coincidentally was released the same year.
For me, this is indeed a really readable comic book that has its stylized approach on telling the movie’s concept. OCP is the most powerful entity in the story while Cain and his gang are clearly the force of evil that strongly pose danger not only to Detroit’s people but even to the very divided police force. Nuke as the dangerous object of the plot clearly was inspired from elements of the real life war against drugs in 1980s America which made this story socially relevant.
Very clearly these villains look nothing like actors Tom Noonan, Galyn Görg and Gabriel Damon.
Like in the movie, RoboCop here performs his law enforcement duty in an uncompromising manner even though memories of his past life as officer Murphy re-emerged deep inside. That being said, there are a few moments in which you might sympathize with the titular hero as this comic book pays close attention to the conflict between humanity and technology.
The action scenes here are sufficient but clearly don’t come anywhere close to the intensity of the film in terms of violence. Still, there is enough action for readers to enjoy.
When it comes to the visuals, the artwork done by Mark Bagley eerily looks comparable with Tom Lyle’s art in the Total Recall comic book of 1990. For the newcomers read this, Bagley became a popular artist through the Amazing Spider-Man monthly series and the Venom: Lethal Protector comic books that were released after years after this one. Having seen many of Bagley’s works published in 1992 to 1995, I can hardly recognize his art style in this comic book adaptation. The way he drew people’s faces in this comic book looks very different from those seen in Amazing Spider-Man issues. At the same time, Bagley’s own take on RoboCop has that balanced approach on depicting humanity with machinery while also making the hero look less bulky compared to the movie’s version.
Conclusion
Julie Faxx of OCP sure talks like a woke nut and rabid feminist in this scene.
RoboCop 2 #1 (1990) is clearly not a faithful adaptation of selected parts of the movie but that’s not necessarily a bad thing. This is more about the Grant-Bagley team doing their own visual presentation of the movie script copy they had and ultimately they succeeded in making this comic book a stylized and worthy reading experience. This is indeed a surprisingly entertaining read and I can say that I am looking forward to reading the next issue.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related hardware.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Enemy Zero print ad
I should say Sega did a solid job by making this intriguing and eye-catching print ad for Enemy Zero.
The first time I saw this print ad of Enemy Zero in the late 1990s, I was intrigued by its visual concept and it got me interested to learning more about the game. Enemy Zero was a sci-fi video game developed by Warp and released as a console-exclusive on the Sega Saturn. Since I never owned a Saturn, I never got to play the game but I was inspired to learn more about Warp (which developed the hit game D). As it turns out, Enemy Zero started as a project for PlayStation but because of Sony’s failure to fulfill the pre-orders of D on PlayStation (100,000 copies ordered but less than 30,000 copies printed by Sony), Warp’s head Kenji Eno decided to make Enemy Zero exclusive to the Sega Saturn. Enemy Zero was published by Sega worldwide while Warp published it in Japan, and the game sold between 500,000 to 700,000 copies (based on Eno’s claim).
2. Bionic Commando print ad
For the American market, Capcom showed what the game box and front cover art would look like, then added the details and two screenshots for readers to examine.
Back in the late 1980s, I played Bionic Commando and managed to finish it after enduring lots of challenges along the way. It was a very unique adventure game as it used a highly unusual method of moving from one platform to the next by means of a futuristic grappling gun. This particular print ad showcased what the game’s actual box looked like (with cover artwork made for North America) and used two screenshots from the game. This ad hardly captures the excitement and intensity that awaited gamers and yet it manages to give people a clear look at the grappling concept. While the North American version of the game has certain content altered, it still had the same gory ending (and Adolf Hitler as the main villain) as the Japanese version.
3. RoboCop print ad
This served as an extension of the impact of the very violent 1987 movie.
RoboCop made huge impact on moviegoers as well as people who love science fiction and the R-rated action films Hollywood studios released in the 1980s. That being said, it was not surprising that a video game of RoboCop was released on the Nintendo Entertainment System (Family Computer in Japan) by Data East and the print ad they came up with cleverly used imagery from the movie poster and the screenshots showed exactly what RoboCop fans expected to see such as the enemy robot ED-209 and thugs. This game strongly reflects the business trend of the 1980s when companies made merchandise and adaptations of R-rated blockbuster films to sell to kids and teenagers.
4. Gex 3: Deep Cover Gecko print ads
This print ad for Europe had a James Bond vibe.
March 1998 Playmate of the Month on the hood of the car looking at Gex.
The 2-page print ad of Gex 3: Deep Cover Gecko.
In 1999, Eidos Interactive – the company behind the wildly popular Tomb Raider games of the decade – became aggressive marketing Gex 3: Deep Cover Gecko for PlayStation and Nintendo 64. They were so aggressive, they featured actress and Playboy’s Playmate of the Month (March 1998) Marliece Andrada alongside their star character Gex in the marketing which was not limited to America. For the newcomers reading this, a multimedia approach was implemented on the narrative of the game’s PlayStation version which explains why it has full-motion video sequences featuring Andrada as the character Agent Xtra. As seen in these print ads, Eidos Interactive had Andrada looking pretty and sexy to really sell the game.
5. Barkley Shut Up and Jam! print ad
Anyone here a Charles Barkley fan?
I remember the many types of basketball video games that were released on game consoles back in the 1990s. While there were NBA video games that had in-depth rosters of players with seasonal gaming in mind, there were other basketball-related video games that were not about the said league but featured an NBA star. In this print ad, publisher Accolade prominently featured NBA star Charles Barkley to promote the game Barkley Shut Up and Jam!, posted some words emphasizing sports intensity, and showed one screenshot to assure gamers that this is a basketball game. While the critical reception was mixed, the game must have sold enough to convince Accolade to release a sequel two years later with Barkley still the endorser.
6. The Death and Return of Superman print ad
This print ad clearly aimed for the fans of the comic books as well as gamers looking for an action-packed game to play.
Now this is one very eye-catching print ad that appeared in comic books and magazines in the 1990s. Anyone who knows comics would recognize the grey fist (with sharp bones protruding on the knuckles) belonging to Doomsday who killed Superman in Superman #75 (1993), and the bloody presentation on the famous S was very aggressive for its time. The game itself was an adaptation of the two storylines (published in 1992 and 1993 respectively) that saw Superman’s death, his return and the appearances of new Supermen. While sales figures are not available, The Death and Return of Superman eventually attracted mixed reviews from the critics.
7. Dragon Force print ad
This was printed in magazines at a time when Working Designs had a strong business relationship with Sega.
While the Sega Saturn was undeniably a huge commercial disappointment in North America, the console still had some great games that was widely praised by game critics and heavily bought by gamers. One of those outstanding games on the console was Dragon Force (developed by Sega and J-Force in Japan, localized in America by Working Designs) which received great critical acclaim and achieved commercial success both in Japan and in America. The popular magazine Electronic Gaming Monthly named Dragon Force as the Saturn Game of the Year as well as Strategy Game of the Year in 1996. As a Working Designs release, this print ad has an ambitious fantasy concept visually emphasized, detailed lines of descriptions and screenshots that strongly appealed to the gamers, anime enthusiasts and those who love fantasy. This ad is also a sad reminder that the business relationship between Sega and Working Designs went downhill afterwards (read: Bernie Stolar) and the sequel Dragon Force II was never released outside of Japan.
Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1X-Men (2000) movie reaction videos plus trivia and retrospective – When it comes to superheroes, I am fan of the X-Men and most of the engaging stories I read were comic books written by Chris Claremont who is also responsible with defining many key characters. The first-ever live-action X-Men movie was released in 2000 and I saw it on opening day here in the Philippines inside a cinema of Festival Mall and it was not even half-full. Today, a brand new live-action X-Men movie under Marvel Studios has yet to be released and now is a good time to look back at the first movie through the varied movie reaction videos, trivia video and retrospective video below…
#2 Flavors of NCR 2024 videos – If you love food and enjoy food bazaars or food festivals, then you should read my article about the 2024 edition of Flavors of NCRwhich I attended recently. Flavors of NCR is an annual food festival supported by the local governments of the National Capital Region (NCR) here in the Philippines which gives visitors opportunities to try the food and beverage products offered by different small businesses from each local government. This year’s Flavors of NCR was hosted by Muntinlupa City and Filinvest City Central Park was the venue. Watch and enjoy my videos below…
#3 The Leftists love terrorism, murder, destruction and genocide – On more serious matters, the Islamo-Leftist believers (people who hate Israel and support Iran, the Palestinian terrorists and other evil forces of the world) have turned more chaotic with their protesting and they don’t even care about the safety and concerns of the public. Here are the facts: Leftists/socialists/Marxists/Communists/liberals are consumed by evil and they took sides with the terrorists not realizing they are supporting evil forces. It is also a fact that many pro-Palestine believers don’t even have full knowledge of what they are campaigning for and their ignorance was exposed! Many pro-Palestine believers want to commit genocide against the Jewish people even as they blatantly blame Israel for genocide (a big lie). Observe the evil, the ignorance and recklessness of the people who hate Israel in the videos below. They are clearly very lost people who constantly fail to realize the evil of their ways.
#4 Wicked Iran failed to destroy Israel and got hit strategically – Iran is the heart of evil in this world we live in. Iran – which has a very wicked and unholy regime since 1979 – is Satan’s tool for spreading death, chaos and genocide through the form of terrorism. Iran’s massive attack on Israel turned out a major failure as their missiles (plus some from their terrorist proxies) were deflected by a rate of 99% by Israel’s defenses and assistance from its allies (including Saudi Arabia). Iran was humiliated not only because of the failed massive attack (which cost them many billions of Dollars) on Israel but also because a new coalition of Western and Arab nation was formed to defend Israel.
Shortly after that, Iran suffered from a strategic attack which was not even massive in terms of explosives but was more than enough to rattle Iranian systems. The attack on Iran happened the same day their supreme leader turned 85 and their evil regime got very humiliated. Watch and learn from the videos below…
#5 The Jessica Alfaro Story (1995) full movie – Here in the Philippines, the Vizconde Massacre case is one of the most controversial and most sensationalized cases ever. This is about the 1991 tragedy of three family members – mother, adult daughter and little daughter – who were found dead with multiple stab wounds in their home in BF Homes, Parañaque. In 1995, Jessica Alfaro emerged as the so-called star witness claiming she knew the suspects, was at the Vizconde home when the murders happened, and pointed to several suspects who happened to be members of prominent families. Conviction of the suspects happened in January 2000 followed by further legal disputes through the following years. In December 2010, seven of the nine accused were acquitted as a result of the Supreme Court reversing the earlier judgment of the lower court and the Court of Appeals.
Going back to 1995, believe it or not, a live-action movie dramatizing the life and times of Jessica Alfaro was actually released shortly after the star witness first emerged. The movie was The Jessica Alfaro Story (1995) which starred Alice Dixson which you can watch entirely (note: Tagalog language and several minutes of the film was muted on YouTube due to use of copyrighted music) below.
Take note that due to legal reasons, the Vizconde name was not used in the film which resulted in the use of an alternative name (examples: Vizconde massacre is called Ilagan massacre, Carmella Vizconde is referred to as Lorraine Ilagan), and do not expect to hear Hubert Webb’s name in the film. This goes the same with the other real-life suspects. The Vizconde Massacre case officially started in 1995 and the 2010 Supreme Court decision made The Jessica Alfaro Story’s overall value questionable by today’s standards. However, the movie should still appeal to people who love Alice Dixson, as well as film buffs who are interested to see how Filipino filmmakers dramatize reality and controversial cases.
#6 Elevator Action retrospective – Decades ago, I enjoyed playing Elevator Action games on console and at the local arcade. Specifically, I played the original Elevator Action game on the Family Computer (Nintendo Entertainment System in America) as a young boy. A decade later, I played the sequel Elevator Action Returns which was very fun and immersive arcade game! To learn more about the history of Elevator Action, watch the video of PatmanQC below…
#7 Stargate reaction videos – Before Independence Day (1996) and the atrocious Hollywood Godzilla (1998) were released, the creative duo of producer Dean Devlin and director Roland Emmerich made Stargate (1994). This is the very movie that served as the foundation of the eventual Stargate SG-1 TV series which itself was a sequel. To learn more about the Stargate movie, watch the selected reaction videos below…
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the famous X-Men: The Animated Series (X-Men TAS) in the form of the X-Men Adventures comic book series.
Before getting to the new retro comic book review, I should state that it is indeed very challenging to implement the concepts of time travel and timeline conflicts into the narrative of an established X-Men universe. As far as the X-Men TAS narrative goes, Bishop and Cable are mutants who each came from different points in the future and in different ways they each made impact with the present day X-Men as portrayed in the comics (the literary X-Men specifically).
With those details laid down, here is a look back at X-Men Adventures Season II #8, published in 1994 by Marvel with a story written by Ralph Macchio and drawn by John Hebert. The is the 2nd chapter of the Time Fugitives storyline.
The cover.
Early story
The story begins on Earth in the far future of 3999 AD. Cable, who has been leading the fight against Apocalypse, is receiving information from his cube-shaped computer which informs him that a temporal storm has wreaked havoc with the time stream and their present is reconfiguring in response to the existence of a new past. Once realignment gets completed, everyone in the current timeline will cease to exist. Cable then learns that Bishop (who returned to the X-Men in the previous issue) is the primary chronal component of the time readjustment.
Meanwhile in the present day inside Xavier’s mansion, the X-Men listen to Bishop who explains that mutants will be blamed for the plague that a certain virus will precipitate and that the fear of the virus will make things much worse for many people. He states that the virus was not brought into being by mutants.
Beast then shares that his investigation of a viral-ridden cell sample was convincing and discovered that the virus was genetically engineered. He reveals that once the little germs spread to the mutant population and combine with mutant DNA, it could turn out incredibly deadly…
Quality
Conflict brewing in front of a huge audience.
To be straight to the point, what the creative team started in issue #7 got strongly concluded here. With the animated episode’s teleplay being the primary reference, writer Ralph Macchio successfully crafted a script that raised the stakes of the 2-part Time Fugitives story while tying closely the gaps with regards to the time travel and timeline conflicts concepts. Without spoiling the plot, I can say that one development that took place in the present day clearly set off the stage for another futuristic mutant to not only get involved but also make a huge impact on the narrative.
As with the previous issue, this story has elements of xenophobia as well as fear of viruses and potential massive infections which added a good layer of depth to the plot. Macchio’s writing is very strong and no matter how intense the tale got as more details got presented, it still remained very readable and efficient to follow. Also, I should say that Apocalypse’s presence turned out very powerful and it should inspire readers to search for comic books of the supervillain’s conflict with the X-Men and X-Factor for insight.
John Hebert returned on the visual department and his art style really works well with both the sci-fi concept of the story and the presentation of the X-Men plus Bishop and Cable. I really admire Hebert’s stylized take on Wolverine, Cable and Bishop as he made each them look even grittier than before. There is also this creepy vibe with the way Hebert drew some of the X-Men members’ faces. Herbert is also very good with visualizing sci-fi elements such as energy forms, futuristic machines, techno-virus forms on the skin, and more. His presentation of dynamic superhero action is great to look at. This is clearly one of the best looking issues of Season II of the X-Men Adventures series.
Conclusion
Bishop explains things to the X-Men and Beast confirms key details.
X-Men Adventures Season II #8 (1994) is a rock-solid comic book in terms of quality and impact. It concluded the 2-part story with a powerful resolution, it tied the loose ends in a very timely fashion and I really enjoyed the way how the X-Men were dramatized as Bishop and Cable got involved with them in their present day setting. So far, this is the most satisfying and more impactful issue of Season II I have read in this series.
Overall, X-Men Adventures Season II #8 (1994) is highly recommended.