A Look Back at The Last Starfighter #1 (1984)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1984 to take a close look at the official comic book adaptation of the classic sci-fi movie The Last Starfighter.

The Last Starfighter is highly memorable for its extensive use of computer-generated imagery (CGI) which brought its science fiction concepts of war and space travel to life. Directed by Nick Castle, the film is also remembered for its unique storytelling (note: with scenes set on Earth and in space) as well as the solid performances by Lance Guest, Robert Preston, Dan O’Herlihy, Catherine Mary Stewart and Norman Snow.

I should also state that the movie was released during the golden age of arcade games in America and its narrative has video game elements within. The Last Starfighter, which had unreleased ports for Atari consoles and an actual game released on the Nintendo Entertainment System (NES), clearly has a place in retro gaming culture. To know more about the movie, watch the retrospective video by Oliver Harper by clicking here, the retrospective video by GoodBadFlicks by clicking here and the movie trivia video by Minty Comedic Arts by clicking here.

Marvel Comics was in-charge of producing and publishing the comic book adaptation of the movie. In fact, it was released as issue #31 of the Marvel Comics Super Special (AKA Marvel Super Special) series and also in the form of a 3-issue mini-series.

With those details laid down, here is a look back at The Last Starfighter #1, published in 1984 by Marvel Comics with a story written by Bill Mantlo and drawn by Bret Levins. This is the first chapter of the 3-issue mini-series.

The cover.

Early story

The story begins on a sunny day at a trailer park filled with residents who know each other. Maggie Gordon searches for Alex who is busy playing The Last Starfighter arcade game inside the local store. Alex’s little brother Louis was told to inform him that a neighbor’s electricity problem needs fixing.

Alex is laser focused on playing the arcade game which has an immersive space shooter game design. As Maggie tells him that their friends had arrived, Alex decides to let Louis play the rest of the game as he moves out.

Just as Alex and Maggie are about the leave, his mother tells him that he the neighbor’s electricity problem needs his repair service making him miss the trip.

In the evening, Alex resumes playing The Last Starfighter and shortly after scoring over 900,000 points, many members of the local community flocked inside the grocery to watch him play…

Quality

There is nothing like being inside a very futuristic place and getting involved in a galactic conflict.

Considering the limited scope of the narrative – which ends with Alex already far away from home – and the creative liberties committed by the production team, this comic book is faithful for the most part and it does a good job replicating the vibe and tone of the movie.  

Bill Mantlo’s script focused on the more important dialogue from the film and it did a good job following Alex Rogan (the protagonist) who is a video game achiever who happens to be striving to move forward with his life. He is a likable guy facing great odds as well as the harshness of reality, and he has hope with Maggie who just might become an integral part of his life in the years to come. Centauri is clearly the 2nd most notable character after Alex and through him, the narrative moves forward a lot leading to the greater science fiction stuff sourced from the movie.

The wild ride!

As it is clearly not a 100% replica of the movie’s screenplay, the script Mantlo made ensured that this comic book has a whole lot of relevant details, notable moments and characterization that readers can immerse themselves into.

For his part, Bret Blevins (note: his name was spelled as Brett Blevins here) did a fine job replicating the movie imagery that includes the locations, the characters, and the sci-fi elements. While it is not clear if the comic book team was authorized to use the actors’ likenesses when drawing the characters, there were a few instances in which Alex somewhat resembles actor Lance Guest, and Centauri looking a bit like the late Robert Preston.

Conclusion

Have you ever experienced attracting a lot of people while playing an arcade game?

Even though there were no battles within its narrative, The Last Starfighter #1 (1984) is a good comic book adaptation. Having seen the movie a number of times in my life, I can say that this comic book recaptures the feel and tone of the film in varying degrees. Of course, the illustrated literature format can only go so far with adapting the movie’s greatness. That being said, if you truly want mesmerizing imagery, strong thrills, great music and the dramatics of the characters, watching the movie is the clear option (note: The Last Starfighter 4K Blu-ray is available). This comic book is a worthy partial companion and I can confirm that it has convinced me to read the next issue.

Overall, The Last Starfighter #1 (1984) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 30

Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

#1 Dance Away behind-the-scenes video  – Way back in 1994, I saw the Japanese anime feature film Project A-ko (1986) on Laserdisc format (dubbed in Japanese with English subtitles). As I viewed it, I noticed there were three English language songs that played in the background and the one I enjoyed most was the song Dance Away which was performed by Annie Livingstone (with supporting vocals by Samantha Newark and the late Valerie Stevenson). Project A-ko’s behind-the-scenes information revealed the three singers working together on Dance Away which you can watch in the video below. These singers have beautiful voices and were really talented to watch.

#2 AI and automation are taking over grocery stores and drive-thru lanes  – In America, inflation spiked so much under the Biden administration which contributed a lot to higher prices of food and the suffering of consumers who need food. That being said, the food industry has invested a lot on artificial intelligence (AI) and automation so that they can lower labors costs and somehow improve sales to keep the businesses alive. In fact, technology is becoming much more integrated in places where people buy food and that also means making orders not in front of a human worker but in front of a computer (example: a touch-screen monitor where you choose what to order). Watch and learn from the video below.

#3 Assorted videos about The Last Starfighter – Released way back in 1984, The Last Starfighter was a memorable movie that carefully blended science fiction concepts, adventure, fine performances and video game elements together. It was also one of the early movies Hollywood made that extensively used computer-generated imagery (CGI) which defied the era’s standard of using practical and optical effects. Now available on 4K Blu-ray format, The Last Starfighter is a popular subject of varied YouTube videos and I selected some for your enjoyment below. However, if you have not seen The Last Starfighter yet, I urge you watch it first before seeing any of the movie reaction videos featuring it. You make the decision.

#4 HolyLandSite’s Capernaum to Bethsaida walking tour video – I love Israel and I will always stand with it. For the newcomers reading this, Israel is where the Holy Land is and it has always been the land that the Lord God designated to the Jewish people. Recently HolyLandSite released another video showcasing a walking tour in the Galilee region specifically from Capernaum to Bethsaida. If you have not read the Holy Bible extensively, Lord Jesus spent a great deal of his ministry in Galilee. I myself had been to the Galilee region and many times during the pilgrimage tour there and in other parts of Israel, I witnessed the Holy Bible come to life on-location. Watch the video below.

#5 More people in Iran coming to Lord Jesus– It is not a fantasy to say that the current regime of Iran (in power since 1979) made their nation a terrorist state. Iran is truly sponsoring terrorist groups in the Middle East and they have Hamas, Hezbollah and other terrorists doing their work to destroy Israel. While the Iranian regime is clearly evil and murderous (note: their leaders declared in their own language death towards America, Israel and England), there are many Iranians who do not follow their government. In fact, there are Iranians who even left Islam behind to come to Jesus whom they accepted as their Lord and savior. Be aware that the Iranian government had harmed their fellow Iranians many times and this includes human rights violations. That being said, the people in Iran who desired Lord Jesus and freedom from their oppressive government need our prayers of support. Watch and learn from the video below.

#6 Rocky II (1978) reaction/review videos – If you have been watching movies for decades and if you have been following the career of Sylvester Stallone, then you would be already aware of the significance of the 1976 film Rocky. Considering its success, Rocky spawned several sequels and a few spin-off movies through the decades. Going back to the late 1970s, Sylvester Stallone came up with the effort to make the sequel Rocky II (1979) which itself became featured in several movie reaction/review videos and retrospectives. Watch the videos I selected for you all below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 15

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. X-COM: UFO Defense print ad

While there were no screenshots of the game for PlayStation, the art here was enough to catch your attention.

Back in 1994, X-COM: UFO Defense (original European title: UFO: Enemy Unknown) became an unexpected hit with PC gamers as it gathered lots of positive reviews from the critics and sold a lot on the PC DOS (disk operating system) format. In an obvious attempt to continue the commercial success, a port of the game was released for the PlayStation console in 1995. Publisher MicroProse and its marketing partners came up with this eye-catching print ad to promote the PlayStation version. While no screenshots were shown, the artwork used turned out to be effective in catching attention while emphasizing the sci-fi concept of the game.

2. Star Command print ad

Long before Starfield, there was Star Command.

Way back in 1988, I first saw my friends play the sci-fi role-playing game (sci-fi RPG) Star Command on the PC DOS format. A short time later, I played the game on our home computer and finished the single-player campaign. This print ad, which has lots of descriptive text, has a strong visual presentation that entices players to play the game and discover the vast amount of content (space travel, missions, battles, encounters with aliens) that the game developers prepared. For its time, the Star Command print ad was captivating to look at.  

3. The Daedalus Encounter print ad

This print ad was an attempt to catch the attention of both gamers and people who want to watch live-action spectacle.

Released on PC, Macintosh and the 3DO game console in 1995, The Daedalus Encounter was a sci-fi video game that worked as an interactive movie (with puzzles) starring Tia Carrere. To promote the 3DO version, publisher Panasonic came up with an ad that emphasized the sci-fi concept and the cinematic experience (including a few stills of cutscenes) leaving little room about how the game plays. Take note that this game was released at a time when the CD-ROM format started gaining popularity as a reliable optic media format which opened opportunities for game companies to include full-motion videos.

4. Gradius Japanese arcade flyer

The original Gradius has always been fun to play and the enjoyment also made it on game consoles as more games were released.

Still on the realm of sci-fi, Konami launched their 2D side-scrolling shooter Gradius in the arcades in Japan in 1985. The arcade flyer here used a huge amount of space for the game’s official artwork which is very captivating to look at as it clearly emphasized the sci-fi concept. On the side are five screenshots that tell gamers what to expect when playing. The promotions paid off nicely for Konami as Gradius became an instant hit in Japanese arcades and eventually found strong commercial success in the arcades in Europe and America. By today’s standards, this game is a classic and the Gradius game franchise has produced several sequels and spin-offs released on multiple platforms.

5. Super Cobra print ad

This ad I saw while reading comic books long ago. The game itself was fun.

Here is a game I played on the Atari 2600 over forty years ago. Super Cobra was a 2D side-scrolling game in which players control an armed helicopter that has to move from left to right, attacking enemies, and avoiding enemy projectiles while maintaining the fuel supply. This ad, which appeared on some comic books I read, utilized the game art that was used on the box cover although the single screenshot displayed looks exaggerated when compared to what I saw and played.

6. Destruction Derby print ad

The Destruction Derby print ad that had no screenshots of the game.

In 1995, Sony launched the PlayStation console in America and in Europe. In Europe, publisher Psygnosis promoted their ambitious game Destruction Derby (a 3D polygonal racing game that emphasized vehicular damage) for both PlayStation and the PC that same year. As this Destruction Derby print ad did not show any screenshots, Psygnosis and their marketing team or partner decided to pounce on positive gaming media quotes and the sexy model to promote their game. Their marketing move paid off nicely as over a million copies of Destruction Derby were sold by August 1996.

7. Virtua Cop 2 print ad

A lot of people found this Virtua Cop 2 print ad looking very weird.

When Sega of Japan forced its American division to launch the Sega Saturn console in the United States in 1995 without any pre-release marketing, it resulted in a series of disappointments that include low sales, too few games launched and strained ties with their business partners. In 1996, Sega started to become more aggressive to sell more Saturn units and more 1st party exclusive games such as Virtua Cop 2 (for the Saturn) which itself was a big hit arcade hit. As the company clearly aimed to make the console version of Virtua Cop 2 a hit, they approved this print ad which had a very intriguing visual concept showing video game images reflected on the glasses on the police man. As Virtua Cop 2 required a light-gun peripheral to be played accurately like in the arcade, this print ad utilized very little space for the Sega Saturn Stunner.

8. Contra: Legacy of War print ad

The print ad of Contra: Legacy of War.

When I first heard that a brand new game of Contra would be released on the still-new PlayStation and Sega Saturn in the mid-1990s, I was excited as I always enjoyed the original game I played on the Family Computer. This print ad of Contra: Legacy of War brought my excitement way down as it showed that the game no longer utilized the 2D side-scrolling design and came up with a design that emphasized 3-dimensional environments and polygons. The change in design was too alienating for me as all the previous Contra games had the 2D side-scrolling format as the main designs (leaving little room for the occasional sprite-scaling 3D sequences in some games). I finally played Contra: Legacy of War on PlayStation on November 1996 and it was a huge letdown!

9. Out Run arcade flyers

Sega Out Run arcade machines in different forms.
This Out Run flyer really has nice art.

In the history of arcade games, Sega’s Out Run was a massive success not only in Japan but also in America and Europe. Designed by Yu Suzuki (Virtua Fighter, Shenmue), Out Run was a pseudo-3D driving game in which players get to drive a Ferrari Testarossa convertible (which is always visible to the player) from one scenic destination to the next avoiding traffic as much as possible. This was indeed a labor of love on the part of Yu Suzuki who himself spent time in Europe to gain inspiration on designing the game. As Out Run was a hit, Sega made different types of machines of the game that arcade operators can choose from depending on how much space their respective arcades have left and how the local players prefer to play it. It should be noted that in one of the flyers above, the original sound track was promoted as well.

10. Hook SNES version print ad

If you look closely at the SNES box front cover art, you will notice that Peter Pan and Captain Hook looking nothing like the actors who portrayed them in Steven Spielberg’s movie.

In late-1991, Steven Spielberg’s movie Hook was released in cinemas and revived public interest in the fairy tale of Peter Pan. Typical of the entertainment business of the time, video games based on the movie were released on different platforms in 1992 and among them was a version on the Super Nintendo Entertainment System (SNES). Apart from showing the game’s box, the print ad of Hook on SNES cleverly included positive quotes from GamePro, Game Players Nintendo Guide and the Super NES Buyer’s Guide to convince readers that the game is worth their time.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Could the Shattered Space expansion reinvigorate gamers’ interest in Starfield?

Welcome back Xbox fans, geeks and gamers!

It has been months since I finished my first playthrough of Starfield on my Xbox Series X. I really enjoyed the massive sci-fi role-playing game (developed by Bethesda Game Studios) but I should say that there were technical glitches and some creative shortcomings that got in the way. While it is indeed a really good game, I have not replayed it ever since.

In fact, I have been waiting for the developers to keep on patching and refining Starfield as much as possible, plus I have been anticipating the release of the promised expansion Shattered Space.

During the recent 2024 Xbox Games Showcase (also referred to as Xbox Showcase), Bethesda and Team Xbox released the official trailer of Starfield: Shattered Space and also went the extra mile announcing new stuff for Starfield players to check out. Watch the trailer as well as the June 2024 video below…

Bethesda described Shattered Space as follows:

A lot of mystery await gamers in the Shattered Space expansion for Starfield.

I can say that the concept of exploring the home world of House Va’ruun is not only intriguing but clearly the next creative step for Starfield. House Va’ruun’s troops and agents are indeed formidable foes to fight and I have been eager to find out more of them in the game. I can only hope that apart from refining the game, Todd Howard and his team will come up with a rock-solid story, more engaging gameplay experiences and maybe a few new characters to introduce as they focus on House Va’ruun.

Don’t forget that there is a huge fanbase of Starfield gamers who are literally hungry for more content that is no less fun and captivating. Perhaps the Shattered Space expansion will reinvigorate both fans and new gamers’ interest in Starfield.

If there is anything lacking with the Shattered Space part of the 2024 Xbox Games Showcase, it is the lack of a firm release date. For me, “coming in 2024” is unsatisfying and uncertain. It should be noted that other games at the showcase had no firm release dates. Perhaps Bethesda and Team Xbox will release Starfield: Shattered Space during the first or second week of September 2024 (note: Starfield itself was released on September 6, 2023).

Watch out for Starfield: Shattered Space on Xbox Series X, Xbox Series S, and Windows PC.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 5

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and the 1990s that caught my attention and I will explain why they are worth look back at.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Star Wars: Rebel Assault print ad

This print ad was strong enough to capture Star Wars fans’ attention and make them interested with the Sega CD.

If there is anything notable about the Sega CD (Mega CD in other parts of the world) platform, it is the fact that the machine was an add-on to be connected with the Sega Genesis (Sega Mega Drive elsewhere) console. That being said, LucasArts included the Sega CD as one of several platforms for the multiplatform release of their 1993 game Star Wars: Rebel Assault. The above print ad caught my attention with its use of 9 screenshots (emphasizing a wide look at the game’s Star Wars concept) and text description (emphasizing multi-media features connected with gameplay), and for a time it made me interested in the Sega CD. Looking back at the game’s marketing, Star Wars: Rebel Assault was designed to not only give gamers sessions of play to enjoy but also opportunities to immerse themselves deeper into the realm of Star Wars. The game even had selected video clips from the original Star Wars trilogy movies.

2.  Cloak & Dagger print ad

This print ad could have used at least two screenshots from the arcade game…

In 1984, there was a movie titled Cloak & Dagger (read my retro movie review by clicking here) which was not only the 4th cinematic adaptation of the short story “The Boy Cried Murder” (written by Cornell Woolrich) but also had the real-life electronic game Cloak & Dagger as a crucial plot element. To make things clear, there was a Cloak & Dagger game released in the arcades (as emphasized in the above print ad) from Atari. Behind the scenes, the filmmakers and Atari worked together which explains the video game tie-in with the movie. While the above arcade conversion kit print ad does not show screenshots of gameplay, the four images of the playable protagonist Agent X shown were from the game’s short transition sequences (moving from one level to another) which were also displayed in the 1984 movie. Those images were enough to remind me about the movie I enjoyed.

More on the Atari connection, the movie had a cleverly presented short scene showing the young protagonist Davey (played by Henry Thomas) playing Cloak & Dagger on his Atari 5200 console with spliced gameplay footage of the arcade version shown within cuts. In real life, however, Atari never released a version of Cloak & Dagger for any console nor computer in the 1980s. Today, you can play the game on the Atari 50 collection on consoles.

3. BurgerTime print ad

This BurgerTime print ad was entertaining to look at and easily reminded viewers about food and the popular game coming home.

Back in 1982, BurgerTime (Japanese title: Hamburger) was released in the video arcades and turned out to be a big hit in both Japan and America. Seeking to capitalize on the game’s success, Mattel Electronics acquired the rights of the game from Data East and went on to release versions of it for the Intellivision, Atari 2600, Apple II and the IBM personal computer. Mattel went on to market the game for consoles and computers by coming up with a print ad (the one above) that had comic book-style hand drawn art of the playable protagonist chef Peter Pepper running away from walking versions (anthropomorphic figures) a hotdog, an egg, and a pickle. The ad showed a single screenshot which was sufficient enough to show readers the concept of the game clearly. In my experience, I never got to play BurgerTime in the arcades but I first learned about its existence thanks to the eye-catching print ad above which appeared in comic books I read. In addition, the print ad also does an effective job to remind readers about food.

4. SOS print ad

This print ad made me interested in the game as I was already aware of the historical sinking of the Titanic, and I already saw the disaster film The Poseidon Adventure.

Moving back to the 1990s, I saw the above print ad of the video game SOS for the Super Nintendo Entertainment System (SNES) while reading a comic book. The nice artwork caught my attention as it easily reminded me of the disaster movie The Poseidon Adventure (1972) as well as the real-life tragedy of the Titanic. Then I saw the screenshots on the print ad and they made me interested on the game which I later played on a rent-by-the-hour game joint. Looking back at the text description of the print ad, it did not describe what the technical and graphical features of SOS were. That being said, I was surprised to experience the game’s use of the SNES Mode 7 effects which enabled the scaling and rotating of the in-game environment which affected gameplay in many ways. Read my retro review of SOS by clicking here.

5. Star Trek: The Next Generation – Future’s Past print ad

This 2-page print ad was strong enough to invite readers to literally join the Star Trek: TNG crew and go where no man has gone before. By the way, when was the last time you saw Marina Sirtis or Gates McFadden on a video game ad?

Long before wokeness ruined Star Trek in this modern age, the sci-fi franchise reached a tremendous high in popularity and projects in the 1990s as that decade had Star Trek: The Next Generation (most of its TV seasons and three movies were released within the decade), Star Trek: Deep Space Nine and Star Trek: Voyager that kept fans entertained.

Considering its high popularity, it was not surprising that a video game adaptation of Star Trek: TNG was released in 1994 titled Star Trek: The Next Generation – Future’s Past (the version for Super Nintendo Entertainment System) and I saw the above print ad while reading a gaming magazine. Using a slightly altered version of the TNG group photo, the print ad emphasized its concept that the player will be able to lead the crew of the Starship Enterprise and take part in a series of missions in different parts of space with the likes of Captain Picard, Commander Riker, Data, Worf, Dr. Crusher, Deanna Troi and La Forge. While I was never a Star Trek fan, the above print ad caught my attention with its concept, the group photo and the screenshots gave me an idea of what the game has to offer. It should be noted that Star Trek: The Next Generation – Future’s Past was released between the end of Star Trek: TNG’s final season and the theatrical release of Star Trek: Generations.

6. Super Castlevania IV print ad

This was one of the most eye-catching print ads I’ve seen about a Konami video game.

The jump in technology from one console generation to the next can be beneficial for gamers if game developers harnessed the advantages of new technologies to make new games that turned out to be more engaging and more enjoyable. Such was the case with Super Castlevania IV for the Super Nintendo Entertainment System (SNES) in 1991. The above print showed Konami highlighting the positive feedback their game received from different gaming media outlets and used screenshots to give gamers and long-time Castlevania fans exciting stuff to see. I got to play the game on the mini SNES console and I can say that in terms of visuals, controls and gameplay, Super Castlevania IV truly lived up to its title and it remains fun to play to this day.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Armorines #6 (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Armorines monthly series.

During the said decade, Valiant Comics was notable for having crossovers that some readers found to be tightly executed in relation to continuity. The armored U.S. Marines (Armorines) and the powerful individual X-O Manowar have the spider aliens as a common enemy.

With those details laid down, here is a look back at Armorines #6, published in 1994 by Valiant Comics with a story written by Jorge Gonzalez and drawn by Jim Calafiore.

The cover.

Early story

The story begins in space when the spider aliens (located inside a huge space ship) are organizing themselves to get back to their home world.

Meanwhile above the Earth, X-O Manowar significantly helps the Armorines with repairing their space shuttle. It turns out that they have been spending a long time in space and the crew has gotten exhausted after the big battle with the spider aliens. Going back home was their next objective.

Just as the crew prepares to return to Earth, the same huge space ship of the spider aliens suddenly approaches them…

Quality

The spider aliens.

Set after the crossover tale about the humans’ battle with the spider aliens in space, this tale served as a creative extension of those events utilizing space travel and sci-fi action concepts. The Armorines once again fight the spider aliens and X-O Manowar (a major Valiant character) gets heavily involved as he has a personal grudge against them. Without spoiling the plot, I can say that themes of freeing yourself from the enemy and getting back home are evident.

There is plenty of action to enjoy here and the sci-fi settings (including the interiors of the spider aliens ship) are nicely presented. I also like the fact that the tension gradually built-up as the story went on. Still, at this particular stage of this series, I could not help but feel that the Armorines have been in conflict with the spider aliens for too long.

Conclusion

There is a lot of sci-fi action to enjoy here.

Armorines #6 (1994) is a pretty good read but I was getting tired of seeing the Armorines remaining in conflict with the spider aliens. What added strong value to the comic book was the heavy involvement (and crossover) of X-O Manowar and his interactions with the Armorines was well executed. To be clear, the story was not conclusive and at this stage, I still am interested to see what would happen next. Here is hoping that the Armorines conflict with the spider aliens will improve somehow.  

Overall, Armorines #6 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Uncanny X-Men #156 (1982)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1982 to take a close look at one of the many tales of the Marvel Comics shared universe told through the monthly series of Uncanny X-Men.

In my previous retro review, the X-Men got involved in a high-stakes mission to find and rescue the kidnapped Shi’ar empress Lilandra. Things are not easy on the X-Men’s side as Cyclops is still uneasy over the truth he learned about his father Corsair while the leader Charles Xavier had to deal with the Shi’ar officials who have their agenda that could cause trouble on Earth. What the X-Men faced was a few of the Brood and Deathbird.

With those details laid down, here is a look back at Uncanny X-Men #156 published in 1982 by Marvel Comics with a story written by Chris Claremont and drawn by Dave Cockrum.  

The cover.

Early story

The story begins in New York City. The X-Men just fought with the Brood and Deathbird, and Charles Xavier has gone missing. Wolverine, Storm, Corsair, Cyclops and the Avengers member Tigra attend to a mortally wounded Colossus who was hit with acid.

Just as the local police arrived, Tigra tries her best to talk with them. Suddenly a gigantic space ship arrived floating above New York shocking everyone. The ship unleashes a beam of light down to pick up Wolverine, Cyclops, Storm, Corsair and the ailing Colossus. The giant ship then flies away leaving a lot of people stunned.

It turns out the ship belongs to the Starjammers, a group of space pirates that Corsair leads. Colossus then gets treated with alien technology…

Quality

The spectacle and the new encounter with the Brood were nicely done.

Similar to issue #155, the story here is very in-depth and has so much details and plot-related connections, it will require a great amount of attention from you in order to understand what is going and what is happening within. In this issue, you will get to see the Starjammers gang that Corsair spent a long time with, further development between Corsair and son Cyclops, the reunion between Charles Xavier and Empress Lilandra, and more of the Brood.

To put things clearly, Chris Claremont invested a lot of details when it comes to dramatizing the characters, insert revelations from the past, emphasized the many reactions of the X-Men members and carefully implemented stronger science fiction elements that really added depth to the plot. In many ways, this story is a huge pay-off to the build-up of the previous comic book and there is a lot more to the connection between Deathbird (a very capable villainess) and the Brood.

Having read lots of Claremont-authored X-Men stories, I found this 1982 story enjoyable and compelling to read. The big difference is that there is a stronger element of spectacle in this story which is related to the stronger sci-fi elements as well as Claremont’s strategic handling of the X-Men. At this point, it is clear that something new was being built up with the Brood, space travel and new frontiers. This is a strong sci-fi X-Men tale.

Conclusion

Professor X with his beloved Lilandra.

Uncanny X-Men #156 (1982) is indeed an enjoyable read provided that you pay close attention to the details, the characters and you have read the previous issue. This is the X-Men literally going deeper with science fiction and the Brood here was just about to rise further as a major force of opposition that would impact Marvel’s mutants. I should also state that Professor X and Empress Lilandra being together is a pretty compelling scene to read. As of this writing, I am convinced to keep on exploring further tales from this era of the X-Men.  

Overall, Uncanny X-Men #156 (1982) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Starfield is now available and I’m enjoying it on my Xbox Series X!

Starfield, the epic sci-fi role-playing game (sci-fi RPG) from Bethesda Game Studios (Oblivion, Skyrim and Fallout 4) has finally been released on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP) and this early I am already enjoying it! Even gamers still hanging on with their aging Xbox One consoles could enjoy the game with the Xbox Game Pass Ultimate service and Xbox Cloud Gaming!

To put things in perspective, Starfield was made available to several gamers who paid for early access as early as September 1. The early access proved to be a big hit among Xbox Game Pass subscribers! This past March, the final release date of September 6, 2023 was announced. Even before that, a vague 2023 release was announced on June 2022 (note: November 2022 was the original release target for the game). In preparing for the game, I replayed Halo: Infinite and Fallout 4 on my Xbox Series X console, and I also watched Interstellar and Star Trek: First Contact on 4K Blu-ray disc format.

There is nothing like being able to fly your spaceship through an asteroid belt in Starfield.

A lot is at stake with Starfield which is the first new intellectual property of Bethesda and the team led by Todd Howard. Take note that Bethesda has been integrated into Team Xbox for more than two years now as a result of Microsoft’s acquisition agreement with parent company ZeniMax.

It is very clear that today, Starfield is the most ambitious Xbox-exclusive game and it was released at a time when the lack of Xbox-exclusive games was felt since early 2022. Apart from the positive reviews it received, Starfield just might motivate more people out there to buy Xbox Series consoles or new gaming PCs, stimulate sales at retail and boost the number of people subscribing to Xbox Game Pass worldwide. Not only that, this game is from the same team that made the much-beloved Elder Scrolls IV: Oblivion, Fallout 3, Elder Scrolls V: Skyrim and Fallout 4. Those four open-world Bethesda games are well known for the very deep engagement and intense fun that gamers enjoyed with a lot of longevity.

Ironically, the brand new RPG from Bethesda became a lightning rod of criticism and creative negativity from the PlayStation fanboys and the “Xbox has no games” zealots (plus other gamers who obsessively hate Xbox) who cannot help but be jealous and frustrated over the Xbox exclusivity. I understand that jealousy really hurts a person deep down inside and what is even worse is hatred towards Xbox combined with obsession caused by certain external forces. I know that there are gaming media writers, bloggers and vloggers who grew up with hatred towards Xbox and some of them even sold their souls to PlayStation in exchange for something. It is bad enough that in this divisive world, there are many so-called journalists who are actually political activists pretending to be journalistic.

Watch out for the character Marika during your first city exploration in the game.
If you are very used to shooting in Fallout 4, you will have to adjust yourselves to become proficient and comfortable with the gunplay in Starfield.

To those of you reading this, you are better off enjoying Starfield for what it is and what it has to offer regardless of what platform you have to play it on. This is, after all, a Bethesda game with the design and production led by Todd Howard and a team with an extensive record of experience, acclaim and success.

The PlayStation culture itself is toxic and I know because I myself used to be a PlayStation fanboy. That being said, I can say that PlayStation leadership today is the worst and I have seen lots of PS executives come and go. If the PlayStation people, their media partners-in-crime (read: IGN is just one of them) and other haters would not stop smearing Starfield and Bethesda itself because of Xbox and Microsoft (now owner of Bethesda), then there definitely is something wrong with those people. As such, you should NOT let them ruin your enjoyment of Starfield. The game is an Xbox-exclusive designed to entertain and engage gamers.

It is fun and intriguing to watch Sarah Morgan (a significant character you will spend time with) interact with another character she personally knows. Pay close attention to what they say to each other.

Going back to the game itself, I managed to find time to start playing it on launch day here in the Philippines. Without spoiling plot details, I can say that it took me three hours of learning and experimenting with Starfield’s gameplay and functions. Getting myself oriented with the new game proved tricky as I just finished replaying Fallout 4 on my Xbox Series X. For comparisons, I got myself oriented with the gameplay and functions of Oblivion, Skyrim and Fallout 4 within two hours of initial play respectively.

By the time I reached the 4th hour of my 6-hour launch day session, I finally got myself oriented (this includes lots of on-foot exploration, space flights and misadventures before taking on the main quest) and Starfield became much more engaging as more quests, more characters and more locations emerged. By the time I stopped playing to get some much-needed rest, my enjoyment of the game really intensified complete with a growing sense of wonder about what awaits me in the huge galaxy Bethesda prepared. That being said, I went back to playing Starfield yesterday and I found myself enjoying it even more as I proceeded with the main quest while finding time to do side-quests. I have gotten more proficient with the way the game functions.

Right now, I am really eager to keep on playing Starfield during my free time, discover more within the game and have more fun along the way. Literally, I am only scratching the surface with Bethesda’s sci-fi RPG and as I played it, there were moments when I noticed the game had some similarities with Obsidian Entertainment’s own sci-fi RPG The Outer Worlds.

My character and the first-ever spaceship I got.

If you are eager to acquire a digital copy of Starfield, head on to https://www.xbox.com/en-us/games/starfield

To get yourselves oriented early, check out Team Xbox’s Starfield guides by clicking here, here and here.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Starfield set for release on September 6, 2023 on Xbox Series X, Xbox Series S and Windows PC

The delay has been painful for Xbox fans, Bethesda fans and gamers who love playing role-playing games (RPGs). The pain, however, is easing as the much anticipated Xbox-exclusive sci-fi RPG Starfield is set for a global release on September 6, 2023. You will need an Xbox Series X console, an Xbox Series S console or a capable Windows PC to play the new game from Bethesda. The game will also launch on Xbox Game Pass (XGP).

To begin with, watch the official Starfield release announcement trailer below…

To put things in perspective, posted below is an excerpt from a related announcement by Bethesda. There is more coming before the release of Starfield…

Starfield is launching on September 6, 2023.

Starfield’s official launch date has been revealed in a brand-new enigmatic trailer, followed by a special message from Game Director Todd Howard. Players can look forward to the deepest dive yet into Bethesda Game Studios’ latest epic at the Starfield Direct, coming June 11, 2023.

Starfield arrives exclusively on Xbox Series X|S and PC on September 6, 2023. Play it day one with Xbox Game Pass.

Like anyone else, I was disappointed when Starfield’s initial release date of November 2022 could not be fulfilled. We are now beyond that and if you looked closely at the above Starfield release date video with updates from Todd Howard, you will see lots of gameplay moments as other Bethesda people played it. I also noticed from those moments that it looks like Bethesda somehow improved the frame rate of the game above 30 frames-per-second (30FPS).

That being said, we can expect a lot more updates about the sci-fi RPG in this June’s Starfield Direct online event. I hope that the developers will announce officially that the game will be played in two visual modes, with one of them prioritizing a 60FPS frame rate over resolution or visual details. I also hope that they will show that controls during the space battles sequences will be very responsive and user-friendly. It would also be nice for Bethesda to show some more characters (note: interactive supporting characters that players can choose to recruit) and more details of the plot without spoiling too much.

Considering the massive open-world environments, here is hoping that 60FPS will be achieved for gamers who prefer a higher frame rate.
There should be more details and gameplay about the space battles in this June’s pre-release event.

Starfield will undoubtedly be the most significant Xbox-exclusive release this year and by succeeding commercially and critically, it will make Xbox an even more significant ecosystem for playing RPGs.

Be ready for the pre-release digital event this June and the game’s release this September.

Watch out for Starfield Direct event on June 11, 2023, and the official launch of Starfield on September 6, 2023.

In concluding this article, posted below for your enjoyment are Xbox-related videos. The leader of Sony PlayStation looks more illogical and desperate as he leads a fading opposition against the Microsoft Activision-Blizzard deal. Microsoft recently made 10-year deals with Nintendo, Nvidia and Boosteroid in connection with Activision-Blizzard. Sony is looking more isolated and shameful which is disturbing PlayStation fanboys who hate Xbox on social media. It seems the PlayStation extremists can’t help but be jealous and angry over Starfield being Xbox-exclusive.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Star Ocean: The Divine Force all set for October 27, 2022 release on Xbox Series X, Xbox Series S, Xbox One plus Windows PC (via Steam)

After many months of waiting since the initial announcement of Star Ocean: The Divine Force coming to Xbox Series X, Xbox Series S, Xbox One and Windows PC (via Steam), Square Enix finally announced that the new sci-fi Japanese role-playing game (JRPG) is coming to the declared platforms on October 27, 2022.

To put things into perspective, posted below is an excerpt from the official announcement on Xbox.com written by Square Enix Content Communications Manager Duncan Heaney. Some parts in boldface…

Get ready for an adventure that’s out of this world… literally! Star Ocean The Divine Force launches October 27 on Xbox!

This latest entry in the Star Ocean series features a fascinating story that fuses science fiction and fantasy, astonishingly responsive real-time combat, and an almost unparalleled level of freedom.

Add the innovative Dual Protagonist system, which lets you pick between two main characters each with their own journeys and companions, and it’s shaping up to be a stellar adventure in more ways than one – read on and I’ll tell you all about it.

What’s the story of Star Ocean The Divine Force? – The Pangalactic Federation has changed. Once it stood for peace, tranquility, and justice, but, but now it assimilates entire planets against their will.

Raymond Lawrence is the captain of the merchant vessel Ydas. One day, he departs from the nonfederated planet of Verguld on what seems like a standard transport job, but when his ship’s fired upon by the Pangalactic Federation battleship Astoria, he’s forced to crash land on the underdeveloped planet Aster IV.

Action moment from the game.

Separated from his crewmates, and under attack by vicious local wildlife, Raymond is saved by Laeticia Aucerius – the princess of the Kingdom of Aucerius: a large territory located on the underdeveloped planet of Aster IV.

The two embark on a mission to save her land from a warmongering neighbor and find his missing companion.

However, the shadow of the Pangalactic Federation looms large…

What kind of game is Star Ocean The Divine Force? – That setup paves the way for a sprawling action RPG that’s full of twists and turns, secrets to find, fast-paced, strategic combat. The dual protagonist system lets you choose between Raymond and Laeticia, and the events you experience and the allies you build will be different depending on who you play as.

Regardless of which character you pick, you’ll enjoy an amazing feeling of freedom because not only can characters traverse the vast environments of Aster IV from ground level, they can also soar up into the sky and fly around in the air!

Want to fly to the top of a cliff to see what’s there or soar between the buildings in the city like a sci-fi superhero? It’s all possible, and it’s a real thrill to be able to explore many of the nooks and crannies of this detailed world so easily.

This is Elena, the first mate of the merchant vessel Ydas.

Of course, Aster IV has plenty of dangerous areas and sooner or later you’ll run into one of the vicious beasts that prowl the wide expanses of the planet.

Combat in Star Ocean The Divine Force is incredibly fast-paced, with super high-speed movement and attacks, and some awesome skills, such as the ability to vanish for a brief moment right in front of your enemies’ eyes, or even take them out in a single hit!

The pace and fluidity of combat, combined with the glorious freedom of traversal, makes for a game that feels just wonderful to play – I can’t wait for Xbox fans to experience it yourselves!

The above article on Xbox.com mentioned that Star Ocean: The Divine Force will come out on Xbox platforms in a Digital Standard Edition ($59.99) as well as a Digital Deluxe Edition ($74.99). The more expensive edition includes a game’s official soundtrack, as well as some in-game items, including an Armor pack, and Accessory pack.

While it is a fact that Square Enix has no intention to release the Final Fantasy VII Remake and Final Fantasy XVI on Xbox, Star Ocean: The Divine Force plus The DioField Chronicle and Crisis Core: Final Fantasy VII Reunion are their confirmed releases that JRPG fans and other gamers of the Xbox ecosystem can look forward to. More on JRPGs coming to Xbox that Square Enix is not involved with, there are also Eiyuden Chronicle: Hundred Heroes and the Persona games to anticipate.

Star Ocean: The Divine Force on Xbox platforms is something that JRPG fans can look forward to this October.

Going to Star Ocean: The Divine Force has that recognizable action-oriented gameplay of the game franchise. Still I cannot understand why the developers went for the plastic, dolly looking aesthetic on their characters. More notably, it remains to be seen if their storytelling in the new game will be any good. Regardless, Xbox gamers and Windows PC gamers who love JRPGs should watch out for Star Ocean: The Divine Force on October 27, 2022.

In closing this piece, posted below are Xbox-related videos plus a few Star Ocean: The Divine Force videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/