Retro Gaming Ads Blast – Part 21

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Galaxian for Atari print ad

A unique approach to the art done by the advertisers.

Developed by Namco, Galaxian was a 2D sci-fi shooter that debuted in arcades in 1979. It was so successful and widely acclaimed, it got ported to varied game consoles and home computers as the years passed by. For its release on the Atari 2600 and Atari 5200, this print ad was created to catch the attention of fans and gamers by utilizing artwork that resembled the look of 2D sprites from the game. That being said, no screenshots of Galaxian on the Atari consoles were shown because the artwork used looked detailed and were attention-grabbing already.

2. 1943: The Battle of Midway arcade flyer

This is a fine looking flyer.

In 1987, Capcom released in the arcades 1943: The Battle of Midway which was their follow-up to 1942. The arcade flyer itself was designed to strongly promote the game using a combination of screenshots, short-but-clear text descriptions and the great looking piece of artwork which really emphasized the World War II concept. Behind it all, this game was made by Japanese developers with the Western markets in mind and the irony is that the game has players control Americans fighting the Japanese fleet.

3. Top Gunner arcade conversion kit flyer

Show this nice looking image to the woke nut or modern day Communist near you. Watch and observe his or her reaction.

To make things clear, Top Gunner is actually the run-and-gun game Jackal and the alternative titles was mainly used in North American arcade distribution and also reflected Konami’s move of coming up with titles inspired by blockbuster movies of the time. To promote its 1986 arcade release in America as a conversion kit, the advertisers had three models playing soldiers on a military jeep to immerse gamers into the core concept of the game – moving armed military jeeps from one location to another while fighting bad guys. The approach used for the visual concept is indeed inspiring, especially during the Cold War. Top Gunner/Jackal became a hit in both arcades and consoles.

4. Joust for Atari print ad

While I played Joust on console, I don’t remember seeing this print ad before.

Made by Williams Electronics, Joust was one of those early 1980s arcade games that eventually made its way to the Atari 2600 console which was massively popular in North America. Strangely enough, the artistic approach Atari’s advertising came up with for the console version of Joust was similar with that of the ad of the Atari version of Galaxian (see item #1 above) in which artwork was used to resemble the 2D sprites of the game. Regardless, the images of this ad showed what a joust looked like – a martial game between two armed combatants going against each other while riding an animal.  

5. Kid Chameleon print ad

Can you relate with Kid Chameleon’s identity crisis?

During the early years of the Sega Genesis, Sega of America exerted efforts to make new games that were not only exclusive to their console but also stand out among the many 2D side-scrolling adventure games by coming up with a protagonist with a unique personality that could somehow resonate with young kids and teenagers.

Developed by their internal experts (Sega Technical Institute), the company released Kid Chameleon in 1992 and they came up with the above print ad that had detailed hand-drawn art of the lead character as well as a wordy text description which was a clear attempt to help young gamers (including teenagers) get connected with both the game and the protagonist. The advertisers even had space to spare to accommodate two screenshots of the game.

6. Terminator 2: Judgment Day (AKA T2: The Arcade Game) for Sega Genesis print ad

This print ad appeared on the many comic books I read long ago.

Back in the early 1990s, Terminator 2: Judgment Day was a massive success in the global box office and this resulted in Arnold Schwarzenegger’s popularity to soar very high while also establishing the Terminator as an essential pop culture figure. Apart from comic books and merchandise, video games based on the movie were made and the one that stood out the most was the arcade shooter game initially titled Terminator 2: Judgment Day (later retitled as T2: The Arcade Game).

The arcade mega hit eventually got ported to the Sega Genesis and this print ad really looked flashy with its visual presentation showing screenshots and a zoomed-in look at how the Terminator T-800 looked like in the Genesis version complete with a few explosions in the background. It should be noted that this flashy print ad cleverly concealed the visual downgrades and the redrawn images as the Genesis itself could never come close to matching the high quality visuals of the arcade version.

7. CYBERPad print ad

I never owned the CYBERPad, nor have I ever used one.

During the so-called 16-bit console generation (actually the 4th console generation), there were lots of licensed console peripherals made by independent companies in support of the Sega Genesis and Super Nintendo Entertainment System (SNES). The company Suncom Technologies came up with the CYBERPad controller for the two consoles and they boasted in their print ad that the product had a programmable control pad that allowed users to create combinations for each game with convenience in mind. The CYBERPad also allowed the saving of the programmable moves and it had a rapid-fire feature and even a slow-motion function. The CYBERPad was made to make the gameplay experience more user-friendly.

8. GamePro magazine sweepstakes print announcement

If you look closely, this print announcement by GamePro technically advertised the game consoles, the arcade game and Lara Croft to its readers.

In 1999, GamePro magazine celebrated its 10th anniversary and to keep on resonating with gamers and maintaining the loyalty of their fans, they organized a reader sweepstakes with prizes worth over $25,000 to be won by the few winners. GamePro boasted a date with an unnamed model who played the iconic Lara Croft (Tomb Raider). Certain arcade machines plus the modern consoles of the time – including the brand-new Sega Dreamcast – were also at stake. The way it was presented, this GamePro print announcement was enticing to read.

9. Smash T.V. for SNES print ad

Smash T.V. was a lot of fun on both arcade and console.

The arcade hit Smash T.V. made its way to the Super Nintendo Entertainment System (SNES) in 1992 and the publisher came up with a print ad that had captivating artwork, six screenshots and a text description that emphasized that a lot of fun awaits gamers on the console version. In my view, this old ad is still amusing to look at.

10. David Robinson’s Supreme Court print ad

It was a smart move by Sega to get NBA superstar David Robinson as the endorser of this basketball video game exclusive on the Sega Genesis. This ad was published many years before Robinson finally won an NBA championship.

As part of its strategy in competing with Nintendo during the 4th console generation, Sega of America was focused on producing exclusive sports video games for the Genesis console backed by endorsements of sports professionals. In 1992, they released David Robinson’s Supreme Court on the Genesis and unsurprisingly their print ad used a large, stylized image of the NBA superstar dunking backed with an exciting text description plus screenshots showing the game’s use of the isometric view for gameplay. This is still worth looking at.

11. Taito’s “heat wave” print ad

An amusing and creative way to sell video games.

If your company lacks money to effectively market your video games individually, you can try making a single ad promoting them together. This is what Taito did in this print ad which showcases multiple games for different platforms and they used artwork of a player experiencing the so-called heat wave. This is a nice stroke of creativity on the part of Taito.

12. Jurassic Park Interactive print ad

This was a creepy print ad promoting the 3DO-exclusive Jurassic Park Interactive.

When it comes to video game consoles, having exclusive games is essential as long as they are of high quality, highly playable and enjoyable. The 3DO company acquired a license of the Jurassic Park movie and made the exclusive game Jurassic Park Interactive hoping it would sell a lot and lift up 3DO hardware sales.

This print ad, which features a zoomed-in image of the Raptor from the game, was more focused on selling the 3DO console than the video game as seen on the descriptive text. 3DO ran a promo selling the console which would entitle the buyer to get Jurassic Park Interactive and another game free. Nothing was done to describe the console’s multimedia capabilities of showing videos, images and graphics of the game (which was essentially a collection of mini-games). This print ad shows ignorance on the part of the 3DO company and the ad maker as it showed desperation happening really early in the console’s life. Notably, Jurassic Park Interactive was the only video game adaptation to use actual footage (note: the faces of the actors were edited out) and music from the film.

13. RoboCop 2 print ad

You want to become RoboCop to save the city of Detroit from criminals?

Way back in 1990, RoboCop 2 was a big hit in cinemas here in the Philippines and in some places around the world. As typical of the time, licenses to make video games based on the movie were released resulting in RoboCop 2 games for multiple platforms. The print ad featured two different images of RoboCop – one from the movie poster and the other from an official artwork. The descriptive text does a fine job to immerse readers into the story concept of the game but showing only two screenshots was a lackluster effort to sell the game.  

14. Star Trek: The Next Generation – Echoes from the Past print ad

Space…the final frontier waiting for Sega Genesis gamers.

Released in 1994, Star Trek: The Next Generation – Echoes from the Past delivered the Star Trek TNG adventure experience to Sega Genesis gamers. In fact, it is the exact same experience that SNES gamers got the same year. In reality, Star Trek: The Next Generation – Echoes from the Past is actually a port of Star Trek: The Next Generation – Future’s Past on the SNES and the screenshots on the print ad are giveaways about it. In fairness to the ad makers, this print ad never attempted to deceive gamers that it promoted a totally different Star Trek TNG game.

15. Dinosaurs for Hire print ad

This print ad caught my attention and made me interested in the game and the comic book series. Even though it was small, Malibu Comics’ logo was still recognizable.

Dinosaurs for Hire (sometimes referred to as Tom Mason’s Dinosaurs for Hire) was a 2D side-scrolling platform adventure game based on the comic book series of Tom Mason. Published by Sega, it was a Genesis-exclusive game and this print ad had a catchy text description, a few screenshots and the eye-catching artwork of a triceratops facing the viewer. This print ad is still good to look at. If you’re thinking about searching for existing copies of the game, I encourage you to also read some Dinosaurs for Hire comic books before playing. By the way, Tom Mason also wrote several comic books of the Ultraverse.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Team 7 #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1994 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the one special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Deathblow – who were younger, were proficient with combat and were destined to gain special abilities that later defined them.

With those details laid down, here is a look back at Team 7 #1, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the first chapter of a 4-issue mini-series. Also this year marks the 30th anniversary of this very comic book.

The cover.

Early story

Set in the 1970s, the story begins when the United States Special Forces Team 7 arrives in Iran with the objective of rescuing hostages. Led by John Lynch, the team encounters several Iranian terrorists along the way and eliminates them as they proceed with their mission. A lot of killings and a few explosions happened as they made their way into the facility.

Eventually, Team 7 discovers that the hostages are gone as they only found stuffed dummies made to look like hostages. As they are so deep within the facility, going outside to survive an incoming powerful bombing was out of the question. They decide to go deeper knowing that the facility has a hardened sub-basement that was designed to absorb a shockwave…

Quality

See if you could recognize the WildStorm heroes among them.

I can say out loud that this WildStorm prequel tale by the Dixon-Wiesenfield is a very inspired work of fiction that captures (intentionally or not) the vibe of R-rated Hollywood action and war movies of the 1980s. In my view, the tone and style of this comic book reminds me a lot about Predator (1987), Rambo: First Blood Part II (1985) and Full Metal Jacket (1987). Of course, this is a tale about a band of brothers who risk their lives working overseas for their country taking orders from their superiors at International Operations (IO).

As a WildStorm tale, this one efficiently puts up the building blocks needed to define the key characters who would later become major WildStorm figures in what was back then the present day stories (set in the 1990s) told through WildCATS: Covert Action Teams, Kindred, Gen13, Backlash, StormWatch and more. At the same time, readers will get a close look at the developments behind closed doors at IO which itself appeared in WildStorm comic books with a much older Lynch as director. Of course, as this is the first issue the build-up would obviously continue in the succeeding issues of the mini-series.

The team led by John Lynch fought the Iranian terrorists as they make their way through.
War imagery here is intense.

The story itself has themes of espionage, political intrigue, Islamic terrorism and military conflict. It was made clear here that IO has a wicked director called Craven and the young John Lynch (the protagonist and future IO director) could do nothing but receive intelligence (no matter how limited) and execute orders that put him and his teammates in grave danger.

Along the way, you will see younger versions of WildStorm heroes Grifter (Cole Cash), Jackson Dane, Backlash (Marc Slayton), Deathblow (Michael Cray) as well as a few minor characters whose legacies will be felt in the present day stories (example: Gen13’s Grunge is the son of member Philip Chang). Oh yes, the banter and interactions between Team 7 members were very much inspired by what was portrayed in Predator (1987) and Full Metal Jacket (1987). While Lynch is the protagonist struggling with following orders and leading the team, the young Deathblow here clearly their most natural and aggressive eliminator.

When it comes to the visuals, Aron Wiesenfeld came up with a consistently dark and gritty look backed with uncompromising violence that strongly emphasizes the horror of war. He also has this exquisite approach on displaying the characters and the action portrayed was more of shooting, explosions and hard action. This comic book was released years before Steven Spielberg’s Saving Private Ryan (1998) hit the cinemas and caused some controversy with its display of graphical violence. In short, this is a comic book visualized with adults in mind.

Conclusion

The cover of the variant edition of Team 7 #1 drawn by Whilce Portacio.

Team 7 #1 (1994) is a very compelling read and it still remains one of the most unique comic books of the original WildStorm universe ever published. It is also one of the most defining war comic books published in the 1990s.

Considering the great work done by the Dixon-Wiesenfield duo, your enjoyment and understanding of this comic book depends a lot on how much you have oriented yourself with the mentioned WildStorm heroes who appeared in the comic books of WildCATS: Covert Action Teams, StormWatch, Wetworks and the like. I enjoyed this comic book a lot because I familiarized myself with Grifter, Backlash, Deathblow, Lynch and Dane before reading it. That being said, I urge you newcomers to get to know the said characters first before reading this comic book.

Overall, Team 7 #1 (1994) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at RoboCop 2 #3 (1990)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1990 to take a close look at the concluding chapter of the comic book adaptation of the movie RoboCop 2 (1990).

In my previous retro review, I found the 2nd issue of the 3-part comic book adaptation mini-series that it lacked the impact of issue #1. It was understood that the comic book team was limited by the source material they had and the movie’s comedic scenes showing RoboCop not being his normal self were adapted. Those scenes did not translate into humorous comic book moments. At the very least, the build-up achieved by the comic book creators in issue #2 (which includes several internal developments at Omni Consumer Products) sets the stage for the final issue.

With those details laid down, here is a look back at RoboCop 2 #3, published in 1990 by Marvel with a story written by Alan Grant and drawn by Mark Bagley based on the movie screenplay by Frank Miller and Walon Green.

The cover.

Early story

The story begins in Detroit where OCP executives press RoboCop (Officer Murphy) for answers about the spying he recently did on his ex-wife. It turns out that his wife was so traumatized over his death, there were therapists, hypnotists and other treatments involved to help her recover. As a result of the spying, his ex-wife now believes her husband is still alive. In response to questions, RoboCop gave answers that the OCP guys wanted – he is no longer a husband, no longer human, no longer Alex Murphy and he is simply a machine. The private meeting between him and his ex-wife did not go well.

Meanwhile, the City Government of Detroit organizes a telethon in an attempt to raise funds needed to pay off the $37,985,300 they owe OCP. The mayor receives a very important call from former associates of Cain (RoboCop 2).   

Shortly after, OCP realizes that the City Government could pay soon and if they fail to foreclose Detroit, their stock will plummet. With the approval from the corporation’s chief, Dr. Juliette Faxx proceeds to launch RoboCop 2 with the mind of Cain inside it…

Quality

The battle between RoboCop and his bigger rival (Cain) is action-packed and fun to read.

As it is clear that the imagery and plot developments of the movie screenplay were adapted by the comic book creators with their very own distinctive ways throughout the mini-series, this comic book succeeded in concluding its 3-part story. In fact, this is a huge pay-off to most of the build-up that took place in issues #1 and #2. The much-awaited big battle between RoboCop and the Cain-controlled RoboCop 2 lasted eight pages and it was indeed action-packed and satisfying. Before the said battle took place, RoboCop 2’s debut is short, stylishly obscured visually and yet vicious to see.

Considering the huge amount of details the movie screenplay had, the Grant-Bagley duo managed to adapt the most relevant content efficiently while also telling a literary tale that is cohesive enough.

This scene did not appear in the movie.

What I found very notable is the fact that this comic book opened with RoboCop getting berated by OCP executives for his spying on his ex-wife. The said scene actually happened very early in the movie itself and to have it as an opener of this comic book added depth to RoboCop’s character development in this adaptation.

When it comes to weaknesses, there were times when Mark Bagley’s drawing of RoboCop 2 were off. RoboCop 2 was visually huge and intimidating in the movie but in this comic book, the size and scale were clearly lacking particularly in the shot where he is standing near OCP’s chief. The lack of visual details on RoboCop 2’s body showed signs of rush by the artist.

Conclusion

Is your local government leader making secret deals with criminals in real life?

RoboCop 2 #3 (1990) is a nice pay-off to the build-up that preceded it and, more importantly, it was a satisfying mini-series conclusion. As a standalone comic book, it has a good amount of plot details, dialogue and action scenes that can delight RoboCop fans. As the conclusion of the 3-part adaptation of the 1990 movie, it has a stronger focus on RoboCop and the plot moved at a better pace than in issue #2. The storytelling is good and the spectacle was much improved.

Overall, RoboCop 2 #3 (1990) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 37

Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

#1 In-depth look at the making of Silent Hill  – It has been over twenty-five years since Konami released Silent Hill on PlayStation. That horror-themed adventure game added to the evolution of horror gaming and it stood out differently from Capcom’s Resident Evil series of survival horror games. I recently viewed a very in-depth video by thegamingmuse who spent a lot of effort researching the game development history of Silent Hill, who the creators were and what challenges came along the way leading to the game’s eventual release. The video is over a hundred minutes long but I assure you it is full of details that will give you insight about how the game materialized.

#2 Electric cars are still very dangerous and deadly – I mentioned before that no matter how nice the promotions are, electric cars are still dangerous to have as they can spark fire randomly, damage properties nearby and even kill you. In recent times, there were these two electric cars in different locations that sparked into flames randomly. One of them was not even charging at all while being parked in a residential community’s parking area. That electric car suddenly caused a huge fire that destroyed many cars parked nearby while also forcing many residents to leave their units. The fact is electric vehicles are not safe and are not reliable. The future of the automobile is absolutely NOT electric. Watch and learn from the videos below.

#3 Star Trek: Generations reaction video by Popcorn in Bed (PIB)  – Before I first saw Star Trek: Generations in the cinema in 1995, I was excited over the promised cinematic crossover between the iconic captain James T. Kirk and captain Jean Luc Picard. Having seen a mix of movies of the original Star Trek crew plus episodes of Star Trek: The Next Generation, the concept of a crossover was really intriguing. After watching Star Trek: Generations, I left the cinema disappointed not only because the Kirk-Picard crossover (William Shatner and Patrick Stewart together on-screen) was not so great but also because the pacing and direction were not cinematic in execution. In fact, I find Star Trek: Generations’ concept more suitable in comic book format.

Of course, the flawed movie has its fans and slowly it is being discovered by YouTubers for the first time in their lives. Popcorn in Bed (PIB) recently posted the reaction video of Star Trek: Generations and she previously spent months watching all the seven TV seasons of Star Trek TNG. How would she react to the movie and how it impacted her, you have to watch it below. 

#4 Terrorist state Iran’s hatred towards Israel explained – With its evil regime that started in 1979, Iran is both a terrorist state as well as the center of evil in the entire Middle East. No matter how many times a Democrat-led United States bowed to them and made desperate deals with them, Iran’s top leaders kept cheering (in their local language) death to America, England and Israel. In other words, Western ideals and democracy are completely unacceptable to Iran’s evil regime. The Ayatollah regime of Iran is so wicked, their government even brutalizes Iranians who do not follow their ways.

For Iran, the existence of Israel (the land that God designated to the Jewish people) unacceptable and their hatred towards them is so powerful, they sponsored terrorist groups like Hamas and Hezbollah to launch waves of attacks to destroy the Jewish state. Terrorist state Iran is doing what Satan always wanted and the evil regime is still obsessing with dominating the Middle East with destruction and the imposition of their religious beliefs on others. Iran is also obsessed with world domination and they will also attack Europe and America. To find out more, watch TBN Israel’s compelling video explaining Iran’s hatred towards Israel.  

#5 The high number of deaths caused by electric cars that went wrong – Going back to electric cars, I posted a video that discusses in detail a hot issue that electric vehicle fanatics and the mainstream news media do not want to talk about – the high number of deaths caused by electric cars that went wrong. Watch it now.

#6. Kamala Harris simply cannot be trusted – In recent times, Kamala Harris appeared in several TV shows to reach out to as many voters as she could as the US Presidential Election gets closer. Harris has huge problems: dishonesty, inconsistency and a distorted view of reality. In other words, the Democrats’ presidential nominee is very out of touch with reality and she does not seem to care much about the American people who have been suffering from rising crime, the higher costs of living, the deterioration of public order in connection with the rising number of illegal aliens in America, and much more.

In short, Harris is so woke, she has no real solutions for the American people. She cannot even define herself clearly as she is obsessed with identity politics, vibes and wokeness. She cannot even focus on policy and governance. Kamala Harris is clearly unfit to become President of the United States (the Democrats will have to CHEAT AGAIN to elect her). Watch and learn from the selected videos below.

#7. Understanding America’s Electoral College – In light of the US Presidential Election happening on November 5, 2024, now is a good time to learn about the Electoral College and how it works on electing the next President. Contrary to popular belief, the popular vote does not determine the winner of the election as there is a state-by-state mechanism and the ones who actually determine the winner are the electors. Confused? Watch the two PragerU videos below.

#8 Dragonslayer reaction video by You, Me and the Movies – I was a very young boy when I first saw Dragonslayer inside the cinema back in 1981 here in the Philippines. Being so young, I was not yet aware that the fantasy movie was a Disney-Paramount joint effort. The public word of mouth back then was that the movie was a visual spectacle as it had Industrial Light and Magic (ILM) work on the special effects while the Go Motion effects were handled by Phil Tippett. To make things clear, I am NOT a fan of Dragonslayer but I should say that YouTuber You, Me and the Movies recently posted their movie reaction of it which is entertaining to watch.

#9 The elimination of Hamas terrorist leader Sinwar plus the attempted attack against Israel’s PM Netanyahu – In recent times, I posted about the unexpected elimination of Yahya Sinwar who was the leader of the Iran-sponsored Palestinian terrorist group Hamas and the mastermind of the October 7, 2023 terrorist attacks against Israel. Sinwar was a mass murderer and a real-life demon who always hated Israel and the Jewish people. He was also one of the favorite terrorist allies of Iran. Apart from Sinwar, Iran had its Lebanon proxies Hezbollah attempt to assassinate Israeli Prime Minister Benjamin Netanyahu only to fail. The war against Islamic terrorism continues and the TBN Israel news video explains the details for you all.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 20

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. River Raid print ad

This River Raid print ad appeared on comic books and magazines long ago.

Decades before it became an industry giant with the best-selling Call of Duty games, Activision became a standout publisher in the early 1980s with River Raid on the Atari 2600. Designed by Carol Shaw, River Raid was a huge success ending up as the 2nd best-seller on the Atari 2600 as well as Activision’s best-selling game for the year 1983. Apart from showing one screenshot and the box cover of the game, the print ad of River Raid had this mesmerizing 3D image that caught many gamers’ attention and helped them feel like they will pilot on dangerous missions. The 3D image was futuristic in its own style became forward-moving 3D sequences in video games became reality many years later.   

2. Galaga North American arcade flyer

The front of the flyer showing three Galaga machines that arcade operators can choose from.
Key details about Galaga were nicely presented on the rear of the flyer.

In the history of gaming, Namco’s Galaga was played by countless millions of gamers and it is still highly regarded as an arcade classic as well as one of the most enjoyable arcade games ever made. In preparation for the North American launch (October 1981), Midway prepared the arcade flyer showing the three types of machine on the front that arcade operators can choose from. On the rear is the really neat approach of explaining the details of the game, what kind of gameplay is to be expected, and how to play. Whether you are an individual player or the manager of an arcade joint, this flyer suits your needs.   

3. Area 51 arcade flyer and conversion kit flyer

The front of this Area 51 flyer had an enticing message for arcade operators as well as other business owners/managers who are interested in having a machine to add value to their business joints. Atari was already in deep money problems by the time they started making this game.
The Area 51 arcade conversion kit is a cheaper alternative for businesses who want the game.

Moving on to the 1990s, Atari was already struggling financially and desperately needed a hit to lift them up fast. A light gun shooter project was approved as arcade shooters were in good demand and after overcoming serious hurdles during production internally, Atari hired independent team Mesa Logic to take charge of development. After being granted extra time and more creative freedom, the project under Mesa Logic’s handling became a sci-fi shooter titled Area 51. The game became a huge hit in the arcades for Atari resulting in sales of more than 20,000 arcade cabinets as well as a major financial boost for the company (note: Atari still exists today). Atari went on to release Atari 51 versions for PlayStation, Sega Saturn and PC in America in 1996. The Atari 51 flyers you see here are still captivating to look at and were crucial in generating buzz among arcade operators, business joints that had space for arcade cabinets and gamers.

4. Panasonic 3DO print ad

The makers of this print ad forgot to mention the 3DO is also a game machine.

Back in 1993, the 3DO Interactive Multiplayer console manufactured by Panasonic (a licensee of the 3DO Company) was launched with a CD-ROM drive, multimedia features and gaming capabilities (with a 3-button control pad). This print ad strongly emphasized the 3DO’s ability to play high-quality sound and full-motion videos using the Sea of Cortez software which functioned as an interactive movie. Obviously, this did not resonate well with people who loved to play games and by the time the 3DO Company and its partners started marketing games, they could not save the 3DO console from fading to obscurity. The console shown in the ad is specifically model Panasonic FZ-1 R·E·A·L 3DO Interactive Multiplayer. Panasonic was one of five companies that were licensed by the 3DO Company.

5. MechWarrior 3050 SNES print ad

If you were unaware of the 1994 game BattleTech, then this ad would have fooled you into thinking it is promoting a brand new game.

In 1995, the popular BattleTech entertainment franchise arrived on the Super Nintendo Entertainment (SNES) system with MechWarrior 3050 and its print ad had a really blazing artwork of an armed mech in fire which gave readers the illusion of a new and original game. In reality, MechWarrior 3050 was actually a port of BattleTech which was released on the Sega Genesis in 1994. The Genesis game was published by Extreme Entertainment Group while the SNES game was published by the more famous Activision. If you look closely at the MechWarrior print ad, you can tell how hard they tried to sell the game like it was brand new and all-original.

6. Cliffhanger video game print ad

This print ad had Sylvester Stallone hanging on a cliff to be relevant with the title of both the film and the game. They could not show images of Stallone in hard action scenes.

For fans of Sylvester Stallone, 1993 was a big and exciting year as the Hollywood icon appeared in two major action films – Cliffhanger and Demolition Man. Cliffhanger was released first and there were video game adaptations of it released on game consoles, handhelds and computers. This print ad of the Cliffhanger video game had an image of Stallone hanging on a cliff to emphasize the title. The ad makers cleverly posted selected gameplay screenshots and quoted GamePro and Electronic Gaming Monthly (EGM) to make the game look credible and worthy of purchasing. The marketing led to nowhere as the game received mostly negative reviews from critics and it faded to obscurity. Lastly, the Cliffhanger game ad had a noticeable amount of space wasted. They could have made the screenshots and text look somewhat bigger to sell the game.

7. Ballz: The Director’s Cut print ad

I never got to play this game on the 3DO.

Here is another ad of the video game released on the failed 3DO console. As its title made obvious, Ballz: The Director’s Cut is an enhanced version of the original Ballz game of 1994 that was released on other consoles. The print ad had an eye-catching piece of artwork and posted beside it were selected shots of the gameplay. Strangely enough, the creative writing on the lower part of the ad does not make any sense and did nothing to convince gamers to play the game. As Ballz: The Director’s Cut was released in 1995, this ad shows the revised 3DO console from Panasonic (model: Panasonic FZ-10 R·E·A·L 3DO Interactive Multiplayer).

8. NFL GameDay 2000 print ad

Did you find this ad funny to look at in 1999?

To promote the PlayStation-exclusive NFL GameDay 2000, Sony publisher 989 Sports and the ad makers decided to implement a humorous look at football TV coverage by having two sportscasters wearing shorts in front of a TV camera that was only showing their heads and upper bodies. The TV sets on the side show screenshots from the game to emphasize the sports gaming experience. Ultimately the game scored mostly positive review from the critics.  

9. WildC.A.T.S: Covert Action Teams print ad

WildC.A.T.S. art by Jim Lee was used to promote the SNES video game.

When Image Comics launched in 1992, WildC.A.T.S: Covert Action Teams was Jim Lee’s creator-owned comic book franchise and its launch issue was a big seller. Years later, WildC.A.T.S. grew in popularity with comic book fans and the franchise achieved multi-media status by venturing into TV (with an animated series) and video games. This print ad promoting the video game adaptation had no screenshots to show which kept fans and gamers guessing how the game will turn out in terms of gameplay and game design. It was obvious that the people who made this print ad had to rely on the best WildC.A.T.S. artwork they could find drawn by Jim Lee. This ad made me laugh back in the old days because if you did not look closely, it might fool you into thinking it was more about comic books than the game on the SNES.

10. Cutthroat Island print ad

Exciting imagery without Geena Davis and Matthew Modine was used to promote the video game adaptation.

I never saw the Hollywood mega-flop Cutthroat Island nor have I ever played any of its multiple video game adaptations (released on SNES, Sega Genesis, Sega Game Gear and Game Boy). The video game print ad, however, caught my attention back in 1995 because the ad makers cleverly used a photograph from one the many expensive movie sequences filmed and the hard, physical work by the filmmakers was clearly visible. Then the ad makers had four screenshots placed on the lower-left part and inserted descriptive text that sounded exciting. Lastly, the ad mentioned a sweepstakes promo.

Without using any images of stars Geena Davis and Matthew Modine, this ad was a strong attempt to get gamers excited for the video game adaptation. Like the movie itself, this game flopped and has faded away to the land of the forgotten.

11. AH-3 Thunderstrike print ad

Captivating artwork, vibrant colors and orderly text descriptions made this an effective ad.

AH-3 Thunderstrike is one of the better games that was released on the Sega CD add-on (requires the Sega Genesis console) in 1993. Similar with MechWarrior 3050, the game was actually a port of Thunderhawk which itself was released on the Amiga and MS-DOS PC in 1992. The print ad showcased a captivating artwork (which was also used on the game’s box cover), a few screenshots and strategically placed text descriptions to sell the game. This ad still looks good.

12. James Bond 007 print ad

This print ad appeared in many comic books in 1984.

This is a print ad I saw many times while reading comic books in 1984. James Bond 007 for Atari 2600 was an ambitious licensed video game as it featured levels that were inspired by missions in the James Bond movies Diamonds are Forever, The Spy Who Loved Me, Moonraker and For Your Eyes Only. Keep in mind that programmers back then had to deal with memory limitations and primitive tools to make games.

To promote the game, original art of Agent 007 was used which did not resemble the James Bond star of the time – Roger Moore. Strangely enough, the illustrated James Bond slightly resembled Timothy Dalton whose debut as 007 happened in 1987. Adding further zest to the add was the use of fictionalized quotes pointing to fantasized critics as sources (example: Vincent Can’tbe is a reference to real life critic Vincent Canby). The use of a pink background made this catchy ad look really odd.

13. Choplifter III: Rescue Survive print ad

A captivating print ad that brought gamers’ attention to the Choplifter series again.

This print ad of Choplifter III: Rescue Survive has a striking look showing a military officer who needs your help as he has been stranded behind enemy lines. The presentation reflects the long-time tradition of the Choplifter game franchise which has been about piloting an armed helicopter to the opposition’s territory, shooting at bad guys and then rescuing the hostages or prisoners-of-war (POWs). The game eventually gathered mostly positive feedback from video game critics.

14. Defender of the Crown print ad

Cinemaware took a gamble with the visual concept of this print ad.

Released in 1986 for home computers, Defender of the Crown was made with a high level of quality backed with solid artistry. To capture gamers’ attention, Cinemaware came up with this print ad showcasing a pretty model looking somewhat seductive which reflects what happens in the game when players rescue a damsel in distress. The selected screenshots showed what the game looked like on different platforms, and the lower part of the ad made the game feel like it was a historical epic waiting to be discovered. Defender of the Crown eventually became a big hit with computer gamers.  

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Do you have Atari 50: The Anniversary Celebration for Xbox?

Welcome back Xbox fans, geeks, retro gaming enthusiasts and all gamers from around the world!

I was born in the mid-1970s. My video gaming experience started with the arcade games. A few years later, my console gaming experience started with the Atari 2600 console (which was our first console at home) and for about five years my friends (who also had the same console in their respective homes) and I enjoyed playing games on it.  

In this modern age of gaming, the gaming experience on Xbox this year soured somewhat and there were changes made on Xbox Game Pass (XGP) that I did not like. This year, it is retro gaming that I am enjoying on my Xbox Series X and the best 2024 experience I had was replaying and completing Grandia on it.

Also this year, I bought myself a physical copy of Atari 50: The Anniversary Celebration to add even more retro gaming fun on my Xbox Series X and it has been an enjoyable experience so far. There is absolutely nothing like replaying the Atari 2600 games I enjoyed plus being able to play other games released on other Atari consoles I never had. I also love the fact that the collection (you can by the physical Xbox copy by clicking here) also has Atari’s own arcade games. This is truly a blast of retro gaming fun!

From my play session of the arcade version of the classic Missile Command.
Thanks to the Atari 50: The Anniversary Celebration, I finally got to play the Cloak & Dagger arcade game that was featured in the 1984 movie.
Historical insight about the classic game Centipede.
Atari’s arcade game Liberator.
Content from the arcade flyer of Missile Command now viewable in high-definition!

Atari 50: The Anniversary Celebration is not just a collection of video games from the past. It has a stylish presentation that makes it an interactive museum which allows you to look at the arcade flyers, the print ads, the official artworks of games, historical highlights and most notably lots of videos showing interviews of surviving Atari creators/producers who reveal very important details about what they went through, what the company culture was like, and more.

Those who were interviewed include Nolan Bushnell (who established Atari, Inc.), David Crane, Jerry Jessop, Bill Rehbock, Owen Rubin, Allan Alcorn, Tod Frye, Wade Rosen, Eugene Jarvis, and Howard Scott Warshaw. These are the guys who not only established Atari as a major gaming industry leader but also laid the foundations of console gaming as a crucial part of home entertainment in general. Also discussed was Atari’s efforts of bringing their arcade games to the consoles at home.

Adding further insight to Atari’s history were video interviews of Ed Fries (a key figure behind the establishment of Xbox), Cliff Bleszinski (Gears of War trilogy) and Tim Schafer (Psychonauts games).

My physical copy of Atari 50: The Anniversary Celebration which I enjoyed a lot on my Xbox Series X.

If you are an Xbox Series X owner and you are passionate about retro gaming, I encourage you to go after Atari 50: The Anniversary Celebration while it is still available and you can order a physical copy by clicking https://www.amazon.com/Atari-50-Anniversary-Celebration-Xbox-X/dp/B0BB81M854/ref=sr_1_1?crid=3NGKBZ5ELWEMR&dib=eyJ2IjoiMSJ9.OaxQ6LwrFw8ugeckn5tgrkRkXnRxdqTsibdJxcSrPmD2KjKDq_bR4FE-ADmLqZX905jbSpfkzhRn1UgC-V2yOGYAGlZpzU6euxh2_FNFRYO2ZPfhhwTgMJTJq9qjrMNVwy2_jhwlxf4S9R0GQiGJe_dk0U9o-w1xKXKQ_bNbHN-QGyFXq8KBbwYDluM_pUGjkC-TFth7PX-IltiofdvAK0mSQ3rt9EQ5pa3mYjgWZjE.TAmL4QRUQgmoBpOLyGJYZN-LKOf47qyO3MwplApdC50&dib_tag=se&keywords=atari+50+xbox&qid=1728442894&sprefix=Atari+50+x%2Caps%2C420&sr=8-1

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Lunar Remastered Collection coming to Xbox Series X|S and Xbox One in Spring 2025

Welcome back Xbox fans, geeks, retro gaming enthusiasts, RPG enthusiasts and gamers!

In case you missed the news, GungHo America announced that the remastered editions of the classic Japanese role-playing games (JRPGs) Lunar: The Silver Star and Lunar: Eternal Blue will be released together in a single package titled Lunar Remastered Collection which is set for a Sprint 2025 release window (release date to follow) for multiple platforms, including Xbox Series X|S and the aging Xbox One!

Feeling excited or curious? Watch and learn from the official trailer of Lunar Remastered Collection released by GungHo (which is the same publisher behind the Grandia HD Collection).

To put things in perspective, posted below is an excerpt from the official press release of GungHo. Some parts in boldface…

Gameplay shot from Lunar: Silver Star Story Complete which was supposedly remastered with high-definition in mind (which could explain the blurry upper and lower portions of the screen).
The trailer of Lunar Remastered Collection showed this sharp and lively looking image of an anime sequence. Here is hoping all the anime cutscenes in the two games will be of the highest quality possible with high-definition in mind.

The key features announced are as follows:

To read the entire press release, click https://www.gunghoonline.com/article/527/journey-back-to-the-stars-lunar-remastered-collection-breathes-new-life-into-timeless-jrpgs-arriving-spring-2025

The Lunar legacy of releases

For the newcomers reading this, Lunar: The Silver Star was developed by Game Arts (also the same team behind Grandia and Grandia II) and released on the Sega CD (Mega CD in other countries) add-on for the Genesis (Mega Drive) console in 1992. Years later, that game had a huge remake as Lunar: Silver Star Story Complete on Sega Saturn (1996), PlayStation (1998) and Windows PC (1999).

A similar approach of releases happened too with the sequel Lunar: Eternal Blue which started on Sega CD. Its remake was titled Lunar 2: Eternal Blue Complete which was released on Sega Saturn (1998) and PlayStation (1999).

Historically, Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue Complete were published in America by Working Designs (closed down since 2005) with its very own stylized way of translating the Japanese content into English (note: localized as opposed to straightforward translation), in-depth approach to English dubbing, and elaborate packaging (with unique stuff) done with the fans and collectors in mind. Working Designs was also responsible for releasing the two Lunar RPGs’ original versions on Sega CD and the company established close ties not only with Sega of America but also Game Arts itself.

Lunar: Silver Star Story Complete for PlayStation print ad.
Lunar 2: Eternal Blue Complete for PlayStation print ad.

With regards to story concepts and characters, Lunar: The Silver Star tells the tale of Alex Noa – a young and resilient fighter who recently passed the White Dragon’s trial–as he embarks on his journey to become a Dragonmaster. As Alex revels in his success in passing the trial, a mysterious Magic Emperor unexpectedly enters the fold, aiming for world domination.

Lunar: Eternal Blue follows the story of Hiro, an inquisitive archaeologist, and friends as they journey to help a mysterious girl from the Blue Star, Lucia, to seek out the Goddess Althena and stop Zophar – a relentless and evil God of Destruction who plots the demise of Lunar – from wiping out their existence.

Watch out for the official 2025 release date of Lunar Remastered Collection.

As of this writing, Lunar Remastered Collection for Xbox Series X, Xbox Series S and Xbox One has yet to appear on the Xbox online store. For updates about the upcoming retro gaming collection of RPGs, visit https://www.lunarremastered.com/

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #5 (1995)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the Backlash series.

For the newcomers reading this, Backlash is one of the major characters of the WildStorm universe which started in the early 1990s when the famous Jim Lee was one of the founding fathers of Image Comics. Backlash, Deathblow, Wetworks, Gen13 and WildCATS: Covert Action Teams were all connected with each other and many of the characters were linked together in the Team 7 series of prequel stories.

With those details laid down, here is a look back at Backlash #5, published in 1995 by Image Comics with a story written by Brett Booth, Jeff Mariotte and Sean Ruffner. Booth did the artworks.

The cover.

Early story

The story begins with Backlash having visions of his beloved Diane who eventually turns into a gruesome Daemonite monster. Suddenly his female companion Taboo appears to him only to betray him moments after.

In the real world, it turns out that Backlash is helplessly restrained and connected to machines in the presence of Mindscape and his assistant Virtual Bob. Wetworks leader Jackson Dane and Taboo have been contained separately and could only watch Backlash agonizing. Backlash’s mind has been infiltrated by Mindscape through the use of virtual reality.

Mindscape has been looking for a living subjects who could become suitable for his project of combat droids which require genetic information from the subject. Even though he knows that having two live subjects would confuse the combat droids, Mindscape gives the order to have both Backlash and Dane together in cyberspace…

Quality

Backlash and Wetworks leader Dane face-off with Mindscape in cyberspace.

With its heavy emphasis on virtual reality and cyberspace, the creators temporarily changed their approach on storytelling and showing spectacle while managing to introduce a new villain and show more of the friendship of Backlash and Dane.

In my view, Mindscape is indeed a very interesting antagonist who is not the typical super villain who is simply being evil for the sake of it. In fact, Mindscape’s origin was efficiently told here and by the time I finished reading this comic book, I found him to be intriguing. Before he became the powerful villain here, Mindscape used to be a very talented virtual reality developer. Mindscape looks at Dane and Backlash – both of which have extensive military experience as they used to be teammates with Team 7 – not for the sake of murder but as suitable subjects for his combat drones which signifies his intention to build an army that will serve him in the real world.

As this story took place a short time after the reunion that happened late in issue #4, this comic book shows a bit more of the friendship between Backlash and Dane, revealing small details about their past together as specially trained soldiers. With the way the story here was told, there was too little room left for any character development to happen but the small details revealed about the two WildStorm heroes was enough to inspire me to revisit Team 7.

In relation to the story’s concept about virtual reality, the spectacle here is much different and absolutely wilder. You have to see it for yourselves.   

Conclusion

Being trapped and helpless, Taboo could only watch Mindscape and ask him questions.

Backlash #5 (1995) is an entertaining and intriguing read. This comic book also served as a suitable break from the norm of showing Backlash fighting bad guys in the real world and infiltrating places to accomplish his objectives. Backlash and Dane here were portrayed to be vulnerable as their conflict with Mindscape happened in cyberspace. The final conflict was a spectacle to look at and the story’s ending was satisfying enough leaving the sense that Backlash and Dane would meet each other again.

Overall, Backlash #5 (1995) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 19

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Vendetta UK and North American arcade flyers

Vendetta arcade flyer for North America
Vendetta arcade flyer for the UK.

In 1991, Konami released the 2D side-scrolling beat-them-up game Vendetta in arcades around the world achieving commercial success. While it is hard to tell if the promotions helped the game commercially, there is no doubt that the arcade flyers for the North American and United Kingdom (UK) markets were indeed very eye-catching.

The North American Vendetta arcade flyer had a photographic approach showing models playing characters supposedly representing the Cobras gang and the Dead End gang. The display of wooden boxes and the rope was done to symbolize the rough city environments of the game. On the other hand, the UK arcade flyer has illustrated artwork that captured the look of the Cobras gang from the game.  

2. Star Control II: The Ur-Quan Masters print ad

This ad has great art that strongly emphasizes its science fiction concept.

This print ad of Star Control II: The Ur-Quan Masters (PC version) really caught my attention when I read gaming magazines in the early 1990s. The painted artwork showing a human and a hideous alien in the background with a planet, space ships and space stations filling the rest of the space was very captivating to look at. So captivating, it enticed me to search for the game but our PC at home had really low specs. Strangely enough, I played another version of Star Control II on a rented 3DO Interactive Multiplayer console in 1995. For the newcomers reading this, the game was critically acclaimed and was declared as one of the very best PC games ever made. Enjoy looking at the print ad above.

3. Space Channel 5 print ad

The visual style and character designs are the result of the game designer’s research that includes interviews with lots of young girls over their interests and tastes in video games.

When Sega launched their Dreamcast console in Japan in late-1998, their financial health was already in a very bad state and the future looked grim. Even as they faced tremendous odds, Sega still went on to aggressively sell Dreamcast consoles with exclusive games and Space Channel 5 was one of them.

First released in Japan in 1999, Space Channel 5 was a musical, puzzle-oriented game that was the result of Tetsuya Mizuguchi’s work backed with research he did that included interviewing young girls to find out what their tastes in gaming are. The print ad showing the highly stylized protagonist Ulala and a few screenshots really caught the attention of gamers and kept the Dreamcast in their minds. While the game did not achieve commercial success as a Dreamcast-exclusive, Sega went on to release a version of Space Channel 5 on the PlayStation 2 console, plus sequels.

4. Cybernator print ad

The mention of Terminator and RoboCop rivaled the artwork when it comes to grabbing people’s attention.

I remember seeing the print ad of Konami’s Cybernator (Japanese title: Assault Suits Valken) in several comic books I read back in 1992. I never got to play it but the print ad’s artwork was memorable as I was fond of robots in anime, movies and video games back then. What was arguably the most memorable aspect of the print ad was the line that mentioned RoboCop and the Terminator in a comedic way. This is a creative way to market the game.

5. NBA Basketball 2000 print ad

There were a lot more NBA video games back in the 1990s.

NBA Basketball 2000 was one of those basketball videos games of the 1990s that was not published by EA Sports nor published by the other established game publishers like Sega, PlayStation and Konami. In fact, the one thing on the ad that caught my attention was Fox Sports Interactive which published some sports videos games during the decade. The print ad also served as a reminder that there were a lot more NBA video games for gamers to choose from during the 1990s.

6. Food Fight arcade flyers

Food Fighter arcade flyer with illustrated artworks.
Food Fight arcade flyer with a photographic touch and actors.

I never got to play the 1980s game Food Fight in the arcades nor did I ever had the opportunity to play it on Atari consoles and Xbox 360. Released in 1983 in the arcades by Atari, Food Fight was designed to allow players to control a character moving through a 2D field to consume an ice cream on a cone (placed on the opposite end of the field) before it melts while avoiding the chefs who are out to chase and block the player.

The arcade flyer with illustrated artwork on the characters interacting with the arcade machine is really amusing to look at. Equally amusing is the other arcade flyer that had a photographic approach showing two kids (one playing the arcade machine and the other about to throw a pie) and four chefs. Considering the nice visual concepts Atari came up with for the arcade flyers, Food Fight actually never became a commercial hit selling only a few thousand arcade units.

7. X-Kaliber 2097 print ad

This print ad from the 1990s had a nice visual style.

The Super Nintendo Entertainment System (SNES) had plenty of 2D side-scrolling adventure games and among them was X-Kaliber 2097 released by Activision (now a Microsoft-owned company and integral part of Xbox) in America in 1994. The game had a really interesting story concept about a chaotic far future society plagued by overwhelming crime and violence. The print ad showed a mild taste about the game’s concept and gameplay, but it was more effective when it comes to showing the formidable foes that await the playable protagonist Slash. This print appeared in several comic books I read and was eye-catching.

8. Jet Moto 3 print ad

When was the last time the police caught you for over-speeding?

This print ad for Jet Moto 3 had a clever concept of showing a police officer apprehending a jet biker for over-speeding. The visual presentation was done in photo-realistic fashion to make the sci-fi aspect of the video game look real. The ad made me interested enough to do some research of Jet Moto 3 a few months before finally buying it for my PlayStation console.

9. Wipeout 3 print ad

Were you fond of futuristic racing and techno music back in 1999?

Released in 1999, Wipeout 3 was one of those video games that showcased what the PlayStation (originally launched in Japan in 1994) could do in terms of visual fidelity, special effects and frame rates. The print ad, which had a radical visual concept emphasizing intensity and energy, had style listing down vertically the technical details of the game which required a close look in order to be read. With only two screenshots displayed, the ad makers smartly included the E3 acclaim of “Best Racing Game of E3” as well as the names of artists behind the game soundtrack on the lower-right corner. This print ad was cool and intriguing to look at.

10. Breath of Fire II print ad

This was a good effort to lure American gamers to buy and play Breath of Fire II.

When Breath of Fire II was released on the SNES in America in late 1995, Japanese role-playing games (JRPGs) were not yet wildly popular among American gamers. To grab the attention of gamers, Capcom and the ad makers came up with the eye-catching image of a sword and posted key questions to emphasize the fantasy aspect of Breath of Fire II. While the game received mixed reviews upon its North American release, Nintendo Power listed it as 171st best game in its Top 200 Games chart published in 2006.  

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Final Fantasy Pixel Remaster now available for Xbox Series X|S and Windows PC

Welcome back Xbox fans, geeks and gamers!

In case you missed the official Xbox presentation of the 2024 Tokyo Game Show (click here to watch), Square Enix formally announced that Final Fantasy Pixel Remaster has officially been released for Xbox Series X and Xbox Series S plus Windows PC. Watch the announcement video below.

Already Xbox gamers can choose to buy the digital bundle of the six Final Fantasy role-playing games (RPGs) online or buy the classic RPGs individually by clicking https://www.xbox.com/en-us/games/store/final-fantasy-i-vi-bundle/9P012F2LCPHF/0010

For the newcomers reading this, Final Fantasy Pixel Remaster is a collection the classic Final Fantasy RPGs which are as follows: Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV (AKA Final Fantasy II on SNES), Final Fantasy V and Final Fantasy VI (AKA Final Fantasy III on SNES).

This is what Final Fantasy IV looks like in remastered form.

Each classic Final Fantasy game has its 2D pixel graphics and artworks updated with high-definition gaming in mind, and their soundtracks have been re-arranged. In what is a clear attempt by Square Enix to enhance the gameplay experience and user-friendliness, there were tweaks made to the user interface. Also added were extra stuff such as bestiary, illustration gallery and music player.

The Xbox and Windows PC releases of Final Fantasy Pixel Remaster is indeed a move towards the right direction by Square Enix and it is clearly the result of that company’s renewal of ties with Team Xbox. Final Fantasy Pixel Remaster was launched on other platforms previously and the Xbox ecosystem ended up being the last to have it for millions of gamers to enjoy.

For the Xbox gamers who are Final Fantasy fans as well as those who are fond of classic Japanese role-playing games (JRPGs) and those who simply love retro gaming, Final Fantasy Pixel Remaster is a very welcome addition that should not be missed. It is available now for digital purchase as a bundle but gamers are free to choose to buy the games individually based on their current taste or based on how much they could afford right now. It is clear that buying the bundle of six Final Fantasy classic games is still the best value for money.

The remastered Final Fantasy VI.

In my experience as a veteran gamer, I played and completed Final Fantasy IV (both on SNES and the 3DS polygonal remake) and Final Fantasy VI (on the SNES and the Game Boy Advance). I played Final Fantasy V that came with the Final Fantasy Anthology on the PlayStation but never got to finish it. The way I see it, Final Fantasy Pixel Remaster looks like an enticing collection. In addition, it makes RPG retro gaming on Xbox more exciting as Grandia HD Collection on Xbox has been available (finishing the original Grandia is the best Xbox gaming experience I’ve had this year so far) for months now and on March 2025 the remastered collection of the two classic Suikoden RPGs will be released.

Final Fantasy Pixel Remaster for Xbox Series X, Xbox Series S and Windows PC is available for purchase and if you have made a decision to buy it, click https://www.xbox.com/en-us/games/store/final-fantasy-i-vi-bundle/9P012F2LCPHF/0010

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