What to watch on YouTube right now – Part 121

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 Discover Shiriyaki Onsen In Japan’s Kanto Region – Japan has a lot of wonderful sites and special places of nature that are worth visiting. Within the Kanto region (which contains Tokyo) is the wonderful place called Shiriyaki Onsen which stands out nicely among the hot springs there. Nippon TV recently produced a feature of the place and you can find out more by watching the video below.

#2 Disasters That Hit Cruise Ships And Troubled The Passengers  –Spending days at sea on a cruise ship can be a nice way of having a vacation with momentum. However, bad weather conditions can ruin such vacations. Worse, the cruise could turn into bouts of danger and already there have been cruise ships that got hit hard with bad weather at sea which in turn placed the passengers in deep danger. Even as they are inside the cruise ship during powerful storms and big waves at sea, passengers and the crew have to deal with interior damage, falling debris and furniture that moved a lot. You can learn about what happened to the unfortunate ones at sea by watching the video below.

#3 You, Me and the Movies React To Orca: The Killer Whale – When Steven Spielberg and Universal Pictures struck box office gold with Jaws in 1975, it was not surprising that many filmmakers and producers scrambled to cash in on the “creature feature” trend of movies at that time. Indeed, there were imitations or “monster movies” that were inspired by Jaws released during the late 1970s. One of those films was Orca: The Killer Whale (AKA Orca) which had a lot of similarities with Spielberg’s massive blockbuster due to it featuring an aquatic monster and having the sea as the main environment. Still, Orca has certain creative elements that made it stand out in a very disturbing way and its cast has Richard Harris, Charlotte Rampling and Bo Derek. To find out about Orca, watch the movie reaction video below.

#4 The Monster Squad Revisited – What can be said about The Monster Squad? The 1987 movie directed by Fred Dekker was a failure in the American box office and yet it still has a dedicated fan base. A lot of people who support the movie point to its monster lineup composed of horror movie icons like Dracula, Frankenstein’s monster, the mummy, the wolfman and the creature from the black lagoon. As such, it is not surprising to see YouTubers make retrospective features and reaction/review videos about The Monster Squad which have been posted below for your viewing.

#5 The Many Ports Of Final Fantasy IV – Since it was first released in Japan on the Super Famicom, Final Fantasy IV became a critical and commercial success. It was released on the Super Nintendo Entertainment System (SNES) in America titled as “Final Fantasy II” which further expanded the game’s reach with many gamers who don’t understand Japanese. Furthermore, the classic Japanese role-playing game (JRPG) was ported to multiple systems through the decades and it even had a 3D polygonal remake on the Nintendo DS. To find out the many ports of Final Fantasy IV and which ones stood out technically and visually, watch and learn from the video below.

#6 Ranting For Vengeance Hits Woke Hijackers On Resident Evil – Let us be very clear here. The woke/socialist/LGBTQ/commie/SJW mob cannot help but be very loud with their twisted ideology and they simply cannot stop themselves from literally hijacking pop culture as we know it. In this case, the Leftists are trying to claim the Resident Evil games franchise for themselves and they are only getting worse as the release of Resident Evil Requiem moves closer. In response to this, Ranting For Vengeance posted three RE-related videos, slammed the woke mob and exposed who the fake fans are. You can find out more by watching his videos below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 39 (RPG Special)

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s, particularly on role-playing games (RPGs) from the East and the West. This is the RPG Special!

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Phantasie North American and Japanese Print Ads

The North American print ad.
The Japanese print ad.

Released by Strategic Simulations in the mid-1980s, Phantasie was a fantasy role-playing game that became a huge commercial success paving the way for not only ports on other computer systems of the time but also sequels later. The ad they came up with for the North American market had strong fantasy vibes and the screenshots gave readers the impression that it looked playable or user friendly. For the Japanese market, Phantasie was ported to the MSX system and they came up with an ad using radically different art work that had a horror vibe.

2. Phantasy Star Japanese Print Ad

Phantasy Star in the Japanese print ad sharing the spotlight with After Burner.

In the 1980s, role-playing games started gaining popularity with Japanese console gamers and there were game developers who were inspired by established RPGs from the West. Enix released two Dragon Quest games and each of them sold a lot of copies on Nintendo’s Family Computer (Famicom). At the time, Sega already had the Master System (called the SG-1000 and its variants with revisions) in the console market and they were way behind Nintendo on hardware sales. Knowing there is a market for console RPGs, Sega went on to make their exclusive RPG Phantasy Star. In 1987, a print ad was released showing Phantasy Star sharing the spotlight with Sega’s blockbuster game After Burner in the background. While the ad felt a bit disorienting to see, the game achieved much-needed success for Sega which in turn brought the game to the Master System in America in 1988. The game sold more and eventually led to sequels in the years that followed.

3. Ultima III Japanese Print Ad

Remember the old days when anime or comic book-style artwork was used to promote games in the Japanese print media?

Released in Japan under the title Ultima: Kyoufu no Exodus, Ultima III: Exodus was a breakthrough for the series as the Famicom version marked the first console release for Japanese gamers (note: the game was also offered for MSX and other computer systems in the country). The anime-style artwork used for the print ad is the same virtually the same with the front cover of Famicom version. Very notably, the art on the covers of the PC-88 and PC-98 versions were different. 

4. Lunar: The Silver Star Japanese Print Ad

Game Arts’ Lunar: The Silver Star as advertized in Japanese magazines.

By the 1990s, console RPGs were very popular as franchises like Dragon Quest and Final Fantasy each released sequels that sold a lot of copies. The company Game Arts decided to make a role-playing game which can tell stories better using animation with voiceovers and music while being very playable and enjoyable. They came up with Lunar: The Silver Star and released it on the Mega-CD add-on (connected with the Mega Drive console of Sega) in 1992. As such, it was not surprising to see the print ad having anime-style artwork as the game itself had several minutes of anime cutscenes complete with audio. As most Japanese role-playing games (JRPGs) did not have playable anime cutscenes for storytelling, Lunar: The Silver Star really stood out. Sometime later, the small American company Working Designs would handle the game’s English version and start a healthy business relationship with Game Arts.

5. Dungeons & Dragons: Warriors of the Eternal Sun North American Print Ad

A print ad that strongly appealed to both Sega Genesis gamers as well as fans of Dungeons & Dragons.

By the year 1992, the fantasy games franchise Dungeons & Dragons was wildly popular as players around the world kept enjoying the tabletop RPG modules (using dice, pen paper) as well as many computer and video games already available. Sega acquired a D&D license and eventually released Dungeons & Dragons: Warriors of the Eternal Sun exclusively on their Genesis console in 1992. To promote it, Sega produced a 2-page print ad that had one half showing the game’s box placed with jewelry while using the other half to show the screenshots, descriptive text and other details. The way it was presented, the print ad was cleverly structured to attract the attention of Sega Genesis gamers as well as Dungeons & Dragons fans. The game ended up as the first and only official D&D product for the console.

6. Shadow Sorcerer North American Print Ad

This is one of many Dungeons & Dragons computer games released. The use of painted art for marketing was done many times.

In the history of the Dungeons & Dragons franchise and electronic gaming, it was on computers where the more ambitious and more intricate licensed games were played by many fans. In 1991, the Advanced Dungeons & Dragons (AD&D) electronic game Shadow Sorcerer was released on MS-DOS PC, Amiga and the Atari ST. The painted artwork used on the print ad was virtually the same as that on the box covers of the MS-DOS and Amiga versions. I can only guess that the ad markers must have paid a lot of money on the painted art and decided to use it for both marketing and packaging since it looked so detailed.

7. Estopolis Denki Japanese Print Ad

The 2-page Japanese print ad of Estopolis Denki.

In 1993, a brand-new Japanese developer called Neverland was established and its first project was the fantasy role-playing game Estopolis Denki for the Super Family Computer (Super Famicom). That same year, publisher Taito released the game and they promoted it with a 2-page print ad that featured a whimsical looking hand-drawn art work on one half and utilized the other half with details, screenshots and part of the art that was used on the game’s Super Famicom box cover. While Japanese game sales are not available, it seems Estopolis Denki sold enough to convince the publisher to release the game in North America as Lufia & The Fortress of Doom.

8. Lufia & The Fortress of Doom North American Print Ad

If you were able to play Lufia & The Fortress of Doom on the SNES, were you able to see this ad in a comic book or in a magazine?

Upon release in America in late 1993, Taito scored gold as Lufia & The Fortress of Doom on the Super Nintendo Entertainment System (SNES or Super NES) became a critical and commercial success. In fact, it literally gained steam during the early months of availability and ended up as the top-selling SNES game in America for the month of February of 1994. Take note that at this particular point of time, RPGs on game consoles in America were not yet in high demand as gamers’ tastes were different. When it comes to the marketing, Taito came up with a single-page print ad showing fantasy artwork, the game’s box cover and the published quotes from game critics who gave the game positive reviews. This is smart marketing on the part of Taito.

9. Record of Lodoss War Japanese Print Ad

The Japanese print ad of Record of Lodoss War for Super Famicom.

Have you ever heard of the Record of Lodoss War fantasy franchise? That one started as a series of fantasy novels by Ryo Mizuno who previously worked on an RPG project. Record of Lodoss War was eventually adapted into comics, anime and video games. One of those games was released on the Super Famicom in December 1995 published by Kadokawa Shoten which in turn made the one-page print ad for the Japanese market. Using established art from the anime OVA (original video animation) series was a strategic move by the publisher as millions of Japanese people viewed it. Unsurprisingly, the art on the ad is almost the same as the one displayed on the game box cover.

10. Fallout North American Print Ad

A gritty looking print ad of the original Fallout PC game.

In my gaming life, I played Fallout 3, Fallout 4 and Fallout: New Vegas on Xbox consoles. When the first-ever Fallout game was released in 1997, I did not notice it as I was more into console gaming than PC gaming. The above print ad appeared is several PC gaming magazines and it clearly shows what it offered which gamers eventually ended up enjoying a lot. The mechanical helmet – protection for the user during battles and from radiation in the nuclear wasteland – on the left side of the ad became a key symbol of the Fallout franchise as further games also featured mechanical helmets. Fallout was highly acclaimed for featuring open-ended gameplay and its immersive post-apocalyptic setting. It sold enough copies to convince publisher Interplay to proceed with a sequel and the rest was history.

11. Xenogears Japanese and North American Print Ad

Japanese advertisement of Xenogears.
This North American print ad of Xenogears clearly showed the main character, a robot, the sci-fi setting and the visual style of the game.

Xenogears was a sci-fi JRPG I played on the PlayStation in 1998 but I was unable to finish it. Before it was released in America, there was speculation that Squaresoft would not be able to produce an English version for international release due to its religious content. The game was highly challenging to translate into English due to religious themes and psychological elements. Regardless, the game achieved successes commercially and critically in both Japan and America. Xenogears has since been considered by many as a classic JRPG and to play it today is pretty challenging as an existing PlayStation One, PlayStation 3 or PlayStation Vita is required as well as the physical PlayStation disc itself (note: digital copy of Xenogears for PS Vita). Square Enix – which previously remastered Chrono Cross and several Final Fantasy games for modern gaming platforms – has yet to remaster Xenogears for those with modern game consoles, mobile devices and the PC.

12. Final Fantasy Anthology Print Ad

I remember seeing this 2-page print ad in many gaming magazines I read.

By the year 1999, Squaresoft established itself as the best role-playing game company as they achieved critical and commercial success with Final Fantasy VII in 1997, Brave Fencer Musashi, Parasite Eve and Xenogears in 1998. For 1999, Squaresoft decided to bring ports Final Fantasy V and Final Fantasy VI – both games were released in cartridge format on Super Famicom/Super NES some years prior – to their fans who owned PlayStation consoles by releasing the collection called Final Fantasy Anthology. For the North American market, Squaresoft aggressively promoted the 2-game collection with the above 2-page print ad on several video game publications. One half featured exquisite artwork by Yoshitaka Amano and the other half showed the screenshots, descriptions and details. Clearly the ad was made with Final Fantasy fans in mind and it was also clever with the use of nostalgia.

13. Final Fantasy VII North American Print Ad

While it did not show any of the characters, this 2-page print ad of Final Fantasy VII appeared in many gaming magazines and ultimately made the public aware of the game which went on to sell millions.

There is no denying that Final Fantasy VII is the most defining Japanese RPG of the 1990s. Given its huge pre-release promotions, the critical acclaim and the tremendous sales achieved in North America and Europe, the game arguably made the JRPG sub-genre more popular among gamers and game publishers while also making the original PlayStation console the must-have machine for video gaming. The above print ad is one of several released through print media and even though it did not show any characters, the image of a futuristic looking city caught the attention of not just gamers but also others who loved entertainment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Final Fantasy VII Remake Intergrade Is Now Available On Xbox Series X|S

Welcome back Xbox fans, Japanese role-playing game (JRPG) enthusiasts, Final Fantasy fans and fellow geeks!

Over a week ago, Square Enix officially released Final Fantasy VII Remake Intergrade for Xbox Series X, Xbox Series S plus Windows PC and Xbox Cloud Gaming. For Xbox gamers who love JRPGs and the Final Fantasy games franchise, this development marked the end of a years-long wait for the big budget remake of Final Fantasy VII to be released on their consoles.

This is Aerith Gainsborough in the big-budget remake?

This early, Final Fantasy VII Remake Intergrade on Xbox is already making a positive impact as it launched strongly on the Top Paid Xbox sales charts ranking 9th place overall. The PureXbox.com news article states as follows:

Meanwhile, Final Fantasy VII Remake Intergrade co-director Naoki Hamaguchi expressed his happiness that Xbox gamers are enjoying the game and he already confirmed that the remaining chapters of the Final Fantasy VII Remake trilogy will be released on Xbox. Read his Twitter post below.

Final Fantasy VII Legacy and Cultural Significance

Historically, the original Final Fantasy VII was released on PlayStation in 1997 and it became a massive commercial juggernaut which arguably made the JRPG more popular among Western gamers. Characters like Cloud Strife, Barret Wallace, Tifa Lockhart, Aerith Gainsborough, and Yuffie Kisaragi became wildly popular not only among Final Fantasy fans but with JRPG enthusiasts. Sephiroth meanwhile became one of the most defining villains of video gaming.

Battles in the game are often fast, intense and filled with visual spectacle.

The road to the big budget remake was a long one and it eventually Final Fantasy VII Remake was released as an exclusive game on PlayStation 4 in 2020. A year later, the upgraded version called Final Fantasy VII Remake Intergrade was released on PlayStation 5.

Xbox gamers who purchase Final Fantasy VII Remake Intergrade can expect the following: Quests, mini-games, and missions set in expanded areas of Midgar. There are also some new characters and content that adds even more depth to the story.

The main cast in Final Fantasy VII Remake Intergrade.

If you are an Xbox gamer who has decided to purchase a copy of Final Fantasy VII Remake Intergrade, click https://www.xbox.com/en-US/games/store/final-fantasy-vii-remake-intergrade/9NRQVQ7ZRM7Z/0010

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 120

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 Tremors Revisited – The first time I ever saw the 1990 monster adventure movie Tremors was on home video. The movie turned out to be more thrilling and more enjoyable than I expected, and eventually I replayed it a number of times on cable TV and DVD in the years after. There is already a 4K Blu-ray of Tremors that I have yet to acquire. For me, Tremors is still a significant movie to watch again and its concept of having huge monsters that travel underground is still engaging to see. As the 1990 became a massive success AFTER its not-so-hot theatrical run (note: it achieved massive success on home video sales/rentals, cable TV and the like), Tremor is now a popular part of American pop culture and it is not surprising to see many retrospective YouTube videos about it. Posted below for your enjoyment are videos I selected.

#2 Luxury Food In Japan Sold At Bargain Rates  –In Japan, there a certain types of food that are often sold at high prices in relation to their quality, availability and other socio-economic factors. Wagyu beef, for example, is a premium meat that recently has been in high demand in Japan as the very high number of foreign tourists are buying and consuming it there. Still, there are times when premium food items are temporarily sold with low prices that locals can take advantage of. Watch and learn from the Nippon TV video below.

#3 How MIT Students Used Math to Win Millions of Dollars From Casinos – When you visit a casino, you often see people placing their bets in different games of gambling. Among the most popular forms of gambling is the card game which often requires discipline, precision and luck to win. Believe it or not, there were students from the Massachusetts Institute of Technology (MIT) who were trained to win in card games with an emphasis on mathematics, discipline and teamwork. Decades ago, these students played in many casinos and won tens of millions of Dollars over a period of years before law enforcement and technology ended their streak. Watch and learn what happened in the video below.

#4 The Rise Of Solo Dining In South Korea – Have you been in South Korea over the past twelve months? Due to the rise of single-person households in the country, solo dining became a new trend there and there seems to be no sign of it slowing down. Watch the video below to discover what solo dining is and what created it.

#5 Final Fantasy IV Revisited Final Fantasy IV is the first-ever Final Fantasy game I ever played as well as one of the very first Japanese role-playing games (JRPGs) I played. The story had solid structure, the characters were memorable, the gameplay was challenging yet fun, and the fantasy settings were special. Released in America as “Final Fantasy II” on the Super Nintendo Entertainment System (SNES), the game succeeded commercially and critically, and it paved the way for the greater acceptance of JRPGs on consoles in the West. To learn more about Final Fantasy IV and why it is significant, watch the video below.

#6 Ranting For Vengeance Slams New Lara Croft – Recently a new live-action version of the video game icon Lara Croft was revealed with actress Sophie Turner playing her. This early, long-time fans of Croft and the Tomb Raider video game franchise in general rejected the newest live-action version. Ranting for Vengeance posted his own video reacting to Sophie Turner’s Lara Croft, explaining the legacy of the Tomb Raider franchise, and standing up for the long-time fans. His video is indeed critical but you have to watch it entirely to fully understand his reaction and logic. The video will also remind you that there is a woke mob out there and they are becoming the FAKE FANS of established entertainment franchises and icons.

#7 Silent Hill Movie Revisited – Just seven years after the release of the original Silent Hill video game, a live-action movie was released with the same title. While the early Silent Hill video games were critical and commercial hits, the effort to make an official film adaptation did not start immediately. In fact, Christophe Gans sent to Konami a video interview of himself (talking about Silent Hill) with Japanese subtitles which eventually convinced the publisher to award him the film rights. The Silent Hill movie did not gather much appreciation from film critics but it still succeeded in entertaining many moviegoers with its unique approach to horror and suspense. To see and feel the impact of the Silent Hill film and discover its production history, watch the videos below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

I’m Having Fun Playing Dig Dug On My Xbox Series X

Welcome back Xbox fans, retro gaming enthusiasts and fellow geeks!

I’ve been playing Atari 50 on my Xbox Series X for more than a year now and I can say it is a blast of retro gaming fun. In addition, the DLCs added even more fun, more variety and gave me insight about the production history of the games.

In recent times, I purchased the Namco Legendary Pack for Atari 50 and it came with 3 Atari Pac-Man games (for Atari 2600, Atari 5200 and Atari 8-bit), the American arcade versions of Dig Dug and Xevious, and the home console versions of Galaga, Xevious, Galaxian and Dig Dug.

Among those games, I chose to play the arcade version of Dig Dug which I never previously played. Indeed, I visited the video arcades a lot when I was younger and I do remember passing by a few machines of Dig Dug. I simply never took the opportunity to play Namco’s arcade classic back then. By the late 1990s, Dig Dug was simply no longer offered by local arcade operators.

The Dig Dug arcade cabinet.
The North American arcade flyer of Dig Dug by Atari.

After installing the Namco Legendary Pack, I started playing the arcade version of Dig Dug on my Xbox Series X using the Xbox controller. Even though I rushed in viewing the Xbox control scheme, Dig Dug still turned out to be simple and very playable at the same time.

In the game, you play the character Dig Dug (Taizo Hori) who has to dig tunnels in an underground maze. You have to eliminate the enemies/monsters deep within which are the Pookas (red and spherical beings that wear large goggles) and the Fygars (fire-breathing dragons). To eliminate an enemy, you have to use an air pump to physically connect with it and then inflate it until it explodes. Another way of eliminating an enemy is by crushing them with falling rocks which requires a bit of strategy as you are always chased.

Even without new tunnels made, there are times when enemies are able to penetrate through the soil to emerge near you. If you are in a tunnel with an enemy present, you will often get chased. Be mindful that for every level you progress into, enemies move faster and their numbers gradually increase.

The first level of Dig Dug.
Inflating a Pooka.
The Fygars are dragons and they are dangerous as they have fire as breath weapons.
Inflating a Fygar above ground.
Here, I managed to have a huge rock fall down and hit the Fyger and Pooka that chased me earlier. Pulling off this move requires strategy.
As you inflate an enemy and there are still more enemies near you, you have to be mindful that a Pooka can penetrate through the soil and emerge in a tunnel near you.

Having played Dig Dug a number of times already with my Xbox copy of Atari 50, I can say that I am really enjoying the classic arcade game from Namco. Historically, Dig Dug as planned and designed by Masahisa Ikegami who was assisted by Shigeru Yokoyama (Galaga). The game’s programmers were Shouichi Fukatani and Toshio Sakai, while the art was done by Hiroshi Ono, and the music was composed by Yuriko Keino.

At the 11th round, the game has turned much more challenging as the monsters moved faster and they can be overwhelming.

You might be wondering why was Dig Dug (in arcade and console ports) and those other Namco classic games released in a DLC package for the Atari 50 collection recently? This is because Atari and Namco formed a business partnership in Japan when the American company established its presence there with Atari Japan. In fact, Namco started shifting into video gaming because of Atari. As for Dig Dug, it debuted in Japanese arcades in March 1982 and was brought to American arcades with Atari as the distributor (note: a licensing deal with Namco was signed).

As already recorded in history, Dig Dug became a huge critical and commercial success in both Japan and the United States. While the game emerged as the 2nd highest grossing arcade game in Japan for 1982, Atari sold more than 22,000 Dig Dug arcade cabinets and generated over $46 million in sales that same year. With big success achieved, it was not surprising to see Atari release ports of Dig Dug on the Atari 2600, Atari 5200 and Atari 8-bit computers.

A Dig Dug print ad for America by Atari.

If you are an Xbox gamer who is into retro gaming and you are interested in Atari 50, click https://www.xbox.com/en-US/games/store/atari-50-the-anniversary-celebration/9N3TFDSQ531T

Those who are already playing Atari 50 on Xbox consoles who have yet to try the Namco Legendary Pack, click https://www.xbox.com/en-PH/games/store/atari-50-the-namco-legendary-pack/9n46gncv28zh

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Elven #1 (1995)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the Ultraverse.

For the newcomers to the Ultraverse, Prime is one of its most definitive heroes and his true identity is the teenager Kevin Green who can transform into an overly muscular caped adult superhero. The Prime monthly series of comic books ran for two years and the title character appeared in many other Ultraverse comic books.

Considering the prominence of Prime, it is not surprising that Malibu Comics proceeded to create comic books featuring a female counterpart to Prime. That counterpart is called Elven who appeared in a few early issues of the Ultraverse Premiere series and eventually Prime interacted with her.

With those details laid down, here is a look back at Elven #1, published by Malibu Comics in 1995 with a story written by Len Strazewski and illustrated by Aaron Lopresti (Sludge).

The cover.

Early story

The story begins deep within a city when a beautiful blonde woman got hurt by a very angry man named Billy. With the lady down on the floor, the man raises his metallic weapon intending to strike her not realizing that someone is emerging from behind. He turns and sees a scantily clad caped woman who immediately hits him hard. The caped woman is Elven who believes she is helping the blonde woman.

To Elven’s surprise, the blonde woman tells her to stop and not hurt the man who was violent towards her. The man hits Elven on the face with his weapon but ended up getting hit hard again in retaliation. Elven then uses an optic blast at the wall as she tells the blonde woman to leave.

With the violent man down and hurt, Elven decides to kill him but is prevented by Prime from behind. After telling Prime that she told him not to interfere with her, she hits him with an energy blast…

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Elvia with her hard-working mother. The lack of a loving father affected Elvia deeply.

Being written by Prime co-creator and series co-author Len Strazewski, this Ultraverse tale about Elven is very good and there is a lot of depth in the plot. You will meet Elven and the true human behind her named Elvia Swenson, a teenage girl who has a painful past, has an obsession with fantasy tales, and was created through the very same secret government fertility research program as Kevin Green/Prime. Elven’s disturbing look (with elvish features) reflects Elvia’s fantasy obsession and personally belief of using violence against men. She and Prime are genetically related due to the top secret project.

This comic book examines Elvia whose life lacks direction and her abusive father really impacted her negatively. With her mother’s love and guidance remaining in her life, Elvia is literally in a quest to find purpose, happiness and friendship. Unfortunately, the young guy Bruno is in the neighborhood and he is actually a demon. Bruno’s presence literally raised the stakes of the story which justifies Elvia’s transformation into Elven for the eventually good-versus-evil conflict. All throughout, there is tension and drama which got balanced with superhero spectacle. The way Elven is portrayed here makes her comparable with the arrogant, man-bashing, rabid feminists of modern society.

When it comes to Prime himself, this comic book features a really mature portrayal of him. I am talking about the early part of the story when Prime did his best to calm Elven down, restrain her and convince her to think first as a way to prevent her recklessness. Long-time Ultraverse readers should now that Prime is actually teenager Kevin Green inside all that muscle and he often has an awkward or a tense way of communicating with others (note: imagine the teenager pretending to think and act like an adult). That said, Prime here really interacts maturely and his attempt to put a lot of sense into the impulsive Elven is very believable. This is clever writing by Strazewski and it is one of the more notable portrayals of Prime.  

When it comes to the visual side, artist Aaron Lopresti’s style worked smoothly in this comic book. I have seen his works in the Sludge series and he really excels with facial expressions, spectacle and the monsters looking very creepy. Strangely enough, Lopresti’s take on Elven is noticeable smaller and less muscular when compared to how the character appeared in Elven #0 and Ultraverse Premiere drawn by Greg Luzniak.

Conclusion

Prime struggles to calm the impulsive and reckless Elven down. Without Prime’s intervention, Elven definitely would have committed murder against a man who harmed a woman moments earlier.

Elven #1 (1995) is clearly a very solid read and easily one of the best spin-off comic books of the Ultraverse. Strazewski and Lopresti crafted a tale that was intense and dramatic while successfully defining Elven and her true identity as the teenage Elvia. Considering her painful background and current situation, Elvia is sympathetic although things got twisted when she becomes Elven which brings out her violent side, her recklessness and distorted view about helping women by using violence. That being said, Elven at this stage in the Ultraverse is not really a likable lead character and that only makes her more unique when compared to Prime. Will Elven become as terrible as the evil ones? There is more to discover as this comic book is part of the limited series.

The specific portrayals of Elvia and Elven is very tricky to write down and Strazewski succeeded in making it work. Ultimately, this comic book added strong fantasy elements within the Ultraverse.

Overall, Elven #1 (1995) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

What to watch on YouTube right now – Part 119

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

#1 Minty Comedic Arts’ Look At The E.T. Video Game – When it comes to E.T. the Extra-Terrestrial, it is always remembered as the very heart-warming Steven Spielberg film about a troubled little boy (played by Henry Thomas) who befriends an alien from outer space. It was also one of the highest grossing movies of the 1980s. Along the way, an official video game adaptation was made for the Atari 2600 which ultimately got rejected by gamers and the parents who bought it, which added to Atari’s financial problems. Recently, Minty Comedic Arts posted a comprehensive video about the E.T. video game and I encourage you all to watch it now.

#2 Island Of Cats  –Have you ever visited a place that had more cats than people? There is one particular island in Japan with such a huge cat population and there you will see how many types of cats are present. The island, which is accessible by boat, has no guest houses, no stores and no vending machines. Watch and learn from the video below.

#3 Arrogant Palestinian Heckler Humiliated – Recently there was an event graced by a Jewish CEO. He got heckled by a Palestinian heckler who arrogantly ranted against him, cursed Israel, cursed the Jewish people and more. That heckler got humiliated and if you want to know how, watch the video below. Pay close attention to the details.

#4 RoboCop 3 Revisited – When my friends and I saw RoboCop 3 in 1993, it was clear to us that the film was badly made, was not very cinematic, and it was inferior to its predecessors in almost every way. Still, there are some people out there who find it interesting or even entertaining. As such, it is not surprising that a variety of retrospective videos of RoboCop 3 can be found on YouTube. To find out more about the 1993 movie, watch the selected videos posted below.

#5 You, Me and The Movies React To The Fly (1958) – Some of you may have seen the 1986 film The Fly which was actually a remake of the original movie from 1958. Like some people here, I saw The Fly (1958) after seeing the 1986 version. If you want to discover The Fly of 1958 right now, watch the reaction video of You, Me and the Movies below. It is an entertaining reaction.

#6 Circus Circus Hotel and Casino Revisited – When I first visited Las Vegas in 1989, my family and I stayed at Circus Circus Hotel and Casino (for location, click here) which was a very lively and fun place for tourists and families. I myself enjoyed playing games are the hotel arcade, watching the indoor circus live shows and the buffet. Through the decades, Las Vegas changed a lot as more hotels and casinos emerged and offered visitors a more premium experience. Circus Circus has not changed much and it does not match the glamour of the more expensive joints, but it does not really need to as it remains focused on catering to families with kids, and to tourists who are not heavy spenders. Circus Circus is arguably the most wholesome place for people visiting Las Vegas and its more expensive rivals are themselves suffering from the high costs of operation and maintenance (note: the high price of being a premium joint). Watch and learn from the video below.

#7 US Senator John Hawley Destroys Pro-Transgender Doctor’s Credibility – What do you get when you have a medical practitioner who claims to follow the science but remains a prisoner of woke and Satanic Leftist ideology. One such practitioner appeared in front of US Senator John Hawley who asked her if men do get pregnant. To find out how her credibility got destroyed and how she embarrassed herself, watch the videos below.

#8 The Dashi Specialty Shop In Japan – In the Ginza area of Tokyo, Japan, there is a Dashi specialty store that opened a few months ago. Dashi is a fundamental Japanese soup stock made by very specific ingredients. As soup is very common in Japan, the Dashi store has the ingredients sourced from around the nation. To find out more what Dashi is and what the store looks like, watch the Nippon TV video below. It is an informative and educational watch.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Prime #20 (1995)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse to take a look at one of the many tales of Prime from the monthly series that first launched in 1993.

In recent times, I’ve been reading and reviewing Prime comic books I missed out before. For my most recent Prime retro reviews, click here, here and here. For the newcomers reading this, Prime is one of the most definitive heroes of the entire Ultraverse and his true identity is the teenager Kevin Green. Prime is also one of three major Ultraverse figures in the team UltraForce.

With those details laid down, here is a look back at Prime #20, published by Malibu Comics in 1995 with a story written by Len Strazewski and Gerard Jones, and illustrated by Greg Luzniak.

The cover.

Early story

The story begins with a man and a woman on bed. They just made love with each other. As the woman goes to the bathroom to fix herself, the man tells her she will be perfect in a new project and they will be together all the time even though he is already married. He tells her that will be a real ultra-heroine and already a lot of things are being prepared for her such. She will also have a new partner and already they found a way to get him to Washington.

Feeling terrible, the woman lowers herself on the bathroom floor, pulls a piece of hardware very hard, and an explosion suddenly happens.

In New York City, Kevin and his mother attend an opera. Kevin still has trouble adjusting to life in New York and misses his friends and the community of Canoga Park. He still has feelings for Kelly but remains confused as he still struggles with managing his personal life being himself and being Prime…

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Kevin and Kelly talking to each other via a long distance call.

I really enjoyed this issue of Prime mainly because the writing done by Len Strazewski and Gerard Jones is really rich with depth. To make things clear, this is another Prime tale made to emphasize the title hero’s personality particularly with his personal life as Kevin Green who at this stage has turned into a really confused teenager. Not only is Kevin so far away from Kelly, he has not seen his father for a long time already, his mother has been working and is about to move to Washington for a new job, and public perception towards Prime has been tense.

As the cover already confirmed, the deadly villain Rafferty is indeed here although the traditional good-versus-evil conflict is not a major part of the story. Rafferty previously encountered Freex and The Strangers (click here, here and here) and it was only right to set him up for conflict with Prime.

When it comes to the art, I enjoyed Greg Luzniak’s style on Prime and the other characters. Luzniak is really good with the dynamic approach on visualizing superhero spectacle and acts. The way he shows facial expressions resulted in a wide range of looks and emotions.

Conclusion

Kevin in New York with his mother. His father has been away for a long time at this point in the series.

The character-driven approach done by the Strazewski-Jones duo made Prime #20 (1995) a very solid read. The story has a firm structure designed to open opportunities to emphasize Kevin Green’s development which in turn reflects his struggle with the changes of his life. This comic book also explores Kelly’s speculation that Prime and Kevin are one and the same, and the creators pulled off the right moves to add weight to that. By the time I reached the ending, I am convinced to go on to the next issue.

Overall, Prime #14 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Prime #14 (1994)

Welcome back, superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse to take a look at one of the many tales of Prime from the monthly series that first launched in 1993.

In recent times, I’ve been reading and reviewing Prime comic books I missed out before. For my most recent Prime retro reviews, click here and here. For the newcomers reading this, Prime is one of the most definitive heroes of the entire Ultraverse and his true identity is the teenager Kevin Green.

With those details laid down, here is a look back at Prime #14, published by Malibu Comics in 1994 with a story written by Len Strazewski and Gerard Jones, and illustrated by the Darick Robertson with ink work done by Barbara Kaalberg.

The cover.

Early story

The story begins with Prime flying and deeply thinking about the group of powered social outcasts…Freex. Prime, who recently spent time with Freex and helped them fight monsters (click here and here). He wished to help them more but does not want to be like them. He wants to show the whole world that it cannot push him around only because of his youth.

Moments later, Prime arrives at Venice Beach in California to meet members and agents of the media…

Quality

This should remind you to always behave yourself in front of any family member of your friend. Prime ends up being disrespectful to Kelly’s mother due to Kevin’s lack of maturity.

As a long-time Ultraverse comic book reader, there is a lot to like in this tale of Prime. For one thing, it is a pure character-driven story with a strong emphasis on how Kevin Green’s personal views develop, why he keeps on struggling to understand society and why his way (in the form of Prime) of interacting with ordinary people remains awkward.

There is so much stuff here, it can be challenging to realize the main themes of the story written by Jones and Strazewski. To make things clear, at this point in the Ultraverse, worldly authorities are very aware of the Ultras who seem to want to help people with problems but they are compelled to use force to confront them as those super powered beings are capable of making their own rules, violate laws with impunity and cause trouble in societies.

Prime is already in the middle of a troubled American society and the government as well as secret societies have other Ultras to deal with. Being a teenager himself, Kevin Green is able to relate with members of Freex who have no families to return to and are always on the run being chased by the authorities and being hated by the world. Along the way, Prime is acting impulsively with the adults and members of the media since Kevin himself lacks maturity and has yet to fully understand society and its norms. Kevin also forgets how to behave properly as he fails to control his emotional impulse.  

When it comes to the art, Darick Robertson did a really fine job visualizing Prime and in most pages of the comic book, he uses dynamism to make the reading experience look very lively. He also did a good job with the facial expressions.

Conclusion

Prime recalls the time he spent with Freex.

It is very clear that the writing in Prime #14 (1994) done by the Jones-Strazewski duo is rich and deeply layered. Being a self-declared fighter and supporter of young people in this issue puts Prime into deeper trouble as he does not realize yet the consequence of the moves he made. The creative team really excelled in dramatizing Kevin Green – in the physical form of Prime – being impulsive and immature to adults while acting as a helpful adult to teenagers he meets. This story also sheds light on broken families which will instantly remind readers about poverty, vices and long-lasting negativity in unchecked parts of American society. That being said, this Prime story is a great read and its social commentary remains very relevant. This is also a great development of Prime’s personality.

Overall, Prime #14 (1994) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

A Look Back at X-Men #7 (1992)

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics universe to examine one of the many tales of the X-Men monthly series.  

Since issue #5, Omega Red was introduced and the creative team of the series inserted flashbacks showing Wolverine, Sabretooth and Maverick as paramilitary teammates from several years prior. It was also revealed that Wolverine and Omega Red encountered each other before, and their present day encounter resulted in the capture of the Canadian mutant. Wolverine managed to escape only to be recaptured by Sabretooth. Logan’s teammates were also captured by the same sinister group that has Omega Red.

With those details laid down, here is a look back at X-Men #7, published by Marvel Comics in 1992 with a story plotted and drawn by Jim Lee, scripted by Scott Lobdell and inked by Art Thibert.

The cover.

Early story

The story begins with Wolverine heavily restrained and his healing factor has been pushed to its limits. In the presence of Matsu’o Tsurayaba, Psylocke and others, Omega Red presses Wolverine for information about the carbonadium synthesizer. Matsu’o advises the Russian to not let the Canadian mutant bait him, and he shares the realization that it is impossible to mass produce his healing factor.

Matsu’o tells Omega Red that his only chance for survival rests in completing the process that was started thirty years prior. The Russian replied saying that he realizes he is dependent upon synthesizing the only metal capable of negating his death factor.

Not wanting to top, Omega Red says that he would rather pry the information from Wolverine’s brain by hand…

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Psylocke in action versus Matsu’o and Omega Red.

To begin with, this is the conclusion to the storyline that started with issue #5. It is a cleverly paced story that had a good amount of build-up followed by big pay-offs with Jim Lee’s dynamic touch with the visuals.

Wolverine is once again vulnerable and Matsu’o’s gang already has the advantage. Matsu’o is determined to discover information about the C-Synthesizer no matter the cost (note: at the expense of Wolverine’s life). Omega Red’s death factor is much more emphasized in this issue and the goals behind the operations of the gang is made clearer here.  As the story moved on, there were these clever twists that were entertaining to see leading to the chain of action-packed sequences. Without spoiling the plot, I can say that the creative team came up with a very solid conclusion in this short storyline and Maverick’s own presence has been justified as well.

As with the previous issue, scenes of Mojoworld were inserted giving readers updates about Dazzler and Longshot. Very clearly, this was the build-up leading into the 10th issue of the comic book series.

For those who enjoy visual spectacle, there is a lot to enjoy from Jim Lee here. As always, Lee draws action dynamically and made sure they are exciting to look at. Particularly, I found Lee’s carefully chosen action moments – particularly Sabretooth’s strike on Maverick and Wolverine’s strike against Omega Red – really impactful to look at.

Conclusion

Wolverine in a very vulnerable and painful state.

X-Men #7 (1992) is a very enjoyable read. It is a great conclusion to its 3-part storyline that started in issue #5 and by the time I read the end, Omega Red was clearly established as a very formidable foe of the X-Men even though he was a new addition to the lore. The writing of this comic book is very solid and the same thing can be said about the structure of the plot. Considering the time of its release, this comic book was clearly part of Jim Lee’s way of modernizing the X-Men.

Overall, X-Men #7 (1992) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/