Welcome back Xbox fans, geeks and gamers! I want to share with you that in recent times, I played and finished Tomb Raider: Definitive Edition (2014) on my Xbox Series X console.
This is not a retro review of the said game. I want to share with you all that I played Tomb Raider (2013) on my Xbox 360 a long time ago. While the game was indeed fun, I never actually replayed it. That being said, Tomb Raider: Definitive Edition was my way of replaying it except that I have a more modern console to enjoy it with plus more gaming content. I accumulated over 300 Microsoft points (Xbox achievements) along the way.
The very intense action sequence in Tomb Raider: Definitive Edition.
The overall game design by Crystal Dynamics is still fun to interact with and the game’s production values are still of good quality. What I liked most with Crystal Design’s work is the way they designed the tale to immerse players into the action-packed settings while also succeeding in redefining the iconic Lara Croft with both long-time fans and new gamers in mind. Achieving these two goals together is very challenging for most game developers.
For the newcomers reading this, the Tomb Raider reboot of 2013 has a story concept filled with chains of unfortunate events that players will experience as Lara Croft who in turn has to overcome tremendous obstacles to survive and help her companions live on.
The new Lara Croft that Crystal Dynamics came up with is a young British woman (played by Camilla Luddington) who is about to become the Tomb Raider (the brave explorer). Early in the 2013 game, Lara learned a lot about archaeology from her travels with her parents (note: her father is an established explorer) who went on several expeditions. In different times, she eventually lost her parents which led to her inheriting the family fortune while receiving care from Conrad Roth. Lara joins a group in what turned out to be her first-ever expedition with the goal to find the lost kingdom of Yamatai.
Crystal Dynamics’ revision of Lara Croft is radically different from the original version of the early Tomb Raider games that I played on PlayStation in the 1990s. The modern Lara – as defined in the 2013 reboot and the two sequels released in 2015 and 2018 – is a survivor who went through lots of pain and killing as she faced armed opposition (the group Trinity is the antagonistic force in Rise of the Tomb Raider and Shadow of the Tomb Raider) that got in her way. By comparison, the original Lara Croft of the 1990s was a rich and very talented explorer who negotiates with prominent clients to do jobs (adventures around the world) that they can’t do.
Going back to the 2013 game, Lara Croft was portrayed to be vulnerable as the odds are so strong against her. Crystal Dynamics designed the game to make players relate with Lara’s gradual development into a fighter, survivor and hunter. This includes gameplay elements that were introduced from one stage to the next. That being said, by the time I reached the final stages of the game, I became experienced with the new capabilities Lara gained such as climbing, jumping great distances, shooting, firing with arrows, skinning the hunted animals, solving environmental puzzles and finding ancient artifacts.
Whether you play the 2013 game or the Definitive Edition, it is clear that Crystal Dynamics’ work on Tomb Raider is an undeniable success as they strongly redefined Lara Croft while establishing rock-solid gameplay. Crystal Dynamics hit their creative peak in Rise of the Tomb Raider (which I finished on Xbox One) before giving way to Eidos-Montreal (as lead developer) and provided support in Shadow of the Tomb Raider (I also finished this on Xbox One).
Screenshot captured from the very late stage of Tomb Raider: Definitive Edition.
Personally, I like the 2013 modernization of Lara Croft. While she is not the eroticized figure the original Lara of the 1990s was, she still has a strong sex appeal and the way she was portrayed in the three games (2013-2018) made sense as her personally kept developing in a believable fashion with each new game. That being said, I just hope that Crystal Dynamics and its partners will not ruin the gaming icon with wokeness, identity politics and the garbage of the Leftists in future big-budget Tomb Raider games. Lara Croft is well defined with adventuring, exploration, survival and a fighter against evil forces.
Elements of wicked Iran (wicked since 1979) would serve as fitting enemies of Lara Croft in a future big-budget Tomb Raider game. This one is from Tomb Raider #1 (1999). Iran is a terrorist state and the chief sponsor of terrorists.
I am watching your moves, Crystal Dynamics. Don’t forget you have a responsibility to the fans. Please avoid falling into the temptation of turning the Tomb Raider franchise and Lara Croft herself into woke agenda vehicles. Going woke means betrayal towards fans and doing things the very wrong way.
As some of you are already aware, I fully stand with Israel which is directly connected with my uncompromising faith in the Lord. I keep on praying to Him for Israel to overwhelm its enemies, rescue the hostages and recover from the effects of the October 7, 2023 terrorist attacks committed by the Palestinian terrorist group Hamas. I can assure all of you that nobody from the evil Islamo-Leftist mob, nobody from the pro-Palestine zealots and nobody from any evil society would stop me from supporting and loving Israel.
Now, on with the news…
Recently here in the Philippines, memorandum of understanding (MOU) on food security solutions was signed by an Israeli agricultural center and the Department of the Interior and Local Government (DILG), according to an official announcement. The MOU signing was witnessed by Israel Ambassador to the Philippines Ilan Fluss.
To put things in perspective, posted below is an excerpt from the announcement published through the DILG’s website. Some parts in boldface…
The Department of the Interior and Local Government (DILG) has signed a memorandum of understanding (MOU) with an Israeli agricultural center aimed at providing intensive training and education to selected local agriculture students on modern food security solutions.
The MOU was signed by DILG Secretary Benhur Abalos and AgroStudies Chief Executive Officer (CEO) Yaron Tamir at Camp Crame in Quezon City.
In his speech, Abalos thanked the Israel Embassy and the AgroStudies for their friendship and partnership, as the agreement will significantly boost the attainment of Pres. Marcos Jr.’s vision of ensuring food security under the Bagong Pilipinas brand of governance.
Agrostudies is an international training center which provides a program for agricultural education to interns from developing countries around the world.
“We thank our partners for this continuous partnership of you transferring the technology and best practices to our Filipino farmers,” he said.
Abalos also thanked the partner national government agencies including the Department of Foreign Affairs, Department of Agriculture, National Security Council, and Technical Education and Skills Development Authority for their equal commitment to pushing forth the said program.
The DILG Chief also cited the DILG’s Halina’t Magtanim ng Prutas at Gulay (HAPAG) Program, which complements the national government’s food security measures, and the KADIWA ng Pangulo program, which provides access to quality and safe food items at affordable prices.
Based on the MOU, the DILG will collaborate with LGUs in the selection of eligible students to participate in the 11-month AgroStudies program in Israel, focusing on various aspects of agriculture, including crop cultivation, livestock management, and agricultural technology.
Meanwhile, Tamir explained that the Philippines was the first partner country of Israel over the last 20 years, with some 8,000 Filipinos as scholars in this program, the largest among 15 partner -countries in the AgroStudies internship program.
“Our purpose is for the students and farmers to learn modern technologies in Israel and engage in businesses in the Philippines. I promise that as long as I am the CEO, the Philippines will have the highest quota,” Tamir said.
Posted below is a related news video…
The MOU signed is crucial because food security is a priority under the current government. We Filipinos should be very thankful that Israel – which is an established world leader on agriculture, farming, water and food development – was willing to be a strategic partner as there are over one hundred million people around the Philippines who need to be fed in the long term. Along the way, the Philippines has to keep working hard on boosting agricultural production, expanding the number of government-backed food stores, stabilizing prices of food and cracking down on those who smuggle and hoard agricultural goods.
We should also be thankful to the Lord that even as Israel remains busy fighting the terrorists not only in Gaza but also across the border with Lebanon (Hezbollah), the Jewish state and Israeli companies still value the Philippines as a key partner on economics and social development issues.
To my fellow Filipinos reading this, I encourage you to accept the truth that Israel is the land God designated specifically for the Jewish people (read Genesis 35:10-12) and His command must be followed without hesitation. If you want to be blessed further by the Lord, do so by loving and blessing the Jewish people (Genesis 12:1-3). I did my part when I was in Israel. Also, let me remind you all that the ties between the Jews and Christians are truly biblical!
We live in a very divided world. Around the world, Leftist forces have been supporting evil forces like the current regime of Iran which is known for supplying and arming the Palestinian terrorists and other terrorist groups around the Middle East. Leftist forces have been supporting the Palestinian Authority and other enemies of Israel. The Leftists and terrorists always go together and their anti-Semitism is clearly obvious. Hamas is purely evil and they are being protected by not only their fellow terrorists but also by mainstream news media outlets who are linked with Leftist forces and people who hate Israel and the Jewish people. Beware of the evil union of the Islamo-Left which is wicked deep within.
With all that said, I encourage you all to pray to the Lord God in support of Israel and believe that He will guide the Israeli forces to another victory which means finishing off Hamas, crushing Hezbollah and forcing Iran and its terror proxies to give up. Read Joshua 11:1-20 in the Holy Bible for relevance and truth.
Welcome back Xbox fans, geeks and gamers who love Japanese role-playing games (JRPGs)! In case you missed the news, Grandia HD Collection is now available for Xbox Series X, Xbox Series S and the aging Xbox One console and you can order the digital copy by clicking here.
For the newcomers reading this, Grandia HD Collection on Xbox consoles was officially released on March 26, 2024. It is a collection of two very solid role-playing games (RPGs) from the previous console generations, namely Grandia (originally released on Sega Saturn in Japan in 1997) and Grandia II (originally released on Sega Dreamcast in Japan in 2000). Although the said HD collection has been available for weeks, it was only very recently that an official Xbox trailer of it was published on the ID@Xbox YouTube channel and you can watch it right below…
Personally, I find it very strange why the trailer was released on the ID@Xbox YouTube channel instead of the official Xbox YouTube channel (as of this writing). Perhaps someone at Team Xbox confused the Grandia RPGs to be productions by small and independent studios which is wrong because both games were developed by Game Arts (the same team responsible for the Lunar RPGs and also a publisher of games). Right now, it seems that internal woke problems over at Team Xbox (for reference, click here, here and here) are preventing them from realizing the significance of Grandia and Grandia II.
Apart from the rather late Xbox trailer, a late Grandia HD Collectionannouncement was published on Xbox.com. To put things in perspective, posted below are selected excerpt from the Xbox announcement written by Gung Ho Online Community Coordinator Allyson Nicholas. Some parts in boldface…
I am excited to announce that the remaster of the classic role-playing series, Grandia HD Collection, has launched on Xbox One and Xbox Series X|S! Whether you are returning to these iconic games or entering these worlds for the first time, the series’ dynamic attack system, rewarding magic and skill progression, and immersive storylines offer dozens of hours of heroic adventures.
Getting You up to Speed on All Things Grandia – The Grandia HD Collection brings two role-playing games that have defined the genre for decades to come to contemporary audiences.
Screenshot from Grandia. The game has fully polygonal environments and the characters and creatures are presented as detailed 2D sprites.
Grandia follows Justin, a young adventurer who fatefully inherits a magic stone and thus sets out to uncover the mysteries of a lost civilization. In his search, he attracts all types of attention. Some good, in that he meets other adventurers who aid him along on his quest. However, some are bad, like the Garlyle Forces who work to keep him from unraveling the truth of the past.
Meet the Crew
Justin – Driven by his curious and fearless nature, Justin often dives headfirst into situations without thinking. He possesses the mysterious Spirit Stone—an artifact passed down through his family—which plays a pivotal role in his adventures.
Sue – Justin’s childhood friend from the town of Parm. She often joins him on his misadventures, bringing to them her courageous optimism and unexpected maturity that balances out Justin’s impulsiveness. She is almost always accompanied by her flying ball of fluff Puffy, who is as mysterious as he is adorable!
Feena – The most well-traveled of the bunch, Feena has an independent spirit and impressive skillset that garners the respect of those around her, especially Justin. As the journey unfolds, players delve deeper into her multifaceted character and mysterious past.
Screenshot of Grandia II showing Ryudo and his companions fighting a large monster. The characters and monsters are polygonal.
Grandia II acquaints us with Ryudo, a Geohound who does odd jobs to get money alongside his loyal eagle companion, Skye. One fateful day, he receives a request from the Church of Granas to serve as a bodyguard to one Elena, Songstress of Granas. Together, they bring out pieces of each other that neither of them knew existed amidst their journey to rid the world of Evil in the form of Valmar, God of Darkness.
Meet The Crew
Ryudo – A mercenary with a tough exterior and noble heart. He takes on various jobs for money—despite the moral implications—and is accompanied by his trusted bird companion, Skye.
Elena – The epitome of innocence and purity, Elena’s world is opened wide when she begins to journey alongside Ryudo.
Millenia – Uninhibited, playful, and mischievous, Millenia is a force to be reckoned with. Her origins and the nature of her existence cause her relationship with the party to take many interesting and unexpected turns.
Two fun Japanese RPGs now available for Xbox gamers to enjoy in a single collection.
For the Xbox fans who want to have a good amount of fun, there is a lot to be excited for this month and next month as Eiyuden Chronicle: Hundred Heroes (April 23) and Senua’s Saga: Hellblade II will be released on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP) weeks apart. The good news is that Grandia HD Collection on Xbox is already available for anyone willing to purchase it. The Grandia RPGs are undeniably retro gaming highlights that RPG fans should play, especially now that both games have been remastered and enhanced with high-definition in mind.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the X-Men animated series in the form of the X-Men Adventures comic book series.
Before getting to the new retro comic book review, I should state that I visited Canada only once. Even before my one and only visit there, I knew through the comic books that famous character Wolverine is a native of Canada and a former member of Alpha Flight (Canadian government-sponsored team of mutant operatives). Somewhere in his past, he was live test subject of Weapon X. I have to mention this because the X-Men Adventures about to be reviewed here is focused on Wolverine.
With those details laid down, here is a look back at X-Men Adventures Season II #5, published in 1994 by Marvel with a story written by Ralph Macchio and drawn by John Hebert.
The cover.
Early story
The story somewhere in the wilderness in Canada where Wolverine helps free an animal that was stuck. Suddenly, Alpha Flight’s Vindicator appears and reminds Wolverine of the fact that he deserted them to work of Charles Xavier. It turns out, Wolverine is back in Canada to visit Heather.
Moments later, he finds himself surrounded by Vindicator’s teammates Puck, Shaman and Sasquatch, and tells them that he is never coming back to Alpha Flight. Even though two more members of the Canadian team joined in, Wolverine manages to avoid defeat in battle and hides away.
As he listens to Alpha Flight from a distance, he hears Vindicator mentioning that a certain lab is expecting their team. This causes Wolverine to remember the traumatic time he had as a live test subject of Weapon X…
Quality
A look back at the time Wolverine joined the Canadian government-sponsored superhero team Alpha Flight. Would you want to join a unit serving the woke Canadian government of Justin Trudeau in real life?
I should mention first that the teleplay by the late Len Wein contains a very solid and sensible interpretation of Wolverine’s Weapon X origin (with a modern touch for the 1990s) which turned out to be a detailed reference for Ralph Macchio to adapt into this comic book.
That being said, this comic book’s plot of Wolverine going to Canada for a solid purpose and encountering challenges – both from his past with Alpha Flight and others – while bringing back his painful Weapon X past turned out to be a really engaging read. The Weapon X flashback scenes added a depth to the story as well as Wolverine’s portrayal in this adaptation. You will see the clawed X-Men member being tough and gritty as usual, and yet you will witness his fragile side as he becomes personally troubled about the past.
The appearance of Alpha Flight here was put to good use. Apart from the revelation of Wolverine’s past membership with them, you will see the team truly operate with a clear goal as mandated by their government (note: this is clearly not the ultra-woke, Islamo-Leftist government of Justin Trudeau). In fact, this tale gives readers a glimpse of how the Canadian government analyzes and decides what to do with Canadians who are very exceptional and are more valuable than many other citizens. Alpha Flight is the government’s tool which is strongly emphasized here.
Apart from the plot focused on Wolverine, this comic book managed to move the sub-plot of Magneto and Charles Xavier forward a bit.
Conclusion
A Weapon X flashback.
X-Men Adventures Season II #5 (1994) has a very engaging and fun tale focused on Wolverine who encounters his fellow Canadians. Anyone who loves the clawed X-Men member will have a lot to enjoy here. The appearance of Alpha Flight here (as well as in the X-Men TAS episode) added a good layer of depth to the plot while also emphasizing the shared Marvel universe in a controlled manner. Lastly, artist John Hebert’s artwork on Wolverine is really good and his high level of visual detail on other characters and locations should be seen.
Overall, X-Men Adventures Season II #5 (1994) is recommended.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the X-Men animated series in the form of the X-Men Adventures comic book series.
Before getting to the retro comic book review, I want to ask you all: have you heard about the recent controversy about the firing of the showrunner of X-Men ’97? You can learn about it by clicking here and here. In case you are wondering, I have no intention to watch X-Men ’97 knowing that Marvel under woke Disney are only using established entertainment properties to spread their sinister propaganda. Hollywood has so many Commies, it should really be called Commiewood.
With those details laid down, here is a look back at X-Men Adventures Season II #2, published in 1994 by Marvel Comics with a story written by Ralph Macchio and drawn by Andrew Wildman.
The cover.
Early story
The story begins with the newly married couple Scott Summers (Cyclops) and Jean Grey enjoying their honeymoon on a boat somewhere in the South Pacific. Jean is enjoying their privacy together free from all the pressure they experienced as X-Men members. For her, the world feels really different.
Suddenly, Jean senses something as their boat approaches an island that was supposed to be uninhabited. A man with long pink hair has been anticipating their arrival and surprises them. He uses his power to manipulate the sea water to form waves to capsize their boat and push them further to the beach.
Soon enough, Cyclops and Jean find themselves facing Mister Sinister and his henchmen…
Quality
The Summers couple helpless in the presence of Mister Sinister who has an ambitious plan for all mutants.
To put things clearly, this comic book is a nice pay-off to what was built up in the previous issue. Without spoiling the plot, I like the way the struggles of the X-Men were dramatized, specifically with regards to Wolverine (who was portrayed as an aggressor by the anti-mutant activists through the media) encountering the anti-mutant mob plus his interaction with Morph who got a lot more of the spotlight this time around. Morph’s return here has a bigger impact and the way things were told here will compel you to revisit the early issues of the first volume of X-Men Adventures and re-examine how he interacted with his teammates when he was still an X-Men member.
And then there is the sub-plot in which Cyclops and his wife Jean are captured by Mister Sinister and his henchmen. What I enjoyed the most in this part of the story was the efficient exposition done by the creative team to emphasize Sinister’s knowledge of Cyclops’ past and the X-Men which is connected with his master plan for the future that involves the genetic material of both Scott Summers and his wife. Sinister’s master plan for mutants is radically different from Magneto’s vision but remains essentially wicked as it involves overwhelming non-mutant people.
Conclusion
Wolverine faces the anti-mutant activists again not for revenge but to help his teammate.
X-Men Adventures Season II #2 (1994) is an action-packed read that is also intriguing and has few plot twists that added to the engagement. It is a better read than the previous issue and any X-Men fan who enjoys Mister Sinister antagonizing Marvel’s mutants will have stuff to enjoy and that includes the promise of future conflicts. If there’s anything that bogged down this comic book’s quality, it’s the somewhat rushed look of Andrew Wildman’s art.
Overall, X-Men Adventures Season II #2 (1994) is recommended.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and the 1990s that caught my attention and I will explain why they are worth look back at.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Star Wars: Rebel Assault print ad
This print ad was strong enough to capture Star Wars fans’ attention and make them interested with the Sega CD.
If there is anything notable about the Sega CD (Mega CD in other parts of the world) platform, it is the fact that the machine was an add-on to be connected with the Sega Genesis (Sega Mega Drive elsewhere) console. That being said, LucasArts included the Sega CD as one of several platforms for the multiplatform release of their 1993 game Star Wars: Rebel Assault. The above print ad caught my attention with its use of 9 screenshots (emphasizing a wide look at the game’s Star Wars concept) and text description (emphasizing multi-media features connected with gameplay), and for a time it made me interested in the Sega CD. Looking back at the game’s marketing, Star Wars: Rebel Assault was designed to not only give gamers sessions of play to enjoy but also opportunities to immerse themselves deeper into the realm of Star Wars. The game even had selected video clips from the original Star Wars trilogy movies.
2. Cloak & Dagger print ad
This print ad could have used at least two screenshots from the arcade game…
In 1984, there was a movie titled Cloak & Dagger (read my retro movie review by clicking here) which was not only the 4th cinematic adaptation of the short story “The Boy Cried Murder” (written by Cornell Woolrich) but also had the real-life electronic game Cloak & Dagger as a crucial plot element. To make things clear, there was a Cloak & Dagger game released in the arcades (as emphasized in the above print ad) from Atari. Behind the scenes, the filmmakers and Atari worked together which explains the video game tie-in with the movie. While the above arcade conversion kit print ad does not show screenshots of gameplay, the four images of the playable protagonist Agent X shown were from the game’s short transition sequences (moving from one level to another) which were also displayed in the 1984 movie. Those images were enough to remind me about the movie I enjoyed.
More on the Atari connection, the movie had a cleverly presented short scene showing the young protagonist Davey (played by Henry Thomas) playing Cloak & Dagger on his Atari 5200 console with spliced gameplay footage of the arcade version shown within cuts. In real life, however, Atari never released a version of Cloak & Dagger for any console nor computer in the 1980s. Today, you can play the game on the Atari 50 collection on consoles.
3. BurgerTime print ad
This BurgerTime print ad was entertaining to look at and easily reminded viewers about food and the popular game coming home.
Back in 1982, BurgerTime (Japanese title: Hamburger) was released in the video arcades and turned out to be a big hit in both Japan and America. Seeking to capitalize on the game’s success, Mattel Electronics acquired the rights of the game from Data East and went on to release versions of it for the Intellivision, Atari 2600, Apple II and the IBM personal computer. Mattel went on to market the game for consoles and computers by coming up with a print ad (the one above) that had comic book-style hand drawn art of the playable protagonist chef Peter Pepper running away from walking versions (anthropomorphic figures) a hotdog, an egg, and a pickle. The ad showed a single screenshot which was sufficient enough to show readers the concept of the game clearly. In my experience, I never got to play BurgerTime in the arcades but I first learned about its existence thanks to the eye-catching print ad above which appeared in comic books I read. In addition, the print ad also does an effective job to remind readers about food.
4. SOS print ad
This print ad made me interested in the game as I was already aware of the historical sinking of the Titanic, and I already saw the disaster film The Poseidon Adventure.
Moving back to the 1990s, I saw the above print ad of the video game SOS for the Super Nintendo Entertainment System (SNES) while reading a comic book. The nice artwork caught my attention as it easily reminded me of the disaster movie The Poseidon Adventure (1972) as well as the real-life tragedy of the Titanic. Then I saw the screenshots on the print ad and they made me interested on the game which I later played on a rent-by-the-hour game joint. Looking back at the text description of the print ad, it did not describe what the technical and graphical features of SOS were. That being said, I was surprised to experience the game’s use of the SNES Mode 7 effects which enabled the scaling and rotating of the in-game environment which affected gameplay in many ways. Read my retro review of SOS by clicking here.
5. Star Trek: The Next Generation – Future’s Past print ad
This 2-page print ad was strong enough to invite readers to literally join the Star Trek: TNG crew and go where no man has gone before. By the way, when was the last time you saw Marina Sirtis or Gates McFadden on a video game ad?
Long before wokeness ruined Star Trek in this modern age, the sci-fi franchise reached a tremendous high in popularity and projects in the 1990s as that decade had Star Trek: The Next Generation (most of its TV seasons and three movies were released within the decade), Star Trek: Deep Space Nine and Star Trek: Voyager that kept fans entertained.
Considering its high popularity, it was not surprising that a video game adaptation of Star Trek: TNG was released in 1994 titled Star Trek: The Next Generation – Future’s Past (the version for Super Nintendo Entertainment System) and I saw the above print ad while reading a gaming magazine. Using a slightly altered version of the TNG group photo, the print ad emphasized its concept that the player will be able to lead the crew of the Starship Enterprise and take part in a series of missions in different parts of space with the likes of Captain Picard, Commander Riker, Data, Worf, Dr. Crusher, Deanna Troi and La Forge. While I was never a Star Trek fan, the above print ad caught my attention with its concept, the group photo and the screenshots gave me an idea of what the game has to offer. It should be noted that Star Trek: The Next Generation – Future’s Past was released between the end of Star Trek: TNG’s final season and the theatrical release of Star Trek: Generations.
6. Super Castlevania IV print ad
This was one of the most eye-catching print ads I’ve seen about a Konami video game.
The jump in technology from one console generation to the next can be beneficial for gamers if game developers harnessed the advantages of new technologies to make new games that turned out to be more engaging and more enjoyable. Such was the case with Super Castlevania IV for the Super Nintendo Entertainment System (SNES) in 1991. The above print showed Konami highlighting the positive feedback their game received from different gaming media outlets and used screenshots to give gamers and long-time Castlevania fans exciting stuff to see. I got to play the game on the mini SNES console and I can say that in terms of visuals, controls and gameplay, Super Castlevania IV truly lived up to its title and it remains fun to play to this day.
As many of you my readers should know by now, I blogged a lot about tourism in the Philippines, what the Department of Tourism (DOT) has been doing and what the nation has achieved with regards to attracting foreign tourists.
To put things in perspective, posted below is an excerpt from the Philippine News Agency (PNA) news article of September 28, 2023. Some parts in boldface…
The Philippine government on Thursday vowed to promote inclusive travel in its bid to position the country as an LGBTQI+-friendly destination in the region.
During the first Tourism Pride Summit in Makati City, Tourism Secretary Christina Frasco said the Philippines plans to implement programs and initiate government interventions to address the unique challenges that the community faces when traveling.
The summit, she said, is one intervention to spark conversation and give members of the LGBTQIA+ a platform where they can share experiences and suggestions on how the government can make travel enjoyable and safe for them.
“Under the administration of President Ferdinand Marcos Jr., he seeks a tourism industry that is inclusive, where no destination and no stakeholder is left behind in the development of our country,” Frasco said.
“That is why in our effort to reach our hand of collaboration to the farthest reaches of our country, we reach out our hand of collaboration as well to the many sectors that are involved in tourism, especially and including the LGBTQIA+ community,” she added.
Frasco noted that LGBTQIA+ tourism presents vast opportunities for growing the Philippine tourism industry portfolio.
Citing data from the United Nations World Tourism Organization, Frasco said there are an estimated 36 million LGBTQIA+ travelers around the world.
“We recognize the strength of capitalizing on LGBTQIA+ tourism considering that it is a USD200 billion industry that’s only slated to grow at half a trillion dollar industry by 2030,” she said.
Obviously the DOT is determined to attract as many LGBTQIA+ foreign tourists as possible as well as their money so that it could help them reach their financial goals and add to the momentum to make the Philippines a major tourist destination by the year 2028.
If ever a huge influx of foreign tourists who identify themselves as homosexuals/transgender/bisexual/transsexual/intersex/non-binary arrive in the Philippines, there is the potential rise of criminal activities involving the acts of the LGBTQIA+ people in the country. Can they behave themselves? Already there is one local LGBT crime that resulted one death. Can you imagine the possibility of more crime happening as more LGBTQIA+ tourists arrived? Can these people really behave themselves?
I am not just talking about sex tourism but also potential violations such as rape, sexual harassment, sexual assault, theft, scams, molestation, kidnapping, murder and other incidents that LGBTQIA+ tourists could commit here in the Philippines as they know they are favored by the DOT. If these specific foreign tourists could add to crime while touring the country, then the “Love the Philippines” slogan of the DOT could end up having a very dirty reputation plus additional embarrassment for the entire nation.
Let me end this piece by asking you readers: What is your reaction about the DOT’s drive to make the Philippines a more attractive destination for LGBTQIA+ tourists? Do you think the DOT continues to ignore the potential danger that LGBTQIA+ tourists could unleash on Filipinos while they tour the country? Did you encounter a homosexual foreign tourist who committed a crime or victimized a member of your local community? Does the majority of the youth in your local community express themselves as LGBT-friendly or even as LGBT rights activists?
Do you think that the Democrats in America, the Islamo-Leftists and woke activists could be funding LGBTQIA+ people to come to the Philippines for vacationing as well as executing secretive efforts to establish new activists among Filipinos who will blindly fight for LGBT rights in the country?
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and look at the official comic book adaptation of the 1992 superhero movie Batman Returns.
Way back in 1992, I managed to watch Batman Returns in a movie theater here in the Philippines. It was entertaining but I noticed it had an even darker tone, more violence (although the quality of physical action went down) and was more adulterated compared, at least, with its 1989 predecessor. What really stood out for me in the Tim Burton-directed movie were the great performances of Danny DeVito as the Penguin and Michelle Pfeiffer as Catwoman.
Even though I was already visiting comic book stores back then, I was not even aware that an official comic book adaptation of the movie was released by DC Comics. It was only recently I finally got to read a copy.
With those details laid down, here is a look back at Batman Returns: The Official Comic Book Adaptation of the Warner Bros. Motion Pictured published in 1992 by DC Comics with the adapted story written by Dennis O’Neil and drawn by Steve Erwin.
The cover.
Early story
The story begins decades into the past in Gotham City. A wealthy couple (Cobblepot family) decide to reject and abandon their infant son (Oswald/Penguin) as he was born with freakish features. They placed their son into a metal container (which itself is contained in a large makeshift basket) and dropped it on a local waterway that leads deep into the city’s sewers. At the end of the journey, large penguins find the container.
Decades later in Gotham City, tycoon Max Schreck talks to the mayor about his planned power plant project that needs permits and tax incentives from the local government to be realized. The mayor is doubtful about the project as he believes that the city has more than enough energy sources to sustain growth into the next century. Schreck insists that the local government’s analysts don’t realize the big picture about energy and economic growth. Then Chip Schreck (Max’s only heir) arrives with Selina Kyle (Catwoman) carrying coffee near him.
Minutes later, Max, Chip and the mayor arrive at Gotham Plaza for the local Christmas tree lighting. Even though he forgot to bring his speech, Max Schreck delivers remarks pretending to be caring and charitable to others. As his speech ends, two over-sized objects looking like giant gift boxes arrived nearby giving the mayor the false impression that those are clever gimmicks by Schreck.
As soon as Schreck says that those objects were not his, the oversized gift box opens violently as thugs wearing circus costumes and masks suddenly come out causing violence and hysteria to the unprepared people.
The local police activate the Bat Signal to call Batman for his assistance. Nearby, the Penguin sees it and says, “Ooh, Batman. I’m trembling…”
Quality
Moments from Batman’s first fight with Catwoman.
To get straight to the point regarding the narrative, this comic book adaptation does have the same basic plot and concept of the movie but with noticeable differences (whether technical or creative) that happened here and there. For the most part, Dennis O’Neil captured the concept of the movie but with less of the flavor of Tim Burton’s creative touches (which should not be surprising).
Having seen the movie, it is clear that the comic book creators reduced the dialogue and took shortcuts on adapting scenes from the film not just for the sake of brevity but to ensure they could fill the limited amount of pages to work with. That being said, I can say that the reduced dialogue from the first conversation between Penguin and Max Schreck severely weakened the impact when compared to what was executed in the film. Speaking of dialogue, the comic creators had to down key words (think of it as creative censorship) to avoid offending readers.
This is a unique, alternate portrayal at the aftermath of Selina Kyle’s fall from the high window. When compared to the movie itself, this adaptation emphasizes how far the Schrecks would go to avoid being held accountable for crimes committed.
This particular scene did not appear in the movie at all. Perhaps it was based on an older version of the film script.
When it comes to scenes between the film and this comic book adaptation, I can say that the date between Bruce Wayne and Selina Kyle inside Wayne Manor does not appear in literary form at all. Ironically, there is one scene that appeared in this adaptation (the Penguin plotting chaos in Gotham while Catwoman mentions “An orgy of sex and violence,”) that never made the final cut in the movie itself. With regards to the aftermath of Max Schreck’s violent push of Selina Kyle through the high window, this adaptation showed Max’s son Chip present (implying he witnessed his father’s act just steps away) and he goes along with his father to ensure that none of them would be held accountable for Kyle’s fall (caused by “stress” and being “depressed”).
With the way the narrative was completed, this adaptation works well but much less of the theatrical touches of Tim Burton and without the power of the respective performances of Danny DeVito, Michelle Pfeiffer and Christopher Walken (Max Schreck). Ironically, I can easily imagine Bruce Wayne/Batman sounding like Michael Keaton through dialogue.
While artist Steve Erwin did not come close to capturing the likenesses of Christopher Walken as Max Schreck, and Michael Keaton as Bruce Wayne, his take on Selina Kyle is better as she somewhat resembles Michelle Pfeiffer.
With regards to the visuals by Steve Erwin, he does a good job drawing the locations and help establish geography (albeit in limited scopes) for readers to grasp. In fact, there were drawings in which Erwin literally copied location spots, objects and even camera angles from the film which suggests he had confidential access to the footage. When it comes to visualizing action, Erwin’s approach is pretty simplistic and limited. There simply was no dynamism with the action which theoretically means he had no artistic freedom (sticking closely to script while working within the limits of images per page) or he simply had no intention to make the action look spectacular.
With regards to violence connected with the action, the comic creators had to resort to creative censorship apparently to make this adaptation more acceptable with younger readers. The fall of Selina Kyle from the high window had severely reduced intensity in comic form and the horrific moments of her being surrounded by cats in the film were completely gone. Oh yes, Batman’s use of the Batarang against multiple thugs on the street was executed with a simplistic and not-so-violent (read: little impact) manner by Erwin.
Consider this as a late-20th century portrayal of diversity and inclusion in America. By today’s standards, there are hordes of SJWs (social justice warriors), woke nuts, socialists, Communists, Marxists, and liberals who believe in diversity (racism in reverse) and inclusion (exclusion actually) so much, they intend to destroy families starting with the children.
When it comes to drawing the major characters, Erwin really falls short here. His Bruce Wayne never came close to resembling Michael Keaton and the same can be said about Max Schreck (does not look much like Walken) and the Penguin (does not resemble Danny DeVito at all and with reduced facial details, he looks nowhere as scary as the cinematic villain). Ironically, Erwin’s take on Selina Kyle comes a bit close to looking like Michelle Pfeiffer. Erwin does, however, did a good job drawing Batman and Catwoman in their fully costumed, masked appearances.
Conclusion
Very clearly, Steve Erwin had access to footage of the movie when making this adaptation.
Considering its flaws and compromises, Batman Returns: The Official Comic Adaptation of the Warner Bros. Motion Picture (1992) still works as an entertaining read and I myself have seen the movie many times. It captures the plot and several shots of the 1992 movie, but it certainly lacks Burton’s theatrical flavor and the powerful performances of DeVito and Pfeiffer. To its credit, this adaptation has several visual and literary differences compared with the movie which adds to its entertainment value. If you really want the full impact, full fun factor and artistry of Batman Returns at all, watching the movie itself is the best way. That being said, consider this adaptation as a cheaper accessible counterpart.
Overall, Batman Returns: The Official Comic Adaptation of the Warner Bros. Motion Picture (1992) is satisfactory.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and 1990s that caught my attention and I will explain why these are worth look back at.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. Back in the old days, many gamers trusted the print media a lot for information and images about games.
With those details laid down, here is the latest batch of retro gaming print ads for you to see and enjoy…
1. Popeye multiplatform print ad
A fine example of promoting the Popeye video game on multiple platforms visually.
During the early 1980s, an arcade game based on Popeye was released and it became a hit with gamers who lined up and inserted coins to play. That game, which had three stages, was eventually ported by Parker Brothers to multiple platforms of Atari, ColecoVision, Intellivision, T.I. and Commodore.
The print ad you see above is a classic display of how one particular game appeared as a multiplatform release. The screenshots showed different versions of the Popeye game on multiple Atari platforms plus the others. See how different the game looks on each platform? The level of visual details and elements varied from one another as each machine had different specs that Parker Brothers had to adjust to. This is a fine example of promoting one game for different machines for those who love video games.
2. Kool-Aid Man Video Game print ad
I never got to play this Kool-Aid Man video game.
Remember Kool-Aid? For the newcomers reading this, Kool-Aid was a very popular product line of flavored juice drinks sold in powdered form. I myself used to mix Kool-Aid with ice-cold water and enjoyed drinking it. In 1954, a promotion of Kool-Aid with a touch of entertainment happened by highlighting the character Kool-Aid Man (famously known as the walking and talking pitcher filled with Kool-Aid juice). In later years, the Kool-Aid Man was often shown breaking through walls saying the line “Oh yeah!”.
The Kool-Aid Man gained tremendous attention as a pop culture figure in the 1980s when a new series of advertisements and promotions happened branching into video games and even comic books. The above print ad was a clever move to promote Kool-Aid as a drink as well as a video game for the Intellivision and the Atari 2600 consoles. Even if you were not too fond of video games in the 1980s, the Kool-Aid game ad would still make you think about the drink. Clever and entertaining!
3. Zombies Ate My Neighbors game print ad
I saw the 2-page ad many times in comic books and video game magazines.
Going into the 1990s, Konami’s print ad of the video game Zombies Ate My Neighbors (for Super Nintendo Entertainment System and Sega Genesis) appeared a lot in the comic books I read when I was much younger. Having seen lots of horror movies – including zombie flicks – the ad easily caught my attention not because of the screenshots but because of the visual style used. For one thing, there was this 1950s America-inspired imagery on the photo of the scared woman with three zombies slowly approaching her. As for the game itself, there were plenty of small-sized screenshots that had lots of interesting details and pixel art (note: 3D polygons in video games were not yet common back then) which gave me a clear idea that it was a humor and horror-laced 2D adventure. Not only that, the text descriptions combined with the fake quotes added zest into the presentation. After having examined all the details carefully, I really felt like Zombies Ate My Neighbors would be a fun-filled game to play on the SNES.
4. Lunar: The Silver Star print ad
With anime artwork used, it was easy to have the impression that the original Lunar game was based on an existing anime series or movie.
In the early 1990s, Game Arts developed and released the Japanese role-playing game (JRPG) Lunar: The Silver Star on the Mega CD platform in Japan which in some ways was also a technological breakthrough – the game came with full motion video (for short videos), animated images, and CD-quality sound (that really made the soundtrack lively to listen to). After achieving critical and commercial success in Japan, the game was picked-up by Working Designs to be localized and released in the North American market for the Sega CD (the American counterpart of the Mega CD) platform. In promoting the game for American Sega CD owners as well as American gamers in general, a print ad highlighting anime images with five screenshots and only a few words was published on both comic books and magazines.
Even though Lunar: The Silver Star’s core concept was never described in the ad, the anime imagery was still eye-catching and the chosen screenshots gave viewers a preview of the gameplay and the animated images. That being said, it was no surprise that gamers who happened to be a bit interested in anime noticed the print ad. At the same time, the ad gave some gamers the impression that Lunar was a game based on an existing anime franchise. This approach on game advertising was daring and it happened at a time when Japanese RPGs had a limited audience among gamers in North America.
5. Lunar: Silver Star Story Complete print ad
In the 2nd half of the 1990s, a remake of Lunar: The Silver Star was released in Japan titled Lunar: Silver Star Story for Sega Saturn (1996), Sony PlayStation (1998) and Windows PC (1998). While it still maintained the 2D visuals for presentation, gameplay and exploration, the remake had smooth anime sequences, new artworks, better sound effects and music. Working Designs pounced on the opportunity to localize the game in America for PlayStation and released it in 1999 with the title Lunar: Silver Star Story Complete. Not only did Working Designs work hard on localizing the game (the English dubbing and singing of the game’s songs were meticulously done), they released it with a very lavish packaging with the dedicated fans and collectors in mind.
By looking at the above print ad that magazines published, Working Designs highlighted the positive feedback quotes from EGM, Gamers’ Republic, PSM and Official U.S. PlayStation Magazine to convince gamers Lunar: Silver Star Story Complete is a great game. While the screenshots showed what kind of eye candy gamers could expect, Working Designs made sure that they would know that the lavish package includes 4 discs (2 game discs, 1 music CD and 1 CD that had video documentary of the making of Lunar), a full-color map in the form of a cloth, and a hardbound art book and instruction manual.
Considering the dynamism of the Lunar: Silver Star Story Complete print ad and the game’s packaging, I can only speculate that Working Designs had to do it aggressively because the gaming landscape changed dramatically as 3D polygonal graphics became the standard while lots of other Japanese RPGs from different publishers were released in 1999 (including the sequels Suikoden II and Final Fantasy VIII) and many of them had more elaborate game designs and visual presentations. Eventually market forces and unfortunate business events led Working Designs to closing down permanently in 2005.
6. Star Wars: Jedi Arena print ad
Remember when Luke Skywalker tested his lightsaber skills with the floating Seeker in the 1977 movie?
Back in the early 1980s, Parker Brothers was very active releasing games on the Atari 2600 console which my family had. At that same time, Star Wars was very popular (and without the wokeness and identity politics garbage of Kathleen Kennedy and woke Disney) and any new game based on the sci-fi franchise was something to be excited for. In the above print ad of Star Wars: Jedi Arena, an artwork showing the iconic her Luke Skywalker testing his lightsaber skills with the floating Seeker ball was displayed and located between Luke’s legs is a monitor showing the screenshot of the game. Looking at the text description, Parker Brothers creatively focused on the aspect of the Jedi way of using the lightsaber interacting with the Seeker ball. Having played the game myself, I can say the ad was creative and pretty much captured the core concept of the game.
Disclaimer: This is my original work with details sourced from watching the film and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, movie buffs, science fiction fans and geeks! When it comes to making remakes or reimagined versions of established movies from previous decades, the 1980s was indeed a special time to watch them. In 1986, The Fly (directed by David Cronenberg) was released and it made a tremendous impact on moviegoers in ways that the original 1958 movie did not.
Remember when The Blob was first released in 1958? That classic film (read my retro review by clicking here) went on to have a forgettable sequel released in the 1970s but got remade big time with a new version in 1988 simply titled The Blob.
The story begins in the town of Arborville where many locals attend an exciting football game. High school player Paul (Donovan Leitch, Jr.) asks cheerleader Meg (Shawnee Smith) to a date. Elsewhere, the troubled guy Briann Flagg (Kevin Dillon) fails with his attempted stunt as a result of his flawed motorcycle which was witnessed by an elderly vagabond. Flagg goes back to town and encounters the local sheriff (Jeffrey DeMunn) who warns him about trouble.
That evening at the outskirts of town, a meteorite crashes within the forest which the elderly vagabond pursues. With strong curiosity in his mind, the old man uses a stick on a sizable body of slime mold substance (the blob itself) that came out of the crashed meteor. Suddenly, the substance moves and sticks to the elderly vagabond’s hand causing him great pain.
A short time later in the forest, Brian Flagg got surprised by the sudden appearance of the vagabond who desperately tries cutting off his own hand. The blob, which Brian saw for the first time ever, attaches itself even more on the old man causing him to run away until he gets hit by a car (with Meg and Paul inside)…
Quality
The blob in this movie looks more menacing as it has a tumor look and the special effect work remains excellent to look at. You should also see the blob move and what it sounds like.
This late-1980s remake of The Blob is not only more engaging and more entertaining than its 1958 predecessor…it is easily on of the best sci-fi horror movies of the 1980s thanks to a very talented creative team led by Chuck Russell.
To begin with, Russell and Darabont (this is the same great director behind The Shawshank Redemption), crafted a very solid screenplay that used key story elements from the 1958 classic while successfully updating everything else with 1980s America (or Ronald Reagan’s America) in mind. For this version, the three leading teenagers played by Shawnee Smith, Kevin Dillon and Donovan Leitch, Jr. were relatable and clearly worth following.
(From left to right) Shawnee Smith, Kevin Dillon and Candy Clark in an early encounter with the blob.
While the 1958 movie emphasized American teenagers being disadvantaged as local adults don’t take them seriously (even though the youth knew the problem and intend to solve it), this remake moved away from the generational gap as it strongly focused more on the crisis of a fast-growing blob that simply won’t stop killing people and destroying things. In other words, this is a crisis-focused monster story that is more violent, more horrific, more action-packed and more graphic than its predecessor.
I should also state that Russell and his team established a solid structure for storytelling and the narrative flowed on a medium-to-fast pace. As this movie has more spectacle in terms of action, monster moments and the like, the creative team carefully balanced the fun stuff with the dramatic and exposition scenes smoothly.
If you see people wearing protective suits arriving in your community and implementing a lockdown, you know a crisis is in effect.
The cast here is solid! Shawnee Smith’s Meg is the sweet, young good-natured high school girl who is willing to not only survive but also take part in solving the crisis situation not for herself but for her family and the entire Arborville community. Meg has some common elements with that of the character Sarah Connor from The Terminator and Terminator 2: Judgment Day. I also love the fact that there is NO WOKENESS and NO RABID FEMINIST VALUES in Meg. Kevin Dillon’s Brian – the troubled youth – is clearly the 2nd lead and he does a good job dramatizing how his character changes from a guy of uncertainty into an actual doer whose efforts proved to be valuable. There definitely is a non-romantic chemistry between Meg and Brian as the crisis situation really brought out solid transformations from them respectively.
The supporting cast is really good too. Candy Clark’s Fran is the relatable community diner owner/manager who contributed nicely to the plot as well as the early showdown of the blob. Jeffrey DeMunn’s sheriff is the local law enforcer who has to deal with the local situations while tackling the challenges of his leadership post. Paul McCrane here plays a local cop who is tough but not necessarily abusive, and this is the same guy who played a very vicious bad guy in 1987’s RoboCop! Joe Seneca is the government scientist who has charisma and deception carefully blended together which added to the plot. You will even see Erika Eleniak in a very small and yet notable appearance that happens to involve the blob. This film has a really interesting cast and I encourage you to research the names mentioned here.
This remake is loaded with action scenes, stunts and incredible visual effects!
On the technical side of things, I really like the cinematography done by Mark Irwin as the visuals captured looked really detailed and clear even during the dark or night-time scenes. The music by Michael Hoenig was pretty good too and his tunes ranged nicely from creepy to sentimental and energetic which reflected the scenes. As for the design of the blob, Lyle Conway deserves the credit for making it very monstrous. As for the physical environment of the movie, the state of Louisiana turned out to be a great location and the real-life Louisiana town Abbeville added strongly to the small town concept of the story.
As mentioned earlier, this version has a lot more spectacle to enjoy. For one thing, there is a good amount of hard action, gunfire and stunts which really added to the excitement (on top of the suspense and horror scenes already implemented). Rest assured, you will not get bored at all when watching this.
Shawnee Smith is the protagonist in this movie and her performance is very memorable.
The highlight of the spectacle is the very blob itself which looks so much like a tumor (instead of the jello form in the 1958 version) and the credit goes to the visual effects, sound effects and the animation team behind it all. Compared to its counterpart in the 1958 film, the blob here is very monstrous and horrifying to watch and the way it got animated is excellent. Apart from being unrelenting, this blob is deadlier and even intelligent. Not only does the blob devour the living which adds to its tremendous growth of size and mass, it also has the ability to extend tentacles which added more to the danger. Thanks to the sound effects, the blob is believably animalistic.
Through the blob’s on-screen presence, you can see the hard work implemented by the special effects crew when showing the monster entirely move and devour people, when showing its flexibility on adjusting its size (or its parts) when entering new places through tight spots, and most notably, how the blob alters the flesh of the victims it touches which resulted in very horrifying visuals. The special effects team really excelled with the use of practical effects (read: no computer-generated images) on presenting the titular monster. This is indeed a special effects extravaganza that a lot of people are missing out on.
Conclusion
The Blob (1988) looks and sounds better than ever in 4K Blu-ray format. I highly recommend this version as it is so much better than streaming.
There is no doubt in my mind that The Blob (1988) is a great sci-fi horror film that has a more menacing monster complete with sufficient action, great visual effects and a pretty solid cast! This is indeed a great example of a how a remake of an established film from the past should be done and this also includes raising the stakes within the story, modernizing past cinematic elements and ensuring high entertainment value. What director Russell, his team and the cast collectively achieved is indeed a creative success and this is the kind of film that Commie-filled Hollywood (Commiewood) today does not want to make.
As a companion piece to The Blob (1958), this remake has the good stuff that people who love horror, science fiction, action and monsters will enjoy.
Of all the many movies I have seen, The Blob (1988) stands out as one of the best remakes ever made as well as one of the best mixed-genre movies of its decade as well as of all time. That being said, today is a great time to watch this movie with better-than-ever visuals and sounds through its 4K Blu-ray release (pictured above) which is now available (you can order it online now). There is also a lot of features and extra stuff with the 4K Blu-ray. Make no mistake, The Blob (1988) is great to watch and its replay value is pretty high.