A Look Back at WildC.A.T.S.: Covert Action Teams #15 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore another notable chapter of Jim Lee’s WildC.A.T.S.: Covert Action Teams during the creator’s time with Image Comics.

For any fan, witnessing a change of creative direction can either be alienating or engaging to follow. As clearly done in the WildC.A.T.S.-Huntsman storyline done by Chris Claremont and Lee, there was a serious change of direction of the team as it involved in-depth redevelopment of Zealot, the introduction of Claremont’s creation (Huntsman), the introduction of new characters and moving certain WildC.A.T.S. members into the background. Read my retro reviews by clicking here, here, here and here.

After the publication of Erik Larsen’s creative handling of WildC.A.T.S.: Covert Action Teams with issue #14, a new creative team came into the picture with several new stories and the further redevelopment of the titular team in mind.

With those details laid down, here is a look back at WildC.A.T.S.: Covert Action Teams #15, published in 1994 by Image Comics with a story written by James Robinson and drawn by Travis Charest.

The cover.

Early story

The story begins at Jacob Marlowe’s high-end place in Aspen, Colorado. In presence of Spartan, Grifter, Void, Zealot, Voodoo, Maul and Warblade, Marlowe tells them he has important matters to attend to as he, along with other heads of corporations, has been asked by the new government to run an energy commission. The said commission is part of the government’s plan to repair the damage that was done by the possessed US Vice President Dan Quayle.

Suddenly a heavily armed helicopter arrives out of nowhere and fires at them causing a lot of damage. During the attack, Voodoo gets hit and suffers a serious injury. Grifter fires a barrage of bullets at the helicopter which causes it to explode and crash. With Voodoo out of commission, the team just lost its advantage to spot Daemonites.

The next day at the headquarters of IO (International Operations), the team Black Razors hold a meeting as their member Ben Santini has been elevated as their new leader. He leads the briefing and informs the members of the assassination attempts on the members of the commission…

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Meet Ben Santini (left), the new leader of the Black Razors. At right are the members.

When I first read this story way back in 1994, I was alienated a bit by the creative team’s approach to emphasize the Black Razors at the expense of the titular team. And yet, I was pleasantly surprised by the Robinson-Charest creative direction as the Black Razors turned out to be a sensible and strong parallel team to the WildC.A.T.S. without becoming another force of evil. While it is clear that the Daemonite threat is strong with several of the aliens hidden among members of human populations, there clearly had to be another force of opposition for the titular team to face-off with and the Black Razors (which serve IO) clearly fit in well with the concept.

Any dedicated fan of this franchise will realize that the Black Razors first appeared in the original 1992 mini-series but it was only in this issue when Ben Santini (who was shot on the knee by Jacob Marlowe) was realized as a character.

Ben Santini’s introduction here was engaging and his motivations to lead the team were made clear while other Black Razor members had their own small slices of the spotlight. Santini is not exactly evil but he has a clearly defined goal in serving his superiors at IO. This means he intends to make an impact as he struggles with the responsibilities of leading the team even as the other members are not so trusting towards him.

While the paramilitary influence within the WildC.A.T.S. series has often been present, it was noticeably revived strongly by the Robinson-Charest duo in this comic book. The story also served as a creative update of IO for readers to absorb complete with elements of espionage and geo-political developments. In some ways, this comic book made the series more grounded with reality while still maintaining some fantasy concepts to keep readers entertained.

Conclusion

Grifter successfully defeated the armed helicopter but Voodoo remained seriously injured from the attack.

I can say out loud that WildC.A.T.S.: Covert Action Teams #15 (1994) is still great to read and the debut of James Robinson and Travis Charest as handlers of the comic book series remains rock solid in terms of quality and creativity. While the titular team and fan-favorite characters had a very limited presence in this comic book, the introduction of Ben Santini and the stronger emphasis on the Black Razors as a group of trained members (as opposed to being faceless during their appearance in the mini-series) more than made up for it. In fact, the build-up of the Black Razors has a lot of variety and nice quality work by Robinson and Charest. Ultimately, I was entertained with this comic book and it proved effective to make me look forward to the next issue.

Overall, WildC.A.T.S.: Covert Action Teams #15 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Better than Streaming: Watch out for the newest cinematic Godzilla from Japan

Welcome back, fellow geeks, Blu-ray collectors and movie buffs from around the world! If you are an enthusiast of giant monster movies and if you have gotten tired with what Hollywood has been releasing, there is a brand new Godzilla (Gojira in Japanese) movie from Japan’s Toho which will be released in cinemas before the year ends…Godzilla Minus One (Japanese title: Gojira Mainasu Wan).

The official movie poster for the Japanese market.

This newest Toho Godzilla film directed by Takashi Yamazaki (also a special effects expert) will be released in Japan in a gradual manner: as the closing feature film of the 36th Tokyo International Film Festival on November 1, 2023, and then in cinemas around the nation on November 3, 2023. Godzilla Minus One will open in cinemas in the United States and Canada on December 1, 2023.

To get started about this new Japanese Godzilla movie, I encourage you to watch the official trailer (English subtitles included) below…

The way the details and visuals were presented in the movie trailer, the filmmakers showed Godzilla as a terrifying giant whose presence brings certain death and destruction to those near it. The trailer made Godzilla looking like it intends to kill people. What I find interesting about the core concept of this upcoming movie is that the iconic monster wreaks havoc in Japan a short time after the end of World War II. This emphasizes that Japan is economically weak and struggling to recover from the tremendous losses suffered from the said war. Also spotted were efforts by the filmmakers to replicate the look of post-WWII Japan.

If you know your world history, you should be aware of the facts that America dropped atomic bombs in Hiroshima and Nagasaki in August 1945 which compelled Japan (then a major military force with the Axis powers) to surrender unconditionally. Putting that historical context into the realm of fantasy by Toho, Godzilla Minus One shows what would happen had the giant monster invaded Japan while it was still in a very weakened state.

This is a terrifying image of people running away from Godzilla whose steps were causing destruction.

Considering the post-World War II background, it is not yet clear to me if this movie will serve as a prequel to the original Gojira movie of 1954. What is clear is that the filmmakers are daringly making something new with Japan’s icon and their creative approach looks radically different from Toho’s previous Godzilla release in 2016 (note: read my retro review of Shin Godzilla).

Considering the many Godzilla movies released – including those from Hollywood studios – being original with telling a story about the monster is indeed very hard to do. That being said, I am interested to see how the post-World War II setting, the new story and characters, and the giant monster itself will be executed on-screen. If the trailer indicates anything, it looks like Godzilla Minus One could turn out as a dramatic disaster movie (than a monster movie) and could come close to what the 1954 original movie presented.

As of this writing, there are not too many international markets for cinematic releases listed in Godzilla Minus One‘s IMDB page. Being based here in the Philippines, I can only hope that the Japan-made movie will be released in local cinemas which could be a bit tricky given the fact that Shin Godzilla had a limited release here in 2016. I really want to watch this upcoming movie in the local cinema, especially IMAX, but that would depend on how the distribution here in the Philippines will be executed. At the same time, watching a Japanese-made Godzilla movie would be a nice break from the MonsterVerse Godzilla that has been around for years now. Honestly, I’m getting tired of Hollywood’s current version of Japan’s icon.

A very menacing Gojira image from Toho promoting Godzilla Minus One. If you look very closely, you can see some of the giant monster’s teeth red with blood.

If Godzilla Minus One does not get screened locally for some reason, its potential Blu-ray (and possibly 4K Blu-ray) release in the future would be the next option to watch it. Regardless, watch out for this new movie in cinemas in a few months’ time.

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Star Trek: Generations comic book adaptation (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1994 to explore the official comic book adaptation of the movie Star Trek: Generations.

Star Trek: Generations was a cinematic production that symbolically served as the passing-of-the-torch from the original Star Trek crew (led by Captain Kirk) to the Star Trek: The Next Generation crew (led by Captain Picard). The most highlighted feature of the movie was the crossover between Kirk and Picard followed by working together to stop the villain. It was a crossover that fans wanted for some time prior to the film’s release.

In my experience, Star Trek: Generations was a disappointing movie as there were lots of flaws here and there. Most notably, the Kirk-Picard crossover (with William Shatner and Patrick Stewart in their most iconic roles) was nothing special as its payoff to all the build-up that preceded it was so small.

Unsurprisingly, there was comic book adaptation of Star Trek: Generations that appeared in the local comic book stores which I intentionally avoided reading back in 1994 as I anticipated the movie. Recently, I finally got to read it.

With those details laid down, here is a look back at the Star Trek: Generations comic book adaptation, published in 1994 by DC Comics with a story written by Michael Jan Friedman and drawn by Gordon Purcell based on the cinematic story by Rick Berman, Ronald D. Moore and Brannon Braga.

The cover.

Early story

The story begins with a retired James T. Kirk landing from his orbital skydiving activity in the presence of his long-time crew members and friends Pavel Chekov and Montgomery “Scotty” Scott. In response to Chekov’s reminder that they are to attend the launch ceremony of the USS Enterprise B (NCC-1701-B), Kirk as he is enjoying retirement and prefers to do other things like tri-elliptical jumping. Kirk also states that he swore he would never set foot on a starship again.

The next day, Kirk, Scotty and Chekov attend the ceremony at the Enterprise B greeted by journalists. Captain John Harriman personally tells Kirk that he read about his missions when he was in grade school.

Not so long after the Enterprise B launched into space, a distress call was received from a transport ship helplessly caught in some kind of energy distortion (with one other ship near it)…    

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The crossover encounter between Star Trek’s two most iconic captains – Kirk and Picard.

As an adaptation, this comic book is surprisingly faithful to the source material for the most part. While this adaptation does not contain 100% of all the details and scenes of the movie and there were some scenes that were shortened for brevity but it certainly has quite a lot of content for readers to absorb. In fact, it will take two full readings to truly grasp the story, get to know the characters and understand the sci-fi details that Michael Jan Friedman brought from the movie script into literary format.

Like the movie, this adaptation tackles the themes of destiny, time and loss which were emphasized through Picard and Soran. While Picard would not dare to make alterations to cope with the deaths of two relatives he loved, Soran (who previously lost family members in a tragedy and temporarily made it to the a very desired realm) willingly makes tremendous acts to fulfill his goal even it means costing tremendous death and destruction along the way.

Worf, Riker, Troi and Data on the bridge of the Enterprise during their encounter with the Klingons’ Bird of Prey.

When it comes to storytelling, this one is more about the Star Trek: The Next Generation crew facing a crisis. The scenes of Kirk and his original crew members served as a glorified prologue designed to give moviegoers (as opposed to readers) one final act of heroism by the iconic captain. Kirk doing the heroic stuff early in the story was pretty much a tribute to his past while conveniently serving as a subtle build-up for the Picard-Soran conflict and the Nexus (Star Trek’s distorted version of Heaven) leaving not much left for the Kirk-Picard crossover.   

Anyone who loves Star Trek: TNG will be delighted to see their favorite characters like Picard, Data, Riker, Deanna Troi, Dr. Beverly Crusher,  Geordi La Forge and Worf here as they each had good chunks of the spotlight. If you saw the movie before reading this comic book adaptation, you will be able to spot the notable lines of dialogue they said on the big screen. As details from the movie had to be compressed for this adaptation, those who got turned off by the excessive screen comedy by Brent Spiner as Data (note: this reflects the emotion chip activated in the character) will be delighted to see the funny acts were heavily toned down in favor of maintaining the narrative. 

More on the quality, this adaptation also exposes many of the weakness and flaws of the movie itself. I am talking about the film’s lack of consistency when it comes to emphasizing the most important concepts of the story. Throughout the story, Kirk’s early heroic act had no real impact when the narrative focused on Star Trek: TNG nor was it a solid build-up for the crossover with Picard. The script emphasized the Nexus quite a lot but in different points as the narrative switched between focusing on Picard and Soran. That being said, the way the story was told made it easy to forget about Kirk and Picard coming together. Like in the movie, the Kirk-Picard crossover failed here too.

While the movie is indeed a very flawed source for this comic book, the adaptation spared readers from the monotony of the many pointless moments and sequences that moviegoers went through. This is understandable because brevity was needed to capture the cinematic story into literary format with the limited number of pages allocated.

If there is anything consistently good here, it is the art of Gordon Purcell who proved to be capable of capturing enough of the actors’ likenesses to make the characters recognizable. To be clear, the replication of the actors’ unique looks happened from time to time only.  

Purcell did a great job making Scotty (close-up at right) look so much like actor James Doohan.

You will see certain parts of the comic book showing Captain James T. Kirk looking like William Shatner and Captain Picard looking like Patrick Stewart. There were certain pages in which Soran had Malcolm McDowell’s face, Scotty looked so much like James Doohan and more. Ironically, Purcell fell short of capturing likenesses of Marina Sirtis as Troi and Gates McFadden as Dr. Crusher.

Apart from drawing the characters, Purcell nicely visualized the look of the film and his own take of the memorable saucer crash of the TNG crew’s Enterprise had a of power and impact worth seeing. Lastly, he the artist did a good job drawing the starships.

At the very end of this adaptation were a few pages that emphasized the challenges of adapting the movie into literary format which was worth reading. 

Conclusion

The scene of Picard revealing to Deanna Troi the deaths of his two relatives (obviously without Patrick Stewart’s emotional moment).

The Star Trek: Generations (1994) comic book adaptation is clearly flawed like the movie it was based on. Many of the movie’s weaknesses (including the ever disappointing Kirk-Picard crossover) made it in this comic book but the ironic thing is that the story in literary format flowed with a better pace and Gordon Purcell’s art was really attractive to look at. In fact, I can clearly say that Star Trek: Generations works better as a comic book than as a film.

Overall, the Star Trek: Generations (1994) comic book adaptation is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Starfield’s successful launch boosts Xbox Series X|S sales in the UK

Starfield, the epic sci-fi role-playing game (sci-fi RPG) from Bethesda Game Studios (Oblivion, Skyrim and Fallout 4), tremendously boosted the sales of Xbox Series X and Xbox Series S (including the newer version) in the United Kingdom (UK) shortly after its very strong launch there, according to a report published by GamesIndustry.biz. Also available on Windows PC and Windows PC plus Xbox Game Pass (XGP), it is not surprising to see many gamers making decisions to buy the game brand new which helped it top the UK software sales chart

To put things in perspective, posted below is the excerpt from the GamesIndustry.biz report. Some parts in boldface…

Starfield is filled with a lot of quests, activities, exploration and sci-fi action that really engaged millions of people worldwide as I write this. The scope of the game is very immense.

As mentioned earlier, Starfield is also a software sales success in the UK which GamesIndustry.biz also reported separately. Check out the excerpt below…

Sarah Morgan is one of the key characters in Starfield. Interacting with her added a lot to the gameplay and engagement. Take note that Morgan is just one of the Constellation characters you will interact with.

As confirmed by the news above, the Xbox-exclusive Starfield succeeded big-time at retail in the UK and as Bethesda’s biggest launch of all-time (on a worldwide scale). Think deeply about those huge achievements that were realized without PlayStation at all. While lots of gamers in the UK spent a lot of money on the sci-fi RPG and Xbox Series consoles, there are also many Starfield players enjoying it on Xbox Game Pass. In fact, a lot of XGP subscribers paid for the early access to the game and that only showed how heavily anticipated Starfield really is as Bethesda’s newest intellectual property (IP). Apart from that, there is still a long way to go before the month of September 2023 ends.

The way the Xbox-exclusive game is succeeding as I write this, it is very likely that Starfield will grow into a franchise of in-depth RPGs in the years to come. Like Halo and the Forza Motorsport, Starfield will be an Xbox-exclusive franchise of games that fans and RPG-loving gamers can look forward to.

Even without PlayStation, Starfield became a massive success at launch in terms of software sales, Xbox Game Pass subscriptions and Xbox hardware sales.

On my part, I have been playing Starfield on my Xbox Series X for more than a week now and the more I played it, the more enjoyable and even intriguing the gameplay experience turned out to be. There is just so much to have fun with this sci-fi RPG and by now, I have gotten myself more oriented with the user interface and the functions laid out.

With regards to the shooting (specifically with on-foot activities), the precision and response here are comparable with those in Fallout 4. Flying spaceships and using the controls for flight and weapons are really good and responsive enough.

While I won’t be spoiling plot details here, I can say that the gameplay experience has been pretty varied when I do the main quests, side quests, activities and when I freely explore the many in-game environments from one planet to another across different star systems. Check out the images and their descriptions below…

There is nothing like spotting Ecliptic mercenaries marching together in the middle of nowhere followed by my character and companion taking them out by surprise. If you encounter a random situation like this, engage with it.
I love the high-level of visual details as well as the impressive physics Bethesda prepared for space battles.
After defeating several armed bad guys and some dangerous turrets at a very discreet location, I got myself a brand new space ship! I now have four space ships as of this writing!
There is nothing like being able to board an enemy space ship, defeating all the bad guys and taking the valuables (including the opportunity to claim the ship as your own if your pilot skill is high enough). Starfield allows such opportunities to happen during space ship battles. Don’t just focus on destroying the enemy ship entirely as you will miss out on the opportunity to board it.

Starfield is very enjoyable and I believe that it still has a lot more to offer. I finished several side quests and activities, and still there is a lot more to discover and engage with! Of all the Xbox-exclusive games released in this current console generation, Starfield is already the most engaging one I have been playing, even more so than Halo Infinite.

If you are eager to acquire a digital copy of Starfield, head on to https://www.xbox.com/en-us/games/starfield. By the way, an update is now available. In ending this, posted below are Starfield-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #43 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 monthly series.

In my previous retro review, Miguel O’Hara learns how challenging it could be for him to direct the path of Alchemax which is symbolize with himself being surrounded by the managers. He recently stopped his father Tyler Stone from taking control of his office. As his office needs a secretary, someone very exceptional came in.

With those details laid down, here is a look back at Spider-Man 2099 #43, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman and Ron Lim.

The cover.

Early story

The story begins when one of the undersea bases of Alchemax explodes to the surface in heavily damaged form. Something terrible happened to it deep below and there is only one man (wearing a protective suit) still living floating on the sea. Just as he notices sharks coming his way, Spider-Man comes down to save him with the use of one of Alchemax’s floating vehicles. As Spider-Man pulls the helpless man up with his web, one of the sharks leaped high at them. The web breaks and both the man and Spidey fall into the sea.

Meanwhile at Alchemax, Gabriel O’Hara confronts his mother Conchata who very recently started working as the office secretary of Miguel. Gabriel asks how could she be working for Miguel as part of Alchemax which is the very corporation she hated. The mother answered back stating that she resolved her accumulated anger related to Miguel and has realized that he needs her…

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The rise of the mutate rebel Roman and Miguel O’Hara’s corporate interactions dramatized efficiently in this single page.

Moving further away from what was dramatized in issues #40 and #41, Peter David crafted this tale focusing on a new threat that endangers not only Spider-Man but the people and their local society as a whole. To put things in perspective, it is recommend you revisit issue #8 and focus on Alchemax’s aquatic division called Atlantis which had been working on a major reclamation project under the sea with the objective of becoming a tourist attraction in the years to come. Right there, Tyler Stone mentioned Miguel’s involvement with the project which includes bio-engineered workers.

The key elements of Atlantis mentioned in issue #8 literally resurfaced in this comic book and Peter David heavily emphasized the related details and integrated it all in the plot which essentially justified the existence of the new opposition led by Roman who is the charismatic leader of the mutates (genetically designed sentient beings) who had long been working hard and long outside of the undersea bases which had humans living comfortably inside. Roman here is not related in any way to Marvel’s aquatic hero Namor the Sub-Mariner but he is an imitation of him (note: his name is Namor in reverse).

The conflict of Atlantis revives the business-laborers conflict but was twisted to show the conflict between humans and mutates, as well as Atlantis being symbolized as a physical project of Alchemax to exploit the aquatic life and resources deep under the sea. The build-up of the human-mutates conflict in this particular comic book is surprisingly beefy and was efficiently done.

As for Spider-Man himself, you will get to see him more involved with Alchemax just as he successfully keeps his civilian identity secret. Along the way, you will see more of Miguel O’Hara doing more corporate work and negotiations. As expected, his drive to lead Alchemax with his own perception of being compassionate encounters hurdles from the established order – both within and outside his company. His mother was portrayed to be more sympathetic than before and she shows lots of signs of having mellowed. The development on Miguel and Conchata here were deep and they made a lot of sense with the plot itself.

Conclusion

The futuristic Spidey interacts with a huge shark!

Spider-Man 2099 #43 (1996) is another tale that has aged well as its foundations and elements proved to be very solid until now. With regards to the big event that took place near the end of this comic book, it seems that Peter David took inspiration from what was portrayed in Fantastic Four #4 (1962) as well as from Namor the Sub-Mariner himself. I really enjoyed how this story became a huge pay-off to the minor build-up in issue #8.

Overall, Spider-Man 2099 #43 (1996) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Starfield is now available and I’m enjoying it on my Xbox Series X!

Starfield, the epic sci-fi role-playing game (sci-fi RPG) from Bethesda Game Studios (Oblivion, Skyrim and Fallout 4) has finally been released on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP) and this early I am already enjoying it! Even gamers still hanging on with their aging Xbox One consoles could enjoy the game with the Xbox Game Pass Ultimate service and Xbox Cloud Gaming!

To put things in perspective, Starfield was made available to several gamers who paid for early access as early as September 1. The early access proved to be a big hit among Xbox Game Pass subscribers! This past March, the final release date of September 6, 2023 was announced. Even before that, a vague 2023 release was announced on June 2022 (note: November 2022 was the original release target for the game). In preparing for the game, I replayed Halo: Infinite and Fallout 4 on my Xbox Series X console, and I also watched Interstellar and Star Trek: First Contact on 4K Blu-ray disc format.

There is nothing like being able to fly your spaceship through an asteroid belt in Starfield.

A lot is at stake with Starfield which is the first new intellectual property of Bethesda and the team led by Todd Howard. Take note that Bethesda has been integrated into Team Xbox for more than two years now as a result of Microsoft’s acquisition agreement with parent company ZeniMax.

It is very clear that today, Starfield is the most ambitious Xbox-exclusive game and it was released at a time when the lack of Xbox-exclusive games was felt since early 2022. Apart from the positive reviews it received, Starfield just might motivate more people out there to buy Xbox Series consoles or new gaming PCs, stimulate sales at retail and boost the number of people subscribing to Xbox Game Pass worldwide. Not only that, this game is from the same team that made the much-beloved Elder Scrolls IV: Oblivion, Fallout 3, Elder Scrolls V: Skyrim and Fallout 4. Those four open-world Bethesda games are well known for the very deep engagement and intense fun that gamers enjoyed with a lot of longevity.

Ironically, the brand new RPG from Bethesda became a lightning rod of criticism and creative negativity from the PlayStation fanboys and the “Xbox has no games” zealots (plus other gamers who obsessively hate Xbox) who cannot help but be jealous and frustrated over the Xbox exclusivity. I understand that jealousy really hurts a person deep down inside and what is even worse is hatred towards Xbox combined with obsession caused by certain external forces. I know that there are gaming media writers, bloggers and vloggers who grew up with hatred towards Xbox and some of them even sold their souls to PlayStation in exchange for something. It is bad enough that in this divisive world, there are many so-called journalists who are actually political activists pretending to be journalistic.

Watch out for the character Marika during your first city exploration in the game.
If you are very used to shooting in Fallout 4, you will have to adjust yourselves to become proficient and comfortable with the gunplay in Starfield.

To those of you reading this, you are better off enjoying Starfield for what it is and what it has to offer regardless of what platform you have to play it on. This is, after all, a Bethesda game with the design and production led by Todd Howard and a team with an extensive record of experience, acclaim and success.

The PlayStation culture itself is toxic and I know because I myself used to be a PlayStation fanboy. That being said, I can say that PlayStation leadership today is the worst and I have seen lots of PS executives come and go. If the PlayStation people, their media partners-in-crime (read: IGN is just one of them) and other haters would not stop smearing Starfield and Bethesda itself because of Xbox and Microsoft (now owner of Bethesda), then there definitely is something wrong with those people. As such, you should NOT let them ruin your enjoyment of Starfield. The game is an Xbox-exclusive designed to entertain and engage gamers.

It is fun and intriguing to watch Sarah Morgan (a significant character you will spend time with) interact with another character she personally knows. Pay close attention to what they say to each other.

Going back to the game itself, I managed to find time to start playing it on launch day here in the Philippines. Without spoiling plot details, I can say that it took me three hours of learning and experimenting with Starfield’s gameplay and functions. Getting myself oriented with the new game proved tricky as I just finished replaying Fallout 4 on my Xbox Series X. For comparisons, I got myself oriented with the gameplay and functions of Oblivion, Skyrim and Fallout 4 within two hours of initial play respectively.

By the time I reached the 4th hour of my 6-hour launch day session, I finally got myself oriented (this includes lots of on-foot exploration, space flights and misadventures before taking on the main quest) and Starfield became much more engaging as more quests, more characters and more locations emerged. By the time I stopped playing to get some much-needed rest, my enjoyment of the game really intensified complete with a growing sense of wonder about what awaits me in the huge galaxy Bethesda prepared. That being said, I went back to playing Starfield yesterday and I found myself enjoying it even more as I proceeded with the main quest while finding time to do side-quests. I have gotten more proficient with the way the game functions.

Right now, I am really eager to keep on playing Starfield during my free time, discover more within the game and have more fun along the way. Literally, I am only scratching the surface with Bethesda’s sci-fi RPG and as I played it, there were moments when I noticed the game had some similarities with Obsidian Entertainment’s own sci-fi RPG The Outer Worlds.

My character and the first-ever spaceship I got.

If you are eager to acquire a digital copy of Starfield, head on to https://www.xbox.com/en-us/games/starfield

To get yourselves oriented early, check out Team Xbox’s Starfield guides by clicking here, here and here.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #42 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 monthly series.

In my previous retro review, the futuristic webslinger encountered a group of dangerous people who are convinced that he betrayed them by becoming a corporate tool (note: the result of Goblin 2099 poisoning people’s minds). Not only that, the still-recovering Tyler Stone came back at Alchemax, saw his captured son Kron (Venom 2099 himself) and cold heartedly ordered his execution.

With those details laid down, here is a look back at Spider-Man 2099 #42, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with Miguel O’Hara now wielding tremendous corporate power at Alchemax where he is surrounded by managers. Some time had passed since he prevented Tyler Stone from returning to power and he made it known to him that he is aware that they are biologically father-and-son. Miguel then played “duck, duck, goose” on the managers while he stood up on his desk. He made clear to them that he is aware of their so-called game of “who can jerk the new boost and get the most for himself?”

Miguel then tells them that he will review their requests and address their concerns in his own time and his own way. They get dismissed by him. Miguel then meets someone who just arrived for the post of office secretary.

Meanwhile in the downtown section of New York, Raff and Kasey watch a union group composed of construction guys, watchdogs, sewer workers and truckers marching down the street and making noise. As Kasey wonders where the group was heading, she notices a man named Boru whom she previously heard was dead…

Quality

Spider-Man 2099 faces a tough opponent.

Storywise, this tale by Peter David moved away from the themes of issues #40 and #41 by focusing more on Miguel’s newest rise in Alchemax’s corporate hierarchy and how this adds more tension to his already troubled living as a secret superhero, an executive and as a person. By this stage, he knows Tyler Stone is his true father and the man known as Venom 2099 is his half-brother and relationships within his family are far from being normal or ideal. Still on the corporate aspect, a very notable person gets to work as Miguel’s new secretary which I won’t spoil here because I can say that the build-up and pay-off are well worth reading. The new secretary also added to the further development of specific characters and what was dramatized here will compel you to revisit earlier issues of the Spider-Man 2099 series. As always, Peter David’s writing is rich here.

Outside of Alchemax, the group led by Boru (who is symbolically a leader of hardened and desperate labor union members) emerges as an intimidating force of opposition for Miguel, the corporation he leads and even in his Spider-Man identity. Boru himself is quite a strong opponent for Spidey and the way their battle ended is something can intrigue readers or even frustrate die-hard fans of the protagonist. These conflicts, combined with Miguel’s struggle with all the tension hitting him from all angles, made this tale very intriguing and compelling to read.

Conclusion

While walking through the city, Miguel O’Hara spots members of Fantastic Four 2099 in conflict with Stark-Fujikawa.

Spider-Man 2099 #42 (1996) may not look like the expected continuation of what was built up in the previous two issues but its standalone story combined with strong twists, in-depth character development and sheer intrigue in key points of the story made this a must-read. I can also say that I am motivated to find out what happens next, especially given how this particular tale ended.

Overall, Spider-Man 2099 #42 (1996) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #41 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 monthly series.

In my previous retro review, the futuristic webslinger encountered Goblin 2099 (note: the futuristic take on Green Goblin) who proved to be very dangerous not with weapons nor physical attacks but with influence members of the local society to rebel against him believing that he is a corporate asset. How much influence Goblin had on the people at the expense of Spider-Man is just waiting to be discovered.

With those details laid down, here is a look back at Spider-Man 2099 #41, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman

The cover.

Early story

The story begins with Miguel O’Hara visiting a ruined place with armed personnel escorting him. It turns out the site was the White House and Doom 2099 has already fallen as President of the United States. Miguel seeks closure as he spends time at the ruins and eventually finds the name plate from the office of Tyler Stone (Miguel’s biological father).

Meanwhile at Alchemax, corporate personnel got surprised to see Tyler Stone return confined to a hovechair due to his fragile and weakened state. This turned out to be his first time to be at work since he got shot.

Inside the laboratory, Tyler sees his deranged son Kron (Venom 2099) contained behind solid glass like a mere scientific specimen for study. After learning key details about the symbiote and how it affected his son, Tyler gives the order to have Kron executed…

Quality

Even though Goblin 2099 was not present, this scene shows how much the said villain poisoned the minds of people to harm Spider-Man.

Let me start with the writing by Peter David. It is clear to me that David confidently wrote this story to maintain the flow of intrigue, emphasize how local society’s changing, how the external events affect others and, most notably, managing to push Spider-Man 2099 to the edge complete with a brewing conflict with the very powerful Tyler Stone.  

At this stage of the monthly series of the 1990s, Miguel O’Hara’s rise within the corporate structure of Alchemax got emphasized again and Peter David inserted growing tensions for the protagonist effectively blurring the boundary that separates personal life from the corporate career. That being said, the futuristic Spider-Man in his civilian identity literally entered a gray area which will compel readers to speculate if he was still in control of matters or if he was slowly becoming evil as he gains power (this makes him comparable with the tycoon Tyler).

Still on the character development aspect of this comic book, Miguel here still showed his fragile side as the death of Dana left him with a lot of pain deep inside (which was dramatically emphasized by Andrew Wildman through his art in one very particular page). This furthers adds to questions about the sanity and mental stability of the protagonist who already wields so much power as Spider-Man and as an Alchemax executive.

Speaking of Alchemax, Tyler Stone here appeared more sinister than before and being unable to stand did not hinder him at all. His cold-hearted move to have his own biological son Kron (the futuristic Venom and the same guy responsible for the deaths of Punisher 2099’s family) executed clearly shows not only his sadistic nature but also the fact that he is living with pure worldly beliefs. His believes are so worldly, he does not really care about his own offspring. Ironically, this suggests that Tyler could be as twisted and evil as his murderous son Kron. Lastly, the connections between the late Dana and Tyler and Miguel is indeed morally disturbing.

While the cover art showed Goblin 2099, the new antagonist is nowhere to be found in this comic book. However in a very symbolic fashion, Goblin’s influence remained lively through a number of people who condemned Spider-Man 2099 so much, they went as far as actually hurting an idolater of the webslinger. This part of the story is a strong reminder that idolatry is unholy and foolish, that religion is corrupted and will never lead believers to salvation, and that socialism attacking capitalism remained a social disease in the far future.

Conclusion

Tyler Stone and his son Kron (Venom 2099) are both very evil. They have different ways of being evil.

Spider-Man 2099 #41 (1996) is indeed a great comic book to read from start to finish. Not only will you get to see the futuristic Spidey struggle with the tension both personally and professionally, you will see the big impact of Dana’s death on him too. The portrayal of negative changes in the local society (at least the society Spider-Man is part of) is pretty dramatic and what Peter David imagined about Marvel 2099 still remains socially relevant to this day. Lastly, this comic book ended very powerfully and was enough to convince me to see what happens next.

Overall, Spider-Man 2099 #41 (1996) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Uncanny X-Men #131 (1980)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1980 to take a close look at one of the many tales of the Marvel Comics shared universe told through the monthly series of Uncanny X-Men.

In my previous review, Dazzler was formally introduced as the X-Men encountered her. Along the way, the other newbie Kitty Pryde (Shadowcat) got involved with X-Men members Storm, Wolverine and Colossus and danger got to them. Brewing within the background were plot elements regarding the Hellfire Club and the Dark Phoenix.

With those details laid down, here is a look back at Uncanny X-Men #131 published in 1980 by Marvel Comics with a story written by Chris Claremont and drawn by John Byrne.  

The cover.

Early story

The story begins on the streets of Chicago as the 13-year-old Kitty Pryde desperately runs away from a car that has been chasing her. Just as she trips, the Jean Grey (in her form as the Phoenix) suddenly appears right in front of the car (driven by two armed personnel of the Hellfire Club) and uses her immense power to stop and damage it. This spared Kitty Pryde’s life and made her more confused. Nightcrawler suddenly appears in front of Kitty, grabs her and leap off to a higher place to be safe.

Cyclops and Dazzler arrive to see Phoenix still observing the damaged car and the two Hellfire Club personnel knocked out cold. As Dazzler is amazed by what Phoenix did, Cyclops tells Jean that his instructions were to stop the car but not turning it into scrap. Jean responds by stating that he did not feel Kitty’s stark terror nor did he sense the thoughts of the men who were in the car.

After being called from above by Nightcrawler, Cyclops, Phoenix and Dazzler make their way up to the top of the building. Nightcrawler reveals that Kitty broke away from him and dove right through the roof…

Quality

Kitty Pryde took the risk to help the X-Men free Wolverine.

Upon close inspection, this is a richly layered tale that nicely paid off some of the build-up in the previous issue while consistently building up the plot elements for the events to follow (the eventual Hellfire Club encounter and the Dark Phoenix Saga). In this issue, you will get to see the X-Men in action with Dazzler (who just joined in to help them without fully committing to joining their team) on a series of events that involve encountering Miranda Frost and finding their captured teammates.

As this was written by Chris Claremont, you will see a lot of character development (aided a lot with the use of thought balloons) and key observations emphasized (clever exposition of details) as the plot moved forward. This tale has the classic elements of good-versus-evil backed with action and some twists that will definitely keep readers entertained. It is through the dramatization and observations of the characters that made the narrative deep and by the end of it, you will most likely get to know the characters a lot more.

Apart from witnessing Dazzler’s first unofficial mission (note: misadventure) with the X-Men, you will see Kitty Pryde shine as the fragile yet capable teenager do something heroic which symbolically justified her entry into the X-Men. This story also touches on the theme of immense power which was dramatized nicely through Jean Grey and Cyclops. Cyclops here was written to be very concerned about Jean Grey having god-like powers as the Phoenix which he sees as too risky and he hopes that she will maintain self-control. Even Storm expressed the same concern about the Phoenix. All of these dramatics combined with the superhero spectacle and steady way of presenting exposition were nicely pulled off by the Claremont-Byrne team.

Finally, I want to say that Emma Frost was portrayed as a ruthless, cold-hearted and elitist super villain who happens to be one of the central figures of the Hellfire Club (which itself was being built up by Claremont-Byrne as a dangerous force of opposition for the X-Men to face). Emma Frost is not just another evil figure…she is a telepath capable of overwhelming others and she has a very high ambition of accumulating power socially, economically and politically. Clearly she was created to be a recurring evil figure within Marvel’s shared comic book universe.

Conclusion

A scene showing a few X-Men members with Dazzler and Kitty Pryde as the clear newcomers.

Even if you see Uncanny X-Men #131 (1980) as simply a build-up tale for the inevitable Dark Phoenix Saga, it is clear that the comic book still stands out on its own as it strongly paid-off what was built up in the previous issue and the high quality on storytelling was successfully maintained. This is an entertaining read and, quite notably, it develops specific characters in very believable ways. So much so, you will get to know the characters better by the time you reach the end. As for the fans of Dazzler, there are things to enjoy in this X-Men tale and it definitely is a must-read before reading Dazzler #1 (1981).

Overall, Uncanny X-Men #131 (1980) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #34 (1995)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1995 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 franchise.

In my previous retro review, Spider-Man worked together with Strange 2099 on an abrupt mission dealing with a grave digger who is obsessed with his long dead sibling just as the undead in Mexico start walking again.

With those details laid down, here is a look back at Spider-Man 2099 #34, published in 1995 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with Miguel O’Hara and Xina returning from Mexico speeding on a lonely road by car. O’Hara suddenly got scanned from a distance. Just as Xina shares to Miguel her newest observations and opinion about Spider-Man, the man suddenly got snatched from the car by uniformed authorities riding a floating vehicle. Miguel tells his abductors to let him go and one of them replies stating that he is being taken to the White House at the request of his Alchemax superior Tyler Stone.

Meanwhile inside an apartment located near the White House in Washington, DC, Dana converses with Tyler Stone by holographic call complaining that without him, the city is getting lonely for her. As soon as her communication ends, someone knocks her out cold…

Quality

For the newcomers reading this, this page shows the first time ever that Doom 2099 sees Miguel O’Hara in person (Spider-Man 2099 without the mask and costume). Spidey and Doom encountered each other previously in The Fall of the Hammer storyline.

I will start what is very obvious about this comic book…its story is totally intriguing as it reflects a very dramatic turn of events within the 2099 realm at the time of publication. I’m talking about the rise of Doom 2099 as the new President of the United States and this comic book dramatizes in detail how the new leader impacts Miguel O’Hara’s career which adds tension to his already hectic 2nd life as the webslinger. This is all about the storyline of One Nation Under Doom and for context, you must read Doom 2099 #26 to #30.

As I just mentioned, life for Miguel became more complicated as he has to deal with the federal government under the control Doom who himself is connected with the powerful tycoon Tyler Stone (Miguel’s own boss at Alchemax). For the newcomers reading this, this is not the first time Doom and Spider-Man of 2099 encountered each other as they were together in the Fall of the Hammer storyline (read my past reviews by clicking here, here, here, here and here).

In relation to the dramatic turn of events that changed the direction of the 2099 comics franchise, I can confirm that the writing by Peter David in this comic book is indeed very strong and highly engaging to follow. You will not see a good-versus-evil superhero tale here but the impact of Doom as US President on Spider-Man and local society. Along the way, this tale has a theme about gaining absolute power, how it affects the one who gains it and how the more powerful person affects many others. You will see the mentioned theme reflected on Spider-Man who himself already has super powers and even a following of idolaters.

Compared to the previous two issues, the dialogue by Peter David here is very rich and I also enjoyed the way how he presented the exposition of details to help Spider-Man 2099 readers understand how Doom’s rise as US President impacts the titular hero and many others. Speaking of Doom, I enjoyed the way how David portrayed him here.  

Conclusion

Gabriel O’Hara, Kasey and the Spider-Man 2099 idolaters doing the old fashioned way of protesting against US President Doom.

Spider-Man 2099 #34 (1995) is indeed a great comic book and one of the best tales of the original Spider-Man 2099 monthly series. As Doom’s takeover of the US Presidency really changed the direction of the entire 2099 franchise of comics in the 1990s, it was inevitable that the repercussions would be reflected in a Spider-Man 2099 tale. The result here is a fascinating tale of the futuristic webslinger that does not even have the usual good-versus-evil conflict. What you will see here is how the stakes got raised for Miguel O’Hara not only as a superhero but also as a civilian who has a strong record within Alchemax. Not only that, this is the tale that took place just before the very memorable first encounters between Spider-Man and Venom 2099 (click here, here, here and here).

Overall, Spider-Man 2099 #34 (1995) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco