A Look Back at The Strangers #22 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic collectors and fans of 1990s comics culture! We go back to the Ultraverse to witness further events from The Strangers told during the late stage of their 24-issue run as a comic book series. In the previous review, Teknight became more prominent as a member of the team as Candy/Electrocute got heavily damaged which led the Strangers to having her repaired not in just any private facility but rather in the facility of a powerful organization.

And then something happened at the end of The Strangers #21.

With those details laid down, here is a look back at The Strangers #22, published by Malibu Comics in 1995 with a story written by Steve Englehart and drawn by Paul Abrams.

The cover.

Early story

The story begins inside a high-tech facility when the newly repaired Electrocute gets up and attacks her teammates Grenade (her romantic partner) and Teknight. Electrocute is acting under someone’s control. In response to Teknight’s methodical approach on absorbing electric blasts from Electrocute, Grenade warns him about the how capable NuWare is when it comes to control and execution.

Even so, Teknight continues to stand until he gets overwhelmed by the lady’s power and ends up getting paralyzed. An executive walks near Teknight and Electrocute boasting that he loves seeing his designs in action and Grenade comes in to use his power on his romantic partner…

Quality

Grenade and the door.

Once again, Steve Englehart crafted another story that keeps this series fresh and fun to read. The story started with a good amount of action involving Grenade, Electrocute and Teknight. As I don’t want to spoil the plot, I can say that what happened after the action-packed opening sheds light on a new yet significant youth who wields a lot of power thanks to his father (clue: a powerful and ruthless executive who was involved not only with the Strangers but also with Mantra and Night Man). The story is very well structured and moves at a nice pace. Also I can say that the spotlight on the Strangers as a whole team was carefully balanced.

When it comes to character development, it is Grenade who clearly got a good dose of it. Apart from the usual display of his feelings towards Electrocute, this comic book dramatizes his effort to understand not only his lady and their new teammate Teknight, but also his realization about the delicate balance between being alive and being linked with technology.

Conclusion

I wonder how today’s SJWs, radical socialists and Black Lives Matter activists would react to this particular scene.

The Strangers #22 (1995) is another fun-filled superhero story which served its purpose in concluding the story that started in the previous issue. It also achieved its goal of emphasizing the role of NuWare (read: corporate intrigue) and the continued relevance of a certain corporate executive that the Strangers could not just get rid of.

If you are seriously planning to buy an existing hard copy of The Strangers #22 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $27.

Overall, The Strangers #22 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Freex #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Ultraverse fans, superhero enthusiasts, comic book collectors and all other geeks! Today, we revisit the Ultraverse for more 1990s comic book fun through another tale of Freex, the team of misfits who have no place to stay.

Last time around, the narrative of Freex suddenly got much stronger X-Men vibes as it was revealed that Freex member Ray/Boom Boy was brought in by Contrary (best known in UltraForce comics) to her team of students (each with different powers and abilities) called the Academy for the New Elite. The rest of the Freex eventually found their way to the secret base of Contrary’s academy.

With those details laid down, we can continue with this look back at Freex #11, published in 1994 by Malibu Comics with a story by Gerard Jones and drawn by Ben Herrera.

The cover.

Early story

The story begins inside the secret facility of the Academy for New Elite. There the surviving members of Freex (Valerie/Pressure, Lewis/Anything, Angela/Sweetface and Michael/Plug) are restrained. Plug can’t do anything except speak gibberish physically as his mind is still connected with the Internet.

Contrary arrives with her students and she tells Freex that she herself works miracles in the minds of troubled young people with powers. She welcomes them to her academy. Valerie, who has often been a rebel, reacts by telling Contrary that she won’t brainwash her like her little “puppets”. In response, Contrary emphasized that her students joined her voluntarily.

Just moments after Lewis made an issue about their teammate Boom Boy getting abducted and asking what Contrary did to turn him against them, Boom Boy suddenly appears and rebukes him.

“She didn’t do nothing…except promise to teach me. Teach me everything my parents took away from me,” Boom Boy said. “I don’t want to be dumb anymore, Lewis.”

The Freex members are stunned…

Quality

Plug’s origin story is interesting but not engaging enough when compared with the main plot.

While the storytelling in the previous issue was a nice mix of surprise and intrigue, this comic book has an even more intriguing tale which really tested the bond that held Freex members together. A notable theme in the story is loyalty which was emphasized in the form of interactions between characters, as well as the student-mentor bond between the Academy’s students and their leader Contrary. It should also be stated that perceptions about becoming loyal to the leader and the struggle to win trust are nicely dramatized in this comic book.

More on the plot, I really enjoyed the confrontation between Contrary’s team and Freex as they symbolize the conflict between being nurtured (educated as students) and being free (freedom that comes with being social outcasts). There are some really nice twists that you should discover for yourselves. Oh yes, the superhero spectacle here are fun to read.

Conclusion

Freex are the youth who are free as social outcasts while Contrary leads a team of youth who are trained and nurtured.

Freex #11 (1994) is another solid entry in the monthly series. It has a more symbolic story and the dramatics have been ramped up. The story itself is pretty cohesive and combined with all the emotions and twists, it all makes sense. It even has key elements that will remind you about today’s developments and movements like the dreaded Cancel Culture, the sinister Democratic Socialists and the wicked Black Lives Matter movement. That being said, the side story emphasizing the origin of Plug just could not match the engagement of the main plot. Regardless, this comic book marks a notable turning point for the Freex as a whole.

If you are seriously planning to buy an existing hard copy of Freex #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, Freex #11 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com