What to watch on YouTube right now – Part 57

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

#1 Revisiting the Ultraverse – When it comes to 1990s comics, the short-lived Ultraverse is the one franchise that defined the decade the most as it had lots of engaging concepts, solid stories and captivating characters to follow such as Prime, Mantra, Harcase, Prototype, The Strangers, The Solution and more! Behind the scenes, publisher Malibu Comics had a great creative team who brainstormed and developed the Ultraverse a lot prior to its 1993 launch. To learn more about the Ultraverse, watch the following videos below.

#2 The 1993 debate between Peter David and Todd McFarlane – Way back in 1993, I learned bits of information about a certain debate between the prolific writer Peter David (The Incredible Hulk, Spider-Man 2099) and Todd McFarlane (Spider-Man and Spawn) through word-of-mouth and comics-related print media. Of course, Internet access here in the Philippines was not yet available back then but there was local awareness about the David-McFarlane verbal battle. Fortunately for us, an actual video of the entire debate was uploaded to YouTube and the YouTuber Strange Brain Parts posted an analytical video about it. The videos are now available for your viewing pleasure.

#3 Lefties Losing It (Trump, Richard Gere, Taylor Swift booed and more) – In this recent episode of Lefties Losing It hosted by Rita Panahi, you will see how demented the current congressional Democrats have gotten, US President Donald Trump being cheered and how Taylor Swift was booed during the recent NFL Super Bowl, Richard Gere failing to accept reality and much more. Seriously, a lot of Leftists are still bitter over Trump’s return as President and they prefer to move on with their distorted view of reality. Wokeness truly is living wrongly. Watch and enjoy the video below.

#4 VKunia reacts to Poltergeist (1982) – A lot of people find 1982’s Poltergeist (directed by Tobe Hooper and produced by Steven Spielberg) a scary viewing experience. It has been the subject of many documentaries or reaction or retro reviews on YouTube. YouTuber VKunia posted her own reaction video of it and you can how it affects her in the video below.

#5 PatmanQC explains the history of The House of the Dead – The House of the Dead is a horror-themed series of video games that Sega first launched in 1996. During that year, there were The House of the Dead machines that suddenly appeared in local arcades here in the Philippines. Due to its horror theme and high level of violence, it caused some disturbance to concerned parents whose children saw or even played it. Regardless, the newer The House of the Dead games made its way to the local arcades as the years passed by. If you want to know who created the said Sega franchise and what were the inspirations for each game, watch the in-depth video by PatmanQC now.

#6 Dawn of the Dead reaction videos – To make things clear, I was never a fan of Zack Snyder’s Dawn of the Dead remake. I saw it in the local cinema back in 2004 at a time when the new movies released were not so interesting. Even with modest expectations, I was not so entertained by it. Still the movie is popular with YouTubers who posted their own reactions to it. Watch and learn from the selected videos below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 27

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and to the year 2000.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Tutankham print ad

This print ad appeared in several comic books in 1983.

First released in the arcades in 1982, Tutankham is a 2D adventure game that had a mix of shooting, maze exploration and puzzle-solving with Egyptian settings and concepts. It made its way to the Atari 2600 published by Parker Brother, and it was this specific version I played. This game print ad appeared in comic books I read in 1983, and the people who made it implemented a hand-drawn art of the Egyptian pharaoh Tutankhamun dominating the space to emphasize the Egyptian setting. In fact, this ad made me think more of Egypt and left little to give me an idea of the game design.  

2. Star Trek arcade flyer

The clever use of classic Star Trek imagery was used in this initial flyer by Sega.
Back in the 1980s, a futuristic design for an arcade machine like this one was mind-blowing.

I never played the Star Trek arcade game (full title: Star Trek: Strategic Operations Simulator) Sega released in 1983. I only saw its graphics and gameplay during an episode of Starcade. With its game design and visual presentation, Star Trek was a very ambitious arcade project for its time and Sega really went in to promote it. The initial arcade flyer (first one above) was meant to grab the attention of both gamers and arcade operators. The next arcade flyer (2nd one above) showed the ambitious design of the arcade machine made with player immersion in mind.

3. Battlezone arcade flyer

While the hand-drawn artwork was too detailed for the arcade game’s graphics, it still emphasized strongly the concept of the game.

In the history of video games, Battlezone was a groundbreaking game both visually and with game design. It was designed to give gamers an immersive experience of driving a tank with 3D graphics, fun gameplay and a first-person view. Its own history is worth researching. Atari knew it had to heavily promote their ambitious game and the arcade flyer above featured nice hand-drawn artwork while also showing the two types of Battlezone machines that arcade operators can choose from. Battlezone went on to become a highly influential arcade game.

4. Chrono Cross North American print ad

Arguably, this print ad was aimed at RPG enthusiasts, Chrono Trigger fans and gamers looking for something adventurous to play.

First released on PlayStation in Japan, Chrono Cross made its way to the said console in America just a few months before the PlayStation 2 launched there. While there was a risk that came with releasing the ambitious follow-up to the classic Chrono Trigger so late in the PlayStation’s life, Squaresoft (now Square Enix) still went on to aggressively promote Chrono Cross in America. This 2-page print ad that appeared in many gaming magazines remains captivating to look at. As typical of the time, 3D polygonal models and the epic-looking art were used in dominating fashion leaving the small space (lower-left corner) to display a few gameplay screenshots and other 3D art. Still it a fun game to play and this should remind you that Chrono Cross was recently remastered for modern consoles.

5. Ms. Pac-Man arcade flyer

The wife of Pac-Man and the machine.

Given the fact that Pac-Man was so massively successful, it was not surprising that a sequel had to be made and released on as many arcades as possible. Ms. Pac-Man was the sequel and it was released in arcades in 1982 eventually achieving huge commercial and critical success. To promote the game, Midway’s ad makers came up with an ad showing unique art of Pac-Man’s wife looking glamorous (with a driver and a vehicle in the background) and a photograph of the arcade machine on the right. This also was one of the early arcade flyers to use the words “femme fatale”.

6. Centipede arcade flyer

Three machines of Centipede for arcade operators to choose from.

Centipede is another arcade classic from Atari. Released in 1981, a lot of players enjoyed the game’s simplistic and yet addicting design of shooting an incoming centipede and its remaining portions that move down the field. Similar to the Battlezone arcade flyer, this game’s flyer had nice art of a centipede on the top and images arcade machines. Even by today’s standards, this flyer remains eye-catching.

7. Tempest 2000 print ad

This 2-page print ad of Tempest 2000 is still captivating to look at.

Back in the 1990s, Atari went on to release their Jaguar console which was promoted as a 64-bit machine. At a gaming convention, the company met with prospective game developers over Jaguar projects and one of the developers volunteered to do Tempest (a memorable Atari arcade game). This resulted in the development of Tempest 2000 which was a remake of the classic.

As a Jaguar-exclusive game, Atari came up with an eye-catching 2-page ad showing off the 3D visual presentation (6 gameplay screenshots and one original artwork) while boasting in the text description that Tempest 2000 was named the “Best of Show” at the Consumer Electronics Show (CES). The game was released in 1994 attracting mostly positive reviews from game critics and was one of the best-selling Jaguar games (note: Tempest 2000 can now be played in the Atari 50 collection). With the Atari legacy and presentation combined, this print ad remains captivating to look at.

8. Alien vs Predator print ad

Arguably the most defining and most entertaining game on the Atari Jaguar.

If there is any game that truly defined enjoyment and the technological features of the Atari Jaguar, it is the 1994 first-person shooter Alien vs Predator. At the time of its release, it was one of the most immersive games of the Alien vs. Predator crossover franchise and it allowed players to experience what fighting the Predator or the Xenomorph was like. The game also allowed gamers to play as a Colonial Marine (human soldier).

To sell the game, Atari came up with a 2-page ad highlighting the Aliens on one page and the Predator on the other. As the Predator was shown with a grotesque human skull, the use of photographs (most likely sourced from the movies) strongly emphasize the game was aimed at the mature audience among gamers. Six screenshots of gameplay were displayed by the ad makers who were clearly aware of the high popularity of first-person shooting games. Alien vs Predator was a critical and commercial success, and its print ad is arguably the most memorable one of any Atari Jaguar game ever made.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #44 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel Comic shared universe through a tale of the Spider-Man 2099 monthly series.

To put things in perspective, the original Spider-Man 2099 monthly series that launched in 1992 lasted a total of 46 issues. The prolific author Peter David wrote the first 44 issues as he resigned from his duty in relation to the sudden firing of Marvel 2099 editor Joey Cavalieri in 1996. The previous issue was a great read.

With those details laid down, here is a look back at Spider-Man 2099 #44, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Ron Lim.

The cover.

Early story

The story begins in the City of New York already flooded and infiltrated by lots of marine life. Under the water, Spider-Man and Roman the Sub-Mariner fight each other intensely as the foot of a gigantic sea monster is about to step in. At the last moment, Spider-Man saw the huge foot and instantly flipped away to survive with the Sub-Mariner.

After getting separated, Spider-Man gets out of the water to breath and immediately spots an organic-looking horn that the Sub-Mariner used to control the huge monster. Suddenly, on the aquatic humanoids appears to get the horn. Spider-Man then used his web to get the horn first which triggered the aquatic humanoid to move fast towards him.

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The intense battle between Sub-Mariner and Spider-Man went on even as the huge sea monster is very near them in the city.

Without spoiling the plot, this comic book is a tale about a massive disaster and also a tale about the complicated legacy of Miguel O’Hara whose personal life is even more connected with the corporation he works for.

The huge disaster of New York getting flooded (which started in the previous issue) and Spider-Man fighting the leader of the mutates (genetically designed sentient beings) concluded in a really satisfying way. The futuristic webslinger really found himself struggling with the determined Sub-Mariner (motivated by what Alchemax did to the aquatic world) while dealing with the fact that so many citizens got displaced or even got killed by not only the huge flood but also by the presence of the gigantic sea monster. The stakes were really raised high for Spider-Man and the pay-off was really good.

The rest of the comic book deals with the intense meeting between Conchata O’Hara and Tyler Stone, Xina’s time with the Net Prophet, Gabriel O’Hara’s time with “father” Jennifer. Among the three sub-plots, the conflict between Conchata and Tyler is very intense and dramatic to read. More importantly, it was crafted by Peter David to be really believable and it ultimately added tension to the background and even the future of Miguel O’Hara (now a powerful Alchemax executive). This particular sub-plot is easily the most important one this comic book has and it will compel fans to revisit the 25th issue of this monthly series as well as issue #10.

While the sub-plot of Xina and the Net Prophet does not generate enough depth for this comic book, there is a big revelation made in the sub-plot of Gabriel and “father” Jennifer which will compel fans to revisit issues #40 and #41. In fact, nothing is ever simple regarding the origin of a specific villain of the 2099 universe.

When it comes to the artwork, this comic book is a downgrade compared to what was presented in issue #43 (drawn by Andrew Wildman). I’m not saying that Ron Lim’s art is bad, it’s just nowhere as good as that of Wildman’s art. In fairness, Ron Lim managed to make the city disaster look intense and he managed to make the characters look recognizable. In fact, Lim successfully made the Conchata-Tyler scenes look intense and dramatic.

Conclusion

The giant monster aspect of this comic book added intensity to the battle and the disaster. There were a few Godzilla vibes here and there.

As the final Peter David-written issue of this monthly series, Spider-Man 2099 #44 (1996) is undeniably a very solid reading experience. There were strong pay-offs executed here to what was built-up in the previous issues, and in typical fashion, David kept building up the other sub-plots. The conclusion to the Conchata-Tyler sub-plot is actually more powerful than that of the city disaster. Clearly, Peter David kept track of the character developments and events that previously happened and dramatized them nicely here. In fact, you will feel some sympathy towards Miguel O’Hara knowing how unfortunately complicated his family legacy really is.  

Overall, Spider-Man 2099 #44 (1996) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Superman #79 (1993)

Welcome back superhero enthusiasts, 1990s pop culture enthusiasts and comic book collectors! Today we go back to the year 1993 and explore a notable chapter of the post-Crisis DC Comics universe through the Superman monthly series.

Months after DC Comics published the death of Superman with the best-selling Superman #75 (1993), the publisher went on to shake things up with the Reign of the Supermen storyline. One of the four Supermen was Cyborg Superman who first appeared in Adventures of Superman #500 (1993) and had his first story in Superman #78 (1993).

With those details laid down, here is a look back at Superman #79, published in 1993 by DC Comics with a story written and drawn by Dan Jurgens.   

The cover.

Early story

The story begins inside a dark part of The Daily Planet with journalist Ronald Troupe starting his work in the absence of Clark Kent. Since Superman’s death, the very accomplished Kent has been absent and was perceived to have died somehow while covering Doomsday’s rampage through Metropolis. 

With Kent absent, the newspaper lost one of its best writers. This opened an opportunity for Ronald Troupe to approach Perry White to fill Kent’s slot and work. White, who was close with Kent, values hungry reporters and challenged Troupe to bring him a story so big, he could not turn it down.

With the sudden presence of the Supermen, Troupe viewed Cyborg Superman as a major subject to report about…

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The evil Cyborg Superman handing over a device to US President Bill Clinton. This image is strangely symbolic as both of them are evil figures – one is fictional and the other is real. Clinton’s legacy of empowering Palestinian terrorists through the mass murderer Yasser Arafat still remains.

I want to start with the approach Dan Jurgens took to come up with this particular Reign of the Supermen story. Instead of telling the tale through the viewpoint of the more established Daily Planet journalist Lois Lane or photographer Jimmy Olsen, Jurgens instead used the newcomer Ronald Troupe who happened to be a hungry journalist tasked with coming up with a compelling report about Cyborg Superman. This creative approach resulted in a very fresh look at the events involving the caped cyborg complete with the use of a journalistic narrative Troupe wrote on his computer (the paragraphs are stylishly displayed on each page). The writing done was pretty lively to read from start to finish.

I do have a problem with how specific events turned out. To ensure that Troupe would encounter Cyborg Superman, the established character Max Lord (who is working directly with the US President over very sensitive matters) very unrealistically had his government-provided limousine stop (while entering the White House gate half-way) and actually got out to meet Troupe only because the reporter convinced him too easily. Even back in the 1990s, such a scenario is very unrealistic and no person working with the US President would ever stop to give a reporter special attention while compromising security of the White House.

And then there was the short sequence in which Troupe – already within the White House perimeter with several defense turrets already firing energy blasts – miraculously managed to get close to Cyborg Superman without getting hit was also very unbelievable. Very clearly, Troupe is this comic book’s magical black man.

To come up with the superhero spectacle, elements of Islamic terrorism (represented by the fictional Qurac and its terrorists) attacking the White House plus Cyborg Superman’s sudden involvement were implemented. Quite predictably, the caped cyborg became the centerpiece of the action. I can say the spectacle here was fresh and intriguing to see.

Conclusion

Cyborg Superman fights the terrorists of Qurac.

Superman #79 (1993) has a very unique approach on storytelling but the above-mentioned unbelievable turnout of events plus Ronald Troupe being the magical black person (literally protected by plot armor) somewhat ruined the reading experience for me. By the time the story ended, the anticipated pay-off to everything that was built-up ended up weak and unsatisfying. To be clear, this is not a badly made comic book but its flaws really ruined it. Also by today’s standards, Cyborg Superman is a very evil character and having him with the American flag on the cover is disgusting.

With regards to geopolitics, having Bill Clinton as the US President made this comic book age very badly. As President, Clinton empowered Palestinian terrorists and anti-Semitic people through the mass murderer Yasser Arafat (a real-life demon) while disrespecting Israel and its people. People who love abortion, political correctness (which leads to wokeness), victimhood and LGBTQ rights also benefited from Clinton’s sinister leadership. By today’s standards, having Clinton and Cyborg Superman appear together strongly symbolize real-life evil and fictional evil in a rather creative way.

It was destiny that his wife Hillary Clinton lost the 2016 US Presidential Election to Donald Trump. This is because the Clinton legacy remains very bad for the whole world. Trump, who is now the US President once again, is already working to make serious corrections while also restoring dignity in America.

Overall, Superman #79 (1987) is not worth your time. Only those who are really obsessed with the Reign of the Supermen storyline can enjoy it. For those looking for the iconic Superman, better look for another comic book!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Marvel vs. Capcom Fighting Collection: Arcade Classics is now available on Xbox Series X|S and Xbox One

Welcome back Xbox fans, geeks, retro gaming enthusiasts, fighting game enthusiasts and other gamers!

With the current Xbox-exclusive fantasy role-playing game Avowed coming out on February 18, I’m supposed to be excited about what Team Xbox has prepared this year. Of course, there were disappointments not only with certain Xbox first-party releases but also with the way things have been changing on the part of Team Xbox.

Times like these, retro gaming on Xbox is the answer for fans who want to experience a lot of fun and Capcom just released Marvel vs. Capcom Fighting Collection: Arcade Classics for Xbox Series X, Xbox Series S and even Xbox One users to enjoy. Watch and learn from the official Xbox trailer below.

For the newcomers reading this, the said collection comes with the following video games Capcom released long ago with an emphasis on crossovers with Marvel’s intellectual properties: X-Men: Children of the Atom (1994), Marvel Super Heroes (1995), X-Men vs. Street Fighter (1996), Marvel Super Heroes vs. Street Fighter (1997), Marvel vs. Capcom: Clash of Super Heroes (1998), Marvel vs. Capcom 2: New Age Of Heroes (2000) plus The Punisher (1993).

Wow! That’s a collection of very fun and popular games Capcom released from 1993 to 2000. With the exception of The Punisher arcade game (a 2D adventure game), I played them all in the arcades decades ago and I can say that having them in a single collection for the modern Xbox consoles is indeed a blessing for long-time Xbox gamers who love 2D fighting games and retro gaming. The way I feel right now, Marvel vs. Capcom Fighting Collection: Arcade Classics looks really enticing to purchase.

Marvel vs. Capcom: Clash of Super Heroes is not just a lot of fun to play but also will please those who love the characters. With Wolverine, Spider-Man, Venom, Captain America from Marvel’s side included, there is something that will bring both geeks and gamers together.

I have fond memories of Capcom 2D fighting games that carried Marvel’s intellectual properties. X-Me: Children of the Atom was enjoyable to play with and it resonated with me as I was already an X-Men comic book reader back in the 1990s. Marvel Super Heroes was also fun to play and it somewhat reminded me of The Infinity Gauntlet storyline. X-Men vs. Street Fighter was the most intriguing crossover fighting game at the time of its release and it really raised the bar for fast-and-furious style gameplay complete with a quick character swap during the heat of battles. Marvel Super Heroes vs. Street Fighter was the follow-up which came with changes that were not well received by the fans.

Then came the two Marvel vs. Capcom crossover fighting games which really built upon the foundation of X-Men vs. Street Fighter for more team battles with speed and impact in mind. I could not forget the inclusion of Resident Evil characters, Mega Man and others.

X-Men vs. Street Fighter is a classic tag-team, crossover-oriented video game! Fast and furious action ensured!
The Punisher arcade game is the only non-fighting game of the collection. Punisher fans should look at this.

Adding further zest to the collection is online play that allows casual matches, ranked matches, custom matches. Think about how your skills or your scoring will compare with those of other players from around the world.

That being said, Marvel vs. Capcom Fighting Collection: Arcade Classics is a retro gaming package that deserves attention as it carries some of the finest video games Capcom ever made.

To purchase Marvel vs. Capcom Fighting Collection: Arcade Classics for Xbox, click https://www.xbox.com/en-us/games/store/marvel-vs-capcom-fighting-collection-arcade-classics/9nwfm3hdjc94

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Superman #1 (1987)

Welcome back superhero enthusiasts, 1980s pop culture enthusiasts and comic book collectors! Today we go back to the year 1987 and explore a notable chapter of the post-Crisis DC Comics universe through the iconic Superman.

To put things in perspective, DC Comics rebooted its entire shared universe in 1986 after the conclusion of Crisis on Infinite Earths. They published the 6-part The Man of Steel mini-series to reboot the iconic Superman and modernize him with the creative leadership of John Byrne. By the time the mini-series ended, the new background stories, the supporting characters and creative foundation of the post-Crisis Superman were established. That being said, a brand new Superman monthly series led by Byrne was inevitable.

With those details laid down, here is a look back at Superman #1, published in 1987 by DC Comics with a story written and drawn by John Byrne.  

The cover.

Early story

The story begins with Superman smashing his way through into a secretive, high-tech facility. Noticing so much technology, he begins to wonder why would anyone abandon such a facility. As he slowly makes his way inside, he finds several images of him displayed confirming that someone has been devoting a great deal of time and effort to research him. This makes him concerned that someone in his old home town of Smallville could recognize a picture of Superman as their fellow resident Clark Kent.

As he keeps searching, he finds the body of a dead scientist whose neck was broken. He also notices the corpse’s fingerprints are the same as those found on the truck outside of the facility. The truck itself was involved in the theft of his Kryptonian rocket. After finding more nasty evidence, Superman digs deep down underneath the facility then lifts a huge part of the ground with the said structure on top. He lifts up everything and brought them all into space free from the reach of people below.

Superman then flies off to Metropolis to change into Clark Kent to meet with Lois Lane at the city park…

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I like the way John Byrne told parallel narratives with Superman in the present on the left, and flashbacks of Metallo on the right.

To begin with, this tale written by John Byrne is another inspire piece of work published at a time when the post-Crisis shared universe of DC Comics was still new and expanding. Byrne really defined Superman’s place in the shared universe by modernizing it with the 1980s in mind and he came up with a story introducing the post-Crisis version of Metallo while coming up with a sub-plot of a mad scientist who was not only obsessed with Superman but also was involved with the said super villain.

The plot is clearly well-structured which starts with Superman doing believable detective work of his own which led to the discovery of the mad scientist whose intense research pose a danger to the Man of Steel. Having dual identities and social responsibilities to live up to, Superman also takes the time to adjust to his normal life as Clark Kent at a time when he has to socialize with his Daily Planet colleague Lois Lane. Without spoiling the plot, I can say that you will see the iconic superhero ranging from being mighty to becoming vulnerable, weakened and suffering tremendous pain. How Byrne handled the transition of Superman is excellent.

The sub-plot of the mad scientist obsessing over discoveries about Superman is short and yet highly significant. For one thing, Superman himself has been very careful on keeping his dual identities secret and yet someone managed to secretly photograph him and come up with a lot of information – including the destroyed world of Krypton and the Kryptonian legacy of the hero – that could expose his deepest secrets and ruin his life entirely. The mad scientist’s obsession has strong sci-fi elements related to UFOs and aliens from deep space.

For the Man of Steel, this is too dangerous and also too personal to be left behind untouched. This aspect of the story makes this old tale more relevant in today’s world of drones with cameras, CCTV systems, hacking and the potential of users (or artificial intelligence) who could collect information on people without their consent.

The post-Crisis Metallo looks inspired by the Terminator and appears in human form. He goes by the name John Corben who previously got fatally injured in a car crash and subsequently was taken by the mad scientist (who transplanted the man’s brain into a robotic body). It should be noted that the said scientist also has an obsession about Kryptonians which led to his plan to send a chosen warrior to go against Superman supposedly to prevent Earth from getting conquered. How Metallo and his physical fight with the Man of Steel is a must-read.

Conclusion

Imagine yourself discovering a secret room filled with information and pieces of evidence and visual references about you. This should resonate with people whose privacy got violated. Also try imagining people inside the offices of tech giants with collected information and images about you.

Superman #1 (1987) is still a great read. It has a complex approach on portraying the battle between good and evil without losing focus on the storytelling and the expansion of Superman’s post-Crisis lore. Its sub-plot of the mad scientist and his obsession on Superman will resonate with people who feel vulnerable over the loss of their private information in today’s world of social media, abusive technology giants and artificial intelligence-driven surveillance systems. There is also a lot of superhero action for readers to enjoy, and the spectacle is never silly nor outlandish to look at. Oh yes, seeing Superman in a vulnerable state and getting actually hurt is believable to see.

Overall, Superman #1 (1987) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Superman #350 (1980)

Welcome back superhero enthusiasts, 20th century pop culture enthusiasts and comic book collectors! Today we go back to the year 1980 to take a close look at one of the many tales published through the original Superman monthly series (first launched in 1939).

Before Crisis on Infinite Earths happened, the DC Comics multiverse had a lot of superhero stories that had outlandish fantasy elements. For example, Action Comics #454 showed Superman eating tons of food in order to survive. In Action Comics #456, the battles between Superman and The Shark had lots of outlandish looking forms of action. In short, the old multiverse and its tropes are looking fun to revisit.

With those details laid down, here is a look back at Superman #350, published in 1980 by DC Comics with a story written by Gerry Conway and drawn by Curt Swan.  

The cover.

Early story

The story begins when Superman makes his move to prevent a punctured hot air balloon transport from crashing. It turns out the balloon was part of the promotion of a reunion event at Metropolis University and Superman really went there to attend it in his civilian identity as Clark Kent. Also attending the event is his long-time friend and colleague Lana Lang.

As the old professor Lemuel B. Tolkein – former superior of Clark and his classmates – speaks during the reunion, several attendees – including people Clark personally knew – begin to disappear into thin air. The remaining attendees and guests begin to panic…

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Superman uses his special abilities to solve problems here.

I really like this story. Without spoiling the plot, I can say that this tale written by Conway is actually a mystery that happens to take place during Clark Kent’s reunion with many people from his past. As there is no good-versus-evil concept, the story is solidly focused on mysterious happenings that challenge Superman’s ability to solve problems. Even though he already has many super powers, the Man of Steel still got challenged a lot by the disappearances of people and things.

Apart from the story, I also enjoyed Conway’s approach on developing Clark Kent/Superman, Lana Lang and Lois Lane. Seeing Clark reconnecting with people from his past at Metropolis University was a refreshing portrayal and it also sheds light on how he handled himself during his collegiate years. As for Lois Lane, she was portrayed to be hostile towards Clark with regards to journalistic competition between them, and yet she still has tenderness towards Superman deep inside.

Conclusion

Superman quickly changes into his Clark Kent identity to attend the reunion.

Superman #350 (1980) is enjoyable and the elements of the pre-Crisis multiverse of DC Comics added depth to it. The story is relaxing to follow and it managed to surprise me and keep me engaged until the very end. I am convinced to follow the next issue.

Overall, Superman #350 (1980) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at WildC.A.T.s Adventures #1 (1994)

Welcome back superhero enthusiasts, 20th century pop culture enthusiasts and comic book collectors! Today we go back to the mid-1990s to take a close look at the launch issue of the comic book series that was an adaptation of the WildC.A.T.S: Covert Action Teams animated series.

To put things into perspective, Jim Lee and several creators left Marvel Comics to establish Image Comics. In 1992, Lee launched his creator-owned project  WildC.A.T.s: Covert Action Teams #1 which also was a part of the creative foundation of the WildStorm universe. Just a little over two years later, an animated series of WildC.A.T.S. was launched on TV. Similar to what Marvel Comics did in relation to adapting stories of the X-Men animated series, Image Comics launched a comic book series based on the WildC.A.T.S. animated series.

With those details laid down, here is a look back at WildC.A.T.s Adventures #1, published in 1994 by Image Comics with a story written by Jeff Mariotte (adapting the animated story by David Wise) and drawn by Ty Templeton.

The cover.

Early story

The story begins one night inside an office where Reno Bryce (Warblade) works obsessively on a circuit board. He is surrounded by the technology he knows and loves. As he works, three armed men wearing coats and hats enter his office and ask him for his identity. One of the men grabs a circuit board and destroys it, which triggers Reno to react with violence.

Knowing he is outnumbered, he quickly runs out of the office for safety. He heard one of the men referred to him as a crossbreed whelp. As soon as he finally leaves the building, Reno sees the WildCATS team composed of Grifter, Spartan, Zealot, Voodoo and Maul. Thinking that the WildCATS are out to kill him like the armed men, Reno keeps on running away. 

Suddenly, a group of people are rushing towards the WildCATs. Powered with the Sight, Voodoo realizes that the mob is composed of Daemonites disguised as humans. The WildCATs and the mob engage in battle.

From high above, Reno see the battle happening. Suddenly, the three armed men appeared behind him telling him that he has no escape from them…

Quality

Reno Bryce still adjusting to his new form as Warblade.

Having seen the first episode myself, I can say that this comic book is actually a faithful adaptation and the creative team did their jobs well.

As an alternate introductory story of the WildCATs, this one obviously has the violence and visceral essence of the comic book series toned down due to the fact that the animated series was made with a younger audience in mind. There is still plenty of action here and the creative team’s focus on telling the story was consistently strong.

Within one story, the creative teams of both the animated episode and this comic book succeeded in gradually emphasizing the lore of WildCATS which had strong sci-fi elements (example: the long conflict between the Kherubim and the Daemonites), introducing the characters and the super villain, showcase the capabilities of the characters, emphasizing the purposes of each side, and having Reno Bryce as the newcomer who is about to discover his real role in the conflict (which reminds me of Jubilee in the opening episode of the X-Men animated series).

Conclusion

Ty Templeton’s art is nice to look at and he captured the essence of the animated episode. The WildCATS themselves are easily recognizable.

Like its animated source, WildC.A.T.s Adventures #1 (1994) is enjoyable and the creators did a very good job translating the story and essence from animation into literary format. Having read the Jim Lee-drawn issue #1 of 1992, this one worked well as an alternate introduction of the WildCATS and their conflict with the Daemonites. Like the animated TV episode, the presentation was done in a wholesome manner without ever becoming childish. I can say that there is still enough good stuff of WildCATS to enjoy here, and the characters are recognizable (both in looks and portrayals). Right now, I’m looking forward to reading the next issue.

Overall, WildC.A.T.s Adventures #1 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Action Comics #484 (1978)

Welcome back superhero enthusiasts, 20th century pop culture enthusiasts and comic book collectors! Today we go back to the year 1978 to take a close look at one of the many tales published through the original Action Comics monthly series (launched in 1938).

Long before Crisis on Infinite Earths happened, DC Comics had its convoluted multiverse. For the newcomers reading this, this meant that there were actually different versions of Superman and other DC superheroes, plus different universes or parallel worlds existing with each other. This particular Action Comics issue features a certain version of Superman and what happened to him and the related characters.

With those details laid down, here is a look back at Action Comics #484, published in 1978 by DC Comics with a story written by Cary Bates and drawn by Curt Swan.  

The cover.

Early story

The story begins in Metropolis of Earth-Two when four mechanical marauders fly through the city carrying bags of money taken from a bank. Superman (of Earth-Two) quickly flew after the mechanical marauders and uses his powers to beat them all. From a distance, Colonel Future (leader of the C-F Gang) observes Superman and analyzes his moves. It turns out, the gang is responsible for the mechanical marauders and Colonel Future believes that he can wipe out the Man of Steel.

Superman returns quietly into the Daily Star Building and changes into civilian clothing as Clark Kent. His office mate Jimmy Olsen approaches him and together they walk and talk about what has been going on.

Behind them, Lois Lane silently enters the store room where Clark came out of. It turns out, she prepared a hidden camera inside hoping to capture evidence about Clark using the room. She has been suspecting that Superman and Clark Kent are one and the same person…

Quality

While it is clear that Superman – in his civilian form as Clark Kent – married Lois Lane, there is still a lot more to discover from the in-depth story written by Cary Bates.

I really like this pre-Crisis Superman story which is specifically set in Earth-Two of the DC multiverse. To make things clear, this is a tale showing Superman getting married to Lois Lane without impacting the mainstream version of DC’s icon at the time. Confused? That’s the consequence of having different versions of Superman complete with detailed parallel universes for each.

More on the core concept of this comic book, there is a lot more at stake – storywise and creatively – than meets the eye. Without spoiling the plot details, I can clearly say that the concept of Superman and Lois Lane getting married involves a daring plot which was executed nicely by the Bates-Swan duo resulting in a really intriguing reading experience for me. In other words, there is nothing simple with the presentation as the fantasy elements are really strong and the creative team took creative risks to emphasize the story while developing the key characters in new ways.

Still on the storytelling, the conflict between good and evil is emphasized not by struggle but rather the consequences which ultimately affect Superman and Lois Lane. The main opposition used by the Bate-Swan duo involves magic as a creative way to impact the Man of Steel and the narrative in general. There are some really intriguing moments about Superman (including his civilian identity as Clark Kent) and Lois Lane that await readers.

Conclusion

Lois Lane has an in-depth portrayal in this comic book, going beyond what the page shows you.

Action Comics #484 (1978) is undoubtedly a very intriguing and surprising read. The creative team came up with ideas that subverted expectations and the execution was well done which made this a powerful and twisting read. Having read lots of Superman comic books through the decades, this comic book is one of the more surprising ones I have read. Finally, this one has a believable presentation about what married life between Superman and Lois Lane would be like reflecting the social norms at the time of publication.

Overall, Action Comics #484 (1978) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 26

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Asteroids Deluxe arcade flyer

The arcade flyer for North America.

Given the fact that Asteroids was a massive hit for Atari in the arcades, it was not surprising that a sequel was made called Asteroids Deluxe. In preparation for its 1981 release, Atari made this Asteroids Deluxe arcade flyer showing three machine that arcade operators can choose from complete with technical details displayed. They even emphasized the QuadraScan video graphics as a technological advancement with regards to graphics. By today’s standards, this arcade flyer is still sensible with regards to promoting the game to both arcade operators and players.

2. Missile Command arcade flyer

Engaging art work on display at the front of the arcade flyer.

Released in the arcades in 1980, Missile Command is a classic game from Atari and its concept of defending cities from incoming enemy missiles proved to be relevant with people living with the fear of a nuclear missile attack during the days of the Cold War. In my experience, I mainly played the Atari 2600 version and it was only recently I finally started playing the arcade classic on my Xbox Series X using the Atari 50 Collection software. As for the arcade flyer itself, Atari simply used highly detailed painted art for the front which clearly emphasized the science fiction portrayal of a military officer using a console inside a base to come up with defensive response to incoming ballistic missiles. The game was a massive hit in the arcades and in my view, Atari’s simply yet direct way of promoting the concept of Missile Command with the arcade flyer remains compelling to look at.

3. Gun.Smoke European arcade flyer

Nice art on the front of this arcade flyer for the European market.

Long before they struck gold with Street Fighter II, Japanese company Capcom scored a hit with gamers in the arcades with 1985’s Gun.Smoke. It was a vertically scrolling run-and-gun game with an Old West setting and it was designed by Yoshiko Okamoto (Final Fight and Street Fighter II). To promote the game for European arcades, Capcom simply used hand-drawn artwork for the arcade flyer’s front which emphasized the Wild West setting, and an American Cowboy and bounty hunter named Billie Bob who is the playable character gamers got to play. In my view, the artwork gave the game a strong Wild West image that is also memorable.

4. Sei Senshi Amatelass arcade flyer

Does the model look sexy or tough?

Released in Japanese arcades in 1986 by Nichibutsu, Sei Senshi Amatelass is a vertical scrolling run-and-gun game with a science fantasy concept. To promote the game and really sell its concept, Nichibutsu hired a model posing with a sword and a shield in fantasy inspired costume. Using the remaining spaces of the flyer, some screenshots and an image of the arcade machine were displayed. This flyer showed the company exerting effort to sell Sei Senshi Amatelass with a touch of beauty and subtle sexiness.

5. Sweet Gal arcade flyer

Seriously, are you interested in playing mahjong in digital form?

Here is another digital mahjong arcade game from Nichibutsu…Sweet Gal. As typical of the company, a model was hired to add subtle sexiness into the promotion of the game and they even added a digital image of a sexy girl. Sweet Gal clearly was promoted to attract men who enjoy playing mahjong in electronic format and there were some arcade spots in Japan that catered to such mahjong enthusiasts.

6. Moon Patrol print ad

This is a fun-looking, comic book style way of promoting a video game.

Here is one of those video game print ads I saw while reading comic books back in the early 1980s. Moon Patrol is a sci-fi, side-scrolling game by Atari known for introducing full parallax scrolling in side-scrolling games. Instead of showing screenshots of the console versions of the game, this print ad used nice looking hand-drawn artworks presented with a comic book-inspired style to emphasize the concept. I still remember how captivating this ad and its super short story was the first time I saw it. It was enough to make me interested in the game.

7. Tron Atari 2600 games print ad

Calling all Tron fans to look at this.

I was very captivated by the 1982 sci-fi movie Tron which I saw on home video. It had very flashy computer-generated visuals, a very memorable story and the fine performance by Jeff Bridges. Tron was also very reflective about the video game culture of its time. When I first saw this print ad while reading a comic book, I was really excited. If you look closely, it had nice artwork dominating the space and screenshots that each promoted the games Tron: Deadly Discs and Adventures of Tron. Even though the graphics were primitive, I still recognized the Tron-related images which added to my excitement.

8. Q*bert print ad

This print ad by Parker Brothers really captured the essence of the game.

The puzzle-oriented 2D action game Q*bert became an arcade hit in America shortly after its 1982 release and even went on to become one of the highest grossing arcade games in 1983. Q*bert is one of those 2D games that cleverly blended puzzle play with 3D-like movement and avoidance of both obstacles and enemies. As expected, the game made its way into gaming console and this particular print ad had artwork that strongly captured the very essence of the game complete with the very catchy line “It’s not easy being Q*bert, but it’s fun.”

9. Masters of the Universe: The Power of He-Man print ad

Calling all He-Man fans.

I saw this print ad of Masters of the Universe: The Power of He-Man (for Atari 2600 and Intellivision) while reading a comic book long ago. Like the Tron games ad, this made me excited as I was fond of watching the He-Man cartoon series of the 1980s. While the selected screenshots caught my attention, it was the hand-drawn art of He-Man facing off with Skeletor and his minions that captivated me simply because it reminded me of the animated series. This is a fine example of promoting a video game that would instantly resonate with fans of He-Man and the Masters of the Universe franchise.

10. UFO Robo Dangar North American arcade flyer

The giant robot concept of this game gave some viewers the impression that it was based on some giant robot anime series from Japan even though the art work used does not suggest it.

Here is another arcade game from Nichibutsu but for the North American market and without the use of a model and without the subtle sexiness. UFO Robo Dangar is a 2D vertically scrolling science fiction shooting game and players get to control a giant robot (composed of flying vehicles that merged into one mechanical body) that has to go through countless waves of enemies in order to advance from one level to another. The arcade flyer used nice looking sci-fi art of ships with the game’s title having a robot and several screenshots of the game. The flyer even made a hard pitch towards arcade operators that UFO Robo Danger will transform their games into profits with proven longevity.

11. Aliens Japanese arcade flyer

The front.
The other side of the flyer of the 1990 arcade hit Aliens.

Quite arguably, Konami’s 1990 arcade hit Aliens is the best video game of any game design to be based on the 1986 film directed by James Cameron. Not only was Aliens a big hit in the arcades, it also won an award from the American Amusement Machine Association (AAMA). Aliens was released in Japanese arcades in February of 1990 and Konami released an arcade flyer that was much more visually striking than its North American arcade flyer. The front had detailed artwork of the Xenomorph while the rear had the instructions and screenshots presented in an orderly manner. The photograph of the Xenomorph alien was added intensity on selling the game. This is still a great looking arcade flyer.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco