Recently in the City of Las Piñas, twenty barangay associations of Persons with Disabilities (PWDs) received desktop computers from the City Government and Vice Mayor April Aguilar witnessed the distribution, according to the social media announcement of the local government unit (LGU).
To put things in perspective, posted below is an excerpt from the City Government’s social media announcement. Some parts in boldface…
The City of Las Piñas, through the City Social Welfare and Development Office, distributed desktop computers to 20 Barangay Associations of Persons with Disabilities on Monday, December 2, at the Verdant Covered Court in Pamplona Tres to enhance the operational capabilities of these associations.
Each barangay association received a desktop computer to support their programs and improve their administrative processes. This effort underscores the city government’s commitment to empowering PWD groups through the provision of essential resources.
Vice Mayor April Aguilar, CSWDO head Lowefe Romulo, and Alelee Aguilar attended the event, personally handing over the computers to the beneficiaries. Their participation highlights the local government’s dedication to inclusivity and community development.
Let me end this piece by asking you readers: If you are a resident of Las Piñas City, what is your reaction to this development? Is the PWD association of your barangay actively working? Are there many PWDs in your local community?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagement, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Vendetta UK and North American arcade flyers
Vendetta arcade flyer for North America
Vendetta arcade flyer for the UK.
In 1991, Konami released the 2D side-scrolling beat-them-up game Vendetta in arcades around the world achieving commercial success. While it is hard to tell if the promotions helped the game commercially, there is no doubt that the arcade flyers for the North American and United Kingdom (UK) markets were indeed very eye-catching.
The North American Vendetta arcade flyer had a photographic approach showing models playing characters supposedly representing the Cobras gang and the Dead End gang. The display of wooden boxes and the rope was done to symbolize the rough city environments of the game. On the other hand, the UK arcade flyer has illustrated artwork that captured the look of the Cobras gang from the game.
2. Star Control II: The Ur-Quan Masters print ad
This ad has great art that strongly emphasizes its science fiction concept.
This print ad of Star Control II: The Ur-Quan Masters (PC version) really caught my attention when I read gaming magazines in the early 1990s. The painted artwork showing a human and a hideous alien in the background with a planet, space ships and space stations filling the rest of the space was very captivating to look at. So captivating, it enticed me to search for the game but our PC at home had really low specs. Strangely enough, I played another version of Star Control II on a rented 3DO Interactive Multiplayer console in 1995. For the newcomers reading this, the game was critically acclaimed and was declared as one of the very best PC games ever made. Enjoy looking at the print ad above.
3. Space Channel 5 print ad
The visual style and character designs are the result of the game designer’s research that includes interviews with lots of young girls over their interests and tastes in video games.
When Sega launched their Dreamcast console in Japan in late-1998, their financial health was already in a very bad state and the future looked grim. Even as they faced tremendous odds, Sega still went on to aggressively sell Dreamcast consoles with exclusive games and Space Channel 5 was one of them.
First released in Japan in 1999, Space Channel 5 was a musical, puzzle-oriented game that was the result of Tetsuya Mizuguchi’s work backed with research he did that included interviewing young girls to find out what their tastes in gaming are. The print ad showing the highly stylized protagonist Ulala and a few screenshots really caught the attention of gamers and kept the Dreamcast in their minds. While the game did not achieve commercial success as a Dreamcast-exclusive, Sega went on to release a version of Space Channel 5 on the PlayStation 2 console, plus sequels.
4. Cybernator print ad
The mention of Terminator and RoboCop rivaled the artwork when it comes to grabbing people’s attention.
I remember seeing the print ad of Konami’s Cybernator (Japanese title: Assault Suits Valken) in several comic books I read back in 1992. I never got to play it but the print ad’s artwork was memorable as I was fond of robots in anime, movies and video games back then. What was arguably the most memorable aspect of the print ad was the line that mentioned RoboCop and the Terminator in a comedic way. This is a creative way to market the game.
5. NBA Basketball 2000 print ad
There were a lot more NBA video games back in the 1990s.
NBA Basketball 2000 was one of those basketball videos games of the 1990s that was not published by EA Sports nor published by the other established game publishers like Sega, PlayStation and Konami. In fact, the one thing on the ad that caught my attention was Fox Sports Interactive which published some sports videos games during the decade. The print ad also served as a reminder that there were a lot more NBA video games for gamers to choose from during the 1990s.
6. Food Fight arcade flyers
Food Fighter arcade flyer with illustrated artworks.
Food Fight arcade flyer with a photographic touch and actors.
I never got to play the 1980s game Food Fight in the arcades nor did I ever had the opportunity to play it on Atari consoles and Xbox 360. Released in 1983 in the arcades by Atari, Food Fight was designed to allow players to control a character moving through a 2D field to consume an ice cream on a cone (placed on the opposite end of the field) before it melts while avoiding the chefs who are out to chase and block the player.
The arcade flyer with illustrated artwork on the characters interacting with the arcade machine is really amusing to look at. Equally amusing is the other arcade flyer that had a photographic approach showing two kids (one playing the arcade machine and the other about to throw a pie) and four chefs. Considering the nice visual concepts Atari came up with for the arcade flyers, Food Fight actually never became a commercial hit selling only a few thousand arcade units.
7. X-Kaliber 2097 print ad
This print ad from the 1990s had a nice visual style.
The Super Nintendo Entertainment System (SNES) had plenty of 2D side-scrolling adventure games and among them was X-Kaliber 2097 released by Activision (now a Microsoft-owned company and integral part of Xbox) in America in 1994. The game had a really interesting story concept about a chaotic far future society plagued by overwhelming crime and violence. The print ad showed a mild taste about the game’s concept and gameplay, but it was more effective when it comes to showing the formidable foes that await the playable protagonist Slash. This print appeared in several comic books I read and was eye-catching.
8. Jet Moto 3 print ad
When was the last time the police caught you for over-speeding?
This print ad for Jet Moto 3 had a clever concept of showing a police officer apprehending a jet biker for over-speeding. The visual presentation was done in photo-realistic fashion to make the sci-fi aspect of the video game look real. The ad made me interested enough to do some research of Jet Moto 3 a few months before finally buying it for my PlayStation console.
9. Wipeout 3 print ad
Were you fond of futuristic racing and techno music back in 1999?
Released in 1999, Wipeout 3 was one of those video games that showcased what the PlayStation (originally launched in Japan in 1994) could do in terms of visual fidelity, special effects and frame rates. The print ad, which had a radical visual concept emphasizing intensity and energy, had style listing down vertically the technical details of the game which required a close look in order to be read. With only two screenshots displayed, the ad makers smartly included the E3 acclaim of “Best Racing Game of E3” as well as the names of artists behind the game soundtrack on the lower-right corner. This print ad was cool and intriguing to look at.
10. Breath of Fire II print ad
This was a good effort to lure American gamers to buy and play Breath of Fire II.
When Breath of Fire II was released on the SNES in America in late 1995, Japanese role-playing games (JRPGs) were not yet wildly popular among American gamers. To grab the attention of gamers, Capcom and the ad makers came up with the eye-catching image of a sword and posted key questions to emphasize the fantasy aspect of Breath of Fire II. While the game received mixed reviews upon its North American release, Nintendo Power listed it as 171st best game in its Top 200 Games chart published in 2006.
Recently here in the Philippines, GMA Network made waves to boost their sports coverage by unveiling their artificial intelligence (AI) sportscasters named Maia and Marco which drew varied reactions from Filipinos online. Check out the official video unveiling of the AI sportscasters from GMA Integrated News’ YouTube channel below…
If you look at Maia and Marco’s unveiling, you probably would have been impressed with how photo-realistic they look and how almost human they sounded (including being able to speak Tagalog). They were made to look like Filipinos convincingly You might be saying to yourself that this is a shining example of Filipino achievement in the world of technology and be totally accepting of it. But make no mistake as Maia and Marco are indeed not real people (fake Filipinos) and most notably, they have no souls at all.
This bring me to the fact that AI has no soul and we humans must take action to prevent artificial intelligence from overwhelming us. Overseas, the development of AI is moving at a rapid face and the competing tech giants (which invested heavily on AI) involved are so focused on outmaneuvering and outdoing each other, they don’t seem to care about the possibilities that AI could turn into a rebellious force that could harm people around the world in multiple ways. Already, artificial intelligence and robotics are emerging as threats to humanity. To put things in perspective, watch the CBN News YouTube videos below…
With AI and robots left unchecked, a new form of religion that has nothing to do with God, Lord Jesus and the Holy Spirit is emerging already. There are those who pulled themselves away from the Lord to dedicate themselves to intelligent robots, human-like AI-driven characters and other aspects of technology. I would not be surprised if I find out that GMA’s Maia and Marco are being idolized by some people right now (note: idolatry is both foolish and unholy).
In the world of entertainment, AI is already being used as a tool for visuals (combined with computer-generated imaging or CGI) which includes the process of recreating the likenesses of actors (both the living and the dead) to make characters on-screen look as real as possible. In relation, the digital ways of resurrecting dead actors to portray their respective characters is morally disturbing to say the very least. It should also be stated that AI itself is being used to make articles, essays and even scripts – literary pieces that were not composed by the human user himself/herself. Has it occurred to you that the movie or streaming show you watched used a script that was partially made with AI because the screenwriter took shortcuts when working? Learn from the YouTube videos of Dave Cullen below…
Going back to GMA Network and its AI sportscasters, a lot of Filipinos have been questioning how artificial intelligence will affect not only journalism but also Philippine sports broadcasting (a lively sector) and job opportunities (which millions nationwide need badly). No matter how life-like and charismatic they look on-screen, Maia and Marco are still fake Filipinos created with AI and CGI. They are characters, not human beings. Did GMA Network even try to search for talented and charismatic prospects for their sports broadcasting needs among the many living and breathing Filipinos present in the country? The Philippines has a population of over 100 million people and that includes many young adults and adults who can be employed.
Way back in 1992, in a response to Marvel Comics’ expression that creative people (their employees) are secondary to their comic book characters, Image Comics co-founder Rob Liefeld emphasized the need for a living and breathing work force to keep the company and the business moving.
“Without your creative people, there would be no Batman, there would be no Spider-Man, there would be no Hulk. That’s short-sighted as far as I am concerned. You will need warm bodies, warm creative bodies to create properties to keep your company going,” said Liefeld.
While he specifically did not talk about AI at all, what Liefeld said long ago is still highly relevant which companies and organizations here in the Philippines can learn from before going all-in with artificial intelligence (which will deprive job seekers the opportunities). At least in my view, AI is unnecessary with sports broadcasting. There is nothing like watching a live sports event happen in which the human broadcaster makes powerful or exciting verbal expressions whenever a fun moment happens during the game. That being said, do you seriously think an AI sportscaster can pull off such human reactions in natural and believable fashion for the millions of viewers watching? In case you did not notice, Maia and Marco of GMA still have that robotic tone with the ways they talked – undeniable proof that AI has no soul. Humans who work have souls.
In fairness, GMA Network is aware of the public’s concerns about AI with regards to ethics, human labor, journalism and more. Watch the GMA YouTube news video (mostly in Tagalog) below…
Regardless of how AI develops and make impact on Filipinos, what is clear to me is that measures must be taken to ensure that humans will always have an advantage over artificial intelligence. I am talking about the need for kill switches covering all AI applications and projects to ensure that human users will have the edge in the event that AI turns rogue against humanity. That being said, I encourage you readers to contact your congressional representative and tell him or her to make laws that will make kill switches on AI a requirement all over the Philippines, and that includes requiring all AI providers/makers (including the foreign entities) to comply. Users of AI should be prioritized always! Do you want ChatGPT to control you or destroy you and your family? Do you want robots with AI to be a major part of your household and your lifestyle? I don’t think so.
Once again, AI has no soul. If you want to cook, do it yourself. If you want to write a letter or an article, do it yourself. If you want to compose a teaching module or a new prayer for a bible-focused session in your local church, push AI out of the way to follow the lead of the Holy Spirit and then proceed with the Lord’s command. By the way, artificial intelligence and technology could never understand the Holy Spirit and you definitely should never let them be part of your Christianity. No matter how many people around you worshipAI, robots, science and technology, you should never let them pull you away from the Lord.
Let me end this piece by asking you readers: What is your reaction to this latest development? Do you think GMA Network has set a bad example with their AI sportscasters Maia and Marco with regards to Philippine sports coverage and journalism in general? Why do you think the network wanted their AI sportscaster to look human? Do you think the technology of artificial intelligence will be abused by those who possess it here in the Philippines? Do you think Philippine Congress should come up with a new law requiring kill switches on all AI projects and applications within the country to ensure that users will still have an advantage in case AI goes rogue? Do you think a rogue AI can bring down the security and economy of the Philippines?
Were you able to buy a brand new laptop or desktop over the past six months? This question I asked because according to a news report by BusinessWorld, personal computer (PC) sales in the Philippines decreased by almost 49% in the 4th quarter of 2022. There is an ongoing downward trend that cannot be ignored.
To put things in perspective, posted below is an excerpt from the BusinessWorld news article. Some parts in boldface…
The personal computer (PC) market in the Philippines had 464,000 units in the fourth quarter of 2022, representing a 48.9% decrease compared to the same period the previous year, according to the International Data Corp. (IDC).
The PC market also declined 18.5% from the previous quarter.
“The market declined across notebooks and desktops,” IDC Philippines Associate Market Analyst Jeeno Velasco said in a statement on Monday.
“Household consumption was largely fulfilled and refocused on other spending activities geared toward the holiday season.”
He also noted that macroeconomic pressures further drove inventory rationalization among vendors.
Top five PC companies in the Philippines during the quarter were Acer Group, Lenovo, HP Inc, ASUS, and Dell Technologies.
The commercial space has not bounced back, as reported by the market intelligence company, due to weakened government and enterprise sectors which declined 44.7% and 25.2% from the previous quarter, respectively.
It noted that the national government has not announced any major plans involving information technology spending, while the enterprise segment is more reluctant to procure more units due to its negative financial outlook.
“Demand for desktops and the influx of company workers required to report back to work should have increased shipments for the corporate sector, but this didn’t pan out,” Mr. Velasco said.
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think economic factors like high inflation, rising interest rates and a potential recession overseas will keep the local PC market down for the rest of the year?
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.
In my previous retro review, Peter/Sting, Kris, Faith/Zephyr, Charlene/Flamingo and John/Torque not only found a place to stay in thanks to a really generous doctor, they went ahead infiltrating the top secret facility of the Harbinger foundation which also brought them face-to-face with the leader. At this stage, Sting and his team have established their purpose not just for survival but to achieve something they believe is right.
With those details laid down, here is a look back at Harbinger #3, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.
The cover.
Early story
The story begins at 9:20 AM of July 6, 1991 inside the fine summer home of Dr. Heyward. As Sting tells his teammates that they have to move to catch a flight, Faith (wearing her superhero costume) flies through to find Kris and Torque. She finds the two of them seated next together with Kris having her two hands on Torque.
Meanwhile, Flamingo fixes her face as Sting talks to her. She rejects his declaration that she is a part of their team and reveals that Torque does not care about her. Flamingo considers herself as just another hosebag. Sting then tries to lift her up by telling her that she has to take care of herself and that she is part of their team.
Sting, Faith, Flamingo, Kris and Torque then leave for the airport in a brand new vehicle they just bought (having used the money they stole from Harbinger). Their vehicle flies off to the airport with Sting on the driver’s seat…
Quality
Sting, his teammates and newcomer Ax in the heat of action.
Without spoiling the plot, I can say that the story in this comic book got even wilder than I anticipated. The high intensity of wild turnout of events in issue #2 do not even come close to what was told right here. At the same time, this particular story clearly showed this comic book series’ own place within the literary universe of Valiant Comics and anyone who read XO-Manowar comics of this particular era will instantly recognize the recurring creatures (opposition elements) from outer space.
As expected, the character development of the main characters progressed smoothly revealing some amusing character moments that I found interesting and other times amusing. As Sting continues to act with a sense of leadership as well as a false sense of maturity, you will get to see more of Kris providing him analytical and personal support.
The dialogue in this comic book was written to be more dynamic and this is highlighted in the scene in which Sting and his teammates discuss what to do with their new team objective, and what to do with the computer hacker Ax who has shown Harbinger potential. That being said, Jim Shooter carefully crafted the dialogue to reflect how American teenagers in the late 1980s and early 1990s expressed themselves.
When it comes to superhero spectacle, there is a lot to enjoy here. Action scenes and the use of special abilities or super powers were executed at a moderate pace yet they were intense to look at. Each of the main characters had his/her own share of the spotlight even as the spectacle moved.
Conclusion
Meet Ax, the guy who specializes on cracking and hacking.
Harbinger #3 (1992) is a very engaging story to read which was balanced with a good amount of spectacle, nice character moments and the wildest turn of events so far in this particular comic book series. On face value, this comic book’s core concept (which involves a lot of science fiction elements) seemed over-the-top but Jim Shooter and David Lapham succeeded in telling a story that is believable and at the same time fun. It is also within this comic book that readers will get to see more of the Valiant Comics universe elements without the need of a crossover or a cameo appearance of an established Valiant hero. This is definitely the tale of Sting and his team that was simply taken into a much higher flight of fantasy. That being said, I am looking forward to the next issue.
Overall, Harbinger #3 (1992) is highly recommended!
Here in the Philippines, senior citizens are a priority group of people for COVID-19 vaccines and in order to avail of such vaccines, registration is the first step (which goes the same for others). Once the registration has been done, the local organizers will have to maintain the records, look closely and sort out the senior citizens whom they will contact and inform them of the slots scheduled for them.
While Internet access is widely available in the Philippines, there are still senior citizens who cannot get themselves registered digitally (online registration) not only because of the lack of access (or lack of hardware) but because they are not familiar with the digital ways and processes. In the City of Las Piñas, vaccine registration can be done digitally or manually. Check out the details right here. If other cities don’t offer manual registration at all, then their senior citizens who have no Internet access or are not oriented with computers/gadgets are in a major disadvantage and may have been left behind.
In relation to this, the Department of the Interior and Local Government (DILG) urged local government units (LGUs) to come up with ideas to help the disadvantaged senior citizens get registered. Posted below is the excerpt from the Philippine News Agency (PNA) article. Some parts in bold…
Local government units (LGUs) should find a way to register seniors, who are non-tech savvy and without access to the internet, for a Covid-19 vaccination schedule, Interior Secretary Eduardo Año said.
“The LGUs must help our seniors who do not know how to use high-tech gadgets. Find the ways on how to register them immediately even manually so that they can avail themselves of the vaccines,” Año said in a text message to the Philippine News Agency (PNA) Wednesday.
While many older adults have access to the internet and are tech-savvy, others are not and have a hard time navigating vaccination registration websites set up by LGUs.
“Kung kinakailangan i-house-to-house sila (If needed, LGUs should conduct house-to-house visitations to register them) then so be it,” Año said.
Since the start of the vaccination rollout last March, among the groups prioritized for inoculation are senior citizens or under the A2 category.
So there you have it! DILG Eduardo Año made a pitch to the LGUs to literally go the extra mile to help the senior citizens who could not get registered digitally. It should be noted that there are some senior citizens who are bedridden or are physically disadvantaged and could not get themselves registered online. Also remember that some websites designed for online registration might not be user-friendly enough for senior citizens and others who are just starting using the Internet.
In ending this article, let me ask you these questions: Is your local government unit doing enough to get disadvantaged people registered for COVID-19 vaccines? Do you know any senior citizen in your local community who badly needs help on getting registered? Have you thought about assisting senior citizens (who are not oriented with computers and online processes) to get registered? Is your local government unit offering manual registration? Is your barangay offering assistance to senior citizens who are unable to get registered? Did anyone from the LGU or your barangay send representatives to your local community to help the unregistered senior citizens get registered?
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The City Government of Muntinlupa provided laptops and photocopiers for public school teachers in a bid to help them adapt to distance learning amid the COVID-19 pandemic.
Mayor Jaime Fresnedi led a ceremonial turn-over ceremony of the first batch of 2,557 laptops and 28 photocopiers to Schools Division Superintendent Dr. Dominico Idanan and other school principals yesterday.
All Muntinlupa public school teachers in elementary, junior and senior high schools, including school heads, will each receive a brandnew laptop with specifications prescribed by the Department of Education.
Public schools are also set to receive photocopiers to aid in the printing of modules for the distance learning modality being implemented in the “new normal” of education in the country.
Muntinlupa Mayor Jaime Fresnedi (4th from left) leads a ceremonial turn-over ceremony of 2,557 laptops and 28 photocopiers for public school teachers to Schools Division Superintendent Dr. Dominico Idanan (3rd from left) and other school principals last October 8. The local government of Muntinlupa will also provide tablets to public school students in the coming weeks in a bid to help them adapt to distance learning amid the COVID-19 pandemic. (source – Muntinlupa PIO)
“The City Government of Muntinlupa will continue to support our teachers and students to adapt to the changes of the education system, no one will be left behind. We will ensure that everyone can access all kinds of learning modalities whether online or offline,” Fresnedi said.
Further, students who are in need will also receive tablets to help them access online learning resources. The City Government awaits the delivery of the devices to be distributed to the students. Fresnedi added that the city’s scholarship program will continue to be a priority of the City Government.
Muntinlupa Scholarship Program (MSP) acting chief Alvin Veron assured the public of the continuity of the local government’s scholarship program despite academic calendar shift and changes in teaching modalities.
The scholarship program chief said MSP will synchronize its services with the new academic calendar and noted that there will be adjustments with the distribution of allowance. MSP also plans to implement a cashless disbursement of scholarship allowance starting with Senior High School students.
Muntinlupa City offers a comprehensive educational assistance program with over 71,000 scholars in elementary to college, including technical-vocational, graduate, law and medicine schools.
Elementary and alternative learning system students in Muntinlupa receive an allowance of up to P4,000 per year. For junior high school students, the local government provides up to P5,000, while senior high school students receive up to P6,000 per year.
Further, State Universities and Colleges students, including beneficiaries of Continuing Assistance for Reintegrating Students Program, receive a maximum incentive of up to P10,000 per semester depending on their academic performance. Other cash assistance are given to different scholarship categories.
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Latest City Government of Muntinlupa details sourced from their official media release. Some parts were edited for this website.
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NOT to distorted views and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, engagements, commerce and updates, visit https://www.facebook.com/groups/342183059992673