Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Leon Kennedy Is Gaming’s Significant Action Hero – Have you guys played Resident Evil: Requiem? I have not played it but the most notable buzz I heard about it was it emerged as a commercial success, and Leon Kennedy’s significance as a video game action hero is stronger than ever. Having played Resident Evil 2 of 1998 and 2019, plus Resident Evil 6, I can say that Leon Kennedy is a video game icon by today’s standards. In my view, the fictional hero is comparable with Clint Eastwood’s Dirty Harry. To learn more about the significance of Leon Kennedy and the quality of Resident Evil: Requiem, watch the video of Ranting for Vengeance below.
#2 Resident Evil of 1996 Revisited – Thirty years ago this month, Capcom released Resident Evil on PlayStation (followed by the Windows PC and Sega Saturn versions) and it became a big hit with gamers and critics. Since then, the Resident Evil games grew into a popular multimedia entertainment franchise and it is easily one of the most significant game franchises of all time. The 1996 original game was a successful experiment and it had a lot of content that added to its replay value. Times like these, it is important to revisit the first-ever Resident Evil game and I found a very comprehensive video about it which you can watch below.
#3 Fast Food In 1980s America – When I first visited the United States of America in 1989, me and my relatives had lots of fast food stops as we moved from one state to another by car. We had a nice variety of meals from food joints like Carl’s Jr., Burger King, McDonald’s, and Taco Bell to name some. I also had fast food stops when I revisited America in 1997, 2001, 2008 and 2011 but those experiences never matched the food stop experiences I had in 1989. To see what fast food in America was like in the 1980s, watch the video below.
#4 How Las Vegas Joints Scam Customers Without Breaking Laws – When I visited Las Vegas in 2011, I did not enjoy it that much because almost everything around me was too expensive. We stayed at a hotel along the famous Las Vegas strip which meant we were literally trapped by high rates here and there. As it turns out, the businesses there have been scamming customers and tourists without necessarily violating laws. How did they do it and what can you do to avoid such scams? Watch and learn from the video below.
#5 You, Me And The Movies React To The Godfather Trilogy – What is there to say about The Godfather movies of 1972, 1974 and 1990? Directed by Francis Ford Coppola, those movies were the most definitive cinematic portrayals of the mafia as well as the struggles of an Italian-American family. Al Pacino will forever be remembered as Michael Corleone while the late Robert Duvall was very memorable playing the great lawyer Tom Hagen. A few years ago, You, Me and the Movies took the effort to watch and react to The Godfather, The Godfather Part II and The Godfather Part III. I like how each movie – even with the third being the weakest and most disappointing one – drew their reactions. Watch and enjoy their reaction videos below.
#6 Ashleigh Burton Reacts To Annie – I never saw the 1982 musical film Annie in the cinema. As a young boy back then, I do remember the strong marketing and promotion of the movie prior to its release. A short time after its theatrical run, there were people in our local community singing “Tomorrow, Tomorrow, I Love You, Tomorrow, You’re Always A Day Away” and citing lines from the movie. Historically, Annie was not exactly a gigantic hit and it was made with a very large budget of $35 million. If you want to discover what Annie is about, I encourage you all to watch Ashleigh Burton’s entertaining reaction video below.
#7 Affordable Japanese Cruises – Have you thought about visiting Japan and spending time in a cruise ship? Considering the economic developments and trends of recent years, it seems cruises there are becoming more affordable and the great deals are only increasing. Watch and learn from the Nippon TV video below.
#8 The Ticking Structural Disaster Of San Francisco – Do you often spend time in San Francisco? Deep within the city is the high-end Millennium Tower and it is already a ticking disaster that could cause massive damage and deaths. This is because Millennium Tower has been leaning and sinking for many years now, and there is no solid way to solve its problem. If you intend to work and/or live in San Francisco, better stay away from Millennium Tower!
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 A Notable, Dark Scene In The Godfather – Early this year, the lost world the legendary actor Robert Duvall who passed away at age 95. He truly was one of the greatest actors ever not only in Hollywood but in global cinema. I best remember Duvall as Tom Hagen in The Godfather and it just so happens that the film has a very notable deleted scene and if you read the novel focused on Jack Woltz, you will realize the darkness behind it. For your viewing, posted below is a video focused on Tom Hagen and Jack Woltz, and the deleted scene itself.
#2 The History Of Raccoon City And The Resident Evil Events –This year marks the 30th anniversary of the best-selling Resident Evil game franchise. Having played the first three Resident Evil games on PlayStation, Raccoon City was the hot spot of misadventures, zombie outbreaks, and criminal science. As more RE games got released, Capcom expanded the lore with background tales, audio recordings, artworks and more. If you want to dive deeply into the fictional history of Raccoon City and why its legacy is tied with the Umbrella corporation, go watch the video below.
#3 The Wholesome Hotel In Las Vegas – The first time I ever visited Las Vegas was in 1989. I was only 13-years-old back then and our family stayed in Circus Circus Hotel and Casino. Even though the hotel had gambling joints within, I still noticed how family-friendly the place was as it had an indoor circus venue, circus games, makeshift museums and a video arcade (where I played many classic arcade games). If there were any significant changes that happened through the decades, it would be the presence of an indoor amusement park with rides which reflects the hotel’s focus on attracting families and tourists who have limited budgets. Here’s another close look at Circus Circus in Las Vegas.
#4 Rushed And Incomplete RPGs – If there is any way to quickly describe a role-playing game (RPG) in video game format, it would be the fact that it was made to be lengthy and have a lot of content created for it. Like what happened in movies, productions of RPGs face similar problems with regards to lacking time and/or money which in turn would force the game makers to cut down their designs just to complete it. In the history of video games, the first PlayStation console was rich with RPGs in the late 1990s. Some of them turned out to be rushed and incomplete. To find out which ones, watch the retro gaming video below.
#5 Looking For “Luxury” Buffets In Japan? – With the Japanese Yen hovering about 150 per one American Dollar, a lot of foreigners find Japan a more affordable place to explore and experience. In certain places, tourists can find buffets that they consider “luxurious”. But what exactly makes a food joint luxurious and what would a traveler hope or want to eat there? Watch and learn from the Nippon TV video below.
#6 Eraser Revisited – Almost 30 years ago, the action movie Eraser (starring Arnold Schwarzenegger) was released in cinemas and I had a fun time watching it. When it comes to action film roles of Schwarzenegger, the US Marshal John Kruger was very unique to watch. It should be noted that James Cromwell had another schemer-type of role in the film. To discover more about the 1996 movie, watch the videos below.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s focused mainly on role-playing games (RPGs) from the East and the West. This is the RPG Special!
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Dragon Warrior II Print Ad
The art style used made this one looked similar with Dungeons & Dragons.
When Dragon Quest was released in America titled as Dragon Warrior, its sales there came nowhere close to what it sold in Japan. The game, however, sold enough copies to convince Enix to bring the sequel Dragon Warrior II (Japanese title: Dragon Quest II) to the Nintendo Entertainment System (NES) in America and they came up with an ad that had obvious Western-style artwork to emphasize the fantasy elements. By comparison, the Japanese version of the game used the distinct art of Akira Toriyama (Dragon Ball Z). Back in those days, there was this belief that Toriyama’s art style would not be effective in promoting the game in America.
2. Breath Of Fire Japanese Print Ad
This is how Breath of Fire looked like in Japanese print media.
In 1993, Capcom officially broke into the Japanese role-playing game (JRPG) genre with Breath of Fire on the Super Family Computer (Super Famicom). The print ad they came up with for the Japanese market showed several characters – including Ryu and Nina who would later become recurring characters as sequels were released – with designs that had elements of anime and manga styles blended which contrasted the gritty and realistic approach of Western fantasy art. The ad made it clear to readers that new adventures in a fantastic world await them. The game achieved enough commercial success in Japan which convinced Capcom to make a sequel (plus more in the years that followed).
3. Phantasy Star II North American Print Ad
The 3-page ad showcasing Phantasy Star II and many other games.
After selling a good amount of copies of the original Phantasy Star worldwide on the Sega Master System, Sega knew they were on to something. They confidently produced the sequel Phantasy Star II for their brand-new Sega Genesis console in 1989 and aggressively promoted it in America with a daring 3-page print ad. If you look closely, majority of two of the pages were used to promote Phantasy Star II with screenshots (including a big one with a TV), the text description and the console. The spaces below allowed Sega to promote their many other games in convenient fashion. The result is huge success for Sega as more than 1.6 million copies of Phantasy Star II were sold worldwide. Sega would go on to make even more Phantasy Star games.
4. Estopolis Denki II Japanese Print Ad
Estopolis Denki II print ad in Japan.
When Estopolis Denki was released on the Super Famicom in Japan, sold enough copies to justify not only bringing the game to Western markets as Lufia & The Fortress of Doom but also the production of a follow-up titled Estopolis Denki II. To promote it, Taito made a Japanese print ad that had a captivating art style (with the characters looking more realistic and a floating land that had a gritty touch), some screenshots and the promise of fantastic adventures. While the game’s title sounded like a sequel, its story was actually set in the past. Estopolis Denki II would be released in the West as Lufia II: Rise of the Sinistrals.
5. Lufia II: Rise of the Sinistrals North American Print Ad
Clearly Natsume did not have any game critics quotes to use to promote Lufia II.
When the first Lufia RPG was released in America on the Super Nintendo Entertainment System (SNES), it became a commercial hit finishing as the top SNES game in the February 1994 sales chart. The sequel Lufia II: Rise of the Sinistrals was published by Natsume in America in 1996 and they daringly called it “The Ultimate Role Playing Game!” in its print ad utilizing the official artwork of a major character, two screenshots and descriptive text giving readers an idea on what to expect. This ad strongly relied on the visual elements while the first game’s American print ad (made by Taito) emphasized the critical acclaim received.
6. Chrono Trigger North American Print Ad
A lot of Dragon Ball Z fans recognized the art style of Akira Toriyama here.
Chrono Trigger, the JRPG that had the dream team creators of Hironobu Sakaguchi (Final Fantasy creator), Yuji Horii (Dragon Quest creator) and Akira Toriyama (Dragon Ball Z creator) behind the production, was easily the most ambitious game SquareSoft released in 1995. As part of the marketing strategy for the North American market, Square came up with a 2-page ad that had Toriyama’s art as the dominant image while using the remaining space for screenshots, the description and the SNES box cover placed strategically. Such a creative visual design was eye-catching and even memorable. Chrono Trigger became a huge commercial and critical hit in the West and it has long been regarded as a classic JRPG.
7. Secret of Evermore North American Print Ad
The creepy red images overshadowed the promotion of Secret of Evermore in America. Some readers might have been scared away by this ad.
Still in 1995, Square released Secret of Evermore for the SNES. Unlike most of Square’s RPGs, Secret of Evermore was developed by an American team in Washington state which explains why the game has a very distinct tone and strongly Western art style (note: the gameplay was patterned after that of Secret of Mana). To promote the game, Square came up with a very odd-looking 2-page print ad that had two dominating red images – eyes of a man on top and the front of a dog below) that felt like a forced approach to emphasize the game’s concept of the hero (a teenager boy) and his loyal dog (a very capable fighter). They used the remaining space for screenshots (which made gamers believe it was a sequel to Secret of Mana), the game box cover and a not so helpful text description. In my view, this print ad was a marketing misfire and Square could have produced hand-drawn art of the hero and his dog instead of the creepy red pictures.
8. Star Ocean: The Second Story North American Print Ad
A really odd-looking print ad.
The Star Ocean JRPG franchise of Enix had its first game released in Japan only. That first game on Super Famicom sold a lot of copies which led to the production of the sequel Star Ocean: The Second Story. By the late 1990s, Enix itself had a partnership with developer tri-Ace on the Star Ocean games. Somewhere along the way, Sony Computer Entertainment America (SCEA) secured the publishing rights of Star Ocean: The Second Story for not only America but also in other parts of the world. For the American market, Sony came up with a very odd-looking 2-page print ad that had a mail service form on the left. The form emphasized the concept of being away for a long time (reflecting the science fiction and extensive fantasy adventuring of the game itself) which incidentally was the eye-catcher of the ad. The other half of the page showing the game’s title, screenshots and detailed text description got overshadowed. This is another marketing misfire.
9. The Legend of Dragoon North American Print Ad
The movie poster-inspired print ad is memorable to look at.
Given how success Sony was with selling PlayStation consoles worldwide and how massively successful the Final Fantasy RPG franchise of SquareSoft was, it was not surprising that they decided to make their very own big-budget and exclusive JRPG with the intention to succeed and possibly establish a franchise. The result was the PlayStation-exclusive game The Legend of Dragoon which was made with a budget of $16 million and lasted three years in development. The game was released in Japan in late-1999 and sold at least 280,000 copies (note: majority of that in its first week of sales). In preparation for the June 2000 launch in America, Sony produced a print ad that had a very strong movie poster vibe showing what looked like painted art of the characters with vivid colors in the background and the title on the lower part. If you look closely, the credits were deliberately stylized over the way movie posters showed credits. While the game was not the massive hit Sony hoped for, it went on to become a million-seller and a great majority of its sales were from America. By today’s standards, the movie poster-like ad used to promote The Legend of Dragoon is memorable and an inspired piece of marketing work.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads from the 1980s to the 1990s, particularly on role-playing games (RPGs) from the East and the West. This is the RPG Special!
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Phantasie North American and Japanese Print Ads
The North American print ad.
The Japanese print ad.
Released by Strategic Simulations in the mid-1980s, Phantasie was a fantasy role-playing game that became a huge commercial success paving the way for not only ports on other computer systems of the time but also sequels later. The ad they came up with for the North American market had strong fantasy vibes and the screenshots gave readers the impression that it looked playable or user friendly. For the Japanese market, Phantasie was ported to the MSX system and they came up with an ad using radically different art work that had a horror vibe.
2. Phantasy Star Japanese Print Ad
Phantasy Star in the Japanese print ad sharing the spotlight with After Burner.
In the 1980s, role-playing games started gaining popularity with Japanese console gamers and there were game developers who were inspired by established RPGs from the West. Enix released two Dragon Quest games and each of them sold a lot of copies on Nintendo’s Family Computer (Famicom). At the time, Sega already had the Master System (called the SG-1000 and its variants with revisions) in the console market and they were way behind Nintendo on hardware sales. Knowing there is a market for console RPGs, Sega went on to make their exclusive RPG Phantasy Star. In 1987, a print ad was released showing Phantasy Star sharing the spotlight with Sega’s blockbuster game After Burner in the background. While the ad felt a bit disorienting to see, the game achieved much-needed success for Sega which in turn brought the game to the Master System in America in 1988. The game sold more and eventually led to sequels in the years that followed.
3. Ultima III Japanese Print Ad
Remember the old days when anime or comic book-style artwork was used to promote games in the Japanese print media?
Released in Japan under the title Ultima: Kyoufu no Exodus, Ultima III: Exodus was a breakthrough for the series as the Famicom version marked the first console release for Japanese gamers (note: the game was also offered for MSX and other computer systems in the country). The anime-style artwork used for the print ad is the same virtually the same with the front cover of Famicom version. Very notably, the art on the covers of the PC-88 and PC-98 versions were different.
4. Lunar: The Silver Star Japanese Print Ad
Game Arts’ Lunar: The Silver Star as advertized in Japanese magazines.
By the 1990s, console RPGs were very popular as franchises like Dragon Quest and Final Fantasy each released sequels that sold a lot of copies. The company Game Arts decided to make a role-playing game which can tell stories better using animation with voiceovers and music while being very playable and enjoyable. They came up with Lunar: The Silver Star and released it on the Mega-CD add-on (connected with the Mega Drive console of Sega) in 1992. As such, it was not surprising to see the print ad having anime-style artwork as the game itself had several minutes of anime cutscenes complete with audio. As most Japanese role-playing games (JRPGs) did not have playable anime cutscenes for storytelling, Lunar: The Silver Star really stood out. Sometime later, the small American company Working Designs would handle the game’s English version and start a healthy business relationship with Game Arts.
5. Dungeons & Dragons: Warriors of the Eternal Sun North American Print Ad
A print ad that strongly appealed to both Sega Genesis gamers as well as fans of Dungeons & Dragons.
By the year 1992, the fantasy games franchise Dungeons & Dragons was wildly popular as players around the world kept enjoying the tabletop RPG modules (using dice, pen paper) as well as many computer and video games already available. Sega acquired a D&D license and eventually released Dungeons & Dragons: Warriors of the Eternal Sun exclusively on their Genesis console in 1992. To promote it, Sega produced a 2-page print ad that had one half showing the game’s box placed with jewelry while using the other half to show the screenshots, descriptive text and other details. The way it was presented, the print ad was cleverly structured to attract the attention of Sega Genesis gamers as well as Dungeons & Dragons fans. The game ended up as the first and only official D&D product for the console.
6. Shadow Sorcerer North American Print Ad
This is one of many Dungeons & Dragons computer games released. The use of painted art for marketing was done many times.
In the history of the Dungeons & Dragons franchise and electronic gaming, it was on computers where the more ambitious and more intricate licensed games were played by many fans. In 1991, the Advanced Dungeons & Dragons (AD&D) electronic game Shadow Sorcerer was released on MS-DOS PC, Amiga and the Atari ST. The painted artwork used on the print ad was virtually the same as that on the box covers of the MS-DOS and Amiga versions. I can only guess that the ad markers must have paid a lot of money on the painted art and decided to use it for both marketing and packaging since it looked so detailed.
7. Estopolis Denki Japanese Print Ad
The 2-page Japanese print ad of Estopolis Denki.
In 1993, a brand-new Japanese developer called Neverland was established and its first project was the fantasy role-playing game Estopolis Denki for the Super Family Computer (Super Famicom). That same year, publisher Taito released the game and they promoted it with a 2-page print ad that featured a whimsical looking hand-drawn art work on one half and utilized the other half with details, screenshots and part of the art that was used on the game’s Super Famicom box cover. While Japanese game sales are not available, it seems Estopolis Denki sold enough to convince the publisher to release the game in North America as Lufia & The Fortress of Doom.
8. Lufia & The Fortress of Doom North American Print Ad
If you were able to play Lufia & The Fortress of Doom on the SNES, were you able to see this ad in a comic book or in a magazine?
Upon release in America in late 1993, Taito scored gold as Lufia & The Fortress of Doom on the Super Nintendo Entertainment System (SNES or Super NES) became a critical and commercial success. In fact, it literally gained steam during the early months of availability and ended up as the top-selling SNES game in America for the month of February of 1994. Take note that at this particular point of time, RPGs on game consoles in America were not yet in high demand as gamers’ tastes were different. When it comes to the marketing, Taito came up with a single-page print ad showing fantasy artwork, the game’s box cover and the published quotes from game critics who gave the game positive reviews. This is smart marketing on the part of Taito.
9. Record of Lodoss War Japanese Print Ad
The Japanese print ad of Record of Lodoss War for Super Famicom.
Have you ever heard of the Record of Lodoss War fantasy franchise? That one started as a series of fantasy novels by Ryo Mizuno who previously worked on an RPG project. Record of Lodoss War was eventually adapted into comics, anime and video games. One of those games was released on the Super Famicom in December 1995 published by Kadokawa Shoten which in turn made the one-page print ad for the Japanese market. Using established art from the anime OVA (original video animation) series was a strategic move by the publisher as millions of Japanese people viewed it. Unsurprisingly, the art on the ad is almost the same as the one displayed on the game box cover.
10. Fallout North American Print Ad
A gritty looking print ad of the original Fallout PC game.
In my gaming life, I played Fallout 3, Fallout 4 and Fallout: New Vegas on Xbox consoles. When the first-ever Fallout game was released in 1997, I did not notice it as I was more into console gaming than PC gaming. The above print ad appeared is several PC gaming magazines and it clearly shows what it offered which gamers eventually ended up enjoying a lot. The mechanical helmet – protection for the user during battles and from radiation in the nuclear wasteland – on the left side of the ad became a key symbol of the Fallout franchise as further games also featured mechanical helmets. Fallout was highly acclaimed for featuring open-ended gameplay and its immersive post-apocalyptic setting. It sold enough copies to convince publisher Interplay to proceed with a sequel and the rest was history.
11. Xenogears Japanese and North American Print Ad
Japanese advertisement of Xenogears.
This North American print ad of Xenogears clearly showed the main character, a robot, the sci-fi setting and the visual style of the game.
Xenogears was a sci-fi JRPG I played on the PlayStation in 1998 but I was unable to finish it. Before it was released in America, there was speculation that Squaresoft would not be able to produce an English version for international release due to its religious content. The game was highly challenging to translate into English due to religious themes and psychological elements. Regardless, the game achieved successes commercially and critically in both Japan and America. Xenogears has since been considered by many as a classic JRPG and to play it today is pretty challenging as an existing PlayStation One, PlayStation 3 or PlayStation Vita is required as well as the physical PlayStation disc itself (note: digital copy of Xenogears for PS Vita). Square Enix – which previously remastered Chrono Cross and several Final Fantasy games for modern gaming platforms – has yet to remaster Xenogears for those with modern game consoles, mobile devices and the PC.
12. Final Fantasy Anthology Print Ad
I remember seeing this 2-page print ad in many gaming magazines I read.
By the year 1999, Squaresoft established itself as the best role-playing game company as they achieved critical and commercial success with Final Fantasy VII in 1997, Brave Fencer Musashi, Parasite Eve and Xenogears in 1998. For 1999, Squaresoft decided to bring ports Final Fantasy V and Final Fantasy VI – both games were released in cartridge format on Super Famicom/Super NES some years prior – to their fans who owned PlayStation consoles by releasing the collection called Final Fantasy Anthology. For the North American market, Squaresoft aggressively promoted the 2-game collection with the above 2-page print ad on several video game publications. One half featured exquisite artwork by Yoshitaka Amano and the other half showed the screenshots, descriptions and details. Clearly the ad was made with Final Fantasy fans in mind and it was also clever with the use of nostalgia.
13. Final Fantasy VII North American Print Ad
While it did not show any of the characters, this 2-page print ad of Final Fantasy VII appeared in many gaming magazines and ultimately made the public aware of the game which went on to sell millions.
There is no denying that Final Fantasy VII is the most defining Japanese RPG of the 1990s. Given its huge pre-release promotions, the critical acclaim and the tremendous sales achieved in North America and Europe, the game arguably made the JRPG sub-genre more popular among gamers and game publishers while also making the original PlayStation console the must-have machine for video gaming. The above print ad is one of several released through print media and even though it did not show any characters, the image of a futuristic looking city caught the attention of not just gamers but also others who loved entertainment.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Starflight Sega Genesis Print Ad
Sometimes the very detailed artwork made gamers imagine Starflight as a sci-fi movie waiting to happen.
By the time it was released on the Sega Genesis in 1991, Starflight was already popular as it was released on varied computer systems and entertained a lot of gamers several years prior. To promote the Sega Genesis version, a 2-page print ad of Starflight was made with a grand-looking artwork of space, spaceships and planets dominating the space. The ad makers managed to utilize the remaining space below the artwork to show selected images, the descriptive text and the game’s box cover to make it clear to gamers that Starflight on Genesis is real and made to be playable. The artwork itself remains a powerful grabber of attention even to this day.
2. Defender Japanese Arcade Flyer
The front.
The rear.
Defender is one of my favorites among the many games of Midway. In recent times, I’ve been playing the arcade version of Defender on my Xbox Series X using the Midway Arcade Origins digital copy I purchased online. As Defender became a massive hit in America, it was released in Japanese arcades with Taito handling the distribution. The arcade flyer Taito came up with used hand-drawn art for the background on the front along with pictures of the arcade cabinet and the arcade cocktail table versions of the game. While the rear of the flyer looks very simplistic, the front remains attractive to look at.
3. Castlevania III: Dracula’s Curse Print Ad
Some people found the artwork looking creepy or even terrifying.
By the year 1990, the Nintendo Entertainment System (NES) was present in several millions of households all over America and there were lots of great games available. Among the NES gamers were fans of the Castlevania game series and Konami went on to release Castlevania III: Dracula’s Curse in America. As part of the company’s aggressive promotion, a single-page ad featuring a detailed looking artwork of a gamer getting immersed with the game’s fantasy elements (look at the creepy looking characters, monsters and the game’s hero present) was done. While the artwork was a strong attention grabber, what stood out was the sweepstakes form for gamers to cut out, fill it with their information and mail it for the chance to win a trip to the hometown of Dracula. Do you personally know anyone who won in the sweepstakes?
4. Double Dragon Games Print Ad
Print ad made with Double Dragon fans in mind.
When it comes to the console and handheld presence of the Double Dragon games franchise, it was on Nintendo hardware – specifically the NES and the Game Boy – where gamers and the fans could find them. Acclaim Entertainment knew how popular Double Dragon games were with Nintendo gamers and they aggressively marketed Double Dragon III: The Sacred Stones and Double Dragon II with a single-page print ad that had great looking painted artwork. Very clearly, this early 1990s ad was made to connect strongly with Double Dragon fans and its presentation still looks very solid even with today’s standards.
5. Konami 3-in-1 Game Boy Games Print Ad
The excitement of sports is clearly shown in this old ad.
From the mid-1980s to the early 1990s, Konami published a lot of games on Nintendo’s wildly popular platform the NES and among them were classics like Contra, Castlevania and Metal Gear. Konami’s support also made it to Nintendo’s Game Boy handheld device (first released in 1989) which itself sold strongly and became the leading platform for portable gaming. As such, Konami made a 2-page print ad promoting NFL Football, Blades of Steel and Double Dribble: 5 on 5 for Game Boy. Cleverly, the ad makers used fancy artworks on the left (reflecting the different sports) side while using the space on the right side for descriptive text, screenshots and game box covers. This fine looking ad has a strong appeal towards Game Boy users and sports enthusiasts.
6. Tengen 6-in-1 Print Ad
This old print ad is a delight for those who owned a Sega Genesis.
Back in the 1980s, Atari formed the company Tengen to not only develop games but also publish game for computers and game consoles. During that decade, Tengen published games on the NES but they had trouble working within the strict licensing terms of Nintendo. The two companies would later get into court battles over a series of events within the gaming business. Eventually, Tengen started doing business with Sega and published games on the Genesis console. As part of their aggressive publishing of games on Sega’s console, Tengen came up with this 2-page print ad promoting six different games emphasizing that the fun arcade experiences are coming to gamers’ homes.
7. Dig Dug Print Ad
Are you aware of the business relationship and trust between Atari and Namco?
When Atari opened its branch in Japan – called Atari Japan – in the 1970s, they established a partnership with Namco to distribute arcade games there. As they experienced trouble penetrating the Japanese market, Atari eventually sold Atari Japan to Namco which paved the way for their Japanese partner to get into video games. Just a few years later, Namco developed its own original arcade game Dig Dug which became a massive hit in Japan. As a licensing deal was already in effect, Atari distributed Dig Dug in American arcades which the above magazine print ad clearly shows.
8. Sega Genesis Over SNES Print Ad
Sega directly attacked Nintendo by emphasizing the larger quantity of games andvaried game experiences that can only be found on the Genesis back then.
By the time Nintendo released the Super Nintendo Entertainment System (SNES) in 1991, the Sega Genesis console has been in the video game market for a few years already. In America, Tom Kalinske led Sega and his approach to marketing and resonating with gamers was essentially aggressive. The aggressive approach includes naming their competition and showing why Sega is superior. Given the lead time they had on the North American market, Sega came up with this print ad showing their Genesis consoles having a lot more games than the SNES. Competitive console gaming was very different back then.
9. Atari Jaguar Print Ad
Did you spend $159.99 on an Atari Jaguar console back in the 1990s?
In the 1990s, Atari attempted a comeback in console gaming with the Atari Jaguar console. Early on, their marketing emphasized the so-called 64-bit capabilities of the Jaguar to convince gamers theirs is the most powerful console on the market. Sadly, the console failed to achieve strong sales and a huge price cut was executed. To attract customers, Atari came up with this 2-page print ad to inform them of the cheaper $159.99 price while reminding them of the “most mind-blowing, head-exploding games” they can have with the Jaguar. Obviously this ad campaign failed as the Atari Jaguar never achieved commercial success.
10. Side Pocket Print Ad
The Side Pocket print ad with a subtle touch of sexiness.
After its original release in the arcades in 1986, Side Pocket was ported by Data East to many consoles and handheld devices in the 1990s. When it comes to promoting the Sega Genesis version, Data East came up with this print ad showing a lady in a sexy dress in the background (head hidden) which instantly created a sexy aesthetic. The large text displayed emphasized the game of billiards supported by the screenshots shown. The screenshot at the upper-left corner shows artwork of a pretty lady smiling at the viewer which added to the sexy aesthetic of the ad.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1970s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Cabal Japanese arcade flyer/poster
Can you feel the action and intensity here?
When it was first released in video arcades in Japan in late 1988, Cabal was another game inspired by military action movies of Hollywood which explains the art work done for the arcade flyer and poster shown above. The Vietnam War was still fresh in people’s minds and the concept of having one or two players firing their weapons against enemy soldiers resonated with gamers who saw Hollywood’s military action flicks. That said, it is not surprising that Cabal became a huge hit in Japan before getting released in arcades around the world.
2. Willows Japanese arcade flyer
The front.
The rear.
Remember the 1988 high fantasy adventure film Willow? That film was produced by George Lucas and was a bold new production of Lucasfilm shifting away from Star Wars. Believe it or not, an official arcade game adaptation of Willow was made by Capcom and they promoted it by having images of Val Kilmer and Warwick Davis on the front of the arcade flyer (opposite the illustrated versions of their characters). The game, which was a side-scrolling platform game with run-and-gun elements, went on to be an arcade hit in Japan and eventually pleased gamers worldwide.
3. Super Punch-Out!! North American print ad
This is funny to look at.
Historically, Nintendo’s Punch-Out!! series started in the arcade in 1984 and the first game was the result of the company’s effort to make a new game using arcade cabinets with two screens. The 2nd game – Mike Tyson’s Punch-Out!! – became a huge critical and commercial hit (over 2 million copies sold in 1988) on console and it made great business sense for Nintendo for release another Punch-Out!! for its console gamers to enjoy in the comfort of home. In 1994, Super Punch-Out!! was released on the Super Nintendo Entertainment System (SNES) in America and to promote it, the company came up with a hilarious 2-page ad that showed fictional high school graduates with boxing-related injuries. The imagery creatively connected with the words “biggest Punch-Out ever” and “Graduating Class of ‘94”.
4. EA Sports 3-in-1 SNES games print ad
EA Sports games on the SNES.
In 1994, Electronic Arts (EA) released their sports games NBA Live 95, NHL 95 and Madden NFL 95 for consoles at the time. Even though the Sega Genesis sold better than Super Nintendo Entertainment System (SNES) in America at the time, EA went on to aggressively market their 3 sports video games on Nintendo’s console using a 3-in-1 games print ad. In retrospect, the SNES for the most part had better graphics and sounds than the Genesis which is reflected clearly on EA Sports games of the time. This print ad still looks fun and exciting.
5. Atari Jaguar CD print ad
Were you able to play any game on the Atari Jaguar with the CD add-on included?
Apart from the obvious advances of technology that impacted video games, the 1990s is also known for the rise of CD-ROM as a medium for gaming. In an effort to boost sales of the Atari Jaguar console (launched in America in 1993 for around $250) and capitalize on the trust of the fans and console owners, Atari launched a CD-ROM add-on device for about $150 in 1995. To promote it, the company went aggressive with the 2-page ad showing the add-on fully connected on top of the main console, showing off some games and posting a text description emphasizing hardware power and the advantages that come with the CD technology. Even in the captured image, the Atari Jaguar CD still resembled a toilet. This is an aggressive ad campaign that failed as less than 20,000 Atari Jaguar CD units were sold by the time it was discontinued in 1996.
6. 3DO print ad
While it lacks intensity, this 3DO ad emphasized the games.
Without showing any hardware, the 3DO Company came up with this 2-page print ad that had a slightly adulterated tone (look at the left page) and aggressively marketed the 3DO console games available at the time. Games like Demolition Man, Shock Wave, Road Rash and Super Street Fighter II Turbo were the standout titles which clearly showed the company made the effort to emphasize gaming more than multimedia features. This 1990s ad tackled the generations with a touch of humor.
7. Lethal Enforcers II: Gun Fighters Sega Genesis print ad
This is a fun ad to look at.
When Lethal Enforcers II: Gun Fighters was released in the arcades in 1994, it became a commercial success for Konami which went on to announce it would port the game to consoles of Nintendo and Sega at the time. While the port for the Super Nintendo Entertainment System (SNES) was never released, Lethal Enforcers II: Gun Fighters made its way to the Sega Genesis and Sega CD. The print ad of the Sega Genesis version (Sega CD mentioned in small text) had an inspired design emphasizing the Old West, shooting and the conflict between cowboys and Indians. The screenshots gave people the clear idea that Old West was the setting (versus modern day in the previous game). This is still fun to look at.
8. Syphon Filter
Syphon Filter went on to become a surprise hit game in 1999.
In 1999, Sony’s 989 Studios released Syphon Filter exclusively on the PlayStation console. This single-page print ad showed a few screenshots on the bottom and several action snippets with a night vision touch ultimately emphasizing the stealth aspect within the gameplay. The marketing proved to be effective as the game sold a lot at retail and went on to establish a new game franchise exclusive to PlayStation consoles.
9. Parasite Eve II Japanese print ad
Were you a big fan of Aya Brea and the Parasite Eve franchise in the late 1990s?
Following the critical and commercial success of Parasite Eve in 1998, SquareSoft proceeded with Parasite Eve II and the production (note: initially for a spin-off game before becoming a sequel) did not even involve the main creators of the first game. Instead the company had a different team of developers – including those who previously worked on Resident Evil games for Capcom – in Osaka to make the sequel. This explains why Parasite Eve II had stronger survival horror gameplay resembling a Resident Evil game. As major changes were made during the production, it was decided that Aya Brea would become the main protagonist and already the character was already popular with gamers. That being said, the marketing of Parasite Eve II for the Japanese market heavily featured Aya Brea with subtle sexiness, beauty and action in mind. The marketing intensified leading to its eventual December 16, 1999 release in Japan.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Super Contra North American arcade flyer
Have you seen many Hollywood action movies of the 1980s? Does this arcade flyer remind you of something?
After Konami struck gold with Contra in 1987, it was inevitable that sequels and spin-offs will be made. In 1988, they released the follow-up Super Contra in the arcades and to promote it in America, the company came up with artwork that easily gave gamers the impression they are seeing Sylvester Stallone as a fantasized Rambo and another armed guy who might remind them of Arnold Schwarzenegger’s character in Commando or Dutch in Predator. To capitalize on the movie references even more, the American arcade flyer had the line “He’s not human. He’s not alien. He’s the predator!!” As it was the 1980s, this creative approach to promotion was not surprising as Konami and its game makers were influenced by Hollywood movies.
2. Double Dragon II: The Revenge North American arcade flyer
The artwork used in this arcade flyer remains intriguing to look at.
I never played Double Dragon II: The Revenge in the arcade, but I played it on the Nintendo Entertainment System (NES). That being said, I was surprised to see how this old North American arcade flyer has the same hand-drawn artwork used on the cover of the NES version. Take note that the arcade game was released in 1988 while the NES port was released in early 1990. I can only guess that Technos decided to use the same artwork not only for convenience but to have a definitive image emphasizing Double Dragon II to gamers wherever they are.
3. Devastators North American arcade flyer
The front.
The rear.
Devastators is another Konami arcade game that had a strong war theme and it was influenced by Hollywood action films of the 1980s. This particular arcade flyer for the North American market is almost identical with the Japanese arcade flyer as both have the same artwork on the front and almost the same visual layout on the rear. The most obvious difference is the use of English text for the North American flyer.
4. Assault North American arcade flyer
The front.
The rear.
Released in American arcades by Atari, Assault is a multi-directional shooter that had a twin-stick control layout (similar with the classic Battlezone) and players experienced intense battles as well as immersive visual effects such as sprite scaling and environment rotation of up to 360 degrees. To promote the game (this originated in Japan by Namco), Atari came up with this arcade flyer that had selected screenshots and descriptive text on both the front and the rear (which showed the arcade cabinet). Assault was a hit with gamers at the arcades and it was not released on consoles until 2009.
5. Sega CD print ad
Having a socially relevant message can be catchy but it leaves little room for excitement.
As the Sega Genesis console became a huge commercial success in North America, Sega itself became ambitious about what CD-ROM technology would do for video games. Sega in Japan tasked its Consumer Products Research and Development Labs to create a CD-ROM add-on which resulted in the Sega CD (Mega-CD in other parts of the world) which launched in America in 1992. To promote the add-on towards existing Genesis console owners as well as potential new customers, Sega of America came up with the above 2-page print ad that had a social message on the right and an image of a man standing in front of large monitors (showing Sega CD game footage) on the left. While it looked like an odd way of promoting video game hardware, it still remains catchy to see.
6. Panasonic 3DO print ad
Panasonic knows how to promote entertainment hardware for people’s homes.
Still in the field of CD-ROM gaming, Panasonic had competitive presence in video gaming when its Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (with technology licensed by The 3DO Company) was launched in America in 1993. If you look at the print ad closely, you will notice that the descriptive text emphasized the multimedia entertainment aspect more than video gaming. The dominating artwork used does not come from a particular video game as it was made to emphasize home entertainment in general. It’s not surprising that the Panasonic 3DO and other 3DO machines from other manufacturers failed commercially.
7. Shaq Fu print ad
The close-up of Shaquille O’Neal’s face on the left made him looked less recognizable.
Yes, it is true! There was indeed a video game endorsed by Shaquille O’Neal and it was not a basketball game. Shaq Fu is a 1994 2D fighting game with adventure elements and a story in which gamers play O’Neal as martial artist (note: O’Neal himself participated in the game’s production). To promote the game, Electronic Arts came up with a 2-page print ad that had a very odd black-and-white close-up image of O’Neal’s face on the left leaving small screenshots and hard-to-read text on the right (even though there was some vacant space remaining. I remember seeing this ad while reading a video game magazine and the ad ended up looking more like a promotion of O’Neal (already an NBA superstar) than the game itself. By today’s standards, this print ad is an example of a marketing misfire.
8. Kasumi Ninja print ad
Do you even remember seeing this print ad in magazines?
Remember the 1990s video game trends of digitized human images and disturbingly violent 2D fighting games sparked by Mortal Kombat? The Atari Jaguar-exclusive game Kasumi Ninja was made to capitalize on those trends and it failed badly. Apart from the low sales of the Jaguar console, Atari as publisher came up with the above 2-page print ad that was not appealing to gamers’ eyes and it had almost no excitement overall. This is another marketing misfire.
9. Parasite Eve North American and Japanese print ads
Following the successful release of Final Fantasy VII, this ad excited PlayStation gamers and JRPG enthusiasts for Parasite Eve’s 1998 release in America.
A stronger horror presentation in this print ad for the Japanese market. There were already a lot of people in Japan who enjoyed horror.
Starting in the mid-1990s, Squaresoft (now Square Enix) really became aggressive with video game creativity and experimentation as they launched several new projects that eventually got released on PlayStation in the late 1990s until 2000. One of those daring new projects was Parasite Eve which was a role-playing game (RPG) that had visual elements – particularly pre-rendered backgrounds – and a style of exploration that reminded gamers of Resident Evil. The game was a sequel to the Japanese science fiction horror novel of the same name and it involved the creativity of Final Fantasy creator Hironobu Sakaguchi (credited as producer). To promote the game, the 2-page North American print ad had protagonist Aya Brea on the right and the enemy on the left with a cryptic line placed strategically between them. The North American ad clearly stated that the game is a cinematic RPG. By comparison, the Japanese print ad of Parasite Eve has a strong horror vibe which is not surprising because of the novel’s horror elements and the fact that Squaresoft was capitalizing on the popularity of horror-related entertainment in Japan. By today’s standards, Parasite Eve is truly a product of the late-1990s and it has a dedicated fanbase.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Lost Odyssey Revisited – Back in 2008, I played Lost Odyssey on my Xbox 360 console and it was my most anticipated game of the time as I enjoyed playing Final Fantasy role-playing games (RPGs) on different consoles several years prior. In my experience, Lost Odyssey truly is a Final Fantasy game without the name and it remains an Xbox 360-exclusive game that happens to be compatible with Xbox One, Xbox Series S and Xbox Series X consoles (still available digitally online). For the newcomers reading this, Final Fantasy creator and former Square Enix producer Hironobu Sakaguchi co-wrote the story of Lost Odyssey and his own independent studio Mistwalker laid the foundation and the other studio Feelplus did the coding of the game. Not only that, famous game musician Nobuo Uematsu composed and scored the music of the Xbox RPG. To find out how the game was conceptualized, how its production happened and why it became an Xbox-exclusive game, watch the selected retrospective videos below.
#2 No Kings Protest Fails – In America, the Satanic Leftists, the woke extremists, the climate change zealots and other pawns of the Democrats organized the No Kings protests which eventually failed. The Leftists hatred for US President Donald Trump is so intense, they became out of touch with reality and they end up hating America. Lastly, many on the Left cannot tell the difference between a president and a king. The Democrats meanwhile are still obsessed with embracing immorality, destroying the traditional American family, empowering Islamic terrorists and support illegal immigrants. Watch and learn from the videos below.
#3 Delicious Meals With Big Portions In Japan – If you plan to do food trips while touring Japan, what exactly will you be looking for among the many food joins there? If you crave delicious food with big servings, there are indeed places to visit, and you can find what they offer and where could visit them by watching the Nippon TV video below. A friendly reminder for all who intend to visit Japan as foreign tourists…always behave yourselves by following local rules and being respectful to the Japanese.
#4 VKunia Reacts To Scary Movie – In 2000, Scary Movie was released in cinemas in America on July which was during the summer blockbuster season. The horror comedy parody film succeeded beyond expectations making almost $280 million worldwide on a budget of less than $20 million. Here in the Philippines, Scary Movie opened on November 1 of 2000 and I saw it that day inside the local cinema which was almost full. I noticed a lot of local moviegoers enjoyed its crude comedy under direction of Keenen Ivory Wayans and the performance of Anna Faris. Recently, VKunia posted her reaction video of Scary Movie and her reactions are similar to how the moviegoers around me reacted on November 1, 2000. Watch her video below.
#5 WarGames Revisited – Back in the 1980s, the Cold War was still hot in people’s minds and information technology (IT) itself was gradually becoming important in America. The 1983 movie WarGames featured a tale about war simulation, hacking, artificial intelligence (AI), the use of super computers for military operations and more. Back then, US President Ronald Reagan saw the film and this led to discussions with members of Congress, advisers and the Joint Chiefs of Staff. A review of full nation security was eventually ordered by Reagan. In today’s age, artificial intelligence is very common and it is causing varied disturbances worldwide which makes WarGames still relevant. To see how the movie impacts YouTubers, watch the selected reaction videos below.
Welcome back Xbox fans, geeks, RPG players, retro gaming enthusiasts and other gamers!
Published GungHo Online fulfilled what they promised before…Lunar Remastered Collection is now available for gamers to enjoy on Xbox Series X|S and the aging Xbox One console. Xbox gamers who love Japanese role-playing games (JRPGs) and retro games can order a digital copy of Lunar Remastered Collection by clicking here or the physical copy by clicking here.
To get things started, watch the official launch trailer of Lunar Remastered Collection below.
For the newcomers reading this, Lunar Remastered Collection’s release marks the first time ever that the Lunar role-playing game (RPG) series appeared on any Xbox console. The series developed by Game Arts first started way back in 1992 with Lunar: The Silver Star on the Sega CD (Mega CD in other markets) which was an add-on device on the Sega Genesis (Mega Drive). Lunar: Eternal Blue was released also on Sega CD in 1994.
During the 5th console generation, both games were remade – Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue – were released on Sega Saturn and the PlayStation, taking advantage of each console’s capabilities for better presentations technically and artistically. The remade Lunar games each had technical enhancements and animated cutscenes. In case you are wondering, the stories of the two games are set around one thousand years apart.
As seen in the launch trailer above, Lunar Remastered Collection includes a lot of features to suit the tastes of gamers such as the option to choose between classic and remastered modes, adjustable battle speed, the option to choose between English and Japanese voice-overs, and more.
Remember this battle from Lunar: Silver Star Story Complete?
For those who want the best quality for viewing anime cutscenes, the remastered mode features enhanced visuals that make the anime footage look more presentable on HDTV. As for the English voice-overs, be aware that the voices of the characters and enemies are all new. This means that the previous English voice-over works produced by Working Designs (defunct since 2005) for the North American versions of Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue are simply not available.
Unlike what happened in the Grandia HD Collection, the 2D sprites in the Lunar remastered games were not filtered. Their organic sprite look was maintained.
If you are a long-time JRPG enthusiast, or if you are an avid retro gamer, or if you are a long-time Lunar RPG fan who already owns a modern Xbox console, Lunar Remastered Collection is worth checking out. It is the latest retro gaming release this year that Xbox gamers can enjoy. Watch the YouTube video below for reference as to how the game looks on Xbox.
For the newcomers reading this, Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars was released on March 6 and it contains Suikoden and Suikoden II (Japanese title: Genso Suikoden II). This is a cause for a celebration not only for fans of the Suikoden game franchise (created by the late Yoshitaka Murayama during his time at Konami) and JRPG enthusiasts but also for people who love retro gaming.
With Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars now available on multiple platforms, gamers – both the veterans as well as the younger players – now have the golden opportunities to play the first two Suikoden games.
Suikoden on Xbox
A lot of characters got their share of the spotlight in short scenes like this in Suikoden.
As mentioned earlier, Suikoden is my most played game on my Xbox Series X since March 6. The release of Suikoden games on Xbox platforms is highly significant given the fact that the franchise has often been identified with PlayStation for so long. What many gamers do not know is the fact that Suikoden was also released on the Sega Saturn and Windows PC in Japan in the late-1990s.
As history showed, most Suikoden RPGs released by Konami from 1995 to 2006 mainly on the original PlayStation console (the first two games) and PlayStation 2 (the third, fourth and fifth games). Spin-off games were released on PlayStation, PS2, Game Boy Advance and Nintendo DS. That being said, there were absolutely no Suikoden games on the original Xbox console and Xbox 360.
The release of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars on Xbox Series X, Xbox Series S and the aging Xbox One is indeed a game-changer. There are lots of Xbox gamers who are fond of Japanese RPGs and there are also Suikoden fans who happen to own Xbox consoles. The Xbox ecosystem itself now has lots of role-playing games (RPGs) released in this current console generation and there are lots of Xbox players who love RPGs. As such, Konami made the right move bringing the Suikoden franchise to Xbox consoles.
Playing the first Suikoden again but in shinier form
The group battle in the game. The remastered work includes presentation in high-definition and a variety of visual enhancements. The frame rate is also stable.
Since the launch of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars, I have been playing the first Suikoden game a lot on my Xbox Series X. It has been a fun-filled nostalgic gaming experience on my part and I can also say that Konami – for the most part – did a good job remastering the game with high-definition visuals in mind.
Visually, this is the best the first Suikoden RPG ever looked! The in-game character sprites and creatures/monsters sprites from before have been preserved and because everything is in high-definition, the said sprites look larger and you can see the detailed pixels within them. When it comes to the visual effects to emphasize in-game magic and other spectacles, the new effects implemented resulted in a lot of pleasing eye candy.
Mini-games like this one added fun and variety to the game. If you keep winning in this one, you can make a lot of in-game money.
The occasional close-ups during group battles like this added to the spectacle of playing. The enhanced visuals also made this look better.
When it comes to the character portraits, they have been redrawn from scratch by Junko Kawano and each artwork per character looked clearer and more detailed than before. Some long-time Suikoden fans might find the new character portraits looking too clean and might make them miss the older artworks.
Suikoden’s story is about the Scarlet Moon Empire, political developments, corruption that goes beyond politics, and how they all affect the people. The playable protagonist is the son of the imperial general Teo McDohl, and through him you will witness political intrigue and unexpected twists that will compel you to stick closer with your family friends to escape the empire and form a new army of rebels by recruiting members across the land.
Even in subtle forms, the enhanced visuals made dramatic scenes like this look more lively.
While the storytelling is satisfactory at best, there is a wide variety of characters who collectively added colors to the narrative. This is due to the many types of personalities that the important characters have. Take for example Matthiu who is the calm and calculating strategist, Viktor is the brave and brash rebel, and Gremio is very dedicated to protecting the protagonist no matter what happens. Along the way, character development is truly limited which is not surprising because a lot of characters shared the spotlight.
In terms of game design and gameplay features, Suikoden has aged well. The battle systems – solo battle, group battle, army battle – are still functional, efficient and fun to do. While some grinding (leveling-up) is needed, it is not stressful to do because the auto-battle options make the group battles flow smoothly, especially when your characters (up to six) are collectively strong enough to overwhelm the enemies.
This is the formation of the members of your party. Those with short-range attacks should be placed on the front row but they need strong defense values to keep on fighting. Characters with long-range attacks are ideally placed in the back row.
Meet Odessa.
The gameplay is just as fun to do as before. I really like the fact that up to six characters can be part of my party/group as I went adventuring and focused on story scenes. The solo and army battles are understandably few but the payoff (in return to the build-up leading to them) was worth it. I should state that the unite attacks (limited to specific characters who are present in the party) are fun to watch and the creators’ approach on presenting the battle animations and spectacle are great to see.
A great, long border wall in the game.
While the gameplay is clearly fun, Konami’s remaster team did not fix one old problem the game had since the start – limited spacing of items per character. Each character has his/her/its own pieces of clothing to wear, specifically for the body, head and two accessories. The game counts those clothing items as part of the overall item spacing per character. Once you have the four items for a character to wear, the remaining spaces for carrying other items (examples: medicine, ore, anti-toxin) become severely limited for the character.
Along the way, there is the constant need for you to purchase stronger pieces of clothing to increase the defense value of the newest character who joined your army. That being said, you must earn a lot of money, take time to out purchase items, and equip them on new characters while dealing with limited storage per character. The item management problem is the one thing that prevented the gameplay from achieving perfection.
My long-time experience with the Suikoden franchise
Viktor is the brash and brave fighter who becomes part of the Liberation Army. He is an important supporting character which you will easily realize.
In my personal gaming history, I played and finished the original game on PlayStation way back in 1996. While I really enjoyed the game and its unique gameplay features, I never replayed it as my taste on PlayStation gaming kept changing in 1997. When Wild ARMs and Final Fantasy VII landed on PlayStation, I forgot about Suikoden until its sequel was released in English in 1999.
Fortunately, Suikoden II was so much bigger and better than its predecessor and it remains the most defining game of the entire Suikoden franchise (read my retro review by clicking here). That being said, I will start playing the remastered Suikoden II on my Xbox Series X soon.
Having played the remastered first game on my Xbox console, I can say that it was a fun-filled trip on my end. At the same time, I remembered scenes and several small character moments in between that I have forgotten long ago. Although a lot of characters were presented, following the narrative was still easy to do since it was light compared to what Suikoden II told.
Conclusion
A shot of a feast within the army of rebels with their leader Tir McDohl. The young McDohl is the playable protagonist.
With the first Suikoden alone, I can say I got really good value and enjoyment with my purchase of the digital copy of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars for my Xbox Series X. This is a fine example about retro gaming literally saving the day when Team Xbox failed to deliver the promised great fun with their own games.