Come to Subic Bay for the big triathlon event on May 1, 2022

If you are looking for nice place for vacation and you also want to watch a triathlon event live, then you should come to the Subic Bay Freeport Zone where the 2022 edition of the Subic Bay International Triathlon (SUBIT) will be held at on May 1, 2022 (for external references, click here, here, here and here).

For the triathlon enthusiasts who just visited this blog for the first time, the SUBIT is the major Philippine triathlon event that immediately precedes the 31st Southeast Asian Games (also referred to as 31st SEA Games, SEA Games 31 and Hanoi 2021) in Vietnam which itself will open formally on May 12 (references here, here and here) and it will have their own triathlon and duathlon medal events. 2019 SEA Games gold medalists John Chicano and Marion Kim Mangrobang are the favorites for the multisport medal events in this year’s SEA Games but before those games do happen, you will get to see them both as well as the other Philippine Team triathletes in action at the SUBIT.

The big event at Subic Bay on May 1.

For a quick look at who the Philippine Team triathletes are racing and what impact SUBIT had on Philippine triathlon in general, posted below is an excerpt from the Manila Bulletin sports news report. Some parts in boldface…

The race is actually a tuneup for the PH team going to the biennial meet where it aims to maintain its 1-2 finish in the men’s and women’s division.

Racing in SUBIT are Fer Casares, Kim Remolino, John Chicano, Kim Mangrobang, Raven Alcoseba and Lauren Plaza.

The SUBIT will be a good tuneup race for our SEAG-bound athletes, especially sa game strategy,” said Triathlon Association President Tom Carrasco.

SUBIT has been at the forefront of development of Filipino triathletes. I’m proud to say that SUBIT has produced Southeast Asian Games champions and notable Asian Games performers.

Among the SUBIT products were SEAG winners Chicano, Mangrobang, Nikko Huelgas and (Claire) Adorna, Youth Olympics qualifier Vicky Deldio, Columbia World Games qualifiers Carlo Pedregosa and Mirasol Abad, Birmingham World Games qualifier Casares, and 2018 Asian Games top 10 finisher Kim Kilgroe.

Meanwhile, Cebu-based junior triathlete Moira Frances Erediano, who topped a triathlon event in Dumaguete City very recently, is also joining the May 1 SUBIT.

This year’s SUBIT – formally called the NTT AST Subic Bay International Triathlon (SuBIT) 2022 – will have race distances of 1.5 kilometer swim – 40 Km bike – 10 Km run (Standard Distance), 750 M swim – 20 Km bike – 5 Km run (Sprint Distance) and 500 M – 13 Km bike – 2.5 Km run (Super Sprint Distance) which will cover lots of places in the freeport. With regards to schedules, posted below are the details sourced from the event page at RaceYaya.com

Pay close attention to this.

This year’s SUBIT is a joint project of the Triathlon Association of the Philippines (TRAP), the Subic Bay Metropolitan Authority (SBMA) and I Love Fun-tastic Subic Bay supported by the Philippine Sports Commission (PSC), the Philippine Olympic Committee (POC), Standard Insurance, FINIS Philippines, Gatorade, Subic Bay Travelers Hotel, POCARI Sweat, and Asian Centre for Insulation Philippines Inc.

Where to enjoy food and drinks in Subic Bay?

Visit Gourmet Garage and Xtremely Xpresso on your next visit to Subic Bay.

Apart from being a sports tourism hot spot, the Subic Bay Freeport Zone also has nice places where you and your family or group of friends can spend time at and enjoy good food and drinks together such as Gourmet Garage Subic (social media here and here) and Xtremely Xpresso Café (social media here and here) to name a few. Personally, I enjoyed the two mentioned places a lot during my past visits. I would suggest you who read this to visit them on your next visit to Subic Bay.

Located at 1143 Argonaut Highway (very near the Starbucks Coffee shop there), Gourmet Garage Subic is one very fine place to dine in with others and their cooks specialize preparing really tasty meals such as the Truffle BBQ Orange Baby Back Ribs, the Grilled Salmon Tamari Quinoa, Grilled Javier’s Burger, Sake-marinated Fish Fillet, the Lamb Madras Curry, Gourmet Garage’s Beef Tapa and their signature pasta the Luglug Spaghettini to name a few. Looking for drinks, snacks, cakes, condiments and bread? They have them too! Their venue also has a fine-looking design. If you have any catering needs, they are willing to serve you.

Over at 1 Dewey Avenue corner Sta. Rita Road in the freeport, Xtremely Xpresso is a café that offers customers really good coffee plus meals that families and friends can enjoy together. For the coffee lovers, they got the Jump-start Espresso, Vienna Coffee, White Mocha and Vietnamese Coffee plus their very own lineup of frappe’s such as the Shockwave, the Coffee Cradle and Ekimocha to name a few. For those looking for hearty meals, they have Baby Back Ribs, Korean Beef Ribs, Salisbury Steak, the Chicken Teriyaki Sandwich, pasta and their Big Ben pizza!

Let me end this piece by asking you readers: Are you excited to visit Subic Bay for the May 1 triathlon event and the local places to enjoy good food? When was the last time you visited Subic Bay?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Ultraverse Premiere #4 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Ultraverse Premiere series.

For the newcomers reading this, Ultraverse Premiere was a series of comic books published by Malibu Comics that showcased several tales of the Ultraverse and its characters. These stories were made to expand the lore of the UV, emphasize key characters and give fans a lot of content to enjoy. Certain issues of Ultraverse Premiere served as flip comic books which are thick (a lot more than the normal 32 pages) and allow you to read Ultraverse Premiere tales on side and read another UV comic book on the other side. The Ultravere Premiere comic book I am about to review here had The Strangers #13 on its flip side.

With those details laid down, here is a look back at Ultraverse Premiere #4, published by Malibu Comics in 1994 with stories written by Len Strazewski and Kurt Busiek, and drawn by Frank Gomez and Kris Renkewitz.

The cover.

Early stories

Story 1 – the story begins with Prime making several appearances protecting innocent people from gangs, muggers, thieves and natural disasters. Specifically, his presence is making an impact on the lives of many neighborhoods and its people.

Sometime later, inside a private facility, the figure identified as Prime turns out to be fake and was designed as a human-shaped suit that was piloted inside by Sy Bernstein. He is personally determined to make an impact on crime in his local community with the fake Prime as his main tool.

Story 2 – the story begins with Lady Killer privately viewing a cartoon preview based on her team – The Strangers – with an executive of Imagine-Arts. Shortly after, Lady Killer meets with more executives of the said company and she is told that Imagine-Arts and Labrava Company (Lady Killer’s own enterprise) make a business deal match and they offer to buy her out. Lady Killer tells them that her company and herself are not for sale…

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Lady Killer talking hard on business.

As far as storytelling goes, this comic book’s two tales succeeded in expanding the lore of the Ultraverse through Prime (as a figure to certain members of the public) and Lady Killer, the leader of The Strangers. The Prime-related story offers a nice take on one small part of the Ultraverse that deals with a local community tainted with crime and how Prime’s influence on the ordinary people impacts the said community in varied ways. Of course, these are all executed not with Prime/Kevin Green himself but rather with someone who happens to have the means to pose as Prime and pretend to be the ultrahero himself. Having read a lot of the adventures of the real Prime, this Prime tale is a really nice take although I should say that the art by Frank Gomez has that very rough look all throughout.

The second story meanwhile is an interesting side-story of The Strangers specifically limited to Lady Killer. She gets into business talk with one company which only leads to an intriguing turn of events which creatively emphasizes capitalism to be corrupt and twisted. In some ways, the anti-corporate theme of the story overshadows the plot itself and as the story progressed, Lady Killer slightly becomes less relevant. To be fair to the creative team, this side-story happens to be the first portion of a storyline that involves J.D. Hunt. To say the least, this tale is worth reading even though its protagonist lost some relevance due to a plot twist that started before reaching the end.

Conclusion

Something very odd here.

Ultraverse Premiere #4 (1994) indeed carries enough entertainment and literary value on its two UV tales alone. Just consider The Strangers #13 as a notable additive thanks to the flip side feature. Prime fans will most likely be intrigued and even entertained with the first story while The Strangers fans might end up dissatisfied with the story centered on Lady Killer not because it is the first chapter of a multi-part story but more on its storytelling quality. At least the art of the Lady Killer tale done by Kris Renkewitz is good to look at.

Overall, Ultraverse Premiere #4 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

Two Point Campus’ release on Xbox Series X, Xbox Series S, Xbox One and Windows PC via Game Pass delayed to August 9, 2022

If you have been anticipating for SEGA’s Two Point Campus to be released on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass (XGP), you will have to wait more as the game’s release has officially been delayed to August 9, 2022, as announced via Xbox.com. The game was previously scheduled for May 17, 2022.

To put things in perspective, posted below is the excerpt of the Xbox.com announcement written by SEGA Europe Junior PR Manager Joseph Knoop. Some parts in boldface…

Watch out for Two Point Campus on Xbox consoles and Windows PC via Xbox Game Pass this August.

Like a freshman dreading their 8 a.m. class, Two Point Campus needs just a little more time. Two Point Campus’ release date has been pushed back from May 17 to August 9. As always, we appreciate the patience of our wonderful community and all your support throughout development.

In better news, you can check out the first hands-on media impressions of Two Point Campus at some of your favorite gaming outlets today. We’re excited to hear what everyone thinks of the game thus far and what you’re anticipating most. While the decision has been made to delay the release of Two Point Campus by a few months, the vision for the game has remained the same.

Two Point Campus lets you build the university of your dreams (or nightmares, we don’t judge), shepherd students from freshman year to graduation, and let them run wild with outlandish classes like Knight School, fossil-digging archaeology, or even baking giant pizzas in Gastronomy and much more. In Two Point Hospital, players couldn’t spend much time with patients, considering they either healed up and went on their merry way or, you know, died. Two Point Campus lets you really dig into each student’s life, and guide them on their social and academic journey. You can offer them a wealth of life-enriching experiences, be it clubs, social events, or more Cheesy Gubbins vending machines.

You’ll do it all on a campus designed by your very own hand, down to the very last desk and tree, offering way more customization than ever before. Maybe you’ll build a jousting arena for your gallant Knight School students and a tower to practice dragon-slaying from – or maybe you want something a little more cutting edge, and your campus will be a haven for budding mad scientists and building giant robots.

If that all sounds like a good time to you, you can pre-order Two Point Campus now and get some exclusive in-game items for both Two Point Campus and Two Point Hospital.

To order Two Point Campus online, click here. For the Two Point Collection Early Adopter Bonus, click here.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at Sludge #7 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.

In my previous Sludge retro comic book review, the stakes were raised for Sludge and the city of New York as a new conflict started brewing that brought in two gangs along with the Pump and his own gang, and even mercenaries. Issue #6 was the start of a new multi-part storyline that Steve Gerber crafted and it encouraged re-reading the early issues of the Sludge series to understand the scope of the new conflict.

With those details laid down, here is a look back at Sludge #7, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Aaron Lopresti.

The cover.

Early story

The story begins with a man and a woman on bed. Their privacy gets interrupted when the Pump suddenly appears in frightening fashion. It turns out, Sludge was in the middle of a nightmare and even sees a frightening vision of Edna. He then makes his way through in the sewer.

One morning at the Eretz Shalom Cemetery, a police investigation is being conducted as the local authorities found several dead bodies as well as scorched ground, bodies fused together and a some odor. Shelley, the very determined reporter of the New York Daily Globe, tries to uncover details at the crime scene only to be interrupted by a detective named Quinn. In response to her question, Quinn admits they are just discovering things and trying to figure things out.

Suddenly a lady wearing a suit and necktie approaches them…

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Avoiding the touch of Sludge is a must!

As far as storytelling goes, this tale is a very solid follow-up to the previous issue. While issue #6 showed the start of a big conflict involving three groups, this one shows the emotional and physical impact on the gang leaders (John Paul Marcello and the Dragon Fang) and the unrelenting pursuit of the Pump and his minions on wrecking down society by means of drug pushing and violence. In a way, this Ultraverse story daringly showed its own portrayal of illegal drugs and gang wars while also showing Sludge suffering more and getting even more desperate with his life. I should also state that there are scenes that added detective story and suspense vibes into the narrative.

It should be noted that at this point in the Sludge series, the titular character does some things here that would maker readers question his moves and his sanity, especially since the Pump (note: the Ultraverse’ very own Satan figure) keeps on tempting and manipulating him. Sludge, who was once a crooked cop when he was still human, clearly is vulnerable deep inside and he also is not resistant to the evil influences around him. Very notably, the story by Steve Gerber is strong enough to make me go on to read the next issue.

Conclusion

Shelley of the city newspaper at the scene of the crime.

Sludge #7 (1994) is the kind of comic book that will make you think deeply about the true nature of the titular character and why should you keep on reading each new comic book of this series when you learn that the said character is far from being heroic. The lines that separate good and evil is very blurred at this stage of the Sludge series. This is one clever and really engaging piece of work done by the Gerber-Lopresti team, and at the same time it is also one of the most intriguing Ultraverse tales ever told. That being said, the comic book’s concept is incidentally not ideal for readers who seek good-versus-evil conflicts that get resolved.

If you are seriously planning to buy an existing hard copy of Sludge #7 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, Sludge #7 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Last time around, I reviewed the 10th issue of the WildC.A.T.S series which saw the reunited work of Chris Claremont and Jim Lee who previously worked together on making many memorable X-Men comic books during their time with Marvel Comics (note: check out three retro reviews of Claremont-Lee X-Men comics by clicking here, here and here).

Being free from the constraints and hurdles of Marvel, WildC.A.T.S #10 showed what Claremont added to Lee’s superhero team while also unveiling the Huntsman (Claremont’s own creation). Even as the story – which had Zealot as the lead character followed by Voodoo and Huntsman – had lots of build-up and the rest of the WildC.A.T.S only had a minor share of the spotlight, Lee still managed to make the story filled with a good amount of spectacle for readers to enjoy. I really liked WildC.A.T.S #10 a lot and in my view, it has aged well.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams #11, published by Image Comics in 1994 with a story written by Chris Claremont and Drawn by Jim Lee. Scott Williams is in-charge with the ink work. This comic book has a variant cover edition with the cover art done by While Portacio.

The cover.
The variant cover edition with art by While Portacio.

Early story

The story begins moments after Jacob Marlowe secretly met with Alabaster Wu. The WildC.A.T.S – composed of Spartan, Warblade, Void, Maul and the possessed Voodoo – find themselves facing with the Troika – composed of Attica, Slag, H.A.R.M. and Providence – who came in by surprise with the intention to overwhelm them. Providence states that Jacob Marlowe’s destiny is sealed with doom.  

Just after Marlowe expressed defiance, the Raksha-controlled Voodoo knocks him out with a hard kick from behind. This surprises Spartan who immediately jumps into action and orders his teammates to form on void for an immediate dust-off. The battle between the Troika and the WildC.A.T.S starts, Attica hits Warblade. Void then discovers that some force is preventing her from teleporting. It turns out, Providence manipulated the quantum field. Using tremendous power, Providence overwhelms Void which puts the WildC.A.T.S into serious trouble.

Meanwhile on the streets of Brooklyn, Zealot, Huntsman and the teenager Miranda are riding fast together. Zealot says that the communication with her team has gone off-line and she only has their current position…

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Even the fearless and disciplined Zealot is scared of the new super villain Tapestry.

I’ll start first with the presentation of characters and related developments. While the WildC.A.T.S themselves appeared a lot more here than in the previous issue, they did not end up as the dominating characters in the narrative. Even Zealot and Huntsman had reduced shares of the spotlight. This is because Claremont’s script introduced a few yet clearly significant characters while remaining focused on building up tension in relation to the growing presence of a new force of evil (note: the ugly and scary looking monsters called Raksha are connected with them) on Earth with two distinct figures as evil leaders – Soma and Tapestry. As the WildC.A.T.S fell short of achieving any heroics, their new statuses as targets and tools of Tapestry ultimately made sense in the plot. This is a rather daring way Claremont used to tell a WildC.A.T.S tale that has the titular team in their most vulnerable state yet.

While Soma does have an intimidating presence, it is obvious that Tapestry (who has an eroticized design and is the self-declared weaver of souls and shaper of fate) is the most visceral supervillain here and I had the impression that she was planned to be a major enemy towards the WildC.A.T.S comparable with Helspont. Even the fearless warrior Zealot fears Tapestry.

In a clear move to expand the lore of the WildC.A.T.S series within the WildStorm universe, this comic book saw the entry of Savant (an important associate of Zealot’s) and Soldier (the WildStorm’s own parallel to DC Comics’ Sgt. Rock) plus the mention of Mr. Majestic. Savant and Soldier are not just mere additional characters thrown into the mix but they each have established places within the WildStorm universe that just have not been seen by readers at the time of publishing. Claremont wrote Savant and Soldier as individuals who both knew Zealot from some time before and, more importantly, he made them believable to read even though this comic book only showed little of them.

When it comes to character portrayals, Claremont’s creativity showed Attica clearly having much more personality just as the Troika returned (late in issue #10). The head of the Troika in this comic book was presented as a business-dealing killer who does not hesitate to tell his client to beware of Zealot and Grifter (note: he was last seen in issue #8) as those two are the most dangerous WildC.A.T.S members. Attica’s companion Slag is more expressive here and while H.A.R.M.’s mechanical perspective is emphasized more which reminds me somewhat of the cinematic Terminator reading commands internally. Indeed, there was inspiration behind Claremont’s writing.

With regards to the plot, this comic book has a simple story structure that just so happens to have lots of exposition, explanations and the introduction of new characters destined to become more important later. Combined with the art of Jim Lee, the story still works on engaging and entertaining me. Re-reading this story is still a lot fun after all these decades.

Conclusion

WildC.A.T.S in bombastic action with the Troika.

Given the way it was crafted and structured by Claremont, WildC.A.T.S: Covert Action Teams #11 (1994) is easily the most unconventional tale of the series at the time of its publication. Unsurprisingly, Jim Lee’s art here is of top-notch quality and he continued to excel in providing readers the adulterated superhero spectacle while also making the more character-focused scenes look interesting (note: there are flashbacks to WildC.A.T.S #1 during Tapestry’s examination of Jacob Marlowe’s memories). As the WildC.A.T.S – without Grifter and Zealot specifically – were at their most vulnerable, this could alienate the die-hard fans who are expecting the usual stuff they love (note: bombastic action against bad guys with character moments in between) to pour in. What I want readers and the die-hard fans to understand is that they should pay close attention to the growing force of evil under Tapestry (who even scares the very brave Zealot) and think about it as a suitable addition into the WildC.A.T.S lore within the WildStorm universe of the time. This comic book also shows that there is more to be explored beyond the conflict of the Kherubim and the Daemonites. That being said, Chris Claremont and Jim Lee’s combined works here are still very solid, a lot of fun and even intriguing to read.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copies of newsstand edition and the signed edition cost $90 and $60 respectively. The near mint-copies of variant cover edition (Whilce Portacio art) and the signed variant covered edition cost $30 and $90 respectively.

Overall, WildC.A.T.S: Covert Action Teams #11 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Dazzler #26 (1983)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1983 to examine the Marvel Comics universe through the exploits of Dazzler!

In my previous retro comic book review, I found Dazzler #25 lacking on superhero entertainment value and the new antagonist introduced was not so interesting. Not even its strong character-driven tale could lift up its fun factor. By the time that comic book was published, Alison Blaire/Dazzler already has a half-sister named Lois. In this new review of the 26th issue of the Dazzler regular series, something about Lois is about to be revealed and we will find out if it could make the issue more entertaining than issue #25.

With those details laid down, here is a look back Dazzler #26, published by Marvel Comics in 1983 with a story written by Danny Fingeroth and drawn by the late Frank Springer.

The cover.

Early story

The story begins with Alison Blaire performing live in front of a large audience as Dazzler during a concert. As she performs, three armed men gang up on the event manager just several feet away and out of the view of the crowd. The three demand the release of the box office receipts.

Dazzler notices the commotion and very carefully analyzes what action to take without negatively affecting the show and the audience. She tells the band to play louder music to ensure she would have enough sound to convert into light. Suddenly she springs into action, lights herself up and hits the three armed men as well as the manager. The commotion ends with Dazzler announcing a short intermission to the audience.

Soon after behind the scenes, after meeting several people, Dazzler is approached by Lois who tells her that she does not feel so well. Lois says she’s so afraid, another one of those faintaing spells might be coming on…

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Lois London realizes she is in trouble.

While Lois only occupied a minor space on this comic book’s cover, the story’s biggest feature is its revelation about Dazzler’s half-sister Lois which is something that you readers should find out. While Lois appeared in prior issues, it is in this particular story where she got a huge amount of the spotlight and Danny Fingeroth efficiently wrote her as the other major character.

As this tale is the major turn of events in the life of Lois, this opened a new opportunity for the creative team of Fingeroth and Springer to send the narrative of the Dazzler series to a new direction complete with a new way to develop Alison Blaire’s personality (and her struggle on keeping her mutant status a secret in the middle of a society that despise mutants). This story also recalled the events in which Alison was despised for her mutant status and later became the vilified suspect of a trial related to the death of Klaw. The moral lessons of those old events seamlessly connected with Alison’s effort on helping her half-sister. As such, Danny Fingeroth’s writing here is very solid and he really did his research not only on past Dazzler stories but also on the X-Men as the tale had its subtle connections to certain characters who are more identified with the X-Men series of the time.  

If there is anything weak about this Dazzler tale, it is the clear lack of superhero spectacle. This is one meaty and dramatic tale about Dazzler and Lois laced with heavy drama, suspense and mystery. The only superhero spectacle you will see here is in the early part of the story.

Conclusion

Dazzler rushes into action!

While it is flawed, Dazzler #26 (1983) is still a slight improvement over issue #25. This is one character-driven tale heavy on drama, suspense and mystery while ending up light on spectacle. The most notable thing about this comic book is the new direction on telling Dazzler’s story while establishing Lois as the other major character for readers to follow. To say the least, the sudden revelation of the secret of Lois is engaging enough to read and it will remind you about certain elements emphasized in X-Men comic books of the time.

If you are seriously planning to buy an existing hard copy of Dazzler #26 (1983), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $57 while the near-mint copy of the newsstand edition costs $113.

Overall, Dazzler #26 (1983) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Watch out for Eiyuden Chronicle: Rising on Xbox via Xbox Game Pass (XGP)

We all know that great video games will be released for fun-loving gamers on the Xbox platforms. That’s the truth that Xbox-hating people out there keep on denying. The June 2021 Xbox-Bethesda games showcase was a major event that showed what kind of games and experienced will be released in the years to come. For me, one of the biggest and most unexpected reveals in the showcase were Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising from developer Rabbit & Bear (led by Suikoden creator Yoshitaka Murayama).

In my view, those two Japanese role-playing games (JRPGs) are significant not only because they add variety to the upcoming games Xbox gamers can look forward to but also because both will be made available to the many millions of Xbox Game Pass (XGP) subscribers!

More recently, a developer exclusive preview of Eiyuden Chronicle: Rising (note: the spin-off game to Eiyuden Chronicle: Hundred Heroes) which you can watch below…

Eiyuden Chronicle: Rising is clearly a side-scrolling JRPG that emphasizes action, platforming and town-building set within the universe of Eiyuden Chronicle. To learn more details about the game, posted below is the excerpt from the Xbox.com article written by 505 Games Brand Community Manager Stephen Takowsky. Some parts in boldface…

This upcoming game is a side-scrolling adventure that mixes platforming, action, and role-playing.

The game’s story takes place on the continent of Allraan in a small mining town called New Neveah. The battle against the evil Galdean Empire awaits. Traverse the town, encounter a vibrant cast of colorful characters, collect resources, and prepare for epic battles.

As you watch this first look at Eiyuden Chronicle: Rising, make sure you pay attention to these five key elements in the footage!

A cut-scene with dialogue for gamers to read and understand as the narrative moves.
  • Utilize potions and other stat boosting modifiers to increase your chance of survival. You might notice that we’re at a very high character level compared to the enemies we face off against in this exclusive look. When you play Eiyuden Chronicle: Rising, confrontations could be far more challenging than they appear. Potions will give you an edge when traversing dungeons, but they heal your entire party. Try to even out the damage your party receives so you heal everyone efficiently as opposed to only partially healing members of your squad. It is possible to overuse members of your team!
  • Fast travel will help you traverse massive dungeons and hasten quest completion. You will save hours by using the maps and signposts to fast-travel versus running everywhere.
  • Some enemies have an additional bar next to their health that represents a shield. Focus on removing this bonus defense to quickly defeat strong enemies.
  • Each character can help in unique ways throughout levels and even in combat. For example, Garoo can destroy shields quickly, Isha can effectively bring down the defenses of magic focused enemies, CJ is better equipped to traverse challenging terrain, and Isha can teleport to inaccessible areas. Understand the strengths and weaknesses of your team.

While a final release date has yet to be made, 505 Games declared that the launch of Eiyuden Chronicle: Rising will take place later this year. Perhaps the publisher might announce the final launch dates of both Eiyuden Chronicle: Rising and the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes (tentatively set for 2023) at the next Xbox-Bethesda games showcase in a few months from now.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Sludge #6 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.

In my previous retro comic book review, I found Sludge #5 an inspired piece of work that relates to Mary Shelley’s Frankenstein which also carried elements about resurrection, man’s abuse of science, and the consequences of dealing with the unnatural. The comic book was also the 2nd consecutive issue of Sludge written by artist Aaron Lopresti.

With those details laid down, here is a look back at Sludge #6, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Aaron Lopresti.

The cover.

Early story

The story begins on the ocean with Sludge hitching a ride on a garbage barge being towed by a ship. Sludge then starts swimming off to a certain destination.

On the upper east side of Manhattan, a nicely dressed lady arrives with a suitcase and meets with a lawyer named Roger Sutton at his office. Inside, a trade happens with papers of a transfer of deed in exchange for highly unusual looking capsules.

Shortly after, as she drives off to her next destination, a blockade of two cars formed to stop her. A few armed men show up and fired bullets into her car to abduct her and take the suitcase containing the capsules.

Quality

Sludge doing something dangerous after waking up from a nightmare.

As this comic book marks the return of Steve Gerber, the story built up tension signaling that an urban war involving crime lords, mercenaries and the evil Pumpkin is coming. Remember Bloodstorm from issue #2? He’s back with a supporting role that fits in nicely within the brewing conflict. The demonic Pump, his teenage crime captain and gang are back serving as the unseen third force in the same conflict.

The way Steve Gerber constructed the brewing conflict is pretty solid and he managed to even efficiently introduce an Asian gang lord (complete with his family business and members) while emphasizing the presence of John Paul Marcello as the other big-time crime figure of the city. As for the titular protagonist, Sludge is portrayed to be struggling with guilt and hopelessness which push him to approach one of the evil forces. Sludge’s knowledge about Marcello will compel you to revisit issue #2. At this stage in the series, Sludge is becoming more desperate about his existence and purpose while dealing with the stress of being in the middle of a brewing conflict. His personal struggle on dealing with the evil influence of the Pump (clearly the Satan figure of the Ultraverse) is something that people living with weak faith and suffering will find relatable.

Conclusion

The first signs of the brewing crime war in the city.

Sludge #6 (1994) is a strong return by Steve Gerber on the storytelling and it marked the start of a new storyline titled Street Wars which really raised the stakes of the series. The good news is that Gerber’s writing is very good and the characters are all nicely defined. Aaron Lopresti’s visuals maintained that high level of quality and he clearly defined the look of the Sludge series.  

If you are seriously planning to buy an existing hard copy of Sludge #6 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, Sludge #6 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

31st SEA Games official slogan is “For a stronger Southeast Asia”

The highly anticipated 31st Southeast Asian Games (also referred to as 31st SEA Games or Hanoi 2021) is about 45 days away from formally opening in the city of Hanoi in Vietnam. Originally scheduled for 2021, the SEA Games this May will be significant not only because it will be the first time the regional sports gathering will be held during this ongoing COVID-19 pandemic, it will test the resolve of the Southeast Asian members with regards to sports events organizing, location control and, of course, handling the participation of the many athletes from the member nations who will take part in a wide variety of sports competitions. The determination and focus on proceeding with the biggest sports event of the region (scheduled for May 12 to 23, 2022 although there will be some events taking place before the opening ceremony happens) is already being reflected with the newly unveiled official 31st SEA Games slogan called “For a stronger Southeast Asia”, as well with the official event song titled ‘Hay toa sang’ (Let’s shine), as reported by VietnamPlus.vn.

To put things in perspective, posted below is an excerpt from the report of VietnamPlus.VN. Some parts in boldface…

Communications for the upcoming 31st Southeast Asian Games (SEA Games 31) have been bolstered as the region’s biggest sports event is approaching.

The official song for the Games ‘Hay toa sang’ (Let’s shine), composed by renown composer Huy Tuan, has been unveiled, showing the pride on the culture and people of Vietnam, and highlighting sportsmanship as well as efforts to achieve the best results, with lyrics in Vietnamese language and chorus in English.


The song also sends a message of development, solidarity and friendship between Vietnam and international friends.

Deputy Director of the Vietnam Sports Administration Le Thi Hoang Yen said the song’s lyric is simple and easy to learn. It is hoped to encourage athletes and be favoured by sports fans at home and abroad.

The event’s slogan “For a stronger Southeast Asia” is to convey a message of solidarity to build a thriving ASEAN Community and further promote its role in the international arena.

Earlier, the regional sport events’ official logo and mascot have been introduced, with the logo symbolising a flying bird and a V-shaped hand and the mascot based on the saola – a rare animal listed in Vietnam’s Red Book of Endangered Species.

The saola, scientifically known as Pseudoryx nghetinhensis, is dubbed the Asian Unicorn because it is so rarely seen, looks like an antelope in appearance, and is recognised by its two parallel horns with sharp ends which can reach up to 50 cm in length.

The species was first discovered in May 1992 by a joint team from the MARD and the World Wide Fund for Nature during a trip surveying Vu Quang National Park in the central province of Ha Tinh, near Vietnam’s border with Laos.

For the newcomers reading this, the delayed 31st SEA Games is indeed pushing through as planned with the opening set for May 12 and closing on May 23. While the daily reports about Vietnam having over 100,000 new COVID-19 cases recorded looks intimidating, the SEA Games organizers are still laser-focused on proceeding with the competitions and Vietnam itself reopened its borders to foreign visitors and dropped COVID-19 restrictions on the said visitors. Already COVID-19 prevention and control measures specific to the SEA Games have been implemented.

The 31st SEA Games will be huge as it will take place in Hanoi and in the eleven neighboring localities. There will be forty specific sports and more than five hundred events. About 10,000 participants are expected to join in. A lot of preparations are being done by both Vietnam and the SEA Games members (and their respective athletes who qualified). The 31st SEA Games is something that should not be missed.

For additional insight about the 31st SEA Games and Vietnam, watch the videos below…

Let me end this piece by asking you readers: What do you think about the official slogan of the 31st SEA Games? Do you believe that even as Vietnam is struggling with very high COVID-19 cases, the SEA Games will be done orderly and successfully this May? Would you happen to know if someone in your local community qualified to represent your country in the SEA Games in Vietnam?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

The next WildC.A.T.S comic book up for review here was a collaborative work between Chris Claremont and Jim Lee. For the newcomers reading this, Claremont and Lee worked together for a time at Marvel Comics on the X-Men comic books. The 1991 comic book X-Men #1 was their best-selling work together selling over eight million copies! Behind the scenes Marvel, however, there were conflicts and ultimately Claremont’s very long run with the publisher ended in X-Men #3 which was also drawn by Lee.

It should be noted that back in the early 1990s, Claremont and Lee worked under the watch of then X-Men books editor Bob Harras. Moving forward to the early years of Image Comics, Lee had a lot more freedom of creativity and control plus the power to publish. He not only launched WildC.A.T.S but also had his own line of connected properties (later referred to as WildStorm) like Stormwatch, Gen13, Team 7, Backlash and more.

As WildC.A.T.S started to establish itself among the many, many superhero comic books released, it was only a matter of time before Jim Lee and Chris Claremont started to reunite and create something without the obstacles they faced during their time with Marvel Comics.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams #10, published by Image Comics in 1994 with a story written by Chris Claremont and Drawn by Jim Lee. Scott Williams in-charge with the ink work.

The cover.

Early story

The story begins with Zealot teaching Voodoo lessons about combat at a beach outside of New York City during the night. As the lecture goes on, Vodoo asked her warrior teammate if the lessons are really necessary as her beloved Spartan had been teaching her how to fight. Zealot then reminds her that Spartan is a cyborg and is ultimately limited. More notably, she calls Voodoo one of the chosen (note: she is a Daemonite-Kherubim-human hybrid with a power referred to as the Sight) and that she has a heritage and powers that impose an obligation to use them to their fullest potential.

After a slight verbal conflict that resulted in Zealot to strike Voodoo down, corner her and lecture her some more, a huge ship suddenly appears in the air and crashes near them. Even though the crash created a powerful impact, Zealot is able to hear gun fire from aboard the ship and her teammate spots a man on the deck. Suddenly the man got shot from behind and falls down near the two WildC.A.T.S members. The man faintly calls for help…

Quality

The first-ever appearance of Chris Claremont’s Huntsman!

Before focusing on the plot, I want to start first with one of the things Chris Claremont is well known for…characterization. Given the way the story was structured, Zealot and Voodoo had the most amount of spotlight among the WildC.A.T.S members who appeared here. It is through Zealot’s portrayal where you will see Claremont really work on her development as a character. Right here, Zealot remains fearless and deadly as before and at the same time, she is more principled and even a bit more philosophical than ever before. It is also in this comic book where you will really see her speak a lot and express herself a bit more emotionally.

Meanwhile Voodoo, in relation to what happened in the story, is presented radically differently as a result of her getting possessed by one of the Raksha. Before possession, she was portrayed to be the young learner who carries a false sense of maturity deep inside which is natural for many teenagers and young adults.

Next, there is the introduction of Claremont’s very own creation called the Huntsman! To be clear, his debut is action-packed and early on he was shown to be skillful, deadly and even comparable with Zealot in terms of combat and efficiency. He is shown to be honorable and dedicated, especially when it comes to defending a teenage girl in the middle of a dangerous environment that has the Raksha which is a race of very frightening and deadly monsters. Given the way the story was written, only bits of the Huntsman’s personality and background were shown.

On the plot itself, there is this new conflict brewing and instead of showing Helspont or the Daemonites as the antagonists, the Raksha comes in as the new force of evil that the WildC.A.T.S are destined to face. There is also a bit of mystery here, particularly with the arrival of the ruined ship and the desperate attempt of the new character Alabastar Wu to meet with Jacob Marlowe whom he has an established connection with. The said ship is just part of a puzzle about people struggling with the Raksha. As this is clearly the first of a multi-part story Claremont came up with, the answers are meant to be revealed later.

The writing, unsurprisingly, has a good amount of depth and nice details (both literally and visually) scattered throughout this comic book. This makes re-reading a must and I can say that I found it worth doing.  

Conclusion

Zealot lecturing Voodoo reminds me of scenes from old X-Men comics (written by Chris Claremont) that showed Storm guiding Kitty Pryde.

While you will see the titular team only late in the story as the spotlight was focused more on Zealot, Voodoo and the Hunstman which was crucial on building up the new story concept, WildC.A.T.S: Covert Action Teams #10 (1994) is a very unique comic book that features the great stuff you can expect from Chris Claremont and Jim Lee. As expected, the writing by Claremont was consistently solid and when it came to spectacle, Lee successfully delivered the stuff that ensured entertainment. I personally enjoyed re-reading this comic and each time I reached the end, I ended up anticipating the next issue strongly.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #10 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $20 while the near-mint copies of the twice-signed (two signatures) and newsstand editions cost $60 each.

Overall, WildC.A.T.S: Covert Action Teams #10 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/