A Look Back at Star Trek: Generations comic book adaptation (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1994 to explore the official comic book adaptation of the movie Star Trek: Generations.

Star Trek: Generations was a cinematic production that symbolically served as the passing-of-the-torch from the original Star Trek crew (led by Captain Kirk) to the Star Trek: The Next Generation crew (led by Captain Picard). The most highlighted feature of the movie was the crossover between Kirk and Picard followed by working together to stop the villain. It was a crossover that fans wanted for some time prior to the film’s release.

In my experience, Star Trek: Generations was a disappointing movie as there were lots of flaws here and there. Most notably, the Kirk-Picard crossover (with William Shatner and Patrick Stewart in their most iconic roles) was nothing special as its payoff to all the build-up that preceded it was so small.

Unsurprisingly, there was comic book adaptation of Star Trek: Generations that appeared in the local comic book stores which I intentionally avoided reading back in 1994 as I anticipated the movie. Recently, I finally got to read it.

With those details laid down, here is a look back at the Star Trek: Generations comic book adaptation, published in 1994 by DC Comics with a story written by Michael Jan Friedman and drawn by Gordon Purcell based on the cinematic story by Rick Berman, Ronald D. Moore and Brannon Braga.

The cover.

Early story

The story begins with a retired James T. Kirk landing from his orbital skydiving activity in the presence of his long-time crew members and friends Pavel Chekov and Montgomery “Scotty” Scott. In response to Chekov’s reminder that they are to attend the launch ceremony of the USS Enterprise B (NCC-1701-B), Kirk as he is enjoying retirement and prefers to do other things like tri-elliptical jumping. Kirk also states that he swore he would never set foot on a starship again.

The next day, Kirk, Scotty and Chekov attend the ceremony at the Enterprise B greeted by journalists. Captain John Harriman personally tells Kirk that he read about his missions when he was in grade school.

Not so long after the Enterprise B launched into space, a distress call was received from a transport ship helplessly caught in some kind of energy distortion (with one other ship near it)…    

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The crossover encounter between Star Trek’s two most iconic captains – Kirk and Picard.

As an adaptation, this comic book is surprisingly faithful to the source material for the most part. While this adaptation does not contain 100% of all the details and scenes of the movie and there were some scenes that were shortened for brevity but it certainly has quite a lot of content for readers to absorb. In fact, it will take two full readings to truly grasp the story, get to know the characters and understand the sci-fi details that Michael Jan Friedman brought from the movie script into literary format.

Like the movie, this adaptation tackles the themes of destiny, time and loss which were emphasized through Picard and Soran. While Picard would not dare to make alterations to cope with the deaths of two relatives he loved, Soran (who previously lost family members in a tragedy and temporarily made it to the a very desired realm) willingly makes tremendous acts to fulfill his goal even it means costing tremendous death and destruction along the way.

Worf, Riker, Troi and Data on the bridge of the Enterprise during their encounter with the Klingons’ Bird of Prey.

When it comes to storytelling, this one is more about the Star Trek: The Next Generation crew facing a crisis. The scenes of Kirk and his original crew members served as a glorified prologue designed to give moviegoers (as opposed to readers) one final act of heroism by the iconic captain. Kirk doing the heroic stuff early in the story was pretty much a tribute to his past while conveniently serving as a subtle build-up for the Picard-Soran conflict and the Nexus (Star Trek’s distorted version of Heaven) leaving not much left for the Kirk-Picard crossover.   

Anyone who loves Star Trek: TNG will be delighted to see their favorite characters like Picard, Data, Riker, Deanna Troi, Dr. Beverly Crusher,  Geordi La Forge and Worf here as they each had good chunks of the spotlight. If you saw the movie before reading this comic book adaptation, you will be able to spot the notable lines of dialogue they said on the big screen. As details from the movie had to be compressed for this adaptation, those who got turned off by the excessive screen comedy by Brent Spiner as Data (note: this reflects the emotion chip activated in the character) will be delighted to see the funny acts were heavily toned down in favor of maintaining the narrative. 

More on the quality, this adaptation also exposes many of the weakness and flaws of the movie itself. I am talking about the film’s lack of consistency when it comes to emphasizing the most important concepts of the story. Throughout the story, Kirk’s early heroic act had no real impact when the narrative focused on Star Trek: TNG nor was it a solid build-up for the crossover with Picard. The script emphasized the Nexus quite a lot but in different points as the narrative switched between focusing on Picard and Soran. That being said, the way the story was told made it easy to forget about Kirk and Picard coming together. Like in the movie, the Kirk-Picard crossover failed here too.

While the movie is indeed a very flawed source for this comic book, the adaptation spared readers from the monotony of the many pointless moments and sequences that moviegoers went through. This is understandable because brevity was needed to capture the cinematic story into literary format with the limited number of pages allocated.

If there is anything consistently good here, it is the art of Gordon Purcell who proved to be capable of capturing enough of the actors’ likenesses to make the characters recognizable. To be clear, the replication of the actors’ unique looks happened from time to time only.  

Purcell did a great job making Scotty (close-up at right) look so much like actor James Doohan.

You will see certain parts of the comic book showing Captain James T. Kirk looking like William Shatner and Captain Picard looking like Patrick Stewart. There were certain pages in which Soran had Malcolm McDowell’s face, Scotty looked so much like James Doohan and more. Ironically, Purcell fell short of capturing likenesses of Marina Sirtis as Troi and Gates McFadden as Dr. Crusher.

Apart from drawing the characters, Purcell nicely visualized the look of the film and his own take of the memorable saucer crash of the TNG crew’s Enterprise had a of power and impact worth seeing. Lastly, he the artist did a good job drawing the starships.

At the very end of this adaptation were a few pages that emphasized the challenges of adapting the movie into literary format which was worth reading. 

Conclusion

The scene of Picard revealing to Deanna Troi the deaths of his two relatives (obviously without Patrick Stewart’s emotional moment).

The Star Trek: Generations (1994) comic book adaptation is clearly flawed like the movie it was based on. Many of the movie’s weaknesses (including the ever disappointing Kirk-Picard crossover) made it in this comic book but the ironic thing is that the story in literary format flowed with a better pace and Gordon Purcell’s art was really attractive to look at. In fact, I can clearly say that Star Trek: Generations works better as a comic book than as a film.

Overall, the Star Trek: Generations (1994) comic book adaptation is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Eiyuden Chronicle: Hundred Heroes set for release on April 23, 2024 on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass (XGP)

Finally! It was announced that the anticipated Japanese role-playing game (JRPG) Eiyuden Chronicle: Hundred Heroes will officially be released on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass (XGP) on April 23, 2024.

To put things in perspective, posted below is an excerpt from the official announcement via the Eiyuden Chronicle website. Some parts in boldface…

For the newcomers reading this, Eiyuden Chronicle: Hundred Heroes is an independently produced JRPG that involved key creators from the Suikoden game franchise which was previously announced for a vague 2023 release. The game developers needed more time to ensure a high quality RPG which explained the delay into 2024. This new JRPG is the 2nd Eiyuden Chronicle title to be released on Xbox. The first one was Eiyuden Chronicle: Rising.

A battle within the game.

Eiyuden Chronicle: Hundred Heroes is a JRPG that I’ve been anticipating for more than two years now. I enjoyed the first two Suikoden RPGs on PlayStation 1 (note: read my Suikoden II retro review) and the upcoming game is very clearly inspired by them. Ironically, the remastered Suikoden and Suikoden II look like they won’t be released this year as Konami itself announced that more time is needed to ensure quality performance.

As I myself am pretty busy enjoying Bethesda’s sci-fi RPG Starfield on my Xbox Series X console, it seems to me that Eiyuden Chronicle: Hundred Heroes’ April 2024 release schedule feels just right. The more I play Starfield, the more I discovered more quests and activities which really deepened the fun. There is no telling how long I’ll keep on playing the sci-fi RPG. Apart from Starfield, Forza Motorsport (2023) is the other big-time Xbox-exclusive game to play starting October 10.  

Apart from completion and polishing, the publisher of Eiyuden Chronicle: Hundred Heroes will have the major challenge of marketing the game to get JRPG fans and other gamers to buy it. The said game is bound for release on Xbox Game Pass which itself also has hundreds of video games – including RPGs – available for subscribers to play. It will take a solid effort to make Eiyuden Chronicle: Hundred Heroes stand out in XGP.

Watch out for Eiyuden Chronicle: Hundred Heroes on Xbox Series X, Xbox Series S, Xbox One and Windows PC plus Xbox Game Pass on April 23, 2024. For more about the JRPG, visit https://www.xbox.com/en-US/games/eiyuden-chronicle

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Starfield’s successful launch boosts Xbox Series X|S sales in the UK

Starfield, the epic sci-fi role-playing game (sci-fi RPG) from Bethesda Game Studios (Oblivion, Skyrim and Fallout 4), tremendously boosted the sales of Xbox Series X and Xbox Series S (including the newer version) in the United Kingdom (UK) shortly after its very strong launch there, according to a report published by GamesIndustry.biz. Also available on Windows PC and Windows PC plus Xbox Game Pass (XGP), it is not surprising to see many gamers making decisions to buy the game brand new which helped it top the UK software sales chart. 

To put things in perspective, posted below is the excerpt from the GamesIndustry.biz report. Some parts in boldface…

Starfield is filled with a lot of quests, activities, exploration and sci-fi action that really engaged millions of people worldwide as I write this. The scope of the game is very immense.

As mentioned earlier, Starfield is also a software sales success in the UK which GamesIndustry.biz also reported separately. Check out the excerpt below…

Sarah Morgan is one of the key characters in Starfield. Interacting with her added a lot to the gameplay and engagement. Take note that Morgan is just one of the Constellation characters you will interact with.

As confirmed by the news above, the Xbox-exclusive Starfield succeeded big-time at retail in the UK and as Bethesda’s biggest launch of all-time (on a worldwide scale). Think deeply about those huge achievements that were realized without PlayStation at all. While lots of gamers in the UK spent a lot of money on the sci-fi RPG and Xbox Series consoles, there are also many Starfield players enjoying it on Xbox Game Pass. In fact, a lot of XGP subscribers paid for the early access to the game and that only showed how heavily anticipated Starfield really is as Bethesda’s newest intellectual property (IP). Apart from that, there is still a long way to go before the month of September 2023 ends.

The way the Xbox-exclusive game is succeeding as I write this, it is very likely that Starfield will grow into a franchise of in-depth RPGs in the years to come. Like Halo and the Forza Motorsport, Starfield will be an Xbox-exclusive franchise of games that fans and RPG-loving gamers can look forward to.

Even without PlayStation, Starfield became a massive success at launch in terms of software sales, Xbox Game Pass subscriptions and Xbox hardware sales.

On my part, I have been playing Starfield on my Xbox Series X for more than a week now and the more I played it, the more enjoyable and even intriguing the gameplay experience turned out to be. There is just so much to have fun with this sci-fi RPG and by now, I have gotten myself more oriented with the user interface and the functions laid out.

With regards to the shooting (specifically with on-foot activities), the precision and response here are comparable with those in Fallout 4. Flying spaceships and using the controls for flight and weapons are really good and responsive enough.

While I won’t be spoiling plot details here, I can say that the gameplay experience has been pretty varied when I do the main quests, side quests, activities and when I freely explore the many in-game environments from one planet to another across different star systems. Check out the images and their descriptions below…

There is nothing like spotting Ecliptic mercenaries marching together in the middle of nowhere followed by my character and companion taking them out by surprise. If you encounter a random situation like this, engage with it.
I love the high-level of visual details as well as the impressive physics Bethesda prepared for space battles.
After defeating several armed bad guys and some dangerous turrets at a very discreet location, I got myself a brand new space ship! I now have four space ships as of this writing!
There is nothing like being able to board an enemy space ship, defeating all the bad guys and taking the valuables (including the opportunity to claim the ship as your own if your pilot skill is high enough). Starfield allows such opportunities to happen during space ship battles. Don’t just focus on destroying the enemy ship entirely as you will miss out on the opportunity to board it.

Starfield is very enjoyable and I believe that it still has a lot more to offer. I finished several side quests and activities, and still there is a lot more to discover and engage with! Of all the Xbox-exclusive games released in this current console generation, Starfield is already the most engaging one I have been playing, even more so than Halo Infinite.

If you are eager to acquire a digital copy of Starfield, head on to https://www.xbox.com/en-us/games/starfield. By the way, an update is now available. In ending this, posted below are Starfield-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #43 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 monthly series.

In my previous retro review, Miguel O’Hara learns how challenging it could be for him to direct the path of Alchemax which is symbolize with himself being surrounded by the managers. He recently stopped his father Tyler Stone from taking control of his office. As his office needs a secretary, someone very exceptional came in.

With those details laid down, here is a look back at Spider-Man 2099 #43, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman and Ron Lim.

The cover.

Early story

The story begins when one of the undersea bases of Alchemax explodes to the surface in heavily damaged form. Something terrible happened to it deep below and there is only one man (wearing a protective suit) still living floating on the sea. Just as he notices sharks coming his way, Spider-Man comes down to save him with the use of one of Alchemax’s floating vehicles. As Spider-Man pulls the helpless man up with his web, one of the sharks leaped high at them. The web breaks and both the man and Spidey fall into the sea.

Meanwhile at Alchemax, Gabriel O’Hara confronts his mother Conchata who very recently started working as the office secretary of Miguel. Gabriel asks how could she be working for Miguel as part of Alchemax which is the very corporation she hated. The mother answered back stating that she resolved her accumulated anger related to Miguel and has realized that he needs her…

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The rise of the mutate rebel Roman and Miguel O’Hara’s corporate interactions dramatized efficiently in this single page.

Moving further away from what was dramatized in issues #40 and #41, Peter David crafted this tale focusing on a new threat that endangers not only Spider-Man but the people and their local society as a whole. To put things in perspective, it is recommend you revisit issue #8 and focus on Alchemax’s aquatic division called Atlantis which had been working on a major reclamation project under the sea with the objective of becoming a tourist attraction in the years to come. Right there, Tyler Stone mentioned Miguel’s involvement with the project which includes bio-engineered workers.

The key elements of Atlantis mentioned in issue #8 literally resurfaced in this comic book and Peter David heavily emphasized the related details and integrated it all in the plot which essentially justified the existence of the new opposition led by Roman who is the charismatic leader of the mutates (genetically designed sentient beings) who had long been working hard and long outside of the undersea bases which had humans living comfortably inside. Roman here is not related in any way to Marvel’s aquatic hero Namor the Sub-Mariner but he is an imitation of him (note: his name is Namor in reverse).

The conflict of Atlantis revives the business-laborers conflict but was twisted to show the conflict between humans and mutates, as well as Atlantis being symbolized as a physical project of Alchemax to exploit the aquatic life and resources deep under the sea. The build-up of the human-mutates conflict in this particular comic book is surprisingly beefy and was efficiently done.

As for Spider-Man himself, you will get to see him more involved with Alchemax just as he successfully keeps his civilian identity secret. Along the way, you will see more of Miguel O’Hara doing more corporate work and negotiations. As expected, his drive to lead Alchemax with his own perception of being compassionate encounters hurdles from the established order – both within and outside his company. His mother was portrayed to be more sympathetic than before and she shows lots of signs of having mellowed. The development on Miguel and Conchata here were deep and they made a lot of sense with the plot itself.

Conclusion

The futuristic Spidey interacts with a huge shark!

Spider-Man 2099 #43 (1996) is another tale that has aged well as its foundations and elements proved to be very solid until now. With regards to the big event that took place near the end of this comic book, it seems that Peter David took inspiration from what was portrayed in Fantastic Four #4 (1962) as well as from Namor the Sub-Mariner himself. I really enjoyed how this story became a huge pay-off to the minor build-up in issue #8.

Overall, Spider-Man 2099 #43 (1996) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Punisher 2099 #3 (1993)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Punisher 2099 monthly series.

In my previous retro review, the futuristic Punisher moved on from the deaths of his family members. Influenced strongly by the writings of the late Punisher Frank Castle, Jake Gallows begins operating as a vigilante even though he still has a full-time career as a law enforcer with Private Eye. Not only that, he gets opportunities to face off once again with Kron Stone (Venom 2099 himself) who is responsible for the deaths of Jake’s family.

With those details laid down, here is a look back at Punisher 2099 #3, published in 1993 by Marvel Comics with a story written by Pat Mills and Tony Skinner, and drawn by Tom Morgan.

The cover.

Early story

The story begins on one snowy night within the city. A lady who has grown very addicted with Total Reality makes a deal with a sinister merchant and makes her escape out of reality and into a living digital realm without caring about the consequences she will physically experience.

A black ambulance arrives and out comes the Punisher who hits the merchant hard enough with his weapon for a quick knockout. He then takes off the lady’s optical device (note: this should remind you somewhat of Microsoft’s HoloLens in terms of physical similarities) which brings her back to reality. Gallows knows fully well that Total Reality can actually kill users who do not practice any restraint, and he then crushes the lady’s device. Instead of thanking the Punisher, she expresses her frustration and anger to him before leaving.

Afterwards, Gallows brings the merchant into the black ambulance and puts him on stretcher. There are sharp devices nearby that can kill the merchant if he makes any attempt to escape…

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Among his colleagues at work, Jake Gallows simply acts as he himself is the Punisher captured on video (but his face has been protected digitally).

While the first two issues of this monthly formed the origin and establishment of Punisher 2099, this comic book shows him doing vigilante work and acting as judge, jury and executioner all together. Going back to issue #1, the creative team made it clear that in 2099, justice can be bought and punishment for criminals is much softer compared to how it was in the 20th century. This alone serves as a powerful motivation for Jake Gallows to bring back old-fashioned, harsh punishment for criminals even if it means he has to do it by himself outside of the law. This is the core concept of this comic book and along the way, there is this build-up of the villain Fearmaster and his henchman Multi-Fractor.

More on the story, the creative team took their time to develop Jakes Gallows and emphasize how his mind functions each time he works secretly as a vigilante (who cannot be identified visually) and privately as a Private Eye cop (the organization’s psychologist noticed something about him). More on his secret as the Punisher, it turns out Gallows was able to establish a secret prison complex, equipment for crime-fighting and even a deadly chair underground.

As he continues to be obsessed with fighting criminals with the harsh ways of the past, the futuristic Punisher symbolically becomes a questionable protagonist. On face value, he seems to be good by simply opposing crime and yet he seems to be evil as he commits acts outside of 2099’s laws.

Conclusion

Clearly acting out of the law, the Punisher of the future imprisons criminals and acts as judge, jury and executioner without hesitation. This also shows his dark side.

With its simply concept, Punisher 2099 #3 (1993) succeeds in defining the futuristic Punisher’s motives, intentions and execution. Compared to Frank Castle Punisher, Jake Gallows lives in a society which has laws that are so weak to push back against crime, justice becomes hollow and even laughable. That being said, this comic book is very socially relevant (note: Leftists in America weakened laws which benefited criminals, supported illegal immigrants at the expense of citizens, and have varied movements of arrogant protesters and activists who intimidated people and caused serious damage around the country) and what has been happening in America under the influence of the Democrats makes the dark future of 2099 looking like it could happen. At the same time, the Punisher in this story incidentally became somewhat unlikable as his crime-fighting obsession is gradually turning him into becoming as bad as the bad guys. This is a lively reminder that even in a society that is plagued with crime and weak justice, vigilantism is still a big no-no and it is also very destructive. To be a vigilante means becoming wicked.

Overall, Punisher 2099 #3 (1993) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Konami admits 2023 release of Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars is uncertain as more time is needed to ensure quality performance

I played the original Suikoden on PlayStation way back in 1996 and I would love replay it on my Xbox Series X console.
Suikoden II is one of the best Japanese RPGs not made by Square Enix that I have ever played. This I really look forward to replaying on my Xbox Series X.

A Look Back at Spider-Man 2099 #41 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 monthly series.

In my previous retro review, the futuristic webslinger encountered Goblin 2099 (note: the futuristic take on Green Goblin) who proved to be very dangerous not with weapons nor physical attacks but with influence members of the local society to rebel against him believing that he is a corporate asset. How much influence Goblin had on the people at the expense of Spider-Man is just waiting to be discovered.

With those details laid down, here is a look back at Spider-Man 2099 #41, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman

The cover.

Early story

The story begins with Miguel O’Hara visiting a ruined place with armed personnel escorting him. It turns out the site was the White House and Doom 2099 has already fallen as President of the United States. Miguel seeks closure as he spends time at the ruins and eventually finds the name plate from the office of Tyler Stone (Miguel’s biological father).

Meanwhile at Alchemax, corporate personnel got surprised to see Tyler Stone return confined to a hovechair due to his fragile and weakened state. This turned out to be his first time to be at work since he got shot.

Inside the laboratory, Tyler sees his deranged son Kron (Venom 2099) contained behind solid glass like a mere scientific specimen for study. After learning key details about the symbiote and how it affected his son, Tyler gives the order to have Kron executed…

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Even though Goblin 2099 was not present, this scene shows how much the said villain poisoned the minds of people to harm Spider-Man.

Let me start with the writing by Peter David. It is clear to me that David confidently wrote this story to maintain the flow of intrigue, emphasize how local society’s changing, how the external events affect others and, most notably, managing to push Spider-Man 2099 to the edge complete with a brewing conflict with the very powerful Tyler Stone.  

At this stage of the monthly series of the 1990s, Miguel O’Hara’s rise within the corporate structure of Alchemax got emphasized again and Peter David inserted growing tensions for the protagonist effectively blurring the boundary that separates personal life from the corporate career. That being said, the futuristic Spider-Man in his civilian identity literally entered a gray area which will compel readers to speculate if he was still in control of matters or if he was slowly becoming evil as he gains power (this makes him comparable with the tycoon Tyler).

Still on the character development aspect of this comic book, Miguel here still showed his fragile side as the death of Dana left him with a lot of pain deep inside (which was dramatically emphasized by Andrew Wildman through his art in one very particular page). This furthers adds to questions about the sanity and mental stability of the protagonist who already wields so much power as Spider-Man and as an Alchemax executive.

Speaking of Alchemax, Tyler Stone here appeared more sinister than before and being unable to stand did not hinder him at all. His cold-hearted move to have his own biological son Kron (the futuristic Venom and the same guy responsible for the deaths of Punisher 2099’s family) executed clearly shows not only his sadistic nature but also the fact that he is living with pure worldly beliefs. His believes are so worldly, he does not really care about his own offspring. Ironically, this suggests that Tyler could be as twisted and evil as his murderous son Kron. Lastly, the connections between the late Dana and Tyler and Miguel is indeed morally disturbing.

While the cover art showed Goblin 2099, the new antagonist is nowhere to be found in this comic book. However in a very symbolic fashion, Goblin’s influence remained lively through a number of people who condemned Spider-Man 2099 so much, they went as far as actually hurting an idolater of the webslinger. This part of the story is a strong reminder that idolatry is unholy and foolish, that religion is corrupted and will never lead believers to salvation, and that socialism attacking capitalism remained a social disease in the far future.

Conclusion

Tyler Stone and his son Kron (Venom 2099) are both very evil. They have different ways of being evil.

Spider-Man 2099 #41 (1996) is indeed a great comic book to read from start to finish. Not only will you get to see the futuristic Spidey struggle with the tension both personally and professionally, you will see the big impact of Dana’s death on him too. The portrayal of negative changes in the local society (at least the society Spider-Man is part of) is pretty dramatic and what Peter David imagined about Marvel 2099 still remains socially relevant to this day. Lastly, this comic book ended very powerfully and was enough to convince me to see what happens next.

Overall, Spider-Man 2099 #41 (1996) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Uncanny X-Men #131 (1980)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1980 to take a close look at one of the many tales of the Marvel Comics shared universe told through the monthly series of Uncanny X-Men.

In my previous review, Dazzler was formally introduced as the X-Men encountered her. Along the way, the other newbie Kitty Pryde (Shadowcat) got involved with X-Men members Storm, Wolverine and Colossus and danger got to them. Brewing within the background were plot elements regarding the Hellfire Club and the Dark Phoenix.

With those details laid down, here is a look back at Uncanny X-Men #131 published in 1980 by Marvel Comics with a story written by Chris Claremont and drawn by John Byrne.  

The cover.

Early story

The story begins on the streets of Chicago as the 13-year-old Kitty Pryde desperately runs away from a car that has been chasing her. Just as she trips, the Jean Grey (in her form as the Phoenix) suddenly appears right in front of the car (driven by two armed personnel of the Hellfire Club) and uses her immense power to stop and damage it. This spared Kitty Pryde’s life and made her more confused. Nightcrawler suddenly appears in front of Kitty, grabs her and leap off to a higher place to be safe.

Cyclops and Dazzler arrive to see Phoenix still observing the damaged car and the two Hellfire Club personnel knocked out cold. As Dazzler is amazed by what Phoenix did, Cyclops tells Jean that his instructions were to stop the car but not turning it into scrap. Jean responds by stating that he did not feel Kitty’s stark terror nor did he sense the thoughts of the men who were in the car.

After being called from above by Nightcrawler, Cyclops, Phoenix and Dazzler make their way up to the top of the building. Nightcrawler reveals that Kitty broke away from him and dove right through the roof…

Quality

Kitty Pryde took the risk to help the X-Men free Wolverine.

Upon close inspection, this is a richly layered tale that nicely paid off some of the build-up in the previous issue while consistently building up the plot elements for the events to follow (the eventual Hellfire Club encounter and the Dark Phoenix Saga). In this issue, you will get to see the X-Men in action with Dazzler (who just joined in to help them without fully committing to joining their team) on a series of events that involve encountering Miranda Frost and finding their captured teammates.

As this was written by Chris Claremont, you will see a lot of character development (aided a lot with the use of thought balloons) and key observations emphasized (clever exposition of details) as the plot moved forward. This tale has the classic elements of good-versus-evil backed with action and some twists that will definitely keep readers entertained. It is through the dramatization and observations of the characters that made the narrative deep and by the end of it, you will most likely get to know the characters a lot more.

Apart from witnessing Dazzler’s first unofficial mission (note: misadventure) with the X-Men, you will see Kitty Pryde shine as the fragile yet capable teenager do something heroic which symbolically justified her entry into the X-Men. This story also touches on the theme of immense power which was dramatized nicely through Jean Grey and Cyclops. Cyclops here was written to be very concerned about Jean Grey having god-like powers as the Phoenix which he sees as too risky and he hopes that she will maintain self-control. Even Storm expressed the same concern about the Phoenix. All of these dramatics combined with the superhero spectacle and steady way of presenting exposition were nicely pulled off by the Claremont-Byrne team.

Finally, I want to say that Emma Frost was portrayed as a ruthless, cold-hearted and elitist super villain who happens to be one of the central figures of the Hellfire Club (which itself was being built up by Claremont-Byrne as a dangerous force of opposition for the X-Men to face). Emma Frost is not just another evil figure…she is a telepath capable of overwhelming others and she has a very high ambition of accumulating power socially, economically and politically. Clearly she was created to be a recurring evil figure within Marvel’s shared comic book universe.

Conclusion

A scene showing a few X-Men members with Dazzler and Kitty Pryde as the clear newcomers.

Even if you see Uncanny X-Men #131 (1980) as simply a build-up tale for the inevitable Dark Phoenix Saga, it is clear that the comic book still stands out on its own as it strongly paid-off what was built up in the previous issue and the high quality on storytelling was successfully maintained. This is an entertaining read and, quite notably, it develops specific characters in very believable ways. So much so, you will get to know the characters better by the time you reach the end. As for the fans of Dazzler, there are things to enjoy in this X-Men tale and it definitely is a must-read before reading Dazzler #1 (1981).

Overall, Uncanny X-Men #131 (1980) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #40 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 monthly series.

To put things in perspective, there were these notable changes with both the storytelling and the character development of the futuristic webslinger as a result of the Venom 2099 saga (read my retro reviews here, here, here, here and here) as well as Doom 2099 becoming the new President of the United States (click here). Issue #39 saw the return of Vulture 2099 and the sudden appearance of Green Goblin 2099 (AKA Goblin 2099).

With those details laid down, here is a look back at Spider-Man 2099 #40, published in 1996 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with the tycoon Tyler Stone helplessly on bed in a medical center’s room still recovering from the gun shot incident. He tells the doctor near him that he wants to speak to Dana and demands to know what has been going on. Stone also demanded to get into contact with President Doom. In response to Stone’s demand to know the truth, the doctor regretfully tells him that Dana is dead.

Meanwhile, a swinging Spider-Man gets hit from the back by Goblin 2099. As the webslinger asked who he is, the Goblin introduces himself and tells him that he intends to expose him as a fraud. As the green/purple colored mask freak keeps on attacking, Spider-Man moves out of the way. While in movement, Goblin tells Spidey that he has betrayed the good people of downtown New York and must be forced to confess.

As he falls down fast, the webslinger suddenly finds himself clamped and restrained by the Goblin…   

Quality

Goblin 2099’s main weapon against the futuristic Spidey is influence on people and being able to convince them to reject the webslinger.

This comic book has a very intriguing tale crafted by Peter David. While this marks the first ever encounter between the futuristic versions Spider-Man and Green Goblin, this one has a strong social theme that prevented the conflict from becoming a generic good-versus-evil match-up. Goblin 2099 went after the webslinger not for the satisfaction of killing, not for the intention of dominating the whole world but for achieving social change for the members of the downtown community by destroying Spider-Man’s credibility once and for all (by exposing him as a fraud and a tool of the corporate world who should not be trusted).

This version of the Green Goblin clearly has an agenda that he seems very willing to die for and the mere fact that he interacted with Kasey (an important person for both Miguel and Gabriel O’Hara) further adds to the complexity on both the new villain as well as the downtown community. Given his obsession of destroying the hero by blaming him as a corporate stooge, Goblin 2099 here is symbolically with the Satanic Left (Communist/Marxist/liberal). These factors effectively raise the stakes and risks for Spider-Man who already has a lot of problems to deal with.

Through the fight between Spider-Man and Goblin, you will see how the people of downtown react in accordance to their perception as well as their inability to realize the truth behind Spider-Man’s social standing. The way they reacted shows impact on Spidey who himself struggles to understand their collective thinking and why they allowed themselves to be strongly influenced by the Goblin.

Along the way, there was a scene that emphasized Xina showing how Dana’s death affected her and another scene that took place at a very old New York City cathedral that clearly was crafted to build up on something for future tales of this series.

Characterization and plot aside, this comic book has a good amount of superhero action that will keep you entertained and Andrew Wildman really knows how to make action attractive to your eyes.

Conclusion

Spotlight on Xina.

Spider-Man 2099 #40 (1996) is another solid tale from the David-Wildman duo. Apart from the big impact Goblin 2099 had on Spider-Man and the people of just one community, this story successfully built-up the tension and complexity on the part of the protagonist while executing suitable pay-offs in relation to the build-up that started in the previous issue. Also I should state that it is very clear that the feature match-up in this comic book is not a rehash of classic Spider-Man and the Green Goblin. This is indeed a very intriguing Spidey 2099 tale that convinced me to look forward to the next issue.

Overall, Spider-Man 2099 #40 (1996) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Eiyuden Chronicle: Hundred Heroes release delayed to 2024

If you are an Xbox gamer who loves playing Japanese role-playing games (JRPGs) who missed the news, better brace yourselves for enduring another long wait as the release of Eiyuden Chronicle: Hundred Heroes (bound for Xbox Game Pass) has officially been delayed to 2024. The game being made by Rabbit & Bear was previously announced for a 2023 release. The video below ended with “Coming 2023.”

To put things into perspective about the delay, posted below is the excerpt from the game developer’s recent update at Kickstarter.com. Some parts in boldface…

Ever since Eiyuden Chronicle: Hundred Heroes was first announced, I got excited for it knowing it was the spiritual successor to Suikoden RPGs and its development team Rabbit & Bear had Suikoden creators involved. The JRPG (along with the spin-off 2D adventure game Eiyuden Chronicle: Rising) was the most pleasant surprise I saw during the 2021 Xbox Bethesda Games Showcase and the confirmation of it coming to Xbox Game Pass added to my excitement. Take a look at the 2021 video below.

I was really looking forward to playing Eiyuden Chronicle: Hundred Heroes on my Xbox Series X this year because I wanted a different kind of Japanese RPG to play (note: I played and finished the remastered Ni no Kuni: Wrath of the White Witch on my Xbox months ago and I am still playing Chrono Cross: The Radical Dreamers Collection) and also I wanted a gameplay experience inspired by the first two Suikoden RPGs of the 1990s (note: Konami has yet to release the remastered games this year) which I really enjoyed (note: read my Suikoden II retro review).

While it is a little discouraging to wait until the 2nd quarter of 2024 to play Eiyuden Chronicle: Hundred Heroes, I say let’s just leave it up to the game developers to finish their work and make it the best possible JRPG it could be. Besides, there is the massive sci-fi Bethesda RPG Starfield and Turn 10’s Forza Motorsport (2023) to enjoy before the year ends and those two are the hottest Xbox-exclusive games to look forward to. Antstream Arcade is already entertaining Xbox fans with over a thousand retro games made available and for more future releases, watch out for announcements at Gamescom 2023 where Team Xbox will have a huge presence. By mid-2024, the number of Xbox Game Pass subscribers worldwide should get higher. That being said, the delay of Eiyuden Chronicle: Hundred Heroes is not too painful in my view.

Let’s hope that developer Rabbit & Bear will ensure Eiyuden Chronicle: Hundred Heroes to be a great JRPG to play once its 2024 release happens.

In ending this piece, posted below are recent Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco