Welcome back Xbox fans, geeks and gamers! I want to share with you that in recent times, I played and finished Tomb Raider: Definitive Edition (2014) on my Xbox Series X console.
This is not a retro review of the said game. I want to share with you all that I played Tomb Raider (2013) on my Xbox 360 a long time ago. While the game was indeed fun, I never actually replayed it. That being said, Tomb Raider: Definitive Edition was my way of replaying it except that I have a more modern console to enjoy it with plus more gaming content. I accumulated over 300 Microsoft points (Xbox achievements) along the way.
The very intense action sequence in Tomb Raider: Definitive Edition.
The overall game design by Crystal Dynamics is still fun to interact with and the game’s production values are still of good quality. What I liked most with Crystal Design’s work is the way they designed the tale to immerse players into the action-packed settings while also succeeding in redefining the iconic Lara Croft with both long-time fans and new gamers in mind. Achieving these two goals together is very challenging for most game developers.
For the newcomers reading this, the Tomb Raider reboot of 2013 has a story concept filled with chains of unfortunate events that players will experience as Lara Croft who in turn has to overcome tremendous obstacles to survive and help her companions live on.
The new Lara Croft that Crystal Dynamics came up with is a young British woman (played by Camilla Luddington) who is about to become the Tomb Raider (the brave explorer). Early in the 2013 game, Lara learned a lot about archaeology from her travels with her parents (note: her father is an established explorer) who went on several expeditions. In different times, she eventually lost her parents which led to her inheriting the family fortune while receiving care from Conrad Roth. Lara joins a group in what turned out to be her first-ever expedition with the goal to find the lost kingdom of Yamatai.
Crystal Dynamics’ revision of Lara Croft is radically different from the original version of the early Tomb Raider games that I played on PlayStation in the 1990s. The modern Lara – as defined in the 2013 reboot and the two sequels released in 2015 and 2018 – is a survivor who went through lots of pain and killing as she faced armed opposition (the group Trinity is the antagonistic force in Rise of the Tomb Raider and Shadow of the Tomb Raider) that got in her way. By comparison, the original Lara Croft of the 1990s was a rich and very talented explorer who negotiates with prominent clients to do jobs (adventures around the world) that they can’t do.
Going back to the 2013 game, Lara Croft was portrayed to be vulnerable as the odds are so strong against her. Crystal Dynamics designed the game to make players relate with Lara’s gradual development into a fighter, survivor and hunter. This includes gameplay elements that were introduced from one stage to the next. That being said, by the time I reached the final stages of the game, I became experienced with the new capabilities Lara gained such as climbing, jumping great distances, shooting, firing with arrows, skinning the hunted animals, solving environmental puzzles and finding ancient artifacts.
Whether you play the 2013 game or the Definitive Edition, it is clear that Crystal Dynamics’ work on Tomb Raider is an undeniable success as they strongly redefined Lara Croft while establishing rock-solid gameplay. Crystal Dynamics hit their creative peak in Rise of the Tomb Raider (which I finished on Xbox One) before giving way to Eidos-Montreal (as lead developer) and provided support in Shadow of the Tomb Raider (I also finished this on Xbox One).
Screenshot captured from the very late stage of Tomb Raider: Definitive Edition.
Personally, I like the 2013 modernization of Lara Croft. While she is not the eroticized figure the original Lara of the 1990s was, she still has a strong sex appeal and the way she was portrayed in the three games (2013-2018) made sense as her personally kept developing in a believable fashion with each new game. That being said, I just hope that Crystal Dynamics and its partners will not ruin the gaming icon with wokeness, identity politics and the garbage of the Leftists in future big-budget Tomb Raider games. Lara Croft is well defined with adventuring, exploration, survival and a fighter against evil forces.
Elements of wicked Iran (wicked since 1979) would serve as fitting enemies of Lara Croft in a future big-budget Tomb Raider game. This one is from Tomb Raider #1 (1999). Iran is a terrorist state and the chief sponsor of terrorists.
I am watching your moves, Crystal Dynamics. Don’t forget you have a responsibility to the fans. Please avoid falling into the temptation of turning the Tomb Raider franchise and Lara Croft herself into woke agenda vehicles. Going woke means betrayal towards fans and doing things the very wrong way.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the famous X-Men: The Animated Series (X-Men TAS) in the form of the X-Men Adventures comic book series.
Before getting to the new retro comic book review, I should state that it is indeed very challenging to implement the concepts of time travel and timeline conflicts into the narrative of an established X-Men universe. As far as the X-Men TAS narrative goes, Bishop and Cable are mutants who each came from different points in the future and in different ways they each made impact with the present day X-Men as portrayed in the comics (the literary X-Men specifically).
With those details laid down, here is a look back at X-Men Adventures Season II #8, published in 1994 by Marvel with a story written by Ralph Macchio and drawn by John Hebert. The is the 2nd chapter of the Time Fugitives storyline.
The cover.
Early story
The story begins on Earth in the far future of 3999 AD. Cable, who has been leading the fight against Apocalypse, is receiving information from his cube-shaped computer which informs him that a temporal storm has wreaked havoc with the time stream and their present is reconfiguring in response to the existence of a new past. Once realignment gets completed, everyone in the current timeline will cease to exist. Cable then learns that Bishop (who returned to the X-Men in the previous issue) is the primary chronal component of the time readjustment.
Meanwhile in the present day inside Xavier’s mansion, the X-Men listen to Bishop who explains that mutants will be blamed for the plague that a certain virus will precipitate and that the fear of the virus will make things much worse for many people. He states that the virus was not brought into being by mutants.
Beast then shares that his investigation of a viral-ridden cell sample was convincing and discovered that the virus was genetically engineered. He reveals that once the little germs spread to the mutant population and combine with mutant DNA, it could turn out incredibly deadly…
Quality
Conflict brewing in front of a huge audience.
To be straight to the point, what the creative team started in issue #7 got strongly concluded here. With the animated episode’s teleplay being the primary reference, writer Ralph Macchio successfully crafted a script that raised the stakes of the 2-part Time Fugitives story while tying closely the gaps with regards to the time travel and timeline conflicts concepts. Without spoiling the plot, I can say that one development that took place in the present day clearly set off the stage for another futuristic mutant to not only get involved but also make a huge impact on the narrative.
As with the previous issue, this story has elements of xenophobia as well as fear of viruses and potential massive infections which added a good layer of depth to the plot. Macchio’s writing is very strong and no matter how intense the tale got as more details got presented, it still remained very readable and efficient to follow. Also, I should say that Apocalypse’s presence turned out very powerful and it should inspire readers to search for comic books of the supervillain’s conflict with the X-Men and X-Factor for insight.
John Hebert returned on the visual department and his art style really works well with both the sci-fi concept of the story and the presentation of the X-Men plus Bishop and Cable. I really admire Hebert’s stylized take on Wolverine, Cable and Bishop as he made each them look even grittier than before. There is also this creepy vibe with the way Hebert drew some of the X-Men members’ faces. Herbert is also very good with visualizing sci-fi elements such as energy forms, futuristic machines, techno-virus forms on the skin, and more. His presentation of dynamic superhero action is great to look at. This is clearly one of the best looking issues of Season II of the X-Men Adventures series.
Conclusion
Bishop explains things to the X-Men and Beast confirms key details.
X-Men Adventures Season II #8 (1994) is a rock-solid comic book in terms of quality and impact. It concluded the 2-part story with a powerful resolution, it tied the loose ends in a very timely fashion and I really enjoyed the way how the X-Men were dramatized as Bishop and Cable got involved with them in their present day setting. So far, this is the most satisfying and more impactful issue of Season II I have read in this series.
Overall, X-Men Adventures Season II #8 (1994) is highly recommended.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1993 and examine a small part of the Marvel Comics universe through a tale of the Amazing Spider-Man monthly series.
In early 1993, the supervillain and murderer Venom was in very high demand among Marvel readers and comic collectors. The Venom: Lethal Protector mini-series launched with issue #1 selling a lot of copies and it portrayed Spider-Man’s greatest enemy as a very twisted and violent makeshift hero who dedicated himself to protecting what he (Eddie Brock specifically) to innocent people. As Venom was one of the few supervillains who knew Spider-Man’s true identity, the creative team behind the Amazing Spider-Man series decided to raise the stakes temporarily by having him encounter Peter Parker’s parents (the ones that appeared in Amazing Spider-Man #365).
With those details laid down, here is a look back at Amazing Spider-Man #374, published in 1993 by Marvel Comics with a story written by David Michelinie and drawn by Mark Bagley.
The cover.
Early story
The story begins inside the bunker beneath the grounds of the deserted Brooklyn amusement park. As Eddie Brock struggles to lift a very heavy piece of equipment, the symbiote forms over his body helping him lift it up above the head. Venom is obsessed with killing Spider-Man and Eddie Brock remains totally bitter over the webslinger’s responsibility on destroying his career. Eddie sees a page of the Daily Bugle on the wall and it contains a news photo of Peter Parker with his mother and father.
At New York’s famous Central Park, Peter, wife Mary Jane and his parents enjoy quality time skating on ice. Aunt May is standing on a wooden platform watching them…
Quality
Lots of intense action scenes in this comic book for fans and readers to be entertained with. The action scenes are not mindless as they serve as reflections of Venom’s powerful quest for revenge.
To begin with, I can say that this tale by David Michelinie is a very intense and dramatic read and it added a new layer of depth into the enduring rivalry between Spider-Man and Venom. At this point in Marvel Comics’ shared universe history, the two icons have encountered each other so many times, the time was right for Michelinie to raise the stakes and have the elderly Parkers (note: Aunt May excluded) as the new targets of Venom (already made obvious on the cover which in turn added tremendous stress on the part of Spider-Man and his wife.
For the newcomers reading this, Eddie Brock’s journalistic career was destroyed over the Sin-Eater story as a result of Spider-Man’s public revelation of Stanley Carter as the said figure (note: Brock’s Sin-Eater article series was based on interviews with Emil Gregg who actually turned out to be a delusional neighbor of Carter’s).
As Brock’s life went way downhill with his reputation destroyed, his hatred of Spider-Man grew and so did his quest for revenge. That being said, what happened in this particular comic book was a very reflective extension of what happened years prior. Anyone who has basic knowledge of the origin of Venom and early appearances of Brock in comics will be able to understand the intensified rivalry in this tale.
Apart from the great story, this comic book has lots of superhero spectacle for readers to enjoy. That being said, the smashing action of the fight between Spider-Man and Venom was clearly made to be more violent which suitably reflected the supervillain’s lust for revenge. Spidey, meanwhile, had no choice but to avoid causing any more damage or harm as Venom goes after him in public surrounded with lots of bystanders. Along the way, you will see a key moment of the insanity of Venom which served as a useful pause of the fight. Finally, when it comes to the art, this comic book has some of the finest artworks I have seen from Mark Bagley.
Conclusion
At the time of this comic book’s publication, Venom was one of the few supervillains who knew Spider-Man and Peter Parker are one and the same person. The inclusion of Peter’s parents only added to the raising of the stakes.
Amazing Spider-Man #374 (1993) is undeniably a great read complete with intense action scenes, lots of intrigue and, most notably, a rock solid development of the Spider-Man-Venom rivalry. This is the kind of story that will compel long-time Spider-Man fans to revisit Venom’s origin as well as Spider-Man’s involvement with the Sin-Eater. At the same time, this tale will help readers understand the insanity and murderous mind of Venom that took place not only in the Venom: Lethal Protector mini-series in also other mini-series about the symbiotic killer that Marvel published throughout the 1990s.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1Movie reaction videos by You, Me and the Movies – When it comes to watching movie reaction videos, I enjoy what the YouTube channel You, Me and the Movies posted. Go watch the five videos of theirs that I selected for your enjoyment. I also encourage you to visit You, Me and the Movies’ YouTube channel.
#2 Minty Comedic Arts’ superhero trivia videos – In recent times, superhero movies from Hollywood became irrelevant and unexciting not because of the so-called superhero movie fatigue but because they are no longer made to be fun. That being said, now is a good time to look back at the enjoyable superhero movies from the past through Minty Comedic Arts’ trivia videos below. You will learn something new and do not forget to visit Minty Comedic Arts’ YouTube channel.
#3 Looking back at the Sega Dreamcast’s American launch and legacy – It has been almost 25 years since the Sega Dreamcast console launched in the United States. The American launch turned out highly successful with almost $100 million in sales revenue achieved during the first 24 hours. For the newcomers reading this, there was a time when Sega had consoles and the Dreamcast was the last one they had before going all-in with multiplatform publishing of games. That being said, watch these videos of the Dreamcast.
#4 Assorted videos of violations and reckless driving incidents of electric bikes (e-bikes) and electric tricycles (e-trikes) in the Philippines – For the international readers and newcomers reading this, the amount of electric bikes (e-bikes) and electric tricycles (e-trikes) here in the Philippines grew dramatically over the past ten years. Because of the many incidents as well as cases of careless or reckless driving of e-bikes and e-trikes that took place, authorities in the National Capital Region (NCR) or Metro Manila took action to have such electric vehicles regulated as well as banned from traveling along major roads and highways. Hopefully in the future, e-bike and e-trike riders will be required to have their electric vehicles registered and get themselves licensed to drive. To see the incidents, watch the videos below…
#5 Rita Panahi and the Leftists who embarrassed themselves – We now move on to the more serious and real-world stuff. I can say that Rita Panahi and her segment titled “Lefties losing it” is easily the most engaging one to watch on Sky News Australia. Here you will see varied videos showing the recklessness, the shamelessness and craziness of the Leftists as captured on social media and news media. Watch and listen to the videos below…
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, Tomb Raider fans and comic book collectors! Today we go back to year 2000 to revisit the 2nd issue of the Tomb Raider comic book series which was published through Image Comics.
In my previous retro review, the creative team smoothly and firmly established the iconic Lara Croft as an experienced treasure hunter and explorer who also knows how to negotiate with clients when it comes to high-risk tasks. In short, her debut in comics turned out very inspired by the video games and that made the Tomb Raider herself a fitting protagonist in the realm of comic books.
With those details laid down, here is a look back at Tomb Raider #2, published in 2000 by Image Comics (production work by Top Cow) with a story written by Dan Jurgens and drawn by Andy Park.
The cover.
Early story
The story begins with Lara Croft in trouble deep underwater as her oxygen line had been cut off while her yacht got badly damaged by a time bomb placed on it by unidentified operators. The wounded Lara is approached by two scuba divers responsible for the attack. As they search her for valuable items, Lara fights back against them strategically. After the two got attacked by the sharks separately, she avoids the sharks near her only to witness her yacht sink from above and on to the surface below.
Lara then begins to worry about her butler Compton…
Quality
The interactions between Lara Croft and Compton remind me a lot about Bruce Wayne (Batman) and Alfred working together.
This tale shows Lara aided by Compton (who turned out to be more than just dedicated butler) on a search not only for artifacts but also for answers and people. This is the result of the disruption caused by a gang led by Chase Carver as Lara conducted the dangerous underwater search in relation to her agreement with a dangerous client. If there is any symbolism here, it would be the unfortunate events confirming that the so-called industry on the search for artifacts is truly dangerous not only because of difficult locations to visit but also because there are powerful stakeholders who resort to violence to get ahead of other searchers. In short, the very rich Lara is destined to encounter danger as she personally engages in the searching.
Using flashbacks, Dan Jurgens inserted scenes showing readers what Lara was like when she was a young girl, who her parents are, and how involved Compton became as the family’s defender and butler. As a result, Compton here ended up looking and acting very much like Batman’s Alfred Pennyworth (butler and operator). This is not exactly problematic as having Compton allows the creators to have Lara someone to talk with and place her trust on. That being said, I can say that Lara-Compton is pretty much like Batman-Alfred.
More on the story, there is a focus on the violent competition within the world of the search for artifacts. The attack by Carver’s gang drastically altered the direction of Lara’s search which leads her and Compton to Nepal.
When it comes to spectacle, I noticed that the Jurgens-Park duo ramped up the action a lot and the violence was intensified making this tale look like an R-rated action movie. This opened a lot of opportunities for Park to draw more dynamic action shots complete with explosions. In my view, the ramped-up spectacle did not overwhelm the narrative and turned out a very generous pay-off to the build-up.
Conclusion
There is plenty of action to enjoy in this comic book.
Tomb Raider #1 (2000) is a fun read that moved the story forward while saving enough space for character exposition (the flashbacks) and spectacle. As Lara’s search for answers goes on, the suspense got built-up nicely and there were details that caught my curiosity. As of now, I am looking forward to finding out more and what would happen next.
Finally, an old wish of mine came true as GungHo Online Entertainment America, Inc. (GOEA) officially announced that the Grandia HD Collection – which contains the classic Japanese role-playing game Grandia and its sequel Grandia II – will be released on Xbox consoles on March 26, 2024. For the newcomers reading this, the said collection of the two Grandia RPGs was previously released for the Nintendo Switch and on PC in 2019. Grandia HD Collection has been listed on the Xbox store.
This surprise development is definitely much more exciting and better than Team Xbox’s releasing four Xbox-original games on PlayStation and Nintendo consoles. For your excitement and enlightenment, watch the latest Grandia HD Collection announcement and trailer below…
To understand what the collection contains, posted below is an excerpt from the official announcement by GOEA. Some parts in boldface…
The GRANDIA HD Collection features two genre-defining role-playing games: GRANDIA and GRANDIA II. These games send players on epic adventures with protagonists Justin and Ryudo, respectively, to explore the worlds of GRANDIA and protect them from the forces of evil.
Two Nostalgic Stories: Fans can follow both iconic journeys in the world of GRANDIA with various upgrades once more. Discover what lies beyond the End of the World with the young adventurer Justin in GRANDIA and, eons later, protect the world from eternal darkness with mercenary Ryudo in GRANDIA II.
Modernized Visuals: This version of GRANDIA and GRANDIA II includes enhanced UI, sprites, and texture art that brings the iconic look of the retro classics to contemporary standards, including widescreen support and visually enhanced original cinematics.
A battle from Grandia.
This is what a battle looks like in Grandia II which had fully polygonal graphics.
Classic Old-School Combat: The GRANDIA series features classic RPG combat, with physical attacks and elemental spells in a battle system that combines real-time and turn-based mechanics. The addition of Hard Mode gives players a memorable challenge as they explore the world of GRANDIA II.
Language Support: The GRANDIA HD Collection includes Japanese and English audio options, as well as language support for English, French, German, Japanese, Korean, and Chinese (simplified and traditional).
I am really delighted that Grandia HD Collection is coming to Xbox (note: made for the Xbox One console which is fully compatible with Xbox Series X and Xbox Series S consoles) as I played and enjoyed the original Grandia game on PlayStation way back in 1999.
I do remember Grandia having a very imaginative fantasy world with a story cleverly structured to take players from one location to another to visit new places, meet new characters or tribes of people, and engage in quests. Playing that game was a whole lot of fun because developer Game Arts (the same team behind the Lunar RPGs) crafted a battle system that is highly playable and addicting. As I played Grandia, I saw the playable characters really develop not just with their personalities but also their battle and magic abilities.
Not only that, the music written by Noriyuki Iwadare was great to listen as I played. I also love the artistic approach applied on Grandia which had 2D sprites for the characters and monsters, nicely textured 3D polygonal environments, and very imaginative artworks (including those in animated cutscenes).
Grandia had characters and monsters in 2D sprite forms, as well as detailed textures on the 3D polygonal environment.
Of course, the many quests gradually built-up the tension of the main plot which turned out to be a grand event. Game Arts knew how to execute handsome pay-offs in relation to the build-up that preceded them. That being said, Grandia’s conclusion was really memorable to see.
If there is anything I hope to see within the Grandia HD Collection, it would be improvements on the English translation and the voice acting of the characters because the PlayStation version of Grandia that I played was lackluster with those mentioned elements. Clearly Sony Computer Entertainment (the publisher of Grandia on PlayStation) did not aim high with quality for the game’s American release.
As for Grandia II, I never got to play it as I never had a Sega Dreamcast nor a PlayStation 2 (PS2) console. I do remember some Dreamcast gamers expressing fondness and high enjoyment of the game and there were even a few who enjoyed it more than its predecessor. That being said, Grandia II’s inclusion in the Grandia HD Collection is an added incentive for me to purchase the collection for my Xbox Series X.
A mini-game in Grandia II. The sequel went all-in with 3D polygons which made it a big showcase of art and graphics on the Sega Dreamcast. The PlayStation 2 version of this game reportedly had inferior graphics.
Welcome back, fellow gamers, geeks, and Xbox fans!
If there is anything that surprised me during the 2024 Developer_Direct event of Team Xbox, it was the guest participation of Square Enix which unveiled key details about their new action role-playing game (RPG) Visions of Mana which is coming to Xbox Series X,Xbox Series S and Windows PC this coming summer season. A release date will follow.
For the newcomers reading this, Square Enix announced previously that Visions of Mana is actually a multiplatform game. When compared to Team Xbox’s first party games unveiled during the Developer_Direct – Senua’s Saga: Hellblade II, Indiana Jones and the Great Circle, and Avowed – Visions of Mana is the only non-exclusive game, the only 3rd party game, the only game not coming to Xbox Game Pass (XGP) and the first-ever game from the Mana series coming to the Xbox platform.
To put things in perspective, posted below is the Developer_Direct video presentation of Square Enix with Visions of Mana. Pay close attention to the details…
For added insight, posted below are selected excerpts from the Xbox.com article about Visions of Mana for you to read. Some parts in boldface…
What is Visions of Mana? – This sprawling new single-player action RPG puts you in the shoes of Val – a curious and carefree young man and skilled fighter. One eventful night, his childhood friend is chosen as an alm – someone who must travel to the Mana Tree and rejuvenate the flow of mana power. Val joins her as the Soul Guard to protect her on her journey, and an epic adventure begins.
As Val, you’ll explore vast areas, battle monsters, gain allies, and uncover the many secrets of this expansive world. And what a world it is! As you can see from the screenshots and trailer, it’s a beautifully vibrant game with rich colors and expressive characters.
The beauty is matched by equally appealing combat. Aerial combat allows for physical and magic attacks in mid-air, and the grand and mysterious powers of the Elemental spirits can assist players in the form of specialized weapons. It’s fast-paced, strategic, and endlessly satisfying.
In short, it’s a perfect entry point for those of you yet to experience a Mana game, as it brings together everything great about this incredible series.
What is the Mana series? – The Mana games are a long-running series of fantasy RPGs that typically feature fast-paced, action-based combat, appealing visuals and music, and stories that center around themes of nature and the majestic Mana Tree.
It’s one of the most immediately enjoyable series, with exciting combat, colorful worlds, and a desire to always innovate. Here’s how Mana Series Producer Masaru Oyamada defines it:
“There are different opinions on what makes a Mana game – as the Series Creator Koichi Ishii always tries to do something new with each game after all.
Expect a lot of action and adventuring in Visions of Mana.
“I think we’ve managed to capture all of these elements in one consistent visual style for Visions of Mana, which really reflects the spirit of the series.” – Masaru Oyamada, Mana Series Producer
“But from my own perspective, I think there’s very much a distinctive Mana style that is easily recognizable to everyone. You can see it in the Tree of Mana illustrations by the great Hiroo Isono, in Mr. Ishii’s unforgettable monsters, and in the characters that inhabit these worlds.
“I think we’ve managed to capture all of these elements in one consistent visual style for Visions of Mana, which really reflects the spirit of the series.”
Each Mana game is a standalone adventure, with its own characters, stories and even gameplay mechanics. There’s rarely any narrative connection between them – instead they’re connected by elements like repeating monsters, such as the adorable rabites.
In other words, you can jump into any Mana game as if it’s your first, and Visions of Mana is no different. In fact, it’s a particularly great place to start as it’s the first entirely new mainline Mana game in more than 15 years!
Which Brings Us to Visions of Mana – Visions of Mana offers a fresh new take on the series, with large areas to explore and a rich story, all portrayed with a beautifully colorful visual style.
That was something that the team was particularly eager to capture, as Mr. Oyamada explains:
“I asked the development team to try to create character models that captured the atmosphere of character designer HACCAN’s illustrations, and experiment to see if they could make a world that incorporated the beautiful depictions of nature from the artist Mr. Hiroo Isono.
“During this process of experimentation, I also managed to secure the support from Mr. Koichi Ishii, the creator of the Mana series and designer of many of its classic monsters, asking him to oversee the updating of his past monster designs into 3D for current generation graphics. All this led to a world that I felt was recognizable at a glance as being from the Mana series.
There is a lot waiting to be discovered in locations like this in the game.
For me, Visions of Mana is a very enticing RPG that has open-world environments, nice art style and the gameplay shown looks highly playable. Even though it is not bound for Xbox Game Pass, I encourage Xbox gamers – especially those who love RPGs from Japan – to take a close look at the game and see how it would fit into their games-to-play-in-2024 list. It should be noted that Visions of Mana reflects the reinvigorated business relationship between Square Enix and Team Xbox. The more Visions of Mana sells on Xbox, the better. Lastly, if you watched Square Enix’s Developer_Direct presentation, you would have noticed the game developers/creators acknowledged the Xbox community.
Watch out for the release Visions of Mana on Xbox Series X, Xbox Series S and Windows PC this summer.
Disclaimer: This is my original work with details sourced from watching the film and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, movie buffs, science fiction fans and geeks! When it comes to making remakes or reimagined versions of established movies from previous decades, the 1980s was indeed a special time to watch them. In 1986, The Fly (directed by David Cronenberg) was released and it made a tremendous impact on moviegoers in ways that the original 1958 movie did not.
Remember when The Blob was first released in 1958? That classic film (read my retro review by clicking here) went on to have a forgettable sequel released in the 1970s but got remade big time with a new version in 1988 simply titled The Blob.
The story begins in the town of Arborville where many locals attend an exciting football game. High school player Paul (Donovan Leitch, Jr.) asks cheerleader Meg (Shawnee Smith) to a date. Elsewhere, the troubled guy Briann Flagg (Kevin Dillon) fails with his attempted stunt as a result of his flawed motorcycle which was witnessed by an elderly vagabond. Flagg goes back to town and encounters the local sheriff (Jeffrey DeMunn) who warns him about trouble.
That evening at the outskirts of town, a meteorite crashes within the forest which the elderly vagabond pursues. With strong curiosity in his mind, the old man uses a stick on a sizable body of slime mold substance (the blob itself) that came out of the crashed meteor. Suddenly, the substance moves and sticks to the elderly vagabond’s hand causing him great pain.
A short time later in the forest, Brian Flagg got surprised by the sudden appearance of the vagabond who desperately tries cutting off his own hand. The blob, which Brian saw for the first time ever, attaches itself even more on the old man causing him to run away until he gets hit by a car (with Meg and Paul inside)…
Quality
The blob in this movie looks more menacing as it has a tumor look and the special effect work remains excellent to look at. You should also see the blob move and what it sounds like.
This late-1980s remake of The Blob is not only more engaging and more entertaining than its 1958 predecessor…it is easily on of the best sci-fi horror movies of the 1980s thanks to a very talented creative team led by Chuck Russell.
To begin with, Russell and Darabont (this is the same great director behind The Shawshank Redemption), crafted a very solid screenplay that used key story elements from the 1958 classic while successfully updating everything else with 1980s America (or Ronald Reagan’s America) in mind. For this version, the three leading teenagers played by Shawnee Smith, Kevin Dillon and Donovan Leitch, Jr. were relatable and clearly worth following.
(From left to right) Shawnee Smith, Kevin Dillon and Candy Clark in an early encounter with the blob.
While the 1958 movie emphasized American teenagers being disadvantaged as local adults don’t take them seriously (even though the youth knew the problem and intend to solve it), this remake moved away from the generational gap as it strongly focused more on the crisis of a fast-growing blob that simply won’t stop killing people and destroying things. In other words, this is a crisis-focused monster story that is more violent, more horrific, more action-packed and more graphic than its predecessor.
I should also state that Russell and his team established a solid structure for storytelling and the narrative flowed on a medium-to-fast pace. As this movie has more spectacle in terms of action, monster moments and the like, the creative team carefully balanced the fun stuff with the dramatic and exposition scenes smoothly.
If you see people wearing protective suits arriving in your community and implementing a lockdown, you know a crisis is in effect.
The cast here is solid! Shawnee Smith’s Meg is the sweet, young good-natured high school girl who is willing to not only survive but also take part in solving the crisis situation not for herself but for her family and the entire Arborville community. Meg has some common elements with that of the character Sarah Connor from The Terminator and Terminator 2: Judgment Day. I also love the fact that there is NO WOKENESS and NO RABID FEMINIST VALUES in Meg. Kevin Dillon’s Brian – the troubled youth – is clearly the 2nd lead and he does a good job dramatizing how his character changes from a guy of uncertainty into an actual doer whose efforts proved to be valuable. There definitely is a non-romantic chemistry between Meg and Brian as the crisis situation really brought out solid transformations from them respectively.
The supporting cast is really good too. Candy Clark’s Fran is the relatable community diner owner/manager who contributed nicely to the plot as well as the early showdown of the blob. Jeffrey DeMunn’s sheriff is the local law enforcer who has to deal with the local situations while tackling the challenges of his leadership post. Paul McCrane here plays a local cop who is tough but not necessarily abusive, and this is the same guy who played a very vicious bad guy in 1987’s RoboCop! Joe Seneca is the government scientist who has charisma and deception carefully blended together which added to the plot. You will even see Erika Eleniak in a very small and yet notable appearance that happens to involve the blob. This film has a really interesting cast and I encourage you to research the names mentioned here.
This remake is loaded with action scenes, stunts and incredible visual effects!
On the technical side of things, I really like the cinematography done by Mark Irwin as the visuals captured looked really detailed and clear even during the dark or night-time scenes. The music by Michael Hoenig was pretty good too and his tunes ranged nicely from creepy to sentimental and energetic which reflected the scenes. As for the design of the blob, Lyle Conway deserves the credit for making it very monstrous. As for the physical environment of the movie, the state of Louisiana turned out to be a great location and the real-life Louisiana town Abbeville added strongly to the small town concept of the story.
As mentioned earlier, this version has a lot more spectacle to enjoy. For one thing, there is a good amount of hard action, gunfire and stunts which really added to the excitement (on top of the suspense and horror scenes already implemented). Rest assured, you will not get bored at all when watching this.
Shawnee Smith is the protagonist in this movie and her performance is very memorable.
The highlight of the spectacle is the very blob itself which looks so much like a tumor (instead of the jello form in the 1958 version) and the credit goes to the visual effects, sound effects and the animation team behind it all. Compared to its counterpart in the 1958 film, the blob here is very monstrous and horrifying to watch and the way it got animated is excellent. Apart from being unrelenting, this blob is deadlier and even intelligent. Not only does the blob devour the living which adds to its tremendous growth of size and mass, it also has the ability to extend tentacles which added more to the danger. Thanks to the sound effects, the blob is believably animalistic.
Through the blob’s on-screen presence, you can see the hard work implemented by the special effects crew when showing the monster entirely move and devour people, when showing its flexibility on adjusting its size (or its parts) when entering new places through tight spots, and most notably, how the blob alters the flesh of the victims it touches which resulted in very horrifying visuals. The special effects team really excelled with the use of practical effects (read: no computer-generated images) on presenting the titular monster. This is indeed a special effects extravaganza that a lot of people are missing out on.
Conclusion
The Blob (1988) looks and sounds better than ever in 4K Blu-ray format. I highly recommend this version as it is so much better than streaming.
There is no doubt in my mind that The Blob (1988) is a great sci-fi horror film that has a more menacing monster complete with sufficient action, great visual effects and a pretty solid cast! This is indeed a great example of a how a remake of an established film from the past should be done and this also includes raising the stakes within the story, modernizing past cinematic elements and ensuring high entertainment value. What director Russell, his team and the cast collectively achieved is indeed a creative success and this is the kind of film that Commie-filled Hollywood (Commiewood) today does not want to make.
As a companion piece to The Blob (1958), this remake has the good stuff that people who love horror, science fiction, action and monsters will enjoy.
Of all the many movies I have seen, The Blob (1988) stands out as one of the best remakes ever made as well as one of the best mixed-genre movies of its decade as well as of all time. That being said, today is a great time to watch this movie with better-than-ever visuals and sounds through its 4K Blu-ray release (pictured above) which is now available (you can order it online now). There is also a lot of features and extra stuff with the 4K Blu-ray. Make no mistake, The Blob (1988) is great to watch and its replay value is pretty high.
Welcome back, fellow gamers, geeks, and Xbox fans!
Recently Team Xbox had its promised Developer_Direct video presentation which emphasized Xbox-exclusive games, a certain upcoming game from Square Enix (a special guest participant in the presentation) and a PC game.
One of the highlighted exclusive games was Indiana Jones and the Great Circle which is being made by MachineGames (a Bethesda game studio) for release on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP) in the later part of 2024. The final release date will be announced some time later.
For starters, watch the official gameplay reveal trailer of Indiana Jones and the Great Circle as well as the Developer_Direct presentation of the game by MachineGames below…
Now, you can read more information about the game straight from Bethesda.net with the selected excerpt below. Some parts in boldface…
Set between “Raiders of the Lost Ark™” and “The Last Crusade™”, Indiana Jones and The Great Circle is a first-person, single-player adventure that will take you all over the world, uncovering clues and solving an ancient mystery. Become the adventurer in a race against sinister forces. Your journeys will take you from the hallowed halls of the Vatican and the arid deserts of Egypt to the lush and sunken temples of Sukhothai and the frigid peaks of the Himalayas.
“Our game is about putting you in the shoes of an iconic hero,” says Design Director Jens Andersson. “Since we are doing this mostly in first-person, you have the chance to truly become Indy. First-person makes you part of this world – allowing you to explore and experience things more intimately. What will you do when you’re dropped into this adventure with your wits and your whip? The world of Indiana Jones is a world with mysteries around every corner, where you’re racing against the clock and outsmarting your enemies as you hunt down artifacts.”
From their approach to crafting unique and believable stories and characters, to their over-the-top and unforgettable set pieces, MachineGames is the perfect studio to bring Indiana Jones to modern gaming.
“It’s like two pieces of a puzzle that just fit so well together,” says Senior Animator Rebecca Elfstrӧm Hidén. “We have big, sometimes crazy ideas that seem insane on paper, but they meshed really well with the franchise. You’ve got this amazing adventure that digs into the heart of the character and shines a light on all the things that made people fall in love with him in the first place, and then you’ve got these big, complex set pieces that just fit really well in there. Our DNA and the pillars of Indiana Jones just came together so naturally.”
Indiana Jones and his companion Gina travel to a new destination. MachineGames confirmed that there will be a variety of locations in the game set in different parts of the world.
I also like the fact that the developers implemented the likeness of Harrison Ford for Indiana Jones as well as that of the late actor Denholm Elliott as Marcus Brody. These visual presentations seem to show that MachineGames decided to move closer to the way George Lucas and Steven Spielberg presented the cinematic icon decades ago.
The first-person action scenes as well as puzzle solving are impressive to look at. We will find out soon enough how fun and immersive the first-person view experience will be.
As for the gameplay footage shown, I am very impressed seeing how playable the game is looking with the first-person view implemented within the concept of Indiana Jones adventuring. The whip action shown looks really creative and the game also allowed for stealth gameplay and puzzle solving with the immersive first-person view (which alternates with third-person view for sequences that allowed gamers to see Indiana Jones in full form). For the newcomers reading this, MachineGames is responsible for several Wolfenstein and Quake games over the years and this Indiana Jones game clearly compelled them to be creative with the first-person view and game functions.
Watch out for Indiana Jones and the Great Circle on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass later this year.
Starfield, the epic sci-fi role-playing game (sci-fi RPG) from Bethesda Game Studios (Oblivion, Skyrim and Fallout 4), tremendously boosted the sales of Xbox Series X and Xbox Series S (including the newer version) in the United Kingdom (UK) shortly after its very strong launch there, according to a report published by GamesIndustry.biz. Also available on Windows PC and Windows PC plus Xbox Game Pass (XGP), it is not surprising to see many gamers making decisions to buy the game brand new which helped it top the UK software sales chart.
To put things in perspective, posted below is the excerpt from the GamesIndustry.biz report. Some parts in boldface…
The launch of Starfield and a new version of the Xbox Series S significantly boosted sales of Microsoft consoles.
GfK data reveals that Xbox Series S and X sales jumped 76% week-on-week for the seven days ending September 2nd.
GfK games boss Dorian Bloch says that the week is the biggest this year (so far) for Xbox Series S and X hardware sales in the UK. Meanwhile, the week ending September 9th is currently the second best week.
This was partially due to the launch of the new Xbox Series S 1TB edition, which accounted for 24% of all Xbox consoles sold during that week. The new version of Xbox Series S is roughly £50 more expensive than the standard Series S model.
Starfield is filled with a lot of quests, activities, exploration and sci-fi action that really engaged millions of people worldwide as I write this. The scope of the game is very immense.
But the jump in Xbox console sales was also due to the launch of Starfield. The Bethesda game officially launched on September 6th, but it was available on September 1st to those who were willing to pay for the Premium Edition. As a result, the standard Xbox Series X console posted a 46% increase in sales for the week ending September 2nd in the UK.
“It is currently the best week this year for Series X,” Bloch says. “And the following week [ending September 9th] is the fourth best for X. In-between is week one and week six, which were early year blips.”
Bloch says that the Xbox consoles overall had a decent showing for the week ending September 9th, with the new Series S 1TB model accounting for 20% of sales.
As mentioned earlier, Starfield is also a software sales success in the UK which GamesIndustry.biz also reported separately. Check out the excerpt below…
Starfield has topped the UK physical charts this week.GfK’s report showed that the space-action RPG sold more physical copies on Xbox than it did on PC.
Sarah Morgan is one of the key characters in Starfield. Interacting with her added a lot to the gameplay and engagement. Take note that Morgan is just one of the Constellation characters you will interact with.
Starfield’s premium upgrade (a box with a code that provided early access to the digital version) has fallen to No.34 after debuting at No.7 last week. This version experienced a 71% decrease in sales due to the game’s wider release on September 6.
As confirmed by the news above, the Xbox-exclusive Starfield succeeded big-time at retail in the UK and as Bethesda’s biggest launch of all-time (on a worldwide scale). Think deeply about those huge achievements that were realized without PlayStation at all. While lots of gamers in the UK spent a lot of money on the sci-fi RPG and Xbox Series consoles, there are also many Starfield players enjoying it on Xbox Game Pass. In fact, a lot of XGP subscribers paid for the early access to the game and that only showed how heavily anticipated Starfield really is as Bethesda’s newest intellectual property (IP). Apart from that, there is still a long way to go before the month of September 2023 ends.
The way the Xbox-exclusive game is succeeding as I write this, it is very likely that Starfield will grow into a franchise of in-depth RPGs in the years to come. Like Halo and the Forza Motorsport, Starfield will be an Xbox-exclusive franchise of games that fans and RPG-loving gamers can look forward to.
Even without PlayStation, Starfield became a massive success at launch in terms of software sales, Xbox Game Pass subscriptions and Xbox hardware sales.
On my part, I have been playing Starfield on my Xbox Series X for more than a week now and the more I played it, the more enjoyable and even intriguing the gameplay experience turned out to be. There is just so much to have fun with this sci-fi RPG and by now, I have gotten myself more oriented with the user interface and the functions laid out.
With regards to the shooting (specifically with on-foot activities), the precision and response here are comparable with those in Fallout 4. Flying spaceships and using the controls for flight and weapons are really good and responsive enough.
While I won’t be spoiling plot details here, I can say that the gameplay experience has been pretty varied when I do the main quests, side quests, activities and when I freely explore the many in-game environments from one planet to another across different star systems. Check out the images and their descriptions below…
There is nothing like spotting Ecliptic mercenaries marching together in the middle of nowhere followed by my character and companion taking them out by surprise. If you encounter a random situation like this, engage with it.
I love the high-level of visual details as well as the impressive physics Bethesda prepared for space battles.
After defeating several armed bad guys and some dangerous turrets at a very discreet location, I got myself a brand new space ship! I now have four space ships as of this writing!
There is nothing like being able to board an enemy space ship, defeating all the bad guys and taking the valuables (including the opportunity to claim the ship as your own if your pilot skill is high enough). Starfield allows such opportunities to happen during space ship battles. Don’t just focus on destroying the enemy ship entirely as you will miss out on the opportunity to board it.
Starfield is very enjoyable and I believe that it still has a lot more to offer. I finished several side quests and activities, and still there is a lot more to discover and engage with! Of all the Xbox-exclusive games released in this current console generation, Starfield is already the most engaging one I have been playing, even more so than Halo Infinite.