Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1Google in legal trouble in America – Did you notice how overwhelming power Google really is in business as well as in your daily lives? Are you aware that Google made multi-billion Dollar deals with its competitors to ensure its dominance on search, online advertising and other forms of business? Google is now in legal trouble with the Department of Justice (DOJ) in America and ColdFusion’s video below is a must-watch!
#2 Games to look forward to while subscribing to Xbox Game Pass – In recent times, there were changes on Xbox Game Pass (XGP) implemented by Microsoft which I did not like (click here and here to learn the details). If you own an Xbox and you still have not yet subscribed to XGP, you should decide first based on how much you can afford to pay the new rates (note: there are different tiers to subscribe to in Game Pass), what kind of games you really like and how much time you can spare for playing in the comfort of your home. If you are into adventure gaming, then the video by YouTuber Skycaptin 5 below is a must-watch for your reference. Take note that one of the games shown has yet to be released and a few of the games may require the Ultimate tier of XGP.
#3 A look back at Amazing Spider-Man movies of Sony Pictures – Do you have any fond memories of the two movies that had actor Andrew Garfield as the cinematic Spider-Man? I saw The Amazing Spider-Man (2012) and The Amazing Spider-Man 2 (2014) in the cinemas and I can say that they never thrilled me nor satisfied me as much as the first two Spider-Man flicks of Tobey Maguire. Those movies directed by Marc Webb were not terrible actually but flawed works. Whether you loved or felt disappointed with the two Amazing Spider-Man movies, I urge you to watch the analytical video by YouTuber Owen Likes Comics below.
#4 25 years of the American launch of the Sega Dreamcast – It has been over twenty-five years since Sega launched the Dreamcast console in America. In gaming history, the date of September 9, 1999 is still remembered as the time when Sega really made a very serious effort to re-establish trust with American gamers and they made record-setting numbers in the first 24 hours. As such, it was no surprise that “25 years” or “25th anniversary” videos about the Dreamcast suddenly appeared on YouTube and posted below are videos I selected for your viewing.
#5 You, Me and the Movies’ video reaction of Clash of the Titans (1981) – Whenever I search YouTube for movie reaction videos about the 1981 film Clash of the Titans, not too many pop out for some reason. If you are interested to see the film but don’t have the time or money to watch it in full, then the reaction video by You, Me and the Movies should entertain you.
#6 The fall of Circuit City explained – Way back in 2001, I visited a branch of Circuit City in California. I visited because I was curious and also interested in video games and also movies on DVD format. What I found was a variety of consumer electronic products and the presence of TV units with built-in DVD drives caught my attention. It was my one and only Circuit City visit and many years later, their brand re-emerged when there were these widespread news reports about its bankruptcy and liquidation. If you want to learn about the rise and fall of Circuit City, watch the video below.
#7 GoodBadFlicks’ comprehensive video about The Blob (1988) –The Blob remake of 1988 has always been very entertaining to watch. Not only does it have a really solid story to tell, it has a fine blend of spectacle with well-crafted action/stunt scenes and top-notch practical effects. On 4K Blu-ray, the movie looks better than ever and it is worth purchasing. When it comes to the making of The Blob (1988), the best video to watch online is the one from YouTuber GoodBadFlicks which is posted below for your viewing pleasure.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – specifically about fighting games that were released in the 1990s. The said decade marked the time when Street Fighter II became a massive hit in the video arcades (and on game consoles) which sparked a wave of new fighting games from business competitors. In that same decade, 3D polygonal fighting games were also released which added greater choices of fighting games at the arcades and on game consoles that players could choose from.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Dead or Alive Japanese arcade flyer
Dead or Alive was the start of new success that impacted the direction of Tecmo in the gaming industry.
The above arcade flyer of Dead or Alive gave Japanese arcade operators and gamers a taste of what to expect with the game. While the screenshots showed some resemblance with what gamers saw in Virtua Fighter 2, the character designs Tecmo and its developers came up with were unique.
Before Dead or Alive was released in Japanese arcades in 1996, company Tecmo was in financial trouble and they asked Tomonobu Itagaki to make a fighting game similar to Sega’s polygonal blockbuster Virtua Fighter. A breakthrough for Tecmo happened when Sega announced they were licensing their Model 2 arcade to third-party companies which paved the way for Itagaki’s team to make Dead or Alive with it. The game became a big hit and it paved the way for Tecmo to release it on Sega Saturn and PlayStation, and the sequels that followed years later.
2. North American Soulcalibur Dreamcast version print ad
Namco came up with a creative approach to emphasize heart-and-soul promoting their game and the Dreamcast.
On September 9, 1999, Sega launched their Dreamcast console in America. With a gap of around ten months between the Japanese launch (November 1998) and the American launch, Sega had time to prepare Dreamcast’s release to American gamers with a huge lineup of games (both Sega’s games and from other publishers). Fortunately for Sega, they had Namco (their rival on arcade games) supporting their console.
Behind the scenes, Namco’s developers worked hard to not only port their arcade hit Soulcalibur to the Dreamcast, but to enhance the graphics using the console’s more advanced technology. The visual enhancements include rendering all of the games stages (and backgrounds) into full 3D polygonal environments. Namco also implemented different game modes and added even more content to ensure satisfaction to Dreamcast gamers.
The above 3-page print ad of Soulcalibur on Dreamcast was undeniably strategic and captivating to look at. The ad described the console as the heart, showed Soulcalibur character Mitsurugi (one of the game’s most popular characters) in the middle and then described the game (with 3 screenshots of game rendered with Dreamcast graphics) as the soul. It was a strong way to promote both the game and the console. In the years that followed, Soulcalibur grew into a popular fighting game franchise and the Dreamcast version will always be remembered as the crucial turning point.
3. X-Men: Children of the Atom arcade flyer
Anyone who read lots of X-Men comic books in the 1990s should be able to tell which character was drawn by which artist.
When Capcom first released X-Men: Children of the Atom in the arcades in the mid-1990s, I was surprised because I did not anticipate the day would come when the company behind Street Fighter II would actually make a 2D fighting game showcasing the Marvel’s mutants. Even more intriguing was the X-Men art Capcom used for the arcade flyer to promote the game. I recognize Jim Lee’s artworks of Magneto, Cyclops and Colossus. The art of Wolverine shown was drawn by Andy Kubert. It was a wise move for Capcom (with Marvel as a business partner) to use established X-Men comic book artworks instead of having their internal illustrator draw the characters. That being said, this arcade flyer still looks great and captivating to look at.
4. North American Ranma ½: Hard Battle print ad
A print ad promoting the game while saving some space to promote the anime and comic books.
By 1993, Street Fighter II and its upgraded follow-ups were wildly popular both in the arcades and on game consoles around the world. At the same time, there were many other 2D fighting games released to compete with and cash-in on Street Fighter II’s success. Believe it or not, the established anime franchise Ranma ½ saw a video game adaptation in the form of a 2D fighting game – Ranma ½: Hard Battle.
The North American print ad above published by DTMC (in cooperation with Viz Communications) promoted the game (one screenshot, the SNES game box and images of the characters as they appeared in the game) as well as Ranma ½ on anime videos and comic books. The way it was presented, the print ad promoted Ranma ½: Hard Battle without much heart nor passion.
5. Fatal Fury: King of Fighters arcade flyer
An intriguing visual presentation on the front.
You get to know the characters and what the game features are.
There is no doubt that Fatal Fury: King of Fighters is the most significant game that SNK made. Apart from being the company’s first fighting game for the Neo Geo system, it established the fictional “king of fighters” tournament that became the core concept for The King of Fighters series of games in the years that followed. Fatal Fury itself is notable for being designed by Takashi Nishiyama, a former Capcom employee who created the original Street Fighter game. What Nishiyama could not do with Street Fighter, he accomplished while making SNK’s fighting game. Compared with the combo-oriented approach of Street Fighter II, Fatal Fury was designed to emphasize the timing of special moves, confrontational play, cooperative play and the 3D-like spacing between characters (background row and foreground row in each stage) while telling a story in a solid way.
The above arcade flyer of Fatal Fury has this unique looking artwork on the front showing stylized rectangular shots of the major characters Terry Bogard, Andy Bogard and Joe Higashi. On the other side of the flyer are the details that emphasized the creative concept of the game, who the characters are and what they could expect with regards to gameplay features. This flyer is still captivating to look at and it could entice you to try playing the original Fatal Fury game before trying out the sequels and spin-offs.
6. Marvel vs. Capcom: Clash of Super Heroes arcade flyer
This is NOT a comic book crossover.
If there is anything that truly emphasizes the essence of a fictional crossover in terms of visuals, it’s the art that Capcom and Marvel agreed to for Marvel vs. Capcom: Clash of Superheroes which is evident on the front of the above arcade flyer. By looking at how the Marvel characters were drawn, it looks like someone at Capcom illustrated the artwork as the Capcom characters still maintained that particular art style seen in the artworks of the Japanese company’s other games like Street Fighter, Darkstalkers, Mega Man and Strider. Regardless, the artwork still is amusing to look at.
7. Art of Fighting arcade flyer
The front of the flyer.
The cast of characters showcased on the other side of the flyer.
Following the success of Fatal Fury, SNK went on to release Art of Fighting in arcades in 1992 and it became successful enough for the company to make sequels. With regards to the realm of fantasy, Art of Fighting was part of the same fictional universe as Fatal Fury and The King of Fighters, and there were times when its own characters appeared in other SNK games.
Art of Fighting’s arcade flyer had an energetic visual concept on the front with a rectangular lightning portion on the left balanced with five screenshots of the game itself. Once you get to the other side of the flyer, you will see really nice art of the characters with Ryo Sakazaki and Robert Garcia as the most dominating figures. Sakazaki and Garcia are the major characters of the Art of Fighting series. This flyer confidently introduced the characters and succeeded in making them look interesting.
8. Fighter’s History arcade flyer and print ad
Great looking front artwork showing the game’s characters, posing and some action.
If you look closely at the controls, you will see the six-button layout and functions which are the same with those used in Street Fighter II.
Data East offered two ways for gamers to enjoy Fighter’s History – pay a high price for the SNES version or gamers can go play the game in the arcade by dropping a few coins.
In 1993, Data East released their fighting game Fighter’s History in the arcades around the world. Along the way, the company released their arcade flyer which had a very captivating art work on the front featuring their characters and some action. The other side of the flyer showed the technical details on how to play, how the control works and who the characters are. Fighter’s History was nicely received in the arcades and the success led Data East into porting the game for the Super Nintendo Entertainment System (SNES). If you look at the print ad above, you can see how clever Data East was promoting the SNES version of the game while keeping an image of the arcade machine which serves like a subtle reminder that the same game is still available in video arcades.
Shortly after the release of Fighter’s History in the arcades, there were gamers who noticed that it had certain visual and gameplay elements that made it so familiar with what Street Fighter II had. When Capcom became aware of the similarities, they sued Data East claiming that Fighter’s History was too similar to their game and that copyright infringement was committed. Capcom lost the case ultimately and Data East went on to release two more Fighter’s History games.
9. Virtua Fighter 3 arcade flyer
Virtua Fighter 3 truly raised the standards for arcade game graphics back in 1996.
When it comes to gaming innovation and standing out among the rest, Sega did exactly those when they released Virtua Fighter 3 in arcades in 1996 and it had the best-looking and really mind-blowing graphics at the time. Developed by AM2 (led by Yu Suzuki) on the very expensive Model 3 arcade hardware, Virtua Fighter 3 broke new ground on graphics as it moved over 1 million polygons per second, had highly detailed visuals on the characters and surroundings, realistic reflection effects, detailed shining, parallel lighting and high-specular Gouraud shading to name some. Even the characters’ eyes followed the opponent’s position.
The Virtua Fighter 3 arcade flyer showcased their reflective, metallic character Dural who in turn was part of the graphical showcase (emphasizing reflections, smooth animation and liquid metal effects) when the game was previewed in the 1996 AOU event in Japan. The words “The New Standard” written on the lower-left corner of the front of the flyer was justified and truthful.
10. Teenage Mutant Ninja Turtles: Tournament Fighters print ad
This print ad had a nice visual presentation and was easily recognizable to the many TMNT fans.
In 1989, the Teenage Mutant Ninja Turtles (TMNT) franchise made quite a splash on video games which is not surprising as the multimedia franchise was already a popular in the West. More video game adaptation of TMNT were released in the early 1990s providing fans and gamers a lot of fun gameplay at the arcades (click here) and on consoles. Konami had the video game rights of TMNT and in a clear response to the sudden popularity of fighting games, they released Teenage Mutant Ninja Turtles: Tournament Fighters on the most popular game consoles of the time achieving varying levels of success critically and commercially (note: the SNES version stood out as the best). This print ad of the fighting game was effective in visually promoting the three console versions and the displayed text contained enough information to lure the attention of both fans and gamers.
If you are an Xbox fan who is fond of Japanese role-playing games (JRPGs), then I encourage you to buy Grandia HD Collection which is available for Xbox online. I am saying this because recently I enjoyed replaying the classic JRPG Grandia on my Xbox Series X a lot and I finished it once again (my 2nd time overall including my 1999 completion of the game on PlayStation). This is not a game review of Grandia but a commentary of replaying it from start to finish.
Feena and Justin are very memorable protagonists. The writers of Game Arts really did their jobs developing and defining the personalities of the characters.
For the newcomers reading this, Grandia HD Collection contains Grandia and the sequel Grandia II. Grandia was originally released on the Sega Saturn in Japan in 1997 and was ported to PlayStation shortly after. It was on the PlayStation when Grandia was translated and dubbed into English and released to gamers in the West. Grandia II was released originally on the Dreamcast console in both Japan and America in 2000. Eventually the sequel was ported to the PlayStation 2 and Windows PC in 2002.
Going back to the original Grandia, the game has visuals that were remastered and made clearer to look at while still maintaining the vibrant colors of its late-1990s version. It took me a little over fifty hours to complete on my Xbox Series X and I can say that the entire replay experience was indeed a lot of fun to do. I’m so happy and satisfied with finishing Grandia, I already got my money’s worth with the entire Grandia HD Collection. I’m currently playing Grandia II and so far I’ve been enjoying it.
Game Arts was exceptional with their work on the graphics and art style.
Without spoiling the story, I can say that Grandia was written and made to emphasize the wonders and risks of adventuring while managing to dramatize a tale of epic fantasy proportions. Along the way, the game has a memorable cast of characters – Justin and Feena are clearly the leads – and the creative team of Game Arts really ensured that their personalities got developed (as the story moved on) and became worth caring for.
The gameplay is also fun to go through once again. There is a satisfying room for exploration whenever I visited a new location and the battle system is still top-notch in terms of mechanics, presentation and functionality. I should say that the battles are not too stressful to do and that means it is more doable to do some grinding to make your characters stronger and their abilities better.
After finally defeating the main villain and completing the last conflict, it was really nice to see the story’s ending (told with a labor of love by the game developers) as well as the follow-up cut-scene that played after the end credits rolled (read: post-credits ending). It’s like 1999 all over again but with much better visuals and the benefits of playing the game on Xbox Series X connected to our 4K TV. This is both retro gaming and fantasy role-playing of great quality and deep enjoyment!
By finishing Grandia and enjoying it a lot, I already got my money’s worth with Grandia HD Collection.
There is no doubt that Grandia is the best gaming experience I’ve had on Xbox this year. That being said, I encourage you fellow Xbox gamers as well as those who love JRPGs to seriously consider buying Grandia HD Collection while it is still available.
Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1Popcorn in Bed’s Logan reaction video – I saw Logan three times in different cinemas – the first viewing on IMAX – here in the Philippines in 2017. The movie is still great to watch as it carries the R-rated vibe of 1980s Hollywood action cinema and it remains Hugh Jackman’s greatest performance as Wolverine. Unsurprisingly, Logan is the subject of several YouTubers’ movie reaction videos and in recent times Popcorn in Bed released its own reaction video which I really enjoyed watching. If you have not seen Logan, I urge you to watch it first before seeing any reaction videos. Otherwise, Popcorn in Bed’s video is posted below for your enjoyment.
#2 Sega Lord X’s Retro Awful video – I’ve been having retro gaming fun on my Xbox Series X this year with Grandia, Grandia II, Contra, Gradius, and Elevator Action Returns to name some. I am also enjoying the Atari 50 Collection Xbox copy as well. When it comes to old games that are not fun or are simply terrible, Sega Lord X published a video about which games from the past to avoid. Watch the video and pay close attention to the games shown.
#3 Chuck E. Cheese documentary – Have you ever heard of Chuck E. Cheese? It started as a restaurant that had a clever blend of entertainment (arcade games, amusement rides and musical shoes) with dining that attracted families. It also became known as a fun-filled place to have wholesome parties at. Although I have visited the United States many times, I never got to visit a single Chuck E. Cheese branch nor was there ever an opportunity for me to try the food they cooked.
Chuck E. Cheese (original name: Chuck E. Cheese’s Pizza Time Theater) was established in the late 1970s by Nolan Bushnell, the same man who founded Atari. The restaurant chain went through several developments and changes as each decade passed by. The most comprehensive video about Chuck E. Cheese that I found is from YouTuber Bright Sun Films and you can watch it below.
#4 Angry Video Game Nerd’s (AVGN) 3DO console video – If you are into video games for a long time, then you might at least have heard of the failed 3DO (formally called the 3DO Interactive Multiplayer) game console which was notable for its multimedia approach with gaming. The console was also known for not having a strong lineup of video games and for launching with a very high price. As a part of retro gaming culture, the 3DO is the subject of many retrospective videos by YouTubers. The one retrospective 3DO video that I found entertaining to watch is that of the Angry Video Game Nerd (AVGN) which you can watch below. Be warned of brash humor and foul language.
#5 Minty Comedic Arts’ “The Version You’ve Never Seen” videos – YouTuber Minty Comedic Arts is great with making entertainment trivia videos and he has attracted a lot of viewers from around the world. Apart from trivia videos, he is also good with “The Version You’ve Never Seen” videos which provide viewers a captivating new look at movies that could change the way they perceive them. Since there are many, I selected three for your viewing pleasure. To see more of these kinds of videos, visit Minty Comedic Arts’ YouTube channel.
#6 ESPN’s “Nobody came closer to ending the Bulls’ dynasty than Reggie Miller’s Pacers” video – When I look back at the 1998 NBA Playoffs, I could never forget the Eastern Conference Finals between the Indiana Pacers and the eventual repeat champions Chicago Bulls. Both teams played hard, there were a few games that concluded with a high level of suspense, and the series went to a full seven games. Apart from seeing Michael Jordan and Reggie Miller doing their on-court heroics, it was a unique experience to see NBA legend Larry Bird coaching the Pacers (note: Bird led the Boston Celtics to NBA Playoff victories over the Chicago Bulls when Jordan was much younger). To see a detailed and engaging retrospective about the Bulls-Pacers series of 1998, watch the video below.
#7 Ashleigh Burton’s Citizen Kane movie reaction video –Citizen Kane is one of the most revered American movies ever made. Starring and directed by the late Orson Welles, the movie dramatized the story of fictional media tycoon Charles Foster Kane while showcasing many creative filmmaking techniques that influenced other filmmakers through the decades. Citizen Kane was one of the very first Blu-ray discs I ordered through Amazon and I occasionally replay it. Among the many movie reaction videos of Citizen Kane posted on YouTube, Ashleigh Burton’s own reaction should be seen. Before you watch Ashleigh Burton’s video below, I encourage you to watch the classic movie first.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Sega Dreamcast launch print ads
This cryptic Sega Dreamcast American launch print ad has an image that emphasized that gamers are being watched.
This one has an image emphasizing emotions, impulse and excitement.
By the time Sega launched their Dreamcast console in Japan in late 1998, the company was already bleeding from back-to-back years of financial losses. The Dreamcast was their big bet to regain the trust of consumers and business partners, to sell a lot of consoles and games, and somehow survive.
For the North American Dreamcast launch, Sega of America organized an intriguing series of ads emphasizing the September 9, 1999 launch date in very stylized and cryptic ways. As seen in the two selected ads above, the Dreamcast name was not even mentioned but the console’s trademark swirl was present. Anyone who was obsessed with video games – even if one was not a Sega fan – could tell that the print ads made clear that the Dreamcast was going to launch in America. Ultimately, Sega sold roughly $98 million worth of Dreamcast consoles, games and peripherals in the first 24 hours in America.
2. Point Blank 2 print ad
This ad appeared in comic books and magazines.
When Namco released the first Point Blank game, it was commercial successful in both arcades and on the PlayStation console in different parts of the world. To keep on succeeding, Namco made the sequel Point Blank 2 and their confidence in it was made clear with the above PlayStation version print ad that promised it to be multiplayer-oriented and ensure enough content to give players sufficient bouts of fun whichever game mode they pick. The ad’s image of the lady with a gun (Namco’s Guncon peripheral) and the animal trophies were done with humor in mind.
3. Pac-Man arcade flyers
This ad showed that arcade operators can choose which type of machine of Pac-Man they could order.
Midway issued this flyer when Pac-Man was already successful.
In 1980, Namco released Pac-Man in Japanese arcades and it became a big hit in a short span of time. This prompted them to bring the game overseas, especially in America which already had a growing arcade market. In November that year, Namco brought Pac-Man and their other arcade game Rally-X game to a tradeshow and only got mild attention from attendees and distributors. After being turned down by Atari, Namco signed a contract with Midway to distribute Pac-Man and Rally-X in America, and they were formally released the following month.
Upon release, Pac-Man became a strong attraction in American arcades with weekly sales surpassing $8 million per week. When it comes to the presentation, Midway’s arcade flyers above gave arcade operators and gamers a clear view that Pac-Man is fun and available in three physical units (emphasized in the first flyer) and that it made a positive commercial impact (emphasized in the 2nd flyer). Ultimately, Midway went on to sell over 100,000 Pac-Man arcade units resulting in a massive gross of over $1 billion in quarters (coins of twenty-five cents in American currency).
4. Silent Hill print ad
A clear atmosphere of psychological horror in this ad.
Made by a certain team within Konami, Silent Hill on PlayStation turned out to be a surprising and intriguing hit game in 1999. It was a polygonal survival horror game that drew a few comparisons with Capcom’s Resident Evil but ultimately stood out with its gameplay features and psychological horror concept.
The people at Konami must have anticipated that gamers in America would be attracted by the game so they came up with the creepy print ad above which promoted the game with a clear touch of psychological horror. If you look closely, the 2nd screenshot (in the middle) even showed blood in digital form. This Silent Hill print ad was clearly aimed at adult gamers and PlayStation gamers who craved for more horror gaming.
5. Tomorrow Never Dies game print ad
The use of the image of Pierce Brosnan as James Bond in this print ad was the right move to inform readers that the 1997 movie’s video game was coming out.
To really capture the attention of James Bond fans and gamers, MGM Interactive and Electronic Arts (the co-publishers of the game) came up with a Tomorrow Never Dies game print ad showcasing Pierce Brosnan as the iconic Agent 007 in a dominant fashion leaving a minor space for the text description, two screenshots and other details displayed. While some people might look at the ad as an act of desperation to sell the long-delayed game, I find it eye-catching and engaging to look at. It also was a lively reminder back then that Brosnan was James Bond of the 1990s.
6. Wipeout 64 print ad
This is still cool and sleek to look at.
Wipeout, the series best known for its very futuristic portrayal of high-speed anti-gravity racing, showcase of dynamic visuals and the use electronic dance music, made its way to the Nintendo 64 console with Wipeout 64. This 1998 release was significant because at that time developer Psygnosis was already owned by Sony and most Wipeout games of the decade were released on PlayStation. Wipeout 64 was released before the PlayStation-exclusive Wipeout 3 came out.
The above print ad had this very sleek display of two anti-gravity racers moving at high speed and on the side are five screenshots showing what the game looked like on the N64. If you look very closely, one of them shows the 4-player split-screen mode identified with the Nintendo 64’s capabilities. Overall, the Wipeout 64 print ad captured the vibe of the Wipeout series and remains very cool to look at.
7. Ehrgeiz print ad
You want a 3D polygonal fighting game that has Final Fantasy 7 characters in it? Ehrgeiz was the answer.
In 1999, the landscape of gaming really changed. More gamers played 3D polygonal fighting games over the 2D fighting games, and demand for Final Fantasy and Japanese role-playing games (JRPGs) were in high demand in the West arguably because of the massive commercial success of Final Fantasy VII on PlayStation. That being said, Squaresoft released their own 3D polygonal fighting game that had Final Fantasy VII characters in it – Ehrgeiz.
After achieving success in the arcades, Squaresoft brought Ehrgeiz to PlayStation in America in 1999. Unsurprisingly, the print ad had Final Fantasy VII protagonist Cloud and his signature sword in a prominent position which was obviously done to attract the millions of FFVII for potential sales. The screenshots on the ad were presented not for showing off but to give readers a clear view of what kind of gaming experiences they could expect. Ehrgeiz on console even had a standalone RPG mode.
8. Driver print ad
The art used for the muscle car and the police car was a tribute to the car chases of movies from long ago.
Even before it was released on PlayStation and PC in 1999, publisher GT Interactive knew they had something big for gamers to engage with. That game was Driver and developer Reflections Interactive made it with a lot of inspiration taken from cinematic car chases. This particular ad emphasized car chases, the exploration of four real-life cities in digital form, and engaging in a variety of missions. As it successfully delivered what it promised, Driver went on to become a big commercial success on PlayStation and PC, and spawned sequels in the years that followed.
9. Eidos Interactive games print ad
From the time when Eidos Interactive was at the top of its game and Lara Croft was its most popular character.
By the end of the 1990s, Eidos Interactive became a major game publisher which is the result of the massive success they achieved with the Tomb Raider games which collective sold many millions of copies worldwide.
Along the way, they acquired developer Crystal Dynamics which was already a prolific team with many games released and new projects in development. Under Eidos’ banner, Crystal Dynamics went on to release Gex 3: Deep Cover Gecko and Legacy of Kain: Soul Reaver in 1999. That being said, this print ad shows the ambitious offers Eidos Interactive had with the Tomb Raider, Gex and Legacy of Kain franchises. It is a reflection about success and confidence about the future of video games.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. A-Jax North American arcade flyer
Another one of Konami’s arcade flyers showing a pretty fashion model with a touch of militarism.
A-Jax (also referred to as Ajax) is another one of the many military themed games Konami released for the arcades in the 1980s. It was a 2D vertically scrolling shooter in which players use aircrafts to shoot enemies both in the air and on the ground. The game was a hit in Japanese arcades and Konami came up with the North American arcade flyer showing three screenshots, an archive footage shot of a military helicopter and a sexy lady (with a light military look) with a machine gun. The style of presentation was similar in style with the North American arcade flyers of Contra and M.I.A.: Missing in Action.
2. The Combatribes print ad
The short comic book approach was used to emphasize the setting and concept of the video game.
Technos, the Japanese company behind the wildly popular Double Dragon games franchise, proved to be successful with the arcade release of The Combatribes. In an attempt to keep the wave of success moving, Technos released The Combatribes on the Super Nintendo Entertainment System (SNES) in 1992 and someone involved with the North American marketing came up with the idea of creating a comic book-style presentation for the print ad. Creatively speaking, the comic book approach was done to emphasize the story and visual concepts of the game, and entice readers to play it. By today’s standards of video game marketing, this print ad’s approach is both unusual and notable.
3. Dead or Alive 2 Dreamcast port print ad
This was a wide print ad that appeared on magazines and it sure was eye-catching. It was an effective way to promote the game and inform people of the Sega Dreamcast’s presence in the market.
When Dead or Alive 2 was released in the arcades in 1999, a lot of gamers were astounded by it as developer Team Ninja (led by Tomonobu Itagaki) made it much bigger and a lot better than its 1996 predecessor. Team Ninja really went all out making the sequel utilizing Sega’s NAOMI arcade technology, inviting martial artists to do motion-capture, and having a very ambitious game design. Since the game was developed with the NAOMI hardware, porting the game for the Sega Dreamcast was reportedly convenient and smooth for the developers who went on to add more gameplay features and modes. Publisher Tecmo came up with this wide print ad (promoting the Dreamcast release) showcasing three characters, six screenshots and text descriptions emphasizing the universal acclaim the game received. The promotional approach was simple yet effective.
4. Jet Moto (PC version) print ad
From PlayStation to PC.
In November 1996, the futuristic all-terrain hoverbikes racing game Jet Moto was released on the PlayStation which went on to sell well and attract mostly positive reviews. Sony Computer Entertainment eventually released a version of the game for the personal computer (PC) in November 1997. As seen in the above print ad, the network play option and compatibility with Direct3D video accelerators were emphasized as such features resonated with the interests of PC gamers of the era. This print ad showed how willing Sony was to release PlayStation hits on PC back then.
5. Elevator Action Returns Japanese arcade flyer
Great looking art on the front.
The rear of the flyer.
When Taito released Elevator Action Returns (also titled as Elevator Action II in other nations) in the arcades in 1994, it became a hit as gamers enjoyed its action-packed gameplay, ambitious 2D visual presentation and varied level designs that clearly went beyond its 1983 predecessor. The front of the Japanese arcade flyer has really nice art showing the three playable protagonists on an elevator on their way to do their mission. The back of the flyer shows screenshots (which emphasized the varied level designs), text descriptions explaining how the game played (English version printed), and what the features are. Another text description confirmed that terrorists are the antagonists that players will be dealing with which was reflective of the rise of Islamic terrorism in the 1990s. Oh yes, if you look closely you will the word “item” misspelled as “items”.
6. Sunset Riders print ads
The Sunset Riders arcade machine, the SNES version, screenshots and a can of pork-and-beans on this ad.
This print ad appeared in some comic books I read long ago.
After enjoying a lot of success in the arcades with their 1991 game Sunset Riders, Konami went on to release ports of it to the Sega Genesis in 1992 and the Super Nintendo Entertainment System (SNES) in 1993. With regards to conversions and procedural/artistic changes between the arcade and console ports, the SNES version had few changes implemented compared to the one released on the Genesis. As seen in one of the print ads of Sunset Riders on SNES, it came with 7 arcade levels, 2-player mode and additional shooter stages. What the print ads did not reveal were notable replacements of specific characters in key parts of the game such as the dynamite-tossing female bandits getting replaced by male bandits, North American Indian villains getting replaced with outlaws, etc.
7. Jackal Japanese arcade flyer
Whoever was the artist Konami hired truly delivered great-looking art!
Konami’s military themed game Jackal (Japanese title: Tokushu Butai Jackal) debuted in Japanese arcades in October 1986 and became a hit. The Japanese market arcade flyer had great looking artwork on the front that strongly emphasized the very concept of the game (players move military jeeps to shoot at enemies as they move into enemy territory). One of the characters (the one wearing the red beret) somewhat resembles the late Sean Connery which only shows that someone within Konami’s development team took inspiration from movies. This arcade flyer’s front still looks great.
8. Aliens North American arcade flyer
A good amount of effort was done to truly capture Aliens’ concept using hired models (as Ripley and Newt), a Xenomorph physical model and a suitable background.
The key details presented on the rear of the flyer. The Xenomorph’s presence adds tension.
In 1990, Konami released their ambitious arcade game Aliens which was loosely based on the 1986 movie that starred Sigourney Weaver and was directed by James Cameron. As Konami’s Aliens license was only temporary and the movie was so highly regarded, the Japanese company’s marketing team really had to exert extra effort to truly capture the film’s sci-fi horror concept in order to make a strong presentation towards arcade operators and their paying customers (the gamers).
Apart from showing screenshots on the front, the creative team hired a blonde model as Ellen Ripley holding a gun and a young girl as the character Newt, and have them pose convincingly in front of a Xenomorph model (darkened in the foreground). On the back of the flyer, the team heavily revealed the details using the text description to emphasize the gaming experience and story concept. The technical details, meanwhile, were presented in simplistic, easy-to-follow fashion. Aliens was a smash hit in the arcades and there are long-time gamers who regard it as one of the best game adaptations of the 1986 movie. This arcade flyer is a strong reminder that the featured game was never ever ported to any game console nor to any personal computer.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. X-COM: UFO Defense print ad
While there were no screenshots of the game for PlayStation, the art here was enough to catch your attention.
Back in 1994, X-COM: UFO Defense (original European title: UFO: Enemy Unknown) became an unexpected hit with PC gamers as it gathered lots of positive reviews from the critics and sold a lot on the PC DOS (disk operating system) format. In an obvious attempt to continue the commercial success, a port of the game was released for the PlayStation console in 1995. Publisher MicroProse and its marketing partners came up with this eye-catching print ad to promote the PlayStation version. While no screenshots were shown, the artwork used turned out to be effective in catching attention while emphasizing the sci-fi concept of the game.
2. Star Command print ad
Long before Starfield, there was Star Command.
Way back in 1988, I first saw my friends play the sci-fi role-playing game (sci-fi RPG) Star Command on the PC DOS format. A short time later, I played the game on our home computer and finished the single-player campaign. This print ad, which has lots of descriptive text, has a strong visual presentation that entices players to play the game and discover the vast amount of content (space travel, missions, battles, encounters with aliens) that the game developers prepared. For its time, the Star Command print ad was captivating to look at.
3. The Daedalus Encounter print ad
This print ad was an attempt to catch the attention of both gamers and people who want to watch live-action spectacle.
Released on PC, Macintosh and the 3DO game console in 1995, The Daedalus Encounter was a sci-fi video game that worked as an interactive movie (with puzzles) starring Tia Carrere. To promote the 3DO version, publisher Panasonic came up with an ad that emphasized the sci-fi concept and the cinematic experience (including a few stills of cutscenes) leaving little room about how the game plays. Take note that this game was released at a time when the CD-ROM format started gaining popularity as a reliable optic media format which opened opportunities for game companies to include full-motion videos.
4. Gradius Japanese arcade flyer
The original Gradius has always been fun to play and the enjoyment also made it on game consoles as more games were released.
Still on the realm of sci-fi, Konami launched their 2D side-scrolling shooter Gradius in the arcades in Japan in 1985. The arcade flyer here used a huge amount of space for the game’s official artwork which is very captivating to look at as it clearly emphasized the sci-fi concept. On the side are five screenshots that tell gamers what to expect when playing. The promotions paid off nicely for Konami as Gradius became an instant hit in Japanese arcades and eventually found strong commercial success in the arcades in Europe and America. By today’s standards, this game is a classic and the Gradius game franchise has produced several sequels and spin-offs released on multiple platforms.
5. Super Cobra print ad
This ad I saw while reading comic books long ago. The game itself was fun.
Here is a game I played on the Atari 2600 over forty years ago. Super Cobra was a 2D side-scrolling game in which players control an armed helicopter that has to move from left to right, attacking enemies, and avoiding enemy projectiles while maintaining the fuel supply. This ad, which appeared on some comic books I read, utilized the game art that was used on the box cover although the single screenshot displayed looks exaggerated when compared to what I saw and played.
6. Destruction Derby print ad
The Destruction Derby print ad that had no screenshots of the game.
In 1995, Sony launched the PlayStation console in America and in Europe. In Europe, publisher Psygnosis promoted their ambitious game Destruction Derby (a 3D polygonal racing game that emphasized vehicular damage) for both PlayStation and the PC that same year. As this Destruction Derby print ad did not show any screenshots, Psygnosis and their marketing team or partner decided to pounce on positive gaming media quotes and the sexy model to promote their game. Their marketing move paid off nicely as over a million copies of Destruction Derby were sold by August 1996.
7. Virtua Cop 2 print ad
A lot of people found this Virtua Cop 2 print ad looking very weird.
When Sega of Japan forced its American division to launch the Sega Saturn console in the United States in 1995 without any pre-release marketing, it resulted in a series of disappointments that include low sales, too few games launched and strained ties with their business partners. In 1996, Sega started to become more aggressive to sell more Saturn units and more 1st party exclusive games such as Virtua Cop 2 (for the Saturn) which itself was a big hit arcade hit. As the company clearly aimed to make the console version of Virtua Cop 2 a hit, they approved this print ad which had a very intriguing visual concept showing video game images reflected on the glasses on the police man. As Virtua Cop 2 required a light-gun peripheral to be played accurately like in the arcade, this print ad utilized very little space for the Sega Saturn Stunner.
8. Contra: Legacy of War print ad
The print ad of Contra: Legacy of War.
When I first heard that a brand new game of Contra would be released on the still-new PlayStation and Sega Saturn in the mid-1990s, I was excited as I always enjoyed the original game I played on the Family Computer. This print ad of Contra: Legacy of War brought my excitement way down as it showed that the game no longer utilized the 2D side-scrolling design and came up with a design that emphasized 3-dimensional environments and polygons. The change in design was too alienating for me as all the previous Contra games had the 2D side-scrolling format as the main designs (leaving little room for the occasional sprite-scaling 3D sequences in some games). I finally played Contra: Legacy of War on PlayStation on November 1996 and it was a huge letdown!
9. Out Run arcade flyers
Sega Out Run arcade machines in different forms.
This Out Run flyer really has nice art.
In the history of arcade games, Sega’s Out Run was a massive success not only in Japan but also in America and Europe. Designed by Yu Suzuki (Virtua Fighter, Shenmue), Out Run was a pseudo-3D driving game in which players get to drive a Ferrari Testarossa convertible (which is always visible to the player) from one scenic destination to the next avoiding traffic as much as possible. This was indeed a labor of love on the part of Yu Suzuki who himself spent time in Europe to gain inspiration on designing the game. As Out Run was a hit, Sega made different types of machines of the game that arcade operators can choose from depending on how much space their respective arcades have left and how the local players prefer to play it. It should be noted that in one of the flyers above, the original sound track was promoted as well.
10. Hook SNES version print ad
If you look closely at the SNES box front cover art, you will notice that Peter Pan and Captain Hook looking nothing like the actors who portrayed them in Steven Spielberg’s movie.
In late-1991, Steven Spielberg’s movie Hook was released in cinemas and revived public interest in the fairy tale of Peter Pan. Typical of the entertainment business of the time, video games based on the movie were released on different platforms in 1992 and among them was a version on the Super Nintendo Entertainment System (SNES). Apart from showing the game’s box, the print ad of Hook on SNES cleverly included positive quotes from GamePro, Game Players Nintendo Guide and the Super NES Buyer’s Guide to convince readers that the game is worth their time.
After enjoying the big reveals and surprises of the Xbox Games Showcase this past June, things went downhill in recent times. For one thing, I really don’t like the changes Microsoft is implementing on Xbox Game Pass (click here and here to learn the details). With regards to new Xbox stuff this year, the fantasy role-playing game Avowed has been delayed to February 2025 while Indiana Jones and The Great Circle still has no firm 2024 release date as of this writing.
When it comes to games I’ve been playing a lot with my Xbox Game Pass (XGP) subscription, Eiyuden Chronicle: Hundred Heroes was recently patched but it still did not solve the game crashing and shutdown on my Xbox Series X. Rabbit & Bear and 505 Games still have a lot more work to be done to significantly fix and improve Eiyuden Chronicle: Hundred Heroes on Xbox Series X.
My Xbox enjoyment improved when I started playing the original Grandia after purchasing Grandia HD Collection on the Xbox online store. For the newcomers reading this, Grandia HD Collectioncontains Grandia (released on PlayStation and Sega Saturn) and Grandia II (released on Dreamcast and PlayStaion 2) and those games have remastered visuals with high-definition TVs (HDTVs) in mind. In my experience, I played and finished Grandia on the original PlayStation console way back in 1999. I never played its sequel but will do so some time later.
As soon as I downloaded Grandia HD Collection on my Xbox Series X, I started playing Grandia for the first time in decades but with HD visuals and other refinements.
Developer Game Arts did amazing work creating the fantasy world and visual concepts that made Grandia a special game to play.
After watching a nice introduction (in animation), the story started with a short scene introducing Mullen, Lieutenant Leen and their superior General Baal. After that, the game’s focus shifted to the port town of Parm with a stylish floating camera sequence showcasing in real-time the polygonal location and the inhabitants (presented as detailed 2D animated bitmap sprites). Shortly after, the youngling Sue and the aspiring adventure Justin got introduced.
As of this writing, I played Grandia for several hours and already surpassed the End of the World (the wall that separated the initial world from the mysterious other. I already have Justin, Sue, Feena and Gadwin in my party.
This is the lounge for the upper class passengers on board a ship. Grandia is a fine example of combining 2D sprites with detailed polygonal environments.
Much early during my playthrough – specifically before witnessing Feena’s first appearance – I had fun rediscovering the unique locations Game Arts created. The town of Parm is a pretty unique location to start the game with. The Sult Ruins were designed with with sneaking and adventuring in mind. Through these and other locations, you will see how creative the game developers really were when it came to world-building as well as giving each location its own unique style and feel.
Because it had been so long since I finished this old Japanese role-playing game (JRPG), I had to orient myself with the game’s functions using the Xbox Series X controller and the technical options that came with the software. I quickly got used to the way the characters’ moved (in response to the controller), the way I was able to move the in-game camera around and how the functions responded to the buttons pressed. In just a few minutes, the Grandia gameplay familiarity came back to me.
Battles are always fun to play and grinding (playing many battles to gain experience points to level up) is not as stressful when compared to other JRPGs.
Game Arts came up with clever views of a local community like this to give gamers a unique look of this part of the game’s world.
Oh yes, the battles are still a lot of fun to play! During battles, there is this bar on the lower part of the screen showing the icons of your characters and monsters/enemies moving from left to right. Once the icon reaches a crucial point at the right, the game will enable you to take your turn and decide which action to execute. Once you made your choice of action, your character will be animated accordingly. It should be noted that striking enemies will not only reduce their hit points but also delay the flow of their icons on the bar. As such, battles can be strategic with regards to the actions you take and which enemy you targeted.
With regards to leveling-up, you don’t just gain experience points to develop and improve your playable characters. You will also improve their use of weapons and magic as they involve leveling-up. Along the way, you will get opportunities to acquire weapons and armor, and you can have different types of magic implemented into your character with the use of the Mana Eggs. The freedom of choice is clearly evident in the gameplay.
In addition to enjoying the gameplay and options, I appreciate the Game Arts’ approach on telling the story, the light-hearted way of presenting the characters and how they implemented creative pay-offs to the build-ups that preceded them. I also enjoyed the many visual concepts the developers came up with to make Grandia’s fantasy world, cultures and people come to life.
While I am still several hours away from finishing Grandia again, I can say that my current enjoyment of is literally returning with a vengeance and it helped me forget about the Xbox-related disappointments.
Right now, I am enjoying Grandia in HD and I intend to finish it again.
Feena with Sue and Justin. These characters are memorable and amusing to watch.
Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1Mosab Hassan Yousef: My Father Founded Hamas video – In America, there are lots of young people who are protesting in public supporting Palestinian terrorists while condemning Israel. These pro-Palestine have shown ignorance about the facts and none of them knows exactly what Palestinian culture is like when compared to Mosab Hassan Yousef (son of a founder of Palestinian terrorist group Hamas).
In an interview with PragerU, Yousef talks comprehensively about his past with the Palestinians (Arabs who adopted the Palestinian identity which only started in the 20th century), the time he was active as a Hamas member, his relationship with his father who founded Hamas, and why he left the terrorist group to cooperate with Israel and migrated overseas. Yousef confirms that Hamas is pure evil and the Palestinian culture has hatred and violence deeply rooted within. Watch this video now.
#2 Jaws 3 4K Blu-ray has footage that involved the use of AI – I am a collector movies on physical media. I don’t just buy any movies on Blu-ray and 4K Blu-ray format because I am selective with regards to quality, enjoyment and replay value. When it comes to new releases on 4K Blu-ray format, I cannot ignore the observations pointing out that the footage of Jaws 3 (AKA Jaws 3D) on 4K Blu-ray involved the use of AI (artificial intelligence) which resulted in bad visual results. It seems that more people in Hollywood are getting obsessed with remastering old movies using AI, removing the film grain and other digital methods that ruin the visuals. For insight, watch the videos below.
#3 Michael Jordan’s “The Shot” of 1989 – When it comes to those game-winning basketball shots, Michael Jordan had lots of those during his years with the Chicago Bulls. Before he won his first NBA championship, Jordan successfully scored the winning jump shot over Craig Ehlo to beat the Cleveland Cavaliers 101-100 in the 5th game of the 1989 NBA playoffs’ first round. That shot became iconic and there is a lot more behind the scenes that preceded. Watch the selected video below.
#4 Virtua Fighter 3 retrospective video – When Sega released Virtua Arcade 3 in the arcades in 1996, it was the best-looking 3D polygonal fighting game at the time and it often drew players leaving them really satisfied. Virtua Fighter 3 was the product of the most cutting edge arcade technology of the time (with the Model 3 arcade hardware) as well as the hard-work and in-depth craftmanship by developer AM2 led by the legendary designer Yu Suzuki. To know more about Virtua Fighter 3, watch the video below.
#5Popcorn in Bed’s James Bond reaction videos – On August 2023, YouTuber Popcorn in Bed started posting reaction videos of James Bond movies. With the exception of the films of Daniel Craig and George Lazenby as Agent 007, Popcorn in Bed posted two selected movie reaction per James Bond actor (example: 2 Bond films of Sean Connery, 2 Bond films of Roger Moore). To give you a taste of what Popcorn in Bed did, watch the selected videos below. To watch more, click here.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Lufia & The Fortress of Doom for Sega Genesis print ad
Considering the eventual scrapping of the Sega Genesis port of Lufia & The Fortress of Doom, this old print ad might as well serve like a tomb stone.
I want to start with this mostly black print ad about the Japanese role-playing game (JRPG) Lufia & The Fortress of Doom coming to the Sega Genesis console. This game was released on the Super Nintendo Entertainment System (SNES) in America and on the Super Famicom in Japan in 1993 and achieved commercial success for the Japan-based publisher Taito. In an attempt to keep on building up the success, a port of the game for the Sega Genesis (Sega Megadrive in other countries) was announced but ultimately it got canceled. It should be noted that Taito’s American division close down in 1995 and the sequel Lufia II: Rise of the Sinistrals was released in America by a different publisher. That being said, this particular print ad is a sad reminder of a broken promise for Sega Genesis gamers as well as Lufia and JRPG fans who wanted to play the 1993 RPG on a different console.
2. Cloak & Dagger arcade flyer
The front of the arcade flyer. There is even a mention of the Cloak & Dagger movie.
Details of the game explained with arcade operators in mind. I find it odd that there is a vacant amount of blank space on this side of the flyer.
Cloak & Dagger, the Atari arcade game that appeared in the 1984 movie of the same name (read my retro movie review by clicking here), has always been an arcade conversion kit as this arcade flyer showed. For the newcomers reading this, an arcade conversion kit allows the arcade operator to replace an old game without having to buy a brand-new arcade machine. Very cleverly, Atari targeted arcade machines of Robotron: 2084, Defender, Stargate and Joust (all were from the competitor Williams Electronics) with Cloak & Dagger. The Cloak & Dagger flyer’s front shows a picture of the pieces of hardware (for insertion into the arcade cabinet plus some physical adjustments) plus decorations for the exterior of the arcade cabinet. The other side of the flyer contains the technical details that make it convenient for arcade operators to understand on how to convert the older games (limited to the above-mentioned Williams games).
3. NBA Live 95 for Sega Genesis print ad
This print ad is still exciting to look at, especially when you are still passionate with basketball.
Back in late 1994, Electronic Arts (EA) revamped their NBA-licensed basketball game franchise with NBA Live 95 which came with a major game redesign that includes the isometric on-court perspective, T-meter for free throw shooting and more. NBA Live 95 was also the first entry of the NBA Live franchise and brand which lasted for decades. This print ad of the Sega Genesis version of NBA Live 95 has the clever display of several screenshots along with pics of the shot clock emphasizing suspense. The basketball action images themselves are not only eye-catching but strong enough to get gamers excited. This is still a solid print ad to look at.
4. X-Men: Mutant Apocalypse print ad
An X-Men game by Capcom.
If there is anything significant about X-Men: Mutant Apocalypse, it is the fact that it was Capcom’s first-ever X-Men-based production that was also released a month before their own hit arcade game X-Men: Children of the Atom came out. Setting aside Capcom’s involvement, this game contains notable elements from the comic books that strongly resonated with dedicated X-Men fans. Apart from the two screenshots and the game box cover, this print ad has X-Men artwork by Andy Kubert who already was the regular artist of the X-Men monthly series.
5. Space Ace multi-platform print ad
Anyone who is a fan of Don Bluth’s works in animation should be able to recognize the art style of this ad.
First released in the mid-1980s, Space Ace was a LaserDisc video game that was designed and produced by the legendary animator Don Bluth (An American Tail, The Land Before Time, Anastasia). After achieving success in the arcades, new versions of Space Ace were subsequently released on many other platforms, including the consoles and computers that used disc drives in the mid-1990s which this print ad emphasized. By looking at the lower part of the print ad, you will see Sega CD, 3DO, Macintosh and PC as targeted platforms. The most notable visual feature of the ad was, unsurprisingly, official art of Space Ace.
6. BurgerTime arcade flyer
The front of this flyer could make you crave for burgers.
The technical and creative details on the rear of the flyer.
Bally/Midway came up with this arcade flyer of BurgerTime which itself went on to become a beloved classic game. The front showed a very enticing looking hamburger that looked like it could fill a person’s belly and tingle his or her taste buds. Then they showed the hand-drawn in-game characters looking like they really are interacting with the hamburger. The back of the flyer shows details that emphasize what the game is about, why it could be a fun arcade addition and what the specs are. This is an engaging arcade flyer.
7. NCAA Final Four Basketball print ad
Do you know anyone who played this college basketball video game?
If there is anything notable about video gaming in the 1990s that is missing today, that would be the presence of multiple basketball video games released by different game publishers. Along the way, there were some college basketball video games such as NCAA Final Four Basketball developed by Bitmasters and published by Mindscape. This print ad had enough screenshots to show what the game looked like and how it played. The ad also mentioned that the game had 64 real NCAA teams and logos as well. This 1994 video game did not have a strong reception from game critics although it received a very high rating by GamePro magazine. NCAA Final Four Basketball has long been forgotten.
8. Indiana Jones’ Greatest Adventures print ad
An eye-catching print ad from a more memorable time when the Indiana Jones franchise was still under the full control of George Lucas and his enterprise.
Indiana Jones’ Greatest Adventures was an ambitious 2D side-scrolling adventure game that also served as an adaptation of the first three Indiana Jones movies (1981-1989) of Steven Spielberg and George Lucas. Like the Super Star Wars trilogy of games that preceded, this one was a challenging and lengthy game filled with lots of action. This print ad only showed Indy’s whip and hat but the screenshots, the text description and the game box cover (which has a young Harrison Ford as the iconic Jones) were more than enough to convince viewers that this was an Indiana Jones game.