What to watch on YouTube right now – Part 117

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

Supergirl 1984 Revisited – As some of you might know by now, there is a new standalone Supergirl movie from James Gunn’s DCU coming out this year. The first trailer attracted many millions of views on YouTube and yet people are divided over it as they noticed many elements of James Gunn’s cinematic style (note: Gunn is NOT the director of the upcoming movie) in it. Some long-time Supergirl fans and comic readers don’t like the modern portrayal of the character since she appeared in James Gunn’s Superman. Times like these, it is nice to revisit the 1984 Supergirl movie that starred Helen Slater. Watch the retrospective video below.

The Katsu Phenomenon  – When was the last time you had a fried pork cutlet for a meal? In Japanese cuisine, katsu is a popular dish of crispy, deep fried cutlets typically made with pork (tonkatsu) or chicken (chicken katsu) served with rice, cabbage and a tangy sauce. Tonkatsu itself is very common in Japan and Japanese restaurants here in my native Philippines offer it to customers. When it comes to pork-related meals I ate in my life, the tonkatsu is a standout meal. Katsu itself gained popularity around the world and it has become a food phenomenon influencing how deep fried cutlets are prepared and served to customers in different forms. Watch and learn from the Nippon TV feature video below.

#3 Ulysses 31 Revisited – Have you ever seen the early 1980s Japanese-French anime series Ulysses 31? I saw some episodes of it on local TV here in the Philippines in the early 1990s and it was a very unique type of anime with science fiction concepts and spectacle. Anyone who is familiar with The Odyssey will be able to related with it. Apart from being a joint production between Japanese and French entities, Ulysses 31 was ahead of its time and it never made an impact with American viewers not because of its quality but because of a costly mistake with the music and wrongful distribution in America. To learn more about Ulysses 31, watch the retrospective videos below.

Rhetorical Thrill Replays The Lord of the Rings: The Two Towers – Did you ever watch The Lord of the Rings: The Two Towers in the cinema and somehow never replayed it? If you did, how much of the 2002 film do you still remember? YouTuber Rhetorical Thrill confirmed she saw it in the cinema once and has not seen the film in a very long time. That said, watch her reaction video below.

American Woman Who Was Trapped In Iran – Iran is in the news lately. Many Iranians are protesting on the streets and they are strong defying the Islamic terrorist regime. Iran turned evil and twisted since 1979 and their loss to Israel during the 12-Day War of 2025 left their regime crippled. Speaking of Iran, have you learned about the true story of an American woman who was trapped in Iran (because of her abusive Iranian husband’s deception) and could not leave the country without her daughter? The true story that led to the production of the 1991 movie Not Without My Daughter (starring Sally Field) is revealed in detail in the video below. I encourage you to watch it.

Ashleigh Burton Reacts To Avengers Movies – There was a time when Marvel Studios released great superhero movies and the Marvel Cinematic Universe (MCU) had really entertaining flicks released from 2008 to 2019. After the release of Avengers: Endgame, the MCU went downhill as Marvel Studios and Disney proceeded with a very woke direction which turned away a lot of the fans who enjoyed the superhero movies of 2008-2019. That being said, now is a good time to look back at The Avengers, Avengers: Age of Ultron, Avengers: Infinity War and Avengers: Endgame through the reaction videos of Ashleigh Burton posted below. These are from the days of glory of the MCU.

You, Me and The Movies React To Rocky III – Starring and directed by Sylvester Stallone, Rocky III was a crucial turning point of its film franchise. The first two movies were dramas with boxing matches as the payoffs and conclusion. In Rocky III, the tone shifted more towards action with a strong focus on changing Rocky himself as he faces his toughest opponent yet. YouTuber You, Me and the Movies posted its reaction video of the 1982 movie and you can see for yourselves how it impacts them.

Wild Arms Retrospective – In 1997, I played Wild Arms on the PlayStation. It was Japanese role-playing game (JRPG) developed by Media.Vision and published by Sony which turned out to be fun and adventurous while maintaining strong focus on three main characters (note: they are the only characters you get to play). Two years later, I played Wild Arms 2 but never managed to finish it. The Wild Arms game franchise is turning thirty this year although it has been many years since the last game was released. To discover more about the PlayStation-exclusive JRPG series, watch the retrospective video below.

Trump In 2025 – A lot has happened since Donald Trump returned as President of the United States on January 20, 2025. Apart from implementing changes to reshape America in ways that the Democrats and the Satanic Left do not like, Trump made his nation’s presence felt strongly in the international community. Not only did Trump’s tariffs compel nations to negotiate, America helped Israel with the 12-Day War by dropping massive bunker-busting bombs on Iran’s nuclear sites. This was followed by Trump’s military operations against Islamic terrorists and narco-terrorists. To find out more, watch and learn from the in-depth video below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 38

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s to the 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Starflight Sega Genesis Print Ad

Sometimes the very detailed artwork made gamers imagine Starflight as a sci-fi movie waiting to happen.

By the time it was released on the Sega Genesis in 1991, Starflight was already popular as it was released on varied computer systems and entertained a lot of gamers several years prior. To promote the Sega Genesis version, a 2-page print ad of Starflight was made with a grand-looking artwork of space, spaceships and planets dominating the space. The ad makers managed to utilize the remaining space below the artwork to show selected images, the descriptive text and the game’s box cover to make it clear to gamers that Starflight on Genesis is real and made to be playable. The artwork itself remains a powerful grabber of attention even to this day.

2. Defender Japanese Arcade Flyer

The front.
The rear.

Defender is one of my favorites among the many games of Midway. In recent times, I’ve been playing the arcade version of Defender on my Xbox Series X using the Midway Arcade Origins digital copy I purchased online. As Defender became a massive hit in America, it was released in Japanese arcades with Taito handling the distribution. The arcade flyer Taito came up with used hand-drawn art for the background on the front along with pictures of the arcade cabinet and the arcade cocktail table versions of the game. While the rear of the flyer looks very simplistic, the front remains attractive to look at.

3. Castlevania III: Dracula’s Curse Print Ad

Some people found the artwork looking creepy or even terrifying.

By the year 1990, the Nintendo Entertainment System (NES) was present in several millions of households all over America and there were lots of great games available. Among the NES gamers were fans of the Castlevania game series and Konami went on to release Castlevania III: Dracula’s Curse in America. As part of the company’s aggressive promotion, a single-page ad featuring a detailed looking artwork of a gamer getting immersed with the game’s fantasy elements (look at the creepy looking characters, monsters and the game’s hero present) was done. While the artwork was a strong attention grabber, what stood out was the sweepstakes form for gamers to cut out, fill it with their information and mail it for the chance to win a trip to the hometown of Dracula. Do you personally know anyone who won in the sweepstakes?

4. Double Dragon Games Print Ad

Print ad made with Double Dragon fans in mind.

When it comes to the console and handheld presence of the Double Dragon games franchise, it was on Nintendo hardware – specifically the NES and the Game Boy – where gamers and the fans could find them. Acclaim Entertainment knew how popular Double Dragon games were with Nintendo gamers and they aggressively marketed Double Dragon III: The Sacred Stones and Double Dragon II with a single-page print ad that had great looking painted artwork. Very clearly, this early 1990s ad was made to connect strongly with Double Dragon fans and its presentation still looks very solid even with today’s standards.

5. Konami 3-in-1 Game Boy Games Print Ad

The excitement of sports is clearly shown in this old ad.

From the mid-1980s to the early 1990s, Konami published a lot of games on Nintendo’s wildly popular platform the NES and among them were classics like Contra, Castlevania and Metal Gear. Konami’s support also made it to Nintendo’s Game Boy handheld device (first released in 1989) which itself sold strongly and became the leading platform for portable gaming. As such, Konami made a 2-page print ad promoting NFL Football, Blades of Steel and Double Dribble: 5 on 5 for Game Boy. Cleverly, the ad makers used fancy artworks on the left (reflecting the different sports) side while using the space on the right side for descriptive text, screenshots and game box covers. This fine looking ad has a strong appeal towards Game Boy users and sports enthusiasts.

6. Tengen 6-in-1 Print Ad

This old print ad is a delight for those who owned a Sega Genesis.

Back in the 1980s, Atari formed the company Tengen to not only develop games but also publish game for computers and game consoles. During that decade, Tengen published games on the NES but they had trouble working within the strict licensing terms of Nintendo. The two companies would later get into court battles over a series of events within the gaming business. Eventually, Tengen started doing business with Sega and published games on the Genesis console. As part of their aggressive publishing of games on Sega’s console, Tengen came up with this 2-page print ad promoting six different games emphasizing that the fun arcade experiences are coming to gamers’ homes.

7. Dig Dug Print Ad

Are you aware of the business relationship and trust between Atari and Namco?

When Atari opened its branch in Japan – called Atari Japan – in the 1970s, they established a partnership with Namco to distribute arcade games there. As they experienced trouble penetrating the Japanese market, Atari eventually sold Atari Japan to Namco which paved the way for their Japanese partner to get into video games. Just a few years later, Namco developed its own original arcade game Dig Dug which became a massive hit in Japan. As a licensing deal was already in effect, Atari distributed Dig Dug in American arcades which the above magazine print ad clearly shows.

8. Sega Genesis Over SNES Print Ad

Sega directly attacked Nintendo by emphasizing the larger quantity of games and varied game experiences that can only be found on the Genesis back then.

By the time Nintendo released the Super Nintendo Entertainment System (SNES) in 1991, the Sega Genesis console has been in the video game market for a few years already. In America, Tom Kalinske led Sega and his approach to marketing and resonating with gamers was essentially aggressive. The aggressive approach includes naming their competition and showing why Sega is superior. Given the lead time they had on the North American market, Sega came up with this print ad showing their Genesis consoles having a lot more games than the SNES. Competitive console gaming was very different back then.

9. Atari Jaguar Print Ad

Did you spend $159.99 on an Atari Jaguar console back in the 1990s?

In the 1990s, Atari attempted a comeback in console gaming with the Atari Jaguar console. Early on, their marketing emphasized the so-called 64-bit capabilities of the Jaguar to convince gamers theirs is the most powerful console on the market. Sadly, the console failed to achieve strong sales and a huge price cut was executed. To attract customers, Atari came up with this 2-page print ad to inform them of the cheaper $159.99 price while reminding them of the “most mind-blowing, head-exploding games” they can have with the Jaguar. Obviously this ad campaign failed as the Atari Jaguar never achieved commercial success.

10. Side Pocket Print Ad

The Side Pocket print ad with a subtle touch of sexiness.

After its original release in the arcades in 1986, Side Pocket was ported by Data East to many consoles and handheld devices in the 1990s. When it comes to promoting the Sega Genesis version, Data East came up with this print ad showing a lady in a sexy dress in the background (head hidden) which instantly created a sexy aesthetic. The large text displayed emphasized the game of billiards supported by the screenshots shown. The screenshot at the upper-left corner shows artwork of a pretty lady smiling at the viewer which added to the sexy aesthetic of the ad.  

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 115

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

Terminator 2 Arcade Game Revisited – As a teenager, I was a huge fan of Terminator 2: Judgment Day. In 1992, the official arcade game of Terminator 2 arrived here in the Philippines and there was this time I played it in a Makati arcade (with one other player on the other gun), spent a lot of money on tokens for it and played the game extensively. As the game was very hard and overly chaotic, us players were unable to finish it. Recently, I saw this analytical, retrospective video about the Terminator 2 arcade game on YouTube by Mass Replay. It was a very engaging video to watch as it examines the game very closely, explains why it is so challenging to play and how much would it cost gamers today to finish it. Watch the video below and pay attention to the details.

Problems With Windows 11  – Are you using Windows 11 on your personal computer? The way the Microsoft operating system is right now with artificial intelligence (AI) integrated, it has attracted a lot of user complaints over its reliability, lack of efficiency, features, forced updates and being not so user-friendly. The complaints and criticism over Windows 11 are only getting louder as of this writing and you can find out exactly why by watching the ColdFusion video below.

#3 Japan’s Ekiben – You might be familiar with the packed meal in Japan called bento. The Ekiben is a specific type of bento which is normally sold at train stations and those who bought it enjoy their meals while traveling. Ekiben comes with different types of food, ingredients and flavors, and it also highlights the local cuisine of the station or region it was sold in. To learn more about it, watch the Nippon TV video below.

Sega’s Best Games On Xbox 360 – Over twenty years have passed since Microsoft first launched the Xbox 360 game console in America which eventually became the most popular gaming console in Xbox gaming history as well as having the best online gaming network of the 7th console generation. As with the original Xbox console, Sega released several games on Xbox 360 (a mix of remastered games and brand new ones) via retail and through the Xbox network online (AKA Xbox LIVE). Recently Sega Lord X posted a video highlighting the best of what Sega released on the console, and it is fun to watch!

Street Fighter 1994 Movie Revisited – In late 1994, the live-action movie Street Fighter was released in cinemas and there was buzz about it among Street Fighter II groups of fans of the time. Not only did the filmmakers have Jean-Claude Van Damme as its main attraction, they had to make up a functional story and cram a lot of characters into it. The film event had Australia’s icon Kylie Minogue as Cammy. To this day, some moviegoers (including gamers and fans of the Street Fighter franchise) enjoyed Street Fighter while there were others who found it very flawed. If you want to discover Street Fighter (1994) but are not willing to spend precious time and money on it, watch the videos below.

Ashleigh Burton Reacts To National Lampoon’s Christmas Vacation – When it comes to movies set during the Christmas season, do you enjoy watching comedies? Way back in December of 1989, National Lampoon’s Christmas Vacation – starring Chevy Chase – was released to mixed reviews but managed to achieve commercial success and movie buffs today consider it a classic of the Christmas season. How much of an impact the movie can have on first-timers can be seen in Ashleigh Burton’s reaction video below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 114

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

Demolition Man Revisited – Way back in 1993, I completely missed out on Demolition Man in the local cinemas. The first time I saw it was on a rented laserdisc in 1995 and the film (starring Sylvester Stallone and Wesley Snipes) turned out to be entertaining in a unique way. By today’s standards, Demolition Man is considered by many as a film ahead of its time as it accidentally predicted self-driving cars, video conferencing, heavy dependence on computers for solutions and more. As such, it is not surprising that a lot of retrospective and reaction videos of Demolition Man have filled YouTube. Posted below are the more entertaining videos to watch about the 1993 movie.

Soy Milk Becomes More Popular In Japan  – Soy milk is a dairy-free, plant-based drink made from water and ground soybeans. In recent times, soy milk has gotten tremendously more popular in Japan. Not only is it being consumed by the Japanese in its beverage form, soy milk also made its way into food items and snacks. There is a lot to learn about soy milk’s popularity in Japan in the video below.

#3 Resident Evil Illustrated Tales – Believe it or not, there was a time when comic books and illustrated tales about the Resident Evil games were published from the late 1990s to the early 2000s. Back then, WildStorm (WildCATs, StormWatch, Wetworks) was licensed to make comic adaptations of Resident Evil starting with the Resident Evil: The Official Comic Magazine (published through Image Comics, 1998-1999) which featured varied short stories that expanded the lore but not necessarily counted as canon with the games. YouTube ScorePN posted a video showcasing the Resident Evil illustrated tales so you don’t have to go to all the trouble of finding the comic books and magazines. Watch and enjoy the video below.

Zaxxon Revisited – In the early 1980s, Sega made a huge splash in the arcades and game consoles with Zaxxon which is now considered a classic by many gamers. I only played it on the personal computer back in the 1980s. While my enjoyment of the game was very limited because of the not-so-friendly keyboard controls, I found Zaxxon an intriguing experience due to its isometric visual design and the illusion of 3D space that came with it. Sometimes I wished that Zaxxon would get remastered for the current console generation. That said, it’s now a good time to look back at the game in the two retrospective videos below.

Ashleigh Burton Reacts To Lethal Weapon – Among all the Lethal Weapon movies released by Hollywood, the first film from 1987 is still the best in my view. Apart from having a strong script, the directing by Richard Donner got fine performances from Mel Gibson and Danny Glover, and the spectacle was executed with a lot of power while never feeling outlandish. That said, it is fun to replay the movie from time to time. To see how it impacts YouTuber Ashleigh Burton, watch her reaction video below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 37

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1970s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Cabal Japanese arcade flyer/poster

Can you feel the action and intensity here?

When it was first released in video arcades in Japan in late 1988, Cabal was another game inspired by military action movies of Hollywood which explains the art work done for the arcade flyer and poster shown above. The Vietnam War was still fresh in people’s minds and the concept of having one or two players firing their weapons against enemy soldiers resonated with gamers who saw Hollywood’s military action flicks. That said, it is not surprising that Cabal became a huge hit in Japan before getting released in arcades around the world.

2. Willows Japanese arcade flyer

The front.
The rear.

Remember the 1988 high fantasy adventure film Willow? That film was produced by George Lucas and was a bold new production of Lucasfilm shifting away from Star Wars. Believe it or not, an official arcade game adaptation of Willow was made by Capcom and they promoted it by having images of Val Kilmer and Warwick Davis on the front of the arcade flyer (opposite the illustrated versions of their characters). The game, which was a side-scrolling platform game with run-and-gun elements, went on to be an arcade hit in Japan and eventually pleased gamers worldwide.

3. Super Punch-Out!! North American print ad

This is funny to look at.

Historically, Nintendo’s Punch-Out!! series started in the arcade in 1984 and the first game was the result of the company’s effort to make a new game using arcade cabinets with two screens. The 2nd game – Mike Tyson’s Punch-Out!! – became a huge critical and commercial hit (over 2 million copies sold in 1988) on console and it made great business sense for Nintendo for release another Punch-Out!! for its console gamers to enjoy in the comfort of home. In 1994, Super Punch-Out!! was released on the Super Nintendo Entertainment System (SNES) in America and to promote it, the company came up with a hilarious 2-page ad that showed fictional high school graduates with boxing-related injuries. The imagery creatively connected with the words “biggest Punch-Out ever” and “Graduating Class of ‘94”.

4. EA Sports 3-in-1 SNES games print ad

EA Sports games on the SNES.

In 1994, Electronic Arts (EA) released their sports games NBA Live 95, NHL 95 and Madden NFL 95 for consoles at the time. Even though the Sega Genesis sold better than Super Nintendo Entertainment System (SNES) in America at the time, EA went on to aggressively market their 3 sports video games on Nintendo’s console using a 3-in-1 games print ad. In retrospect, the SNES for the most part had better graphics and sounds than the Genesis which is reflected clearly on EA Sports games of the time. This print ad still looks fun and exciting.  

5. Atari Jaguar CD print ad

Were you able to play any game on the Atari Jaguar with the CD add-on included?

Apart from the obvious advances of technology that impacted video games, the 1990s is also known for the rise of CD-ROM as a medium for gaming. In an effort to boost sales of the Atari Jaguar console (launched in America in 1993 for around $250) and capitalize on the trust of the fans and console owners, Atari launched a CD-ROM add-on device for about $150 in 1995. To promote it, the company went aggressive with the 2-page ad showing the add-on fully connected on top of the main console, showing off some games and posting a text description emphasizing hardware power and the advantages that come with the CD technology. Even in the captured image, the Atari Jaguar CD still resembled a toilet. This is an aggressive ad campaign that failed as less than 20,000 Atari Jaguar CD units were sold by the time it was discontinued in 1996.

6. 3DO print ad

While it lacks intensity, this 3DO ad emphasized the games.

Without showing any hardware, the 3DO Company came up with this 2-page print ad that had a slightly adulterated tone (look at the left page) and aggressively marketed the 3DO console games available at the time. Games like Demolition Man, Shock Wave, Road Rash and Super Street Fighter II Turbo were the standout titles which clearly showed the company made the effort to emphasize gaming more than multimedia features. This 1990s ad tackled the generations with a touch of humor.

7. Lethal Enforcers II: Gun Fighters Sega Genesis print ad

This is a fun ad to look at.

When Lethal Enforcers II: Gun Fighters was released in the arcades in 1994, it became a commercial success for Konami which went on to announce it would port the game to consoles of Nintendo and Sega at the time. While the port for the Super Nintendo Entertainment System (SNES) was never released, Lethal Enforcers II: Gun Fighters made its way to the Sega Genesis and Sega CD. The print ad of the Sega Genesis version (Sega CD mentioned in small text) had an inspired design emphasizing the Old West, shooting and the conflict between cowboys and Indians. The screenshots gave people the clear idea that Old West was the setting (versus modern day in the previous game). This is still fun to look at.

8. Syphon Filter

Syphon Filter went on to become a surprise hit game in 1999.

In 1999, Sony’s 989 Studios released Syphon Filter exclusively on the PlayStation console. This single-page print ad showed a few screenshots on the bottom and several action snippets with a night vision touch ultimately emphasizing the stealth aspect within the gameplay. The marketing proved to be effective as the game sold a lot at retail and went on to establish a new game franchise exclusive to PlayStation consoles.

9. Parasite Eve II Japanese print ad

Were you a big fan of Aya Brea and the Parasite Eve franchise in the late 1990s?

Following the critical and commercial success of Parasite Eve in 1998, SquareSoft proceeded with Parasite Eve II and the production (note: initially for a spin-off game before becoming a sequel) did not even involve the main creators of the first game. Instead the company had a different team of developers – including those who previously worked on Resident Evil games for Capcom – in Osaka to make the sequel. This explains why Parasite Eve II had stronger survival horror gameplay resembling a Resident Evil game. As major changes were made during the production, it was decided that Aya Brea would become the main protagonist and already the character was already popular with gamers. That being said, the marketing of Parasite Eve II for the Japanese market heavily featured Aya Brea with subtle sexiness, beauty and action in mind. The marketing intensified leading to its eventual December 16, 1999 release in Japan.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Mary Shelley’s Frankenstein #1 (1994)

Welcome back movie enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the year 1994 to examine the first issue of a comic book mini-series that served as the official adaptation of the movie Mary Shelley’s Frankenstein.

The 1994 film – starring and directed by Kenneth Branagh and produced by Francis Ford Coppola – had a huge marketing push through the local media and in the cinemas here in the Philippines. Robert De Niro’s name alone attracted a lot of moviegoers’ attention and there were some literature enthusiasts who had the impression (or were hopeful) that the film would be faithful to the 1818 Gothic novel by Mary Shelley.

Like many others here in the Philippines, I went to the local cinema (which was half-full) to watch Mary Shelley’s Frankenstein and ended up having a mixed opinion. The production values looked grand and the cinematography (specifically the location shots and vistas) was very impressive but I felt something was off with regards to the direction which brought the storytelling down.

As with some other Hollywood movies of the time, there was a comic book adaptation of Mary Shelley’s Frankenstein in the form of a mini-series from Topps Comics. I remember seeing issue displayed at the local comic book specialty store shortly after seeing the movie but I was not interested on buying it. Recently, I finally secured a copy of the comic book and read it for the first time ever.

With those details laid down, here is a look back at Mary Shelley’s Frankenstein , published in 1994 by Topps Comics with a story written by Roy Thomas (based on the screenplay by Steph Lady and Frank Darabont) and drawn by Rafael Kayanan. This is the first of a 4-issue mini-series.

The cover.

Early story

The story begins at sea in 1794 in the middle of very cold weather. The ship carrying Captain Walton and his crew crashed on to pack ice and became trapped. The captain refuses to give up on his quest to reach the north pole and he has the crew chopping the ice. Suddenly they hear a frightening noise as something approaches.

A cloaked man emerges from the mist and it turns out he was not the source of the frightening noise. Without hesitation and right in front of the captain, the cloaked man tells the crew to bring their weapons and follow him. The captain tells the newcomer that only he gives the orders. The crew’s dogs ran away moving towards the source of the noise in the mist.

The dogs reached the source of the noise and attack it. The dogs were no match for it as they each got hit and eliminated. As the crew heard the dogs die, the captain tells everyone to move back to the ship.

Moments later, the captain and the cloaked man are inside the ship. A tall human figure slowly approaches the ship. After an exchange of words about what has been going on, the captain asked the cloaked man who he is. The man reveals he is Victor Frankenstein…  

Quality

This particular scene looked great in the movie itself. There was nothing the comic book creators could do to translate it into illustrated literature.

To make things clear, this comic book covers the film’s beginning until the scene in which Frankenstein attempts to give his creature life. As there were no printed advertisements, the comic book creators tried hard to cram several scenes into it complete with lots of details regarding the setting, the scientific thoughts of Frankenstein, experiment details and more. Indeed, a lot of the exposition in the film made it here and there were also cinematic sequences that simply could not be replicated in print format.

The illustrated opening scene replicated enough of the essence of the cinematic opening. Like the movie, the narrative moves back in time to explore Victor Frankenstein’s youth, his family, how Elizabeth became his adopted sister and how family tragedy started his path to becoming obsessed with overcoming death through science, medicine, chemistry and biology.

As it is clear that this illustrated version could never replicate the grand visuals of the film, such scenes were trimmed a lot with the readers in mind. The narrative moved between slow and medium pace similar to the film but for readers, it is a must to pay close attention to the details to truly understand the story and how Frankenstein develops.

Frankenstein here is portrayed not only as an obsessed scientist (who wants to conquer death by creating life with his own efforts) but also as a hurting man whose destiny has been altered with pain, struggle and darkness ahead. No matter what the odds were, Frankenstein believes he can achieve what is impossible while also believing he is not a mad man. Of course, Frankenstein’s own obsession blinded him so much, he fails to realize the truth that he has turned into a truly mad scientist who does not care at all about ethics, nature and morality. As such, Frankenstein is truly unlikable as the protagonist.  

While a lot of effort was done to translate the film’s plot into comic book storytelling, Rafael Kayanan did a decent job with the visuals showing ranging quality throughout. Given the historical setting and European locations of the movie reflecting the novel, it is indeed difficult for any artist to replicate the looks, the environments and the many material objects of the period. Some illustrated scenes looked detailed while others showed some signs of rush. If you are hoping to see the characters looking like the actors in the movie, you won’t find much of that here. Ironically, there were a few shots that reflected that gore and violent movements of the film.  

Apart from the story, there are two pages in this comic book that provided details about the history of Mary Shelley’s novel and how her creation impacted entertainment and pop culture in America (including the famous 1931 movie). Selected images were also included.

Conclusion

The dogs are powerless towards the unseen creature of Frankenstein.

The way I look at Mary Shelley’s Frankenstein (1994), it clearly follows the movie’s scenes visually rather than following closely the screenplay and that means translating Kenneth Branagh’s vision into comic book form here. As such, there definitely is something off with regards to pacing and storytelling. There really is not much enjoyment in this 1st issue of the comic book adaptation mini-series. In fact, this is more of a humanized portrayal of unethical science driven by one character’s obsession with conquering death.

Overall, Mary Shelley’s Frankenstein (1994) should be avoided.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Uncanny X-Men #286 (1992)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the early 1990s to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series.

While issue #284 marked the turning point following the successful return of Jean Grey and the encounter with Bishop, issue #285 generated strong vibes of the sci-fi TV series Otherworld as it revealed most of the X-Men’s Gold Team members in a completely different world filled with unknown inhabitants and culture. Clearly a lot has happened following the Gold Team’s debut in issue #281 which reflects the respective contributions of the creators.

With those details laid down, here is a look back at Uncanny X-Men , published in 1992 by Marvel Comics with a story co-written by Jim Lee and Scott Lobdell (who worked on the script). The art was done by Whilce Portacio with ink work by Art Thibert.

The cover.

Early story

The story begins with Jean Grey, Colossus, Storm and her male companion (Mikhail Rasputin) together. While Jean is surprised and relieved to see Storm again (she was separated from the team temporarily in the last issue), Colossus is shocked to see his long-lost brother Mikhail alive and well. Mikhail reveals that so many years have passed since he last stood with his little brother and had long abandoned any hope of a reunion.

The reunion is interrupted when a portal has grown larger by the moment and it means that it is only a matter time before Earth is pulled into the realm they are in. Both worlds are at risk of getting destroyed…

Quality

Charles Xavier and Forge are still on Earth separated from the rest of the X-Men’s Gold Team members.

Following the build-up and character developments that happened in the previous issue, this X-Men tale is pretty much a strong pay-off while leaving some space for suspense and surprises. The writers intended to conclude what started in issue and along the way, they had to go through the challenges of introducing a new world, new people and the conflicts within. Mikhail Rasputin – the same guy who helped Storm in issue – is easily the most impactful addition to this tale and because of him and what he revealed, Colossus became emotional and felt like his life was crumbling as he simply could not handle the truth. Colossus’ despair and emotional state here served as the creative seeds that later led to the betrayal he would eventually commit (in Uncanny X-Men ).

The Mikhail-Colossus interaction was easily this comic book’s source of emotions which added some weight to the plot. By the time I reached the end of this issue, I felt really satisfied and at the same time curious about the state of Colossus (note: there’s a still a long road of X-Men tales before Uncanny X-Men ).

With regards to the writing, John Byrne’s intricate touch on the dialog was clearly missing but Scott Lobdell did a fine job taking over. While Whilce Portacio was credited as illustrator, there were a few pages that looked like they were drawn by someone else. The same also happened with regards to the inking in different parts of the comic book…Art Thibert’s inking has a fine touch and there were some images that had aggressive and thicker inking (it has to be the work of someone uncredited).

Conclusion

A very significant moment for the Rasputin brothers witnessed by Jean Grey, Storm and a few of the locals.

While there were some inconsistencies on the quality of the artworks, Uncanny X-Men (1992) had a really strong script and the good news here is that the creative team managed to pull off a solid conclusion. This is the kind of tale in which the X-Men utilized their skills and made tough decisions while being far away from Charles Xavier. At this particular stage of the Uncanny X-Men series, the Gold Team’s development really progressed and they became a more appealing team to follow.

Overall, Uncanny X-Men (1992) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 110

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

The Matrix Revisited – What else is there to say about The Matrix? There are some who claimed it is the greatest science fiction movie ever made. Some described it as more relevant than ever due to the wide public use of artificial intelligence (AI) today. In my experience, I saw a special re-screening of The Matrix at the old cinema of Festival Mall in December 1999 and it was entertaining but I never became a fan of its entertainment franchise. Regardless, the film continues to entertain and surprise YouTubers and you can see how by watching the selected videos below.

The Horror Aspect Of Halo: Combat Evolved – It has been 24 years since Halo: Combat Evolved launched along with the original Xbox console. I played and finished the classic sci-fi first-person shooting game on rented Xbox consoles before and it remains a highly significant gaming experience to me. Original game developer Bungie did not just create a great sci-fi game but also designed it to be immersive, captivating and atmospheric. Within the atmosphere in the game is the subtle but effective use of horror elements which added to the mystery. How does the horror function in the classic game? Watch and learn from the video below.

#3 Meat & Rice Meals In Japan – Here is another food-related video in Japan. This is for those who crave for delicious meals composed of nice amounts of meat and rice The food joint in the video below not only serves the mentioned meals, it is able to cook many kinds of fried rice as well! Watch and enjoy the video below.

Most Notable Episodes Of The Real Ghostbusters – As a young boy in the 1980s, I saw the classic movie Ghostbusters in 1984 and a few years later, I started watching episodes of The Real Ghostbusters animated TV series on home video and eventually on local TV. For the newcomers reading this, The Real Ghostbusters was the sequel and spin-off to the 1984 film and it had a specific title (using “Real”) as a result of a dispute with Filmation which had the Ghost Busters franchise. I lost count as to how many episodes of the animated series I saw but there were a few notable ones I still remember and Minty Comedic Arts’ recent video contained them. Watch the video below.

UAE Rejects Radical Islam And The Islamists!  – Islamists are an extreme and evil bunch. They cause trouble wherever they are and they are driven to overwhelm others, to bring down societies and become the one discriminating dominant force. Islamists have already infiltrated many European nations by means of mass migration (including entry as asylum seekers or refugees needing the host nation’s humanitarian assistance) and teaming up with the Satanic Leftists (to form a new Islamo-Leftist mob overseas). In the Middle East, the United Arab Emirates (UAE) knows how destructive radical Islam really is and they made clear that they not only reject Islamists but also remove them. Watch and learn from the video below.

#6 Japan Tightens Business Manager Visa Policy! – Recently, I blogged about Japan’s reformed policy on the business manager visa in response to the fraud and violations committed by foreigners – notably the Chinese nationals – who carried it. The requirements were drastically changed, new applicants must have at least a few years real experience of business practice, and the hiring of at least one full-time employee (who is Japanese or a permanent resident) must be done. As many of the abusers of the business manager visa were Chinese nationals, I found a video focused on the topic and what the affected Chinese holders of the visa in Japan think about the reforms done by the Japanese. Watch the video below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

I Am Replaying The Outer Worlds Again

Welcome back Xbox fans, geeks, retro gaming fans and other gamers!

As a long-time Xbox fan, I am disappointed with the way this current console generation turned out. Xbox gaming as a whole has changed for the worse this year and millions of Xbox fans got angered over the cancellation of Xbox projects (including Perfect Dark and Contraband), Xbox console price hikes and most recently the declared drastic changes on Xbox Game Pass – including the 50% price hike on Xbox Game Pass Ultimate service (watch Team Xbox’s pathetic and tone deaf announcement by clicking here).

I stopped subscribing to XGP since over a year ago, and I had planned to subscribe again mainly to play The Outer Worlds 2 which I had waited for years to come out because I enjoyed The Outer Worlds and its two DLCs (Peril on Gorgon and Murder on Eridanos).

But the Xbox Game Pass Ultimate price hike of 50% ruined my plan to play The Outer Worlds 2 at launch entirely! I also noticed that none of the Team Xbox executives appeared in the pathetic October 1, 2025, video announcement of the drastic XGP changes.

Imagine the crashing ship as Team Xbox falling down hard because Microsoft forced them to make decisions and implement changes that made lots of Xbox fans and other gamers frustrated this year.

By looking at the collective feedback – both critics and gamers – about the newest sci-fi role-playing game from Obsidian, the bugs reported and the current prices, I have decided to pursue The Outer Worlds 2 later. It should be noted that the new game has two upcoming DLC episodes (story expansions) and there is no certainty as to when those will be released. As such, pursuing The Outer Worlds 2 later is the right thing for me to do because rushing for it now does not make sense at all.

What I did recently was I downloaded again my purchased digital copy of The Outer Worlds as well as the two DLC episodes on my Xbox Series X. Previously I played The Outer Worlds and the story expansions on my Xbox One, and replayed them on my Xbox Series X (enjoying the faster load times and improved frame rates) a few years ago.

So this year, I started from scratch again on a new single player campaign. I created a new character – her name is Vanilee – and customized the abilities with intelligence, science, engineering, lockpicking, persuasion, hacking and medicine in mind.

Meet my new character Vanilee.

Having played The Outer Worlds a few times already since late 2019, I decided to try other scenarios, find new dialog options (in relation to how I customized my character) and explored the maps in and out again. I had no trouble adjusting myself into the controls and overall feel of the game when it comes to response and precision. Take note that The Outer Worlds was developed by Obsidian at a time when it was not yet acquired by Microsoft/Xbox and Private Division was their publisher.

After going through the quests and side-quests in Edgewater – I diverted power to Edgewater helping Reed Tobson, the locals and convincing the deserters to return home – I entered the Unreliable with Parvati and Vicar Max as my teammates and proceeded to the Groundbreaker in space for further quests, scenarios and more options to build up my team.

Teammates Parvati and Nyoka in action against a monster in Monarch.
Vicar Max attacks an enemy with his shotgun.

So I kept on replaying the game rediscovering places, interacting with more characters and making decisions. Along the way, I spotted new dialog options emerging in connection with how I customized Vanilee from the start and built up with additional points accumulated for each level achieved. I ultimately reached the maximum of level 36.

Since I first played The Outer Worlds, it was clear to me that Obsidian did not have a massive budget as the creative and technical limitations were visible (examples: some repetitive interior designs, structures that cannot be accessed at all, lack of polish on stealth gameplay, my teammates getting in my line of fire, sluggish reloading, etc.). Instead of massive open-world environments, Obsidian came up with large maps but they ensured that each new location had something new for players to discover. I also admired the effort the developers invested on the art direction as well as making each map look distinct from each other while maintaining an artistic connection with the planet.

This is from the Murder on Eridanos DLC episode.

While the gameplay remains good for an RPG and first-person shooter enthusiast like me, what I admired best about The Outer Worlds was how Obsidian came up with connections between scenarios, the characters, the dialog options, and the consequences caused by decisions I made. That being said, I enjoyed watching the visual presentation and narration executed right after concluding the game. The presentation shows the endings of not just the main game but also those of the side quests completed and even the main quests of the two DLC episodes. How my decisions impacted the different factions and scenarios were clearly emphasized. In fact, the endings of the side quests and the two DLC episodes are seamlessly connected with the main game’s conclusion. As such, Obsidian succeeded in making The Outer Worlds worth replaying again.

Having played Starfield already, I realized that replaying The Outer Worlds was somehow a more satisfying experience. In my view, Bethesda tried too hard to make Starfield grand with a more galactic scope only to fail when it comes to exploration and long-term engagement. The Outer Worlds had a much smaller scope but it delivered the depth of fun, exploration, interaction and decision-making that strongly impacted the game’s conclusion.

Ellie in action in Gorgon!

At the same time, I find my character’s companions in Obsidian’s 2019 RPG more interesting and more engaging than those in Bethesda’s 2023 sci-fi juggernaut because of the following factors – better personalities, more clever writing and better voice acting. I believe it is time for Bethesda to start learning from Obsidian on how to make engaging dialogue and characters.

Right now, I am having a lot satisfaction replaying The Outer Worlds even though it has some flaws as well as creative and technical limitations as Obsidian did not have a very big budget. I wish the game had space battles as well as opportunities for the Unreliable to chase and dock enemy space ships which will allow me and my team to infiltrate. The game lacked mini-games which could have added more variety and fun when exploring the different locations on-foot (examples: the tossball facility in Monarch could have used a sports betting mini-game while the bars could have used card-based mini-games).

My crew inside the Unreliable.

On its own, the 2019 game is still a lot of fun to play and the role-playing element remains strong. The Outer World characters are memorable and the developers’ writers added humor to the dialog which prevented the game from becoming too dramatic or depressing. Indeed, The Outer Worlds is worth replaying and those who never played it should go for it!

If you are an Xbox gamer who is interested in The Outer Worlds 2, click https://www.xbox.com/en-US/games/the-outer-worlds-2. If you have never played The Outer Worlds for some reason, click https://www.xbox.com/en-US/games/store/the-outer-worlds/bvtkn6cq8w5f

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 36

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Super Contra North American arcade flyer

Have you seen many Hollywood action movies of the 1980s? Does this arcade flyer remind you of something?

After Konami struck gold with Contra in 1987, it was inevitable that sequels and spin-offs will be made. In 1988, they released the follow-up Super Contra in the arcades and to promote it in America, the company came up with artwork that easily gave gamers the impression they are seeing Sylvester Stallone as a fantasized Rambo and another armed guy who might remind them of Arnold Schwarzenegger’s character in Commando or Dutch in Predator. To capitalize on the movie references even more, the American arcade flyer had the line “He’s not human. He’s not alien. He’s the predator!!” As it was the 1980s, this creative approach to promotion was not surprising as Konami and its game makers were influenced by Hollywood movies.

2. Double Dragon II: The Revenge North American arcade flyer

The artwork used in this arcade flyer remains intriguing to look at.

I never played Double Dragon II: The Revenge in the arcade, but I played it on the Nintendo Entertainment System (NES). That being said, I was surprised to see how this old North American arcade flyer has the same hand-drawn artwork used on the cover of the NES version. Take note that the arcade game was released in 1988 while the NES port was released in early 1990. I can only guess that Technos decided to use the same artwork not only for convenience but to have a definitive image emphasizing Double Dragon II to gamers wherever they are.

3. Devastators North American arcade flyer

The front.
The rear.

Devastators is another Konami arcade game that had a strong war theme and it was influenced by Hollywood action films of the 1980s. This particular arcade flyer for the North American market is almost identical with the Japanese arcade flyer as both have the same artwork on the front and almost the same visual layout on the rear. The most obvious difference is the use of English text for the North American flyer.

4. Assault North American arcade flyer

The front.
The rear.

Released in American arcades by Atari, Assault is a multi-directional shooter that had a twin-stick control layout (similar with the classic Battlezone) and players experienced intense battles as well as immersive visual effects such as sprite scaling and environment rotation of up to 360 degrees. To promote the game (this originated in Japan by Namco), Atari came up with this arcade flyer that had selected screenshots and descriptive text on both the front and the rear (which showed the arcade cabinet). Assault was a hit with gamers at the arcades and it was not released on consoles until 2009.

5. Sega CD print ad

Having a socially relevant message can be catchy but it leaves little room for excitement.

As the Sega Genesis console became a huge commercial success in North America, Sega itself became ambitious about what CD-ROM technology would do for video games. Sega in Japan tasked its Consumer Products Research and Development Labs to create a CD-ROM add-on which resulted in the Sega CD (Mega-CD in other parts of the world) which launched in America in 1992. To promote the add-on towards existing Genesis console owners as well as potential new customers, Sega of America came up with the above 2-page print ad that had a social message on the right and an image of a man standing in front of large monitors (showing Sega CD game footage) on the left. While it looked like an odd way of promoting video game hardware, it still remains catchy to see.

6. Panasonic 3DO print ad

Panasonic knows how to promote entertainment hardware for people’s homes.

Still in the field of CD-ROM gaming, Panasonic had competitive presence in video gaming when its Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (with technology licensed by The 3DO Company) was launched in America in 1993. If you look at the print ad closely, you will notice that the descriptive text emphasized the multimedia entertainment aspect more than video gaming. The dominating artwork used does not come from a particular video game as it was made to emphasize home entertainment in general. It’s not surprising that the Panasonic 3DO and other 3DO machines from other manufacturers failed commercially.

7. Shaq Fu print ad

The close-up of Shaquille O’Neal’s face on the left made him looked less recognizable.

Yes, it is true! There was indeed a video game endorsed by Shaquille O’Neal and it was not a basketball game. Shaq Fu is a 1994 2D fighting game with adventure elements and a story in which gamers play O’Neal as martial artist (note: O’Neal himself participated in the game’s production). To promote the game, Electronic Arts came up with a 2-page print ad that had a very odd black-and-white close-up image of O’Neal’s face on the left leaving small screenshots and hard-to-read text on the right (even though there was some vacant space remaining. I remember seeing this ad while reading a video game magazine and the ad ended up looking more like a promotion of O’Neal (already an NBA superstar) than the game itself. By today’s standards, this print ad is an example of a marketing misfire.

8. Kasumi Ninja print ad

Do you even remember seeing this print ad in magazines?

Remember the 1990s video game trends of digitized human images and disturbingly violent 2D fighting games sparked by Mortal Kombat? The Atari Jaguar-exclusive game Kasumi Ninja was made to capitalize on those trends and it failed badly. Apart from the low sales of the Jaguar console, Atari as publisher came up with the above 2-page print ad that was not appealing to gamers’ eyes and it had almost no excitement overall. This is another marketing misfire.

9. Parasite Eve North American and Japanese print ads

Following the successful release of Final Fantasy VII, this ad excited PlayStation gamers and JRPG enthusiasts for Parasite Eve’s 1998 release in America.
A stronger horror presentation in this print ad for the Japanese market. There were already a lot of people in Japan who enjoyed horror.

Starting in the mid-1990s, Squaresoft (now Square Enix) really became aggressive with video game creativity and experimentation as they launched several new projects that eventually got released on PlayStation in the late 1990s until 2000. One of those daring new projects was Parasite Eve which was a role-playing game (RPG) that had visual elements – particularly pre-rendered backgrounds – and a style of exploration that reminded gamers of Resident Evil. The game was a sequel to the Japanese science fiction horror novel of the same name and it involved the creativity of Final Fantasy creator Hironobu Sakaguchi (credited as producer). To promote the game, the 2-page North American print ad had protagonist Aya Brea on the right and the enemy on the left with a cryptic line placed strategically between them. The North American ad clearly stated that the game is a cinematic RPG. By comparison, the Japanese print ad of Parasite Eve has a strong horror vibe which is not surprising because of the novel’s horror elements and the fact that Squaresoft was capitalizing on the popularity of horror-related entertainment in Japan. By today’s standards, Parasite Eve is truly a product of the late-1990s and it has a dedicated fanbase.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco