Starfield is coming exclusively to Xbox Series X, Xbox Series S and Windows PC with Xbox Game Pass (XGP) availability in 2023

Starfield, the ambitious sci-fi role-playing game (RPG) from Bethesda Game Studios led by Todd Howard, is easily one of my most anticipated games for my Xbox Series X since I myself played RPGs of Elder Scrolls and Fallout produced by the said creators. That game, which is set for exclusive release on Xbox Series X, Xbox Series X, Windows PC plus Xbox Game Pass (XGP) sometime in 2023, was one of the highlights of the recent Xbox-Bethesda games showcase which had a real-time gameplay showing which you watch right below…

To put things into perspective, posted below is an excerpt about the related Starfield gameplay reveal as published in an official article at Xbox.com. Some parts in boldface…

The year is 2330. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. From humble beginnings as a space miner, you will join Constellation — the last group of space explorers seeking rare artifacts throughout the galaxy — and navigate the vast expanse of the Settled Systems in Bethesda Game Studios’ biggest and most ambitious game.

In this next generation role-playing game set amongst the stars, you will create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest question: What is out there?

Bethesda Game Studios “can’t wait for all of you to experience the game,” Howard says. “It’s been an incredible journey for us making it, but we know that’s only the beginning, for it’s when all of you play it that the journey begins.

Like anyone else, I was very disappointed by the news that Starfield would not be released this year. I have been craving for more new, great single-player gaming experiences from Todd Howard’s team and I am done replaying Elder Scrolls V: Skyrim and Fallout 4. The November 11, 2022 release date was promised several times before the delay happened. As of this writing, there is still no firm date about the new 2023 release for Starfield.

Actual gameplay from Starfield.

Fortunately, the gameplay reveal of Starfield this past June 12 was very entertaining to see. I really liked the sci-fi look and feel of it while the in-game shooting reminds me somewhat of Fallout 4 which itself was pretty functional and fun with shooting. The gameplay shown did not run at 60 frames-per-second (60FPS) which is insufficient in my view because I personally prefer a 60FPS frame rate even with open-world environments implemented. Like Skyrim, Starfield allows players to view the game in 3rd person or 1st person when controlling the in-game protagonist.

There are also key game features that were shown such as the customization of your character’s own traits and skills, crafting systems (by running in-game research using resources you find), and creating mods for your weapons. What struck me is the new outpost creation feature which I find intriguing and attractive. Have you ever dreamed of creating your very own outpost on the surface of an unknown planet you visited and hire people you find qualified to help you operate it? The Starfield feature looks really promising.

Apart from the exploration and action, they also revealed the in-game construction and customization of space ships complete with varying differences in terms of performance and efficiency which players will realize and feel. Not only that, there was also the showcase of space battles in the game which looks really nice and promising. In recent times, I’ve been playing Chorus on my Xbox Series X (thanks to the benefit of my Xbox Game Pass subscription) which is strongly a space shooter in design with exploration and flying as strong gameplay features.

To see opposing space ships get blown into several pieces shows how much attention to detail was done by the developers supposedly to make the gameplay experience immersive.

Personally, I don’t expect space flight and shooting in Starfield to be the same as those of in Chorus but I do expect the experience to be fun and that the controls should be fully functional and work precisely. Starfield is, after all, a sci-fi RPG with shooting and exploration as strong features. We will find out soon how efficient and engaging space flight and shooting in the game will really be.

While it is understandable that plot details are very light, I find questionable Todd Howard’s claim that Starfield has over a thousand planet that are open for players to explore. That is pretty wild! I am not a game developer nor am I an expert one making digital worlds but can Todd Howard and his team really deliver on that promise with Starfield? Did his team really in far exceeding what BioWare achieved in their Mass Effect video games that had several worlds composed of those truly explorable (on-foot with the protagonist and teammates engaging on missions or searches) and those which are not explorable (limited to orbital scanning)? Can the developers ensure that each planet has its own distinct environments, alien life forms and other creative designs? Whatever Howard and his team did with regards to in-game world exploration, I can only hope that Starfield will turn out great.

Here is hoping that space travel will be fun and engaging to do.

Overall, I am personally looking forward to playing Starfield on my Xbox Series X sometime in 2023. After seeing what was revealed at the recent Xbox-Bethesda games showcase, I can say my disappointment over the delay has waned a lot. Here is hoping that Bethesda will be able to fully polish the game in-and-out, and somehow they can increase the frame rate to 60FPS. Take note that Starfield is just one of many Xbox-exclusive games coming as a result of the seismic Xbox-Bethesda acquisition and integration and the good news is that current Bethesda-published games have been added into Xbox Game Pass and future games will follow! Starfield will eventually solidify Xbox as the best ecosystem for gamers who love role-playing games!

Watch out for more details about the Xbox-exclusive Starfield coming to Xbox Series X, Xbox Series S, Windows PC plus XGP in 2023.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Persona games coming to Xbox consoles, Windows PC and Xbox Game Pass (XGP) at last!

Anyone who owns an Xbox console or a Windows PC who loves Japanese role-playing games (JRPGs) should be delighted to know that the popular Persona game franchise will have three of its established games released for Xbox One, Xbox Series X, Xbox Series S and Windows PC with availability through Xbox Game Pass (XGP) soon as confirmed in the recent Xbox-Bethesda games showcase! For clarity, Persona 5 Royal is slated for an October 21, 2022 release.

For starters, watch the official video below…

To understand the Persona games better, posted below is an excerpt from the official article published at Xbox.com written by SEGA Communications Manager Stacy Lee. Some parts in boldface…

Cheers to 25 years of Persona! In this very special anniversary year, we are bringing the worldwide hits Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable to Xbox One, Xbox Series X|S, Windows PC, and with Xbox Game Pass. Starting this fall, fans will get to experience this beloved RPG series.

To kick things off, on October 21, don the mask of Joker and join the Phantom Thieves of Hearts when Persona 5 Royal arrives with Xbox Game Pass, Xbox Series X|S, Xbox One, and Windows PC. We’ll have more to share on the release of Persona 4 Golden and Persona 3 Portable so be sure to stay tuned here to Xbox Wire.

For those who missed out on these games originally, or are excited to play Persona on Xbox and Windows PC, the 25th Anniversary is a great time to join in the celebration. Here’s a quick refresher on each game:

Persona 3 Portable – If I say there’s an hour “hidden” between one day and the next… would you believe me? This unknown time is the “Dark Hour.” Unfamiliar stillness swallows the city, people turn into eerie coffins, and otherworldly monsters called Shadows swarm. One night, the protagonist is attacked by these Shadows. When all hope seems lost, the power of the heart, their Persona, is awakened.

Persona 4 Golden – They say your soulmate will appear if you stare into a television set on a rainy night… This strange rumor slowly spreads through the rural town of Inaba, the protagonist’s new home, just as a chain of mysterious murders begin. As the protagonist and his teammates chase after the truth, they find themselves opening the door to another world.

Persona 5 Royal – Forced to transfer to a high school in Tokyo, the protagonist has a strange dream. “You truly are a prisoner of fate. In the near future, ruin awaits you.” With the goal of “rehabilitation” looming overhead, he must save others from distorted desires by donning the mask of a Phantom Thief.

In my personal experience, the one and only Persona video game I ever played was Revelations: Persona on the original Sony PlayStation way back in 1996. I never finished that game but I spent many hours playing it and that includes the loading times and the not-so-efficient pacing of the gameplay.

Image from Persona 5 Royal.

The upcoming release of the recent Persona RPGs on Xbox and Windows PC with access through Xbox Game Pass (XGP) should help the franchise reach even more gamers worldwide. As far as Japanese gaming goes on Xbox right now, I enjoyed finishing Eiyuden Chronicle: Rising on my Xbox Series X and I’m looking forward to the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes RPG which will be released sometime next year. Square Enix has Star Ocean: The Divine Force and The Diofeld Chronicle coming to Xbox this year but no release dates have been announced as of this writing. Most recently, Square Enix announced that Crisis Core: Final Fantasy VII Reunion will be released on Xbox consoles although no release date has been announced.

Combined with those mentioned Japanese games or JRPGs to be exact, the addition of Persona games is indeed a welcome addition to the Xbox ecosystem which has lots of gamers craving for such games. It’s nice to see that Team Xbox head Phil Spencer has been working hard negotiating with Japanese game companies and makers to release their games into the Xbox ecosystem. In fact, during the Xbox-Bethesda showcase, a special Xbox project with Hideo Kojima’s company was confirmed to be real and there was also the announcement of an Xbox release of Wo Long: Fallen Dynasty developed by Team Ninja.

Let me end this piece by ask you readers: Are you happy that the Persona game franchise is coming to Xbox with the mentioned three games? Do you think that more Japanese RPGs and other kinds of games made by Japanese game developers will continue to be released on Xbox? What other past JRPGs do you want to see released on Xbox and Xbox Game Pass? Do you think that all the JRPGs already announced coming to Xbox and mix in with Western RPGs (examples: Starfield, Fable reboot, The Outer Worlds 2 and Avowed to name a few) will result a wide variety of games for those who love playing role-playing games? Do you see Xbox as the definitive ecosystem for RPGs right now?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

As Dusk Falls set for July 19, 2022 release on Xbox Series X, Xbox Series S, Windows PC plus Xbox Game Pass (XGP) and PC Game Pass

Before Microsoft’s megaton acquisitions of Bethesda and Activision-Blizzard, Team Xbox organized its very own Xbox Games Showcase in mid-2020 and one of the announced games back then was As Dusk Falls which I found intriguing and artistic at the same time. The game, which is being developed by London-based Interior/Night in cooperation with Xbox Game Studios Publishing, resurfaced at last during the recent Xbox-Bethesda Games Showcase and here are the hot news…As Dusk Falls will be released on July 19, 2022 for Xbox Series X, Xbox Series S, Windows PC, Steam, and will be available also via Xbox Game Pass and PC Game Pass! Watch the official release date announcement video below…

For the newcomers reading this, the game is an interactive drama that has a very stylized visual design. To understand As Dusk Falls better, posted below is an excerpt from the official article published at Xbox.com written by Kelly Lombardi. Some parts in boldface…

As Dusk Falls has been eight years in the making for CEO and Creative Director at Interior/Night Caroline Marchal. Her goal was to create a deep interactive experience for all levels of players, something meant to be shared with loved ones. Inspired by prestige TV shows, Interior/Night’s debut game is an uncompromising tale of family, resilience, and sacrifice, coming to Xbox Series X|S, Windows PC, Steam, and with Xbox Game Pass and PC Game Pass on July 19.

This cinematic story is brought to life by the performance of actors that are digitally rendered into a beautiful art style, creating a unique experience that plays like a motion graphic novel.

In As Dusk Falls you’ll have agency over the lives of relatable, far from perfect human beings, inviting you to empathize with their real-life struggles and aspirations. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this decades-spanning story told across two intense books:

  • Sacrifice vs Survival: Can you break free from your family’s toxic influence? What will you sacrifice for the ones you love? Can you overcome your past? Your decisions will shape the characters’ fates.
  • Interwoven Destinies: Follow two families in their struggle to survive, protect, and endure through challenges rooted in the previous generations’ mistakes.
  • Experience Together: Reveal insights about yourself and those you play with as you discover the underlying values of your decisions in cooperative gameplay with up to 8 players at a time, locally or online (or a mix). The As Dusk Falls companion app makes making choices in game easy, just use your phone or tablet to vote with or against your friends.

Replay the story again and again to uncover vastly different outcomes for the characters and explore hidden nuances behind every decision. Will your characters survive unscathed? What kind of people will they ultimately become?

The above article ended stating that As Dusk Falls will also be made available on mobile phones, tablets and lower-spec PCs via Xbox Cloud Gaming.

A law enforcer in a scene.

Considering the obvious lack of high-profile Xbox-exclusive games for the 2nd half of 2022, As Dusk Falls is definitely on my list of games to play on my Xbox Series X with the benefit of my Xbox Game Pass subscription. As such, its July 19, 2022 release date is good news as it has been two years since the game was first announced. This is an Xbox-exclusive of a very different kind!

In addition, As Dusk Falls also has a multiplayer feature, cooperative play (both local and online), streaming feature and even a companion app according to the official pre-launch announcement at Xbox.com. I highly recommend you visit https://news.xbox.com/en-us/2022/07/11/as-dusk-falls-multiplayer-and-accessibility-features/

This screenshot from the game shows how choices are presented on-screen.

In terms of game design, the Xbox-exclusive As Dusk Falls is highly unusual and also intriguing to look at. I really am interested to play it and witness how the actors will perform and bring their characters to life on-screen. The mentioned decision/choice making as a gameplay function alone interests me as I used to read Choose Your Own Adventure (CYOA) pocket books long ago. How high the quality and fun factor As Dusk Falls is a question mark right now but the wait for it will end very soon.

Looks like these two characters are up to something. As Dusk Falls will be released on the Xbox ecosystem.

If you are the type of gamer who loves narrative adventures, decision-making interactivity or if you simply want a really new form of video game that stands out among the rest, watch out for As Dusk Falls on the Xbox ecosystem.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Pentiment is coming to Xbox platforms and Windows PC plus Xbox Game Pass (XGP) and PC Game Pass this November

In my pre-event article of the Xbox & Bethesda Games Showcase, I mentioned RPG specialist Obsidian Entertainment (an Xbox game studio) and their two upcoming games that I hoped would be showcases somehow in the June 12, 2022 event – the fantasy role-playing game (RPG) Avowed and The Outer Worlds 2.

While those two mentioned games did not appear in the showcase, Obsidian announced two new games that will be hitting the Xbox ecosystem this year – the full version of Grounded (already a hit in its pre-release form) and the brand-new game Pentiment (a narrative adventure).

In this post, we will take a close look at Pentiment which I must admit I was surprised as I did not anticipate to see another project from Obsidian whose works in The Outer Worlds and Fallout: New Vegas I enjoyed. To begin with, watch this official announcement video of Pentiment.

To learn more about this newest upcoming game from Obsidian, posted below is an excerpt from the official article published at Xbox.com. Some parts in boldface…

Today, we have the pleasure of introducing the world to Pentiment, a 16th-century narrative adventure game directed by Studio Design Director Josh Sawyer. As you will see, this game is brought to life by a talented team who were inspired by illuminated manuscripts, woodcut prints, and history itself.

In Pentiment, you play Andreas Maler, a journeyman artist working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest. While finishing his masterpiece, Andreas inadvertently becomes entangled in a series of murders that take place over 25 years. Peasants, thieves, craftsmen, monks, nuns, nobles, and even saints must be investigated and interrogated to expose the truth.

You get to shape Andreas’ background and characteristics which should affect the narrative.

It will be up to players to decide Andreas’ choices, from his educational background and lifestyle to how he investigates the murders. One day he may be digging up a dead monk in the abbey cemetery, the next might be spent eavesdropping on peasant gossip at the ladies’ spinning bee. Every decision and accusation he makes carries consequences that will impact the tightly-knit Alpine community for generations to come.

We are very excited to share this unique interpretation of life in 16th-century Germany, and we can’t wait to release more information with you about Pentiment leading up to its launch this November.

The above article ended stating that Pentiment, which is an Xbox-exclusive game, will be released specifically for Xbox One, Xbox Series X, Xbox Series S, Windows PC and also through Xbox Game Pass (XGP), Steam and PC Game Pass sometime on November 2022 with a declared price of $19.99. Team Xbox and Obsidian have yet to announce a final release date as of this writing.

A scene from Pentiment.

Having seen the video during the recent Xbox-Bethesda Games Showcase, Pentiment looks really inspired and the artistic style looks nice. I find the player decision mechanism very appealing as it reminds me of my experience reading Choose Your Own Adventure pocket books in which readers must make decisions to move the narrative forward and also impact somewhat key aspects of the protagonist.

Pentiment clearly looks back at a certain part of history and has religious and cultural visual elements included. I don’t know what Josh Sawyer and his team think about religion nor European culture, but if you have read my past faith articles, you should be aware that religion and faith are not one and certainly not the same. I should also state that culture itself is a hindrance for any person who desires to establish faith in the Lord and have a personal relationship with Him.

Going back to the game, the November 2022 release of Pentiment and the September 2022 release of the full version of Grounded somewhat soften the lack of high-profile Xbox-exclusive games in the final four months of 2022. I was hoping to play Starfield and Forza Motorsport (2023) on my Xbox Series X console via Xbox Game Pass before the year ends but those games will be released sometime next year. That being said, Obsidian Entertainment has Xbox-exclusives set for release a few months from now.

If you are an avid Xbox gamer who seeks new exclusive games this year or if you are the type of gamer who wants to play something new and fun, pay close attention to Pentiment and the other Obsidian game.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Forza Motorsport (2023) coming to Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP)

This year’s edition of the Xbox & Bethesda Games Showcase has passed and I can say it was a truly loaded showcase of games – both exclusives and multiplatform ones – that will be released over the next 12 months. Among the highlights of the June 12 event were the showcases of Bethesda’s epic RPG Starfield and Turn 10’s new Forza Motorsport game plus the Xbox project involving Hideo Kojima and his company and the Persona game series coming to Xbox platforms!

Official gameplay image of Forza Motorsport (2023) from Team Xbox and Turn 10.

In my pre-event article, I anticipated the official revealing of the next edition of the acclaimed Forza Motorsport game franchise handled by Turn 10. Indeed, the new game was showcased at the event with Turn 10 executives who led the presentation (with a demo) and a separate trailer of it was released along with a Spring 2023 release period for the Xbox Series X, Xbox Series S, and Windows PC plus Xbox Game Pass (XGP) As the new game is a reboot and it shares the same name as the very first game released way back in 2005 on the original Xbox, I personally refer to it as Forza Motorsport (2023) to avoid confusion.

To learn more about Forza Motorsport (2023) and its features, watch the two videos from the showcase below…

Team Xbox and Turn 10 went the extra mile by publishing key details and features as to why Forza Motorsport (2023) is the most technically advanced racing game ever made. To put things in perspective, posted below is an excerpt from the Xbox.com article. Some parts in boldface…

Forza Motorsport has been built from the ground up to showcase the Xbox Series X|S consoles. The accuracy of our overhauled physics, the beauty of our cars and tracks, our new dynamic time of day, advanced car damage, and real time ray tracing on track lead to a generational leap in immersion. The all-new Forza Motorsport is the most technically advanced racing game ever made.

Fundamental to Forza Motorsport is our fully dynamic time of day system, which brings tracks to life in stunning detail and like weather, it will be available on every track. Changes in time of day alter ambient temperatures, which, in turn, impacts the track surface temperatures. These track temperature changes will affect the grip of your car, as does rubbering in and weather. These new simulation details add further depth, drama, and dynamics to the racing experience.

A small example of ray tracing implemented in Forza Motorsport (2023).

We’ve completely overhauled the core driving experience to take advantage of the power of the Xbox Series consoles. This includes a 48 times improvement in the fidelity of our physics simulation. Based on your feedback, we’ve introduced new features like tire and fuel management, multiple tire compounds, and new in-depth car building to create the ultimate racing playset. This is all brought to life at the trackside pits, where advanced materials and shaders paired with ray tracing bring out incredible detail in the gold heat wrap, anodized aluminum, and carbon fiber. Ray tracing especially shines on engine bays with their complex self-reflection.

Much more detailed car damage plus interaction with the external elements such as in-game dirt, water droplets, movement and more.

In Forza Motorsport, car damage is reproduced down to the individual scratches on the bodywork. There are all-new simulation details in the directionality of damage, how the paint peels away at exposed and raised edges, in the wheel abrasions, and in the dirt build-up. Car damage is a racing reality and has been authentically captured in the new Forza Motorsport.

There is no doubt about it. Team Xbox and Turn 10 are not only making the grand return of the Forza Motorsport game franchise (note: last game was released in 2017) with Forza Motorsport (2023), they are aiming high on delivering the most ambitious and most engaging racing experience. Very clearly, Turn 10 had been working hard to improve the simulation racing experience for those who will play their next game on Xbox Series consoles or on PC, and they are doing it with both long-time Forza Motorsport fans and casual gamers in mind. With the heavy revamping and reforming done on game design, Turn 10 really went all-out and went way beyond just raising the polygons and raising the resolution to earn the next-generation label.

The implementation ray tracing (defined as a rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light.) looks great but I still wonder if Turn 10 will still be able to make Forza Motorsport (2023) gameplay run in full native 4K resolution (3840×2160) while maintaining a consistent 60 frames-per-second rate with ray tracing turn on at the same time on Xbox Series X (note: I own the console). Ray tracing is indeed a very taxing visual effect and it has been limited only to Forzavista mode in the acclaimed Forza Horizon 5. If Turn 10 can ensure gameplay with ray tracing, 4K resolution and 60FPS altogether in Forza Motorsport (2023) without any technical compromises, I would really love that!

Forza Motorsport (2023) is a true next-generation game coming out next year only on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP).

More on the game, I am looking forward to its revamped cay physics, the improved car damage, the dynamic time of day system, improved dynamic weather, and Turn 10’s next-generation approach on the crafting of the race tracks and experience how all of those will impact the gameplay experience on my end. That being said, Forza Motorsport (2023) is the one simulation racing game to watch out for next year exclusively on the Xbox ecosystem.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at Freex #14 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the exploits of Freex, the monthly series about a group of young adults with unusual capabilities (or abnormalities) who are constantly on the move as they are social outcasts.

In my previous retro review, the Freex (already without Ray but with Cayman from Contrary’s institution as his replacement) continued their search deep underground and encountered the ancient being called Prometheus. Elsewhere, Atalon and his group move nuclear weapons deep underground setting up a major conflict with the nations on the surface. After some struggle and more movement, the Freex find themselves in Denver.

With those details laid down, here is a look back Freex #14, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.

The cover.

Early story

The story begins in Denver, Colorado, where the Freex retreated into a cave dreading the assault by police officers who spotted them. It turns out, the group don’t have only the police to worry about but also the Night Patrol, a group of armed vigilante thugs who hate freaks.

As the Night Patrol start firing at him, Michael realized the protection he got was done by concentrating through the crowns and think about the suits, which he tells his teammates. As the conflict continues, one of the Night Patrol members hits Angela which in turn triggers Michael to take action by using his power to seize control of communications and motility systems and knock down the freak-hating thugs.

Suddenly, one of the Night Patrol members managed to subdue Michael. Valerie tells her teammates to strike back but it turned out unnecessary as the thug falls down. Suddenly, Contrary appears to them…

Quality

Now with Ray back with them, the Freex go back underground.

To get straight to the point, this Freex story is more about the continuing development of the team with the Old Man as their mentor but with one notable turn of events that is not really a spoiler (due to the cover art)…the return of Ray to the team.

While the plot is thinner this time around, the character development was bumped up several notches. As the Freex found themselves cornered with opposition, the reappearance of Contrary (note: she took time away from UltraForce in this particular point of time) resulted in a few notable revelations regarding how she operates, how manipulative she is and how obsessed she is with having young freaks (note: those with powers or those injected with wetware) under her own definition of care, education and nurturing. The way the script was written, this comic book made me wonder if Contrary is insane while still maintaining a good amount of control given her vast resources to organize missions. Just thinking about her organizing UltraForce operations and maintaining her institution for powered students is indeed intriguing.

More on the return of Ray – one of the pioneering members of Freex – his return is not a throwaway portrayal. Rather Ray showed clear signs of maturity apart from learning something from his time at Contrary’s institution. Morever, Ray shows he has a big heart from his teammates. This alone added some emotional impact to the end of the comic book.

Conclusion

A quick appearance of UltraForce within this Freex tale.

Freex #14 (1994) does not have a deep story to tell, has little in terms of superhero spectacle and it recycled some misadventure elements from the previous issue to move the plot forward. The most defining things in this comic book are the respective returns of Ray and Contrary which added nicely to the character development. Any solid Freex fan will have something to enjoy, especially if they continue loving the main characters.

Overall, Freex #14 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at The Night Man #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro comic book review revisits the Ultraverse through The Night Man monthly series.

In my previous retro review, Night Man encountered a new, murderous villain who could change into a werewolf. The mentioned villain named Nik Apocaloff is a lot more than being able to become a monster…he has a notable family background, is highly education and is connected with powerful figures like J.D. Hunt. That makes him a formidable antagonist versus Night Man and his civilian identity as Johnny Domino. Apocaloff proved to be such a powerful villain, he became the center of attention of Night Man during one of his radio broadcasts.

With those details laid down, here is a look back The Night Man #8, published in 1994 by Malibu Comics with a story written by Steve Englehart and drawn by Kyle Hotz.  

The cover.

Early story

The story begins somewhere inside one of the many rooms of city hall. An intense meeting goes on with the mayor present and what happened recently involving both the Night Man and the werewolf made an impact on the matters of discussion.

In an apartment somewhere in the city, Apocaloff is in his monster form and he just murdered a lady and consumed a lot of her flesh. Suddenly the door is knocked by someone who knew the victim. This causes Apocaloff to leave through the window and climb the steps to the rooftop. There, he changes back into his human form.

Elsewhere, Lt. Carleton Briggs arrives back in his office where Sergeant Dade is waiting. After a s short chat, they hug and kiss each other. The Night Man suddenly enters through the window…

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J.D. Hunt and the Teknight project.

Wow! This is one very compelling tale of the Night Man. To get straight to the point, the highlight of this comic book is the rematch between the title character and Apocaloff. To be clear, the rematch was not handled with brainless action in mind but rather with a lot of strategy combined with a medium-paced approach on progression which brought back a lot of vibes from Night Man’s encounters with the members of TNTNT a few issues back. Storywise, the stakes behind the rematch are much higher as the Night Man makes a solid pitch to the local police in the fight against crime (which made me think about the key elements of Batman comic books)  while the tycoon J.D. Hunt (whom Apocaloff interacted with previously) just gave his approval for the Teknight project.

When it comes to character development, Apocaloff’s strong adherence to the past (Russian legacy, old world sensibilities, connections with California’s history) are emphasized some more. For his part, Night Man’s intelligence and approach to vigilantism got developed even more.  

Conclusion

Night Man comes to the police with evidence about Apocaloff.

The Night Man #8 (1994) is another solid comic book of the Ultraverse. The story was told with an overall medium pace and the payoffs for each build-up were indeed satisfying. Considering the presence of the police in the story, this particular Night Man issue has the strongest similarities with DC Comics’ Batman. More importantly, this issue succeeded in developing both the titular hero and his most elaborate villain. It seems to me that Night Man and Apocaloff were made to clash with each other beyond this issue and the previous one.

Overall, The Night Man #8 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

Better than Streaming: Heat Ultimate Collector’s Edition 4K Blu-ray coming out on August 9, 2022

Welcome back, fellow geeks, Blu-ray collectors and movie buffs! If you are a fan of Hollywood legends Al Pacino, Robert De Niro, Val Kilmer and director Michael Mann, then you should be delighted to know that the 1995 epic movie Heat will be released on 4K Blu-ray format (with special features and extra stuff, plus a steelbook edition is available) on August 9, 2022! Already, you can order it online right now!

The cover of Heat Ultimate Collector’s Edition 4K Blu-ray.

According to the Blu-ray.com page of the movie, Heat Ultimate Collector’s Edition 4K Blu-ray will be released with native 4K visuals. Posted below are the technical specs for your reference…

Video

Codec: HEVC / H.265

Resolution: Native 4K (2160p)

HDR: HDR10

Aspect ratio: 2.40:1

Original aspect ratio: 2.39:1

Audio

English: Dolby Atmos

English: Dolby TrueHD 7.1 (48kHz, 24-bit)

French: Dolby Digital 5.1

Spanish: Dolby Digital 5.1

Subtitles – English SDH, French, Spanish

Discs – 4K Ultra HD, Blu-ray Disc, Three-disc set (1 BD-66, 2 BD-50)

Digital

Movies Anywhere

Packaging – Slipcover in original pressing

Playback – 4K Blu-ray: Region free, 2K Blu-ray: Region A

As for the special features and technical specs, posted below are the details sourced from Blu-ray.com…

  • PREVIOUSLY REMASTERED IN 4K
  • HDR PRESENTATION OF THE FILM
  • DTS-HD MASTER AUDIO 5.1 TRACK
  • Academy Panel reuniting Mann, Pacino and De Niro and moderated by Christopher Nolan
  • Toronto International Film Festival Q&A with Mann
  • Audio Commentary by Michael Mann
  • The Making of Heat
    • True Crime
    • Crime Stories
    • Into the Fire
  • Pacino and De Niro: The Conversation
  • Return to the Scene of the Crime
  • Additional Footage – Deleted Scenes
    • Scene 5 – Season’s starting early
    • Scene 42 – Nicest guy on the block
    • Scene 55 – Albert and Hanna (Alternate Take)
    • Scene 62 – Shakedown
    • Scene 76 – Murder in C-Block
    • Scene 96A – Let’s Dance
    • Scene 125 – Late arrival
    • Scene 148/147 – Where’s Anna?
    • Scene 177B – Double the worst trouble
    • Scene 191 – Nate delivers
    • Scene 204A – No response
  • Theatrical Trailers
    • Surprise of a Lifetime
    • Two Actors Collide
    • Closing In
  • Optional English SDH, Spanish, and French subtitles for the main feature

For the newcomers reading this, Heat was released in late-1995 and it told a very compelling story about crime and law enforcement with De Niro leading a gang of proficient thugs and Pacino leading a team of law enforcers. On both sides, obsession is a major factor as seen in the respective performances of the two Hollywood legends. Apart from the story, the film also has very notable actors supporting the two top actors such as Jon Voight, Tom Sizemore, Ashley Judd and Dennis Haysbert to name some. Each member of the cast performed well on-screen.

When it comes to action, the city bank heist and street shootout scenes are still great to watch even by today’s standards. If you had seen Heat and you played either Grand Theft Auto IV and Grand Theft Auto V, you will realize that the games’ respective bank heist scenes obviously took a lot of inspiration from the movie. Heat is also the subject of countless video reviews, film analysis videos and trivia-type videos on YouTube.

Watch out for Heat Ultimate Collector’s Edition 4K Blu-ray on August 9, 2022.

In closing this Better than Streaming piece, posted below are Heat-related videos for your viewing pleasure.

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Superman III comic book adaptation (1983)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1983 which saw the theatrical release of Superman III that featured the late Christopher Reeve as the cinematic Man of Steel.

The 1980s was a very different time with regards to Hollywood’s handling of superhero movies. The concept of a shared cinematic universe was decades away from realization. Warner Bros. back then relied on the Salkind family to produce Superman movies and the first flick in 1978 proved to be a major hit for both viewers and critics while also establishing Christopher Reeve as the definitive live-action Superman for countless people. Unsurprisingly, a sequel was released in the early 1980s which continued box office success for the stakeholders and only led to the approval of another sequel.

Along the way, the late Richard Pryor (a major comedian already) appeared on TV and talked about Superman II which eventually led to him getting hired for Superman III. The movie was released in 1983 making a little over $80 million worldwide while also getting a noticeably weaker reception from critics. More notably, Richard Pryor had a huge chunk of the film’s spotlight as Gus Gorman while the overshadowed Christopher Reeve managed to stretch his cinematic art on playing Clark Kent and Superman (note: there is also the memorable Clark versus Superman battle). Superman III very clearly had a lot more comedy in its presentation. As part of the movie’s marketing, an official comic book adaptation by DC Comics was published.

With those details laid down, here is a look back at the Superman III comic book adaptation,  published by DC Comics in 1983 with a story written by Cary Bates and art made by the late Curt Swan and Sal Amendola.

The cover.

Early story

The story begins inside the unemployment bureau of Metropolis. There, August “Gus” Gorman was told after 36 weeks of chronic unemployment, he is no longer eligible for financial assistance (read: welfare) from the city. As he was about to light his cigarette, he noticed computer job ad on the match. Gorman proceeds to the Archibald Data Processing School where he gets enrolled with several others. In front of others, Gorman does something on a computer which impressed the instructor a lot.

Over at the Daily Planet, Clark Kent/Superman, Lois Lane and Jimmy Olsen meet with Perry White at his office. Kent will be returning home to Smallville and make a news story out of it. White gives Kent his approval and then tells Lois she deserves a vacation.

Hours later, Kent and Jimmy Olsen ride the bus together going to Smallville but their ride stops as a result of a huge fire damaging a large chemical plant. A police officer reveals to Olsen that the scientists inside are worried about the plant and its stuff getting destroyed by the fire.

Kent carefully leaves the bus and discreetly changes into Superman to help solve the problem. Olsen, meanwhile, sneaks past the authorities to get to the burning chemical plant.

Over at Webcoe Industries, company head Ross Webster and his sister Vera learn that more than $85,000 worth of company funds was stolen by someone within. Just outside the office, Gus Gorman enters his fancy looking sports car which Webster, Vera and Lorelei notice. Webster asked how could one of their computer technicians afford such a vehicle worth $75,000…    

Quality

This is a creative way the comic book team used to dramatize Gus Gorman scene revealing and acting the bad news to his boss Ross Webster whose plans were thwarted by Superman.

While it is understandable that not all scenes and not all character moments from the movie  made it on print media, this comic book still managed to capture the film’s essence for the most part. The creative team pulled off their own interpretations of the events and made something entertaining and engaging even though they had to deal with the major challenge of summarizing the movie’s plot and establishing a workable comic book narrative.

I should state that the comic team creatively avoided making in-depth references about liquor and smoking which were obvious in the movie. You will not see Superman drinking liquor at a bar nor will you see Gus Gorman referring to tar listed on a cigarette pack. I suppose this was done to ensure the comic book would be released widely and be acceptable to very young readers and the parents watching them.

The battle between evil Superman and Clark Kent is best viewed in the movie. This one is a shorter and less detailed version of it.

When it comes to establishing the clear lead among all the characters featured, Superman fans should be delighted to know that the Man of Steel is indeed more prominent than Gus Gorman. Take note that in the movie, Richard Pryor’s Gus Gorman overshadowed Christopher Reeve’s Superman/Clark.

Remember the frightening sequence of Vera getting captured and turned into a cybernetic figure by the Super Computer? This is what it looks like in comic book format.

The art done by Curt Swan and Sal Amendola is decent and it seems to me that their time on visualizing Cary Bates’ script was indeed limited. That being said, it was not surprising to me that, with the exception of Ross Webster in one specific image, none of the characters resembled their cinematic counterparts. Clark Kent/Superman never resembled Christopher Reeve, and Gus Gorman looks nothing like Richard Pryor. Clearly, the artists’ focus was visualizing the narrative which they succeeded.  

Conclusion

Clark Kent, Lois Lane, Jimmy Olsen and Perry White in the Daily Planet.
Superman saving Lana Lang’s son from certain death.

Having seen the Christopher Reeve/Richard Pryor movie in the cinema and on cable TV since 1983, I can say that Superman III (1983) is a decent adaptation. It’s not 100% faithful but it is still a worthy read as it will give you the movie’s concept and entertainment values in literary form. If you really want to full essence of film along with the cinematic moments (note: the Superman-Clark battle is the cinematic highlight) all intact, then your obvious choice is to watch the movie. If you are turned off by the movie’s wacky comedy, then the comic book adaptation will deliver to you the more serious approach on telling Superman III’s story. Let me repeat that Superman is more prominent than Gus Gorman in this comic book.

Overall, Superman III (1983) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Harbinger #1 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

For the newcomers reading this, Harbinger was created by former Marvel editor-in-chief and Valiant founder Jim Shooter (note: read my retro reviews of his works here, here, here, here and here) and artist David Lapham. Harbinger follows a few teenagers with unique abilities or powers who got involved with the Harbinger Foundation, an organization established by Toyo Harada who dreams to change the world as people know it.

With those details laid down, here is a look back at Harbinger #1, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 2:35 PM of June 2, 1991. Pete and his companion Kris are riding a car floating high above the road being followed by a helicopter. After Pete manages to communicate with the helicopter’s operators, they even settle down by landing on a road with no traffic. As Pete and the helicopter people begin talking, three people – Weasel, Eel and Lump – quickly rushed in to subdue Pete and Kris. After Pete manages to free himself from Weasel and Lump, he uses his power to lift up the car Kris drove (note: Kris is no longer in the car) and uses it as a weapon to hit Lump.

Just as Kris hits Eel on the stomach, Pete notices that the gasoline was leaking out of the car which Eel ignites with her electricity causing a huge explosion. Pete and Kris managed to survive the blast and together they fly off to a motel to rest and reorganize themselves.

The next morning, they have a meal together and Kris examines a newspaper. She notices another one of the Harbinger Foundation’s print ads reaching out to people who find themselves different or notice strange things around them. The two fugitives realize that the said foundation somehow made involved youth become dangerous. Remembering that people write and send letters to the Harbinger Foundation, Pete comes up with the idea of intercepting letters…

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Pete, Kris and Faith.

This is one very engaging story to read. While story concepts about super-powered teenagers being desperate and struggling to realize their purpose while facing evil is not new, this comic book has a concept that remains unique even by today’s standards. Instead of seeing a group of powered teenage outcasts escaping society’s authorities or taking refuge in the home of a caring person, this comic book follows teenagers who are being targeted by a powerful organization as one of them – Pete – personally got involved with them before.

The story written by Jim Shooter is deliberately paced at a moderate level which allows readers to be able to absorb the details before moving from one chapter to the next. Along the way, Kris and Pete get to meet other powered characters like Faith, Flamingo and John. In between the introductions of the three mentioned characters, Shooter’s script managed to set up enough space for character development and interactions between the characters which have been executed to be believable. Even key elements of youth such as insecurity, fear, angst and the false sense of maturity are portrayed along the way. I should state that Shooter dramatized these characters like they were real people.

As for the Harbinger Foundation itself, it complete lacks visibility and its exposure was limited to the print ad and mentions. Still, the foundation is a clear and present danger to Pete and his companions as it has powered youth members who are dedicated to it and they also have heavily armed personnel working for them.

If you are fond of superhero spectacle, I can say that the action scenes were executed in accordance to the narrative. The spectacle of this comic book was clearly made to emphasize the plot elements and not serve as eye candy. That being said, this is a unique way of enjoying superhero spectacle.

Conclusion

The Harbinger Foundation’s pawns Weasel, Eel and Lump take on Pete and Kris.

Harbinges #1 (1992) is a pretty engaging comic book of Valiant and at the same time it is also one of the more unique portrayals of powered teenagers who are living with tremendous odds tilted at them. The tone of the story really felt grounded in reality (the early 1990s specifically) and the character moments, action and incidents were all executed in a believable fashion.

Overall, Harbinger #1 (1992) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/