If you value your family, your personal safety and if also you have a lot of financial ends to meet, then you must avoid buying electric vehicles (EVs). With so many woke people, climate change extremists and Silicon Valley believers around the world, there is a sinister collective moment to deceive people into buying EVs – especially electric cars for personal/family use – while also campaigning to have combustion engines and fossil fuels banned. These Satanic Leftists are even conspiring with technology developers, government officials and electric vehicle manufacturers to manipulate people into owning EVs.
Of course, that sinister pro-EVs movement DOES NOT CARE about your personal safety and your family at all. They do not want you to realize that electric cars are not only very flawed and disadvantageous….the EVs can also kill you and destroy properties and harm entire communities.
To put things in perspective, watch the selected videos posted below. I encourage you to take time to watch each of them from start to finish and take notes about the key details.
There is also one particular issue that electric vehicle fanatics do not want to talk about and prefer to ignore…the number of deaths caused by electric cars that have gone wrong. Watch the video below.
And then there are also electric bikes (e-bikes) and electric scooters (e-scooters) that cause fire. Watch the selected videos below.
The radicalized believers of EVs do not want you to realize the truth and the facts that electric cars (the most commercially available EV in the market) could spark into a fire hazard that will take so much effort to put out. Imagine yourself getting trapped inside the electric car as it shorts and burst into flames which could kill you and your companions. Electric cars are also very expensive to repair and the number of public electric chargers are still not so many. E-bikes and e-scooters, as seen above, are also dangerous to have.
Let me end this piece by asking you readers: Did you encounter people who tried to fool you into buying an electric car or an electric bike? Are the electric vehicle manufacturers honest and transparent when they try to sell EVs to you? Right now, do you prefer to buy an electric car or a car that runs on fossil fuel?
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Vendetta UK and North American arcade flyers
Vendetta arcade flyer for North America
Vendetta arcade flyer for the UK.
In 1991, Konami released the 2D side-scrolling beat-them-up game Vendetta in arcades around the world achieving commercial success. While it is hard to tell if the promotions helped the game commercially, there is no doubt that the arcade flyers for the North American and United Kingdom (UK) markets were indeed very eye-catching.
The North American Vendetta arcade flyer had a photographic approach showing models playing characters supposedly representing the Cobras gang and the Dead End gang. The display of wooden boxes and the rope was done to symbolize the rough city environments of the game. On the other hand, the UK arcade flyer has illustrated artwork that captured the look of the Cobras gang from the game.
2. Star Control II: The Ur-Quan Masters print ad
This ad has great art that strongly emphasizes its science fiction concept.
This print ad of Star Control II: The Ur-Quan Masters (PC version) really caught my attention when I read gaming magazines in the early 1990s. The painted artwork showing a human and a hideous alien in the background with a planet, space ships and space stations filling the rest of the space was very captivating to look at. So captivating, it enticed me to search for the game but our PC at home had really low specs. Strangely enough, I played another version of Star Control II on a rented 3DO Interactive Multiplayer console in 1995. For the newcomers reading this, the game was critically acclaimed and was declared as one of the very best PC games ever made. Enjoy looking at the print ad above.
3. Space Channel 5 print ad
The visual style and character designs are the result of the game designer’s research that includes interviews with lots of young girls over their interests and tastes in video games.
When Sega launched their Dreamcast console in Japan in late-1998, their financial health was already in a very bad state and the future looked grim. Even as they faced tremendous odds, Sega still went on to aggressively sell Dreamcast consoles with exclusive games and Space Channel 5 was one of them.
First released in Japan in 1999, Space Channel 5 was a musical, puzzle-oriented game that was the result of Tetsuya Mizuguchi’s work backed with research he did that included interviewing young girls to find out what their tastes in gaming are. The print ad showing the highly stylized protagonist Ulala and a few screenshots really caught the attention of gamers and kept the Dreamcast in their minds. While the game did not achieve commercial success as a Dreamcast-exclusive, Sega went on to release a version of Space Channel 5 on the PlayStation 2 console, plus sequels.
4. Cybernator print ad
The mention of Terminator and RoboCop rivaled the artwork when it comes to grabbing people’s attention.
I remember seeing the print ad of Konami’s Cybernator (Japanese title: Assault Suits Valken) in several comic books I read back in 1992. I never got to play it but the print ad’s artwork was memorable as I was fond of robots in anime, movies and video games back then. What was arguably the most memorable aspect of the print ad was the line that mentioned RoboCop and the Terminator in a comedic way. This is a creative way to market the game.
5. NBA Basketball 2000 print ad
There were a lot more NBA video games back in the 1990s.
NBA Basketball 2000 was one of those basketball videos games of the 1990s that was not published by EA Sports nor published by the other established game publishers like Sega, PlayStation and Konami. In fact, the one thing on the ad that caught my attention was Fox Sports Interactive which published some sports videos games during the decade. The print ad also served as a reminder that there were a lot more NBA video games for gamers to choose from during the 1990s.
6. Food Fight arcade flyers
Food Fighter arcade flyer with illustrated artworks.
Food Fight arcade flyer with a photographic touch and actors.
I never got to play the 1980s game Food Fight in the arcades nor did I ever had the opportunity to play it on Atari consoles and Xbox 360. Released in 1983 in the arcades by Atari, Food Fight was designed to allow players to control a character moving through a 2D field to consume an ice cream on a cone (placed on the opposite end of the field) before it melts while avoiding the chefs who are out to chase and block the player.
The arcade flyer with illustrated artwork on the characters interacting with the arcade machine is really amusing to look at. Equally amusing is the other arcade flyer that had a photographic approach showing two kids (one playing the arcade machine and the other about to throw a pie) and four chefs. Considering the nice visual concepts Atari came up with for the arcade flyers, Food Fight actually never became a commercial hit selling only a few thousand arcade units.
7. X-Kaliber 2097 print ad
This print ad from the 1990s had a nice visual style.
The Super Nintendo Entertainment System (SNES) had plenty of 2D side-scrolling adventure games and among them was X-Kaliber 2097 released by Activision (now a Microsoft-owned company and integral part of Xbox) in America in 1994. The game had a really interesting story concept about a chaotic far future society plagued by overwhelming crime and violence. The print ad showed a mild taste about the game’s concept and gameplay, but it was more effective when it comes to showing the formidable foes that await the playable protagonist Slash. This print appeared in several comic books I read and was eye-catching.
8. Jet Moto 3 print ad
When was the last time the police caught you for over-speeding?
This print ad for Jet Moto 3 had a clever concept of showing a police officer apprehending a jet biker for over-speeding. The visual presentation was done in photo-realistic fashion to make the sci-fi aspect of the video game look real. The ad made me interested enough to do some research of Jet Moto 3 a few months before finally buying it for my PlayStation console.
9. Wipeout 3 print ad
Were you fond of futuristic racing and techno music back in 1999?
Released in 1999, Wipeout 3 was one of those video games that showcased what the PlayStation (originally launched in Japan in 1994) could do in terms of visual fidelity, special effects and frame rates. The print ad, which had a radical visual concept emphasizing intensity and energy, had style listing down vertically the technical details of the game which required a close look in order to be read. With only two screenshots displayed, the ad makers smartly included the E3 acclaim of “Best Racing Game of E3” as well as the names of artists behind the game soundtrack on the lower-right corner. This print ad was cool and intriguing to look at.
10. Breath of Fire II print ad
This was a good effort to lure American gamers to buy and play Breath of Fire II.
When Breath of Fire II was released on the SNES in America in late 1995, Japanese role-playing games (JRPGs) were not yet wildly popular among American gamers. To grab the attention of gamers, Capcom and the ad makers came up with the eye-catching image of a sword and posted key questions to emphasize the fantasy aspect of Breath of Fire II. While the game received mixed reviews upon its North American release, Nintendo Power listed it as 171st best game in its Top 200 Games chart published in 2006.
Even though new cases of COVID-19 grew significantly nationwide over the past several weeks, that did not stop the forward momentum for Philippine tourism as the Department of Tourism (DOT) confirmed that foreign tourist arrivals in the country surpassed the 2,000,000 mark as of May 12, 2023, according to a Philippine News Agency (PNA) news article. Take note that that total number of foreign tourist arrivals in the country for the year 2022 was at 2.65 million and it looks likely for the Philippines to exceed that figure before the year ends.
To put things in perspective, posted below is an excerpt from the PNA news article. Some parts in boldface…
The Philippines breached the two million mark in international arrivals for the first five months of 2023, surpassing last year’s baseline target.
The Department of Tourism (DOT) announced the good news over the weekend, citing the latest data of 2,002,304 international visitor arrivals from January 1 to May 12 that exceeded the entire 2022 target of 1.7 million foreign visitors.
“Notwithstanding the challenges and difficulties that our country faced, a pandemic and the various calamities that come into our shores, the good news is that these have done nothing to break the Filipino spirit or to diminish the beauty of the Philippines,” DOT Secretary Christina Garcia Frasco said in a news release.
“We’re very optimistic for the prospects in out country in terms of being a tourism powerhouse in Asia, anchored on the strength of our Filipino culture as well as the values of sustainability, resilience and global competitiveness.”
South Koreans made up almost a quarter of the total number of visitors with 487,502 (24.35 percent); followed by Americans with 352,894 or 17.62 percent; Australians, 102,494 (5.12 percent); Canadians, 98,593 (4.92 percent); Japanese, 97,329 (4.86 percent); Chinese, 75,043; Taiwanese, 62,654; British, 62,291; Singaporeans, 53,359; and Malaysians, 36,789.
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Before Microsoft’s megaton acquisitions of Bethesda and Activision-Blizzard, Team Xbox organized its very own Xbox Games Showcase in mid-2020 and one of the announced games back then was As Dusk Falls which I found intriguing and artistic at the same time. The game, which is being developed by London-based Interior/Night in cooperation with Xbox Game Studios Publishing, resurfaced at last during the recent Xbox-Bethesda Games Showcase and here are the hot news…As Dusk Falls will be released on July 19, 2022 for Xbox Series X, Xbox Series S, Windows PC, Steam, and will be available also via Xbox Game Pass and PC Game Pass! Watch the official release date announcement video below…
For the newcomers reading this, the game is an interactive drama that has a very stylized visual design. To understand As Dusk Falls better, posted below is an excerpt from the official article published at Xbox.com written by Kelly Lombardi. Some parts in boldface…
As Dusk Falls has been eight years in the making for CEO and Creative Director at Interior/Night Caroline Marchal. Her goal was to create a deep interactive experience for all levels of players, something meant to be shared with loved ones. Inspired by prestige TV shows, Interior/Night’s debut game is an uncompromising tale of family, resilience, and sacrifice, coming to Xbox Series X|S, Windows PC, Steam, and with Xbox Game Pass and PC Game Pass on July 19.
This cinematic story is brought to life by the performance of actors that are digitally rendered into a beautiful art style, creating a unique experience that plays like a motion graphic novel.
In As Dusk Falls you’ll have agency over the lives of relatable, far from perfect human beings, inviting you to empathize with their real-life struggles and aspirations. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this decades-spanning story told across two intense books:
Sacrifice vs Survival: Can you break free from your family’s toxic influence? What will you sacrifice for the ones you love? Can you overcome your past? Your decisions will shape the characters’ fates.
Interwoven Destinies: Follow two families in their struggle to survive, protect, and endure through challenges rooted in the previous generations’ mistakes.
Experience Together: Reveal insights about yourself and those you play with as you discover the underlying values of your decisions in cooperative gameplay with up to 8 players at a time, locally or online (or a mix). The As Dusk Falls companion app makes making choices in game easy, just use your phone or tablet to vote with or against your friends.
Replay the story again and again to uncover vastly different outcomes for the characters and explore hidden nuances behind every decision. Will your characters survive unscathed? What kind of people will they ultimately become?
The above article ended stating that As Dusk Falls will also be made available on mobile phones, tablets and lower-spec PCs via Xbox Cloud Gaming.
A law enforcer in a scene.
Considering the obvious lack of high-profile Xbox-exclusive games for the 2nd half of 2022, As Dusk Falls is definitely on my list of games to play on my Xbox Series X with the benefit of my Xbox Game Pass subscription. As such, its July 19, 2022 release date is good news as it has been two years since the game was first announced. This is an Xbox-exclusive of a very different kind!
This screenshot from the game shows how choices are presented on-screen.
In terms of game design, the Xbox-exclusive As Dusk Falls is highly unusual and also intriguing to look at. I really am interested to play it and witness how the actors will perform and bring their characters to life on-screen. The mentioned decision/choice making as a gameplay function alone interests me as I used to read Choose Your Own Adventure (CYOA) pocket books long ago. How high the quality and fun factor As Dusk Falls is a question mark right now but the wait for it will end very soon.
Looks like these two characters are up to something. As Dusk Falls will be released on the Xbox ecosystem.
If you are the type of gamer who loves narrative adventures, decision-making interactivity or if you simply want a really new form of video game that stands out among the rest, watch out for As Dusk Falls on the Xbox ecosystem.
Over there in France – which I personally toured a very long time ago – a new law was approved by Parliament that severely affects people who still have not been vaccinated for COVID-19, according to a news report by CBN News. This means that the unvaccinated there in France are barred from all restaurants, sports arenas, and other venues. If you wish to see comparisons with what happened here in the Philippines, click here, here, here, here, and here.
To put things in perspective, posted below is an excerpt from the CBN News report. Some parts in boldface…
France’s parliament passed a law Sunday to discriminate against unvaccinated people, barring them from all restaurants, sports arenas, and other venues.
The new measure applies to every French citizen 16 years of age and older. It requires proof of full vaccination for access to these venues, including tourist sites, trains, and airline flights. The new law also establishes tougher fines for fake vaccination passes and allows authorities to check IDs to avoid fraud.
There are reports that France’s escalating campaign against unvaccinated people could eliminate the world’s number one tennis player from the upcoming French Open in May. The reigning champion Novak Djokovic was just deported from Australia and will miss the Australian Open as a result, and now France could be next.
The Macron government says it’s trying to protect the country’s hospitals during a record number of infections caused by the highly contagious COVID-19 Omicron variant. It comes even though health officials around the world admit that vaccinated and unvaccinated people are all susceptible to Omicron.
France’s National Assembly approved the law in a 215-58 vote. President Emmanuel Macron had hoped to get the bill pushed through sooner, but it was slightly delayed by resistance from lawmakers both on the right and left, along with hundreds of proposed amendments.
Protesters across Europe have spoken out recently against the harsh measures being taken to limit the freedom of unvaccinated citizens. French media report some demonstrators in France and Italy have even started wearing yellow Stars of David to say they feel like they’re being singled out in the way the Nazis first shamed the Jews during World War II.
One protestor in Italy said, “We are creating a great inequality between citizens. We will have first-class citizens, who can access public services, the theater, social life, and second-class citizens, who cannot.”
More than 91% of French adults are already fully vaccinated, and some critics have wondered if the “vaccine pass” will make much of a difference since that high level of vaccination hasn’t stopped the Omicron wave from striking France.
As CBN News reported last week, scientists are seeing signals that COVID-19′s alarming Omicron wave may have peaked in Britain. France’s health minister Dr. Olivier Véran, who has tested positive for COVID, said French authorities were keeping a close eye on data from Britain to ascertain whether France was nearing its own peak, according to The New York Times.
The French government is hoping the new pass will be effective in reducing the number of new cases that are filling up strained medical centers across the country without having to employ new lockdown restrictions. A new lockdown would be another blow to France’s economy, which is the world’s fifth-largest economy.
It could also affect Macron’s chances for reelection in the April 10 presidential election. But Macron has embraced the targeting of what he calls “irresponsible” unvaccinated individuals. He said, “Someone irresponsible is not a citizen,” saying their rights should be revoked because he no longer considers them to be citizens of France.
Up until now, a COVID-19 pass has been required in France to go to restaurants, movie theaters, museums, and many sites throughout the country, but unvaccinated people have been allowed in if they show a recent negative test or proof of recent recovery. Some exceptions may be made for those who have recently recovered from COVID-19.
More than 76% of French ICU beds are occupied by virus patients, most of them unvaccinated, and some 200 people with the virus are dying every day, according to the AP.
Let me end this piece by asking you readers: If you remained unvaccinated for COVID-19 until now, how are you living with the imposed limitations in your local community? Do you think that the French Parliament did enough research before passing the reported law? How do you feel about the new law of France and the current state of the unvaccinated people over there? If you are a non-resident of France, does this newest development discourage you from visiting the said country?
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/
Welcome back, fellow geeks, film enthusiasts and Blu-ray/4K Blu-ray collectors!
If you are based in England and you love the works of Arnold Schwarzenegger and James Cameron, as well as the bastardized Terminator film franchise, then you might be interested in the just announced new 4K Blu-ray of Terminator 2: Judgment Day coming from StudioCanal which you can order online right now for £60.00. It is set for a December 6, 2021 release as of this writing.
Coming out this December.
To be more specific, this newest 4K Blu-ray of the 1991 blockbuster film is a commemorative edition highlighting its 30th anniversary.
Posted below are key details of Terminator 2: Judgment Day 4K Blu-ray combo from its Blu-ray.com page.
Video
Codec: HEVC / H.265
Resolution: Native 4K (2160p)
HDR: HDR10
Aspect ratio: 2.35:1
Original aspect ratio: 2.39:1
Audio
English: DTS-HD Master Audio 5.1
English: Dolby Digital 2.0
Subtitles
English SDH
Discs
4K Ultra HD
Blu-ray 3D
Blu-ray Disc
Five-disc set (1 BD-66, 2 BD-50, 2 LPs)
Packaging
Slipbox
DigiPack, Inner print
Playback
4K Blu-ray: Region free
2K Blu-ray: Region B
And here are details of the special features and technical specs from the Blu-ray.com announcement…
PREVIOUSLY COMPLETED 4K RESTORATION OF THE FILM
T2: Reprogramming The Terminator documentary (including exclusive interviews with James Cameron, Arnold Schwarzenegger, Edward Furlong and many more) – 55 mins
2 Feature Commentaries; 23 Members of Cast & Crew (1993)/Director James & Co-Author William Wisher
The Making of T2 (1993)
Seamless Branching Of The Theatrical Version (137 mins approx.)
Special Edition Version (154 mins approx.)
Extended Special Edition Version (156 mins approx.)
2 Deleted Scenes With Audio Commentary
Trailers – T2:3D (2017)
T2 Theatrical Trailer ‘This Time There Are Two’/’Same Make New Mission’/’Building The Perfect Arnold
Optional English SDH subtitles for the main feature
Extra stuff and fine packaging aside, the above-mentioned “PREVIOUSLY COMPLETED 4K RESTORATION OF THE FILM” confirms that the new 4K Blu-ray will not have a brand new remaster which alone concerns me as a collector and fan of the movie. I’ve read Blu-ray.com’s review of the previous 4K Blu-ray of Terminator 2 (the product released by Lionsgate Films) which rated its 4K video quality with a score of 2.5 out of 5 while the 2K video quality was rated 3/5. In that same review, it was mentioned that there was a near absence of film grain and an altered color palette resulting “a kind of greenish-teal tone to several scenes that never had them before.”
Personally I’m not too confident about this upcoming release from StudioCanal. The picture quality for 2K and 4K viewing should be nothing less than excellent. As for you movie fans and Blu-ray collectors reading this, you will have to do your analysis before making the crucial decision to buy this 4K Blu-ray of Terminator 2.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
After going through the engaging build-up of UltraForce #2, it is only natural to expect a pay-off filled with spectacle and some intrigue to happen in the following issue. Specifically, within the Ultraverse, Prime, Hardcase, Prototype and the other members of UltraForce made their case already with US President Bill Clinton and other top officials in relation to the growing threat from Atalon and his army from deep underground. Also at stake was the global perception towards the world’s people with superpowers publicly referred to as the Ultras.
So what exactly will happen next with UltraForce? Will they be able to get over individual differences and be able to organize themselves to help protect the world from disaster? Will we see Hardcase, Prototype and rest finally face off with Atalon? We will all find out in this look back at UltraForce #3, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by the legendary George Perez!
The cover.
Early story
The story begins with Atalon breaking out from the sea with the intention to transform the whole world and starts by raising an island! He recalls his people’s history of building cities to the light and mentions the time when people living on the surfaces of the Earth drove him and his people into the Earth.
Not only does he have his loyal, armed soldiers with him, Atalon levitates several man-made weapons of mass destruction in the form of missiles. As a result of what he did, disaster strikes with tremendous forces of sea water overwhelming a boatload of Haitian refugees, the release of magma from the seabed, and boats and passenger ships getting overwhelmed.
From his secret place, Rex Mundi watches the disaster as well as images of Atalon. Mundi never expected to be troubled again by his past with the people of Atalon. Mundi, who personally hates Ultras, hopes that the said superbeing will deal with the disaster for him. Meanwhile, the impact of Atalon’s rise from the sea is felt around the world from Cuba and behind the walls of their special headquarters, Hardcase issues the command for their team to take action. They start their trip towards the zone of Cuba…
Quality
UltraForce in action against Atalon!
I can confirm to all of you reading this that this comic book indeed comes with a lot of spectacle in the forms of action and dynamic looking visuals which really provided the anticipated payoff to the tension building and exposition that dominated UltraForce #2. What is also very notable is that the spectacle all look great thanks to the return of the legendary George Perez as the penciller here. It comes to no surprise that all the action scenes, all the crazy moments and hard-hitting stunts here all look great! This is a visual treat and George Perez’s take on the characters are easily among the best in the Ultraverse!
Of course, the spectacle and the payoff would have been hollow had the writing not been strong. The good news here is the script provided for this comic book is very solid and maintains the high quality that started with issue #1. The story progression from issue #2 is very strongly felt through the plotting, dialogue and the narrative. For each page in this comic book, there really is a strong presence of high tension. You can really feel the stakes have been raised high since the previous issue.
Even though there is a lot of stuff, there was still some creative space left to develop the personalities of Contrary (Mantra’s rival) and Pixx. I found the cultural background and history flashback of Contrary’s people really efficiently told and yet compelling in presentation. As for Contrary, her dialogue is greatly written and you can feel how uneasy she is being on Earth while obsessing with getting Mantra. Apart from the expected interactions (and bickering) between UltraForce members, the narrative includes the respective views of the United States, Cuba and England related to the superhero team and the crisis caused by Atalon. This was efficiently done.
As for the presentation of the team, you will really see how compelling the interactions between the members are especially when they are struggling during the missions…outside the safety of their floating ship that is. Hardcase being the field leader is memorable and his reliance on his teammates is quite something to follow.
Conclusion
Atalon proved he is a clear and present danger!
No doubt about it. UltraForce #3 is a great comic book to read and it sure is worth repeating for superhero enjoyment! Unlike the previous three issues (including issue #0), this issue really marks the confrontation between UltraForce and Atalon. Considering the wide scope and impact of the Atalon’s invasion of the surface, I often wondered how the plot fits in within the respective monthly series of Hardcase (I reviewed the 14 issues already), Hardcase (the first 12 issues reviewed already) and Prime.
If you are seriously planning to buy an existing hard copy of UltraForce #3 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.
Overall, UltraForce #3 (1994) is highly recommended!
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
When I was still collecting comics back in 1993, I was more focused on the X-Men 30th anniversary celebration and the expansion of the Marvel 2099 universe organized by Marvel Comics, and the launch of the Ultraverse by Malibu Comics.
Along the way, I heard some buzz about Valiant Comics and Defiant Comics. That same year, Valiant Comics generated a lot of buzz among comic book collectors with the launch of Turok: Dinosaur Hunter #1 and the release of Bloodshot #6. Why Bloodshot #6? It’s because of the literary debut of a character who went on to become an one of Valiant’s icons.
The cover.
Here’s a nice look back at Bloodshot #6 published in 1993 by Valiant Comics with a story by Kevn VanHook drawn by Don Perlin.
Early story
The story begins inside a commercial airplane flying over Sydney, Australia. There is a guy wearing reddish business attire socializing with a lady while standing. A lady in red approached him telling him that he should take his seat as they are in the glide path. The guy in red attire approaches a seat man wearing green business attire, asking him if the vacant seat near him was taken.
The seated man tells him to get away. The guy in red places his right hand on him causing a fire during the flight. What happened turned out to be an assassination. The guy and lady in red rush to the nearest emergency exit and it turned out their names are Marco and Leigh. They jump off the plane which explodes several feet away from them. Marco and Leigh left in the air not worried about falling down.
Meanwhile at the airport in London, Bloodshot arrives and is greeted by his pal Malcolm. They arrive back at their residence in London’s east end. Bloodshot has something to do. Over at France, Alicia Guerrero meets with Montblanc at his office and they discuss the courier assignments that involve acquiring a set of components and the three (of four) intercontinental flights that ended in tragedy.
Quality
Bloodshot shortly after arriving from the airport.
As far as storytelling goes, this comic book sure has a lot of intrigue and espionage leaving the title character Bloodshot with much less spotlight (in terms of narrative, not page appearance). It’s not a problem for me as a reader because the writer Kevin VanHook really took his time to emphasize what has been going on, what’s within the web of international secret operations (that involved killing and explosions) and what’s at stake. Of course, the deepening of the plot makes way for Bloodshot to get involved in a less action-oriented but more intelligent way. That being said, action scenes are subdued for the sake of storytelling. Along the way, illustrator Don Perlin did a good job visualizing the deep plot. Perlin also tried his best making the mission briefing of Bloodshot (which even for its time was cliched) look interesting.
Fans of Bloodshot who love action scenes of shooting and striking, as well as displays of his special abilities, won’t find much of such stuff here.
Conclusion
Tragedy high up in the sky.
To make things clear to those who are wondering, Bloodshot #6 is significant for fans of Valiant Comics as it marked the first appearance of Colin King who is actually the iconic Ninjak. That fact, however, does not really define the overall quality of this comic book and Colin King’s literary debut is very brief. That way I look at Bloodshot #6, it’s a good comic book laced with a good amount of intrigue and espionage.
For those who are based in the Philippines, Bloodshot #6 is one of the rare American comic books of the 1990s that mentions the Philippines (with Manila as a flight destination) and even showed a few images of it as a location.
If you are seriously planning to buy an existing hard copy of Bloodshot #6 of 1993, be aware that as of this writing, MileHighComics.com shows that a near-mint copy costs $28.
Overall, Bloodshot #6 is recommended for those looking for gripping, espionage storytelling with the title character. As a collector’s item, the comic book is a must-have for as long as Ninjak and Bloodshot remain popular.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
To understand Bloodshot before reviewing the early-1990s comic book Bloodshot #1, here’s a look at the history of Valiant Comics.
The cover with chromium and Bloodshot drawn by Barry Windsor-Smith.
In the late 1980s, a team composed of former Marvel Comics Editor-in-Chief, former Allman Brothers Band manager Steve Massarsky and some investors failed in their bid to acquire Marvel Enterprises. Instead of letting their failure stop them, they went on to establish Voyager Communications with the backing of Triumph Capital. Voyager then created the imprint Valiant Comics which went on to launch its first titles in 1991 with Magnus, Robot Fighter (which started in the 1960s in comics published by Gold Key) and Solar, Man of the Atom (also started in the 1960s through Gold Key comics).
Subsequently Valiant’s first original superhero Rai was introduced followed by other original properties like Harbinger and Eternal Warrior. It was within the pages of Eternal Warrior #4 Bloodshot made his first appearance followed by a first full appearance in Rai #0.
Then in November 1992, the same month DC Comics released Superman #75 (The Death of Superman, Valiant released Bloodshot #1 with a cover price of $3.50 (cover dated February 1993) and a very eye-catching chromium cover of Bloodshot drawn by Barry Windsor-Smith.
Now that the history lesson is done, we can finally explore Bloodshot #1 (written by Ken VanHook and drawn by Don Perlin) in this retro comic book review.
Early Story
The story begins at Heathrow Airport in the United Kingdom. Immediately after a man and a woman (both wearing coats and hats) performed an exchange with a briefcase, two other men (also wearing coats) reacted to them but Bloodshot jumps into the action firing his gun, taking a shot to his arm and grabbing the briefcase. Bloodshot escapes from the airport.
Adulterated action!
Behind the scenes, an old man meets with Thompson and Otomo informing them that Bloodshot was an experiment of theirs under Project Rising Spirit. The project was disrupted when a young blonde male got to Bloodshot and adjusted one of the devices. The young guy was caught by one of the operators until Bloodshot (still bald and naked) got up, attacked the personnel (freeing the young guy), gathered data from their computers and escape.
The old man noticed Bloodshot’s rampage at Heathrow Airport and was able to identify him. He issues orders to Thompson and Otomo.
“I want him returned—I do not care the condition,” he said.
Quality
Looking beyond the eye-catching chromium cover, Bloodshot #1 from the early 1990s is actually engaging and intriguing to read. While it is a superhero comic book, it sure has a dark and gritty tone as well as being noticeably grounded with reality.
With the spectacle, the action is violent and somewhat bloody. It may look tame by today’s standards but back in the 1990s, this was exceptional and it really aimed towards older comic book readers. To put things in perspective, comparing this comic book with the typical Marvel or DC Comics superhero comic book is like comparing an R-rated action film to a PG-13 action or adventure film. Don Perlin’s artwork has a nice flow when it comes to the action and the dialogue scenes.
The writing by Kevin VanHook is good even by today’s standards. I like the way he handled expository dialogue in the first half of the comic book and from that point on, the spotlight was on Bloodshot and his exploits.
There are some weak spots in this comic book. There really was no room for real character development with Bloodshot. The comic book eerily reflected the hero’s approach to doing things: no slowing down, time to take action from here. That’s not to say it is a brainless read but rather the plotting is decent and relied on the spectacle to make up for the absence of character development. That being said, Bloodshot as a hero who was a victim under his handlers, is hard to like. Based on this comic book alone, he is a rampaging killer looking as evil as the bad guys. It does not help that he is very unstoppable (because of nanites in his blood system which worked to enhance and heal him) and, at least in this comic book, there’s no real sense of danger for him.
When it comes to supporting characters like Sinclair and Malcolm, I can’t help but keep remembering Commissioner Gordon and butler Alfred Pennyworth in the Batman comics.
Conclusion
While it has some flaws in its presentation, Bloodshot #1 is still good and fun to read. On face value, Bloodshot looks like a typical macho action hero with guns but he actually has an interesting personality even though character development was badly lacking in this particular comic book. I also enjoyed the creator’s approach on emphasizing realism by using gangs and secret sinister organizations (which conduct unethical scientific experiments on people) on the background showing that Bloodshot himself is small player in a dangerous game of secret operations.
As a standalone story, Bloodshot #1 has more than enough good stuff to make up for its flaws and it is worth reading by today’s standards. This is the true value of the comic book that its flashy chromium cover does not reflect. In other words, this comic book is more than just a gimmick.
If you are a collector, be aware that as of this writing, Bloodshot #1 is worth over $40 for a near-mint copy according to Mile High Comics.
Overall, Bloodshot #1 (1993) is recommended. As a piece of amusement, the comic book is so much better than the Vin Diesel Bloodshot movie. That says a lot!
Every great movie franchise starts small and as the decades pass by, its place in history will be marked and revisited.
This is my review of the first-ever James Bond movie Dr. No.
Ursula Andress and Sean Connery as Honey Ryder and James Bond respectively.
Released in 1962 based on the sixth novel written by James Bond creator Ian Fleming, Dr. No brought Agent 007 to the big screen worldwide and its success led to a series of big moneymaking sequels, merchandise, novels, comic books, video games and other forms of contributions to pop culture. This movie also marked the beginning of Sean Connery’s journey towards becoming a cinematic icon as, arguably, the best cinematic James Bond ever.
The movie begins when British agents in Jamaica get killed off by henchmen who eventually retrieved highly confidential files. In England, the secret service sends Agent 007 to Jamaica to do detective work and he gets armed with a Walter PPK. Once in Jamaica, Bond starts talking to people, gathering clues and traveled to different places to find out who is responsible for killing his fellow British intelligence operatives. If you want to know more, you just have to watch the movie.
If you are a newcomer to the James Bond franchise or if you never saw this movie before, then you have to keep in mind that this very old movie is NOT an action film but rather it is a detective story laced with suspense and some action that follows James Bond performing his mission for Queen and Country.
Chances are, you must have seen many other James Bond movies that are heavy on action, stunts and explosions. As it was the first of the film franchise, Dr. No is nothing like those other movies of Agent 007.
Being a detective story, Dr. No is character-driven and laced with mystery and suspense. To describe it without spoiling the story, the narrative shows Bond searching for answers and as the suspense builds up, something or someone gets revealed which adds to the deepening of the plot. There is some action, stunts and explosions to spice up the movie which were pretty enjoyable for the early 1960s. However the car chase is very outdated and never believable. Naturally, the spectacle is tame by today’s standards but still, this movie is not boring at all for me.
The movie is nicely paced and makes clear what is going on. There is sufficient build-up leading to the next revelation or the next part of the chain of mystery or the next twist. By the time James Bond encounters Dr. No himself well after the 60-minute mark into the movie, I became oriented with both characters as their conflict finally starts. This will work for you if you take time with the movie’s pace and pay close attention to details.
Sean Connery as Agent 007 is charming, cool and cruel. The filmmakers and Ian Fleming himself really oriented the actor on how to portray the literary Bond in cinematic form. Connery’s Bond is charming and the filmmakers make it very believable on-screen that ladies would fall for his charm which in turn would give him the opportunity to advance in his pursuit of accomplishing his goals in the line of duty.
Ursula Andress, who had to be dubbed in post-production due to her accent, caught the world’s attention wearing the bikini on the big screen (in color, no less) as Honey Ryder who came out from the water with her equipment and sea shells. This was a daring scene to show back in the early 1960s. Of course, Honey is not just a pretty face but also a brave lady with a history of adventure and exploring. This makes her believable as a Bond girl who has what it takes to keep up with Agent 007 in the story, even going face to face with Dr. No.
Joseph Wiseman as Dr. No.
Joseph Wiseman‘s performance as Dr. No is subtle and yet he remains creepy as a cinematic villain. When compared to other villains in the James Bond film franchise, he does not do much action but his portrayal as a very powerful sinister human being who controls a loyal group of personnel still makes him a competent franchise villain in by today’s standards. Having seen all the James Bond movies, I find Wiseman’s Dr. No a more engaging villain compared to Col. Moon (the dreadful Die Another Day), Hugo Drax (Moonraker), Kamal Khan (Octopussy), Alec Trevelyan (GoldenEye) and the 21st century Ernst Blofeld (Spectre) to name some.
In terms of production values, Dr. No is a mixed bag. There are some props that looked fake and cheap. The rear projection in the car chase is so fake looking. Ironically, the film shines with the sets designed by Ken Adams. The big room visited by Professor Dent to communicate with Dr. No, the hotel-like lair of the villain (where Honey and Bond are treated like special guests) and the elaborate room of the table meeting with Dr. No all are visually striking.
When it comes to presentation, Dr. No marked the beginning of many things that would later become cinematic traditions – the gun barrel opening, “Bond, James Bond”, the James Bond theme music, the mission meeting between Bond and M. (plus the nice chat between Bond and Moneypenny), the appearance of Felix Leiter during the mission etc.
The screenplay written by Richard Maibaum, Johanna Harwood and Berkley Mather has quality in it not just with the narrative but also with the dialogue.
I love this exchange of words between Bond and Dr. No.
Dr. No: I’m a member of SPECTRE.
James Bond: SPECTRE?
Dr. No: SPECTRE – Special Executive for Counter Intelligence, Terrorism, Revenge, Extortion. The four great cornerstones of power headed by the greatest brains in the world.
James Bond: Correction – criminal brains.
And there was also this exchange.
Dr. No: The Americans are fools. I offered my services; they refused. So did the East. Now they can both pay for their mistake.
James Bond: World domination. The same old dream. Our asylums are full of people who think they’re Naploeon. Or God.
Overall, Dr. No is a classic movie and it is the kind of film that filmmakers today don’t make anymore because they know people won’t be satisfied without excessive action and spectacle. It is a James Bond flick in the form of a detective story which has a good amount of mystery, suspense and some action.
For sure, people who have gotten used to action-heavy James Bond movies won’t feel engaged with Dr. No. The best way to enjoy this film is to treat it the way it is meant to be – a piece of cinematic history that built the James Bond film franchise in the very first place.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com