Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Ashleigh Burton reacts to Octopussy – As a young boy, I first saw the 1983 James Bond movie Octopussy on home video. Starring Roger Moore, the movie has Agent 007 on another wild adventure facing off with a Soviet Union general and the exiled Afghan prince. With a notable part of the film shot on location in India, Octopussy’s action and stunt scenes looked exotic and sometimes comical. That being said, I enjoyed watch Ashleigh Burton’s reaction video and it is easily the most entertaining Octopussy reaction video on YouTube to date. Watch her video now.
#2 Trump crushes the European Union and wins big for America – After executing the greatest comeback ever, US President Donald Trump’s winning streak of achievements continued as he scored big for the Americans by crushing the corrupted European Union (EU). Not only did American win over the EU on trade, Trump slammed Europe’s approach on migration as well as their renewable energy policies in front of the president of the European Commission Ursula von der Leyen. Watch the two videos below and pay close attention to the details.
#3 Slope’s Game Room examines Theme Park – While I played a lot of video games and computer games through the decades, I never had the chance to play the 1994 game Theme Park. Developed by Bullfrog Productions, Theme Park is a simulation game in which players get to construct an amusement park and manage it with the goal of attracting visitors, making profit and expanding globally. The game was a major hit among critics and gamers. To find out more about who made Theme Park and what inspired the developers to make it, watch Slope Game Room’s in-depth video below.
#4 Popcorn in Bed reacts to Jaws 2 – Recently the Canadian YouTuber Popcorn in Bed posted her reaction video of Jaws 2. A sequel to Steven Spielberg’s classic Jaws, the 1978 movie had Roy Scheider as the star again but he and director Jeannot Szwarc had conflicts behind the scenes and the production was troublesome. Having seen all Jaws movies, I can say that Jaws 2 had a lot of creative elements common with slasher horror movies. That being said, the way this movie drew reactions from Popcorn in Bed is a must-see.
#5 Japan’s authorities react to troublesome foreigners and tourists from overseas – There is no denying that Japan is a great place to visit and explore. As a young man, I toured Japan twice (in 1996 and 1997) and I can say that the travel experience is tremendous. In today’s age of social media and people having their own smartphones, Japan continues to attract even more visitors from around the world and the sad thing is that there are troublesome or disrespectful foreigners who arrived as well. Now the authorities are making adjustments in reaction. Watch and learn from the video of Asian Route below. Also, remember to respect the rules and the locals in every country you visit.
Welcome back Xbox fans, geeks, retro gaming fans and other gamers!
If you are disappointed with modern console gaming and if you don’t like what the console makers are doing, retro gaming will restore the fun and help you forget about the disappointment.
I recently purchased a copy of Elevator Action Returns S-Tribute for my Xbox Series X because I wanted to play Elevator Action Returns again but in the comfort of home. For the newcomers reading this, Elevator Action Returns (also titled as Elevation Action II in some markets overseas) was first released in Japanese arcades in 1994.
The Japanese arcade flyer of Elevator Action Returns.
In my experience here in the Philippines, I played the original Elevator Action on the Nintendo Family Computer (Famicom) in 1986 and I played its sequel for the first time at the arcade of X-Site Amusement Center inside Festival Mall in Alabang in 1998. Upon playing Elevator Action Returns arcade version, I was instantly hooked as it was pretty playable, exciting and fun to play. To the best of my memory, I replayed Elevator Action Returns a number of times at X-Site Amusement Center until early 2001. Today, the game is no longer available in X-Site’s arcade selection which is a bummer.
In recent times, I’ve been replaying Elevator Action Returns and the original Elevator Action on my Xbox Series X thanks to the Elevator Action Returns S-Tribute digital copy I purchased. What I am writing here is not a game review but more of an observation about the mid-1990s game in general and how it played using the Xbox controller.
Game design and gameplay
Developed by Taito, Elevator Action Returns was built up on the foundation it inherited from its 1980s predecessor. The game has a 2D visual design and with more detailed sprites and artistic elements of the time. The game was designed with a joystick and two action buttons (one for shooting and the other for jumping) arcade control set up in mind.
The first level is a creative remake of what was presented in the original Elevator Action game. Only this time, the action is more intense, faster and more explosive.
Players will have to make their way through the floors in each level (six in total), shooting the enemies (the in-game terrorist group), entering all the red-colored door to retrieve something essential, survive and then making your way to the exit point of the level. As the game has a designated health meter or life bar for the player, this allows players to keep enduring the challenges without worrying about any one-hit deaths.
As players make their way through each level, they can pick up new weapons like machine guns or launchers. Players can also enter doors to pick up not only new weapons but also health boosters or points.
The 2D sprite work and animation are fantastic to look at. The artistic details in the background and foreground added visual dept.
You can pick one of three characters to play as.
When compared to the original Elevator Action, the sequel comes with good variety per level prepared. The first level was traditional in design like the previous game as players have to move down a tall building by floors, accomplish with the red door and conclude the level at the ground floor. The other levels are more horizontal in design and players will definitely be moving more sideward fighting the terrorists while avoiding environmental hazards. There also will be times when players will have to climb up one floor to the next by escalator or by elevator depending on the level designed.
When it comes to the constant opposition, the terrorists are many and players should be aware of them appearing when they are least expected. What it noticeable is that the terrorists become more aggressive and relentless the longer players take to finish a level. I promise you readers, you will do a lot of shooting, jumping, and even melee attacks when fighting the bad guys.
Levels like this one allowed for more sideway movement as well as opportunities to climb up or down a floor in order to accomplish your objective.
With a health meter implemented, you can endure more damage as you fight the bad guys and make your way through. Beware of environmental hazards along the way.
As for the controls, the arcade control set-up of a single joystick and two buttons remains the best way to play it. Elevator Action Returns is playable enough with the Xbox controller. While the left analog stick of the Xbox controller works well in moving the character, I ended up using the directional pad (D-pad) a lot more because it works much better and allows me to make more precise moves. This game can be played in single-player or in 2-player co-op.
A sequel released at the right time
I like the artwork the game developers prepared highlighting your mission accomplishment and survival. A lot of effort was invested on making the artwork displayed here.
Being a mid-1990s game made with more advanced visual elements, better hardware and a modern approach to gameplay, the action in Elevator Action Returnsis unsurprisingly faster, more action-packed and more explosive than its predecessor. Indeed, this is a high-quality sequel and a true evolution of the classic Elevator Action formula. As Islamic terrorism became a major problem in global affairs in the 1990s, the terrorism theme of the game’s story was timely and fitting as the fictional terrorist group is obsessed with causing destruction and death worldwide. As such, the game allows players to pick one of three character of a counter-terrorism unit, and each character has differences with regards to speed, armor, firing speed, health and sub-weapons. The levels are plentiful and the same can be said about the varied action which makes the game worth replaying from start to finish. I should state that the 2D sprite work is great and timeless to look at.
Elevator Action Returns is a classic and it ensures a lot of fun for anyone who loves retro gaming and the Elevator Action series in general. This is one of the best arcade games of the 1990s now available for playing on modern consoles.
It has been more than a week since Microsoft announced its latest round of layoffs affecting not only thousands of employees but also Team Xbox, its game studios and certain game projects as well.
To be clear, this is not the first time Microsoft had layoffs this year but it is much more significant because the latest layoff round hit Xbox really hard and already Xbox fans and gamers saw their excitement about future video games drop. It is important to keep in mind that Microsoft and its Xbox division are both profitable which makes the new round of layoffs baffling to some. So far this year, over 15,000 employees were laid of by the technology giant. With the layoffs affecting Xbox’s developers and projects, there are matters that concerned both the Xbox fans and gamers who could have joined in.
Firstly, the Xbox game studio The Initiative will be closing down and their high-profile game Perfect Dark (which involved Crystal Dynamics) has officially been cancelled. This is tragic because Team Xbox had the opportunity to reboot the decades-old Perfect Dark franchise, delight the long-time PD fans while offering other gamers something new and exciting to play. A lot of gamers have been anticipating Perfect Dark for many years now only to end up frustrated.
The Perfect Dark reboot is no more!
Secondly, the successful and reliable Xbox game studio Turn 10 saw several of its employees laid off and their team will reportedly work as a supporter for Playground Games. For the newcomers reading this, Turn 10 created and built up the Forza Motorsport franchise of simulation racing games that started in 2005. To see Turn 10 get demoted and work on support duty for Playground Games on the Forza Horizon franchise is just very odd and baffling. Could this mean that Forza Motorsport (2023) is the last game of its franchise? Do you think a leaner Turn 10 will still be able to make another Forza Motorsport game?
Thirdly, the much-delayed Xbox game Everwildgot cancelled and its developer also suffered from the Microsoft layoffs. This unfortunate development only added to the perception that developer Rare (the team behind many hit games it made with Nintendo decades ago) kept going downhill creatively, critically and commercially. Considering how long the game development lasted, I can only imagine that many millions of Dollars were spent on Everwild and Microsoft decided to pull the plug.
Fourthly and most notably, Xbox head Phil Spencer’s official email (addressed to employees) related with the huge layoffs was revealed and its content has been posted below for you to see. Some parts in boldface…
Today we are sharing decisions that will impact colleagues across our organization. To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness. Out of respect for those impacted today, the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days.
I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we’re seeing currently is based on tough decisions we’ve made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate effort on areas with the greatest potential, while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.
Do you miss the good old days of Xbox? Are you a long-time Xbox gamer who became disappointed over Team Xbox’s decisions and releases? You are not alone!
Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams.
HR is working directly with impacted employees to provide severance plan benefits (aligned with local laws), including pay, healthcare coverage, and job placement resources to support their transition. Employees whose roles were eliminated are encouraged to explore open positions across Microsoft Gaming, where their applications will be given priority review.
Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey.
This is my opinion about Spencer’s message…as head of Xbox, Spencer is really powerless and he has no choice but to follow orders from Microsoft’s top management whose views about video game culture and interests do not really match with what we gamers and the game makers have. For Microsoft’s leadership, they have a business to run but it is clear that gaming (electronic entertainment) won’t be going away soon and they will keep investing more money in video game projects. Of course, Microsoft expects healthy returns on its investments which is why they will keep the Game Pass subscription service moving, offer games to varied users (console, computer, mobile and cloud) and they will push through with the next-generation Xbox with AMD as a bigger strategic partner.
Regarding layoffs reaching thousands, it is depressing on face value because those who lost their jobs will have to deal with the high costs of living in first world economies like the United States and in parts of Europe. However, I see an opportunity that others cannot see…the opportunity for Team Xbox to get rid of their least-productive employees as well as laying off the woke activists scattered among the employees of the many Xbox game studios. As seen in entertainment over the past several years, woke activists working in movies, video games, comic books and TV shows do not prioritize quality, do not care about the fans, and they keep on abusing the company resources as they prioritized their Leftist agenda. Is it any wonder why modern entertainment sucks? Did you notice the use of pronouns in Xbox games?
To be fair, Microsoft and Team Xbox both have been woke for years already. In America, the tone of society has changed drastically ever since Donald Trump successfully returned as United States President. Perhaps Microsoft and Xbox executives realized that they should get rid of DEI (diversity, equity and inclusion) from their business practices and corporate culture before the wave of change under Trump’s America leaves them behind. As of this writing, Trump is making America great again and the woke know they are losing the culture war.
As US President Trump is reshaping America to be great again, meritocracy has become essential too. This means DEI (diversity, equity and inclusion) really has no place in government, business, entertainment and culture. DEI must DIE!
I can only speculate that as Xbox game studios each have less employees to work with, there could be a renewed effort to focus more on making high-quality video games that are both enjoyable to play and worth the money of customers. The Outer Worlds 2, which will be released this October, has an eye-catching American price of $79.99 (regular edition) and already a lot of gamers – including The Outer Worlds fans – find the price excessive.
The way things are right now, the future of Xbox looks gloomy and the excitement of the Xbox fans and other gamers have weakened. That being said, we can only wait and see what will happen next in the near future. Perhaps a month from now, Team Xbox will clarify what direction they are headed to and what exciting projects or events fans can still look forward to.
How do you gamers feel about Xbox gaming right now? If you are an Xbox fan, are you feeling disappointed with the cancellation of Perfect Dark and Everwild? Do you think it is time for Team Xbox’s leadership to be changed now that Microsoft impacted the gaming projects and work forces?
Welcome back Xbox fans, geeks, role-playing game (RPG) enthusiasts and other gamers!
It is official! Following this year’s Xbox Games Showcase, Team Xbox announced that the sci-fi role-playing game (sci-fi RPG) The Outer Worlds 2 will be released on October 29, 2025, on Xbox Series X|S, Xbox on PC, Battle.net, Steam, Xbox Cloud, PlayStation 5 and also on the Xbox Game Pass (XGP) service (Ultimate level).
Watch the in-depth presentation of The Outer Worlds 2 by Xbox studio Obsidian Entertainment in the video below. Also check out the game’s official trailer.
To find out what to expect when playing The Outer Worlds 2, posted below are selected excerpt from the Xbox.com post. Some parts in boldface…
From branching chaos to faction-fueled futures, everything unfolds across Arcadia: a lawless new frontier where your choices cut deeper, the stakes hit harder, and the corporations somehow got even worse. Bigger choices, weirder science, stranger weapons, and even worse decisions. Just the way we like it.
Cut off from Earth, Arcadia is a colony cracking under pressure, torn apart by space-time rifts, shifting alliances, and three power-hungry factions locked in a war for control. It’s louder, riskier, and more unpredictable than anything the Halcyon system ever threw at you.
You’ve been sent in as an Earth Directorate agent, but how you handle the mission – who you help, hinder, or exploit – is entirely your call. Build your character with expanded traits, flaws, and backgrounds that shape every decision and unlock new ways to fight, sneak, talk, or blow things up.
Players can play the game in 3rd-person view.
At the heart of The Outer Worlds 2 are three factions with fundamentally opposing visions of what humanity should be:
The Protectorate: A military regime powered by endless resources that believes people are happiest when they don’t have to think for themselves. Order is peace. Obedience is comfort. Truly loved by all loyal citizens – just ask them.
Auntie’s Choice: The loud, smiling merger of Auntie Cleo’s and Spacer’s Choice. They promise freedom, fulfillment, and a future where your only real choice is which Auntie’s product you’ll need next.
The Order of the Ascendant: Rogue scientists turned faith-based futurists, determined to perfect humanity by solving the Universal Equation. They worship patterns, predict the future through math, and perform rituals in labs with terrifying precision all in service of a better tomorrow.
Each faction has its own areas, followers, audio design, and propaganda. You’ll see the war in real-time as towns change hands, radio stations shift tone, and the world responds to your choices.
And thanks to Arcadia’s ever-present radio system, you won’t just hear the news – you’ll be the news. Your decisions are retold with spin, bias, and cheery jingles tailored to each faction’s agenda. One station might call you a folk hero. Another might name you public enemy number one. All of them think you should try their new line of health tonics.
RPG systems have been reimagined for this sequel to give players more freedom and more flavor. For example, Traits and flaws dynamically evolve based on how you play. Steal enough and you’ll be offered Kleptomaniac, which boosts loot sales but risks auto-theft when you so much as glance at an item.
Science weapons and armor return in full force. The Shrink Ray is back – only now, you can crush enemies underfoot once they’re bite-sized. And yes, there’s a suit of armor made from something that used to be alive. His name is Gary.
First-person view is available for those who want it. Lots of new weapons and unique shooting experiences await gamers.
Movement and combat also feel better across the board. Dash, leap, and parkour your way through Arcadia, or switch to third person and marvel at how cool you look while doing it.
You’ll travel with six companions, each with personal stakes in the colony’s future – and their own opinions on what you’re doing.
One might beg you to spare a faction leader. Another might ask you to murder an entire town. Sacrificing a companion could help you survive a key moment, but lock you out of their questline – and you’ll hear about it. On the radio. From the faction you just betrayed.
This is one of the companions players will encounter in the game.
These aren’t just followers. They’re allies, wild cards, and occasional liabilities who breathe fire (literally). And each one brings something different to the table:
Niles: Another Earth Directorate recruit torn between duty and defection.
Inez: A former experiment from Auntie’s Choice with a grafted combat edge and a moral core.
Aza: A chaos-loving Rift worshipper with a taste for violence and room to grow – maybe.
Marisol: A stoic killer from the Order of the Ascendant with calculations to settle.
Tristen: A walking tank and judge from the Protectorate, looking to dispense justice – or redefine it.
Valerie: A floating, chirping support unit with unexpected upgrades and untapped potential.
The Outer Worlds 2 will be available in two editions: Standard Edition for $79.99 USD and a Premium Edition for $99.99 USD. The Premium Edition includes up to five days early access, DLC Pass for two future expansions, Corporate Appreciation Premium Pack (Golden Moon Man armor and helmet, signature melee and long-range weapons, a loyal Golden Sprat pet), plus a digital artbook and soundtrack.
If you purchase the Standard Edition or are playing with Xbox Game Pass and decide you want the Premium Edition, you can upgrade at any time for $29.99 USD. Upgrade before launch to play up to five days early and get the pre-order bonus Commander Zane Battle Pack, in addition to all the digital extra content.
Having seen Obsidian’s video presentation and the detailed information released on Xbox.com, it looks like The Outer Worlds 2 will be a loaded and feature-rich game. The developers added new features here and there, ensured the conversation sequences have enough depth, made some adjustments on gameplay features inherited from the 2019 game, and they came up with an all-new sci-fi setting (a new colony with environments that are large and ideal for exploring personally) as well as a new cast of characters.
Instead of the “blank slate” protagonist seen in The Outer Worlds, the sequel has Earth Directorate agent as the playable protagonist and there will be ways on how gamers can play the game as they want to (within the limits set within).
Quite predictably, the upcoming game still has that anti-capitalism theme like the first game, only this time they added themes of dictatorship, propaganda, and war.
While Obsidian Entertainment’s video presentation of The Outer Worlds 2 is clearly comprehensive, they failed to emphasize the aspect of space travel in the sequel. Considering the limited budget of The Outer Worlds, it was understandable that the game’s space travel was simplistic and really limited in terms of scope and freedom of travel.
I was hoping The Outer Worlds 2 would have better space travel and more interactivity such as being able to pilot the space ship and be able to blast enemy ships similar to what Bethesda pulled off in Starfield. Perhaps Team Xbox and the developers will come up with another trailer of The Outer Worlds 2 showing space travel.
To put things in perspective, I am a fan of The Outer Worlds (2019) and I replayed it a lot – including finishing the two DLC releases – on Xbox One and on Xbox Series X over the past few years. Developed by Obsidian Entertainment, The Outer Worlds was technically Fallout with space travel and some Wild West-inspired elements. The 2019 sci-fi RPG clearly does not have the high production values and epic design of Starfield, and yet it has certain elements and features that made it more enjoyable than Bethesda’s 2023 game.
Are you ready to explore new worlds and take part in combat and intriguing tales? Obsidian Entertainment really looked like they gave it their all in The Outer Worlds 2.
The way I look at it right now, The Outer Worlds 2 looks very promising and it could deliver the great stuff and high enjoyment that Avowed lacked. If the upcoming game really turns out great to play on October 29, 2025, I might be convinced to go back to subscribing to Xbox Game Pass again to play it. Right now, The Outer Worlds 2’s retail prices are simply too high for me and I am certain there are other Xbox fans and other gamers who feel the same way. Do you have $79.99 for the standard edition of The Outer Worlds 2? Are you satisfied with what Team Xbox prepared for the $99.99 premium edition?
Welcome back Xbox fans, geeks, retro gaming enthusiasts and other gamers!
I finally did it! I finally played the arcade version of the classic game Smash T.V. as I recently purchased Midway Arcade Origins (Xbox 360) on the Xbox store. Thanks to backward compatibility, Midway Arcade Origins operated smoothly on my Xbox Series X and it comes with more than thirty arcade games owned or published by Midway Games from the early 1980s to the early 1990s.
My history of playing Smash T.V. is awkward. The very first time I played the game was not in the arcade but with the Smash T.V. port released on the Super Nintendo Entertainment System (SNES).
The classic game debuted in arcades in 1990 and during that precise point of time, I rarely visited arcades here in the Philippines. I started visiting arcades more starting in 1992 as the fighting game craze started luring new gamers driven by the popularity of Street Fighter II. To the best of my memory, I saw very few arcade machines of Smash T.V. and never got to play the game. In fact, there were very few arcade machines that had the dual joystick control set-up which was exactly required to play Smash T.V.
The 2D sprite activity and action can get pretty wild and intense on-screen during battle. Expect lots of waves of enemies coming in before you proceed to the next room.
To make things clear, arcade games were already popular here in the Philippines and there were lots of local arcades particularly in shopping malls. As for playing Smash T.V. on the SNES, it was fun but the SNES control pad was not ideal for the immense in-game shooting.
Going back to Midway Arcade Origins, I played Defender first and had some bouts of fun with it. After that, I went back to the main selection and scrolled through the many other games offered until I saw Smash T.V. and selected it. As soon as I started playing, I was immediately engaged as the fun kept growing as I played.
Apart from dealing with dangerous enemies, you will also encounter in-game hazards such as this room releasing snakes a lot.
Firstly, the game made fine use of the two analog sticks of the Xbox controller which was the closest thing to matching the dual joysticks set-up of the original arcade game. The left analog stick was for movement while the right analog stick allowed me to shoot in different directions. The severe limitations on shooting on the controller of the SNES were completely gone, and as I played the game more on Xbox, I found myself moving around enemies and obstacles while being able to fire at directions where shooting was needed.
Secondly, Smash T.V. on Midway Arcade Origins is the genuine arcade experience from the controls to the functionality, gameplay, the visual design and 2D sprites that dominated the screen. For those who don’t have the original arcade machine, this is the closest thing to enjoying the arcade fun of Smash T.V. in the comfort of home. I can also say that the game ran smoothly on my Xbox Series X and not a single case of slowdown nor any cases of visual distortions ever happened!
To really defeat an end-of-level boss like this one, you need to use whatever special weapons or power-ups that appeared during battle. Be mindful of the enemy’s powerful defense and attacks.
This face particular end-of-level boss deteriorates further as I kept on attacking him with special weapons.
More on the gameplay, it is undeniably challenging as many enemies enter and their different abilities to attack you ensures lots of intense moments of action and struggle to survive. The on-screen action is often intense and still the gameplay did not grow tiresome to me. More on the combat, there are always huge and powerful enemies (end-of-level boss) at the conclusion of each level and defeating them will push you to use special weapons as soon as they pop up.
Lastly, there is also the prize aspect of the game (which has a dystopian TV concept inspired by the 1987 film The Running Man starring Arnold Schwarzenegger) which allows you to collect prizes (in cash or prize items) while playing. The prizes can add a lot to your score and even your potential entry into the online leaderboards (see below).
There is nothing like collecting prizes in the game! It is as thrilling as the action.
Between the levels are the bonus segments in which the value of the prizes you collected will be added to your overall score (technically in-game money earned).
Thirdly, I really like the online leaderboards and score attack mode that came with Midway Arcade Origins. For Smash T.V., the score attack challenge is to score as many points as you could using only one turn (which comes with the initial six in-game lives). Score attack does not allow any continues (that is for free play mode) and this was enough to make me focus on my skills, moves and timing when it comes to fighting waves of several enemies that entered the in-game arenas.
I was able to make my presence felt online as the servers for the leaderboards are still functioning and recording in-real time the scores achieved.
Every time you encounter new enemies, you have to observe how they move, attack and behave.
Smash T.V. is a classic not only because of its immense fun gameplay, entertainment impact and timeless game design, but also because it was a creative wonder from significant game creators such as Eugene Jarvis (Defender, Robotron 2084), John Tobias (Mortal Kombat) and Mark Turmell to name a few. The game borrowed elements from The Running Man and the creators made their own concept that mixed well with the game design they came up with. The result is a highly playable, challenging and ultimately enjoyable video game. To learn more about the creation and history of Smash T.V., watch the in-depth videos of PatmanQC and Slope’s Game Room below.
“Big money! Big prizes! I love it!”
Smash T.V. is a lot of fun and its gameplay never gets old. It is currently my favorite of all the games in Midway Arcade Origins and it is an excellent addition to my retro gaming experience on my Xbox Series X.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 VKunia and Popcorn in Bed react to Minority Report – In 2002, I saw Steven Spielberg’s Minority Report inside one of the cinemas of Festival Mall here in the Philippines. The suspenseful science fiction movie was the first-ever creative collaboration between Spielberg and Tom Cruise, and it ultimately entertained and intrigued many local moviegoers. To find out if Minority Report remains an engaging film by today’s standards, watch the reaction videos of VKunia and Popcorn in Bed below.
#2 PatmanQC examines Zaxxon – I never played Zaxxon in the arcade but managed to play a version of it on MS-DOS PC in the 1980s. Back then, I was often intrigued with Zaxxon’s visual design which involved an isometric view and a clever presentation of the 2D sprites. Due to its depth of gameplay related to the overall design, it was indeed challenging to play. To find who were responsible in making the game and what inspired its visual design, watch the in-depth Zaxxon video of PatmanQC below.
#3 You, Me and the Movies react to Creature from the Black Lagoon – Released in 1954, Creature from the Black Lagoon is a black-and-white 3D monster horror movie kept moviegoers on the edge of their seats. The feature film’s creature went on to become a part of Universal Picture’s classic monsters and also left an impact on American pop culture. Several months ago, You, Me and the Movies posted their reaction video and it is entertaining to see.
#4 Teenage Mutant Ninja Turtles: Tournament Fighters retrospective videos – I never got to play Teenage Mutant Ninja Turtles: Tournament Fighters when it was released in 1993. We had a Super Nintendo Entertainment System (SNES) but we never bought the game. I heard from a few of my friends – who were fortunate enough to play it – that the game was indeed a lot of fun to play and was a nice addition to the sudden rise of fighting games at the time. Developed and published by Konami, Teenage Mutant Ninja Turtles: Tournament Fighters was a commercial and critical hit clearly with the SNES version. To find out what made the game competent with other fighting games and why many considered it to be a great licensed video game, watch the selected retrospective videos below.
#5 Ashleigh Burton reacts to Alien vs. Predator – Back in 2004, I saw Alien vs. Predator in the local cinema in Cebu City, and after watching it I went back home feeling numb and disappointed. For one thing, it was directed by Paul W.S. Anderson who really is not a very good director. Next, the script was pretty bad in quality. Ultimately, the filmmakers did not raise serious efforts to delight fans of both Aliens and Predator. For YouTuber Ashleigh Burton, however, the film has a different impact on her and you can watch her reaction video below.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 You, Me and the Movies react to Night of the Living Dead (1990) – While there are a lot of YouTube videos about the Night of the Living Dead from 1968, there are simply much lesser videos to the 1990 remake by comparison. For the newcomers reading this, the 1990 version of Night of the Living Dead was directed by Tom Savini, presented in color and had its own ways of modernizing the zombie apocalypse genre of film. In my experience, I saw the 1990 remake long before I accidentally discovered on cable TV the 1968 original. If you want to discover the movie and don’t mind spoilers, check out You, Me and the Movies’ entertaining reaction video below.
#2 Unsolved Mysteries Season 3 episodes (hosted by Robert Stack) – If there is any American TV show that made weekday nights entertaining or engaging, it’s none other than Unsolved Mysteries hosted by the late Robert Stack. It’s a good thing for Unsolved Mysteries fans worldwide that episodes hosted by Stack are available for free viewing at YouTube via the FilmRise channel. That being said, posted below are assorted episodes from season 3 of the show for you to discover.
#3 PatmanQC examines the RoboCop arcade game – In 1988, Data East released their adaptation of RoboCop in the arcades achieving tremendous success around the world. RoboCop is considered by some as an arcade classic and is arguably the best RoboCop game ever made. To find out who were responsible for the arcade game and what made it so enjoyable, watch the in-depth video by PatmanQC below.
#4 Healthy breakfast recipes by Shannon Barker – Shannon Barker is a pretty model who appeared in lots of fashion shows. In my retro comic book review of The Solution #17, I expressed my opinion that Barker would make a very good cosplay photograph model as Shadowmage. Apart from fashion, Barker is also a lifestyle vlogger and if you are interested in health breakfast recipes, watch her video below.
#5 Space Quest revisited – Decades ago, me and my friends were able to play on PC (DOS era) the graphic adventure game Space Quest (full title: Space Quest: Chapter I – The Sarien Encounter). Space Quest was one of my computer games released by Sierra On-Line and it involved being observant, being able to pay attention to the descriptions, and typing the right commands in order to progress. Recently, I saw a retrospective video of Space Quest done by YouTuber Power Pak, and it definitely is both nostalgic and fun to watch.
#6 Ashleigh Burton reacts to Howard the Duck – In 1986, the comedy Howard the Duck was released in cinemas and ended up failing both critically and commercially. While it is considered as one of the worst films ever released, it still has a dedicated following. Believe it or not, the movie was produced by George Lucas and his company Lucasfilm made it. To say that Howard the Duck is cinematic trash is extreme and if you want to see how it impacts Ashleigh Burton, watch her reaction video below.
Welcome back Xbox fans, geeks, RPG players, retro gaming enthusiasts and other gamers!
In what is clearly the most serious effort exerted by Team Xbox on retro gaming, they recently released Retro Classics on the Game Pass subscription service covering gamers with Xbox consoles, personal computers (PCs) and device with cloud gaming.
To get things started, watch the official launch trailer of Retro Classics below.
Retro Classics games are available to play for Xbox Game Pass members. Players who stream on the Xbox app on PC now have an additional streaming option with GeForce Now. Game Bar introduces quick settings, visual updates for Widgets in Compact Mode, and coming soon, Microsoft Edge Game Assist, an in-game browser that brings an immersive game-centric experience to Edge. And Xbox gift cards can now be redeemed for any amount via Xbox Rewards.
Announcing Retro Classics available for Game Pass Members – We’re thrilled to announce the launch of Retro Classics, a collaboration between Xbox and Antstream Arcade, available to play for Game Pass members globally.
Starting today, Game Pass members can dive into a collection of 50+ classic Activision games from the ’80s and ’90s, including beloved titles like Commando, Grand Prix, Kaboom!, Mech Warrior 2: 31st Century Combat, and Pitfall! This initiative is a step in our commitment to game preservation and backwards compatibility, allowing players to experience many timeless games on modern devices.
With Retro Classics, Game Pass members can expect a seamless gaming experience across console, PC, and on supported devices with cloud gaming. Whether playing on Xbox console, the Xbox app on PC, or streaming on supported LG and Samsung Smart TVs, Amazon Fire TV devices, and Meta Quest headsets, Retro Classics offers a versatile and accessible way to enjoy these nostalgic titles. Game Pass members can access Retro Classics through their Game Pass membership by searching and installing the feature via their console or on the Xbox app on PC. Additionally, players can take on friends, rivals, or the entire world with unique challenges. For the achievement hunters, there are some great new ones to collect, and for newer players, the ability to save and reload your progress, a first for many classic titles.
Game Pass members can look forward to discovering additional games added from Activision and Blizzard, expanding the Retro Classics collection to more than 100+ titles over time.
Now that Activision and Blizzard were mentioned in the official announcement, it is clear that this retro gaming approach by Team Xbox (in strategic partnership with Antstream Arcade) is one of the benefits of the 2023 acquisition of Activision-Blizzard-King.
Having played video games for decades, I know for a fact that Activision alone has lots of old video games from the 1980s and the 1990s. I still remember playing Activision’s Keystone Kapers on the Atari 2600 when I was very young. The same company also released Pitfall! and River Raid on different consoles in the 1980s. The Activision games of the 1990s I often remember were MechWarrior, MechWarrior 2: 31st Century Combat and Pitfall: The Mayan Adventure. As for Blizzard, I remember playing Blackthorne and I witnessed some people who played Warcraft and StarCraft games in the 1990s.
See a retro game that interests you? (Photo source – Xbox.com)
There definitely be more old-but-fun video games coming into Retro Classics for Game Pass subscribers to enjoy. It remains to be seen how fast Team Xbox and its partner will be able to add the games.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Star Wars: The Phantom Menace revisited – Remember way back in 1999 when Star Wars: Episode I – The Phantom Menace was released with a massive amount of hype and anticipation? I first saw that George Lucas-directed movie at the cinema in Festival Mall which was full of people. As the years passed by, The Phantom Menace did not age well as it had serious pacing issues, lots of childish elements (mainly because of a certain very annoying character) and it ended up inferior compared with its sequels Attack of the Clones and Revenge of the Sith. But let’s be honest here…while The Phantom Menace is indeed the weakest film of the Star Wars Prequel Trilogy, is it truly terrible and unwatchable? Now is a good time to revisit the 1999 movie through retrospective videos posted below.
#2 You, Me and the Movies react to Cape Fear (1991) – In recent times, YouTuber You, Me and the Movies posted their reaction video of the 1991 version of Cape Fear starring Robert De Niro and Nick Nolte. For the newcomers reading this, Cape Fear of 1991 is pretty hard core with its violence and, more notably, it carries elements that would terrify both viewers and their respective families. It is the kind of movie that will make you think about your family and how to protect them from cunning and violent criminals. Watch and learn how the movie impacts You, Me and the Movies.
#3 PatmanQC examines the history of Operation Wolf – Now for some retro gaming fun! I remember back in the late 1980s, Operation Wolf was popular in arcades here in the Philippines. As that game was released during the late stages of the Cold War, it was not surprising that it was both socially relevant and enjoyable for gamers. If you are wondering who created the game and what inspired them to produce Operation Wolf, watch the in-depth video by PatmanQC below.
#4 King’s Quest revisited – Still with retro gaming, I want to share with you all that in the late 1980s, I was fortunate to have played King’s Quest on PC (DOS specifically) which was an intriguing and challenging gaming experience for me. I never finished the adventure game from Sierra On-Line but I enjoyed its game design, its groundbreaking visuals and its fantasy world. I recently saw Space Quest Historian’s retrospective on King’s Quest and it had a nice mix of comedy and attention to details. Watch it now.
#5 Pedro Pascal’s wokeness exposed and explained – I really hate it when entertainment gets poisoned by the woke mob from the movie studios down to the performers and creators. I also despise the trend in which woke forces in Communist-filled Hollywood (Commiewood) make movies and shows that promote their Satanic Leftist agenda, and then the woke stars propagate their toxic beliefs in multiple ways. Recently Ranting for Vengeance posted new videos exposing the woke toxicity of actor Pedro Pascal and explaining in detail what happened. I can say this early you should stay away from Pascal’s projects such as the new woke Fantastic Four movie. As for Warner Bros., I don’t like James Gunn’s Superman. Watch and learn from the video below.
Welcome back Xbox fans, geeks, RPG players, retro gaming enthusiasts and other gamers!
Published GungHo Online fulfilled what they promised before…Lunar Remastered Collection is now available for gamers to enjoy on Xbox Series X|S and the aging Xbox One console. Xbox gamers who love Japanese role-playing games (JRPGs) and retro games can order a digital copy of Lunar Remastered Collection by clicking here or the physical copy by clicking here.
To get things started, watch the official launch trailer of Lunar Remastered Collection below.
For the newcomers reading this, Lunar Remastered Collection’s release marks the first time ever that the Lunar role-playing game (RPG) series appeared on any Xbox console. The series developed by Game Arts first started way back in 1992 with Lunar: The Silver Star on the Sega CD (Mega CD in other markets) which was an add-on device on the Sega Genesis (Mega Drive). Lunar: Eternal Blue was released also on Sega CD in 1994.
During the 5th console generation, both games were remade – Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue – were released on Sega Saturn and the PlayStation, taking advantage of each console’s capabilities for better presentations technically and artistically. The remade Lunar games each had technical enhancements and animated cutscenes. In case you are wondering, the stories of the two games are set around one thousand years apart.
As seen in the launch trailer above, Lunar Remastered Collection includes a lot of features to suit the tastes of gamers such as the option to choose between classic and remastered modes, adjustable battle speed, the option to choose between English and Japanese voice-overs, and more.
Remember this battle from Lunar: Silver Star Story Complete?
For those who want the best quality for viewing anime cutscenes, the remastered mode features enhanced visuals that make the anime footage look more presentable on HDTV. As for the English voice-overs, be aware that the voices of the characters and enemies are all new. This means that the previous English voice-over works produced by Working Designs (defunct since 2005) for the North American versions of Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue are simply not available.
Unlike what happened in the Grandia HD Collection, the 2D sprites in the Lunar remastered games were not filtered. Their organic sprite look was maintained.
If you are a long-time JRPG enthusiast, or if you are an avid retro gamer, or if you are a long-time Lunar RPG fan who already owns a modern Xbox console, Lunar Remastered Collection is worth checking out. It is the latest retro gaming release this year that Xbox gamers can enjoy. Watch the YouTube video below for reference as to how the game looks on Xbox.