Retro Gaming Ads Blast – Part 35

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Intellivision print ad

Were you able to play a game on the Intellivision long ago?

In 1979, Mattel launched their Intellivision game console in America which instantly placed them in competition with Atari’s 2600 console. In a bid to convince gain market share, Mattel daringly came up with a competitive print ad like the one above showing two TV sets (with an Atari 2600 baseball game and a similar game on Intellivision), descriptive text that explained why the intellivision and its games are better, and even mentioned Atari by name several times. Obviously the tactic did not lead Mattel to ultimate market victory but the above print ad showed it was okay for a newcomer to mention their competitor and aggressively attack it to gain customers (both newcomers and active gamers).

2. Popeye Japanese arcade flyer

The front of the flyer.
The rear.

In 1982, Nintendo released the Popeye arcade game which was incidentally the result of the success of their original Donkey Kong arcade game. To promote the game, Nintendo came up with an arcade flyer that had a very lively front (note: the characters were instantly recognizable thanks to the great art used) and the rear having easy-to-read instructions on how to play the game, what levels to expect and what must be done when playing. Popeye was an arcade hit in Japan, but an even bigger hit in America. This old arcade flyer still looks nice.

3. Time Gal arcade flyer

On face value, this one looks more like an anime promo since gameplay elements were missing.

Released in Japanese arcades in 1985, Time Gal is one of those games that used the expensive LaserDisc technology to stream pre-recorded animation (made by Toei) and challenged gamers to react quickly (using the joystick and button for commands) in order to progress in real-time. The arcade flyer has a very lively visual design making it clear to players and arcade operators that a lot of anime awaits those who play Time Gal. Technically, players watch anime cutscenes happen and react using the controls. Time Gal was an arcade hit and it made its way outside of Japan by getting ported for the Sega CD.

4. 3DO print ad

If you bought a 3DO long ago, was it for gaming or for home entertainment purposes?

Remember the 3DO? Developed by the 3DO Company and launched in 1993, the 3DO was designed to not only play video games but also function with multimedia features. In fact, the 3DO was initially marketed as a machine that allows users to watch videos, play music, browse digital photographs, and even immerse themselves with software focused on different topics. This is exactly what the above 3DO print ad emphasized. In retrospect, it was so odd for me to see the print ad inside video gaming magazines I read.

5. Atari Jaguar print ad

The strong focus on gaming was clear with Atari for the Jaguar.

Over a month after the launch of the 3DO, Atari launched its Jaguar console with a strong focus on video gaming. As console sales slowly grew in 1994, Atari came up with the above print ad – showing lots of games for the Jaguar – to lure in customers aggressively. If you look closely at the descriptive text of the ad, it mentions the Atari Jaguar as 64-bit system emphasizing that it is more powerful than other video game machines of the time. The bit count controversy harmed Atari and eventually the Jaguar failed.

6. NBA Action ’94 print ad

Remember when Sega made NBA basketball video games that were exclusive to the Genesis console?

Remember when there were a lot of basketball video games licensed by the NBA in the 1990s? Through its own sports games brand – Sega Sports – Sega was dedicated to making exclusive sports video games for its customers and their NBA games were under the NBA Action brand. In 1994, they released NBA Action ’94 for the Genesis console and this two-page print ad they came up with had a catchy visual design (a supposed basketball player showing his palm and message to the camera on one side of the ad). Looking closely at the descriptive text, the ad mentions “most realistic 16-bit pro basketball”, “digitized players” and having all 27 NBA teams and star players. Sega Sports is no more but it’s legacy still lives on among Sega fans.

7. X-Men Sega Game Gear print ad

For X-Men fans!

Similar to its approach with the Sega Sports brand, Sega developed exclusive games for the Game Gear. The company secured from Marvel the license to make an original X-Men game and to promote it, this 2-page print ad showcased original art of the established X-Men characters of the time while using the remaining spaces for the screenshots and descriptive text. This old print ad still looks attractive and will easily resonate with X-Men fans as well as 1990s superhero comics enthusiasts.

8. Liberty or Death print ad

American history is the core concept of this strategy game by Koei.

If there is anything notable about the Japanese company Koei, it is the fact that it released strategy and simulation games that tackled varied topics while making each game distinct and playable regardless of platform. In my experience, I had a lot of fun playing their business simulation Aerobiz Supersonic on the Super Nintendo Entertainment System (SNES). In 1993, Koei released their turn-based strategy game Liberty or Death which tackled American history for its setting (note: Koei already established itself with historical simulations). To sell the game, Koei came up with a print ad that had a very eye-catching historical art (George Washington, Thomas Jefferson, and Benjamin Franklin among the figures), a few selected screenshots and descriptive text that emphasized the essence of the game. This print ad is a reminder that no video game company today would make a historical simulation due to geopolitics (note: there are a lot of woke activists among video game employees today) and for business reasons.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Uncanny X-Men #282 (1991)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1991 to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series.

Uncanny X-Men was a great read. For most of the early 1990s, I read more X-Men stories about the Blue Team than the Gold Team. In Uncanny X-Men – which took place after X-Men #5 – the spotlight was on the Gold Team which showed the strategic leadership of Storm, the X-Men revisiting the headquarters of the Hellfire Club, Jean Grey’s own recollections of past events and the new threat of Trevor Fitzroy and the Sentinels.

With those details laid down, here is a look back at Uncanny X-Men , published in 1991 by Marvel Comics with a story co-written by Whilce Portacio and by John Byrne (script). The art was done by Portacio with ink work by Art Thibert.

The cover.

Early story

The story begins inside the School For Gifted Youngsters when the Gold Team arrives (with Colossus carrying the inactive body of Jean Grey) and disrupts the chess game between Professor X and Forge. Charles Xavier mentally examines Jean and notices that her psyche survives and has been displaced. He realizes Jean is alive but not in her body.

In New York City, Trevor Fitzroy (who is carrying the body of an inactive Emma Frost) and his Sentinels surprise Shinobi Shaw showing what is left of the cyborg of Pierce. Trevor boasted to Shinobi that he won claiming that he has terminated one of the founders of the inner circle, captured a small band of Hellions and has Emma Frost as a trophy. Very slowly, Jean Grey – now occupying Frost’s body – wakes up…

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Trevor Fitzroy does not know who is inside Emma Frost’s body.

I can say out loud that this is a great follow-up to the previous issue (which itself is a great read) as it has a lot of hefty payoffs to the build-up from before. With the story concept already established in issue , the progression continued strongly, the narrative is clearer and the stakes were raised even higher.

In this issue, Trevor Fitzroy still has extreme tendencies and he might look insane or unhinged to you. Still, Fitzroy really has diabolical plans to execute and those plans involves his ability to open portals to bring in his reinforcements from far away, including the “denizens of the future.” Adding to Fitzroy’s merciless and arrogant personality is his use of the captives’ life force to energize himself to open portals. Really, he does not care much about the lives of captives as he treats them as nothing more than bodies of energy for his use. Whilce Portacio really excels in not only bringing the script to life but also showcasing the personality and expressions of Fitzroy who at this point in comic book history was a brand new villain for the X-Men.  

As for the X-Men’s Gold Team, not having Jean Grey was really disadvantageous to them which compels Professor X to actually join them on their mission. This is a notable development as Xavier is very close with Jean (his original student and fellow telepath) and he knows that great odds await their team. Xavier’s involvement added a lot to the plot itself and I love the way John Byrne and Portacio portrayed him here.

When it comes to the storytelling, the pace noticeably moved faster as a lot of payoffs to the build-up were executed here. The X-Men themselves each got their respective share of the spotlight and all of them were portrayed consistently in character. The stakes were raised here this time and the handling of all the details and developments was very solid.

Conclusion

Knowing great odds await them, Charles Xavier joins the X-Men on their mission to save Jean Grey.

Even with the stakes raised higher, the creative team delivered the great stuff Uncanny X-Men (1991) is a very worthy follow-up to the previous issue. In fact, I find this comic book more entertaining and more intriguing to read from start to finish. Fitzroy is indeed a very worthy new enemy for the X-Men’s Gold Team, and there is much that long-time X-Men fans can enjoy here.

Overall, Uncanny X-Men (1991) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Amazing Spider-Man #293 (1987)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1987 to examine a small part of the Marvel Comics shared universe through a tale of the Amazing Spider-Man monthly series.

For this particular review, we will explore the 2nd chapter of classic storyline Kraven’s Last Hunt. The storyline started in Web of Spider-Man (read my retro review by clicking here) and creators J. M. DeMatteis and Mike Zeck crafted it to last six chapters.

With those details laid down, here is a look back at Amazing Spider-Man , published in 1987 by Marvel Comics with a story written by J. M. DeMatteis and drawn by Mike Zeck.

The cover.

Early story

The story begins on a rainy night as a tall figure wearing a black costume and mask stands over the grave stone that read “Here lies Spider-Man slain by the Hunter.” The figure takes off his mask revealing Kraven who delightfully laughs believing he has achieved greatness by defeating Spider-Man, burying him and taken his identity.

Elsewhere in New York City, a woman struggles with walking down the sidewalk during the rain. As a rat runs near her, she loses her balance and falls on the road. Suddenly, a manhole near her opens revealing the hand of an unseen creature which pulls the lady down to the sewer. Moments later, she finds herself surrounded with rats and toxic materials. Slowly, the Vermin approaches her…

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This is Kraven’s Spider-Man in action! How people perceive Spider-Man is an emerging theme in this storyline.

Considering what happened in Web of Spider-Man , it is not a spoiler to point out that the iconic Spider-Man is not really present in this very comic book. That being said, writer J. M. DeMatteis shifted the spotlight on Kraven – now in a Spider-Man costume and being the webslinger we know – while leaving some of it for Mary Jane Parker and Vermin.

Following what was established in the first chapter of Kraven’s Last Hunt, Kraven here continues with his obsession over his destiny while remembering lessons he learned not only from his personal past but also the legacy he inherited from his family. In his other obsession of becoming Spider-Man, Kraven went to the extreme being with countless spiders, consuming green liquid believing that spiderness will come into him, and more. Some may perceive him as a mad man while others might see him being mystical somewhat.

The DeMatteis-Zeck duo excelled in developing Mary Jane in this story as she feels uneasy over her husband’s absence. She really feels the weight of inconveniences and loneliness that come being married to a superhero who is far away doing something or being captured by a capable enemy. Mary Jane’s personality here shows signs of fragility too.

Vermin – the rat-like monster – is portrayed as an eater of human beings who turns out to be afraid of Spider-Man and he still remembers his past conflict not only with him ut also with Captain America. Vermin is a tragic character and the presence of rats in different parts of the story suggest that his presence in the storyline will only grow stronger. Some readers might find Vermin an abomination while there might be others who could get sympathetic towards him.

The plot itself has a strong structure and builds up nicely on what was established in the first chapter of this storyline. This time around, Kraven becomes Spider-Man and how he is perceived by others – who do not know the truth that Peter Parker is temporarily gone – is an emerging theme of the storyline.

Conclusion

Alone in the apartment, Mary Jane took action against the rat.

Filled with gritty darkness, drama and suspense, Amazing Spider-Man (1987) is an engaging 2nd chapter of the Kraven’s Last Hunt storyline. Even though Spider-Man is not present here, the DeMatteis-Zeck duo succeeded in making the tale compelling to read from start to finish. What they did to develop Mary Jane and Vermin added depth not only to this comic book but to the storyline as well. Right now, I am convinced to read the next chapter of this storyline.

Overall, Amazing Spider-Man (1987) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Uncanny X-Men #281 (1991)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1991 to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series…Uncanny X-Men .

For the newcomers reading this, Marvel had a major reorganizing of their X-Men-related comic book series in the 2nd half of 1991. After the events of the Muir Island Saga, the X-Men grew into such a large group they had to be divided into two teams – Blue and Yellow – under Charles Xavier who returned as their leader. When X-Men #1 (by Chris Claremont and Jim Lee) launched in 1991, it showed the Blue Team dealing with Magneto. Uncanny X-Men was released the same month as that comic book and it shows the first mission of the Gold Team composed of Storm, Jean Grey, Colossus, Iceman and Archangel. Very notably, its story took place immediately after X-Men #5 was released in 1992.

With those details laid down, here is a look back at Uncanny X-Men , published in 1991 by Marvel Comics with a story co-written by Jim Lee and Whilce Portacio and script by John Byrne. The art was done by Portacio with ink work by Art Thibert.

The cover.

Early story

The story begins in the Australian outback where the Reavers are relaxing while the sandstorm is happening and with them is Donald Pierce. Suddenly, a group of Sentinels attacked them resulting in deaths of some of their members.

Elsewhere in New York City, Storm, Jean Grey, Archangel, Colossus and Iceman – all in formal attire as civilians – attend a lavish party at the headquarters of the Hellfire Club. It turns out, they were invited by Emma Frost who leads the club. Even with several guests and a lot of enjoyable things around them, the X-Men remain prepared to react if something unfortunate happens.

After a brief moment of tension between the X-Men and the Hellions, someone in a powered suit of armor crashed through a door near Jean, Storm and Archangel. Emma Frost emerges, takes the helmet off the armored person (a young woman) and even welcomed the X-Men. Frost claims that the armored lady was another assassin who tried to take her life and it is the 2nd assassination attempt she encountered over the past weeks….

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The Sentinels, Lady Deathstrike and Donald Pierce in an intense scene.

As this comic book was part of the new era of the X-Men, the creative team came up with tale that is loaded with sub-plots that had a mix of old (the X-Men fought with the Hellfire Club during the Dark Phoenix Saga, and had encounters with the Sentinels a number of times) and new (Trevor Fitzroy – the illegitimate son of Sebastian Shaw – and the Upstarts are the new antagonists of the X-Men) creative elements for the X-Men’s Gold Team to encounter. The fact that the Hellfire Club is present in the story requires readers to have some knowledge about them from previous X-Men comic books as well as other characters and past tales that formed the background of the newer characters.  

The story was made to modernize the X-Men and their struggle with people they encounter, while creatively reconnecting with the past. This should not be a surprise because writer John Byrne (yes, the same creator behind The Man of Steel mini-series) himself was involved in the Dark Phoenix Saga. The result is a tale of intrigue, twists, action and a lot of tension here. 

When it comes to encounters, I enjoyed the discussion the X-Men had with Emma Frost (first appeared in Uncanny X-Men ) who was their fierce enemy (Frost previously tried to manipulate Kitty Pryde) before having a change of heart and partnered with Professor X. Their exchange of words was civil, smart and there were some nice pay-offs in the form of intriguing revelations. The script by John Byrne was really solid here.

The artwork by Whilce Portacio here is still great to look at and his contribution on modernizing the X-Men’s look for the 1990s is a must-see. The same can be said with his take on Emma Frost,  and the other established characters here. Portacio’s visualization of Trevor Fitzroy has that strong science fiction vibe combined with that fluffy early 1990s look.

Conclusion

The X-Men witness an intense moment followed by the emergence of Emma Frost.

Even though there were a few bumps on the flow of the narrative, I can say that Uncanny X-Men (1991) is a very enjoyable read filled with intrigue, twists, reconnections to the past, notable character moments and sufficient spectacle. Its story has a lot of details and attachments to the past which will resonate with long-time X-Men fans. At the same time, Whilce Portacio’s art works made this one of the finest looking Uncanny X-Men issues of the 1990s and that is saying a lot. Considering the details and the richness of the writing, this Uncanny X-Men comic book should be read at a moderate pace as paying close attention to what was presented is essential.

That being said, this first tale of the Gold Team of the X-Men is a great read.

Overall, Uncanny X-Men (1991) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 34

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. North American Pac-Mania arcade flyer

The front.
The rear.

Released in 1987, Pac-Mania became a big hit among critics, fans and casual arcade gamers which added a lot to the enduring popularity of the Pac-Man game franchise. As it featured a new game design with an oblique perspective and a more 3D feel, Pac-Mania was a very serious attempt on reinventing the Pac-Man formula. For the American market, Namco licensed the game to Atari which in turn came up with the above arcade flyer that had a pretty eye-catching front cover artwork showcasing the iconic Pac-Man jumping out from a maze with the line “I’m back,…and bouncing.” The arcade cabinet was also shown and a clear message about the 3D feature of the game was shown. The other side of the flyer showed screenshots and details that are worth reading. This arcade flyer still looks attractive and informative by today’s standards.

2. Japanese Missile Command arcade flyer

Cocktail arcade tables were popular in Japan and Taito brought Missile Command with the format.

Missile Command is a true arcade classic which I always enjoy replaying (read my retro review by clicking here). It was an instant hit in arcades in America and after Atari licensed the game to Sega and Taito for the arcades of Japan, it also achieved huge success there. Along the way, Taito released Missile Command with an cocktail arcade table format which is common in Japan. The arcade flyer Taito came up with had a very simplistic presentation of details, an image of the cocktail arcade table and one screenshot of the game. The Japanese arcade flyer clearly lacks excitement but at least it gave gamers and arcade operators a clear idea of what to expect with Missile Command.

3. Atari 2600 print ad

The 1978 print ad.

When the Atari 2600 was first launched in 1977, it was officially called the Atari Video Computer System (Atari VCS). The Atari company really aimed high to sell a lot of consoles to as many households as possible and they came up with a print ad like this one from 1978. While the Atari 2600 and its games were displayed, the image of a father, mother and daughter showed that the company not only targeted American families but also want to change home entertainment to be more interactive. This old ad is truly an inspired piece of work.

4. Kool-Aid Man video game print ad

I never played the Kool-Aid Man video game.

There was a time when Kool-Aid was such a popular drink, the character Kool-Aid Man debuted in 1974 after initially starting as the Pitcher Man. A short time later, merchandising featuring the character followed and in 1983 the official Kool-Aid Man video game was released on the Atari 2600 and the Intellivision. This particular print ad appeared in some comic books I read a very long time ago and it offered customers the opportunity to get the game free by sending 125 proof-of-purchase points to the company by mail. This old ad was visually striking and was a creative way to boost sales of the drink.

5. Spider-Man Atari 2600 game print ad

Spider-Man and Green Goblin with the Atari 2600 and the TV.

Even though the controls were rough and the game’s difficulty really went high with each new session, my friends and I still enjoyed playing the Spider-Man video game on Atari 2600 from Parker Brothers. Apart from the comic book-style print ads they came up with to promote the game, Parker Brothers went on to make this particular ad featuring Spider-Man and the Green Goblin with a TV set, the game and the Atari 2600 together all presented with a totally different art style. This is still a fun ad to look at.

6. Phoenix game print ad

This is still an impressive print ad.

After playing shooter-type games like Space Invaders and Centipede on the Atari 2600, my friends and I experienced something familiar yet fresh with Phoenix. Atari secured from Taito the rights to make the Atari 2600 port of the game, and they came up with a dark print ad that showcased the official painted art work, a portion of the video game’s box and the line “Arm Your Missiles…Charge Up Your Shields! Phoenix is coming!” Having played the game many times, those highlighted words really captured the essence of Phoenix gameplay.

7. Sunset Riders North American arcade flyer

The front.
The rear.

Released in arcades in 1991, Sunset Riders was a critical and commercial hit raking in more success to Konami. For the American arcades, Konami came up with this print ad showing a creepy looking cowboy carrying a bag of money (related to the “strike it rich” line) with his donkey with him. The rear of the ad shows another photograph of 3 cowboys on their horses, the four screenshots and the creative text description. Too bad we don’t see flyers like this anymore.

8. Parker Brothers’ 6-game print ad

Parker Brothers 6-game print ad.

Quite arguably, Parker Brothers was the 2nd most prominent publisher of video games on the Atari 2600 console next to Atari itself. Out of the six games presented in this old print ad, I only played Spider-Man and Super Cobra. Each game’s box had a unique art style and collectively they made this ad look exciting. Times were really different back in the 1980s.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at What If #33 (1982)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1982 to examine alternate stories of the Marvel Comics shared universe chronicled through the original What If monthly series.

Back in the early 1980s, Dazzler quickly became popular among comic book readers and a standalone monthly series was launched no so long after her debut in Uncanny X-Men #130. Earl on in her monthly series, Dazzler eventually encountered Galactus (the classic nemesis of the Fantastic Four) in a wild tale involving the galaxy. On the other hand, Marvel Comics published a wild tale of the conflict of Iron Man and Dr. Doom (also the nemesis of the Fantastic Four) involving time travel and the presence of King Arthur in Iron Man . Eventually, Marvel decided to make alternate tales of the mentioned stories of Dazzler and Iron Man and publish them through an issue of What If.

With those details laid down, here is a look back at What If , published in 1982 by Marvel Comics with a Dazzler story written by Dan Fingeroth and drawn by Mike Vosburg, and the Iron Man story written by Steven Grant and drawn by Don Perlin.

The cover.

Early story

What if Dazzler had become the herald of Galactus? – The story begins with Dazzler standing in the presence of Galactus, Terrax and Drone R-II. After Galactus renders his judgment on Terrax by banishing him to the depths of a black hole, he tells Dazzler she has proven herself worthy to become his new herald. As Drone R-II reminded his superior of the fact that previous heralds were forced to leave service due to their own moral codes and added that Dazzler will do the same, she questions them and stated that she does not belong in deep space and wants to go home. Galactus tells her that Earth is a planet he has sworn to devour and by becoming his herald, he will perhaps spare her home world. Dazzler finds herself cornered and reluctantly joins Galactus as his new herald. Immediately, Galactus sends her out to deep space for her first task…

What if Iron Man had been trapped in King Arthur’s time? – The story begins in the past wherein Doctor Doom and Iron Man found themselves during the time of King Arthur. After separating themselves by taking different sides – Iron Man with King Arthur and Doom with Morgana LeFay – they decide to set their differences aside for the common goal of creating a crude time machine to return to the future. Instead, Doom takes advantage of the time machine by shocking Iron Man and leaving him behind in the past. With Doom back in the future, Iron Man struggles moving on the ground only to encounter Morgana LeFay. Believing that there is no pleasure in breaking a helpless man, Morgana spares Iron Man and tells him to return to King Arthur with her pledge…  

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After doing advanced work, Dazzler can only watch and witness the loss of life as her master Galactus consumes the planet.

I can start with the good news for you all…the two featured stories in this What If comic book are great to read from start to finish!

With the Dazzler tale, I enjoyed how Danny Fingeroth told the alternate reality story of the dazzling heroine becoming Galactus’ herald and working immediately to serve him. Not only does Dazzler carried tremendous powers she did not have before, she was able to quickly travel through deep space and visit planets that are suitable for her master’s consumption. Even as she wielded tremendous power, Dazzler still retains her conscience and does some analyzing of situations.

Of course, she still retained her human nature throughout and there are moments when she felt defeated or shocked which alone made her a questionable herald. Galactus himself is pretty much in character in this tale and it is very engaging to see how his actions impact not only the beings of the cosmic realm of the Marvel universe but also on Dazzler herself. Without spoiling the plot, I can say the ending is captivating and truly is worth the build-up.

The stranded Iron Man makes an impact on a battle favoring King Arthur.

Regarding the Iron Man tale, the creative team came up with the concept of having the armored superhero actually stranded in time (left behind by Doctor Doom) and getting burdened by many factors. With Doom gone early in the plot, this effectively made Iron Man the main focus and his involvement in the conflict between King Arthur and Morgana really raised the stakes.  

Not only does Iron Man have to deal with conflicts, he also became vulnerable as the era of King Arthur had very low forms of technology which made the superhero’s desire to return to the future an effort against the impossible. As the story went on, Iron Man makes impact on the conflicts between the forces of King Arthur and Morgana and the good news here is that the creative duo of Steve Grant and Don Perlin made it all believable and serious to follow.  

Conclusion

Dazzler the new herald of Galactus.
Tony Stark struggles initially with being stranded in the past.

I can say that What If (1982) is a great read! The respective tales of Dazzler and Iron Man are captivating, intriguing and enjoyable to read. The creative teams of each story succeeded in building up their respective concepts, moved the established superhero to daring creative directions, and delivered powerful conclusions. This issue of the old What If series has to read as it is a true escape from reality!

Overall, What If (1982) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Independence Day #0 (1996)

Welcome back science fiction enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1996 to take a close look at one of the licensed comic books Marvel Comics published which was part of the release of the movie Independence Day (also referred to as ID4).

Back in 1996, there was a considerable amount of hype and anticipation for Independence Day’s release in cinemas not just in America but also in other parts of the world. Following the success they achieved together in Stargate (1994), producer Dean Devlin and director Roland Emmerich teamed up again to make Independence Day which was back then the most modern cinematic portrayal of aliens invading Earth causing the people to fight back. The film creatively was also a disaster movie of its own backed with science fiction concepts and the latest special effects of the era. Independence Day went on to gross almost $820 million worldwide and I myself saw it in a fully packed cinema here in the Philippines.

As I saw the movie, I noticed details about events that took place sometime in the past and they were presented not as flashbacks but only as spoken words. There is that verbal reference about Jeff Goldblum’s character punching Bill Pullman’s character some time before the latter became US President. There are also spoken words about Randy Quaid’s character being previously abducted by aliens. As part of the marketing and publicity of the movie, Marvel Comics was licensed to publish not only a 2-part comic book adaptation but also a prequel comic book.

With those details laid down, here is a look back at Independence Day #0, published in 1996 by Marvel Comics with a story written by Phil Crain (based on ideas by Dean Devlin and Roland Emmerih) and drawn by Terry Pallot, Steve Erwin, Rod Whigham and Gabriel Gecko.

The cover.

Early story

The story begins on July 4, 1947 in Roswell, New Mexico. A thunderstorm took place in the evening compelling residents to stay inside their respective homes. As the storm went on, an unidentified flying object (UFO) of alien origin got struck by thunder causing it to crash on the field of someone’s property with a huge impact that disturbed local residents. The alien ship opens and one of its passengers (alien) ventures out into the stormy night. Injured and still in shock, the passenger slowly moves away from the ship.

The next evening, the property owner arrives and finds several pieces of debris of the crashed ship scattered on the field. He notices the metal are lighter than anything he touched, and he could see the writings were not man-made. The property owner informed the local sheriff of what he found which led to the American army sending troops to the field. The American military plane flies over them and finds the crashed alien ship.  

Quality

When Whitmore was still a US Senator and candidate for US President, he got punched by David Levinson who thought that he was having an affair with his wife Constance “Connie” Spano. This later led to the “You punched the President,” line in the movie.

As described above, this prequel comic book visually dramatizes the past events that were only mentioned in the movie particularly with regards to the Roswell UFO incident as well as Area 51 and how the government handled findings about aliens from outer space. In fact, the story here was scripted to move from one significant event to the next through the decades, and the good news here is that the exposition is not too heavy (when compared to Jurassic Park comic books of 1993) and the pacing moved at a medium pace. The result is a reading experience that is intriguing and entertaining.

The creators really went all in with their fictional portrayal of the movie’s aliens being involved in Roswell and Area 51, and the notable thing is that they really took the presentation seriously. It’s as if they were trying to tell a factual story which smoothly connects with the movie.

When it comes to the characters from the movie, you will find them in this comic book depending on the stage of the narrative and the time setting. While the characters of Pullman, Goldblum, Robert Loggia, Will Smith, Brent Spiner, James Rebhorn, Viveca A. Fox and Margaret Colin are dramatized in the 1990s scenes, you will see the younger versions of a few of them set in the 1960s scenes. The abduction scene of Randy Quaid’s character is set in the 1980s.

The Area 51 scene set in the 1960s.

As for the script written by Phil Crain, the narrative of this comic book surprisingly has a more serious and dramatic tone when compared to what was expressed in the movie. There were even a few horror elements and no comedic stuff at all. Again, this should not be surprising because this comic book was meant to dramatize past events to not only connect with the movie’s core concept but also show why certain characters acted the way they did in the film.

As this comic book involved multiple artists, it should not be a surprise that the result is of varying quality from one scene to another. In fairness, the illustrator (or illustrators) who drew the Area 51 scenes and the crashed alien ship did a good job with the details. As for the characters, pilot Steven Hiller resembled Will Smith enough, and the same can be said about Thomas Whitmore somewhat looking like Bill Pullman, David Levinson looking somewhat like Jeff Goldblum, and General Grey slightly looking like Robert Loggia. Meanwhile, Constance Pano resembled Margaret Colin more while the 1990s Dr. Okun resembled Brent Spiner in a few shots.

Conclusion

The creators went all-in to make the 1947 Roswell UFO incident a history of Independence Day.

To get straight to the point, Independence Day #0 (1996) succeeded with its main objective of establishing visually the past and emphasizing developments connecting with the blockbuster movie of 1996. It was made with a strong appeal to fans of Independence Day as well as people who simply are fond of UFOs and conspiracy theories regarding Roswell and Area 51. People who are not too interested in the movie and UFOs might not be impressed with this comic book. In my view, this prequel comic book has good enough qualities that make it worth reading and its serious narrative is both surprising and enjoyable. Ultimately, it is a worthy companion piece to the movie.

Overall, Independence Day #0 (1996) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at What If #85 (1996)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1996 and explore a part of Marvel Comics’ universe through the reimagined tales emphasized in the What If monthly series.

Back in 1993 – the year that Marvel Comics celebrated the 30th anniversary of the X-Men – the definitive rival of the X-Men, Magneto, made a major comeback and he was so resourceful as a threat to everyone. With the massive space station Avalon as his lair, Magneto sent out Exodus to lure mutants to join him. As time passed, Magneto’s own force grew and arrogantly disrupted the funeral of Illyana Rasputin in the presence of the X-Men, X-Force, Excalibur and X-Factor (as told in Uncanny X-Men #304). As the conflict went on, Colossus betrayed the X-Men to join Magneto.

Can you just imagine what would it be like had Magneto became the ruler of mutants?

With those details laid down, here is a look back at What If , published in 1996 by Marvel Comics with a story written by David Michelinie and drawn by Arnie Jorgensen.

The cover.

Early story

The story begins inside Avalon with Magneto and Colossus watching recorded footage of Charles Xavier announcing his decision to stop opposing the ascension of Avalon. It turns out, Xavier’s decision paved the way for mutants to relocate to Avalon (orbiting Earth) in return for assurance that those who remain in it will do so unmolested. With the intention to let Avalon’s residents achieve their full and glorious potential, Magneto allowed the mutants to rule themselves without any dictatorship by him.

Through the years, division between Avalon’s mutants – Acolytes who believe in isolation and the Acolytes who believe in annihilation – intensified and proved that the spirit of mutant unity has faded away. As violence between the mutants went on, the number of explosions inside Avalon kept increasing…

Quality

A magnificent view for Magneto, Colossus and the readers.

What I like most about this What If tale is its core concept exploring what would have happened had Magneto ruled the mutants specifically those living in his own realm (Avalon). Writer David Michelinie (best known for writing Amazing Spider-Man stories) wrote a really inspired script that emphasized Magneto’s vision of mutant utopia isolated from the twisted and complicated societies of Earth (which still has lots of people who are afraid of and hostile towards mutants) while leaving room for conflict in the form of ideological division between mutants on Avalon. As the growing division and violence are shattering Magneto’s vision of mutant utopia, the birth of an infant whose presence adds to the tension and fear of Avalon’s inhabitants.

The good news here is that Michelinie’s script is pretty solid and Arnie Jorgensen did a good enough job visualizing it all. The characters, mainly Magneto, Colossus and Beast, were portrayed clearly in character and to see the master of magnetism struggling with maintaining order on Avalon is a nice portrayal of his human side which makes him have a lot more in common with his opposite Professor X when it comes mutant matters. Considering Magneto’s long history of intense evil and obsession with leading humanity, his portrayal of insecurity, doubt and weakness is very believable to read.

Colossus, whose betrayal of the X-Men in Uncanny X-Men remains unforgettable, is the loyal and sensible servant of Magneto. Beast, meanwhile, remains the very bright and insightful mutant scientist as he has always been which makes Michelinie’s writing really impressive.

Also at the heart of the story is mutant order. Apart from the division between Avalon mutants who want full separation from humanity and those who want to conquer Earth by eliminating all human beings, the very fabric of mutant society got shaken all because of an infant who was born there on Avalon (Avalon’s first natural birth ever). I like the way this sub-plot added tension to the mutant division because it is, in some ways, socially relevant to this day. It will remind you that certain groups of people out there who would go as far as committing murder only because they are so obsessed with their foolish, worldly beliefs. Look at the Palestinian terrorists, the Iranian terrorists and the woke mobs in many parts of the world.

Conclusion

Remember Fabian Cortez and the Acolytes?

With a very solid script filled with intrigue, social relevance and portrayals, What If (1996) is a pretty engaging read. As it is strongly focused on Magneto and his mutants on Avalon, this comic book gives readers a fine dramatization of its core concept as well as developments on what would have happened had mutant utopia been realized far away from human society. I should state that for every build-up in the story, the payoff is fortunately solid. Consider this comic book a dramatic portrayal of mutants of Magneto without the involvement of the X-Men.

Overall, What If (1996) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at What If #23 (1991)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1991 and explore a part of Marvel Comics’ universe through the reimagined tales emphasized in the What If monthly series.

If you are not aware of the extensive literary history of the X-Men, the mutant franchise of Marvel Comics had its turning point in the mid-1970s with the release of the 68-page Giant-Size X-Men  which introduced a newer lineup of mutants (Wolverine, Cyclops, Nightcrawler, Thunderbird and Storm). It has been argued that Giant-Size X-Men marked the starting point of the bronze age of comics in America and creatively it sparked a new chain of X-Men stories that captivated the fans and attracted new readers.

But what would have happened had the newer lineup of the X-Men did not even exist?

With those details laid down, here is a look back at What If , published in 1991 by Marvel Comics with a story written by Kurt Busiek and drawn by Rodney Ramos.

The cover.

Early story

The story begins when the original X-Men (Cyclops, Jean Grey, Angel, Beast and Iceman) members, Havok and Polaris arrive on the island of Krakoa. A huge green monster suddenly appears and attacks them. Guided by Professor X’s mind, Marvel Girl/Jean Grey helps Polaris by overriding the mental blocks that prevented her from using her full magnetic might. With a lot more power in her, Polaris takes action and helps the X-Men not only overwhelm the monster but also hurled the entire island of Krakoa into space.

As the X-Men were never captured by Krakoa, there was no reason to recruit a new team. The X-Men returned home and proceeded with other matters. On the other hand, Charles Xavier experiences a series of intense nightmares of conflict in outer space. As the nightmares took its toll on him, Professor X decides to take a vacation. Before he could leave, the X-Men are suddenly attacked by Eric the Red, Proudstar and Nightcrawler…  

Quality

Without the existence of the 2nd X-Men team (from Giant-Size X-Men ), the original X-Men’s first encounters with Dazzler, Kitty Pryde and the Hellfire Club turned out totally different.

This What If tale exploring an alternate chain of events involving only the original X-Men is not only a daring piece of work by the creators but it is also highly ambitious as seen through the scope of the plot. I’m not just talking about the non-existence of the 2nd X-Men lineup of Giant-Size X-Men but also alternate realities of real X-Men developments such as the encounter with the Phoenix, Lilandra and Professor X’s first encounter, the X-Men’s encounter with the Hellfire Club, and more. Truly, the alterations were executed and the consequences were quite intense.

By focusing on the concept of the original X-Men proceeding as the 2nd X-Men team did not materialize, the Busiek-Ramos team really went all-in exploring the different possibilities and most of them were intriguing and entertaining to follow. The reading experience can be jarring because of the sudden change of scope that happens when the narrative suddenly shifted from one plot development (of local conflict) to another (a conflict on a galactic scale). Indeed, the narrative can be challenging to follow and to really enjoy it, you should pay strong attention to the details as you read on.

When it comes to character development, there is very little to find here which is not surprising given the way the script was written and also because the spotlight had to be shared by so many characters. Still, I enjoyed the character moments between Cyclops and Jean Grey, particularly during important points in the 2nd half of the story.  

If there were any weak spots in the presentation, it is the fact that a lot of exposition had to be done and there were certain parts of the narrative that felt crammed with an excessive amount of details. Not only that, there is also an excessive amount of characters that go beyond the X-Men such as Lilandra of the Shi’ar Empire, the Starjammers, Alpha Flight, the Avengers and other beings of science fiction mixed in which make following the narrative challenging at certain points.

Conclusion

The original X-Men team plus Polaris and Havok.

What If (1991) has more than enough advantages that outweigh the disadvantages. It’s story is very intriguing and enjoyable to read even though there were some bumpy parts on the narrative. Still, it is great to see what would have happened had the newer X-Men team never materialized and this comic book’s ending is very impactful to see.

Overall, What If (1991) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spectacular Spider-Man #88 (1984)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1984 to examine a small part of the Marvel Comics shared universe through a tale of the Spectacular Spider-Man monthly series.

In issue #87, Spider-Man revealed his secret identity to Black Cat. That was a turning point on not just the romance between the two but also on their combined efforts of stopping crime and helping others in the city. This opens up opportunities for creative teams of Marvel to explore where Spidey and Black Cat’s relationship will go to next.

With those details laid down, here is a look back at Spectacular Spider-Man , published in 1984 by Marvel Comics with a story written by Bill Mantlo and drawn by Al Milgrom.

The cover.

Early story

The story begins inside a secret facility wherein several armed guards are preparing themselves for an unseen incoming force. They are guarding a convict known as The Cobra (Klaus Voorhees) who warns them that the one person after him will find some way of killing him.

Suddenly, Mister Hyde breaks through the metallic gate and demands that Cobra should be given to him. The guards used tranquilizer gas to take Hyde out but it turned out useless. Cobra and his handlers secretly moved to the rooftop of the facility to try to escape by helicopter. Suddenly, Hyde emerges, brings down a solid tower and crashes the helicopter with it. He then grabs Cobra who only slithered away.

Meanwhile in New York City, Spider-Man is inside the apartment of Felicia Hardy (Black Cat) and he feels that something dreadful is going to happen…

Quality

There is a lot of action scenes to enjoy here. Spider-Man and Black Cat have their own moments taking on Hyde.

I will go straight to the point here. This Spectacular Spider-Man tale sure is packed with a lot of action and intrigue balanced by the romance of Spider-Man and Black Cat (who is now living with the knowledge that Peter Parker is Spider-Man). The conflict between Mister Hyde and the Cobra here is preceded by their past collaboration of getting revenge upon Thor. In fact, Spider-Man had encountered both characters sometime prior and his personal knowledge of Thor’s encounter with them added some depth to the new conflict in this comic book. Spidey here became cautious as he knows the extent of the savagery of Hyde.

As this tale took place after Black Cat learned Spider-Man’s secret identity, the dynamics between the two during battle became intriguing when the former took the initiative to strike the dangerous Hyde even though she was told to protect Cobra. This forces the iconic webslinger to put himself at risk by aggressively hitting Hyde while keeping Black Cat out of the way.

The big battle involving the four notable characters is quite extensive and intense to follow. There are a few strong twists between the scenes and it is entertaining to read. When it comes to character development, I enjoyed how the creators portrayed Spidey being concerned about Black Cat’s wellbeing and her lack of super powers while simultaneously portraying her as being determined to so something significant on solving problems.  

Conclusion

The romance between the two is worth following.

Spectacular Spider-Man (1984) is not only a good follow-up to the previous issue, it is also a worthy showcase of Spidey and Black Cat’s relationship as Cobra and Hyde engage in a new conflict. As this is an action-packed story, it is not surprising that the character development scenes are fewer. This is a fun read.

Overall, Spectacular Spider-Man (1984) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco