Antitrust notification for Robinsons’ full takeover of Ministop not needed according to Philippine Competition Commission (PCC)

If you have been living here in the Philippines, have you visited any branch of the Ministop chain of convenience stores lately? Did you notice that the term acquisition was more prominent recently in business news as of late mainly due to the Microsoft-Activision-Blizzard deal?

The point here is that another acquisition happening in the Philippines – Robinsons is set for a full takeover of Ministop (which itself is already majority owned by the said corporation) and an antitrust notification is not needed according to the Philippine Competition Commission (PCC). This was reported lately by GMA Network news.

To put things in perspective, posted below is an excerpt from the GMA news report. Some parts in boldface…

The Philippine Competition Commission (PCC) said Tuesday Robinsons Supermarket Corp. does not need to notify the antitrust watchdog of its full takeover of the Ministop franchise in the country as the company already has majority control over the convenience store franchise.

“Based on PCC’s merger rules, the Commission acknowledges that Robinsons’ current majority stake in Ministop already affords them control, and Robinsons is no longer required to notify the proposed acquisition to the antitrust commission,” the antitrust body said in a statement.

On Monday, Robinsons Supermarket —a wholly-owned subsidiary of Robinsons Retail Holdings Inc. (RRHI)— announced it will acquire the 40% share of Ministop Japan in Robinsons Convenience Stores Inc. (RCSI), effectively taking full ownership of the business.

RCSI is the exclusive franchisee of Ministop in the Philippines, with Robinsons Supermarket Corp. holding a 60% stake in the firm. It will continue to operate the stores with the Ministop brand, within a prescribed transition period agreed upon with the Japanese counterpart.

RRHI said the stores will continue to operate as Ministop until they are repurposed and appropriately rebranded, in consideration of its ready-to-eat offerings such as Uncle John’s Fried Chicken and Kariman.

The PCC said it received reports of Ministop Japan’s sale to Lotte, including its sale of its joint venture stake in the Philippines.

Nikkei Asia reported that the Japanese convenience store operator will sell its South Korean and Philippine businesses, after unloading a Chinese subsidiary in Qingdao.

The PCC, however, noted that it will look into Robinsons’ portfolio in the consumer retail sector which includes supermarkets, department stores, and community malls, among others.

Merger reviews are focused on the effects and changes of market behavior in the hands of new owners or stakeholders,” it said.

“This transaction may result in a change in ownership of a significant portion of equity but it is not likely to have an effect on the economic behavior of the target firm,” it added.

Let me end this piece by asking you readers: What do you think about this business development? If you are a regular customer of Ministop, what do you think will happen once the full takeover by Robinsons happens? Do you think that the quality of the customer service and store facilities will improve? When it comes to convenience store competition here in the Philippines, how do you rate Ministop with the likes of 7-Eleven, FamilyMart and Lawson? Are you personally attached to Ministop’s branch?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Sony is clearly behind as technology giants move on with their respective ecosystems

As I am writing this post, the shockwaves caused by the Xbox-Activision-Blizzard deal are still being felt. As many Xbox-haters and PlayStation fanboys online could not help but become uneasy and restless because of the deal’s effects on them, Microsoft Gaming CEO Phil Spencer had officially talked with Sony’s top executives and described what happened via his Twitter account.

From Phil Spencer himself.

Take note of Spencer’s words “existing agreements” and “our desire to keep Call of Duty on PlayStation.” Existing agreements most likely refer to what Activision Blizzard made with Sony which I believe are years-long deals on games with regards to platform releases, marketing, post-release downloadable content, etc. Of course, such agreements can last long but NOT FOREVER. The business benefit for PlayStation from Activision Blizzard will someday come to an end. 

As for Microsoft’s desire for keeping Call of Duty on PlayStation, that clearly means that the corporation of Xbox is technically in-charge of not just the COD franchise but on the decision making, marketing and releasing its games on specific platforms. Sony and its PlayStation team are not in the driver’s seat here anymore. Whatever deals Activision signed with PlayStation before the acquisition will expire and they certainly will not be renewed once Microsoft and its Xbox team takes over. In due time, future COD games as well as other upcoming games and new intellectual properties of Activision Blizzard will become Xbox-exclusive in accordance to what Spencer declared before

We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,

This brings me to my next point – Sony as a global business entity is way behind Microsoft, Apple, Google and Amazon when it comes to establishing ecosystems that result tremendous business growth and reaching billions of customers worldwide respectively. The decades-old console-focused approach by Sony with PlayStation was indeed successful but not great enough to help it grow big time. Not even their Hollywood business nor Spider-Man could lift them up greatly. The weird thing was that Sony in previous decades had established an old ecosystem before PlayStation began.

To put things in perspective, posted below is a long excerpt from a recent Nikkei Asia article. Some parts in boldface…

The 10% drop in Sony’s stock price this week following Microsoft’s announcement that it will buy game content developer Activision Blizzard shows the market has belatedly awakened to an existential flaw in Sony’s kingdom. It lacks an ecosystem.

In terrifying contrast, Microsoft is a formidable ecosystem whose component elements, such as devices, operating system, browser, search engine, applications, content, cloud memory, work hand in glove to suck in captive users and never let them go. The ecosystem effect is all too familiar to owners of PCs that run on the Windows OS, which maddeningly redirects users to Microsoft’s Edge browser and Bing search engine against their will.

It is no accident that five of the world’s seven largest companies by market capitalization — Apple, Microsoft, Alphabet/Google, Amazon and Meta/Facebook — are ecosystems. Every consumer decision to buy a device, be it a PC, smartphone, Kindle reader, or game console, entails a surrender to an interconnected ecosystem. Promiscuity among ecosystems is possible but, by design, not easy. The ecosystems are at war and want to make you their captive.

Ironically, Sony was early to recognize the strategic significance of the ecosystem effect. Its decision to acquire CBS Records and Columbia Pictures in the late 1980s was inspired by the notion that controlling entertainment content could somehow push device sales, such as Betamax VCRs and Sony Walkman.

What Sony overlooked was that it would be self-defeating to make its controlled content exclusively available on Sony devices. Very few consumers would buy a Walkman just because it was the only way to listen to Michael Jackson. And Sony’s refusal to license Michael Jackson to non-Sony device users would perversely shut down third-party royalty revenue from the controlled content. Sony saw, but misunderstood and misapplied, the ecosystem effect between devices and content.

Sony’s next, more costly, wrong turn was its failure to anticipate and keep up with the morphing of portable audio devices like the Walkman launched in 1979 and iPod in 2001 into the iPhone debuted in 2007. The iPhone integrated, in a single handheld device, all of the functions formerly provided by the multiple discrete products in Sony’s consumer electronics lineup: phone, TV, camera, video and audio player and recorder, clock, calculator, and so on.

Sony’s stock price plunged from 30,000 yen ($260) per share in 2000 to 1,668 yen in 2009. Sony and the entire Japanese consumer electronics industry are still in disarray from the iPhone paradigm shift.

Unlike Sony, Apple founder Steve Jobs was a master at creating and orchestrating an ecosystem. In particular, he understood when to link content exclusively to a device and, just as important, when not to. Even now, Apple’s iOS is available only on Apple devices, unlike Microsoft’s device-agnostic Windows OS.
Initially, Apple’s iTunes music store platform was available only on Apple’s own devices. Then, in October 2003, “the day that hell froze over,” Jobs made the strategic decision to make iTunes compatible with and freely downloadable by non-Apple devices.

The result was not only to massively increase the audience and revenues of the iTunes platform. Non-Apple device users discovered how great iTunes was and that it worked even better on an iPod, leading to a surge in new iPod owners conveniently prepped for the coming transfiguration of the iPod into the iPhone.

The same interplay between devices and content is at the center of intense competition in the $180 billion global PC gaming industry. Dedicated gamers have a choice among three game-specific consoles — Microsoft’s Xbox, Sony’s PlayStation and Nintendo’s Switch.

The choice of device, in turn, entails a menu of device-specific exclusive content. Xbox and PlayStation each offer about 2,000 titles, but the bestselling 200-300 games for each tend to be exclusive to one or the other. A gamer’s choice of console implies a decision about preferred content.

But the relationship between game devices and content is evolving rapidly, tracking changes elsewhere in the internet universe. Games today can be played on any device, PCs and smartphones, not just a dedicated game console.

Gaming is now mobile. Game content is increasingly being streamed, just like Netflix and Amazon Prime. You can play games on YouTube. And an Xbox can be used as a PC to surf the Internet and do your homework.

The immediate threat to Sony posed by Microsoft’s acquisition of Activision Blizzard is that Microsoft will make the content it is acquiring — global blockbusters like Call of Duty and World of Warcraft — exclusive to Xbox users and invite defections from PlayStation users who want to keep playing their favorite games.

But this is just one element of the multifaceted ecosystem effects Microsoft can deploy to squeeze Sony. Sony should be nervous, for example, that it has no cloud or streaming capability of its own and relies on Microsoft’s own Azure platform to deliver streaming content to Sony users.

Sony’s game and network services segment now accounts for 30% of its revenues. It is hard to see how Sony can compete in the long-term in a narrow game-specific segment without credibly competing with the likes of Microsoft, Alphabet/Google and Amazon across the board in all segments of the device-content spectrum.

From a financial point of view, Sony is not only behind the tech giants with ecosystems. Sony simply does not have the major financial muscle needed to pull off massive acquisitions of game publishers (massive meaning more than $5 billion per each acquisition) that each have lots of game developers, intellectual properties and technologies. The Japanese giant does have a business ecosystem but it’s too small and too narrow compared to its Western competitors. This also means Sony reaches much less customers worldwide.

In a possible response to Xbox-Activision-Blizzard deal, Sony can try to acquire its fellow Japanese gaming entities like Capcom, SEGA or Square Enix and integrate the entity(s) into PlayStation, but that will require not just a whole bunch of money but also willingness to not just make big offers the other party cannot turn down, but also the willingness to overcome all the legal obstacles, solve all the complications, absorb all the employees, fund future projects already in development, etc. If the PlayStation team is willing on building up its very own exclusive properties, they could expand the work forces as well as the projects of their very own game studios.

The Xbox-Activision-Blizzard deal is very hard to match not just because of the financial value and organizational weights involved, but also because the said deal covers consoles, Windows PC, mobile devices, cloud gaming, browser gaming and much more. The PlayStation ecosystem is still console-focused and so far team PlayStation released only a few of its games on PC. Is Sony even working to improve PlayStation Now? Are the PlayStation executives realizing that their 3rd party marketing deals won’t lift up their corporation and consumer base anymore? Has it occurred to the PlayStation executives that future games of the Crash Bandicoot and Spyro The Dragon franchises (both of which are permanently identified with Sony’s gaming brand due to exclusive games released on the first PlayStation console) will be released only on Xbox platforms?

As mentioned in the Nikkei Asia article above, business ecosystems are not perfect and they have their flaws that affect customers in bad ways. As such, the ecosystem powers and organizers should do their work to be more user-friendly and be more consumer-oriented. Still, the ecosystem approach to business has proven to be very effective with regards to reaching the widest number of consumers worldwide as well as driving business growth to new heights, not to mention generating economic benefits for business partners involved (example: credit card companies whose users buy on Amazon, Xbox network, Google, etc.) No amount of sales of Final Fantasy games and Street Fighter games exclusive to PlayStation consoles will ever match that. 

As for the console fanboys who still hate Xbox, they should learn to stop living with fantasy and wake up to reality. Time to grow up.

In ending this piece, posted below are videos related to Xbox and the Activision Blizzard deal…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Stranger of Paradise: Final Fantasy Origin coming to Xbox Series X, Xbox Series S and Xbox One on March 18, 2022

As I mentioned previously, 2022 will be a bigger and more exciting year for enjoying video games on Xbox platforms as there will be more and varied new video games coming out as well as new fun stuff through the Xbox network and Xbox Game Pass (XGP). Adding more depth and excitement on Xbox gaming this year is the fast-approaching release of Stranger of Paradise: Final Fantasy Origin on March 18, 2022 on Xbox Series X, Xbox Series S and Xbox One consoles!

Stranger of Paradise: Final Fantasy Origin is an action-packed, Japanese role-playing game (JRPG) being made by Koei Tecmo-owned developer Team Ninja (best known for Ninja Gaiden and Dead or Alive) under publisher Square Enix. For key details about the upcoming game, read the Square Enix press release excerpt below. Some parts in boldface…

STRANGER OF PARADISE FINAL FANTASY ORIGIN blends challenging and strategic action gameplay with the world and lore of the FINAL FANTASY series to create a unique action RPG experience. Join Jack and his allies as they throw open the gates to the Chaos Shrine and step into a world of dark fantasy and exhilarating battles to discover if they are truly the Warriors of Light the prophecy foretold.

Posted below is the excerpt from the Xbox.com article of the game. Some parts in boldface…

From a key cutscene in the game.

In this new tale you’ll play as Jack, a stranger to the Kingdom of Cornelia with a past shrouded in mystery. He must hazard numerous challenges to bring the light of the crystals back to a kingdom conquered by darkness in this hard-core action RPG. Will restoring the crystals’ light usher in peace or a new form of darkness? Or perhaps something else entirely? Keep reading to find out what makes this Final Fantasy story so unique.

Visceral Action Combat

Stranger of Paradise Final Fantasy Origin allows players to experience Final Fantasy action like never before. Real-time combat keeps the action at the forefront of gameplay. But you won’t find success by mashing buttons. You’ll need to turn your enemies’ powers against them to turn the tides of battle. Switch between jobs with a push of a button so you can be prepared for anything that comes your way. When the odds are overwhelming, use the powerful Lightbringer ability to push back the monstrous hordes. Once you’ve broken their spirit, finish them off with a crystal crushing finishing move.

One of the characters in the game.

Deep Character Customization

With each enemy you defeat and every chest you open, you’ll uncover powerful treasure to help you on your journey. Each piece of armor will not only augment your abilities but will also change the look of your character as well. The weapons you find will also unlock new jobs to fit your play style. You might start off as a swordsman, but you’ll quickly discover options to become a mage, dragoon, monk, and so much more. Find the right combination of abilities to fit the way you play and don’t forget to customize your team-mates gear for some added support.

A Dark World to Discover

If you’ve played a Final Fantasy game before you might recognize some familiar creatures and locations, but you’ve never seen them like this. What secrets does each location hold and what manner of monster await you in the darkness?

Anyone who loves real-time action in Japanese RPGs should check this out.

To order the game in advance for your Xbox console, you can go for the regular edition here or the digital deluxe version here. Being a highly stylized action RPG developed by the talented guys at Team Ninja, Stranger of Paradise: Final Fantasy Origin will surely standout among all other RPGs (regardless of core design or gameplay styles) that are coming to Xbox consoles in this console generation. It is also interesting to see how this upcoming game will perform in terms of visual fidelity and frame rates when optimized for Xbox Series X. Mark your calendars for March 18, 2022 for Stranger of Paradise: Final Fantasy Origin.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

COVID-19 Crisis: Omicron variant detected in the Philippines according to DOH

The Department of Health (DOH) announced yesterday the that much feared Omicron variant was detected here in the Philippines and it was found in two travelers who arrived not from South Africa (where Omicron was first detected) but from Nigeria and Japan, according to a GMA Network news report.

To put things in perspective, posted below is an excerpt from the statement published by GMA Network. Some parts in boldface…

The Philippines has detected the Omicron coronavirus variant from two international travelers, the Department of Health (DOH) announced on Wednesday.

According to the DOH, one is a returning overseas Filipino who arrived from Japan on December 1 via Philippine Airlines flight number PR 0427.

The other case is a Nigerian national who arrived from Nigeria on November 30 via Oman Air with flight number WY 843.

In a message to reporters, Health Undersecretary Maria Rosario Vergeire said one is fully vaccinated against COVID-19 while the other is not.

The DOH said the two cases were detected during the latest run that sequenced 48 samples composed of 21 returning overseas Filipinos (ROFs), one foreign national, and 26 local cases from areas with case clusters.

The sample of the ROF was collected on December 5. He then tested positive COVID-19 on December 7 and was admitted to a facility on the same day.

“He is currently asymptomatic but had symptoms of colds and cough upon arrival,” the DOH said.

Meanwhile, the sample from the Nigerian national was collected on December 6 while his positive result was released on December 7. The asymptomatic case was quarantined on the same day.

“The DOH is determining possible close contacts among co-passengers during the flights of these two cases,” the DOH said in a statement.

The DOH said it is also verifying the test results and health status of all passengers of the flights to determine if there are other confirmed cases or if there are any who developed symptoms after arrival.

Travelers from the flights were advised to reach out to the DOH through DOH COVID-19 Hotlines at (02) 8942 6843 or 1555, or their respective local government units to report their status.

“With the detection of the imported cases of Omicron variant, the Department also urges everyone to adhere to the minimum public standards,” it said.

“Moreover, this holiday season, the public should avoid holding mass gatherings to curb the transmission of COVID-19. The DOH also urges those unvaccinated to get vaccinated,” the DOH added.

Omicron is very much feared overseas not just because it is more infectious, but also because of the secular liberal news media whose reports added to the fear and chaos to the global audience. It spread panic and caused governments abroad to close down their borders in reaction. Very recently, the OCTA Research group expressed its concern about the possible surge of new COVID-19 cases in the event Omicron hits the Philippines. The reality is that the feared new variant is here.

Now that the Omicron variant is here in the Philippines, I encourage you readers – especially those who are based here in the Philippines – to pay close attention as to how the government officials will react to the detection of Omicron in the country. Watch closely the moves of the Metro Manila mayors, the Metropolitan Manila Development Authority (MMDA) and the Inter-Agency Task Force (IATF) in reaction to Omicron.

More importantly, I encourage all of you reading this not to panic but come to the Lord and pray to Him for great protection with chapter 91 of the Book of Psalm in the Holy Bible. Don’t hesitate, do it now for your protection, your family’s protection and the protection of the nation. Pray to the Lord in your room with the door shut, pray in tongues to Him, keep practicing Christian habits (click here and here), and keep on seeking Him first and foremost. Always have unwavering faith in our Lord and Savior, Jesus!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

COVID-19 Crisis: Panic and the closing of borders related to the Omicron variant

As a growing number of nations closed their borders to foreign travelers due to the fear over the Omicron variant (coronavirus variant B.1.1.529) magnified by secular and liberal news media organizations, CBN News published a related news report highlighting the statement of the head of the South African Medical Association that Western nations are panicking unnecessarily over the said new variant.

To put things in perspective, posted below is the excerpt from CBN News’ report. Some parts in boldface…

The World Health Organization calls Omicron “a variant of concern,” but admits more needs to be learned about it. 

Initial reports describe it as having very mild symptoms.

But the virus may also be highly transmissible. Two new cases have just been confirmed in Canada, the first known to have reached North America. 

Dr. Ashish Jha, dean of Brown University’s School of Public Health, said preliminary evidence shows that it is more transmissible. “We don’t know for sure. We really have no data on severity, whether it’s more severe, milder, or more significant,” Jha said.

The United States has decided to ban travelers from South Africa and seven other countries in the region.

Israel has closed its borders to noncitizens for two weeks and has authorized cell phone surveillance of anyone confirmed to be carrying the variant. 

Japan also suspended entry to foreign visitors.

But the head of the South African Medical Association, Dr. Angelique Coetzee, said Western nations are panicking unnecessarily

There’s body aches and pain with a bit of a headache, not really sore throat, more of a scratchy type of description and no cough and no loss of smell or taste. And that’s what I call ‘mild symptoms.‘”

South Africa’s Health Minister, Joe Phaala, slammed what he called the ‘draconian’ travel bans.

“The reaction of some of the countries in terms of imposing travel bans and such measures are completely against the norms and standards as guided by the World Health Organization.” 

Here in the Philippines, the Omicron variant news reports sparked calls for ramping up COVID-19 vaccination just as the 3-day nationwide vaccination drive resulted 2.5 million shots administered on the first day. Omicron also brought local stocks down by a little over 1% on November 29 and the Inter-Agency Task Force (IATF) recommended to President Rodrigo Duterte the required wearing of face shields (which are unpopular and are really inconvenient to use as they distort vision and make verbal communication more problematic). These local developments show how much of a negative impact Omicron has made through the news and also shows how concerned or panicky people could get.

Anyone who follows Jesus as Lord and Savior should know that no matter what the situation and no matter how much fear and negativity the global new media spreads, they should NOT panic at all and should maintain unwavering faith in Him for protection and lifting.

To all the faithful as well as all others who have not yet accepted Jesus as Lord and Savior reading this…the Lord will not abandon us nor forsake us. Trust in the Lord wholeheartedly and eternally. Submit to the Lord and be led by the Holy Spirit. Learn from the following scriptures below…

Do not yield to fear, for I am always near.
    Never turn your gaze from me, for I am your faithful God.
    I will infuse you with my strength
    and help you in every situation.
    I will hold you firmly with my victorious right hand.’
“All who rage against you will be ashamed and disgraced.
    All who contend with you will perish and disappear.
 You will look for your enemies in vain;
    those who war against you will vanish without a trace!

Isaiah 41:10-12 (TPT)

Fear and intimidation is a trap that holds you back.
    But when you place your confidence in the Lord,
    you will be seated in the high place.

Proverbs 29:25 (TPT)

Be strong and of good courage, do not fear nor be afraid of them; for the Lord your God, He is the One who goes with you. He will not leave you nor forsake you.”

Then Moses called Joshua and said to him in the sight of all Israel, “Be strong and of good courage, for you must go with this people to the land which the Lord has sworn to their fathers to give them, and you shall cause them to inherit it. And the Lord, He is the One who goes before you. He will be with you, He will not leave you nor forsake you; do not fear nor be dismayed.”

So Moses wrote this law and delivered it to the priests, the sons of Levi, who bore the ark of the covenant of the Lord, and to all the elders of Israel.

Deuteronomy 31:6-9 (NKJV)

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

SEGA and Microsoft in a Strategic Alliance to create New Strategic Titles for SEGA and establish a Next-Generation Development Environment

Even as the whole world continues to struggle to move on during this global COVID-19 crisis, Japanese video game business icon SEGA remained bullish and it made its biggest business announcement in a long time yesterday by declaring that it has agreed with Microsoft to engage in a strategic alliance related to game development and cloud gaming with the whole world in mind.

To put things in perspective, posted below is an excerpt from the official press release SEGA published on its website. Some parts in boldface…

SEGA Corporation (hereinafter referred to as “SEGA”) and Microsoft Corporation (hereinafter referred to as “Microsoft”) have agreed in principal, a strategic alliance that explores ways for SEGA to produce large-scale, global games in a next-generation development environment built on Microsoft’s Azure cloud platform. The alliance would form a key part of SEGA’s mid to long-term strategy, allowing the business to move forward with “Super Game”, a new initiative for developing new and innovative titles where the key focuses are “Global”, “Online”, “Community” and “IP utilization”.

With the world now more connected than ever following the widespread deployment of 5G and cloud services in recent years, consumers can more easily enjoy high-quality entertainment content at any time. Within this highly connected environment, the ecosystem surrounding the games industry continues to evolve and expand as more sophisticated tools and technologies become available. As such, video games continue to grow as a major medium for gamers globally, with access to a vast range of gaming experiences and communities becoming more diverse and attainable. This proposed alliance represents SEGA looking ahead, and by working with Microsoft to anticipate such trends as they accelerate further in future, the goal is to optimise development processes and continue to bring high-quality experiences to players using Azure cloud technologies.

Microsoft and SEGA have agreed upon the foundation for this alliance and through mutual cooperation, will look to build further technological evolutions with areas such as the network infrastructure and communication tools required for global online services being a key priority. Additionally, by shifting to a next-generation development platform, SEGA can effectively adapt to diversfying work styles and potential infrastructural changes.

Wow! The press release can be a bit challenging to understand in just one reading. To say the least, this is SEGA’s way of expressing that is modernizing itself to keep up with the times and ensure they can be flexible not only with developing their games and projects but also to be able to reach as many customers they can worldwide with the help of Microsoft’s Azure cloud platform.

While SEGA today is no longer the aggressive arcade, console, handheld and game maker it used to be, it has no intention of fading away. As a business entity, they may not be cash-rich anymore but they are rich in terms of intellectual properties that include famed game franchises like Virtua Fighter, Daytona USA, Sonic the Hedgehog and more. They can still do something new and productive with those.

While the press release does not specifically state anything about Xbox, it still confirms SEGA’s business partnership with Microsoft goes to a much higher level with the future in mind. Even without any mention of Xbox and its related services in SEGA’s press release, I would not be surprised to see SEGA release more games – both classic and new – on the Xbox platforms as well as on Xbox Game Pass (XGP) over the next few years. Also it is nice to see the Japanese corporation confirming next-generation development of games!

Take note of the big significance of SEGA releasing Phantasy Star Online 2 (PSO2) on Xbox One in 2020. PSO2 on Xbox One marked the first time the game got released outside of Japan starting with North America in April 2020 and with Europe in August 2020. Through the Xbox One and the Windows PC platform (August 2020), PSO2 further reached even more gamers worldwide.

By now, SEGA realized that to grow as a business, they will need to reach out to the many consumers worldwide who are willing to pay for their games and online services. In order to achieve that, SEGA partnered with Microsoft whose cloud computing infrastructure and cloud gaming models are so advanced, even competitor Sony partnered with the American corporation.

Think about that! Two of Japan’s major corporations partnered with Microsoft whose Xbox consoles did not sell much in Japan. Rivalries in video gaming were set aside for something much better between the corporations – business partnerships driven by advanced technologies that can help the partners achieve growth and breakthroughs with the whole world in mind. In the case of Microsoft, the new business partnership with SEGA is an opportunity for them to build up trust with other Japanese businesses who share similar interests with the company of Sonic and the company of PlayStation, as well sharing their objectives of achieving business growth and reaching out to consumers around the world.  

Going back to the SEGA-issued press release, posted below is an excerpt from comments made by SEGA Corporation President and COO Yukio Sugino. Some parts in boldface…

We are very pleased to announce today that we are considering a strategic alliance with Microsoft to help develop SEGA’s new “Super Game” initiative as well as build a next-generation game development environment. By considering a strategic partnership with Microsoft, we seek to further advance our game development so that our titles can be enjoyed by fans all over the world; in this regard, we aim to build an alliance that utilizes both SEGA’s powerful game development capabilities and Microsoft’s cutting-edge technology and development environment.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Star Ocean The Divine Force is coming to Xbox consoles and PC (via Steam) in 2022

Star Ocean, the long-running Japanese role-playing game (JRPG) series under Square Enix, has a brand-new RPG coming to Xbox One, Xbox Series S, Xbox Series X and PC (via Steam) sometime in 2022 titled Star Ocean The Divine Force. Take note that this year marks the 25th anniversary of the Star Ocean game franchise and the new game is being made by tri-Ace.

To start with, watch this official Star Ocean The Divine Force trailer below…

To put things in perspective, posted below is an excerpt from the official press release issued by Square Enix. Some parts in boldface…

Developed by tri-Ace Inc., STAR OCEAN THE DIVINE FORCE will transport players to an expansive sci-fi fantasy world and take them on an exhilarating journey with fast-paced action combat, rich exploration and an original story. With STAR OCEAN celebrating its 25th anniversary this year, THE DIVINE FORCE builds on that rich history with new features that are sure to delight for many years to come.

To watch the STAR OCEAN THE DIVINE FORCE Debut Trailer, visit: https://youtu.be/jIJe4ZUD0Gc

The Debut Trailer showcases various new and returning elements to the STAR OCEAN franchise that players can look forward to:

  • Super-high-speed action battles
  • No random encounters – players will seamlessly enter battles with enemies that populate the world
  • Players can float in the air, dive at enemies and fly around areas
  • Richer exploration – climb towering mountains, venture into dark, vast valleys and investigate the castles and towns present in the world

Showcasing a diverse cast of playable characters, STAR OCEAN THE DIVINE FORCE will tell a gripping story that seamlessly melds science fiction and fantasy elements and can be enjoyed by newcomers to the series and veterans alike. The game features dual protagonists, which offer different story perspectives and gameplay experiences: Raymond, the captain of the space trading ship, Ydas, and Laeticia, the princess-knight of a kingdom on an underdeveloped planet. Fate will bring Raymond, Laeticia, and several other ally characters together, all designed by renowned artist Akiman (STAR OCEAN: Integrity and Faithlessness, STREET FIGHTER series).

For the newcomers reading this, the very first Star Ocean video game made by tri-Ace and published by Enix was released on July 19, 1996 for the Super Famicom console in Japan. The first Star Ocean game translated into English and released outside of Japan was Star Ocean: The Second Story which I myself played on the original PlayStation console in 1999. In 2003, Enix and Square Co. merged and became Square Enix. In 2008, Square Enix announced Star Ocean: The Last Hope for Xbox 360 and its release in Japan and North America took place in February 2009.

Going back to Star Ocean The Divine Force, which is the sixth main game of the franchise, the trailer shows the ever-present fast-moving action scenes taking place in real-time during battles. As with past games of the franchise, there will be lots of slashing and fantasy inspired elements even though the game has a science fiction concept. At least tri-Ace keeps on striving with making key locations look grand.

Expect to see so much of hack and slash action in this RPG.
What a grand looking place, tri-Ace! How about showing how much exploring and fun gamers can have within it?

The artistic approach on rendering the characters in polygons within the game, however, shows a lack of willingness to evolve on the part of the developer to do better. To begin with, take a look at the character concept artworks below for the game.

Those are interesting character design concept artworks.

Now take a look at how the above two characters looked like in polygons within the game below…

She looks too cartoonish and even plastic-looking than her concept art version.
Could someone please tell me who at tri-Ace is responsible for this kind of polygonal character work?

When compared to other Japanese RPG franchises, Star Ocean’s unique approach on action, battles and the presentation of locations still stands out and that’s pretty incredible considering the 25-year history of the franchise and all those other JRPGs that came out along the way. The new game’s story and overall concept will have to live up to gamers’ impression and expectations and we will find out how the game will turn out next year. When it comes to the growing number of upcoming RPGs – from both East and West – on the Xbox ecosystem, Star Ocean The Divine Force adds variety to say the least. I believe that the tri-Ace-made game, Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising will easily capture the interest of Xbox gamers who love JRPGs. Don’t forget that many other future RPGs exclusive to Xbox are coming such as Starfield, Avowed, Fable, The Elder Scrolls VI, The Outer Worlds 2 and more. Truly the Xbox ecosystem is becoming the premier place for gamers who love RPGs which is something Sony and Nintendo CANNOT stop as those two competitors don’t have their own wide range of RPGs to make. As for Square Enix and other RPG makers in Japan, they should be seriously considering releasing more games on Xbox and Windows PC because Team Xbox’s heavy investments on RPGs will eventually achieve tremendous sales in the near future.

How many of you Xbox fans are looking forward to Star Ocean The Divine Force?

In closing this piece, posted below are Xbox-related videos as well as a few videos related to past Star Ocean games for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Team Xbox’s presentation at the Tokyo Game Show 2021

Recently I saw via GameSpot’s YouTube channel the Tokyo Game Show 2021 livestream presentation of Team Xbox which lasted about an hour. To say the least, it was indeed a big improvement over what Xbox presented during the 2020 edition of the TGS. There were no major announcements comparable with what were revealed during the last E3 but Team Xbox and its partners in Japan showed there were exciting things for gamers to look forward to.

From Team Xbox.

For one thing, Xbox Cloud Gaming launched in Japan as well in several other places around the world bringing together a massive community of gamers through the Xbox platforms (consoles, PC and mobile devices) who in turn will be able to play over a hundred games through the Xbox Game Pass (XGP) paid subscription service. Team Xbox is focused on reaching over a billion people in 26 countries across five continents and Japan itself is indeed essential not only as a market but also the place where several small and independent game creators have listed through the ID@Xbox program which itself has two hundred Japanese indie games. Xbox Game Pass itself has over a hundred Japanese titles and Bandai Namco’s SCARLET NEXUS is the newest addition to the service.

This video by Dealer Gaming has excerpts from the livestream.
A finely made Japanese visual emphasis on Xbox Cloud Gaming and more. Play anywhere!
The newest Japanese addition to XGP!

As expected, Forza Horizon 5 was part of the TGS Xbox livestream and it would be interesting to see how the game, along with the Xbox Series consoles, will perform commercially and critically among the gamers in Japan this December. Don’t forget Japan’s video game legacy of producing many racing games. What surprised me was the inclusion of the upcoming Xbox-exclusive, Arkane-developed game Redfall which is set for a 2022 release. Check out the Xbox Japan YouTube videos below…

More on Japan-made games, the long-running King of Fighter series is back with a new installment coming to Xbox Series S, Xbox Series X and Windows 10 on February 2022…The King of Fighters XV (stylized as KOF XV) and below is the trailer. You can also order the game now.

Eiyuden Chronicle: Rising from Rabbit & Bear Studios also made an appearance during the livestream. Some gameplay footage was shown from the upcoming action RPG which you can see below…

Bethesda’s Todd Howard presented the upcoming Xbox-exclusive sci-fi RPG Starfield which will not only be released globally on November 11, 2022, it will be fully localized for the Japanese. Pay close attention in the next video…

The Xbox-exclusive sci-fi RPG Starfield!

Team Xbox chief Phil Spencer, who delivered his opening remarks and reaffirmed their commitment on Japan, its gamers, game creators and business partners, had a nice on-screen talk with the legendary game creator Shinji Mikami (famous for the Resident Evil game franchise) who is the founder and one of the top officials of Japan-based Tango Gameworks. Watch the video below…

The head of Xbox and the legendary Shinji Mikami.

Overall, the TGS 2021 Xbox livestream was fun, surprising and exciting even though there were no major game announcements. I should say I find it baffling that no firm release date for CrossFireX was revealed even though it was announced before that the game will come out on Xbox this year. Apart from the Xbox Game Pass and Xbox Cloud Gaming announcements and the emphasis on a global audience through Xbox platforms, a lot of games were shown and the independently made video games made by Japanese and Korean creators like Craftopia, The Good Life, RPG Time, Mighty Goose, Lapin, Unsouled and Eternal Return had their own moments of showcase during the livestream. To say that Xbox has no games is a blatant lie and the current leadership of Team Xbox is totally different compared to what was during the unfortunate Xbox One era.

Japan is the fastest growing market for Team Xbox in the world. The growth of Japanese gaming market as claimed by Spencer is indeed real even though the PlayStation-biased members of the media consistently ignore it. Apart from realizing the Japanese growth, Team Xbox is committed to help bring those games around the world for gamers to enjoy. For the full recap of the livestream, click here.

Spencer and his team have been working hard with global gaming in mind. Just before they started their TGS 2021 livestream, they announced that Dolby Vision Gaming has been made available on Xbox Series S and Xbox Series X.

For the newcomers reading this read the excerpt below…

Dolby Vision takes gaming to the next level through incredible brightness, color, contrast, and detail.  Games in Dolby Vision automatically map to any display that supports Dolby Vision, delivering players the benefit of seeing the best possible picture available. Dolby Vision is also compatible with next-generation features available on Xbox Series X|S such as DirectX Raytracing, automatic low-latency mode (ALLM), Variable Refresh Rate (VRR), and up to 120FPS depending on the capabilities of your TV.

On the Xbox platform, an updated version of the Edge browser was released and it is capable of playing Stadia games and even access Discord. The said browser is unsurprisingly available on Xbox One and the two Xbox Series consoles. With regards to the ongoing supply problem, Phil Spencer confirmed that getting a new Xbox console will still be challenging going into 2022. How much components Team Xbox and its console manufacturers can receive from the suppliers right now is a mystery but there certainly is an ongoing chip shortage that not only affect game consoles but all other devices and even cars. Finally, Team Xbox hired Crystal Dynamics as a co-production partner with their own studio The Initiative to make the Perfect Dark reboot.

With the TGS 2021 Xbox livestream over, the excitement for gaming will truly begin within this fourth quarter. November will see the release of Forza Horizon 5 while December will not only have the highly anticipated exclusive Halo Infinite but also The Gunk (another exclusive game) and the flashy space shooter Chorus.

In ending this piece, here are some Xbox-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Top Gear (SNES)

Disclaimer: This is my original work with details sourced from playing Top Gear and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Remember back in the early 1990s how impressive the Super Nintendo Entertainment System (SNES or Super NES) was when it comes to fulfilling your early expectations of the enhanced gaming experience aided by new technology?

Super Mario World was astounding the first time I got to play it on our Super NES. The same experience too I had with The Legend of Zelda: A Link to the Past.

And then there was our first Super NES racing game titled Top Gear (not to be confused with the popular motoring media franchise) developed by Gremlin Graphics and published by Kemco.

The game cover.

Concept and Game Design

Top Gear is a car-focused racing game that had over thirty tracks and creatively emphasized the global locations in it. The very meat of the game is its global tournament in which you need to finish at least in 5th place in order to qualify to join the next race.

Creatively, each race has courses that vary in distance, the sharpness of turns (as far as 2D graphics allowed), number of laps and, strangely enough, have certain obstacles that can distract or even surprise such as stones, iron plates and even trees.

Before choosing a car, you must pay attention to the maximum speed, acceleration, tire grip and fuel consumption.

On the player’s side, there are cars offered and they vary in terms of maximum speed, acceleration, tire grip and fuel consumption. Cars also have nitro which come in limited amounts and can be used to give you a boost

For its visual presentation, Top Gear is strictly a split-screen game even during times you play only single-player. In my experience, split-screen is more lively to watch when playing against a fellow human player.

Quality

I can say clearly that Top Gear was highly enjoyable to play, and it was more fun 2-player sessions. On the very gameplay itself, I enjoyed the high-speed challenges that include overtaking other cars on the road while trying to climb up the rankings enroute to the finish line. Speaking of challenges, the aspect of managing your fuel supply while dealing with speeding and overtaking others is memorable and there were times when my car ran out of gas and stopped because I was not able to make a pit stop during the race.

The pit stop itself can be an advantage or disadvantage depending on situations. If you are low on fuel and you still have a long way to go, you need to refuel at the pit stop. However, the more time you spend on the pit stop, the more your opponents traveled catching up with you or increasing their lead over you. There were also memorable times when I had sufficient fuel and my opponent had to refuel at the pit stop. While opponent was refueling, I just kept driving and used the nitro to increase my speed and keep on moving forward.

Split-screen all the time, even when you play single.

Going back to the fuel management aspect, there were times when my car ran out of gas and stopped. Suddenly, an AI-controlled car from behind hit my car and gave me some forward movement. There were a few, unexpected times that my gas-empty car got pushed enough to cross the finish line.

Visually, race courses are limited in the sense that the game only shows split-screen views. You always have a road to travel on which can suddenly turn left or right depending on the race course. What adds visual variety are the surroundings specifically the elements on the sides of the road (examples: the desert environment Las Vegas, the snow of Sweden, the rain forest trees of Brazil) and background art (example: the metropolitan view of Tokyo). Sprite scaling is limited but that is understandable given the limits of the Super NES. Even so, the feeling and look of 3D is sufficient.

Night driving in 2D.

While the sound effects of cars bumping, tires screeching and engines are satisfying, what really stood out is the soundtrack which, for the most part, is energetic and even encouraging enough to keep me and my friends playing. Barry Leitch produced the music and due to the lack of time provided to him, he had to literally recycle and arrange his other musical works from Lotus games.

Conclusion

One car still racing on the road with low fuel, the other car is in the pit stop refueling.

Top Gear was truly a well-made game and it succeeded not only in delivering a true console generation upgrade over our NES for console racing but also created lots of bouts of fun for me and my friends. In my experience, this Kemco-published game was the first true gem of multiplayer on the Super NES. Even by today’s standards, Top Gear remains unique and still is very enjoyable for anyone who loves 16-bit, 2-dimensional console racing.

Overall, Top Gear is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Business tycoon Ramon S. Ang calls Olympic gold medalist Hidilyn Diaz the trailblazer of the Philippines

As Olympic gold medalist Hidilyn Diaz received the promised P10 million reward from business tycoon Ramon S. Ang, she was referred to as the nation’s trailblazer in relation to the pioneering achievement she made for the Philippines during the delayed 2020 Tokyo Olympic Games.

Business tycoon Ramon S. Ang with Olympic gold medalist Hidilyn Diaz. (photo from Ramon S. Ang Facebook page)

To put things in perspective, posted below is an excerpt from the Philippine News Agency (PNA) article. Some parts in boldface…

San Miguel Corp. president Ramon Ang sees Hidilyn Diaz as a game-changer after she ended the Philippines’ 97-year hunt for its first Olympic gold in Tokyo.

Hidilyn is the country’s trailblazer in our successful Olympic gold medal quest. After years of heartbreaks, she came through for us and we are very thankful as a nation,” Ang said on Tuesday.

Diaz, together with fiancé and coach Julius Naranja, personally received the PHP10 million reward Ang pledged for anyone who would capture the then elusive gold.

Diaz won the women’s 55-kg. weightlifting event at the Tokyo Olympics on July 26, making the Philippines a part of the Olympic gold medal countries’ list.

It also served as the biggest good news the Filipinos have ever received amid the coronavirus disease 2019 pandemic.

Her victory comes at a very crucial point in our country’s history when we are grappling with a pandemic and a lot of Filipinos are looking for hope as we fight this virus and cope with the difficulties it has brought,” Ang said.

Upon meeting at the SMC office in Pasig City, however, he gave Diaz a surprise gift.

Ang rewarded Diaz with two Magnolia Chick ‘N Juicy franchises that she could put up at her new condominium in Quezon City and at her hometown in Zamboanga City.

“With the franchise outlets, we will assist Hidilyn every step of the way in her journey as an entrepreneur so that she can also help other people in need of jobs. In addition to the physical stores, equipment, and training, we will also provide the initial stocks for free to get her started,” he added.

The generosity of Ramon S. Ang is truly amazing and genuine. Not only was the promised cash reward released to Hidilyn Diaz, he gifted her with commercial franchises which can add to our nation’s economy by creating opportunities for the unemployed to bounce back from poverty while providing choices to consumers looking for good products. I really like this because I truly believe that capitalism the way to prosperity and the most effective way to lift people up from poverty. Capitalism does socio-economic wonders while socialism only drags people down and ruins societies. As it is a fact that cash rewards/incentives from both the government and private sector cannot last forever as the cost of living only keeps going up, having a business that succeeds will keep prevent people from falling into poverty. To see Hidilyn Diaz gifted with business franchises is great!

For those who are not aware, Chick ‘N Juicy is a chicken rotisseries retail business that has many branches and it is being expanded. Chick ‘N Juicy sells chicken supplied by sister company Magnolia. Customers can order from them online with products like sweet roast chicken, garlic roast chicken, fried chicken drumsticks, chicken rice meals and more at https://www.chicknjuicyofficial.com/

Let me end this piece by asking you readers: Are you happy about our nation’s Olympic gold medalist getting rewarded and gifted by tycoon Ramon S. Ang?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com