A Look Back at Tomb Raider #2 (2000)

Welcome back superhero enthusiasts, Tomb Raider fans and comic book collectors! Today we go back to year 2000 to revisit the 2nd issue of the Tomb Raider comic book series which was published through Image Comics.

In my previous retro review, the creative team smoothly and firmly established the iconic Lara Croft as an experienced treasure hunter and explorer who also knows how to negotiate with clients when it comes to high-risk tasks. In short, her debut in comics turned out very inspired by the video games and that made the Tomb Raider herself a fitting protagonist in the realm of comic books.

With those details laid down, here is a look back at Tomb Raider , published in 2000 by Image Comics (production work by Top Cow) with a story written by Dan Jurgens and drawn by Andy Park.

The cover.

Early story

The story begins with Lara Croft in trouble deep underwater as her oxygen line had been cut off while her yacht got badly damaged by a time bomb placed on it by unidentified operators. The wounded Lara is approached by two scuba divers responsible for the attack. As they search her for valuable items, Lara fights back against them strategically. After the two got attacked by the sharks separately, she avoids the sharks near her only to witness her yacht sink from above and on to the surface below.

Lara then begins to worry about her butler Compton…

Quality

The interactions between Lara Croft and Compton remind me a lot about Bruce Wayne (Batman) and Alfred working together.

This tale shows Lara aided by Compton (who turned out to be more than just dedicated butler) on a search not only for artifacts but also for answers and people. This is the result of the disruption caused by a gang led by Chase Carver as Lara conducted the dangerous underwater search in relation to her agreement with a dangerous client. If there is any symbolism here, it would be the unfortunate events confirming that the so-called industry on the search for artifacts is truly dangerous not only because of difficult locations to visit but also because there are powerful stakeholders who resort to violence to get ahead of other searchers. In short, the very rich Lara is destined to encounter danger as she personally engages in the searching.

Using flashbacks, Dan Jurgens inserted scenes showing readers what Lara was like when she was a young girl, who her parents are, and how involved Compton became as the family’s defender and butler. As a result, Compton here ended up looking and acting very much like Batman’s Alfred Pennyworth (butler and operator). This is not exactly problematic as having Compton allows the creators to have Lara someone to talk with and place her trust on. That being said, I can say that Lara-Compton is pretty much like Batman-Alfred.

More on the story, there is a focus on the violent competition within the world of the search for artifacts. The attack by Carver’s gang drastically altered the direction of Lara’s search which leads her and Compton to Nepal.

When it comes to spectacle, I noticed that the Jurgens-Park duo ramped up the action a lot and the violence was intensified making this tale look like an R-rated action movie. This opened a lot of opportunities for Park to draw more dynamic action shots complete with explosions. In my view, the ramped-up spectacle did not overwhelm the narrative and turned out a very generous pay-off to the build-up.   

Conclusion

There is plenty of action to enjoy in this comic book.

Tomb Raider (2000) is a fun read that moved the story forward while saving enough space for character exposition (the flashbacks) and spectacle. As Lara’s search for answers goes on, the suspense got built-up nicely and there were details that caught my curiosity. As of now, I am looking forward to finding out more and what would happen next.

Overall, Tomb Raider (2000) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man #1 (1990)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Marvel Comics shared universe through a tale of the Spider-Man monthly series.

Back in the late 1980s, Todd McFarlane proved to be a highly talented artist who helped Marvel sell a lot of issues of the Amazing Spider-Man series. McFarlane was also highly involved with the creation of Venom which not only became Spider-Man’s deadliest foe but also an icon of Marvel’s. In the year 1990, a brand new monthly series of Spider-Man was launched and it had Todd McFarlane writing and illustrating the tales.

With those details laid down, here is a look back at Spider-Man , published in 1990 by Marvel Comics with a story written and drawn by Todd McFarlane. This marks the beginning of the Torment storyline.

The cover.

Early story

The story begins in New York City where countless people walk to their respective destinations not realizing that the local hero Spider-Man was swinging above them. In a dirty alley, Spider-Man prevents an armed thug from harming a woman and leaves him hanging covered with a lot of web.

Elsewhere in the city, a sinister figure conducts a ritual, prays to evil forces and begins using magic.

In yet another location, a hideous creature emerges from the water. It’s the Lizard…

Quality

This page is an example of Todd McFarlane creating a travel sequence that allowed him to draw something great. It’s a classic example of moving back into the comfort zone.

To make things very clear here, this comic book is pretty shallow and hollow mainly due to its storytelling as this was the writing of a very young Todd McFarlane. There is no denying that his art here is great to look at from start to finish. In fact, this was one of McFarlane’s finest visual works ever with Marvel.

But if you look beyond the great visuals, the writing is very weak all throughout the issue. At best, this comic book is a grand-looking yet shallow set-up for the conflict of the Torment storyline complete with shared emphasis on the iconic web-slinger, the Lizard (looking more menacing than before) and Calypso (the one behind the magic and rituals).

In fairness to McFarlane, he added his own touch on emphasizing the personalities of Peter Parker and wife Mary Jane simultaneously as a couple. If you were used to seeing in-depth character development and witty dialogue about the two major characters as portrayed in the Amazing Spider-Man, Web of Spider-Man and Spectacular Spider-Man series of 1990, you won’t find them in this comic book. Under McFarlane’s writing, Spider-Man in this issue showed signs of sarcasm and cockiness in the first scene, and with Mary Jane he (as Peter Parker) expressed himself philosophically. To say the least, the portrayal of Spider-Man here is noticeably different under McFarlane.

The Lizard, a long-time rival of Spider-Man’s, was presented to be very violent and murderous in this issue. This was clearly McFarlane’s approach on emphasizing the force of opposition that awaits the iconic web-slinger and he obviously went for a more adulterated approach with the visuals. That being said, the violent content in this comic book is very unique and clearly stood out from the rest of the Spider-Man-related comics published by Marvel in 1990. Lastly, I should say that McFarlane’s visual take on the Lizard is the best I have seen.  

Going back to the visuals, McFarlane implemented strong elements of horror, darkness and grittiness which went along well with the adulterated approach to violence.  These mixed elements, as they turned out in reality, became part of McFarlane’s future works past Spider-Man.

Conclusion

McFarlane’s vicious and horrifying approach on visualizing the Lizard can’t be ignored. This Lizard makes the cinematic Lizard of the 2012 movie The Amazing Spider-Man look cartoony.

Spider-Man (1990) is a very mixed bag when it comes to literary enjoyment. It clearly has great artwork by McFarlane whose adulterated approach on expression and spectacle made it very unique. The writing by McFarlane (who was very young at the time of production) is clearly the big letdown although his own approach on portraying Spider-Man, MJ and the Lizard are very notable. Take note that this was Todd McFarlane starting with writing while doing the art (his true strength), and at this point in comic book history his talent on telling compelling stories would not be realized until a few years later (particularly with Spawn and Image Comics). Notably, his use of visual horror and darkness predates his work in Spawn which makes his Spider-Man take very distinct. Ultimately, this comic book served as a build-up for things to come in the Torment storyline. Don’t expect too much when acquiring this comic book.

Overall, Spider-Man (1990) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Wetworks #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the mid-1990s to explore the comic book launch of a notable fictional team co-created by the Whilce Portacio and Brandon Choi…Wetworks.

For the newcomers reading this, Whilce Portacio was one of the highly talented illustrators who left Marvel Comics and co-founded Image Comics in the early 1990s. While his fellow co-founders Todd McFarlane, Jim Lee, Rob Liefeld, Marc Silvestri, Jim Valentino and Erik Larsen were able to launch their respective dream projects (creator-owned properties) during Image’s first year of publishing, the launch of Wetworks was delayed by two years due to a death in Portacio’s family.

As a very young comic book reader in those days, I remember hearing rumors about Wetworks inside comic book stores I visited. There were rumors of business negotiations, solicitations and scheduled launches (ranging from October 1993 to January 1994). I also noticed some comic book enthusiasts who bought old copies of X-Factor and Uncanny X-Men that Portacio illustrated while waiting for Wetworks to debut.

In the middle of 1994, Wetworks was finally launched under the Image Comics label and I still remember the day when I saw lots of copies of issue displayed on the shelves and windows of comic book stores.

With those details laid down, here is a look back at Wetworks , published in 1994 by Image Comics with a story written by Whilce Portacio and Brandon Choi. The art was done by Portacio with ink work by Scott Williams.

The cover.

Early story

The story begins when a covert operations team working under International Operations (IO) travels to eastern Europe to infiltrate and destroy the base of operations of a certain warring faction and retrieve a biological agent (highly contagious) no matter what the cost. As it turns out, this new mission for the team (led by Colonel Jackson Dane, one of the pioneers of Team 7) started less than twenty four houses after their previous mission and their female member Pilgrim (reconnaissance specialist) pointed out that the demolition charges they are carrying are strong enough to wipe out an entire city block. Another teammate called Grail (the Filipino named Salvador Joel Alonday) stated that they are supposed to be a hostage rescue team.

Meanwhile deep inside the command center of IO in Washington, D.C., Admiral Halsey tells Miles Craven that Team 7 (the team led by Dane) are under his command and states that his sources tell him that there is more to the mission than just a group of ethnic nationalists obsessed on a biological terror campaign. It turns out, Craven sent the team to eastern Europe without fully informing them of what they are going up against. Craven insists that Team 7 are paid to put their lives on the line and to die if necessary just to get the job done. Craven then reveals to Halsey the true nature of the mission. The admiral then realizes Craven is right and certain sacrifices must be made for the greater good.

Craven and his team arrived at the location in Transylvania. They started seeing signs that someone else arrived ahead of them…

Quality

One of the team members looks at a symbiote.

I’ll start first with the fantasy concept and the storytelling. Whilce Portacio and Brandon Choi’s joint creation of Wetworks is indeed an inspired move with connections to real-life military influences the creators had. The Wetworks team – initially referred to as Team 7 – started looking and acting like typical military squad in the world of fiction but the major twist that happened drastically redefined and refined them into the most unique military team in the world of superhero comics. It’s the closest thing to seeing G.I. Joe fused with living symbiotes (another inspired move most likely influenced by a certain Marvel murderer with a symbiote whose origin is linked with one of the most iconic superheroes ever) there is and I can say Wetworks remains relevant and stands out nicely among superhero comic book teams to this day.

With regards to the plot, it looks cliched on face value. I’m talking about the trope in which a team is sent by their powerful superiors on a mission without knowing all the crucial details needed (because the superiors hid it from them) and they eventually encounter immense danger. As mentioned earlier, the major twist in the plot not only completed a major transformation of Dane and his teammates but also ramped up the fantasy aspect of the tale to much higher levels.

Still on the plot, Portacio and Choi came up with a solid structure for the narrative. The build-up of details and tension was very good and the pay-offs (lots of spectacle plus twists) were great. As the story moved on, the suspense grew stronger and the narrative succeeded in making me care about the team led by Dane.

Meet the team members who would later become Wetworks.

When it comes to the art, Portacio’s work here (with ink by Scott Williams) still looks great and, more notably, it is a fine departure from the superhero visuals he worked in years prior. As with his past works, you will see the artist’s stylized approach on visualizing the narrative related to how he implements the panels per page.

Portacio did a very good job with the military look of Wetworks and he drew their guns with a high amount of detail that should be seen (you should try using a magnifying glass on this comic book). Not only that, his art on military hardware such as the gunships, the interiors plus equipment all have that detailed appearance. When it comes to action, I believe that Portacio took a lot inspiration from Hollywood action flicks (most notably Predator) on portraying Wetworks members using their guns and positioning during battle.

Of course, the spectacle is not totally limited to military stuff. There is a touch of fantasy and horror visuals involved which is directly related to what was set-up for Wetworks to encounter in the near future. To realize what I am saying here, you must read this comic book until the intense end.

Conclusion

Wetworks from 1994 is still great to read!

I can say without a doubt that Wetworks (1994) remains as gripping and as entertaining as when I first read it decades ago. In short, it has aged well and reading it all over again today is compelling and a lot of fun to do. If you ask me, this is one of the finest works ever by Whilce Portacio in terms of art and storytelling. As one of the many comic books Image published during its first few years in the industry, Wetworks (1994) clearly stands out with its military theme and fantasy concept. Lastly, Wetworks is set within the WildStorm universe as dramatically symbolized with the presence of International Operations (the team’s superiors).

Overall, Wetworks (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at WildC.A.T.S.: Covert Action Teams #15 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore another notable chapter of Jim Lee’s WildC.A.T.S.: Covert Action Teams during the creator’s time with Image Comics.

For any fan, witnessing a change of creative direction can either be alienating or engaging to follow. As clearly done in the WildC.A.T.S.-Huntsman storyline done by Chris Claremont and Lee, there was a serious change of direction of the team as it involved in-depth redevelopment of Zealot, the introduction of Claremont’s creation (Huntsman), the introduction of new characters and moving certain WildC.A.T.S. members into the background. Read my retro reviews by clicking here, here, here and here.

After the publication of Erik Larsen’s creative handling of WildC.A.T.S.: Covert Action Teams with issue , a new creative team came into the picture with several new stories and the further redevelopment of the titular team in mind.

With those details laid down, here is a look back at WildC.A.T.S.: Covert Action Teams , published in 1994 by Image Comics with a story written by James Robinson and drawn by Travis Charest.

The cover.

Early story

The story begins at Jacob Marlowe’s high-end place in Aspen, Colorado. In presence of Spartan, Grifter, Void, Zealot, Voodoo, Maul and Warblade, Marlowe tells them he has important matters to attend to as he, along with other heads of corporations, has been asked by the new government to run an energy commission. The said commission is part of the government’s plan to repair the damage that was done by the possessed US Vice President Dan Quayle.

Suddenly a heavily armed helicopter arrives out of nowhere and fires at them causing a lot of damage. During the attack, Voodoo gets hit and suffers a serious injury. Grifter fires a barrage of bullets at the helicopter which causes it to explode and crash. With Voodoo out of commission, the team just lost its advantage to spot Daemonites.

The next day at the headquarters of IO (International Operations), the team Black Razors hold a meeting as their member Ben Santini has been elevated as their new leader. He leads the briefing and informs the members of the assassination attempts on the members of the commission…

Quality

Meet Ben Santini (left), the new leader of the Black Razors. At right are the members.

When I first read this story way back in 1994, I was alienated a bit by the creative team’s approach to emphasize the Black Razors at the expense of the titular team. And yet, I was pleasantly surprised by the Robinson-Charest creative direction as the Black Razors turned out to be a sensible and strong parallel team to the WildC.A.T.S. without becoming another force of evil. While it is clear that the Daemonite threat is strong with several of the aliens hidden among members of human populations, there clearly had to be another force of opposition for the titular team to face-off with and the Black Razors (which serve IO) clearly fit in well with the concept.

Any dedicated fan of this franchise will realize that the Black Razors first appeared in the original 1992 mini-series but it was only in this issue when Ben Santini (who was shot on the knee by Jacob Marlowe) was realized as a character.

Ben Santini’s introduction here was engaging and his motivations to lead the team were made clear while other Black Razor members had their own small slices of the spotlight. Santini is not exactly evil but he has a clearly defined goal in serving his superiors at IO. This means he intends to make an impact as he struggles with the responsibilities of leading the team even as the other members are not so trusting towards him.

While the paramilitary influence within the WildC.A.T.S. series has often been present, it was noticeably revived strongly by the Robinson-Charest duo in this comic book. The story also served as a creative update of IO for readers to absorb complete with elements of espionage and geo-political developments. In some ways, this comic book made the series more grounded with reality while still maintaining some fantasy concepts to keep readers entertained.

Conclusion

Grifter successfully defeated the armed helicopter but Voodoo remained seriously injured from the attack.

I can say out loud that WildC.A.T.S.: Covert Action Teams (1994) is still great to read and the debut of James Robinson and Travis Charest as handlers of the comic book series remains rock solid in terms of quality and creativity. While the titular team and fan-favorite characters had a very limited presence in this comic book, the introduction of Ben Santini and the stronger emphasis on the Black Razors as a group of trained members (as opposed to being faceless during their appearance in the mini-series) more than made up for it. In fact, the build-up of the Black Razors has a lot of variety and nice quality work by Robinson and Charest. Ultimately, I was entertained with this comic book and it proved effective to make me look forward to the next issue.

Overall, WildC.A.T.S.: Covert Action Teams (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at What If #7 (1989)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the late 1980s to examine an alternate universe portrayal of Wolverine and S.H.I.E.L.D. told through an issue of the 2nd What If comic book series.

While Wolverine has always been identified with the X-Men, the famous mutant spent time with the Canadian team Alpha Flight and his early encounter with the Hulk remains a highly significant chapter of Marvel Comics’ superhero universe.

With those details laid down, here is a look back at What If published in 1989 by Marvel Comics with a story written by Joe Valentino and drawn by Rob Liefeld.

The cover.

Early story

The story begins with the Watcher looking back at Wolverine’s encounter with not only the Hulk but also the Wendigo (as recorded in Incredible Hulk #180 and #181). A short time later, Wolverine is alone in the forest and gets visited by Nick Fury (S.H.I.E.L.D.) and Hudson (Alpha Flight) who arrived by helicopter.

Hudson tells Logan that an agreement has been made to loan him to the United States which prompts a response – Wolverine claims he is nobody’s property and tells Fury to reveal the details.

As it turns out, Wolverine joined Fury at the helicarrier of S.H.I.E.L.D. for a briefing. Fury reveals to him that the internal security of S.H.I.E.L.D. has been breached by an advanced model of Hydra LMDs (life model decoys) and their sensors cannot even detect them. An agent with top security clearance was recently caught trying to transmit classified data. The said agent blew up…

Quality

Wolverine, Nick Fury, Black Widow and some S.H.I.E.L.D. personnel take on Hydra!

I can say that I am very impressed and entertained with what Valentino and Liefeld came up with in this comic book. The story has a pretty strong structure designed to engage readers, pull off some surprises here and there, while also emphasizing the legacy of conflict between S.H.I.E.L.D. and Hydra with efficiency.

With regards to this comic book’s subject matter, Valentino succeeded in exploring the concept of Wolverine becoming an agent of S.H.I.E.L.D. complete with great interactions between the characters. While Wolverine has his ideological differences with Nick Fury, the story went on to show great chemistry between them when S.H.I.E.L.D. operates (with the clawed mutant involved). Wolverine and Black Widow make a solid duo in action and the writer managed to dramatize the conflict between Fury and Baron Strucker (Hydra). For the newcomers reading this, Baron Strucker is Marvel’s super villain with a Nazi heritage and he first appeared in the 1964 comic book Sgt. Fury and his Howling Commandos . Strucker here is very intimidating and powerful and Hydra’s use of LMDs symbolically reflect his ruthlessness.

When it comes to the visuals, Rob Liefeld’s art here is really great to look at and it truly is one of the best looking Marvel comics I have read with his artwork as well as the most distinctive looking What If story. Great not only because of his stylized take on the established characters (note: the Hulk and Wendigo looked very visceral) but also because Liefeld truly brought Valentino’s solid script into life from start to finish. The action scenes drawn were excellent, the facial expressions were lively and detailed to look at (note: Wolverine’s got some very visceral faces here) and most of all, Liefeld managed to make the established characters look recognizable.

Conclusion

Really nice action of Wolverine and Black Widow against many drawn by Rob Liefeld.

Thanks to Jim Valentino and Rob Liefeld’s combined works, What If (1989) is a great comic book and easily one of the best tales of the 2nd volume of What If that I have ever read. The way it emphasized Wolverine as an agent of S.H.I.E.L.D. was highly imaginative, compelling and fun to read from start to finish. There is so much enjoyable stuff here that should appeal strongly to fans Wolverine, Nick Fury and S.H.I.E.L.D. In retrospect, this comic book was published just a few years before Valentino and Liefeld left Marvel Comics to establish Image Comics and right here you will see the great creativity from their younger days. Lastly, I can say that this What If tale has a strong conclusion which should compel you to read specific Marvel comic books to realize the connections

Overall, What If (1989) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

GMA Network’s fake Filipinos (AI sportscasters) should remind you that AI has no soul

A Look Back at Backlash #4 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!  

In my previous retro review, as the mission of Backlash and Taboo intensified, Zealot and Void of the WildCATs got involved in the action. Pike, who had been serving S’ryn, proved to be a formidable foe for Zealot and Taboo. The Savage Dragon meanwhile proved to be more than capable of bringing down S’ryn which made Backlash less relevant in his own comic book. Just as things intensified, something big blew up.

With those details laid down, here is a look back at Backlash published in 1995 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins just moments after the big explosion. Savage Dragon, Backlash, Zealot, Jacob Marlowe, Taboo, Void and Jack managed to survive. In line with his duty as a police officer, Savage Dragon tells Zealot that Backlash and his friends are coming with him as they have been tagged by the government as threats to national security. Zealot then lifts her blade up to Savage Dragon’s throat and states that if Backlash had not been with them, then her lord Emp (Marlowe) may well have been assassinated.

Eventually, Void uses her power to transport Backlash, Taboo, Jack, Zealot and Marlowe away, leaving Savage Dragon behind…

Quality

A briefing about the next mission.

To put things straight, this particular comic book serves as the conclusion of the storyline (the mission specifically) that started in issue #2 while also working as a bridge going into the next storyline. The good news here is that the creative team’s work here is good enough in terms of quality.

For one thing, the team really took their time to develop Backlash and Taboo some more right after the end of the first mission. Their talk with each other as civilians inside a New York City bar was nicely written and there were a few witty moments that I found enjoyable. Along the way, there was efficient expository dialogue that explains Taboo’s past connection with Pike and the Cabal. Backlash also shared some key details of himself which ultimately made him and Taboo have something in common.

This story also shows a key flaw in Backlash’s personal integrity – his romantic involvement with Taboo made him betray his beloved Diane. For one thing, this potentially opens a series of problems that will eventually haunt him later. On another thing, it seems that the creative team have something intriguing planned for the protagonist who has clearly been sharing this comic book series’ spotlight with Taboo.

As with the previous issues, this comic book continued the build-up and emphasis of the WildStorm universe’s concepts. In terms of crossovers, Wetworks’ leader Jackson Dane makes an appearance here and his unexpected reunion with Backlash is a must-see. For the newcomers reading this, WildStorm’s Grifter (WildCATs), Backlash, Dane (Wetworks) and Deathblow are all members of Team 7 which had its series of wild stories set twenty years prior (note: think of the Vietnam War era). It was also in 1994 when the first Team 7 comic book mini-series was first published. In some ways, Backlash interacting with Grifter in the Kindred mini-series and reuniting with Dane served as creative ways to emphasize the Team 7 concept to readers.

On the visuals, Brett Booth continues to do a fine job presenting the characters (who are clearly recognizable to me) and I noticed he seems to have fun trying to test readers’ visions by carefully inserting selected X-Men characters into the background during the bar scenes as Taboo and Backlash talked. As for Dane, I like Booth’s own take on the character

Conclusion

Look carefully at the background and you will spot X-Men team members Cyclops, Jean Grey Gambit and Rogue in civilian forms.

Backlash (1995) is more of a build-up comic book that so happens to have a decent amount of action for entertainment value. The characterization scenes of Backlash and Taboo is a must-see while the conclusion of the first mission was nicely done complete with a worthy end to the crossover with WildCATs’ Zealot, Void and Jacob Marlowe. The story itself moved at a medium pace which is not surprising as there was something being built-up with the new mission in mind.

Overall, Backlash (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #3 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!  

In my previous retro review, Backlash and Taboo went on a mission infiltrating a special social event that attracted the rich and powerful. Jacob Marlowe, the founder and leader of WildCATs, was targeted by S’ryn and Pike who were at the said event disguised. Backlash took action but got wounded while fighting S’ryn. As the chaos continued, the Savage Dragon entered performing police duty.

With those details laid down, here is a look back at Backlash published in 1995 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins Jacob Marlowe trying to escape away from the party. While trying to summon his team, he gets cornered by Pike. Pike noticed that Marlowe is not fully aware about the powers he has as a Kherubim. Shortly after Marlowe gets hit, Taboo suddenly jumps in and hits Pike to free the WildCATs leader. Taking advantage of Taboo’s help fighting Pike, Marlowe calls his team by phone.

At the party venue, Savage Dragon tells S’ryn that he is under arrest. Backlash is down on the floor bleeding…

Quality

You will get to see Backlash and Savage Dragon fight each other.

If there is anything very notable here, it is the fact that the creative team not only ramped up the superhero spectacle but also emphasized crossovers by having Zealot and Void of WildCATs involved in the action as well as having Savage Dragon participate heavily during the events. This story continues what started in issue and along the way, you will see Marlowe’s Kherubim heritage emphasized as he is a high-level target of the Daemonites represented by S’ryn here.

While the plot is rather light, the high amount of action turned out to be very entertaining to see while the interactions between the characters were pretty engaging to follow. It is fun to see Backlash and Savage Dragon (Erik Larsen’s creation) conflict with each other over S’ryn. For Backlash, S’ryn is too dangerous to be handled by the local law enforcers while Savage Dragon sees him as a suspect who has to be jailed due to the chaos caused within the local jurisdiction. It should be noted that Savage Dragon was more than capable on bringing down S’ryn which essentially makes Backlash look like a failure.

Pike here noticeably became a more prominent villain. Not only was he dead serious with his mission to kill Jacob Marlowe, he proved to be a formidable foe against Taboo and even the highly proficient Zealot. This is interesting to see since Pike’s participation in the WildCATs mini-series was not too great and the dialogue the creative came up with emphasized his personality a lot.

As this is an action-heavy story, I can say that Brett Booth’s visual work here is very good. He knew how to set-up the action sequences as well as how to frame the action in sequence. There were even moments in which some aspects of his art resembled that of Jim Lee. Speaking of crossovers, Booth’s artistic take on Zealot, Void and Savage Dragon was nice to see.

Conclusion

Zealot and Void of WildCATs got involved in this story.

Backlash (1995) is another fun ride but on a higher gear and with stronger emphasis on crossover elements. To really enjoy this, one must be oriented enough with Savage Dragon and WildCATs to grasp this comic book’s concept and how the guest characters fit into the narrative. This is a meaningful crossover within the WildStorm universe. Fans of Backlash will have a lot to be engage with in this comic book.

Overall, Backlash (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #2 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!  

Backlash was indeed a fun and engaging read with the creative direction spearheaded by Brett Booth who was a co-writer and the illustrator. It built-up Backlash as a major WildStorm figure while also emphasized the concepts from his previous appearances in the Kindred limited series which paired him with Grifter. As seen in issue , he freed Taboo and it was clear that she was designed to be a key part of the Backlash series.

With those details laid down, here is a look back at Backlash , published in 1994 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins with a meeting inside the high-tech headquarters of the W.O.R. (Wildlife Organized Research), a front covering the outpost for the criminal organization called the Cabal. During the meeting, the fall of Helspont was discussed and talk about running the Cabal intensified. Just as it was made clear that a new beginning and new leadership were needed to manage the Cabal, a warlord called S’ryn arrives with the deadly Pike behind him. After briefly overwhelming opposition from a Coda warrior and H’tarh, S’ryn performs a ritual and gets the pledge of loyalty from those who recognized him as the new leader of the Cabal. The stage is set for further escalation between the Daemonites and the Kherubim.

In the city of Chicago, Backlash and Taboo spend time together in an apartment that looks worn down and not so clean. It turns out, both of them are fugitives and they are waiting for Cyberjack to complete his surveillance of the security of a hotel where a celebrity ball is set to happen…

Quality

In the middle of a special event, Backlash and Taboo spring into action as WildCATS’ Jacob Marlowe gets into trouble.

Compared to what happened in issue , this story moved at a moderate pace in relation to the new mission which involved espionage and suspense. It’s not the action showcase the previous issue was but rather more moderated as the creators took a new approach to not only tell a new story but also do its own build-up of the Kherubim-Daemonite war and other WildStorm universe concepts. The story is well-written and while there is a lot of expository dialogue and creative explanations implemented, it never felt forced. Along the way, the creative team started implementing crossover elements by having Jacob Marlowe of WildC.A.T.S.: Covert Action Teams as well as established Image Comics figure Savage Dragon (from Erik Larsen) included in the story and even getting involved with the operations that took place.

As for Backlash himself, you will see a little less of him in this tale (compared to issue ) which is not surprising as the creative team focused more on the plot and had to handle the crossover elements. Backlash did not become a supporting character here and you will see some superhero spectacle from him, particularly in his rematch with a certain villain.

Conclusion

S’ryn gets challenged before he becomes the new leader of the forces of evil.

Backlash (1994) is a fun ride that cleverly combined crossover elements with its own approach on building up the WildStorm concepts, notably the war between the Kherubim and Daemonites. It also shows the consequences of what happened in the 4th issue of the WildC.A.T.S. mini-series particularly within the side of the opposition. As such, this comic book is pretty much a sequel to the said mini-series. At this stage, there was clearly something prepared to entertain readers while maintaining focus on establishing Backlash (note: Marc Slayton was one of the Team 7 members) as a major WildStorm character.

Overall, Backlash (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Tomb Raider #1 (1999)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to 1999 which was the year when the wildly popular Tomb Raider video game franchise made its debut in comic books handled by Top Cow Productions with Image Comics as publisher.

To put things in perspective, Tomb Raider started as a video game in 1996 which astounded millions of gamers worldwide resulting in huge sales for game publisher Eidos Interactive. This, of course, led to sequels which impacted console gaming and established Lara Croft as a video gaming and pop culture icon. From 1996 to 1999, Eidos Interactive released one new Tomb Raider game on consoles selling many millions of copies. Given the tremendous video game success achieved, Tomb Raider’s expansion into the comic book industry was inevitable.

With those details laid down, here is a look back at Tomb Raider , published in 1999 by Image Comics with a story written by Dan Jurgens and drawn by Andy Park.

The cover.

Early story

The story begins in Iran, a nation that remains hostile to Westerners due to their government being led by fundamentalists with vested interest in terrorism. Two vehicles arrived at a very laid back town and immediately several armed men forcibly unmask the local women searching for a certain Westerner.

One Iranian soldier approaches a lady clothed and masked in black. Upon unmasking the said lady, the Iranian soldier discovers a lady from the West…the Tomb Raider herself – Lara Croft – wearing an extravagant looking necklace. The Iranian soldier puts his gun on Lara’s face and demands she takes the necklace off.

Lara Croft answers by firing her two guns at the Iranian soldiers hitting some while also forcing other soldiers to run away. Knowing she has to get out of Iran, Lara runs away from the soldiers and gets into a jeep forcing the man to drive the vehicle and move away. As the jeep moves out of the town, a truck full of enemy soldiers chases them…

Quality

Lara Croft relaxing as her assistant gets updates about the business dealings.

To get straight to the point, this comic book debut of Tomb Raider and its iconic Lara Croft was clearly written to build up the initial concept the creative team came up with for the series. That being said, Dan Jurgens came up with the clever move to make Lara’s literary introduction action-packed and fast-paced, and his portrayal of Iran remains highly relevant to this day. Lara’s debut is a lively portrayal of the icon’s bravery, determination and special talent on acquiring treasure or items of tremendous value.

In relation to what I stated earlier, the rest of the comic book is a detailed build-up for Lara’s next mission which shows how she deals with powerful clients and why she still accepts million-dollar tasks even though she inherited her family’s huge wealth. While there is a lot of build-up and some exposition here and there, the script by Jurgens is not a bore Jurgens captured Lara Croft’s personality well and there is a good amount of spectacle that balanced well with the wordy exposition that came with the story build-up.

On the art, Andy Park’s work here is pretty good to look at. His visual take of Lara Croft does not involve realism at all as he gave her a look that make her look familiar with how women in comic books looked like in the 1990s. Park clearly is aware of Lara’s iconic status which explains his implementation of dynamism on the action scenes and the unexpected turnout of events that involved her. Still related to the protagonist’s iconic status, it is unsurprising to see Park show off Lara as a sexy action hero dedicated on her risky work.

Conclusion

After getting threatened, Lara Croft fights back against the Iranians! This is symbolic as even until now in real life, Iran’s government is still full of fundamentalists who are causing terror in the Middle East.

As it was the debut issue of a monthly series, Tomb Raider (1999) served its purpose to build up the comic book vision the creators came up with while managing to introduce Lara Croft in her illustrated literature form complete with enough pages of action and spectacle. Even though there is no grand event, this is still an entertaining comic book to read and its build-up never created a single boring moment. By the time I reached the end of this comic book, I got to familiarize myself with literary Lara Croft and more importantly, I got interested enough with this small showcase of what Jurgens and Park prepared. I got interested enough to find out what happens next.

Overall, Tomb Raider (1999) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco