Long before the birth of the Make America Great Again (MAGA) movement and his incredible 2016 US Presidential Election victory, Donald Trump made his presence felt in video games.
I am talking about Trump’s participation in a short video that was presented during the Xbox conference of the 2004 Electronic Entertainment Expo (E3). The video was a parody of Trump’s popular show The Apprentice in which he appeared in a business meeting with the executives of Team Xbox (the real-life Robbie Bach, J Allard and Peter Moore) and Team PlayStation (with actors playing the PlayStation executives).
Back in 2004, as I was anticipating online media coverage of that year’s E3, I visited one particular Xbox website which streamed the said Trump-Xbox-PlayStation video and even offered a downloadable version for Windows media. I downloaded the video, watched it and was delighted ultimately. For your viewing pleasure, posted is a direct-feed video of from the This Week In Gaming YouTube channel.
Next, I posted below for you all another video that is slightly longer, was recorded off-screen at the Xbox conference, and has the live audience reactions that you should listen to. Watch the video below.
Is the 2004 video (titled “The Novice”) entertaining? For me it still is fun to watch again and it is one of the more memorable moves Xbox executed at the E3 (which today no longer exists). It is intriguing and entertaining to see Trump at the center of the video about the console war between Microsoft and Sony at the time.
As an entertainment piece of history, The Novice video is a reminder about how exciting console gaming was back in 2004 (note: intense competition between console makers was the standard of the time) when compared to what happened in recent times. Xbox gaming this year has been disappointing considering the following developments that happened: 50% price hike on the Xbox Game Pass Ultimate subscription service, Xbox Series consoles price hikes, thousands of game developers laid off, the sudden cancellation of unreleased Xbox games, and Team Xbox directed by Microsoft to go full multiplatform with their own games (examples: Gears of War: Reloaded and Forza Horizon 5 got released on PlayStation 5).
Over at the side of PlayStation, Sony itself was embarrassed with its over-budgeted and poorly made game Concord. Concord is easily one of the most expensive flops in the history of video games.
Indeed, a lot has changed since 2004. Trump is now on his 2nd term as President of the United States solving the nation’s many problems while tackling several matters happening overseas. Sony and Microsoft are still active in the video games industry in different ways and they are still having their respective consoles manufactured outside of America. Console gaming nowadays is getting too expensive.
Let me end this piece by asking you readers: Do you find Donald Trump’s participation in the 2004 video with Xbox and PlayStation entertaining to watch? Were you a constant viewer of The Apprentice? Do you own a PlayStation 5 or an Xbox Series X or Xbox Series S console?
Welcome back Xbox fans, geeks, retro gaming fans and other gamers!
As a long-time Xbox fan, I am disappointed with the way this current console generation turned out. Xbox gaming as a whole has changed for the worse this year and millions of Xbox fans got angered over the cancellation of Xbox projects (including Perfect Dark and Contraband), Xbox console price hikes and most recently the declared drastic changes on Xbox Game Pass – including the 50% price hike on Xbox Game Pass Ultimate service (watch Team Xbox’s pathetic and tone deaf announcement by clicking here).
But the Xbox Game Pass Ultimate price hike of 50% ruined my plan to play The Outer Worlds 2 at launch entirely! I also noticed that none of the Team Xbox executives appeared in the pathetic October 1, 2025, video announcement of the drastic XGP changes.
Imagine the crashing ship as Team Xbox falling down hard because Microsoft forced them to make decisions and implement changes that made lots of Xbox fans and other gamers frustrated this year.
By looking at the collective feedback – both critics and gamers – about the newest sci-fi role-playing game from Obsidian, the bugs reported and the current prices, I have decided to pursue The Outer Worlds 2 later. It should be noted that the new game has two upcoming DLC episodes (story expansions) and there is no certainty as to when those will be released. As such, pursuing The Outer Worlds 2 later is the right thing for me to do because rushing for it now does not make sense at all.
What I did recently was I downloaded again my purchased digital copy of The Outer Worlds as well as the two DLC episodes on my Xbox Series X. Previously I played The Outer Worlds and the story expansions on my Xbox One, and replayed them on my Xbox Series X (enjoying the faster load times and improved frame rates) a few years ago.
So this year, I started from scratch again on a new single player campaign. I created a new character – her name is Vanilee – and customized the abilities with intelligence, science, engineering, lockpicking, persuasion, hacking and medicine in mind.
Meet my new character Vanilee.
Having played The Outer Worlds a few times already since late 2019, I decided to try other scenarios, find new dialog options (in relation to how I customized my character) and explored the maps in and out again. I had no trouble adjusting myself into the controls and overall feel of the game when it comes to response and precision. Take note that The Outer Worlds was developed by Obsidian at a time when it was not yet acquired by Microsoft/Xbox and Private Division was their publisher.
After going through the quests and side-quests in Edgewater – I diverted power to Edgewater helping Reed Tobson, the locals and convincing the deserters to return home – I entered the Unreliable with Parvati and Vicar Max as my teammates and proceeded to the Groundbreaker in space for further quests, scenarios and more options to build up my team.
Teammates Parvati and Nyoka in action against a monster in Monarch.
Vicar Max attacks an enemy with his shotgun.
So I kept on replaying the game rediscovering places, interacting with more characters and making decisions. Along the way, I spotted new dialog options emerging in connection with how I customized Vanilee from the start and built up with additional points accumulated for each level achieved. I ultimately reached the maximum of level 36.
Since I first played The Outer Worlds, it was clear to me that Obsidian did not have a massive budget as the creative and technical limitations were visible (examples: some repetitive interior designs, structures that cannot be accessed at all, lack of polish on stealth gameplay, my teammates getting in my line of fire, sluggish reloading, etc.). Instead of massive open-world environments, Obsidian came up with large maps but they ensured that each new location had something new for players to discover. I also admired the effort the developers invested on the art direction as well as making each map look distinct from each other while maintaining an artistic connection with the planet.
This is from the Murder on Eridanos DLC episode.
While the gameplay remains good for an RPG and first-person shooter enthusiast like me, what I admired best about The Outer Worlds was how Obsidian came up with connections between scenarios, the characters, the dialog options, and the consequences caused by decisions I made. That being said, I enjoyed watching the visual presentation and narration executed right after concluding the game. The presentation shows the endings of not just the main game but also those of the side quests completed and even the main quests of the two DLC episodes. How my decisions impacted the different factions and scenarios were clearly emphasized. In fact, the endings of the side quests and the two DLC episodes are seamlessly connected with the main game’s conclusion. As such, Obsidian succeeded in making The Outer Worlds worth replaying again.
Having played Starfield already, I realized that replaying The Outer Worlds was somehow a more satisfying experience. In my view, Bethesda tried too hard to make Starfield grand with a more galactic scope only to fail when it comes to exploration and long-term engagement. The Outer Worlds had a much smaller scope but it delivered the depth of fun, exploration, interaction and decision-making that strongly impacted the game’s conclusion.
Ellie in action in Gorgon!
At the same time, I find my character’s companions in Obsidian’s 2019 RPG more interesting and more engaging than those in Bethesda’s 2023 sci-fi juggernaut because of the following factors – better personalities, more clever writing and better voice acting. I believe it is time for Bethesda to start learning from Obsidian on how to make engaging dialogue and characters.
Right now, I am having a lot satisfaction replaying The Outer Worlds even though it has some flaws as well as creative and technical limitations as Obsidian did not have a very big budget. I wish the game had space battles as well as opportunities for the Unreliable to chase and dock enemy space ships which will allow me and my team to infiltrate. The game lacked mini-games which could have added more variety and fun when exploring the different locations on-foot (examples: the tossball facility in Monarch could have used a sports betting mini-game while the bars could have used card-based mini-games).
My crew inside the Unreliable.
On its own, the 2019 game is still a lot of fun to play and the role-playing element remains strong. The Outer World characters are memorable and the developers’ writers added humor to the dialog which prevented the game from becoming too dramatic or depressing. Indeed, The Outer Worlds is worth replayingand those who never played it should go for it!
Welcome back Xbox fans, geeks, retro gaming fans and other gamers!
If you are disappointed with modern console gaming and if you don’t like what the game makers are doing, retro gaming will restore the fun and help you forget about the disappointment.
When I was a very young boy, I saw Cloak & Dagger on home video. The movie – starring Henry Thomas and Dabney Coleman – was a thriller laced with Cold War elements, espionage and video gaming. In fact, the video game giant of the time – Atari – was involved in the movie production and their arcade game Cloak & Dagger appeared in the form of a fictional Atari 5200 game. Each time I saw the gameplay footage while watching the movie (read my retro review by clicking here), I was thrilled and always wanted to play it.
Finally, in 2024, I was able to play Cloak & Dagger on my Xbox Series X after purchasing the physical copy of Atari 50: The Anniversary Celebration. Since then, I’ve been replaying Cloak & Dagger a lot in the comfort home and it sure is challenging and fun.
To be clear, this is not a retro game review of Cloak & Dagger. Rather, it is a nostalgic close look at the Atari video game that happened to be featured in the 1984 movie which in turn was released on 4K Blu-ray in 2022. Combine that with the Atari 50 release also in 2022, the Cloak & Dagger game made a comeback in the retro gaming radars of many while also becoming available to play with on modern consoles and Windows PC.
Game design and gameplay
In the arcade game, you play Agent X (the 2D sprite colored green and wearing the hat) and you will encounter challenges from enemies (often robot guards which can fire shots at you), conveyor belts that can impact your movement and the possibility of the giant bomb exploding.
Developed by Atari for the arcade, Cloak & Dagger is a 2D multi-directional shooter in which you play Agent X (who appears wearing a hat, a mask and a coat) whose mission is to infiltrate the massive base of an enemy that goes very deep underground (33 levels/floors).
Each level the player enters require surviving obstacles and defeating (or avoiding) the enemies (robot guards are the most common opposition while the crawling eye occasionally appears) and then move to the other side of the level in order to get into another elevator to keep on descending. The ultimate goal is to reach the final level below to recover top secret plans from Dr. Boom (the main villain and the one responsible for stealing the said plans), destroy his underground bomb factory (which explains the existence of oversized bombs and many explosives on conveyor belts) and get out.
As registering high scores was the trend of video gaming back then, players will be rewarded with shooting at the enemies (example: robot guards are worth 50 points each when asleep or 200 points when awake, while the main villain Dr. Boom is worth 50,000 points) as well as interacting with in-game items such as the unarmed explosives (10 points when shot but worth 100 when collected), armed explosives (50 points each when destroyed) and mystery boxes (worth 200 to 1,800 points plus random effects on the player such as extra life, improved speed and even extra life). For every 30,000 points scored, the player will be granted an extra life. In many levels are gigantic bombs that players can ignite using the Fuse button for extra points.
Between levels, you will see an animated Agent X during the short rides in the elevator.
The game is very challenging because so much is going on around you. The robot guards will always fire shots at you while the conveyor belts often move items and explosives (both the armed and unarmed). You can ride a converyor belt to move around but make sure you do not touch the armed explosives (red containers) as they will kill you upon contact.
Other items players can collect are the extra boxes (resulting in extra life) and the secret maps (which partially reveal safe paths through each fourth level).
When it comes to the controls, Cloak & Dagger has a dual joystick (twin sticks) setup similar to Robotron 2084 and Smash T.V. (read my retrospective look at it by clicking here). One joystick allows players to move Agent X around while the other allows shooting projectiles (using Agent X’s weapon) at any direction. The fuse action (for igniting the oversized bombs in the enemy lair) is done by simply pressing a button. As I am playing this game on Xbox Series X, the game’s controls functioned well on the Xbox controller. Both precision and response of the game are sharp with the Xbox controller.
When it comes to the enjoyment and overall value of Cloak & Dagger, I can say that it is indeed more challenging and more chaotic when compared to the more notable twin stick games Robotron 2084 and Smash T.V. For one thing, each level has different layouts complete with obstacles or hazards plus enemies that will certainly challenge players. Many levels have conveyor belts moving unarmed explosives, armed explosives (which you must avoid touching because you will die upon direct contact) and items around which form obstacles when it comes to shooting robot guards on the other side (note: you can use the obstacles defensively when the robot guards fire at you).
From time to time, you will enter a somewhat sparse looking level like this which actually has mines hidden. The locations of the mines do get revealed in specific moments but only for a few seconds. That being said, it is always best to be able to collect maps that appear on conveyor belts.
Apart from the robot guards and the crawling eye, there are also forklifts which don’t attack you but their solid exterior will deflect any projectile you fire at them and send them back to your direction.
To be clear, you are not required to destroy all the robot guards (or the huge crawling eye enemies) in each level. You can simply try to avoid obstacles and enemies to make it to the next elevator to keep on descending although doing so means scoring much lesser points. Picking up items will add points and randomly alter your character’s capabilities (by picking up mystery boxes).
Adding pressure to you on each level is the giant bomb located in the middle which you can ignite using the fuse action. Once ignited, you only have a few seconds left to make it to the next elevator as the giant bomb will explode and spread fire throughout the whole level. Igniting the said thing will grant you a lot of points provided you survive and made it to the elevator going down.
To be able to play the Cloak & Dagger arcade game on your console or on PC, purchase a copy of the Atari 50 collection.
Cloak & Dagger is indeed a fun game but the opposition, the obstacles, time limit (indicated by the giant bomb) and chaotic turn of events make it more challenging than Midway’s two notable twin stick shooters. The game would have been more forgiving and more playable if only it did not have the one-hit-death embedded on it. Considering the challenges each level has and the many levels players have to go through, it would have made more sense to have Agent X have a life bar/health meter/shield and be able to absorb some enemy projectiles (before dying).
Of course, the game was never designed to be like that and the one-hit-death is also found in Robotron 2084 and Smash T.V. That being said, if you played Cloak & Dagger with a high level of success and completed everything without losing all your lives, then you would be a great achiever.
Pop culture significance
It has been reported that Cloak & Dagger – which was released as an arcade kit for machines that ran Robotron 2084, Joust, Defender and Stargate – did not have a big presence in the arcades in America. The 1984 movie dramatically increased public awareness of it.
Print ad of the arcade game.
When Cloak & Dagger was still in game development (created and led by Russell Dawe) under the title “Agent X”, Atari and certain movie producers became aware of each other’s projects and decided to work together. The deal made business sense as Atari could benefit from reaching a mainstream audience through the cinemas while the movie producers joined in the 1980s Hollywood trend of movies that featured powerful computers, software and artificial intelligence as seen in WarGames (1983), Superman III (1983), and The Terminator (1984).
Much to the credit of the filmmakers, the presence of the game actually added good value to the plot. The film’s concept of the Cloak & Dagger game becoming a very wanted object (plot device actually) resulting in chases, intense action scenes and suspense turned out to be very believable as well. It should be noted that director Richard Franklin took inspiration from Alfred Hitchcock which gave the film a unique touch on the suspense and shock scenes. Check out the movie clip below…
When it comes to the Cloak & Dagger game appearing within the movie of 1984, you will see how the filmmakers and Atari cleverly created the illusion of the game operating on the Atari 5200 console by showing not only video game footage, but also having Henry Thomas acting like he’s playing it using the Atari 5200 controller (which has an analog joystick and buttons on one side). When I was a young boy watching the movie, I found the game footage very entertaining and wanted to play it.
Cloak & Dagger portrayed as running on Atari 5200 in this scene with Henry Thomas and Dabney Coleman. (photo source – AtariProtos.com)
A Cloak & Dagger arcade cabinet seen in the background (right side). (photo source – IMDB.com)
Welcome back Xbox fans, geeks, retro gaming fans and other gamers!
If you are disappointed with modern console gaming and if you don’t like what the console makers are doing, retro gaming will restore the fun and help you forget about the disappointment.
I recently purchased a copy of Elevator Action Returns S-Tribute for my Xbox Series X because I wanted to play Elevator Action Returns again but in the comfort of home. For the newcomers reading this, Elevator Action Returns (also titled as Elevation Action II in some markets overseas) was first released in Japanese arcades in 1994.
The Japanese arcade flyer of Elevator Action Returns.
In my experience here in the Philippines, I played the original Elevator Action on the Nintendo Family Computer (Famicom) in 1986 and I played its sequel for the first time at the arcade of X-Site Amusement Center inside Festival Mall in Alabang in 1998. Upon playing Elevator Action Returns arcade version, I was instantly hooked as it was pretty playable, exciting and fun to play. To the best of my memory, I replayed Elevator Action Returns a number of times at X-Site Amusement Center until early 2001. Today, the game is no longer available in X-Site’s arcade selection which is a bummer.
In recent times, I’ve been replaying Elevator Action Returns and the original Elevator Action on my Xbox Series X thanks to the Elevator Action Returns S-Tribute digital copy I purchased. What I am writing here is not a game review but more of an observation about the mid-1990s game in general and how it played using the Xbox controller.
Game design and gameplay
Developed by Taito, Elevator Action Returns was built up on the foundation it inherited from its 1980s predecessor. The game has a 2D visual design and with more detailed sprites and artistic elements of the time. The game was designed with a joystick and two action buttons (one for shooting and the other for jumping) arcade control set up in mind.
The first level is a creative remake of what was presented in the original Elevator Action game. Only this time, the action is more intense, faster and more explosive.
Players will have to make their way through the floors in each level (six in total), shooting the enemies (the in-game terrorist group), entering all the red-colored door to retrieve something essential, survive and then making your way to the exit point of the level. As the game has a designated health meter or life bar for the player, this allows players to keep enduring the challenges without worrying about any one-hit deaths.
As players make their way through each level, they can pick up new weapons like machine guns or launchers. Players can also enter doors to pick up not only new weapons but also health boosters or points.
The 2D sprite work and animation are fantastic to look at. The artistic details in the background and foreground added visual dept.
You can pick one of three characters to play as.
When compared to the original Elevator Action, the sequel comes with good variety per level prepared. The first level was traditional in design like the previous game as players have to move down a tall building by floors, accomplish with the red door and conclude the level at the ground floor. The other levels are more horizontal in design and players will definitely be moving more sideward fighting the terrorists while avoiding environmental hazards. There also will be times when players will have to climb up one floor to the next by escalator or by elevator depending on the level designed.
When it comes to the constant opposition, the terrorists are many and players should be aware of them appearing when they are least expected. What it noticeable is that the terrorists become more aggressive and relentless the longer players take to finish a level. I promise you readers, you will do a lot of shooting, jumping, and even melee attacks when fighting the bad guys.
Levels like this one allowed for more sideway movement as well as opportunities to climb up or down a floor in order to accomplish your objective.
With a health meter implemented, you can endure more damage as you fight the bad guys and make your way through. Beware of environmental hazards along the way.
As for the controls, the arcade control set-up of a single joystick and two buttons remains the best way to play it. Elevator Action Returns is playable enough with the Xbox controller. While the left analog stick of the Xbox controller works well in moving the character, I ended up using the directional pad (D-pad) a lot more because it works much better and allows me to make more precise moves. This game can be played in single-player or in 2-player co-op.
A sequel released at the right time
I like the artwork the game developers prepared highlighting your mission accomplishment and survival. A lot of effort was invested on making the artwork displayed here.
Being a mid-1990s game made with more advanced visual elements, better hardware and a modern approach to gameplay, the action in Elevator Action Returnsis unsurprisingly faster, more action-packed and more explosive than its predecessor. Indeed, this is a high-quality sequel and a true evolution of the classic Elevator Action formula. As Islamic terrorism became a major problem in global affairs in the 1990s, the terrorism theme of the game’s story was timely and fitting as the fictional terrorist group is obsessed with causing destruction and death worldwide. As such, the game allows players to pick one of three character of a counter-terrorism unit, and each character has differences with regards to speed, armor, firing speed, health and sub-weapons. The levels are plentiful and the same can be said about the varied action which makes the game worth replaying from start to finish. I should state that the 2D sprite work is great and timeless to look at.
Elevator Action Returns is a classic and it ensures a lot of fun for anyone who loves retro gaming and the Elevator Action series in general. This is one of the best arcade games of the 1990s now available for playing on modern consoles.
It has been more than a week since Microsoft announced its latest round of layoffs affecting not only thousands of employees but also Team Xbox, its game studios and certain game projects as well.
To be clear, this is not the first time Microsoft had layoffs this year but it is much more significant because the latest layoff round hit Xbox really hard and already Xbox fans and gamers saw their excitement about future video games drop. It is important to keep in mind that Microsoft and its Xbox division are both profitable which makes the new round of layoffs baffling to some. So far this year, over 15,000 employees were laid of by the technology giant. With the layoffs affecting Xbox’s developers and projects, there are matters that concerned both the Xbox fans and gamers who could have joined in.
Firstly, the Xbox game studio The Initiative will be closing down and their high-profile game Perfect Dark (which involved Crystal Dynamics) has officially been cancelled. This is tragic because Team Xbox had the opportunity to reboot the decades-old Perfect Dark franchise, delight the long-time PD fans while offering other gamers something new and exciting to play. A lot of gamers have been anticipating Perfect Dark for many years now only to end up frustrated.
The Perfect Dark reboot is no more!
Secondly, the successful and reliable Xbox game studio Turn 10 saw several of its employees laid off and their team will reportedly work as a supporter for Playground Games. For the newcomers reading this, Turn 10 created and built up the Forza Motorsport franchise of simulation racing games that started in 2005. To see Turn 10 get demoted and work on support duty for Playground Games on the Forza Horizon franchise is just very odd and baffling. Could this mean that Forza Motorsport (2023) is the last game of its franchise? Do you think a leaner Turn 10 will still be able to make another Forza Motorsport game?
Thirdly, the much-delayed Xbox game Everwildgot cancelled and its developer also suffered from the Microsoft layoffs. This unfortunate development only added to the perception that developer Rare (the team behind many hit games it made with Nintendo decades ago) kept going downhill creatively, critically and commercially. Considering how long the game development lasted, I can only imagine that many millions of Dollars were spent on Everwild and Microsoft decided to pull the plug.
Fourthly and most notably, Xbox head Phil Spencer’s official email (addressed to employees) related with the huge layoffs was revealed and its content has been posted below for you to see. Some parts in boldface…
Today we are sharing decisions that will impact colleagues across our organization. To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness. Out of respect for those impacted today, the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days.
I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we’re seeing currently is based on tough decisions we’ve made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate effort on areas with the greatest potential, while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.
Do you miss the good old days of Xbox? Are you a long-time Xbox gamer who became disappointed over Team Xbox’s decisions and releases? You are not alone!
Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams.
HR is working directly with impacted employees to provide severance plan benefits (aligned with local laws), including pay, healthcare coverage, and job placement resources to support their transition. Employees whose roles were eliminated are encouraged to explore open positions across Microsoft Gaming, where their applications will be given priority review.
Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey.
This is my opinion about Spencer’s message…as head of Xbox, Spencer is really powerless and he has no choice but to follow orders from Microsoft’s top management whose views about video game culture and interests do not really match with what we gamers and the game makers have. For Microsoft’s leadership, they have a business to run but it is clear that gaming (electronic entertainment) won’t be going away soon and they will keep investing more money in video game projects. Of course, Microsoft expects healthy returns on its investments which is why they will keep the Game Pass subscription service moving, offer games to varied users (console, computer, mobile and cloud) and they will push through with the next-generation Xbox with AMD as a bigger strategic partner.
Regarding layoffs reaching thousands, it is depressing on face value because those who lost their jobs will have to deal with the high costs of living in first world economies like the United States and in parts of Europe. However, I see an opportunity that others cannot see…the opportunity for Team Xbox to get rid of their least-productive employees as well as laying off the woke activists scattered among the employees of the many Xbox game studios. As seen in entertainment over the past several years, woke activists working in movies, video games, comic books and TV shows do not prioritize quality, do not care about the fans, and they keep on abusing the company resources as they prioritized their Leftist agenda. Is it any wonder why modern entertainment sucks? Did you notice the use of pronouns in Xbox games?
To be fair, Microsoft and Team Xbox both have been woke for years already. In America, the tone of society has changed drastically ever since Donald Trump successfully returned as United States President. Perhaps Microsoft and Xbox executives realized that they should get rid of DEI (diversity, equity and inclusion) from their business practices and corporate culture before the wave of change under Trump’s America leaves them behind. As of this writing, Trump is making America great again and the woke know they are losing the culture war.
As US President Trump is reshaping America to be great again, meritocracy has become essential too. This means DEI (diversity, equity and inclusion) really has no place in government, business, entertainment and culture. DEI must DIE!
I can only speculate that as Xbox game studios each have less employees to work with, there could be a renewed effort to focus more on making high-quality video games that are both enjoyable to play and worth the money of customers. The Outer Worlds 2, which will be released this October, has an eye-catching American price of $79.99 (regular edition) and already a lot of gamers – including The Outer Worlds fans – find the price excessive.
The way things are right now, the future of Xbox looks gloomy and the excitement of the Xbox fans and other gamers have weakened. That being said, we can only wait and see what will happen next in the near future. Perhaps a month from now, Team Xbox will clarify what direction they are headed to and what exciting projects or events fans can still look forward to.
How do you gamers feel about Xbox gaming right now? If you are an Xbox fan, are you feeling disappointed with the cancellation of Perfect Dark and Everwild? Do you think it is time for Team Xbox’s leadership to be changed now that Microsoft impacted the gaming projects and work forces?
Welcome back Xbox fans, geeks, role-playing game (RPG) enthusiasts and other gamers!
It is official! Following this year’s Xbox Games Showcase, Team Xbox announced that the sci-fi role-playing game (sci-fi RPG) The Outer Worlds 2 will be released on October 29, 2025, on Xbox Series X|S, Xbox on PC, Battle.net, Steam, Xbox Cloud, PlayStation 5 and also on the Xbox Game Pass (XGP) service (Ultimate level).
Watch the in-depth presentation of The Outer Worlds 2 by Xbox studio Obsidian Entertainment in the video below. Also check out the game’s official trailer.
To find out what to expect when playing The Outer Worlds 2, posted below are selected excerpt from the Xbox.com post. Some parts in boldface…
From branching chaos to faction-fueled futures, everything unfolds across Arcadia: a lawless new frontier where your choices cut deeper, the stakes hit harder, and the corporations somehow got even worse. Bigger choices, weirder science, stranger weapons, and even worse decisions. Just the way we like it.
Cut off from Earth, Arcadia is a colony cracking under pressure, torn apart by space-time rifts, shifting alliances, and three power-hungry factions locked in a war for control. It’s louder, riskier, and more unpredictable than anything the Halcyon system ever threw at you.
You’ve been sent in as an Earth Directorate agent, but how you handle the mission – who you help, hinder, or exploit – is entirely your call. Build your character with expanded traits, flaws, and backgrounds that shape every decision and unlock new ways to fight, sneak, talk, or blow things up.
Players can play the game in 3rd-person view.
At the heart of The Outer Worlds 2 are three factions with fundamentally opposing visions of what humanity should be:
The Protectorate: A military regime powered by endless resources that believes people are happiest when they don’t have to think for themselves. Order is peace. Obedience is comfort. Truly loved by all loyal citizens – just ask them.
Auntie’s Choice: The loud, smiling merger of Auntie Cleo’s and Spacer’s Choice. They promise freedom, fulfillment, and a future where your only real choice is which Auntie’s product you’ll need next.
The Order of the Ascendant: Rogue scientists turned faith-based futurists, determined to perfect humanity by solving the Universal Equation. They worship patterns, predict the future through math, and perform rituals in labs with terrifying precision all in service of a better tomorrow.
Each faction has its own areas, followers, audio design, and propaganda. You’ll see the war in real-time as towns change hands, radio stations shift tone, and the world responds to your choices.
And thanks to Arcadia’s ever-present radio system, you won’t just hear the news – you’ll be the news. Your decisions are retold with spin, bias, and cheery jingles tailored to each faction’s agenda. One station might call you a folk hero. Another might name you public enemy number one. All of them think you should try their new line of health tonics.
RPG systems have been reimagined for this sequel to give players more freedom and more flavor. For example, Traits and flaws dynamically evolve based on how you play. Steal enough and you’ll be offered Kleptomaniac, which boosts loot sales but risks auto-theft when you so much as glance at an item.
Science weapons and armor return in full force. The Shrink Ray is back – only now, you can crush enemies underfoot once they’re bite-sized. And yes, there’s a suit of armor made from something that used to be alive. His name is Gary.
First-person view is available for those who want it. Lots of new weapons and unique shooting experiences await gamers.
Movement and combat also feel better across the board. Dash, leap, and parkour your way through Arcadia, or switch to third person and marvel at how cool you look while doing it.
You’ll travel with six companions, each with personal stakes in the colony’s future – and their own opinions on what you’re doing.
One might beg you to spare a faction leader. Another might ask you to murder an entire town. Sacrificing a companion could help you survive a key moment, but lock you out of their questline – and you’ll hear about it. On the radio. From the faction you just betrayed.
This is one of the companions players will encounter in the game.
These aren’t just followers. They’re allies, wild cards, and occasional liabilities who breathe fire (literally). And each one brings something different to the table:
Niles: Another Earth Directorate recruit torn between duty and defection.
Inez: A former experiment from Auntie’s Choice with a grafted combat edge and a moral core.
Aza: A chaos-loving Rift worshipper with a taste for violence and room to grow – maybe.
Marisol: A stoic killer from the Order of the Ascendant with calculations to settle.
Tristen: A walking tank and judge from the Protectorate, looking to dispense justice – or redefine it.
Valerie: A floating, chirping support unit with unexpected upgrades and untapped potential.
The Outer Worlds 2 will be available in two editions: Standard Edition for $79.99 USD and a Premium Edition for $99.99 USD. The Premium Edition includes up to five days early access, DLC Pass for two future expansions, Corporate Appreciation Premium Pack (Golden Moon Man armor and helmet, signature melee and long-range weapons, a loyal Golden Sprat pet), plus a digital artbook and soundtrack.
If you purchase the Standard Edition or are playing with Xbox Game Pass and decide you want the Premium Edition, you can upgrade at any time for $29.99 USD. Upgrade before launch to play up to five days early and get the pre-order bonus Commander Zane Battle Pack, in addition to all the digital extra content.
Having seen Obsidian’s video presentation and the detailed information released on Xbox.com, it looks like The Outer Worlds 2 will be a loaded and feature-rich game. The developers added new features here and there, ensured the conversation sequences have enough depth, made some adjustments on gameplay features inherited from the 2019 game, and they came up with an all-new sci-fi setting (a new colony with environments that are large and ideal for exploring personally) as well as a new cast of characters.
Instead of the “blank slate” protagonist seen in The Outer Worlds, the sequel has Earth Directorate agent as the playable protagonist and there will be ways on how gamers can play the game as they want to (within the limits set within).
Quite predictably, the upcoming game still has that anti-capitalism theme like the first game, only this time they added themes of dictatorship, propaganda, and war.
While Obsidian Entertainment’s video presentation of The Outer Worlds 2 is clearly comprehensive, they failed to emphasize the aspect of space travel in the sequel. Considering the limited budget of The Outer Worlds, it was understandable that the game’s space travel was simplistic and really limited in terms of scope and freedom of travel.
I was hoping The Outer Worlds 2 would have better space travel and more interactivity such as being able to pilot the space ship and be able to blast enemy ships similar to what Bethesda pulled off in Starfield. Perhaps Team Xbox and the developers will come up with another trailer of The Outer Worlds 2 showing space travel.
To put things in perspective, I am a fan of The Outer Worlds (2019) and I replayed it a lot – including finishing the two DLC releases – on Xbox One and on Xbox Series X over the past few years. Developed by Obsidian Entertainment, The Outer Worlds was technically Fallout with space travel and some Wild West-inspired elements. The 2019 sci-fi RPG clearly does not have the high production values and epic design of Starfield, and yet it has certain elements and features that made it more enjoyable than Bethesda’s 2023 game.
Are you ready to explore new worlds and take part in combat and intriguing tales? Obsidian Entertainment really looked like they gave it their all in The Outer Worlds 2.
The way I look at it right now, The Outer Worlds 2 looks very promising and it could deliver the great stuff and high enjoyment that Avowed lacked. If the upcoming game really turns out great to play on October 29, 2025, I might be convinced to go back to subscribing to Xbox Game Pass again to play it. Right now, The Outer Worlds 2’s retail prices are simply too high for me and I am certain there are other Xbox fans and other gamers who feel the same way. Do you have $79.99 for the standard edition of The Outer Worlds 2? Are you satisfied with what Team Xbox prepared for the $99.99 premium edition?
Welcome back Xbox fans, geeks, retro gaming enthusiasts and other gamers!
I finally did it! I finally played the arcade version of the classic game Smash T.V. as I recently purchased Midway Arcade Origins (Xbox 360) on the Xbox store. Thanks to backward compatibility, Midway Arcade Origins operated smoothly on my Xbox Series X and it comes with more than thirty arcade games owned or published by Midway Games from the early 1980s to the early 1990s.
My history of playing Smash T.V. is awkward. The very first time I played the game was not in the arcade but with the Smash T.V. port released on the Super Nintendo Entertainment System (SNES).
The classic game debuted in arcades in 1990 and during that precise point of time, I rarely visited arcades here in the Philippines. I started visiting arcades more starting in 1992 as the fighting game craze started luring new gamers driven by the popularity of Street Fighter II. To the best of my memory, I saw very few arcade machines of Smash T.V. and never got to play the game. In fact, there were very few arcade machines that had the dual joystick control set-up which was exactly required to play Smash T.V.
The 2D sprite activity and action can get pretty wild and intense on-screen during battle. Expect lots of waves of enemies coming in before you proceed to the next room.
To make things clear, arcade games were already popular here in the Philippines and there were lots of local arcades particularly in shopping malls. As for playing Smash T.V. on the SNES, it was fun but the SNES control pad was not ideal for the immense in-game shooting.
Going back to Midway Arcade Origins, I played Defender first and had some bouts of fun with it. After that, I went back to the main selection and scrolled through the many other games offered until I saw Smash T.V. and selected it. As soon as I started playing, I was immediately engaged as the fun kept growing as I played.
Apart from dealing with dangerous enemies, you will also encounter in-game hazards such as this room releasing snakes a lot.
Firstly, the game made fine use of the two analog sticks of the Xbox controller which was the closest thing to matching the dual joysticks set-up of the original arcade game. The left analog stick was for movement while the right analog stick allowed me to shoot in different directions. The severe limitations on shooting on the controller of the SNES were completely gone, and as I played the game more on Xbox, I found myself moving around enemies and obstacles while being able to fire at directions where shooting was needed.
Secondly, Smash T.V. on Midway Arcade Origins is the genuine arcade experience from the controls to the functionality, gameplay, the visual design and 2D sprites that dominated the screen. For those who don’t have the original arcade machine, this is the closest thing to enjoying the arcade fun of Smash T.V. in the comfort of home. I can also say that the game ran smoothly on my Xbox Series X and not a single case of slowdown nor any cases of visual distortions ever happened!
To really defeat an end-of-level boss like this one, you need to use whatever special weapons or power-ups that appeared during battle. Be mindful of the enemy’s powerful defense and attacks.
This face particular end-of-level boss deteriorates further as I kept on attacking him with special weapons.
More on the gameplay, it is undeniably challenging as many enemies enter and their different abilities to attack you ensures lots of intense moments of action and struggle to survive. The on-screen action is often intense and still the gameplay did not grow tiresome to me. More on the combat, there are always huge and powerful enemies (end-of-level boss) at the conclusion of each level and defeating them will push you to use special weapons as soon as they pop up.
Lastly, there is also the prize aspect of the game (which has a dystopian TV concept inspired by the 1987 film The Running Man starring Arnold Schwarzenegger) which allows you to collect prizes (in cash or prize items) while playing. The prizes can add a lot to your score and even your potential entry into the online leaderboards (see below).
There is nothing like collecting prizes in the game! It is as thrilling as the action.
Between the levels are the bonus segments in which the value of the prizes you collected will be added to your overall score (technically in-game money earned).
Thirdly, I really like the online leaderboards and score attack mode that came with Midway Arcade Origins. For Smash T.V., the score attack challenge is to score as many points as you could using only one turn (which comes with the initial six in-game lives). Score attack does not allow any continues (that is for free play mode) and this was enough to make me focus on my skills, moves and timing when it comes to fighting waves of several enemies that entered the in-game arenas.
I was able to make my presence felt online as the servers for the leaderboards are still functioning and recording in-real time the scores achieved.
Every time you encounter new enemies, you have to observe how they move, attack and behave.
Smash T.V. is a classic not only because of its immense fun gameplay, entertainment impact and timeless game design, but also because it was a creative wonder from significant game creators such as Eugene Jarvis (Defender, Robotron 2084), John Tobias (Mortal Kombat) and Mark Turmell to name a few. The game borrowed elements from The Running Man and the creators made their own concept that mixed well with the game design they came up with. The result is a highly playable, challenging and ultimately enjoyable video game. To learn more about the creation and history of Smash T.V., watch the in-depth videos of PatmanQC and Slope’s Game Room below.
“Big money! Big prizes! I love it!”
Smash T.V. is a lot of fun and its gameplay never gets old. It is currently my favorite of all the games in Midway Arcade Origins and it is an excellent addition to my retro gaming experience on my Xbox Series X.
Welcome back Xbox fans, geeks, RPG players, retro gaming enthusiasts and other gamers!
In what is clearly the most serious effort exerted by Team Xbox on retro gaming, they recently released Retro Classics on the Game Pass subscription service covering gamers with Xbox consoles, personal computers (PCs) and device with cloud gaming.
To get things started, watch the official launch trailer of Retro Classics below.
Retro Classics games are available to play for Xbox Game Pass members. Players who stream on the Xbox app on PC now have an additional streaming option with GeForce Now. Game Bar introduces quick settings, visual updates for Widgets in Compact Mode, and coming soon, Microsoft Edge Game Assist, an in-game browser that brings an immersive game-centric experience to Edge. And Xbox gift cards can now be redeemed for any amount via Xbox Rewards.
Announcing Retro Classics available for Game Pass Members – We’re thrilled to announce the launch of Retro Classics, a collaboration between Xbox and Antstream Arcade, available to play for Game Pass members globally.
Starting today, Game Pass members can dive into a collection of 50+ classic Activision games from the ’80s and ’90s, including beloved titles like Commando, Grand Prix, Kaboom!, Mech Warrior 2: 31st Century Combat, and Pitfall! This initiative is a step in our commitment to game preservation and backwards compatibility, allowing players to experience many timeless games on modern devices.
With Retro Classics, Game Pass members can expect a seamless gaming experience across console, PC, and on supported devices with cloud gaming. Whether playing on Xbox console, the Xbox app on PC, or streaming on supported LG and Samsung Smart TVs, Amazon Fire TV devices, and Meta Quest headsets, Retro Classics offers a versatile and accessible way to enjoy these nostalgic titles. Game Pass members can access Retro Classics through their Game Pass membership by searching and installing the feature via their console or on the Xbox app on PC. Additionally, players can take on friends, rivals, or the entire world with unique challenges. For the achievement hunters, there are some great new ones to collect, and for newer players, the ability to save and reload your progress, a first for many classic titles.
Game Pass members can look forward to discovering additional games added from Activision and Blizzard, expanding the Retro Classics collection to more than 100+ titles over time.
Now that Activision and Blizzard were mentioned in the official announcement, it is clear that this retro gaming approach by Team Xbox (in strategic partnership with Antstream Arcade) is one of the benefits of the 2023 acquisition of Activision-Blizzard-King.
Having played video games for decades, I know for a fact that Activision alone has lots of old video games from the 1980s and the 1990s. I still remember playing Activision’s Keystone Kapers on the Atari 2600 when I was very young. The same company also released Pitfall! and River Raid on different consoles in the 1980s. The Activision games of the 1990s I often remember were MechWarrior, MechWarrior 2: 31st Century Combat and Pitfall: The Mayan Adventure. As for Blizzard, I remember playing Blackthorne and I witnessed some people who played Warcraft and StarCraft games in the 1990s.
See a retro game that interests you? (Photo source – Xbox.com)
There definitely be more old-but-fun video games coming into Retro Classics for Game Pass subscribers to enjoy. It remains to be seen how fast Team Xbox and its partner will be able to add the games.
Welcome back Xbox fans, geeks, RPG players, retro gaming enthusiasts and other gamers!
Published GungHo Online fulfilled what they promised before…Lunar Remastered Collection is now available for gamers to enjoy on Xbox Series X|S and the aging Xbox One console. Xbox gamers who love Japanese role-playing games (JRPGs) and retro games can order a digital copy of Lunar Remastered Collection by clicking here or the physical copy by clicking here.
To get things started, watch the official launch trailer of Lunar Remastered Collection below.
For the newcomers reading this, Lunar Remastered Collection’s release marks the first time ever that the Lunar role-playing game (RPG) series appeared on any Xbox console. The series developed by Game Arts first started way back in 1992 with Lunar: The Silver Star on the Sega CD (Mega CD in other markets) which was an add-on device on the Sega Genesis (Mega Drive). Lunar: Eternal Blue was released also on Sega CD in 1994.
During the 5th console generation, both games were remade – Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue – were released on Sega Saturn and the PlayStation, taking advantage of each console’s capabilities for better presentations technically and artistically. The remade Lunar games each had technical enhancements and animated cutscenes. In case you are wondering, the stories of the two games are set around one thousand years apart.
As seen in the launch trailer above, Lunar Remastered Collection includes a lot of features to suit the tastes of gamers such as the option to choose between classic and remastered modes, adjustable battle speed, the option to choose between English and Japanese voice-overs, and more.
Remember this battle from Lunar: Silver Star Story Complete?
For those who want the best quality for viewing anime cutscenes, the remastered mode features enhanced visuals that make the anime footage look more presentable on HDTV. As for the English voice-overs, be aware that the voices of the characters and enemies are all new. This means that the previous English voice-over works produced by Working Designs (defunct since 2005) for the North American versions of Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue are simply not available.
Unlike what happened in the Grandia HD Collection, the 2D sprites in the Lunar remastered games were not filtered. Their organic sprite look was maintained.
If you are a long-time JRPG enthusiast, or if you are an avid retro gamer, or if you are a long-time Lunar RPG fan who already owns a modern Xbox console, Lunar Remastered Collection is worth checking out. It is the latest retro gaming release this year that Xbox gamers can enjoy. Watch the YouTube video below for reference as to how the game looks on Xbox.
Welcome back Xbox fans, geeks, retro gaming enthusiasts and other gamers!
There is nothing like having fun with retro gaming on a modern console. With regards to my Xbox gaming experience, when Team Xbox falls short on delivering great fun with their latest releases, retro gaming fills the gap nicely. The good news here is that there are a lot of collections of old games or remastered releases available on the Xbox online store.
Right now, I am having fun playing for the first time ever Zombies Ate My Neighbors on my Xbox Series X. I recently purchased online the remastered collection Zombies Ate My Neighbors and Ghoul Patrol (fully titled as Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol) for that 1990s, 2D adventuring gaming experience. The remastered collection was released in 2021.
The game’s box cover for the SNES.
Back in 1993, I was playing games on the Super Nintendo Entertainment System (SNES) but I never had the opportunity to rent nor purchase Zombies Ate My Neighbors. Back then, the 2-page print ad of the game that appeared in comic books and gaming magazines really caught my attention as well as my interest.
Zombies Ate My Neighbors – the SNES version specifically – is fun, charming and has a unique type of challenge when played on my Xbox console. The game developers did a fine job remastering the game without drastically altering the 2D graphics design. The 2D sprites looked unaltered and because of the high definition visuals, I can see them looking pretty detailed. This is pixel art that was preserved and looking lively in HD. The game controls are responsive enough on the Xbox controller and you only need to use a few buttons along the way.
There is nothing like encountering a giant ant in the local community.
Imagine making your way through the local grocery only to encounter a zombies and a masked man armed with a chainsaw.
Zombies Ate My Neighbors has a creative concept that combines elements of the sci-fi, horror and adventure genres of pop culture. Don’t let the cover art and the title of the game fool you. Zombies are definitely not the only monsters you will encounter. In fact, there are werewolves, spiders, evil dolls, vampires, blobs, giant ants, mummies and even UFOs!
This is a game that puts the player in the middle of an American city (composed of suburbs, commercial joints, museums and parks to name some) filled with monsters. Your mission is not only to survive but also to save at least a few surviving neighbors in order to proceed to the next level (by means of a door appearing out of thin air near you).
Those little ones carrying axes are mechanical dolls, not little kids.
You better have a lot of weapons and some med kits when encountering the giant baby.
As this is an adventure game, there is a unique touch on the action made by the developers. The action is about attacking monsters with varied weapons such as the Uzi water gun, bazookas, explosive soda cans (makeshift grenades), ice pops, fire extinguishers and silverware to name some. Since the game was made with a wholesome audience in mind, the violence is unsurprisingly cartoony to look at.
The exploration aspect of the game involves collecting useful items for your survival and your ability to fight monsters. In fact, there is an abundance of weapons and ammunition. Getting medkits is essential and there are simply not enough of them which should remind you to be more strategic where you go and what you encounter. The game allows you to save anywhere.
Zombies Ate My Neighbors will keep gamers busy not just because of the adventure and the action, but also due to the fact that the developers created so many levels (50+) for you to explore and make your way through! Had I played this game on the SNES back in 1993, I definitely would have gotten a lot of value for my money with its content and length.
Conclusion
If you saved at least one surviving neighbor, this door will appear for you to exit. This will end the current level.
I can say clearly that Zombies Ate My Neighbors is pretty enjoyable. I made it through a lot of the levels and there’s not a moment of frustration as I played. This game from 1993 is a playable gem and already I’ve gotten a lot of entertainment value from my purchase of the Zombies Ate My Neighbors and Ghoul Patrol remastered collection (which also includes extra stuff and retrospective fun). I will play Ghoul Patrol as soon as I’m done with Zombies Ate My Neighbors. This is indeed retro gaming fun that Xbox gamers should check out.