A Look Back at Berzerk (Atari 2600, 1982)

Welcome back retro gaming fans, collectors and readers!

Today, we will go back to the early 1980s to examine one particular video game I played many times on the Atari 2600 and it has a science fiction concept inspired by a certain dream that the late game designer Alan McNeil had.

With those details laid down, here is a look back at Berzerk, developed and published by Atari, Inc. on the Atari 2600 in 1982.

Cover of the Atari 2600 game package.

Game concept

Based on the official description of the game, players play a lone, armed human character who is a prisoner on an alien planet that is made up of mazes that have electrified walls. Several armed robots are actively hunting the human has no choice but shoot them and somehow surpass them to survive. There is, however, a more powerful villain called Evil Otto lurking nearby…

Gameplay and quality

When firing so close to a robot, be aware that it will fire at you without hesitation. To avoid getting hit, be aware of your character’s position, distance and the ability to move.

As typical with console games during the early 1980s, Berzerk’s design is pretty simple. Using the Atari 2600 joystick (which has only one button), you have to move your character around while avoiding touching the robots and electrified walls, and find your way out going to the next level. When it comes to in-game action, using the joystick, you are also able to shoot laser blasts in different directions (including diagonal).

From time to time, the level of challenge and gameplay intensity rises whenever the robots stand or move randomly on certain spots of the floor and when the random locations of the walls make it challenging to move around. In situations like these, I was compelled make quick decisions on when to move, which robots to shoot, and analyze if it is safe to move to another spot without getting electrified by a wall.

Adding further to the challenge is the sudden entrance of Evil Otto (who appears in the game as a digital smiley face) who is indestructible and passes through walls (note: this happens as long as you did not adjust the console to make the game easier). Once Evil Otto comes in (after you spent a certain amount of time in the level), I had to move my character out of the level even if there were still some robots remaining and shooting at me. Evil Otto even destroys robots that got on its way which symbolically shows how powerful he is.

In a situation like this, you will have to think fast on when to move, when to fire and how much distance do you need to be safe. That being said, you must also avoid touching the walls which are all electrified.

As mentioned earlier, there is an option available on the Atari 2600 version of the game that makes encounters with Evil Otto a bit easier. This allows players to blast Evil Otto to remove him for a temporary period of time and he comes back afterwards. In my experience with this game, I preferred the more challenging settings as the gameplay was already engaging with it. I should also state that while there are many robots walking around and ready to blast you, their intelligence is pretty low as you will see a few of them walk straight to the wall and get destroyed. There were also times when a robot simply walks straight into a fellow robot which destroys them both. Also there were times when a robot’s laser blast destroys another robot that got in the way. That being said, the option for easier gameplay on the Atari 2600 was unnecessary for me.

While the game design is simple, there is a ton of depth in terms of new levels you will find yourself in after exiting the previous level. Avoiding robots and Evil Otto to get out might look like the only goal for playing but in reality there is incentive to shoot as many robots as you can as scoring highly will reward you an additional life for ever number of points earned. There is no story ending at all as the game will go on and on for as long as you keep enjoying playing.

In relation to the gameplay, there is no music at all and that creates an immersion with emphasis on the excellent sound effects the game has. The sounds of the laser blast, the explosion of the robot, and the electrifying of your human character’s body still sound great and they have a strong futuristic, sci-fi touch.

Conclusion

The digital smiley face here is Evil Otto. Don’t let the smile fool you because it will go after you to destroy you, and not even the walls nor the robots can block its way.

Berzerk (1982) on Atari 2600 is still a fun game to play after all these decades. Its design is simple and yet there is depth within the gameplay. There is no story to complete but the game will keep on going as long as you enjoy blasting robots for more points to gain additional lives as rewards which should motivate you to keep on playing. Considering how simple the game’s design has always been, the sound effects really made playing it an immersive experience. This game is truly a classic that has to be played if you have the means to do so.  

Overall, Berzerk (1982) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 3

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and 1990s that caught my attention and I will explain why they are worth look back at.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Japanese print ad of Super Star Wars: The Empire Strikes Back

Do you know any Star Wars fan who is aware of the error in this Japanese print ad of Super Star Wars: The Empire Strikes Back?

Back in 1993, the sequel Super Star Wars: The Empire Strikes Back was released on the Super Nintendo Entertainment System (SNES) in the West and on the Super Famicom in Japan. Having played all three Super Star Wars game, I can say that this sequel was a huge improvement over its predecessor technically and also with gameplay (read my retro review by clicking here).

Like its predecessor, the game was released in Japan by JVC Musical Industries and in the above Japanese market print ad, the marketing team wisely used the game’s official artwork to give gamers a clear view of the concept derived from the 1980 movie plus a few screenshots showing gameplay. What I find hilarious to read is the line (highlighted in red and all capitalized no less): MAY THE FORCE WITH YOU. Clearly someone from the Japanese marketing team who prepared that line lacked English proficiency or might not have watched the movies dubbed in English. In the 1977 movie, Han Solo said to Luke, “May the Force be with you.”  

2.  Spider-Man (Atari 2600) print ad

This is an entertaining way to promote a video game based on a comic book icon.

We are back again with the Parker Brothers company and their promotion of the Spider-Man video game for the Atari 2600 which I myself played long ago. Unlike before, the print ad this time was mainly about the Spider-Man game and somehow Parker Brothers coordinated with Marvel Comics to make a comic book-inspired ad. In the above print ad, Spider-Man was shown playing the game about him with an Atari 2600 controller and console, and the Green Goblin taunts him as he plays. This type of ad is a stroke of genius because it shows the Marvel Comics’ icon as a player and the gameplay was emphasized accurately. Even if viewers are not too fond of video games, they can still find themselves interested in reading the literary adventures of Spider-Man.

3. Advanced Dungeons & Dragons: Treasure of Tarmin print ad

Apart from emphasizing the fantasy concept of the Dungeons & Dragons franchise, this print ad’s hand-drawn art was strong enough to spark viewers’ curiosity and make them interested in the game or even in the Intellivision console.

Here is a print ad I saw many times while reading comic books in 1983. The game at hand is Advanced Dungeons & Dragons: Treasure of Tarmin released on the Intellivision, and it is the sequel to Cloudy Mountain. Like the ad of its predecessor, the above print ad relied heavily on the spectacle of fantasy (and even a bit of horror) by having hand-drawn art as the eye candy promoting Advanced Dungeons & Dragons: Treasure of Tarmin. If you look closely, only one screenshot from the game was shown and it was enough to tell gamers that the new game has a completely different visual presentation from that of Cloudy Mountain. Considering the primitive nature of computer graphics and game design of the era, having detailed comic book-inspired artwork was effective to grab viewers’ attention with the intention to make them interested in buying the game. In today’s age of computer graphics and social media, this type of ad for video games is rare to see.

4. G.I. Joe: Cobra Strike print ad

The G.I. Joe: A Real American Hero franchise’s early entry into video games.

Going back to Parker Brothers, the company developed and published the first-ever licensed game of the G.I. Joe franchise – G.I. Joe: Cobra Strike for the Atari 2600. In promoting the game, a 2-page ad was released with comic book-style art work (featuring Cobra Commander and Duke representing different sides) dominating the space, with descriptive text and a hand-drawn illustration of the gameplay (read: not a real screenshot) as well as the game box flling the remaining space. In my personal experience, I saw this ad before I even got to watch an episode of the popular G.I. Joe: A Real American Hero animated TV series, and before I got to read an issue the related comic book series (which started before the TV series). Looking back at the above print ad, I can still remember the time when I was puzzled by the two characters simply because I was not yet familiar with them. Take note that the video game and the ad were released at a time when the G.I. Joe: A Real American Hero started rising quickly in popularity on toys, comic books and animation.  

5. Alien 3 (SNES) print ad

This print ad appeared in several comic books I read in 1993.

Way back in 1992, I had one of the most depressing cinema viewing experiences with Alien 3 which had a very troublesome production and lacked a solid foundation behind its creativity. Then in the summer of 1993, print ads of the video game Alien 3 for Super Nintendo Entertainment System (SNES) appeared in several comic books I read at the time. The above print ad was actually entertaining to look at. For one thing, the ad makers used three wide layers of screenshots from the game depicting different areas. Then I noticed the details which showed there were more aliens for gamers to encounter (versus only one in the movie) and the playable lead character Ellen Ripley was armed with guns (versus no guns in the movie) being able to fight the monsters. Not only that, the ad makers knew the specific details from the Alien film franchise which is reflected in the ad referencing the Face-hugger aliens, the acid from the creatures and, of course, the alien eggs. To this day, there are old-time gamers who found the Alien 3 SNES game more entertaining than the movie.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Eiyuden Chronicle and Suikoden creator Yoshitaka Murayama passed away

Once the anticipated Japanese role-playing game (Japanese RPG) Eiyuden Chronicle: Hundred Heroes finally comes out on April 23, 2024, the absence of the main creator will be felt by many players as the Japan-based Rabbit & Bear Studio announced very recently that its head Yoshitaka Murayama passed away on February 6. For the newcomers reading this, Murayama is also the creator of the Suikoden RPG series of Konami where he used to work at. For my previous blog posts of Eiyuden Chronicle: Hundred Heroes, click here, here, here and here).

To put things in perspective, posted below is the excerpt from the official announcement by Rabbit & Bear Studios. Some parts in boldface…

So there you have it. The developer behind Eiyuden Chronicle: Hundred Heroes made it clear that they will not give up with fulfilling the dream of the late Murayama and there is no stopping the launch of the game (which was supposed to have been released in 2023).

More on the previous works of the late Murayama, I played Suikoden and Suikoden II (read my retro review by clicking here) on the PlayStation console in the 1990s and I had enjoyable times with them. For me, Suikoden II was the not only the best Suikoden RPG of the 1990s but also one of the best RPGs on any platform during the decade. It’s just too bad that the 1999 North American launch of Suikoden II was overshadowed by another company’s JRPG on PlayStation that same year. Considering the many Japanese RPGs that were released on PlayStation in 1999, Suikoden II was the most enjoyable one I played.

Even during his days as a young man working for Konami in the 1990s, Murayama had a very unique vision for digital role-playing and adventuring, as well as fantasy storytelling.

“Eiyuden Chronicle is really (an) evolution of my many design experiences. The many games I’ve made have helped create the foundation for this title. Since I draw my experience from previous games I’ve worked on, of course you will see a little bit of those elements in Eiyuden Chronicle,” Murayama said in response to a question that mentioned Eiyuden Chronicle and Suikoden titles.

With Murayama gone, the spotlight on the April 2024 launch of Eiyuden Chronicle: Hundred Heroes will be more crucial than before. I myself will be playing the RPG on my Xbox Series X console as soon as it launches. To get yourselves oriented with the said JRPG, watch the videos below (the last one shows Murayama and his fellow creators as special guests at an event in Taipei)…

Watch out for Eiyuden Chronicle: Hundred Heroes on Xbox Series X, Xbox Series S, Xbox One and Windows PC plus Xbox Game Pass (XGP) on April 23, 2024. For more about the JRPG, visit https://www.xbox.com/en-US/games/eiyuden-chronicle

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Palworld played by over 7,000,000 players through Xbox ecosystem, ends up as the largest 3rd party launch in Game Pass history

Palworld, the wildly popular online open world game developed and published by Japan-based Pocket Pair, became a massive hit on Xbox Series X|S, Xbox One, Windows PC, Xbox Game Pass (XGP) and PC Game Pass attracting more than seven million players and establishing itself as the biggest 3rd party game launch in the history of Game Pass, according to the official announcement by Team Xbox.

For the newcomers reading this, watch the Xbox video of Palworld below…

To put things in perspective, posted below is the excerpt from the Xbox.com announcement. Some parts in boldface…

If you are an Xbox gamer who has yet to subscribe to Xbox Game Pass, then Palworld just might convince you to do so.

Honestly, I never anticipated Palworld to launch with a massive number of players and establish new records with regards to the Xbox ecosystem and overall player count. Going to what was achieved, attracting over seven million players across different systems connected to the Xbox ecosystem is clearly incredible. Not only that, Palworld as of now is not even available (yet) on the PlayStation ecosystem nor that of Nintendo’s.

That being said, the successful launch connected with the Xbox ecosystem not only added to the credibility of Xbox but also will resonate with other game developers of online open-world games looking for potential business partnerships and ideal ecosystems (with millions of active players and subscribers) to launch their games on.

Check out Palworld on Xbox Series X, Xbox Series S, Windows PC, Xbox Game Pass and PC Game Pass now. For more information of the game, visit https://www.xbox.com/en-US/games/store/palworld-game-preview/9nkv34xdw014

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Visions of Mana coming to Xbox Series X|S and Windows PC this summer

Welcome back, fellow gamers, geeks, and Xbox fans!

If there is anything that surprised me during the 2024 Developer_Direct event of Team Xbox, it was the guest participation of Square Enix which unveiled key details about their new action role-playing game (RPG) Visions of Mana which is coming to Xbox Series X, Xbox Series S and Windows PC this coming summer season. A release date will follow.

For the newcomers reading this, Square Enix announced previously that Visions of Mana is actually a multiplatform game. When compared to Team Xbox’s first party games unveiled during the Developer_Direct – Senua’s Saga: Hellblade II, Indiana Jones and the Great Circle, and Avowed – Visions of Mana is the only non-exclusive game, the only 3rd party game, the only game not coming to Xbox Game Pass (XGP) and the first-ever game from the Mana series coming to the Xbox platform.

To put things in perspective, posted below is the Developer_Direct video presentation of Square Enix with Visions of Mana. Pay close attention to the details…

For added insight, posted below are selected excerpts from the Xbox.com article about Visions of Mana for you to read. Some parts in boldface…

Expect a lot of action and adventuring in Visions of Mana.
There is a lot waiting to be discovered in locations like this in the game.

For me, Visions of Mana is a very enticing RPG that has open-world environments, nice art style and the gameplay shown looks highly playable. Even though it is not bound for Xbox Game Pass, I encourage Xbox gamers – especially those who love RPGs from Japan – to take a close look at the game and see how it would fit into their games-to-play-in-2024 list. It should be noted that Visions of Mana reflects the reinvigorated business relationship between Square Enix and Team Xbox. The more Visions of Mana sells on Xbox, the better. Lastly, if you watched Square Enix’s Developer_Direct presentation, you would have noticed the game developers/creators acknowledged the Xbox community.

Watch out for the release Visions of Mana on Xbox Series X, Xbox Series S and Windows PC this summer.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast

Welcome back readers, fellow geeks and electronic gaming fans!

Today I am launching a brand-new series of articles titled Retro Gaming Ads Blast (RGAB) which will explore the many print ads and promotions of video games, computer games, arcade games and handheld games that were published through the decades.

For the newcomers reading this, print ads of games were widely popular and heavily relied on by gamers/players long before smartphones, social media, the worldwide web and online videos even started. Back in the old days, print media was the most common method for companies to market their games while also helping hardware (machines which played the games) reach potential buyers. Such ads appeared in magazines, comic books and newspapers. Not only that, there were several print ads of games that were made to look creative, compelling and even intriguing.

With those details laid down, here is the first batch of retro gaming print ads for you to see and enjoy…

1. Parker Brothers’ Spider-Man-led print ad

Does this ad look amusing?

Remember Parker Brothers? That was a company that started way back in 1883 founded with a strong focus on the enjoyment of games in the form of board games, cards and toys. In the late 1970s, Parker Brothers started making electronic versions of their popular board games and engaged in the video game development and publishing. They also went on to make home ports of popular arcade games in the early 1980 for several gaming platforms.

Parker Brothers was very active with making games for the Atari 2600 console which became the dominant machine for home gaming in North America in 1982. In the above print ad, their marketing heavily emphasize the Spider-Man video game for Atari 2600 and added two others games they also published – Tutankham and Amidar – which was a clever move to market multiple games. The ad’s focus on Spider-Man was amusing and even without showing a single screenshot of the game, it was enough to entice people to watch out for it. Be aware that the Spider-Man game’s development was done by Laura Nikolich who was hired by Parker Brothers at a job fair. Nikolich had full creative control on making the game and had no contact whatsoever with Marvel Comics.

2. Advanced Dungeons & Dragons: Cloudy Mountain print ad

An ad like this was strong enough to motivate gamers’ imagination and interest.

Back in 1982, Advanced Dungeons & Dragons: Cloudy Mountain was released on the Intellivision game console and I was fortunate enough to watch my next-door neighbor play it repeatedly. The above print ad – which simply referred to the game as Advanced Dungeons & Dragons – only had a few words which directly pointed to the main objective of the game…the golden crown. While only one screenshot of the game was displayed, the advertisers heavily relied on hand-drawn, comic book-style fantasy art work to sell the game.

For those who were born long after the 1980s, let me share with you that ads like these were really impressive for their time. It was common for advertisers to use art works (even though they may not accurately reflect the gameplay or game design) and post at least one screenshot to catch the viewer’s attention with the hope that it would even encourage him/her to anticipate the game. It should be noted that ads like these were strong enough to make gamers’ imagination or curiosity grow stronger.  

3. Konami’s collective military video games advertising

Print ad of four games for IBM, Amiga and Commodore.
Print ad of Jackal and Contra for the NES.

Konami, the Japanese company that has long been known for Metal Gear, Suikoden and the controversial sacking of famous game designer Hideo Kojima, was aggressive in the gaming business in the 1980s and arguably the aggressiveness was reflected in their publishing of several games that emphasized militarism during the late stages of the Cold War. In short, they made the military look cool and their activities fun to do in digital form.

While Konami has always been identified with console gaming, they actually released Rush’n Attack, Contra, Jackal and Boot Camp on IBM, Amiga and Commodore computers (as seen in the first print ad above) which were popular in the 1980s. The said ad also have a very amusing visual concept emphasizing the excitement and fun of military action games coming to gamers at home for their computers.

The 2nd print ad above – Jackal and Contra for the Nintendo Entertainment System (NES) – was very intriguing to see. It was very clear back in the 1980s that the NES always had a wholesome audience (note: a lot of buyers were parents who wanted to entertain their kids at home) and that includes a lot of very young players. To see the collective ad of Jackal and Contra (for the NES platform) having battle-hardened men in military gear holding guns was openly aggressive to perceive and instantly reminded people about the Cold War (and the menace of Communists, socialists, Marxists and terrorists) and the cultural impact of the mega blockbuster film Rambo: First Blood Part II. This is the kind of ad that would drive today’s woke-minded people crazy and even cause them to panic and pretend to be victims of militarism and patriotism. If you look at the ad closely, you will realize there is simply no room for the garbage of political correctness and wokeness.

Lastly, I myself had played Contra and Jackal with my friends on the Nintendo Family Computer (the Japanese counterpart of the NES) and both military games were a lot of fun to play from start to finish!

4. Batman Returns SNES game ad

This print ad appeared in some comic books I read in the early 1990s.

Way back in 1992, Batman Returns (the sequel to the mega blockbuster Batman movie of 1989) was released in cinemas with intense marketing and merchandising reflecting Warner Bros. intention to replicate the commercial success they had in 1989. Along the way, there were several video game adaptations of Batman Returns that were released on different platforms. Among those many video games was the Super Nintendo Entertainment System (SNES) game of Batman Returns which was developed and published by Konami in 1993 the form of a side-scrolling beat-them-up game.

The above ad was visually appealing with hand-drawn, comic book-style art dominating the spaces while leaving room for some screenshots and a written description of the game. Having seen this ad on multiple comic books I read back then, I can say that the ad was entertaining to see and was effective in making me interested in the game. I played Batman Returns on the SNES but never got to finish it. Oh yes, the game’s audio were really good and there were also digitized images from the movie for the in-game narrative.

5. Flashy Sonic the Hedgehog Japanese print ad

A dazzling approach by Sega on selling Sonic the Hedgehog.

1991 will always be remembered as the year of Sonic who eventually became not only Sega’s most defining mascot but also a video game industry icon. That same year, Sega released Sonic the Hedgehog on the Sega Genesis (referred to as Sega Megadrive in other parts of the world) console and it became a massive success with consumers and the game critics.

In the above Japanese print ad, a very captivating display of light and energy rays dominated the space leaving a minority share left for Sega’s console, screenshots and even a UFO Catcher arcade machine picture. While I could not understand the Japanese text, it seems to me that the flashy visual concept of the ad reflected Sega’s high ambitions with Sonic. How many gamers in Japan bought a copy of Sonic the Hedgehog because of this ad remains undetermined.

6. Japanese Super Star Wars print ad

A long time ago in a galaxy far, far away…

Before Nintendo released its 16-bit game console (referred to as Super Nintendo Entertainment System in America, and Super Famicom in Japan), there were lots of Star Wars video games released on varied platforms and the arcade.

With Nintendo’s 16-bit gaming platform realized, lots of game designers and business partners saw opportunities to make new games with gameplay concepts and designs using the technological advantages of the time. For LucasArts and its partners, taking Star Wars gaming into the next level was inevitable and they made it all come true in 1992’s Super Star Wars video game.

Published in Japan by JVC Musical Industries for the Super Famicom, Super Star Wars was a major leap forward in game design, visuals, sound and enjoyment. Apart from the 2D side-scrolling run-and-gun gameplay, gamers were deeply immersed into Star Wars’ universe with the Mode 7 landspeeder and X-Wing fighter sequences, as well as the first-person trench run sequence.

The Japanese print ad above cleverly presented screenshots from the game while using official imagery from the Star Wars movie poster of 1977 (look at how young Harrison Ford, Mark Hammill and the late Carrie Fisher were back then). The ad is a fine example of combining the greatness of the classic George Lucas-directed film with the highly enjoyable design of Super Star Wars. Lastly, these should remind you that there was a time when Star Wars was not yet tainted by wokeness and the garbage values of the Satanic Leftists (read: woke Disney).   

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Indiana Jones and the Great Circle coming to Xbox Series X|S, Windows PC and Xbox Game Pass (XGP) later this year

Welcome back, fellow gamers, geeks, and Xbox fans!

Recently Team Xbox had its promised Developer_Direct video presentation which emphasized Xbox-exclusive games, a certain upcoming game from Square Enix (a special guest participant in the presentation) and a PC game.

One of the highlighted exclusive games was Indiana Jones and the Great Circle which is being made by MachineGames (a Bethesda game studio) for release on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP) in the later part of 2024. The final release date will be announced some time later.

For starters, watch the official gameplay reveal trailer of Indiana Jones and the Great Circle as well as the Developer_Direct presentation of the game by MachineGames below…

Now, you can read more information about the game straight from Bethesda.net with the selected excerpt below. Some parts in boldface…

Indiana Jones and his companion Gina travel to a new destination. MachineGames confirmed that there will be a variety of locations in the game set in different parts of the world.

The way I see it, Indiana Jones and the Great Circle is clearly a major production that involves passionate work by the team of MachineGames. I am very glad that the developers decided to have the story set between the movies Raiders of the Lost Ark (1981) and Indiana Jones and the Last Crusade (1989) to show a version of the iconic hero that stays away from the old Indy of the woke garbage Indiana Jones and the Dial of Destiny (2023).

I also like the fact that the developers implemented the likeness of Harrison Ford for Indiana Jones as well as that of the late actor Denholm Elliott as Marcus Brody. These visual presentations seem to show that MachineGames decided to move closer to the way George Lucas and Steven Spielberg presented the cinematic icon decades ago.

The first-person action scenes as well as puzzle solving are impressive to look at. We will find out soon enough how fun and immersive the first-person view experience will be.

As for the gameplay footage shown, I am very impressed seeing how playable the game is looking with the first-person view implemented within the concept of Indiana Jones adventuring. The whip action shown looks really creative and the game also allowed for stealth gameplay and puzzle solving with the immersive first-person view (which alternates with third-person view for sequences that allowed gamers to see Indiana Jones in full form). For the newcomers reading this, MachineGames is responsible for several Wolfenstein and Quake games over the years and this Indiana Jones game clearly compelled them to be creative with the first-person view and game functions.

Watch out for Indiana Jones and the Great Circle on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass later this year.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 12

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

The 6-minute explanatory gameplay trailer of Eiyuden Chronicle: Hundred Heroes – Eiyuden Chronicle: Hundred Heroes, the upcoming Japanese role-playing game (Japanese RPG) set for a global release on April 23, 2024, was in the spotlight recently as publisher 505 Games released a 6-minute trailer that showcases and explain to gamers what to expect in terms of game play and features. What long-time gamers enjoyed so much about Suikoden and Suikoden II can find them also in Eiyuden Chronicle: Hundred Heroes. Watch the whole trailer below…

Lord Jesus lived as a Jewish man and NEVER was a Palestinian – There is so much chaos in this world and you can see that through the Palestinians (a displaced people whose leaders have long engaged in terrorism and hatred against Israel and the Jewish people) and their brainwashed supporters (the pro-Palestine freaks). In many parts of the world, a lot of pro-Palestinian believers (activists who are often rowdy, arrogant, violent and ignorant at the same time) kept shouting the big lie that Lord Jesus was a Palestinian (an overblown fantasy that spreads wickedness and deception). To push back against the lies of the pawns of the enemy (Satan), watch Israeli YouTuber Oren explain in detail the truth that Lord Jesus truly lived as a Jewish man, was born into an existing Jewish society and had Jewish people as His believers/followers (the early Christians).

2023 Batman Returns reaction videos and more – For some time now, I’ve been watching varied movie reaction videos from YouTubers Ashleigh Burton, TBR Schmitt, Jen Murray and EOM Reacts. What I found very surprising was the fact that each of them published reaction videos of the 1992 superhero movie Batman Returns this year, and three of those videos were just weeks apart from each other. I posted those Batman Returns reaction videos below and I added two more related videos that should orient you about the movie.

Get to know the Temple Mount in Jerusalem, Israel – This past February, I visited Israel on a pilgrimage tour. It was indeed the greatest overseas travel experience in my entire life as it was blessed and anointed by the Lord who answered my prayers to visit Israel to deepen my faith in Him. I also visited the Temple Mount in Jerusalem which is one of the most significant places to visit in the entire world. That being said, I posted below the Christian Broadcast Network’s Temple Mount special video and my personal video of my first-ever moments at the holy site.

Pro-Palestine believer exposed as a LIAR! – The people who support the wicked causes of the Palestinians are clearly ignorant, misled, pretentious and dishonest. A lot of pro-Palestine people have posted videos on varied networks to spread lies and misinformation regarding history, and some of them are very young people (Generation Z) who clearly do NOT know all the details, who were fed lies by their Islamo-Leftists superiors and they are clearly not intelligent. The Palestinians are truly a displaced people and they were NEVER the indigenous people of the land of Israel! Watch the video below and enjoy.

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Gameplay trailer of Eiyuden Chronicle: Hundred Heroes is a must-see!

Welcome back, fellow gamers, geeks, Japanese role-playing games (JRPGs) enthusiasts and fantasy lovers! As many of you are already aware, the much-awaited JRPG Eiyuden Chronicle: Hundred Heroes is set for release on April 23, 2024 on Xbox Series X, Xbox Series S, Xbox One, Windows PC and the Xbox Game Pass (XGP) subscription service.

Having enjoyed the 1990s JRPGs Suikoden and Suikoden II, I really am eager to play Eiyuden Chronicle: Hundred Heroes on my Xbox Series X as that new game’s developers include Suikoden creator Yoshitaka Murayama and other talents who also worked on the Suikoden series. Having played so many Japanese RPGs for decades, I can clearly say that there is no JRPG that has the fun and clever mix of gameplay and features of the early Suikoden games Murayama worked on and we can experience the creator’s RPG magic in Eiyuden Chronicle: Hundred Heroes.

Recently, game publisher 505 Games published a new 6-minute gameplay trailer of Eiyuden Chronicle: Hundred Heroes designed to orient gamers what they can expect in terms of characters, story, gameplay and other features. Watch the gameplay trailer below…

As you can see in the above trailer, Eiyuden Chronicle: Hundred Heroes has a lot in common with Suikoden and Suikoden II in terms of gameplay, art style and variety. There will be group battles, large-scale army battles, fantasy world exploration, mini-games, headquarters expansion, character recruitment (which build up your army and affect the expansion of your headquarters) and more. Eiyuden Chronicle: Hundred Heroes is looking very much like a Suikoden game but just without the name (and without Konami).

This one strongly reminds me of the cooking contest in Suikoden II.
A high-stakes meeting about to take place within the game.
Some of the many characters you can recruit throughout Eiyuden Chronicle: Hundred Heroes.

If Eiyuden Chronicle: Hundred Heroes can achieve tremendous commercial success, it just might spark a revival of the heavy use of pixel art in role-playing games (RPGs) and influence the way other game developers implement mini-games and features (common with the early Suikoden RPGs) into their RPGs.

Watch out for Eiyuden Chronicle: Hundred Heroes on Xbox Series X, Xbox Series S, Xbox One and Windows PC plus Xbox Game Pass on April 23, 2024. For more about the JRPG, visit https://www.xbox.com/en-US/games/eiyuden-chronicle

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Hideo Kojima’s Xbox project is OD (Overdose)

Since the initial announcement of the Xbox Game Studios partnership with Kojima Productions (led by legendary game creator Hideo Kojima who is known by many for his Metal Gear works) was made, a lot of gamers could not figure out what kind of game will be realized. The long wait and speculation ended as the two entities announced during The Game Awards 2023 the new game (designed by Hideo Kojima) titled OD (Overdose).

To begin, watch the official teaser trailer of the Xbox-exclusive OD below…

To add punch to the announcement, Kojima himself appeared on-stage during The Game Awards 2023 which you can see below…

To learn more details about OD (Overdose), posted below is an excerpt from the official press release issued by Kojima Productions. Some parts in boldface…

While there were little details about OD unveiled and the teaser trailer showcased what the production team is doing with the technologies they have, the Xbox-exclusive project is intriguing to say the least. Sure, there was no gameplay footage shown nor plot elements but the unveiling showed that OD was aiming for a new experience with horror, suspense, emotion and immersion in mind.

Kojima Productions’ utilization of cloud gaming technology and Unreal Engine could result in something new and fresh from Hideo Kojima whom I believe must have been experimenting a lot with designs not only for video gaming but also for interactive viewing. It is also interesting to see that OD will involve the talents of selected actors and director Jordan Peele. I can only speculate that, in relation to Kojima’s quote in the press release, the game will be cinematic and will somehow get the gamer/viewer involved in ways not seen before.

A lot of questions about the Xbox-exclusive OD remain particularly on how exactly will it be playable, what the plot is, will the game push photo-realism to the next level, how will it immerse gamers/viewers into it, when will it be released on Xbox Game Pass (XGP), when will it be released and more.

Whatever OD (Overdose) will be, we can only hope that Hideo Kojima and his team will create something groundbreaking and great. Stay tuned for future updates about OD here.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco