Retro Gaming Ads Blast – Part 4

Welcome back readers, fellow geeks and retro gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1990s that caught my attention and I will explain why they are worth look back at. In retrospect, the 1990s was a decade of serious changes in the world of electronic gaming as the industry saw the shift of graphics from 2D sprites and flat backgrounds to 3D polygons, the shift from cartridges to CDs for software distribution, and more.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Castlevania: Bloodlines print ad

Creepy looking but not horrific. The simplistic approach turned out to be effective on making Sega Genesis gamers excited for this Castlevania release.

During the early stage of the so-called 16-bit console wars, Konami’s Castelvania series made the huge next-generation leap with Super Castlevania IV on the Super Nintendo Entertainment System (SNES) which gave gamers loads of fun challenges along with technological improvements that added to the gameplay. Being a prolific multiplatform game maker, Konami knew it could not abandon its fans who own the 16-bit console of Sega and this led them to making a unique Castlevania experience with the Sega Genesis in mind – Castlevania: Bloodlines.

The above print ad of Castlevania: Bloodlines was very eye-catching as it showed a photographic presentation of the grave of the Belmont family (note: Simon Belmont is arguably the most known hero of the series) backed with a detailed text description as well as screenshots that showed exactly what Castlevania fans expected with gameplay and presentation. While the visual style of the ad had a subtle approach to horror, it succeeded in informing the public that another fun-filled Castlevania experience was coming. The game went on to be a hit among gamers and critics.

2.  The Granstream Saga print ad

THQ really tried hard to sell The Granstream Saga in North America at a time when a lot more Japanese RPGs started coming into the market.

Back in the late 1990s, there was a slew of Japanese role-playing games (JRPGs) that got released on the PlayStation console in North America arguably because of the massive sales success of Final Fantasy VII in 1997. In 1998, THQ (note: then a newcomer in video gaming) made the daring move to release The Granstream Saga in North America and it was part of the company’s plan of releasing more RPGs. With regards to the 1998 print ad, THQ marketing team wisely emphasized the fact that the game launched at #1 in Japan (published by Sony) although, strangely, the rest of the short descriptive text did not emphasize the fact that the game was one of the first fully polygonal RPGs ever released. The ad had one image of an animated cut scene while there were two gameplay images. When I first saw the print ad, I became interested with The Granstream Saga as I was fond of both RPGs and anime. I never got to play it due to a lack of time and money back then.

3. NBA Action 98 print ad

Do you find this print ad funny or disturbing or both?

The first time I saw Sega’s print ad of NBA Action 98 (a polygonal NBA basketball video game for the Sega Saturn), it caught my attention quickly mainly because of the concept of the imagery showing a really tall guy leaving the place after getting stretched to be tall (as emphasized by an adult operating a machine to stretch another kid’s body to get taller) as a kid from outside looks on. While it looked hilarious at first, the photographic imagery also had an unintentional dark tone as the adult operating the machine looked like he was torturing the kid. This print ad was really eye-catching in a rather disturbing fashion to me, so much so I did not have any interest left to check out the advertised game. The small size of the screenshots and the hard-to-read descriptive text did not help at all. In my view, this was a marketing misfire by Sega.

4. Flashback: The Quest for Identity print ad

This was indeed an eye-catching print ad.

Back in the 1990s, the CD-ROM was cutting edge technology in the world of computing and CDs (compact discs) helped game companies have their game content as well as multimedia files (example: full motion videos or animated scenes) released together conveniently. In the middle of the decade, a version of the game Flashback: The Quest for Identity (note: a game with computer-generated animation scenes previously released on PC) was released in cartridge format for the Sega Genesis as well as the Super Nintendo Entertainment System (SNES). This was a big deal back in the days of the so-called 16-bit console war and the above print ad clearly emphasized it with the description “The First CD-ROM Game in a Cartridge!” The advertisers also assured consumers that the in-game 24 frames-per-second frame rate, the Hollywood-inspired high-quality visuals and related gameplay elements were intact for consoles. When I saw this particular ad, I became convinced to buy the game for my SNES (read my retro review by clicking here). To see how Flashback looks like on Sega Genesis, watch this.

5. Albert Odyssey: Legend of Eldean print ad

To make things clear, Albert Odyssey: Legend of Eldean is not based on any anime property. It was the 3rd game of its series and the first and only one to be released in English.

There is no denying the fact that Working Designs (closed since 2005) contributed a lot to console gaming by localizing and releasing several Japanese role-playing games (JRPGs) in America at a time when such games were not yet popular. Apart from the Lunar RPGs and Dragon Force, the company brought Albert Odyssey: Legend of Eldean to the Sega Saturn console in America and they had a very eye-catching print ad promoting it. Like their ads for Lunar RPGs, the Albert Odyssey: Legend of Eldean print ad had a dominating anime-style artwork that highlighted the fantasy concept and characters, plus screenshots and in-game animated (note: not anime but detailed pixel artworks) sequences that were meant to attract RPG enthusiasts and gamers looking for the next-generation console gaming experiences. It should be noted that Albert Odyssey: Legend of Eldean was actually the 3rd game of its franchise that started in Japan, and it was the first and only Albert Odyssey game to ever be released in English. To this day, Albert Odyssey: Legend of Eldean still has not been re-released nor remastered for other consoles and original Sega Saturn copies of the game are very expensive to acquire. That being said, this particular print ad is a lively reminder of Albert Odyssey’s only Western release.

6. Resident Evil 3: Nemesis print ad

Capcom efficiently showed the new monster Nemesis, screenshots of the game and the return of Jill Valentine in this 1999 print ad.

After the release of the best-selling and acclaimed Resident Evil 2, Capcom approved the production of several Resident Evil projects that include sequels and spin-offs. Along the way, Sony announced in 1999 that the PlayStation 2 console will come out in 2000 and this had an impact on Capcom’s RE projects as many of them were being developed for the aging PlayStation (PS1) console. Before the PS2 announcement, Capcom had a PS1 RE game project with its story set on a cruise ship. That project was abandoned following the PS2 announcement and because Capcom did not want to leave its fans to wait too long for another Resident Evil adventure on PS1, they reviewed their list of proposed spin-off games and went ahead making Resident Evil 3: Nemesis (Japanese title: Biohazard 3: Last Escape) for a late 1999 release while the PS1 console was still in good demand.  

In the above 1999 print ad, Resident Evil 3: Nemesis was shown with 3 screenshots assuring RE fans that the game has the tried-and-tested design of polygonal characters/monsters moving within pre-rendered environments, the action, the horror and adventure elements of the previous games. More notably, the new monster Nemesis had the biggest image and he rightfully became the main antagonist until the very end.

Lastly, the RE3 print ad featured the return of Jill Valentine (one of the protagonists of the first Resident Evil) and this time she had a clear sexualized look wearing a tube top and a mini-skirt. As I mentioned in my RE3 retro game review, I believe that the sexualized look of Jill was done by the game developers who were most likely influenced by the sexy appeal and iconography of the character Lara Croft from the Tomb Raider series of games. Like Lara Croft, Jill is sexy and capable of fighting with guns and other weapons. Whatever the intention of Capcom and the development behind the game, the print ad (which even had wrongful details about the timing of the story) clearly worked on getting RE fans and gamers’ attention as Resident Evil 3: Nemesis sold more than 3 million copies on PS1.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 2

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and 1990s that caught my attention and I will explain why these are worth look back at.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. Back in the old days, many gamers trusted the print media a lot for information and images about games.

With those details laid down, here is the latest batch of retro gaming print ads for you to see and enjoy…

1. Popeye multiplatform print ad

A fine example of promoting the Popeye video game on multiple platforms visually.

During the early 1980s, an arcade game based on Popeye was released and it became a hit with gamers who lined up and inserted coins to play. That game, which had three stages, was eventually ported by Parker Brothers to multiple platforms of Atari, ColecoVision, Intellivision, T.I. and Commodore.

The print ad you see above is a classic display of how one particular game appeared as a multiplatform release. The screenshots showed different versions of the Popeye game on multiple Atari platforms plus the others. See how different the game looks on each platform? The level of visual details and elements varied from one another as each machine had different specs that Parker Brothers had to adjust to. This is a fine example of promoting one game for different machines for those who love video games.  

2.  Kool-Aid Man Video Game print ad

I never got to play this Kool-Aid Man video game.

Remember Kool-Aid? For the newcomers reading this, Kool-Aid was a very popular product line of flavored juice drinks sold in powdered form. I myself used to mix Kool-Aid with ice-cold water and enjoyed drinking it. In 1954, a promotion of Kool-Aid with a touch of entertainment happened by highlighting the character Kool-Aid Man (famously known as the walking and talking pitcher filled with Kool-Aid juice). In later years, the Kool-Aid Man was often shown breaking through walls saying the line “Oh yeah!”.

The Kool-Aid Man gained tremendous attention as a pop culture figure in the 1980s when a new series of advertisements and promotions happened branching into video games and even comic books. The above print ad was a clever move to promote Kool-Aid as a drink as well as a video game for the Intellivision and the Atari 2600 consoles. Even if you were not too fond of video games in the 1980s, the Kool-Aid game ad would still make you think about the drink. Clever and entertaining!  

3. Zombies Ate My Neighbors game print ad

I saw the 2-page ad many times in comic books and video game magazines.

Going into the 1990s, Konami’s print ad of the video game Zombies Ate My Neighbors (for Super Nintendo Entertainment System and Sega Genesis) appeared a lot in the comic books I read when I was much younger. Having seen lots of horror movies – including zombie flicks – the ad easily caught my attention not because of the screenshots but because of the visual style used. For one thing, there was this 1950s America-inspired imagery on the photo of the scared woman with three zombies slowly approaching her. As for the game itself, there were plenty of small-sized screenshots that had lots of interesting details and pixel art (note: 3D polygons in video games were not yet common back then) which gave me a clear idea that it was a humor and horror-laced 2D adventure. Not only that, the text descriptions combined with the fake quotes added zest into the presentation. After having examined all the details carefully, I really felt like Zombies Ate My Neighbors would be a fun-filled game to play on the SNES.

4. Lunar: The Silver Star print ad

With anime artwork used, it was easy to have the impression that the original Lunar game was based on an existing anime series or movie.

In the early 1990s, Game Arts developed and released the Japanese role-playing game (JRPG) Lunar: The Silver Star on the Mega CD platform in Japan which in some ways was also a technological breakthrough – the game came with full motion video (for short videos), animated images, and CD-quality sound (that really made the soundtrack lively to listen to). After achieving critical and commercial success in Japan, the game was picked-up by Working Designs to be localized and released in the North American market for the Sega CD (the American counterpart of the Mega CD) platform. In promoting the game for American Sega CD owners as well as American gamers in general, a print ad highlighting anime images with five screenshots and only a few words was published on both comic books and magazines.

Even though Lunar: The Silver Star’s core concept was never described in the ad, the anime imagery was still eye-catching and the chosen screenshots gave viewers a preview of the gameplay and the animated images. That being said, it was no surprise that gamers who happened to be a bit interested in anime noticed the print ad. At the same time, the ad gave some gamers the impression that Lunar was a game based on an existing anime franchise. This approach on game advertising was daring and it happened at a time when Japanese RPGs had a limited audience among gamers in North America.

5. Lunar: Silver Star Story Complete print ad

In the 2nd half of the 1990s, a remake of Lunar: The Silver Star was released in Japan titled Lunar: Silver Star Story for Sega Saturn (1996), Sony PlayStation (1998) and Windows PC (1998). While it still maintained the 2D visuals for presentation, gameplay and exploration, the remake had smooth anime sequences, new artworks, better sound effects and music. Working Designs pounced on the opportunity to localize the game in America for PlayStation and released it in 1999 with the title Lunar: Silver Star Story Complete. Not only did Working Designs work hard on localizing the game (the English dubbing and singing of the game’s songs were meticulously done), they released it with a very lavish packaging with the dedicated fans and collectors in mind.

By looking at the above print ad that magazines published, Working Designs highlighted the positive feedback quotes from EGM, Gamers’ Republic, PSM and Official U.S. PlayStation Magazine to convince gamers Lunar: Silver Star Story Complete is a great game. While the screenshots showed what kind of eye candy gamers could expect, Working Designs made sure that they would know that the lavish package includes 4 discs (2 game discs, 1 music CD and 1 CD that had video documentary of the making of Lunar), a full-color map in the form of a cloth, and a hardbound art book and instruction manual.

Considering the dynamism of the Lunar: Silver Star Story Complete print ad and the game’s packaging, I can only speculate that Working Designs had to do it aggressively because the gaming landscape changed dramatically as 3D polygonal graphics became the standard while lots of other Japanese RPGs from different publishers were released in 1999 (including the sequels Suikoden II and Final Fantasy VIII) and many of them had more elaborate game designs and visual presentations. Eventually market forces and unfortunate business events led Working Designs to closing down permanently in 2005.

6. Star Wars: Jedi Arena print ad

Remember when Luke Skywalker tested his lightsaber skills with the floating Seeker in the 1977 movie?

Back in the early 1980s, Parker Brothers was very active releasing games on the Atari 2600 console which my family had. At that same time, Star Wars was very popular (and without the wokeness and identity politics garbage of Kathleen Kennedy and woke Disney) and any new game based on the sci-fi franchise was something to be excited for. In the above print ad of Star Wars: Jedi Arena, an artwork showing the iconic her Luke Skywalker testing his lightsaber skills with the floating Seeker ball was displayed and located between Luke’s legs is a monitor showing the screenshot of the game. Looking at the text description, Parker Brothers creatively focused on the aspect of the Jedi way of using the lightsaber interacting with the Seeker ball. Having played the game myself, I can say the ad was creative and pretty much captured the core concept of the game.  

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 9

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

Debunking the lies of the Palestinians and the Satanic Left – Israel has been all over the news for over a month now as the Palestinian terrorist group Hamas attacked them on October 7, 2023, and committed acts of murder, kidnapping and torture of many innocent people (including foreign nationals). Israel responded by going into war with Hamas and already they have several soldiers operating inside the Gaza strip searching for the terrorists while trying to rescue the hostages.

Around the world, anti-Semitism has intensified as a lot of public rallies or protests events supporting the Palestinians and condemning Israel continues to happen. Unsurprisingly, the Satanic Leftist elements in governments, mainstream news media outlets and social media all organized a major misinformation campaign highlighting the Palestinians as victims while portraying Israel as the antagonists. Collectively these Communists, socialists, Marxists, liberal, diversity advocates and other anti-Semitic elements have been spreading lies repeatedly to attack Israel while lifting up the Palestinians.

Fortunately, YouTuber Oren who handles the channel travelingisrael.com published in-depth videos that debunked the Arab-Palestine-Hamas-Leftist propaganda complete with details and facts that the liars did not even bother to check. I stand with Israel and the Holy Bible confirms that Israel is the land that God designated to the Jewish people (read Genesis 12:1-3 and Genesis 35:10-12), not the Arabs and certainly not the Palestinians. There really never was an ancient Palestine and the Palestinian identity as a people did not even exist before the 20th century (not even during the time when the Ottoman Empire had authority over the land of Israel). That being said, I strongly recommend you watch the videos below and pay close attention to the details…

Trustworthy look at Israel – Still on Israel, I want to tell you all that you cannot trust the mainstream news media outlets as they have an anti-Israel and anti-Semitic agenda in connection with their Leftist worldviews. You cannot trust CNN, MSNBC, The New York Times, BBC, Vox and others as they are laser-focused on smearing Israel and putting the lives of Jewish people in danger. Those abusers of media and information are spreading lies and hate! If you want a clearer and more credible look at Israel and the developments that happened, I recommend you follow CBN News (the news program of the Christian Broadcasting Network) and TBN Israel. Posted below are some of their YouTube videos for you to see…

Macross nostalgia videos – And new we shift into the world of entertainment. When it comes to the world of anime, Macross is my favorite franchise. To be more specific, the Super Dimension Fortress Macross TV series, Macross: Do You Remember Love? (read my retro movie review by clicking here), Macross Plus and Macross Zero are the ones I enjoyed replaying and there were some video game adaptations released along the way (read my retro game review by clicking here). If you share my Macross passion or if you are simply interested with anime and related video games, I recommend you watch the videos below…

Cloak & Dagger (1984) nostalgia – A few months ago, I published my retro review of the 1984 movie Cloak & Dagger which remains a very unique film by today’s standards. For one thing, the film was the 4th cinematic adaptation of the short story “The Boy Cried Murder” written by Cornell Woolrich. It also had Henry Thomas (the same kid in Steven Spielberg’s E.T.: The Extra-Terrestrial) as the protagonist, a plot filled with strong elements of espionage, a video game as a key item in the story, and most notably, a very intense tone complete with shooting and killings. Cloak & Dagger, which is now available on 4K Blu-ray format, is the kind of movie that Hollywood does not make anymore. Of course, I do understand that Hollywood has so many Commies and SJWs (social justice warriors) among its screenwriters, actors and directors who could not understand Cloak & Dagger. To learn about the 1984 movie, watch the videos below…

Friday The 13th Part 3 reaction and retro review videos – Some time ago I declared in my retro review that Friday The 13th Part 3 is the 2nd best film of its franchise (note: Friday The 13th: The Final Chapter is still #1). Sure, it was flawed and the filmmakers struggled to make the movie as they intended to film it with 3D cinema viewing in mind, but the way things turned out it marked a crucial turning point in Friday The 13th’s general formula on storytelling and the presentation with Jason Voorhees as the enduring antagonist. This is the very movie when Jason first got his hockey mask and the actor’s muscular build gave him a more intimidating look than in Part 2. That being said, it is no surprise that the 1982 movie became the subject of multiple movie reaction videos and retro reviews on YouTube and you can watch some of them (plus one trivia video by Minty Comedic Arts) below…

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Planet of Lana now available on Xbox Series X/S, Xbox One, Windows PC and Xbox Game Pass (XGP) service

Planet of Lana, the newest game from Wishfully Studios and Thunderful Games, is now available for gamers to enjoy on Xbox Series X, Xbox Series S, Xbox One, Windows PC and on the Xbox Game Pass (XGP) service! As of this writing, the game has been praise from video game critics (click here, here, here, here and here) and I myself just started playing it on my Xbox Series X console and already I am having fun.

For the newcomers reading this, posted below is an excerpt from the official pre-release press release of the game from Thunderful Games. Some parts in boldface…

Appearing on over 40 “most anticipated” lists, including from the likes of IGN, Gamespot, Eurogamer, Polygon, Kotaku, Rock Paper Shotgun, Time and Game Informer, Planet of Lana is one of the most anticipated indie titles of recent years, drawing attention for its stunning art style, rousing soundtrack from D.I.C.E. and BAFTA-nominated composer Takeshi Furukawa, and unique companion-based mechanics.

Nothing like overcoming challenges and obstacles with a good sense of achievement proceeding to the next stage.

Set on an alien world, Planet of Lana tells the story of Lana and her loyal animal companion Mui as they embark on a rescue mission to save her sister. Blending an epic story that takes you on a spectacular journey across stunning natural landscapes with a touching personal relationship built between protagonists Lana and Mui, Planet of Lana is a game filled with wonder and adventure. Expect to encounter strange creatures and dangerous machines as you move through lush forests, mysterious caves and arid desert landscapes during your journey.

Lana swimming her way through the village.

Throughout daring platforming, engaging puzzles and tense stealth sequences, players will discover a game built around the unique companion mechanic that connects Lana and Mui. Only by working in tandem can you solve the puzzles and avoid the dangers that lay ahead of you, from stalking spindle-legged robot menaces that have mysteriously landed on Lana’s planet, to the not-always-friendly fauna that populates Planet of Lana’s breathtaking environments.

More on pre-release stuff, there is also a very detailed preview of Planet of Lana published through Xbox.com. The preview was written by Wishfully Studios creative director Adam Stjärnljus.

As I mentioned earlier, I just started playing Planet of Lana on my console. So far, I’m having a good time playing it, and in my decades-long experience of playing video games, I can say that Planet of Lana has vibes of Flashback in terms of 2D platform gameplay and environment interaction. Compared to the mentioned old game, this new game’s controls are very user friendly, easy to learn and also very responsive. The art direction looks really nice and the music is a must-listen! Oh yes, there were these suspenseful moments that I experienced as I had Lana and her companion avoid destructive enemies with timely and strategic moves.

I really like the artistic direction and style of this game!

When it comes to the adventure aspect, this game reminds me of what I saw in anime productions of Studio Ghibli, specifically Princess Mononoke and Nausicaä of the Valley of the Wind. The alien machines’ acts of abducting people even reminded me of the 21st century War of the Worlds movie.

As I’m writing this, there still more for me to discover playing Planet of Lana and I am eager to complete it, finish the tale and see what the game developers prepared. For those of you already subscribing to Xbox Game Pass, I encourage you to download the game and start playing it.

The scale is very immense in this part of the game!

Go for Planet of Lana on Xbox platforms, Windows PC and Xbox Game Pass now! Click https://www.xbox.com/en-us/games/store/planet-of-lana/9mxk2rsqjqnd

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Carlo Carrasco’s Movie Review: Voltes V: Legacy – The Cinematic Experience

Disclaimer: This is my original work with details sourced from watching the movie and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, readers! For only the 2nd time since the COVID-19 pandemic affected the world, I managed to watch a movie inside the local cinema at SM Southmall in Las Piñas City. What is intriguing is that the movie I saw is actually a carefully edited compilation of footage sourced from an upcoming live-action series that is an ambitious Philippine adaptation of a certain giant robot anime from Japan. The movie I saw was Voltes V: Legacy – The Cinematic Experience. Behind it all, the movie is part of GMA Network’s strategy of building up awareness for the Voltes V: Legacy TV series set to launch on May 8, 2023.

For the newcomers reading this, the original Voltes V anime series (Japanese title: Chôdenji mashin Borutesu Faibu) was launched in Japan in 1977. Shortly after, it made its English language debut here in the Philippines (note: Japanese characters’ names were Westernized) and ultimately it became very popular and it made an impact on millions of Filipinos who saw it and replayed it in the many years that followed. I noticed that many Filipinos of my generation think of Voltes V first when anime comes to mind. While I myself never became a fan, I saw lots of Voltes V anime episodes on TV at a time when Internet access, video streaming and social media were not yet realized here in the Philippines. I even saw GMA’s edited Voltes V anime movie (containing footage of the final five episodes of the anime series) in the cinema in 1999.

In recent years, GMA Network and its local talents joined forces with Toei Company of Japan to create a live-action TV series adaptation of the anime and there will be eighty episodes (double the anime TV series’ episode count) for broadcasting nationwide. This is Voltes V: Legacy and already the local production team went through lots of hard work making the episodes, the sets, the props, the costumes and the computer-generated images (CGI) to bring the classic series into life in coordination with Toei which reviewed and supervised the production. A lot of money has been spent into Voltes V: Legacy which was felt in GMA’s increased production costs.

So far this year, Voltes V: Legacy is in the minds of many entertainment-loving Filipinos. Already the big TV series trailer opened 2023 with a loud bang attracting millions of views. Toei Company itself was delighted and expressed thanks to the Filipinos for their support of the anime. 

As for Voltes V: Legacy – The Cinematic Experience, the so-called movie contains varied footage allegedly from the first three weeks’ worth of TV episodes and it was exclusively screened in SM Cinema sites around the country for a limited time.

With those details laid down, here is my review of Voltes V: Legacy – The Cinematic Experience directed by Mark A. Reyes and written by Suzette Doctolero with a cast composed of Miguel Tanfelix (Steve Armstrong), Radson Flores (Mark Gordon), Matt Lozano (Big Bert Armstrong), Raphael Landicho (Little Jon Armstrong), Ysabel Ortega (Jamie Robinson), Martin Del Rosario (Prince Zardoz), Liezel Lopez (Princess Zandra), Jeffrey Quizon (Zuhl), Carlo Gonzalez (Draco), Gabby Eigenmann (Commander Robinson), Albert Martinez (Dr. Smith), Carla Abellana (Mary Ann Armstrong), Christian Vasquez (Emperor Zambojil), and Dennis Trillo (Hrothgar/Ned Armstrong).

The movie poster.

Early story

The story begins in the planet of Boazan where people with horns live in prosperity and privilege while those without horns have no choice but to live a hard, lower life. A gifted young Boazanian man named Hrothgar – who was born into royalty without horns and lived with his personal secret long enough into adulthood – was exposed by Zambojil’s group to be hornless and unworthy of Boazan’s throne. Sometime later, Hrothgar leads several fellow slaves and prisoners in an uprising against Emperor Zambojil’s authority. Before getting overwhelmed by the imperial forces, Hrothgar escapes into space with an Boazanian spacecraft and crashes into the sea on Earth.

He is discovered by Mary Ann and he gets introduced to Dr. Smith and Commander Robinson. Hrothgar informs them of his Boazanian origin and he expressed to them that Earth’s defenses are too weak to protect its people from alien invaders. As he adjusts with Earth life, Hrothgar changes his name into Ned Armstrong, marries Mary Ann and have children together. After several years on Earth, Ned Armstrong worked closely with Dr. Smith to prepare the people for future invasions…

Quality

The iconic Voltes V looks bulkier and more mechanical in CGI form and the good news is that the overall quality is great and there is a lot of fun seeing the giant robot in action. (photo source – the Voltes V: Legacy – The Cinematic Experience trailer)

To begin with, the creative team of GMA managed to establish a cohesive narrative for the cinematic experience which is not an easy thing to do considering all the content from many selected episodes that had to be edited and arranged properly. This involves the presentation of the story details, the live-action elements, the CGI-heavy shots and the human performances to create a narrative that was easy enough to follow and absorb in my experience. I noticed that the so-called movie moved at a medium-to-fast pace which is not surprising because the goal of GMA was to entertain moviegoers and convince them to anticipate the live action TV series. Considering the speed of the pacing, there were some moments when I felt that some scenes were missing which only reminded me that the slower and more dramatic moments were being saved for the TV series.

When it comes to adapting the classic anime’s elements into live action, the creative team did a pretty good job most of the time. The costumes of the five pilots were made with a more practical physical design (note: they are not body tight) while retaining the classic colors and the V logo. The interior set of the Camp Big Falcon operations room looked more futuristic complete with having many people simultaneously operating. The interior set showing Prince Zardoz and his trusted companions closely resembles that of the anime. There was one particular physical set that did not look convincing – the outdoor street market in Boazan early in the movie had that indoor feel which not even the lighting could hide and the CGI shot showing the rest of the outdoor area and the far distance did not match with the place.

More on the artistic side of the presentation, I enjoyed the way the production people emulated the classic anime designs of not only the characters but also the key structures (places) and the giant robots (Voltes V and the two beast fighters) into live action. The cinematic Prince Zardoz looks so much like his anime counterpart and the same can be said about Dr. Smith and Mrs. Armstrong. The two beast fighters here were rendered to look much like their anime versions but were animated in a way to emphasize mass and scale.     

The strategic posing in this notable shot is a fun and honorable throwback to a key moment in the very first episode of the original Voltes V anime TV series. (photo source – the Voltes V: Legacy – The Cinematic Experience trailer)

There were some notable artistic discrepancies and flaws however. The cinematic Princess Zandra, Draco and Commander Robinson clearly did not quite match their anime counterparts. For some reason, Princess Zandra appeared with a very different costume displaying subtle sexiness instead of royalty. Could it be possible the creative team took inspiration from the Fatima Blush character (played by Barbara Carrera) in the 1983 James Bond movie Never Say Never Again while modernizing Princess Zandra? As for Draco, he does not look as intimidating as his anime version and he even looks more like a cosplayer! Commander Robinson here does not display the maturity of the anime version due to the questionable quality of the costume provided and the actor’s appearance. In my experience watching the anime series, Commander Robinson looked and felt like a military man in his early fifties which the live action version never captured. 

Now I want to talk about Voltes V itself. The highlight of the CGI combined with really good art direction is the iconic giant robot, including the five vehicles that compose it. To begin with, the use of CGI emphasizing multiple moving mechanical parts to emphasize Voltes V is a very smart move done by special effects team. While each vehicle has a new visual aesthetic to match the live action approach, they still remained recognizable to me. The biggest visual highlight in the movie is the volt-in sequence when each vehicle combined to form Voltes V in robotic form. As each vehicle connected to each other, the classic sequence from the anime was replicated excellently. Given the artistic direction and the CGI’s emphasis of multiple moving parts, the volt-in sequence here is much more detailed than the anime version! I should state that it is very likely that the visual effects team worked overtime to achieve the high-level of detail, the vibrant colors and the impressive animation on Voltes V.

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With the approach on multiple moving parts, Voltes V itself looks bulkier in a mechanical fashion which I really admire. It should be stated that showcasing the iconic giant robot in action – complete with CGI presentation of the many Voltes weapons – is a visual feast complete with very vibrant colors! Each time Voltes V hits a beast fighter by punching or using a weapon, there is strong impact felt with each blow! The sound effects team really did good work adding weight and power to the action.

The work done by the special effects crew in this external shot of Jamie Robinson’s cockpit is very impressive and detailed! Ysabel Ortega acted convincingly to what happened. (photo source – the Voltes V: Legacy – The Cinematic Experience trailer)

Considering the high detail and strong animation on Voltes V, the two beast fighters shown in this movie had very similar visual qualities. There was no major discrepancy on visual quality between the iconic robot and the enemy during battles.

More on the CGI, I can declare that the locally produced visual effects (by GMA Video and Riot, Inc.) looked very good for the most part! Apart from the battles between the giant figures, the sequences of animating the Voltes V vehicles, the Boazanian flying saucers (with fast moving sharp edges that make them resemble motorized wood-cutting blades), the fighter planes and physical damage of places were nice to see. There were, however, several explosions that were badly rendered (note: even looking flat and out of place) in key scenes and there were moments when military vehicles looked more like they belong in video games from a few console generations ago. The formation of the blade of Voltes V’s laser sword clearly needs more work as it looks unpolished. In the post-credits scene, CGI for Octo 1 was badly done!

Apart from action scenes, the giant robots and their weapons, CGI was also used on established places or structures. Camp Big Falcon really looks magnificent while the floating mechanical Boazanian skull appeared very creepy. In shots showing the far distance, Camp Big Falcon in the background still looks good even though the visual quality falls short of capturing true photo-realism.

Considering the way GMA edited the footage and selected visual effects shots for this so-called movie, the overall quality of the CGI literally landed some notches short of photo-realistic levels. That’s not criticism at all but a confirmation that Filipino-produced CGI showcased here is the best I have seen yet! All in all, an impressive ton of work by the special effects teams using computers.

As for the human performances, I can say that the cast collectively did a good job bringing the characters to life and this includes paying special attention to details from anime while adding certain elements that reflect modernization. Zardoz was portrayed to be sadistic and obsessed on conquering planet Earth which reflects his imperial task and the pressure that comes with it. Sometimes, Zardoz looked and acted even psychotic. Mary Ann Armstrong is the definitive mother figure here and the producers emphasized her more with scenes showing her as a very focused authority during crisis as well as a tender and loving woman during her time with the family. In some ways, Mary Ann Armstrong is almost like the protagonist of this so-called movie and the live action version looks deeper than the anime version. While the live action Commander Robinson needs a lot of improving, Dr. Smith here really looks and feels like he was instantly ripped off the anime resulting in a very straightforward version fans will recognize. The live action Ned Armstrong here has some elements that deviate from what was portrayed in the anime (note: a very skilled fighter whose moves were so obviously choreographed during an action scene) while retaining key elements that still made him recognizable.

The actors who played the five pilots of Voltes V performed nicely. Even with all the layered Tagalog expressions (including gestures that we Filipinos are familiar with), Steve, Big Bert, Little Jon, Mark and Jamie are all very recognizable not in terms of looks but through the dialogue, character details and acting. The production team really worked hard to not only balance their respective shares of the spotlight, but also get good enough performances from the actors. Take note that apart from the on-set dramatization, the actors of the Voltes V team had to perform accordingly in their respective cockpit scenes (note: the special effects teams painstakingly provided all the CGI to specifically reflect what had been happening with the pilots and with their machines) and this includes internal communications between the members. What we have right now are the best actors available portraying Steve, Big Bert, Little Jon, Mark and Jamie and making them recognizable in terms of characterization.

With regards to the music, I can say that this one clearly needs improvement. There is orchestrated music in this cinematic experience that played new tunes while also redoing/recycling classic tunes from the anime TV series. When the anime tunes were played by the orchestra with a modern approach, they were recognizable to my ears but the power and essence of the original tunes were not replicated successfully. Sometimes, I just wished that the anime tunes were played more while the orchestra focused more on providing new music.

As for the famous Voltes V theme song, the new version performed by Julie Anne San Jose is a letdown! I’m not saying San Jose is a bad singer but her version – which even used the Japanese lyrics – lacked impact compared to the original version. While the volt-in sequence proved to be a grand visual feast for the fans and viewers who love great looking CGI sequences, its cinematic impact was brought down a bit by San Jose’s version of the theme song. How I wish that the movie producers just used the classic song from the 1970s anime series!

This original theme song should have been used in Voltes V: Legacy instead of the new version.

Conclusion

As expected, Voltes V: Legacy – The Cinematic Experience has a mix of strong points and flaws. The good news is that the good outweighed the bad and I pretty much enjoyed this cinematic version of the live action adaptation done by GMA, its strategic partners and the local talents. As this so-called movie was a mix of content from several episodes edited to form a suitable narrative, it succeeded in entertaining and engaging me. Yes, there were flaws and there were some parts showing weaknesses but those things did not damage the viewing experience too much. There is a good amount of fun with this so-called movie.

Obviously this cinematic version is part of GMA Network’s strategy to build up anticipation for the upcoming TV series (which has a declared 80 episodes for broadcasting). While some people will perceive Voltes V: Legacy – The Cinematic Experience as a blatant form of marketing or even as corporate gimmick, I personally see it as a worthy showcase in the local cinema (note: cinemas here in the Philippines are still recovering from the massive damage of COVID-19) and it just might not be repeated. Let me remind you readers that this newest Voltes V adaptation highlights the peak of Filipino-produced CGI visuals and the Filipinos’ collective efforts to really make a worthy live action adaptation of a foreign entertainment property. This so-called movie is clearly not perfect (note: it is not deserving of perfect 10/10 scores that others gave it) but it is pretty good to watch in the cinema.

Voltes V looks better than ever and made a big entertaining impact in the cinema. How will Voltes V: Legacy turn out on TV given the fact that there are so many episodes set for broadcasting? (photo source – the Voltes V: Legacy – The Cinematic Experience trailer)

As mentioned earlier, I’m not a fan of the Voltes V anime and I’m not exactly anticipating the Voltes V: Legacy TV series. I do confirm that the long-lasting legacy Voltes V is clearly thriving here in the Philippines and the new TV series could potentially make a deep impact on Filipinos who love entertainment and possibly replicate what happened in the 1970s and 1980s when the classic anime TV aired on TV nationwide. How the new TV series will turn out is clearly GMA’s own problem.

Overall, Voltes V: Legacy – The Cinematic Experience is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Ni no Kuni II: Revenant Kingdom – The Prince’s Edition now available on Xbox Series X, Xbox Series S, Xbox One and Windows PC with Xbox Game Pass (XGP)

Xbox fans who love Japanese role-playing games (JRPGs) have a new addition to enjoy from Bandai Namco – Ni no Kuni II: Revenant Kingdom – The Prince’s Edition! The sequel to Ni no Kuni: Wrath of the White Witch is now available for Xbox Series X, Xbox Series S, Xbox One and Windows PC, and Xbox Game Pass (XGP) subscribers can start downloading the game to their delight!

To begin with, watch the official Xbox video below…

To put things in perspective, posted below is an excerpt from the official announcement by Bandai Namco. Some parts in boldface…

Join the young king Evan on a grand adventure that blurs the line of animated feature film and video game in Ni no Kuni II: Revenant Kingdom – The Prince’s Edition, launching on Xbox, Xbox Game Pass and PC Game Pass today.

As a king, Evan bears the responsibility of great power. He’ll personally set forth and do battle to unite and save his people in this action RPG. However, the king’s duty does not end there. As part of the main game, Evan must also develop his empire in a city simulator-like Kingdom Management mode, and lead his army in a real-time-strategy like Skirmish mode.

A battle with a huge monster.

These two modes will become important parts of Evan’s journey as he works to demonstrate his leadership on and off the battlefield, so read on for a dive into how they work and a couple of tips to get you started.

Kingdom Management Mode – After a certain point in the story, Evan will be able to sit upon his throne to initiate Kingdom Management mode. Starting from a small humble town, you will help Evan lead his people by choosing which buildings to construct and assigning citizens to work on their respective sections.

Each building will provide significant conveniences or bonuses to your kingdom. Some buildings constructed in Kingdom Management mode are the sole source of some rare items.

Citizens will drive upgrades and research in Evan’s kingdom. Each citizen has their own specialty and bonus that will make them more suited for one job or the other. It’ll be Evan’s job as king to make this assessment and decision.

Skirmish Mode – To build and expand his kingdom, Evan must demonstrate his tactical prowess by leading his army against other enemy armies in a real-time-strategy-like mode called Skirmish mode. In this mode, Evan will command up to 4 units of soldiers. Each soldier type is easily distinguished by the color of their uniform.

A scene from the Skirmish Mode of the game.

For the newcomers reading this, Ni No Kuni II: Revenant Kingdom was originally released in 2018 only on PlayStation 4 and Windows PC. Like its predecessor, the game was positively received by both video game critics and gamers. Loaded with additional content in the form of DLCs, Ni no Kuni II: Revenant Kingdom – The Prince’s Edition’s release on Xbox consoles significant as it adds more weight on the Xbox ecosystem becoming the haven for fantasy RPGs and other types of role-playing games. Japanese RPGs on Xbox this year are looking exciting as Eiyuden Chronicle: Hundred Heroes and the remastered Suikoden and Suikoden II will be released in due time. I should state that recently Persona RPGs were released already on Xbox and XGP.

Ni No Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox adds variety to the gamers who like JRPGs as it has notable game features that make it stand out from its predecessor. Also, the battles moved faster and looked flashier.

Go for Ni No Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox platforms and Xbox Game Pass now!

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Tales of Symphonia Remastered all set for Xbox release on February 17, 2023

It took almost twenty years but Bandai Namco is finally releasing a version of their hit Japanese role-playing game (JRPG) Tales of Symphonia on Xbox Series X, Xbox Series S and Xbox One on February 17, 2023, and it will come with a lot of stuff apart from the from the enhancements. Already pre-orders are being accepted.

In relation to this really good news, watch first the official Xbox trailer of Tales of Symphonia Remastered posted below…

For added insight, posted below is an excerpt from the official announcement from Bandai Namco. Some parts in boldface…

Lloyd Irving and his friends journey is getting closer, confirmed for release on February 17th. Bringing veteran fans and newcomers in the worlds of Sylvarant and Tethe’alla, the game offers visual enhancements, gameplay improvements, and new features.

A flashy sequence during a battle.

Alone or with up to four players during battles, players will be able to experience or re-experience the deep and fascinating story in one of the most beloved “Tales of” titles.

Players will have the choice between two editions:

The Standard Edition, only available digitally

The Chosen Edition, containing a metal case, art prints and stickers, with pre-orders already available here

These are the characters in the game. Tales of Symphonia Remastered will come with anime cut scenes for the narrative.

For the newcomers reading this, Tales of Symphonia was originally released on the Nintendo Gamecube way back in 2003 followed by the PlayStation 2 in 2004, PlayStation 3 in 2014 and Windows PC in 2016. The game gathered lots of positive reviews from game critics and it sold more than 2,000,000 copies worldwide.

Tales of Symphonia Remastered coming to Xbox in early 2023 adds weight to the Xbox ecosystem becoming the best destination for gamers who love fantasy RPGs and other types of role-playing games. Already Xbox Game Pass has the remastered Ni no Kuni as well as Persona 5: Royal. There definitely is a growing demand for JRPGs in the Xbox ecosystem and it only makes sense for game publishers in Japan to release their JRPGs – be it new or old – on Xbox platforms. I myself never played Tales of Symphonia before and the news of its Xbox-bound release is really good. Now if only Square Enix would remaster Xenogears for an Xbox release. Capcom could do the same with their Breath of Fire RPGs.

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Ni no Kuni remastered version now available via Xbox Game Pass!

By the time you are reading this, this year’s edition of the annual Tokyo Game Show (TGS) is over and Team Xbox’s announced TGS2022 livestream was held with a mix of game showcases and announcements.

During the Xbox TGS2022 event, I was very surprised and delighted to find out that a remastered version of the acclaimed Japanese role-playing game (JRPG) Ni no Kuni: Wrath of the White Witch was not only released for Xbox Series X, Xbox Series S and Xbox One, but also it was immediately on Xbox Game Pass (XGP)!

Officially titled as Ni no Kuni: Wrath of the White Witch Remastered, I went online with my Xbox Series X to download the game via Xbox Game Pass. The entire experience was quiet jarring as the lightning launch of Ni no Kuni on Xbox consoles and XGP was something I never ever anticipated would happen. Regardless, this sudden release is a bonus for Xbox gamers who want to play more JRPGs as well as XGP subscribers who want new content to enjoy.

From one the many battles during my play time with the game on my Xbox Series X.

For the newcomers reading this, Ni no Kuni was a hit game released only on PlayStation 3 (PS3) in 2011-2013, followed by a remastered version in 2019 for PlayStation 4 (PS4), Nintendo Switch and PC. The game was developed by long-time JRPG developer Level-5 (which is often identified with PlayStation and Nintendo platforms) and published by Bandai Namco. Ni no Kuni is also notable for having lots of anime cutscenes produced by animation powerhouse Studio Ghibli as well as music by Joe Hisaishi.

As I’m writing this, I got to play the game and I am having fun discovering its fantasy world, learning how the game functions and the Studio Ghibli-animated scenes really look nice! I’ve got a long way to go before completing the game.

A talk scene during my play time.
This is one of the scenes animated by Studio Ghibli.

As far as Xbox gaming for 2022 is concerned, the sudden addition of the remastered Ni no Kuni into the Xbox ecosystem and XGP is helpful in relation to the lack of big-budget Xbox-exclusive games in the 4th quarter. It should be noted that RPG heavy hitters Starfield and Eiyuden Chronicle: Hundred Heroes plus the remastered versions of two certain classic JRPGs (note: here’s a hint) are scheduled for release in 2023. When it comes RPG gaming on Xbox, the Level-5-developed game is a very welcome addition given the commercial and critical achievements, fun gameplay and the nice value of having Studio Ghibli-produced animation sequences that helped emphasize the game’s fantasy concepts.

For those of you Xbox and JRPG gamers who wish to buy Ni no Kuni: Wrath of the White Witch Remastered online, click right here. If you are already an Xbox Game Pass subscriber eager for new experiences or JRPG fun, go download the game now.

In closing this piece, posted below are Xbox-related videos plus a few ones related to Tokyo Game Show 2022 for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/.

It would be nice for Square Enix to remaster Xenogears and release it on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP)

Are you an Xbox gamer who likes Square Enix’s Japanese-developed role-playing games or JRPGs? Chrono Cross has been available since April. Square Enix’s new JRPGs The DioField Chronicle and Star Ocean: The Divine Force will be released on September 22, 2022 and October 27, 2022 respectively.

To be clear, I find Square Enix’s business relationship with Team Xbox lacking. The HD remastered version of Legend of Mana was very noticeably released on multiple platforms but not on Xbox. Tactics Ogre: Reborn was announced for future release for multiple platforms except Xbox. Still on Square Enix, the Final Fantasy VII remake as well as the announced sequel are exclusive to Sony’s platforms. The exclusions are clear and disturbing. Why Square Enix excluded the Xbox Series X, Xbox Series S and the Xbox One (which still has many millions of console users until now) as platforms to sell the above mentioned games remains a mystery although there is speculation that Sony Corporation and its PlayStation executives made a secret deal with the JRPG giant to specifically hurt Xbox without affecting Nintendo and Steam. Realistically, Microsoft pointed out that Sony pays game companies for blocking rights to keep games off Xbox Game Pass. Read all about it here, here and here.

While these developments are disturbing and also annoying, I still wish that Square Enix would remaster one of its classic JRPGs and release it on Xbox platforms similar to what they did with the remastered Chrono Cross. That classic RPG I’m referring to is none other than Xenogears.

Xenogears’ battle system allowed individual persons and giant robots (called gears) to engage in battle simultaneously. Observe how the approach on in-game scale was done here.

I played Xenogears on the original PlayStation console way back in 1998 but I never got to finish it due to my academics and other external matters. It also did not help that the CD-ROM of the PlayStation deteriorated.

Regardless, I had a lot of enjoyment during my limited time with the said JRPG, the design of which was led by Tetsuya Takahashi. The fictional concept of Xenogears took a lot of inspiration from real-life forms of religion as well as concepts from certain intellectuals to establish the story themes, the fictional cultures and historical backgrounds within the game. At the same time, the game had this in-depth universe composed of different settings for gamers to explore. In my experience, I felt immersed into the game’s universe and I still remember the moments I got astonished discovering not only the many locations and landmarks but also the many non-playable characters (NPCs presented as 2D sprites) in the form of local communities and the in-game cultures.


Xenogears had 3D polygonal environments and 2D sprites for the characters and creatures who move around.
In this classic JRPG, you play as Fei and you will explore a lot, fight a lot and interact with lots of characters as you go along.

While Xenogears had a science fiction concept, it still had lots of settings and gameplay features that made it feel like a fantasy. I love the way how the creative team’s artists implemented their art styles on the environments, the characters, the machines, the interiors of places and more. Visually, this game saw the use of 2D sprites for the characters who move along a 3D polygonal environment which can be explored creatively by a camera that can be adjusted by the players. As such, this approach done in Xenogears made the game look and feel a lot like Grandia.

While Xenogears’ battle system had key elements that were common with other JRPGs, there was a clear emphasis on hand-to-hand combat that took a lot of inspiration from martial arts as well as 2D fighting games of the decade. There were these martial arts-inspired combos which required button combinations and timing which were fun to watch happen. There were also these death blows which were really rewarding when pulled off correctly. Of course, there were still some magic attacks that were nicely presented.

What made Xenogears stand out is the use of giant robots or gears in the game. Not only did the game allow me to travel with the gears, it also allowed me to engage with enemies (both the large and the small ones standing on the floor/ground) with a fully functional battle system that emphasized size, scale and impact altogether. Similar to the other battle system, the gears battle system fun and engaging in my experience. I can never forget the moment I first saw my gear crush a huge enemy with a lot of impact to seal the victory. Travel using gears, however, was hampered somewhat by the creative team who implemented platform gaming elements (note: this includes jumping from one platform to another without falling down to your death) and the controls were not really responsive enough. This is something Square Enix should consider improving if they ever remaster Xenogears.

The battle system with the individual characters is a lot of fun and also unique as the combat emphasizes combos and martial arts.
The artistic approach used in Xenogears remains captivating.

Right now, I would love to replay Xenogears and complete it but I prefer the game should be remastered and be released for Xbox consoles. I have no intention of buying a new console from Sony and Nintendo to play Square Enix JRPGs that are missing on Xbox consoles. JRPGs on Xbox are not exactly lacking (note: Eiyuden Chronicle: Hundred Heroes will be released via Xbox Game Pass in 2023 while Persona RPGs are coming to Xbox soon) but it would be great not only for Xbox gamers but also Square Enix itself to remaster Xenogears and release it on the Xbox ecosystem. That being said, I believe Xenogears itself would make a great addition into Xbox Game Pass (XGP) which already has many millions of subscribers worldwide!

Think about it carefully. Having a remastered Xenogears for sale on Xbox and also listed on Xbox Game Pass will not only be good for the Xbox ecosystem but also for Square Enix to not only sell games but also reach out to the XGP subscribers who could enjoy the said JRPG and add a lot of new players that the JRPG giant could not reach before. Not only are more Square Enix role-playing games are needed on XGP right now (note: adding Chrono Cross into it will be delightful), they can also benefit nicely as the Xbox ecosystem is gradually becoming the premier ecosystem for RPG enthusiasts in this console generation. Xbox-exclusive RPGs like Starfield, The Outer Worlds 2, Fable as well as future sequels of The Elder Scrolls and Fallout will collectively generate big game sales as well as increase the number of gamers in the Xbox ecosystem and Xbox Game Pass subscribers will grow big as well. The growth will be even bigger once Team Xbox’s acquisition of Activision Blizzard gets approved. For Square Enix to miss out on fast growing Xbox ecosystem in favor of Sony’s blocking rights will be a regrettable move.

Going back to Xenogears, I want to make it clear to Square Enix that now is the time to remaster it and release it on Xbox as well as other platforms. That being said, I also urge Team Xbox’s chief Phil Spencer, executive Aaron Greenberg and the Xbox Game Pass team to reinvigorate the business relationship with Square Enix and try to convince them to release Xenogears and other classic JRPGs into XGP and the Xbox game store. To the Xbox gamers and RPG enthusiasts reading this, I encourage you to contact Square Enix and Team Xbox to have Xenogears and other JRPGs (both classic and modern) released on the Xbox consoles and Windows PC.

In closing this piece, posted below are Xbox-related videos plus a few Xenogears-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Xbox Game Pass (XGP) choices for February 2022

I am a subscriber of Xbox Game Pass (XGP) and I’ve been enjoying lots of games on my Xbox Series X. For the month of February 2022, there are new additions announced recently by Team Xbox and already three of them have just been officially released (February 3, 2022) through the service for subscribers to enjoy. There are also DLC updates as well as perks for Xbox Game Pass Ultimate (XGPU) subscribers.

To put things in perspective, posted below is the excerpt from the February 1, 2022 announcement on Xbox.com written by XGP Community Lead Megan Spurr…

Contrast (Cloud and Console) ID@Xbox – February 3 – Explore a dreamlike, vaudevillian world of the 1920s, in which you can shift freely in and out of shadow. Tasked with helping a young girl named Didi, you will unravel the mysteries behind her troubled family and the dark secrets that must be exposed to re-shape her future.

Dreamscaper (Cloud, Console, and PC) ID@Xbox – February 3 – An endlessly replayable action roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades to take on the next dream stronger than ever.

Telling Lies (Cloud, Console, and PC) ID@Xbox – February 3 – An investigative thriller game with non-linear storytelling, Telling Lies revolves around a cache of secretly recorded video conversations. Starring Logan Marshall-Green, Alexandra Shipp, Kerry Bishé, Angela Sarafyan, and directed by Sam Barlow, creator of Her Story and writer/designer of Silent Hill: Shattered Memories.

Besiege (Game Preview)(Cloud, Console, and PC) ID@Xbox – February 10 – Besiege is a physics building game where you construct war machines to obliterate fortresses, annihilate legions of soldiers, navigate hazards, and solve physics puzzles. In the single-player campaign, you’ll conquer your way through four distinct islands, each with its own theme, packed with fully destructible levels and see you bring your enemies to their knees. Learn more about Besiege (Game Preview)here!

CrossfireX (Console) – February 10 – Available on day one with Xbox Game Pass: Play the first CrossfireX single-player campaign, Operation: Catalyst, developed in partnership with Remedy Entertainment. Take control of a Global Risk unit, as they traverse through enemy territory to save their captured teammate and uncover the dark secrets of the Black List Mercenary group.

Edge of Eternity (Cloud, Console, and PC) ID@Xbox – February 10 – Available on day one with Game Pass: Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.

Skul: The Hero Slayer (Cloud, Console, and PC) ID@Xbox – February 10 – Skul is a fast-paced action rogue-lite where losing your head is encouraged. Featuring 100 playable characters each with their own unique abilities and a ton of items that can create wild synergies, the battles are as electrifying as they are challenging.

The Last Kids on Earth and the Staff of Doom (Cloud, Console, and PC) – February 10 – Battle hordes of zombies and monsters in The Last Kids on Earth and the Staff of Doom, a semi-open world action RPG that tells a new story in the post-apocalyptic town of Wakefield. Playing as teen survivors Jack, Quint, June, or Dirk, you’ll explore zombie-infested streets on your quest to stop Malondre, a powerful adversary from obtaining the Staff of Doom.

Ark: Ultimate Survivor Edition (Cloud, Console, and PC) ID@Xbox – February 14 – Experience everything that the Ark franchise has to offer with Game Pass in this definitive collection! Tame and ride primeval creatures as you explore savage lands, team up with other players to compete in epic tribal battles, and travel together on the greatest dinosaur-filled adventure of all time.

Infernax (Cloud, Console, and PC) ID@Xbox – February 14 – Available on day one with Game Pass: Infernax is the adventures of a great knight who returns to his homeland only to find it plagued with unholy magic. While on your quest to find and destroy the source of this corruption by any means necessary, you will face ruthless creatures, dangerous beasts, and precarious terrains.

The Xbox.com article also confirmed that there will be games leaving the Xbox Game Pass service on February 15. Those games are Control, Code Vein, Final Fantasy XII: The Zodiac Age, The Medium, Project Winter and The Falconeer. If you are an XGP subscriber and you have not played those games on your Xbox console, now is the time to download what titles interest you the most.

Going back to the games for XGP this month, CrossfireX, Contrast and Edge of Eternity are the most interesting to me. Contrast is an old game made by Xbox game studio Compulsion Games which was released many years ago when the said developer was still independent. I completely missed out on Contrast back then and the opportunity to try the game without paying anything extra is a welcome move. Edge of Eternity is a fantasy role-playing game that was clearly influenced by Japanese role-playing games (JRPGs). It was released on Windows PC in 2021 and being added on XGP (apart from being scheduled for release on multiple platforms on February 10) will surely interest Xbox gamers who love JRPGs.

In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure.

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