Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 CinePals react to Predator 2 – I saw Predator 2 a number of times since the 1990s. I even reviewed the first issue of its 2-part comic book adaptation. Predator 2 was essentially a police story with science fiction elements mixed in and it was a worthy sequel. That being said, I saw a lot of Predator 2 reaction videos on YouTube and in my view, the reaction video by CinePals is the most entertaining one yet. Watch the video below.
#2 How AMD overtook Intel – Do you own a personal computer that has an AMD chip inside it? Mine does not but our Xbox Series X console has. In the world of business, the rivalry between AMD and Intel on CPUs has lasted for decades. While Intel led the industry for a very long time, it has gradually lost market share to AMD over the past several years. The company behind Ryzen and Athlon CPUs bounced back significantly under the leadership of Lisa Su and their alliance with TSMC was a great gamble that paid off well. Watch and learn from the video below.
#3 Do You Like Japanese Pork Cutlet? – When was the last time you had a pork cutlet for a meal? In Japan, their pork cutlet called Tonkatsu is popular and there are lots of food joints that offer it to customers. Tonkatsu is composed of a breaded, deep-fried pork cutlet, and historically it started during the Meiji era in the late 20th century. I recently discovered a YouTube video about one particular Japanese food joint that offer Tonkatsu that look large. Watch and enjoy the video below.
#4 Clash of the Titans (1981) Reaction Videos by Rhetorical Thrill and You, Me and The Movies – As a very young boy, I was fortunate enough to have seen the fantasy film Clash of the Titans inside the movie theater. The 1981 film was also the final work of stop-motion visual effects legend Ray Harryhausen and it had Burgess Meredith (the same actor who played Rocky’s trainer in the first 3 Rocky movies) in a key supporting role. I found two entertaining movie reaction videos of Clash of the Titans (1981) from You, Me and the Movies and Rhetorical Thrill. I encourage you to watch their respective videos below.
#5 Get To Know IMAX Better – You may have seen some movies inside an IMAX theater but are you aware of what IMAX really is apart from the experience of seeing a movie on a very large screen? IMAX is a brand, a special film format, a series of large cameras, a chain of special cinemas and an enterprise to say the least. Among the Hollywood directors, Christopher Nolan is the most prominent one who uses IMAX cameras in films like Dunkirk, Interstellar, Oppenheimer and his two last Batman movies. You can learn more about what makes IMAX different from the rest by watching the video below.
#6 Ashleigh Burton Reacts to Iron Eagle – What is there to say about the movie Iron Eagle? A movie about fighter planes and American military culture, the film was released the same year as the more famous Top Gun. I only saw the film on home video but in 1986, I had friends who were raving about Iron Eagle. That said, you should watch Ashleigh Burton’s reaction video about the old movie.
#7 A Look At Silent Hill 2 – Back in 2001, I still remember there was a lot of pre-release hype for the video game Silent Hill 2. Released on the PlayStation 2 and the original Xbox console (Silent Hill 2: Restless Dreams), the game went on to achieve big commercial and critical success. To this day, a lot of gamers called Silent Hill 2 as the most definitive game of the entire Silent Hill game franchise. To know more about the history and production of Silent Hill 2, watch the video below.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Christine Grace Smith Reacts To A Video About Society Impacted When No Men Are Working – There is something new and engaging to learn about society whenever Christine Grace Smith posts a new video. Recently, she shared her own reaction to a video that explores what would happen to society if men stopped working. This is something that the woke and rabid modern-day feminists do not want you to see. I urge you all to watch her video now.
#2 Metal Gear Games Revisited – In connection with the recent release of Metal Gear Solid Δ: Snake Eater, it was not surprising that a lot of YouTube videos revisiting past Metal Gear games got published by different YouTubers. Some of those videos I found were entertaining to watch while others were reflective or even intriguing. For the newcomers reading this. The Metal Gear game franchise of Konami started in the late 1980s under Hideo Kojima when he was very young. That being said, I urge you all to take a look at the selected Metal Gear-related videos I shared below.
#3 How Alan Moore And Watchmen Spread The Wokeness Disease In Comics – YouTuber Ranting for Vengeance is back, and this time he strikes hard at author Alan Moore not personally but for sowing the seeds of wokeness in superhero comics with Watchmen as the turning point. By today’s standards, wokeness is the unfortunate new normal in superhero comics and it is a fact that Alan Moore is an anarchist and a Leftist as well. Watch and learn from the video below.
#4 Robin Hood: Men in Tights Revisited – Long ago, there were several comedy films made by Mel Brooks which delivered bouts of humor to moviegoers and raked in varying amounts in ticket sales. In the 1990s, he directed Robin Hood: Men in Tights which my friends enjoyed watching inside the movie theater. While the film is not a classic by any means – not even within the comedy genre – it still managed to entertain YouTubers through their reaction videos. Watch the selected reaction videos below.
#5 The Traditional Types of Food of Japan – While you may have enjoy varied types of food of Japan served through the many Japanese restaurants around the world, are you aware that there certain meals or delicacies of the nation that were simply not made available through those places? That being said, it would be enlightening – and even tasty – for you to visit Japan and try out the more traditional types of food the nation has to offer. Indeed, there are the 100-year food declared in Japan and you can learn more about them by watching the video below.
Welcome back Xbox fans, geeks, retro gaming fans and other gamers!
If you are disappointed with modern console gaming and if you don’t like what the console makers are doing, retro gaming will restore the fun and help you forget about the disappointment.
I recently purchased a copy of Elevator Action Returns S-Tribute for my Xbox Series X because I wanted to play Elevator Action Returns again but in the comfort of home. For the newcomers reading this, Elevator Action Returns (also titled as Elevation Action II in some markets overseas) was first released in Japanese arcades in 1994.
The Japanese arcade flyer of Elevator Action Returns.
In my experience here in the Philippines, I played the original Elevator Action on the Nintendo Family Computer (Famicom) in 1986 and I played its sequel for the first time at the arcade of X-Site Amusement Center inside Festival Mall in Alabang in 1998. Upon playing Elevator Action Returns arcade version, I was instantly hooked as it was pretty playable, exciting and fun to play. To the best of my memory, I replayed Elevator Action Returns a number of times at X-Site Amusement Center until early 2001. Today, the game is no longer available in X-Site’s arcade selection which is a bummer.
In recent times, I’ve been replaying Elevator Action Returns and the original Elevator Action on my Xbox Series X thanks to the Elevator Action Returns S-Tribute digital copy I purchased. What I am writing here is not a game review but more of an observation about the mid-1990s game in general and how it played using the Xbox controller.
Game design and gameplay
Developed by Taito, Elevator Action Returns was built up on the foundation it inherited from its 1980s predecessor. The game has a 2D visual design and with more detailed sprites and artistic elements of the time. The game was designed with a joystick and two action buttons (one for shooting and the other for jumping) arcade control set up in mind.
The first level is a creative remake of what was presented in the original Elevator Action game. Only this time, the action is more intense, faster and more explosive.
Players will have to make their way through the floors in each level (six in total), shooting the enemies (the in-game terrorist group), entering all the red-colored door to retrieve something essential, survive and then making your way to the exit point of the level. As the game has a designated health meter or life bar for the player, this allows players to keep enduring the challenges without worrying about any one-hit deaths.
As players make their way through each level, they can pick up new weapons like machine guns or launchers. Players can also enter doors to pick up not only new weapons but also health boosters or points.
The 2D sprite work and animation are fantastic to look at. The artistic details in the background and foreground added visual dept.
You can pick one of three characters to play as.
When compared to the original Elevator Action, the sequel comes with good variety per level prepared. The first level was traditional in design like the previous game as players have to move down a tall building by floors, accomplish with the red door and conclude the level at the ground floor. The other levels are more horizontal in design and players will definitely be moving more sideward fighting the terrorists while avoiding environmental hazards. There also will be times when players will have to climb up one floor to the next by escalator or by elevator depending on the level designed.
When it comes to the constant opposition, the terrorists are many and players should be aware of them appearing when they are least expected. What it noticeable is that the terrorists become more aggressive and relentless the longer players take to finish a level. I promise you readers, you will do a lot of shooting, jumping, and even melee attacks when fighting the bad guys.
Levels like this one allowed for more sideway movement as well as opportunities to climb up or down a floor in order to accomplish your objective.
With a health meter implemented, you can endure more damage as you fight the bad guys and make your way through. Beware of environmental hazards along the way.
As for the controls, the arcade control set-up of a single joystick and two buttons remains the best way to play it. Elevator Action Returns is playable enough with the Xbox controller. While the left analog stick of the Xbox controller works well in moving the character, I ended up using the directional pad (D-pad) a lot more because it works much better and allows me to make more precise moves. This game can be played in single-player or in 2-player co-op.
A sequel released at the right time
I like the artwork the game developers prepared highlighting your mission accomplishment and survival. A lot of effort was invested on making the artwork displayed here.
Being a mid-1990s game made with more advanced visual elements, better hardware and a modern approach to gameplay, the action in Elevator Action Returnsis unsurprisingly faster, more action-packed and more explosive than its predecessor. Indeed, this is a high-quality sequel and a true evolution of the classic Elevator Action formula. As Islamic terrorism became a major problem in global affairs in the 1990s, the terrorism theme of the game’s story was timely and fitting as the fictional terrorist group is obsessed with causing destruction and death worldwide. As such, the game allows players to pick one of three character of a counter-terrorism unit, and each character has differences with regards to speed, armor, firing speed, health and sub-weapons. The levels are plentiful and the same can be said about the varied action which makes the game worth replaying from start to finish. I should state that the 2D sprite work is great and timeless to look at.
Elevator Action Returns is a classic and it ensures a lot of fun for anyone who loves retro gaming and the Elevator Action series in general. This is one of the best arcade games of the 1990s now available for playing on modern consoles.
For the newcomers reading this, Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars was released on March 6 and it contains Suikoden and Suikoden II (Japanese title: Genso Suikoden II). This is a cause for a celebration not only for fans of the Suikoden game franchise (created by the late Yoshitaka Murayama during his time at Konami) and JRPG enthusiasts but also for people who love retro gaming.
With Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars now available on multiple platforms, gamers – both the veterans as well as the younger players – now have the golden opportunities to play the first two Suikoden games.
Suikoden on Xbox
A lot of characters got their share of the spotlight in short scenes like this in Suikoden.
As mentioned earlier, Suikoden is my most played game on my Xbox Series X since March 6. The release of Suikoden games on Xbox platforms is highly significant given the fact that the franchise has often been identified with PlayStation for so long. What many gamers do not know is the fact that Suikoden was also released on the Sega Saturn and Windows PC in Japan in the late-1990s.
As history showed, most Suikoden RPGs released by Konami from 1995 to 2006 mainly on the original PlayStation console (the first two games) and PlayStation 2 (the third, fourth and fifth games). Spin-off games were released on PlayStation, PS2, Game Boy Advance and Nintendo DS. That being said, there were absolutely no Suikoden games on the original Xbox console and Xbox 360.
The release of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars on Xbox Series X, Xbox Series S and the aging Xbox One is indeed a game-changer. There are lots of Xbox gamers who are fond of Japanese RPGs and there are also Suikoden fans who happen to own Xbox consoles. The Xbox ecosystem itself now has lots of role-playing games (RPGs) released in this current console generation and there are lots of Xbox players who love RPGs. As such, Konami made the right move bringing the Suikoden franchise to Xbox consoles.
Playing the first Suikoden again but in shinier form
The group battle in the game. The remastered work includes presentation in high-definition and a variety of visual enhancements. The frame rate is also stable.
Since the launch of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars, I have been playing the first Suikoden game a lot on my Xbox Series X. It has been a fun-filled nostalgic gaming experience on my part and I can also say that Konami – for the most part – did a good job remastering the game with high-definition visuals in mind.
Visually, this is the best the first Suikoden RPG ever looked! The in-game character sprites and creatures/monsters sprites from before have been preserved and because everything is in high-definition, the said sprites look larger and you can see the detailed pixels within them. When it comes to the visual effects to emphasize in-game magic and other spectacles, the new effects implemented resulted in a lot of pleasing eye candy.
Mini-games like this one added fun and variety to the game. If you keep winning in this one, you can make a lot of in-game money.
The occasional close-ups during group battles like this added to the spectacle of playing. The enhanced visuals also made this look better.
When it comes to the character portraits, they have been redrawn from scratch by Junko Kawano and each artwork per character looked clearer and more detailed than before. Some long-time Suikoden fans might find the new character portraits looking too clean and might make them miss the older artworks.
Suikoden’s story is about the Scarlet Moon Empire, political developments, corruption that goes beyond politics, and how they all affect the people. The playable protagonist is the son of the imperial general Teo McDohl, and through him you will witness political intrigue and unexpected twists that will compel you to stick closer with your family friends to escape the empire and form a new army of rebels by recruiting members across the land.
Even in subtle forms, the enhanced visuals made dramatic scenes like this look more lively.
While the storytelling is satisfactory at best, there is a wide variety of characters who collectively added colors to the narrative. This is due to the many types of personalities that the important characters have. Take for example Matthiu who is the calm and calculating strategist, Viktor is the brave and brash rebel, and Gremio is very dedicated to protecting the protagonist no matter what happens. Along the way, character development is truly limited which is not surprising because a lot of characters shared the spotlight.
In terms of game design and gameplay features, Suikoden has aged well. The battle systems – solo battle, group battle, army battle – are still functional, efficient and fun to do. While some grinding (leveling-up) is needed, it is not stressful to do because the auto-battle options make the group battles flow smoothly, especially when your characters (up to six) are collectively strong enough to overwhelm the enemies.
This is the formation of the members of your party. Those with short-range attacks should be placed on the front row but they need strong defense values to keep on fighting. Characters with long-range attacks are ideally placed in the back row.
Meet Odessa.
The gameplay is just as fun to do as before. I really like the fact that up to six characters can be part of my party/group as I went adventuring and focused on story scenes. The solo and army battles are understandably few but the payoff (in return to the build-up leading to them) was worth it. I should state that the unite attacks (limited to specific characters who are present in the party) are fun to watch and the creators’ approach on presenting the battle animations and spectacle are great to see.
A great, long border wall in the game.
While the gameplay is clearly fun, Konami’s remaster team did not fix one old problem the game had since the start – limited spacing of items per character. Each character has his/her/its own pieces of clothing to wear, specifically for the body, head and two accessories. The game counts those clothing items as part of the overall item spacing per character. Once you have the four items for a character to wear, the remaining spaces for carrying other items (examples: medicine, ore, anti-toxin) become severely limited for the character.
Along the way, there is the constant need for you to purchase stronger pieces of clothing to increase the defense value of the newest character who joined your army. That being said, you must earn a lot of money, take time to out purchase items, and equip them on new characters while dealing with limited storage per character. The item management problem is the one thing that prevented the gameplay from achieving perfection.
My long-time experience with the Suikoden franchise
Viktor is the brash and brave fighter who becomes part of the Liberation Army. He is an important supporting character which you will easily realize.
In my personal gaming history, I played and finished the original game on PlayStation way back in 1996. While I really enjoyed the game and its unique gameplay features, I never replayed it as my taste on PlayStation gaming kept changing in 1997. When Wild ARMs and Final Fantasy VII landed on PlayStation, I forgot about Suikoden until its sequel was released in English in 1999.
Fortunately, Suikoden II was so much bigger and better than its predecessor and it remains the most defining game of the entire Suikoden franchise (read my retro review by clicking here). That being said, I will start playing the remastered Suikoden II on my Xbox Series X soon.
Having played the remastered first game on my Xbox console, I can say that it was a fun-filled trip on my end. At the same time, I remembered scenes and several small character moments in between that I have forgotten long ago. Although a lot of characters were presented, following the narrative was still easy to do since it was light compared to what Suikoden II told.
Conclusion
A shot of a feast within the army of rebels with their leader Tir McDohl. The young McDohl is the playable protagonist.
With the first Suikoden alone, I can say I got really good value and enjoyment with my purchase of the digital copy of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars for my Xbox Series X. This is a fine example about retro gaming literally saving the day when Team Xbox failed to deliver the promised great fun with their own games.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Vendetta UK and North American arcade flyers
Vendetta arcade flyer for North America
Vendetta arcade flyer for the UK.
In 1991, Konami released the 2D side-scrolling beat-them-up game Vendetta in arcades around the world achieving commercial success. While it is hard to tell if the promotions helped the game commercially, there is no doubt that the arcade flyers for the North American and United Kingdom (UK) markets were indeed very eye-catching.
The North American Vendetta arcade flyer had a photographic approach showing models playing characters supposedly representing the Cobras gang and the Dead End gang. The display of wooden boxes and the rope was done to symbolize the rough city environments of the game. On the other hand, the UK arcade flyer has illustrated artwork that captured the look of the Cobras gang from the game.
2. Star Control II: The Ur-Quan Masters print ad
This ad has great art that strongly emphasizes its science fiction concept.
This print ad of Star Control II: The Ur-Quan Masters (PC version) really caught my attention when I read gaming magazines in the early 1990s. The painted artwork showing a human and a hideous alien in the background with a planet, space ships and space stations filling the rest of the space was very captivating to look at. So captivating, it enticed me to search for the game but our PC at home had really low specs. Strangely enough, I played another version of Star Control II on a rented 3DO Interactive Multiplayer console in 1995. For the newcomers reading this, the game was critically acclaimed and was declared as one of the very best PC games ever made. Enjoy looking at the print ad above.
3. Space Channel 5 print ad
The visual style and character designs are the result of the game designer’s research that includes interviews with lots of young girls over their interests and tastes in video games.
When Sega launched their Dreamcast console in Japan in late-1998, their financial health was already in a very bad state and the future looked grim. Even as they faced tremendous odds, Sega still went on to aggressively sell Dreamcast consoles with exclusive games and Space Channel 5 was one of them.
First released in Japan in 1999, Space Channel 5 was a musical, puzzle-oriented game that was the result of Tetsuya Mizuguchi’s work backed with research he did that included interviewing young girls to find out what their tastes in gaming are. The print ad showing the highly stylized protagonist Ulala and a few screenshots really caught the attention of gamers and kept the Dreamcast in their minds. While the game did not achieve commercial success as a Dreamcast-exclusive, Sega went on to release a version of Space Channel 5 on the PlayStation 2 console, plus sequels.
4. Cybernator print ad
The mention of Terminator and RoboCop rivaled the artwork when it comes to grabbing people’s attention.
I remember seeing the print ad of Konami’s Cybernator (Japanese title: Assault Suits Valken) in several comic books I read back in 1992. I never got to play it but the print ad’s artwork was memorable as I was fond of robots in anime, movies and video games back then. What was arguably the most memorable aspect of the print ad was the line that mentioned RoboCop and the Terminator in a comedic way. This is a creative way to market the game.
5. NBA Basketball 2000 print ad
There were a lot more NBA video games back in the 1990s.
NBA Basketball 2000 was one of those basketball videos games of the 1990s that was not published by EA Sports nor published by the other established game publishers like Sega, PlayStation and Konami. In fact, the one thing on the ad that caught my attention was Fox Sports Interactive which published some sports videos games during the decade. The print ad also served as a reminder that there were a lot more NBA video games for gamers to choose from during the 1990s.
6. Food Fight arcade flyers
Food Fighter arcade flyer with illustrated artworks.
Food Fight arcade flyer with a photographic touch and actors.
I never got to play the 1980s game Food Fight in the arcades nor did I ever had the opportunity to play it on Atari consoles and Xbox 360. Released in 1983 in the arcades by Atari, Food Fight was designed to allow players to control a character moving through a 2D field to consume an ice cream on a cone (placed on the opposite end of the field) before it melts while avoiding the chefs who are out to chase and block the player.
The arcade flyer with illustrated artwork on the characters interacting with the arcade machine is really amusing to look at. Equally amusing is the other arcade flyer that had a photographic approach showing two kids (one playing the arcade machine and the other about to throw a pie) and four chefs. Considering the nice visual concepts Atari came up with for the arcade flyers, Food Fight actually never became a commercial hit selling only a few thousand arcade units.
7. X-Kaliber 2097 print ad
This print ad from the 1990s had a nice visual style.
The Super Nintendo Entertainment System (SNES) had plenty of 2D side-scrolling adventure games and among them was X-Kaliber 2097 released by Activision (now a Microsoft-owned company and integral part of Xbox) in America in 1994. The game had a really interesting story concept about a chaotic far future society plagued by overwhelming crime and violence. The print ad showed a mild taste about the game’s concept and gameplay, but it was more effective when it comes to showing the formidable foes that await the playable protagonist Slash. This print appeared in several comic books I read and was eye-catching.
8. Jet Moto 3 print ad
When was the last time the police caught you for over-speeding?
This print ad for Jet Moto 3 had a clever concept of showing a police officer apprehending a jet biker for over-speeding. The visual presentation was done in photo-realistic fashion to make the sci-fi aspect of the video game look real. The ad made me interested enough to do some research of Jet Moto 3 a few months before finally buying it for my PlayStation console.
9. Wipeout 3 print ad
Were you fond of futuristic racing and techno music back in 1999?
Released in 1999, Wipeout 3 was one of those video games that showcased what the PlayStation (originally launched in Japan in 1994) could do in terms of visual fidelity, special effects and frame rates. The print ad, which had a radical visual concept emphasizing intensity and energy, had style listing down vertically the technical details of the game which required a close look in order to be read. With only two screenshots displayed, the ad makers smartly included the E3 acclaim of “Best Racing Game of E3” as well as the names of artists behind the game soundtrack on the lower-right corner. This print ad was cool and intriguing to look at.
10. Breath of Fire II print ad
This was a good effort to lure American gamers to buy and play Breath of Fire II.
When Breath of Fire II was released on the SNES in America in late 1995, Japanese role-playing games (JRPGs) were not yet wildly popular among American gamers. To grab the attention of gamers, Capcom and the ad makers came up with the eye-catching image of a sword and posted key questions to emphasize the fantasy aspect of Breath of Fire II. While the game received mixed reviews upon its North American release, Nintendo Power listed it as 171st best game in its Top 200 Games chart published in 2006.
If you are an Xbox fan who is fond of Japanese role-playing games (JRPGs), then I encourage you to buy Grandia HD Collection which is available for Xbox online. I am saying this because recently I enjoyed replaying the classic JRPG Grandia on my Xbox Series X a lot and I finished it once again (my 2nd time overall including my 1999 completion of the game on PlayStation). This is not a game review of Grandia but a commentary of replaying it from start to finish.
Feena and Justin are very memorable protagonists. The writers of Game Arts really did their jobs developing and defining the personalities of the characters.
For the newcomers reading this, Grandia HD Collection contains Grandia and the sequel Grandia II. Grandia was originally released on the Sega Saturn in Japan in 1997 and was ported to PlayStation shortly after. It was on the PlayStation when Grandia was translated and dubbed into English and released to gamers in the West. Grandia II was released originally on the Dreamcast console in both Japan and America in 2000. Eventually the sequel was ported to the PlayStation 2 and Windows PC in 2002.
Going back to the original Grandia, the game has visuals that were remastered and made clearer to look at while still maintaining the vibrant colors of its late-1990s version. It took me a little over fifty hours to complete on my Xbox Series X and I can say that the entire replay experience was indeed a lot of fun to do. I’m so happy and satisfied with finishing Grandia, I already got my money’s worth with the entire Grandia HD Collection. I’m currently playing Grandia II and so far I’ve been enjoying it.
Game Arts was exceptional with their work on the graphics and art style.
Without spoiling the story, I can say that Grandia was written and made to emphasize the wonders and risks of adventuring while managing to dramatize a tale of epic fantasy proportions. Along the way, the game has a memorable cast of characters – Justin and Feena are clearly the leads – and the creative team of Game Arts really ensured that their personalities got developed (as the story moved on) and became worth caring for.
The gameplay is also fun to go through once again. There is a satisfying room for exploration whenever I visited a new location and the battle system is still top-notch in terms of mechanics, presentation and functionality. I should say that the battles are not too stressful to do and that means it is more doable to do some grinding to make your characters stronger and their abilities better.
After finally defeating the main villain and completing the last conflict, it was really nice to see the story’s ending (told with a labor of love by the game developers) as well as the follow-up cut-scene that played after the end credits rolled (read: post-credits ending). It’s like 1999 all over again but with much better visuals and the benefits of playing the game on Xbox Series X connected to our 4K TV. This is both retro gaming and fantasy role-playing of great quality and deep enjoyment!
By finishing Grandia and enjoying it a lot, I already got my money’s worth with Grandia HD Collection.
There is no doubt that Grandia is the best gaming experience I’ve had on Xbox this year. That being said, I encourage you fellow Xbox gamers as well as those who love JRPGs to seriously consider buying Grandia HD Collection while it is still available.
After enjoying the big reveals and surprises of the Xbox Games Showcase this past June, things went downhill in recent times. For one thing, I really don’t like the changes Microsoft is implementing on Xbox Game Pass (click here and here to learn the details). With regards to new Xbox stuff this year, the fantasy role-playing game Avowed has been delayed to February 2025 while Indiana Jones and The Great Circle still has no firm 2024 release date as of this writing.
When it comes to games I’ve been playing a lot with my Xbox Game Pass (XGP) subscription, Eiyuden Chronicle: Hundred Heroes was recently patched but it still did not solve the game crashing and shutdown on my Xbox Series X. Rabbit & Bear and 505 Games still have a lot more work to be done to significantly fix and improve Eiyuden Chronicle: Hundred Heroes on Xbox Series X.
My Xbox enjoyment improved when I started playing the original Grandia after purchasing Grandia HD Collection on the Xbox online store. For the newcomers reading this, Grandia HD Collectioncontains Grandia (released on PlayStation and Sega Saturn) and Grandia II (released on Dreamcast and PlayStaion 2) and those games have remastered visuals with high-definition TVs (HDTVs) in mind. In my experience, I played and finished Grandia on the original PlayStation console way back in 1999. I never played its sequel but will do so some time later.
As soon as I downloaded Grandia HD Collection on my Xbox Series X, I started playing Grandia for the first time in decades but with HD visuals and other refinements.
Developer Game Arts did amazing work creating the fantasy world and visual concepts that made Grandia a special game to play.
After watching a nice introduction (in animation), the story started with a short scene introducing Mullen, Lieutenant Leen and their superior General Baal. After that, the game’s focus shifted to the port town of Parm with a stylish floating camera sequence showcasing in real-time the polygonal location and the inhabitants (presented as detailed 2D animated bitmap sprites). Shortly after, the youngling Sue and the aspiring adventure Justin got introduced.
As of this writing, I played Grandia for several hours and already surpassed the End of the World (the wall that separated the initial world from the mysterious other. I already have Justin, Sue, Feena and Gadwin in my party.
This is the lounge for the upper class passengers on board a ship. Grandia is a fine example of combining 2D sprites with detailed polygonal environments.
Much early during my playthrough – specifically before witnessing Feena’s first appearance – I had fun rediscovering the unique locations Game Arts created. The town of Parm is a pretty unique location to start the game with. The Sult Ruins were designed with with sneaking and adventuring in mind. Through these and other locations, you will see how creative the game developers really were when it came to world-building as well as giving each location its own unique style and feel.
Because it had been so long since I finished this old Japanese role-playing game (JRPG), I had to orient myself with the game’s functions using the Xbox Series X controller and the technical options that came with the software. I quickly got used to the way the characters’ moved (in response to the controller), the way I was able to move the in-game camera around and how the functions responded to the buttons pressed. In just a few minutes, the Grandia gameplay familiarity came back to me.
Battles are always fun to play and grinding (playing many battles to gain experience points to level up) is not as stressful when compared to other JRPGs.
Game Arts came up with clever views of a local community like this to give gamers a unique look of this part of the game’s world.
Oh yes, the battles are still a lot of fun to play! During battles, there is this bar on the lower part of the screen showing the icons of your characters and monsters/enemies moving from left to right. Once the icon reaches a crucial point at the right, the game will enable you to take your turn and decide which action to execute. Once you made your choice of action, your character will be animated accordingly. It should be noted that striking enemies will not only reduce their hit points but also delay the flow of their icons on the bar. As such, battles can be strategic with regards to the actions you take and which enemy you targeted.
With regards to leveling-up, you don’t just gain experience points to develop and improve your playable characters. You will also improve their use of weapons and magic as they involve leveling-up. Along the way, you will get opportunities to acquire weapons and armor, and you can have different types of magic implemented into your character with the use of the Mana Eggs. The freedom of choice is clearly evident in the gameplay.
In addition to enjoying the gameplay and options, I appreciate the Game Arts’ approach on telling the story, the light-hearted way of presenting the characters and how they implemented creative pay-offs to the build-ups that preceded them. I also enjoyed the many visual concepts the developers came up with to make Grandia’s fantasy world, cultures and people come to life.
While I am still several hours away from finishing Grandia again, I can say that my current enjoyment of is literally returning with a vengeance and it helped me forget about the Xbox-related disappointments.
Right now, I am enjoying Grandia in HD and I intend to finish it again.
Feena with Sue and Justin. These characters are memorable and amusing to watch.
Finally, an old wish of mine came true as GungHo Online Entertainment America, Inc. (GOEA) officially announced that the Grandia HD Collection – which contains the classic Japanese role-playing game Grandia and its sequel Grandia II – will be released on Xbox consoles on March 26, 2024. For the newcomers reading this, the said collection of the two Grandia RPGs was previously released for the Nintendo Switch and on PC in 2019. Grandia HD Collection has been listed on the Xbox store.
This surprise development is definitely much more exciting and better than Team Xbox’s releasing four Xbox-original games on PlayStation and Nintendo consoles. For your excitement and enlightenment, watch the latest Grandia HD Collection announcement and trailer below…
To understand what the collection contains, posted below is an excerpt from the official announcement by GOEA. Some parts in boldface…
The GRANDIA HD Collection features two genre-defining role-playing games: GRANDIA and GRANDIA II. These games send players on epic adventures with protagonists Justin and Ryudo, respectively, to explore the worlds of GRANDIA and protect them from the forces of evil.
Two Nostalgic Stories: Fans can follow both iconic journeys in the world of GRANDIA with various upgrades once more. Discover what lies beyond the End of the World with the young adventurer Justin in GRANDIA and, eons later, protect the world from eternal darkness with mercenary Ryudo in GRANDIA II.
Modernized Visuals: This version of GRANDIA and GRANDIA II includes enhanced UI, sprites, and texture art that brings the iconic look of the retro classics to contemporary standards, including widescreen support and visually enhanced original cinematics.
A battle from Grandia.
This is what a battle looks like in Grandia II which had fully polygonal graphics.
Classic Old-School Combat: The GRANDIA series features classic RPG combat, with physical attacks and elemental spells in a battle system that combines real-time and turn-based mechanics. The addition of Hard Mode gives players a memorable challenge as they explore the world of GRANDIA II.
Language Support: The GRANDIA HD Collection includes Japanese and English audio options, as well as language support for English, French, German, Japanese, Korean, and Chinese (simplified and traditional).
I am really delighted that Grandia HD Collection is coming to Xbox (note: made for the Xbox One console which is fully compatible with Xbox Series X and Xbox Series S consoles) as I played and enjoyed the original Grandia game on PlayStation way back in 1999.
I do remember Grandia having a very imaginative fantasy world with a story cleverly structured to take players from one location to another to visit new places, meet new characters or tribes of people, and engage in quests. Playing that game was a whole lot of fun because developer Game Arts (the same team behind the Lunar RPGs) crafted a battle system that is highly playable and addicting. As I played Grandia, I saw the playable characters really develop not just with their personalities but also their battle and magic abilities.
Not only that, the music written by Noriyuki Iwadare was great to listen as I played. I also love the artistic approach applied on Grandia which had 2D sprites for the characters and monsters, nicely textured 3D polygonal environments, and very imaginative artworks (including those in animated cutscenes).
Grandia had characters and monsters in 2D sprite forms, as well as detailed textures on the 3D polygonal environment.
Of course, the many quests gradually built-up the tension of the main plot which turned out to be a grand event. Game Arts knew how to execute handsome pay-offs in relation to the build-up that preceded them. That being said, Grandia’s conclusion was really memorable to see.
If there is anything I hope to see within the Grandia HD Collection, it would be improvements on the English translation and the voice acting of the characters because the PlayStation version of Grandia that I played was lackluster with those mentioned elements. Clearly Sony Computer Entertainment (the publisher of Grandia on PlayStation) did not aim high with quality for the game’s American release.
As for Grandia II, I never got to play it as I never had a Sega Dreamcast nor a PlayStation 2 (PS2) console. I do remember some Dreamcast gamers expressing fondness and high enjoyment of the game and there were even a few who enjoyed it more than its predecessor. That being said, Grandia II’s inclusion in the Grandia HD Collection is an added incentive for me to purchase the collection for my Xbox Series X.
A mini-game in Grandia II. The sequel went all-in with 3D polygons which made it a big showcase of art and graphics on the Sega Dreamcast. The PlayStation 2 version of this game reportedly had inferior graphics.
Welcome back readers, fellow geeks and retro gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1990s that caught my attention and I will explain why they are worth look back at. In retrospect, the 1990s was a decade of serious changes in the world of electronic gaming as the industry saw the shift of graphics from 2D sprites and flat backgrounds to 3D polygons, the shift from cartridges to CDs for software distribution, and more.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Castlevania: Bloodlines print ad
Creepy looking but not horrific. The simplistic approach turned out to be effective on making Sega Genesis gamers excited for this Castlevania release.
During the early stage of the so-called 16-bit console wars, Konami’s Castelvania series made the huge next-generation leap with Super Castlevania IV on the Super Nintendo Entertainment System (SNES) which gave gamers loads of fun challenges along with technological improvements that added to the gameplay. Being a prolific multiplatform game maker, Konami knew it could not abandon its fans who own the 16-bit console of Sega and this led them to making a unique Castlevania experience with the Sega Genesis in mind – Castlevania: Bloodlines.
The above print ad of Castlevania: Bloodlines was very eye-catching as it showed a photographic presentation of the grave of the Belmont family (note: Simon Belmont is arguably the most known hero of the series) backed with a detailed text description as well as screenshots that showed exactly what Castlevania fans expected with gameplay and presentation. While the visual style of the ad had a subtle approach to horror, it succeeded in informing the public that another fun-filled Castlevania experience was coming. The game went on to be a hit among gamers and critics.
2. The Granstream Saga print ad
THQ really tried hard to sell The Granstream Saga in North America at a time when a lot more Japanese RPGs started coming into the market.
Back in the late 1990s, there was a slew of Japanese role-playing games (JRPGs) that got released on the PlayStation console in North America arguably because of the massive sales success of Final Fantasy VII in 1997. In 1998, THQ (note: then a newcomer in video gaming) made the daring move to release The Granstream Saga in North America and it was part of the company’s plan of releasing more RPGs. With regards to the 1998 print ad, THQ marketing team wisely emphasized the fact that the game launched at #1 in Japan (published by Sony) although, strangely, the rest of the short descriptive text did not emphasize the fact that the game was one of the first fully polygonal RPGs ever released. The ad had one image of an animated cut scene while there were two gameplay images. When I first saw the print ad, I became interested with The Granstream Saga as I was fond of both RPGs and anime. I never got to play it due to a lack of time and money back then.
3. NBA Action 98 print ad
Do you find this print ad funny or disturbing or both?
The first time I saw Sega’s print ad of NBA Action 98 (a polygonal NBA basketball video game for the Sega Saturn), it caught my attention quickly mainly because of the concept of the imagery showing a really tall guy leaving the place after getting stretched to be tall (as emphasized by an adult operating a machine to stretch another kid’s body to get taller) as a kid from outside looks on. While it looked hilarious at first, the photographic imagery also had an unintentional dark tone as the adult operating the machine looked like he was torturing the kid. This print ad was really eye-catching in a rather disturbing fashion to me, so much so I did not have any interest left to check out the advertised game. The small size of the screenshots and the hard-to-read descriptive text did not help at all. In my view, this was a marketing misfire by Sega.
4. Flashback: The Quest for Identity print ad
This was indeed an eye-catching print ad.
Back in the 1990s, the CD-ROM was cutting edge technology in the world of computing and CDs (compact discs) helped game companies have their game content as well as multimedia files (example: full motion videos or animated scenes) released together conveniently. In the middle of the decade, a version of the game Flashback: The Quest for Identity (note: a game with computer-generated animation scenes previously released on PC) was released in cartridge format for the Sega Genesis as well as the Super Nintendo Entertainment System (SNES). This was a big deal back in the days of the so-called 16-bit console war and the above print ad clearly emphasized it with the description “The First CD-ROM Game in a Cartridge!” The advertisers also assured consumers that the in-game 24 frames-per-second frame rate, the Hollywood-inspired high-quality visuals and related gameplay elements were intact for consoles. When I saw this particular ad, I became convinced to buy the game for my SNES (read my retro review by clicking here). To see how Flashback looks like on Sega Genesis, watch this.
5. Albert Odyssey: Legend of Eldean print ad
To make things clear, Albert Odyssey: Legend of Eldean is not based on any anime property. It was the 3rd game of its series and the first and only one to be released in English.
There is no denying the fact that Working Designs (closed since 2005) contributed a lot to console gaming by localizing and releasing several Japanese role-playing games (JRPGs) in America at a time when such games were not yet popular. Apart from the Lunar RPGs and Dragon Force, the company brought Albert Odyssey: Legend of Eldean to the Sega Saturn console in America and they had a very eye-catching print ad promoting it. Like their ads for Lunar RPGs, the Albert Odyssey: Legend of Eldean print ad had a dominating anime-style artwork that highlighted the fantasy concept and characters, plus screenshots and in-game animated (note: not anime but detailed pixel artworks) sequences that were meant to attract RPG enthusiasts and gamers looking for the next-generation console gaming experiences. It should be noted that Albert Odyssey: Legend of Eldean was actually the 3rd game of its franchise that started in Japan, and it was the first and only Albert Odyssey game to ever be released in English. To this day, Albert Odyssey: Legend of Eldean still has not been re-released nor remastered for other consoles and original Sega Saturn copies of the game are very expensive to acquire. That being said, this particular print ad is a lively reminder of Albert Odyssey’s only Western release.
6. Resident Evil 3: Nemesis print ad
Capcom efficiently showed the new monster Nemesis, screenshots of the game and the return of Jill Valentine in this 1999 print ad.
After the release of the best-selling and acclaimed Resident Evil 2, Capcom approved the production of several Resident Evil projects that include sequels and spin-offs. Along the way, Sony announced in 1999 that the PlayStation 2 console will come out in 2000 and this had an impact on Capcom’s RE projects as many of them were being developed for the aging PlayStation (PS1) console. Before the PS2 announcement, Capcom had a PS1 RE game project with its story set on a cruise ship. That project was abandoned following the PS2 announcement and because Capcom did not want to leave its fans to wait too long for another Resident Evil adventure on PS1, they reviewed their list of proposed spin-off games and went ahead making Resident Evil 3: Nemesis (Japanese title: Biohazard 3: Last Escape) for a late 1999 release while the PS1 console was still in good demand.
In the above 1999 print ad, Resident Evil 3: Nemesis was shown with 3 screenshots assuring RE fans that the game has the tried-and-tested design of polygonal characters/monsters moving within pre-rendered environments, the action, the horror and adventure elements of the previous games. More notably, the new monster Nemesis had the biggest image and he rightfully became the main antagonist until the very end.
Lastly, the RE3 print ad featured the return of Jill Valentine (one of the protagonists of the first Resident Evil) and this time she had a clear sexualized look wearing a tube top and a mini-skirt. As I mentioned in my RE3 retro game review, I believe that the sexualized look of Jill was done by the game developers who were most likely influenced by the sexy appeal and iconography of the character Lara Croft from the Tomb Raider series of games. Like Lara Croft, Jill is sexy and capable of fighting with guns and other weapons. Whatever the intention of Capcom and the development behind the game, the print ad (which even had wrongful details about the timing of the story) clearly worked on getting RE fans and gamers’ attention as Resident Evil 3: Nemesis sold more than 3 million copies on PS1.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1The precise differences between Christianity and Islam, Lord Jesus and Muhammad, and the Holy Bible and the Quran explained – The YouTube channel HolyLandSite is a favorite of mine as it has published a lot of very credible and detailed explanatory videos about the Holy Land in Israel, Christianity, the Jews and how everything is connected with the Holy Bible (the Word of God). In the recent video they published recently, the precise differences between Christianity and Islam, between Lord Jesus and Muhammad, and between the Holy Bible and the Quran are explained in detail by Pastor Todd. I strongly recommend watching the video below…
#2 The deep hatred of the Palestinians towards Israel explained – There is no doubt that hatred, violence and murder are core values that the Palestinians have been oriented with while living under very evil leaders (murderer/terrorist Yasser Arafat is just one of them). To date, there are very few Palestinians who overcame their evil orientation and pushed back against their evil leaders to become good people. In the video below, YouTuber Oren explains in detail why so many Palestinians grew up with hate and live by hate towards Israel and its people. Lastly, I should state once again that the Palestinians are a displaced people, are NOT natives of the land of Israel and they caused trouble when they occupied Jordan and Kuwait.
#3 Remembering the past video game company Working Designs – It has been almost twenty years since American game company Working Designs closed down and ended their business. For the newcomers reading this, Working Designs is best known for localizing several video games from different Japanese companies for the North American market and among their best known releases were Lunar: The Silver Star Story, Lunar: Eternal Blue, Dragon Force and Magic Knight Rayearth. Their business history is very interesting to examine and for your viewing pleasure, posted below is one video about Working Designs’ legacy and another video about their games released across different platforms.
#4 Man of Steel video reviews, analysis, trivia and reaction videos – The cinematic universe of DC Comics superheroes that started in 2013’s Man of Steel is officially over and the newest film Aquaman and the Lost Kingdom won’t match its predecessor’s massive commercial success. Unofficially referred to as the DCEU (DC Extended Universe), the past cinematic universe of Warner Bros. had a very inconsistent record of commercial and critical results. That being said, it is high time to go all the way back to the very beginning with Man of Steel (starring Henry Cavill as Superman) through a series of varied videos I found for you to watch.
#5 DeepStar Six videos – Believe it or not, way back in 1989 there was not one, not two, but three movies that had underwater settings. One of them was DeepStar Six which was directed by original Friday The 13th movie director Sean S. Cunningham and, for some reason, was released in cinemas here in the Philippines with the title “Alien from the Deep.” While it grossed less than Leviathan and was made for a fraction of the budget of James Cameron’s The Abyss, DeepStar Six still has a long-lasting following and different kinds of videos about it were made. You can watch what I found below…