A Look Back at X-Men Adventures #13 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Itโ€™s funny how adaptations of adaptations turn out in real life. Long before the first live-action X-Men movie was released, an animated TV series (popularly referred to as X-Men: The Animated Series or X-Men TAS) was produced and arguably brought together the fans of both the X-Men comic books along with the animated X-Men followers.

Along the way, Marvel Comics went on to publish a monthly comic book series called X-Men Adventures which themselves were adaptations of the animated series (which itself adapted stories and concepts from the comic books).

The adaptation-of-an-adaptation approach went deep further when the animated series adapted loosely the story of the classic X-Men comic book storyline Days of Future Past (by legends Chris Claremont and John Byrne) which resulted a story told in two episodes on TV. And then there was also a comic book adaptation that followed starting with X-Men Adventures #13 which is the subject of this retro comic book review.

1
The cover.

Early story

Written by Ralph Macchio and drawn by Andrew Wildman, the comic book begins in the dark future of 2055 in New York. The city is in ruins and mutants on the loose are being hunted by Sentinels. A very old Wolverine appears to help two loose mutants but ends up getting stunned with them by Bishop who turns out to be helping the automated authority of the Sentinels.

As he turns over the captured mutants, the Sentinels betray Bishop telling him that they no longer required him. Afterwards, Bishop and Wolverine (who woke up) each carry a person under the watch of a Sentinel. Suddenly, the two other mutants use their powers to attack the Sentinel and Wolverine followed to back up their efforts. The Sentinel however grabbed Wolverine.

Quality

3
A very old Wolverine in the dark future of 2055.

With the exception of some liberties, this comic book closely followed what was told in the first of the 2-episode Days of Future Past animated adaptation. As a comic book story, the story was heavily loaded with details and exposition designed to orient readers about the setting and why the future became a time of darkness in relation to the rise of machines having ultimate power over people.

While the time travel concept of the literary classic involved the mind of Kitty Pryde going into the past, this comic book used the more common concept of having Bishop travel back through time physically which easily reminds me of Kyle Reese arriving from the future in 1984โ€™s The Terminator.

The build-up leading to Bishopโ€™s move to travel back through time was nicely done by the creative team. There was a lot of exposition followed by an incoming attack complete with explosions happening just as Bishop is about to leave. In short, the pay-off was worth it.

The engagement did not end there. In fact, it continued nicely as Bishop meets the X-Men in 1993 with the details of his mission carefully unveiled. Professor Charles Xavierโ€™s reaction to future history (Sentinels taking control of the world) was dramatic and worth re-reading.

As with his other works in the X-Men Adventures comic book series, Andrew Wildmanโ€™s art is very good to look at and he knows how to make each scene look engaging whether itโ€™s just an exchange of dialogue between characters or an action scene loaded with a lot of impact.

Conclusion

While it is only half of a 2-issue adaptation of a 2-episode animated adaptation of the Days of Future Past literary classic, X-Men Adventures #13 is still a fun-filled reading experience complete with a lot of engaging moments.

19
The money shot by Andrew Wildman!

If you are a serious collector of comic books, be aware that, as of this writing, a near-mint copy of X-Men Adventures #13 costs $6 while its newsstand edition copy is worth $21 in near-mint condition according to Mile High Comics.

Overall, X-Men Adventures #13 is highly recommended. Both dedicated X-Men fans as well as newcomers will have something a lot to enjoy with it.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com

Latest Previews of Resident Evil 3 Remake Revealed Too Much

Hey fellow gamers and geeks!

Chances are, you may have seen the latest video previews of the much-awaited remake of Resident Evil 3 as published by varied media outlets like IGN, GameSpot and others in coordination with Capcom.

Like anyone else, I am personally excited for the remake and I was fortunate enough to have played the original version of Resident Evil 3: Nemesis on the original PlayStation way back in 1999. How different were the times back in 1999 โ€“ no Xbox LIVE yet, no Facebook, no Twitter, no Instagram and no YouTube yet.

Out of curiosity, I went on to watch the video previews of the RE3 remake hoping to see the latest.

Screenshot_20200226-175647_YouTube.jpg
Jill in an encounter with Nemesis.

To my regret, it turned out that Capcom gave the gaming press too much to show. In short, spoilers were made without restraint. Apart from story and character details, there were key sections and visual elements from the game that I believe should have been kept secret. Those details, sections and visual elements could have been saved as big surprises for the gamers (especially the millions of younger gamers who never played the original Resident Evil 3), but they were spoiled! How unfortunate it was for me to have seen them.

In writing this, for those who have not yet seen those recent video previews, I will not share those here. In fact, I urge you to avoid seeing them. Regarding new stuff from those previews, I only used two screenshots to keep spoilers very minimal here.

What I can share here that is not a spoiler at all is that Capcomโ€™s developers implemented a modernized way of dodging in the game effectively even as the default 3rd person, over-the-shoulder is used. The way it looks, dodging in the remake seems more responsive than the hit-or-miss dodging in the original RE3.

Screenshot_20200226-174851_YouTube.jpg
Jill and Carlos.

Just wait for the gameโ€™s April 2020 release instead and enjoy the game with limited exposure to the online previews (including text articles that shared a lot of the spoilers that the recent video previews carried).

You have been warned.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy bookย The World of Havenorย is stillย available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com

A Look Back at Wonder Woman (2017)

Disclaimer: This is my original work with details sourced by means of watching the movie and doing research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I just love watching superhero movies, especially the ones that were well crafted by the filmmakers complete with solid storytelling, sufficient spectacle as well as memorable performances by the hired talents (both behind and in front of the camera).

Of all the superhero movies made by the forces of Hollywood starting with 1978โ€™s Superman, I can clearly say that 2017โ€™s Wonder Woman is my favorite. Donโ€™t get me wrong. I did not limit myself to just DC Comics superhero movies. I saw all the X-Men movies and their spinoffs, almost all the Spider-Man flicks, almost all of the Marvel Cinematic Universe movies and even the obscure ones. Along the way, there were some great superhero flicks that became modern-day classics like Logan and Avengers: Infinity War.

Still it is the Gal Gadot-led, Patty Jenkins-directed Wonder Woman that I loved watching the most.

Letโ€™s start with my retro review of Wonder Woman, the one film that arguably saved the DC Comics Cinematic Universe for Warner Bros.

WWposter1
The Wonder Woman movie poster from 2017.

Early Story

The story begins sometime after the end of Batman v. Superman: Dawn of Justice during which Diana finds a long lost photograph recovered by Bruce Wayne. Then she remembers her past in Themyscira where she grew up as the only little girl among the women called the Amazons and her mother is none other than Queen Hippolyta. Concerned that the wicked Aries is still alive, Hippolytaโ€™s sister Antiope trains Diana (initially in secret until they were discovered) to be strong, brave and more capable than their fellow Amazon warriors.

One day, Steve Trevor arrives in Themyscira becoming the first-ever man Diana ever met. Tension rises when the Germans (from World War I Earth) arrive on their island causing the Amazons to fight in defense. A lot of people lost their lives, including someone very close to Diana.

While interrogated with the Lasso of Truth, Steve reveals who he is and what he has been doing. He states that back in his world, World War I is ravaging the world costing many people their lives. This causes Diana to stand up and stop the war somehow (she believes Aries is responsible). Queen Hippolyta disapproves of Dianaโ€™s analysis. After privately meeting with Steve, Diana then starts her move for a mission to stop the war in Manโ€™s World.

Quality

Screenshot_20200228-213823_YouTube.jpg
Gal Gadot as Wonder Woman in the middle of German soldiers.

Let me start with the performances. Gal Gadot definitely IS Wonder Woman in this movie. Regardless of how many versions of Wonder Woman there are in comics, the Israeli actress truly captured the essence of Dianaโ€™s early development which includes her special place among the Amazons (note: she is the only Amazon who was born in Themyscira and grew up from infant into a mature woman), her fateful meeting with Steve Trevor, her entry into Manโ€™s World and how she adapts with the events and people outside of Themyscira. Wonder Womanโ€™s purity on saving the world, doing what is right and emphasizing love and compassion were all nicely translated into cinematic art by Gal Gadot. From doing the action scenes to saving people, speaking her mind among her fellow Amazons and interacting with others as she adapts with Manโ€™s World, I really love Gadotโ€™s work on bringing Wonder Woman to life. As her cinematic work is great, there is no doubt that Gadot will always be iconic to fans of the Queen of Superheroes and superhero enthusiasts in general in the decades to come right beside Lynda Carter (who played the icon on TV), Christopher Reeve (Superman), Robert Downey, Jr. (Iron Man) and Chris Evans (Captain America). Meanwhile, the portrayals of Diana as an 8-year-old girl as well as a 12-year-old were perfectly done by Lilly Aspell (who is truly skilled with horse riding) and Emily Carey.

QueenDaughter
Lilly Aspell as young Diana with Connie Nielsen as Queen Hippolyta.

Chris Pine is excellent as Steve Trevor who is portrayed to be very dedicated to his work, brave in what he does and still shows compassion instead of arrogance towards others. He also has great chemistry with Gal Gadot and, like in the comic books, their relationship is nicely translated on the big screen. Pineโ€™s performance here is, in my view, the best superhero movie supporting role to date.

Screenshot_20200228-213746_YouTube.jpg
Chris Pine as Steve Trevor with Gal Gadot as Diana in disguise.

Connie Nielsen meanwhile is great in playing Queen Hippolyta and all throughout, there is always a sense of leadership complete with a touch of motherly love just like in the comic books. Her sister Antiope was nicely portrayed by Robin Wright as the one Amazon who taught Diana to be brave, strong and highly capable as an Amazon warrior.

Danny Huston, who played the lead villain in the 2009 movie X-Men Origins: Wolverine, played yet another military bad guy here but this time heโ€™s a World War I German officer. Heโ€™s a villain with a purpose who not only fights for the glory of Germany but also strongly believes that war is natural and inevitable for humanity. In some ways, Hustonโ€™s Ludendorff reminds me Michael Shannonโ€™s General Zod in Man of Steel.

Antiope
Robin Wright is excellent as Antiope.

When it comes to presentation, this film is Patty Jenkinsโ€™ 2nd movie as director (her debut was way back in 2003) and the great turnout of Wonder Woman as a high quality movie (as opposed to being a critical and commercial success) only proved yet again that the old saying in Hollywood โ€“ The directorโ€™s second movie is his/her best movie โ€“ is true. Jenkins, who also worked on television, not only prepared a lot to make this movie but also researched Wonder Woman, developed ways to get the most out of the cast members, tweak the written story of the film (by Allan Heinberg, Zach Snyder and Jason Fuchs) and, most notably, she led the production with a lot of passion. To put it short, Wonder Woman is a labor of love (and the No Manโ€™s Land scene is iconic) that not only resonated with fans of the Queen of Superheroes but also with the film critics and moviegoers.

Regarding storytelling, I noticed that a key story from Wonder Womanโ€™s origin in the comics (the contest of the Amazons) did not happen at all in the film. While there were die-hard fans of the icon who complained about it, I felt that the contest of the Amazons would have made this movie more complicated and surely would have lessened the impact of World War I as a key story element. Since the purpose of this movie was to emphasize Dianaโ€™s origin and her entry into Manโ€™s World with a major mission, I believe that the contest of the Amazons can be made cinematically later in a future movie.

The way the story was told cinematically, it also captured Dianaโ€™s reactions to the events that happened around her. The scene in which she saw the village destroyed showed how death and destruction compelled Wonder Woman to accomplish her mission even though others find ending the war impossible. Along the way, the actors โ€“ specifically Gal Gadot โ€“ really added life into the narrative with their strong performances.

When it comes to on-screen humor, which is popular among moviegoers and is almost a requirement for most new superhero movies that come out, having it done by supporting players Lucy Davis and Saรฏd Taghmaoui was a clever move since it allows Gal Gadot to portray Wonder Woman without any performance disruption. Considering her short screen time, Davis as Etta Candy is really funny. The amount of humor in this film, in my view, was just right and never annoying.

Spectacle? Wonder Woman is loaded with action, stunts and exciting stuff! The action involving Wonder Woman was brutal and satisfying to watch, and Patty Jenkinsโ€™ use of slow motion on key moments was great (even comparable to John Wooโ€™s past work) and at the same time not too excessive. The Themyscira battle between the Germans and the Amazons at the beach was engaging and strategically filmed. Also, it was fitting that the action ramped up nicely starting with the iconic No Manโ€™s Land sequence. The final battle in the film, unsurprisingly, had lots of computer-generated images (CGI) which is understandable considering the fantasy element of Wonder Woman.

More on the action, I love the way Patty Jenkins had Gal Gadot, Robin Wright, Connie Nielsen and Chris Pine perform the action themselves which all made their characters even more believable. Of course, there were certain moments in which stunt doubles were used to do the more dangerous moments on behalf of the actors.

Screenshot_20200228-213315_YouTube.jpg
This happened just before the iconic No Man’s Land scene.

Apart from the core cast, a lot of the actresses playing the Amazons trained for several months not just to look the part but also to perform action sequences using weapons with actual skill. The stunt coordinators and specialists hired by the filmmakers deserve praise for contributing nicely on making the cinematic Amazons highly believable. This alone not only makes Wonder Woman stand out nicely among all Hollywood superhero movies but also reflects nicely what was portrayed in the comic books.

The production design is also top-notch. I love the scenic locations of Italy used for scenes set in Themyscira. The filmmakers also did a great job recapturing the look of World War I Europe from the historical pictures to the big screen. The costume designs were fantastic, and the standout designs were, unsurprisingly, the costumes of the Amazons which really made their fantasy culture look believable. The filmmakers decided to have much more colorful visuals instead of following the look of Man of Steel, Batman v. Superman: Dawn of Justice and Suicide Squad.

On the music, the work by Rupert Gregson-Williams was great. His rendition of the Wonder Woman theme was very lively to listen to. The same can be said about the music he provided in the memorable No Manโ€™s Land scene which had a nice build-up as Wonder Woman made her first full appearance in costume on the field. Other tunes played in the film suited the scenes well.

If there were any weak spots in this movie, it would be certain shots of action that were not filmed with precision. Iโ€™m talking about filming action scenes way too close to the camera combined with music video-style editing thatโ€™s supposed to make film look flashy. Itโ€™s not only disorienting, it also took me out of the movie.

Conclusion

Overall, Wonder Woman is one of the best-ever superhero movies ever made and easily my favorite of them all. It has an excellent balance between storytelling, character development and spectacle, and Gal Gadot gave the performance of a lifetime not only by bringing Wonder Woman into life in cinematic form but also emphasizing what the Queen of Superheroes stood for. As part of the current DC Comics Cinematic Universe, this movie stood out by having optimism and heroism as core themes (as opposed to the dark, gritty and even cynical approach of Man of Steel, Batman v. Superman: Dawn of Justice and Suicide Squad) and, more importantly, by focusing strongly on Wonder Woman instead of building up for the Justice League movie (which was released months after this one).

Apart from high-quality production values and a strong creative approach, the cast and cinematic performances are easily among the best in the superhero movie genre. Chris Pineโ€™s Steve Trevor is an excellent example of a supporting role that is engaging without ever overshadowing the lead role. By the end of the film, you will realize the impact that Queen Hippolyta and Antiope had on Dianaโ€™s personal development.

QH
Connie Nielsen made a great queen and mother in this movie.

Being strongly focused on heroism with optimism, director Patty Jenkins and her crew succeeded in making this film without ever succumbing to the extreme views of the Political Left in Hollywood and the loudmouth social feminists. When I see the battle between the Amazons and the German soldiers on the beach of Themyscira happen, I simply saw armed women defending their homeland not from men who intend to rape them but rather men who had no right to intrude in the first place. Even as there were scenes showing men in power in World War I Europe (putting Diana in a powerless position), there still was no feminist-inspired hatred towards men. Also the bond between Steve and Diana developing from friendship into a romantic relationship literally shut the door on extreme feminism.

As a Wonder Woman-focused story, this film succeeded on emphasizing the Queen of Superheroes to both long-time fans and mainstream moviegoers. This movie also had a nice mix of having a fantasy setting with Themyscira moving on to a historic setting with World War I Europe. On the origins of Wonder Woman herself, I donโ€™t mind at all that the contest of Amazons was not told because this movieโ€™s concept is already great to begin with and its running time of 141 minutes was just right.

Wondyclimb
Gal Gadot will be remembered for a very long time for her excellent portray of Wonder Woman in cinema.

With all the greatness it was made with, I kept coming back to Wonder Woman when replaying superhero movies here at the comfort of home. In the cinemas back in 2017, I saw the film three times. Ultimately, I can say out loud that Wonder Woman is highly recommended and it is truly essential!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy bookย The World of Havenorย is stillย available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com

If you are looking forward to Wonder Woman 1984, check out my preview and opinion about the first movie trailer.

A Look Back At Freex #7

If there is any particular superhero comic book title I could compare Freex of the Ultraverse with, itโ€™s Marvelโ€™s famous X-Men. Similar to the mutants of the big M, Freex is a team of teenagers who each have different super powers or special abilities while struggling with being social outcasts. What makes them different is that the Ultraverse teenagers have no mature adult to look forward to for guidance. They donโ€™t have a mansion to live in, and they have no choice but to move around constantly and survive the best way they could.

I took a look at the other existing back issues of Freex in my collection and what caught my attention was Freex #7.

CoverFreex7
The cover.

Letโ€™s now take a look back at Freex #7 and see what makes it unique (if not special).

Early story

The story begins with the Freex hastily stealing clothes from a store in city. While the others are desperately grabbing what they could (note: the storeโ€™s glass window was shown smashed already), Angela/Sweetface looks scared. One of her male companions tell her to be tough like Valerie/Pressure.

Just as they start leaving the store behind, the alarm system goes off. The sudden rush only adds pressure to them, causing Lewis/Anything to confront Michael/Plug only because the latter said something about team leadership. As Angela separates Michael and Lewis using her fleshy tentacles, Valerie loses her cool when Ray/Boomboy calls her by her codename. Valerie hits Boomboy with a blast of plasma. With their momentum disrupted by division and tension, Lewis tries to calm his teammates down but Plug wonโ€™t have any of it as he desires to find out about the source of all of their powers referred to as Wetware Mary. Plug finds a telephone booth and instantly transfers himself into it in the form of energy.

Freex7a
Division between members of Freex is common.

As the Freex remain divided, a local resident living nearby watches them from a distance.

Quality

The story written by Gerard Jones is pretty engaging mainly due to characterization (as opposed to storytelling and structuring). Through the dialogue, you can really sense the thoughts and emotions of each member of Freex, especially Valerie since this particular comic book focused on her origin. Without spoiling Valerieโ€™s background, her origin was efficiently emphasized and never, ever felt dragging. By the time her origin story concluded, I got to understand Valerie better and why is she so mean. After the conclusion of the Freexโ€™ story, there is also an Aladdin Datafile on Valerie who turned out to be 16-years-old, 5 feet and 9 inches tall, and even has a low threat assessment by Aladdin.

Adding further value to this comic book is a 2-page quick feature of Hardcase which shows a nice look back at his past before the establishment of The Squad.

Conclusion

Freex7b

From the past of Pressure.

Freex #7 is a good read. The story about the teenage social outcasts of the Ultraverse is well balanced in terms of characterization and action. Anyone who is a fan of Valerie/Pressure or female superheroes who are mean, angry and rebellious will find a lot to enjoy in this comic book. A near-mint copy of Freex #7 is worth $4 at MileHighComics.com as of this writing.

Overall, Freex is recommended.

Meanwhile, check out my retro review of Freex #1 right here.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy bookย The World of Havenorย is stillย available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com

A Look Back at Action Comics #454

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Long ago in the history of American comic book publishing, there was a time when superhero comic book storytelling were not told as dramatic serials but rather as standalone stories laced with outlandish ideas.

For this retro comic book review, we go back to the year 1977 as we focus on a Superman story that would not be told again in this day and age. To say the least, its cover art is, by todayโ€™s standard, over-the-top in terms of presentation. kapiHere is my look back at Action Comics #454 published by DC Comics with a story by Cary Bates and visuals by Curt Swan and Tex Blaisdell.

A454cover
The cover.

Early Story

The comic book opens with a preview of things to come showing a weak Superman urged by a few people to fly and chase the Toyman.

And then there was the question: What good are super-powers without the stamina and endurance it takes to use them?

The story begins with the Toyman escaping after pulling off a bank robbery. As he flies higher, he sees Superman coming towards him. After using a trick to delay Superman, Toyman uses a special trick to twirl Superman at high speed and literally throws him away to an unknown destination. The villain escaped and, some time later, Clark Kent/Superman finds himself too tired and drained. Because of this, he becomes desperate to consume food and beverages just to keep going. This problem affects both his career and social life.

A454p1
When was the last time you saw Clark Kent so exhausted?

Quality

Action Comics #454 explores what would happen if Superman lacks energy and requires a lot of rest and many meals to stay active. To see him eat as many as sixty hamburgers per minute is quite funny to see.

Being weak puts Superman at a disadvantage when it comes to stopping the criminal Toyman. As the Man of Steel flies at high speed to chase the bad guy flying in a personal aircraft, the chase drains him a lot.

When it comes to storytelling, this one is pretty short lasting only thirteen pages. What I find impressive is that the creators managed to tell a standalone story of good-versus-evil as well as answering the question as to what caused Superman to be so weak in the first place.

A454P2

Superman flying tired.

Conclusion

To put it clearly, Action Comics #454 is definitely a very short literary escapade that still manages to be fun to read. It sure is outlandish and I strongly doubt DC Comics will want to put Superman through heavy eating in todayโ€™s age of comics. Is this comic book a classic? Not exactly but it sure is a satisfying, fun read from an era when outlandish superhero storytelling in comic books was the norm. If you are seeking this as a collectorโ€™s item, be aware that a near-mint copy of Action Comics #454 is worth $23 at MileHighComics.com as of this writing.

Overall, Action Comics #454 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy bookย The World of Havenorย is stillย available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com

 

 

A Look Back at Aerobiz Supersonic

When it comes to playing economic simulation games, I enjoy playing them on the personal computer (PC) using the keyboard and mouse. Back in the mid-1990s, there was one particular economic simulation that I played on the Super Nintendo Entertainment System (Super NES or SNES) and found it to be very enjoyable and easily to play with using the consoleโ€™s control pad.

That game was Aerobiz Supersonic, a simulation about the airline industry developed and published by Koei for both the Super NES and the Sega Genesis. Here is my look back at this old video game from the 1990s.

Screenshot_20200222-133557_Photos.jpg
The cover of the Super NES version of the game. Its art and style is really nice to look at.

Concept and Game Design

In the game, you get to play the Chief Executive Officer (CEO) of an airline and your goal is to beat your rivals in the global air travel industry. How to achieve the goal and succeed? There are tasks that need to be accomplished such as buying commercial airplanes (that include such real-life companies like Boeing and Airbus) for use, establishing flight routes, securing slots in airports worldwide, selling tickets and filling up each flight with as many passengers as possible, achieve profitability and finish the gameโ€™s imposed time period ranking #1. Adding zest to the gameโ€™s challenge is the selection of a certain era of world history that include 1955-1970 (the dawn of jets), 1970-1990 (the Cold War era), 1985-2005 (the present era) and 2000-2020 (the age of continued flight advancement).

Within the game, time passes by means of clicking a certain on-screen button that ends the playerโ€™s current turn. Of course, before pressing that, the player has to set things in motion like sending a representative to a certain overseas airport to negotiate and secure slots (which takes months to complete), set the ticket prices, buy a new airplane or two, etc. The game even allows players to micro-manage their airline like adjusting internal spending (salaries) or adjusting the quality of their airplane and services. Also nice is the option offered for players to buy a hotel or resort, a theme park or a travel agency that can bring in additional revenue.

Screenshot_20200222-132447_YouTube.jpg
The airport slots, local businesses, economic and tourism details per city displayed.
Screenshot_20200222-132508_YouTube.jpg
Visit an airline and choose from one of many models of airplanes to buy.

There are other small details that need paying attention to such as the economy and tourism meters of each city displayed (note: a higher tourism score means the city is more attractive to travelers), the population, etc. Also noteworthy is the current state of relations between your home nation with the nation of the city airport you are trying to establish routes with which can affect your business.

When the turn ends, a series of events will happen showing what happened around the world, how your company fared in the competition during the lapsed time period, and, occasionally, a random event will occur that most likely will affect your business (examples: the Olympics hosted by a city helps draw in additional passengers or the 1970s oil crisis raises the cost of your operation).

Regarding the gameโ€™s imposed time period for competing with the artificial intelligence (AI) opponents, the period is twenty in-game years.

Screenshot_20200214-195600_YouTube.jpg
This is part of micro-managing your business in the game.
Screenshot_20200214-195720_YouTube.jpg
After the end of each turn, news and updates not only about your company but also your competitors are flashed.

Quality

Being used to playing simulation games on PC, I found Aerobiz Supersonic to be very enjoyable, addicting and easy and efficient to play (in terms of controls). Considering the above-mentioned gameplay options (buying an airline, sending a representative, etc.), they are pretty easy to adjust using the Super NES controller although there were a few moments when I accidentally pressed the button putting into motion a different option.

Gameplay aside, this game has a whole lot of charm with its visual presentation. You launch a brand new flight route, the game shows a short animation sequence of the jet taking off. You buy an airplane, you will see a short animation of it entering your facility once it arrives (complete with a visual design reflecting the model). You conduct a board meeting, your companyโ€™s officials are present making reports to you and you get a series of choices to make on what to do next. A historical event or a global development occurs, you get to see original art reflecting them (example: a nation joins the EU with people wearing suits and neckties together in a formal ceremony). You make a move to buy slots at an airport overseas, a company official will have his or her face shown talking to you. When looking at the regional map, you see lines connected between cities (highlighting the establish flight route you made) and there are icons of airplanes flying between them.

Screenshot_20200214-195732_YouTube.jpg
Random tourist hot spots get highlighted as you keep playing.

More on the aspect of starting the game, I like the options offered for me to select which city shall serve as my airline headquarters. Among the many cities included, there are cities of my native Philippines namely Manila (the international destination) and the nearby city of Cebu. I still remember how delighted I was to see my native Philippines included in the game, complete with Asian character designs to reflect the company and its region.

Conclusion

Ultimately Aerobiz Supersonic (which was actually a sequel to Aerobiz) is a gem of a console economic simulation released at a time when 2D sprite gaming was still the standard and 3D polygonal gaming was just about to make an impact on the global video game console market. Back then, 2D side-scrolling action/adventure games, sports games and role-playing games (RPGs) were so common on the Super NES and Genesis combined and the idea of enjoying economic simulations on consoles was highly unusual. Aerobiz Supersonic is proof that economic simulations can come with a lot of depth, deliver a good amount of strategy and can be highly playable and enjoyable on consoles.

If you want to enjoy this game, it can be quite difficult to do because you need to acquire an existing copy of the game as well as a fully functioning Super NES or Sega Genesis. As of this writing, there has never been a re-release of Aerobiz Supersonic (note: in line with legitimacy, I will not consider those browser versions or file sharing of ROMs) and it is not even included on Nintendoโ€™s Virtual Console. Thereโ€™s not even a version made for smartphones.

Now if only the executives at Koei Tecmo Games would consider revisiting Aerobiz Supersonic with todayโ€™s consumers in mind.

Screenshot_20200222-132429_YouTube.jpg
You can choose what kind of plane, how many planes, how many flights and how much you set the ticket prices whenever you start a new flight route.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy bookย The World of Havenorย is stillย available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com

 

Christian Music Appreciation: King of Kings

King of Kings is one of my favorite Christian praise-and-worship songs right now. The first time I saw it performed was inside a Christian church in Alabang Hills Village, Muntinlupa City and it resonated with me a lot ever since.

Checking out the song online, it is best identified with Hillsong Churchโ€™s musicians. To get things started, here are two YouTube videos about King of Kings embedded for you.

And now below are the lyrics. The song was written by Jason Ingram, Brooke Ligertwood and Scott Ligertwood. To make a point here, King of Kings highlights us Christians praising God, Lord Jesus and the Holy Spirit.

VERSE 1:
In the darkness we were waiting
Without hope without light
Till from heaven You came running
There was mercy in Your eyes
To fulfil the law and prophets
To a virgin came the Word
From a throne of endless glory
To a cradle in the dirt


CHORUS:
Praise the Father
Praise the Son
Praise the Spirit three in one
God of glory
Majesty
Praise forever to the King of Kings


VERSE 2:
To reveal the kingdom coming
And to reconcile the lost
To redeem the whole creation
You did not despise the cross
For even in Your suffering
You saw to the other side
Knowing this was our salvation
Jesus for our sake You died


VERSE 3:
And the morning that You rose
All of heaven held its breath
Till that stone was moved for good
For the Lamb had conquered death
And the dead rose from their tombs
And the angels stood in awe
For the souls of all whoโ€™d come
To the Father are restored


VERSE 4:
And the Church of Christ was born
Then the Spirit lit the flame
Now this gospel truth of old
Shall not kneel shall not faint
By His blood and in His Name
In His freedom I am free
For the love of Jesus Christ
Who has resurrected me

Praising the Lord directly and very highly is undoubtedly essential. To truly live in holiness under God, we must reject all sins for they separate us from the Lord. Among those many sins that keep many from being saved is idolatry (refer to idolaters as sinners as written in 1 Corinthians 6:9-10 in the Holy Bible) which is still being practice worldwide by those living with religion and those living as unbelievers.

As I already wrote separate pieces about idolatry (click HERE and HERE), idols, both people and those man-made objects (paintings, statues, statuettes, relics, etc.) are forms of abomination to the Lord. We are supposed to worship God, Lord Jesus and the Holy Spirit directly and exclusively. Forget about that human idol (who does NOT deserve worship at all) and get rid of those relics, statues, statuettes and images because all of those are Satanโ€™s tools to separate us from the Lord. Religion, unbelief and idolatry are all tools of Satan against us and the Lord.

Our praise is only meant for the Lord and this involves faith!

Going back to the song, the chorus of Praise the Father, Praise the Son, Praise the Spirit three in one, God of glory, Majesty, Praise forever to the King of Kings is a very lively reminder of a key aspect being a real Christian. The Lord deserves ALL of our praise! Here are the holy scriptures.

I will extol You, my God, O King; And I will bless Your name forever and ever.

Psalm 145:1 (NKJV)

Daniel answered and said: โ€œBlessed be the name of God forever and ever, For wisdom and might are His.โ€

Daniel 2:20 (NKJV)

Sing to the LORD! Praise the LORD! For He has delivered the life of the poor From the hand of evildoers.

Jeremiah 20:13 (NKJV)

Blessed be the God and Father of our Lord Jesus Christ, who has blessed us with every spiritual blessing in the heavenly places in Christ, just as He chose us in Him before the foundation of the world, that we should be holy and without blame before Him in love, having predestined us to adoption as sons by Jesus Christ to Himself, according to the good pleasure of His will, to the praise of the glory of His grace, by which He made us accepted in the Beloved.

In Him we have redemption through His blood, the forgiveness of sins, according to the riches of His grace which He made to abound toward us in all wisdom and prudence, having made known to us the mystery of His will, according to His good pleasure which He purposed in Himself, that in the dispensation of the fullness of the times He might gather together in one of all things in Christ, both which are in heaven and which are on Earth-in Him.

Ephesians 1:3-10 (NKJV)

He is your praise, and He is your God, who has done for you these great and awesome things which your eyes have seen.

Deuteronomy 10:21 (NKJV)

The LORD I my strength and song, And He has become my salvation; He is my God, and I will praise Him; My fatherโ€™s God, and I will exalt Him.

Exodus 15:2 (NKJV)

Back to the song, Verse 2 emphasizes Lord Jesusโ€™ sacrificing Himself to save humanity from sin, paving the way for us to get into Godโ€™s kingdom. Jesus paid the price for our salvation. Before His sacrifice, Jesus made clear that people need to be born again. Refer to the holy scripture below.

Jesus answered and said to him, โ€œMost assuredly, I say to you, unless one is born again, he cannot see the kingdom of God.โ€

John 3:3 (NKJV)

Verse 3 of King of Kings refers to the resurrection of Jesus and this alone should remind you that idolaters, as well as those who make idols, often highlight Jesus hanging on the cross which easily distract people from realizing the truth that He conquered death and He ascended to Heaven alive. Jesus is really alive!

The resurrection of Jesus as well as his ascension to Heaven are meant to be strongly believed in. There is no exception to this! Refer to the holy scriptures below.

Jesus said to her, โ€œI am the resurrection and the life. He who believes in Me, though he may die, he shall live. And whoever lives and believes in Me shall never die. Do you believe this?โ€

John 11:25-26 (NKJV)

But he said to them, โ€œDo not be alarmed. You seek Jesus of Nazareth, who was crucified. He is risen! He is not here! See the place where they laid Him.โ€

Mark 16:6 (NKJV)

For if we believe that Jesus died and rose again, even so God will bring with Him those who sleep in Jesus.

1 Thessalonians 4:14 (NKJV)

He is not here, but is risen! Remember how He spoke to you when He was still in Galilee, saying, โ€˜The Son of Man must be delivered into the hands of sinful men, and be crucified, and the third day rise again.โ€™โ€

Luke 24:6-7 (NKJV)

Verse 4 refers the start of the Church of Christ which was recorded in the Book of Acts which I strongly recommend you read from chapter to chapter. When you hear the words โ€˜the body of Christโ€™, it is not a reference to Jesusโ€™ flesh but rather to the church which, in the most universal sense, refers to people who believe in the Lord. Of course, Iโ€™m not referring to any hierarchy nor an organization pretending to be the chosen authority of the Lord. People who truly have faith in Jesus, opened their hearts to God, allowed the Holy Spirit to occupy their hearts and then live on with the Word of God (the Holy Bible) are the definitive Christians. Definitely no place for idolatry, religion, unbelief and Satan here.

Here are a few more holy scriptures for you relating to Verse 4 of the song. After these, I highly recommend reading Acts 2:1-47 in the Holy Bible to grasp and understand the beginning of the Church of Christ through the coming of the Holy Spirit, the response of the crowd and Peterโ€™s sermon.

When the Day of Pentecost had fully come, they were all with one accord in one place. And suddenly there came a sound from heaven, as of a rushing mighty wind, and it filled the whole house where they were sitting. Then there appeared to them divided tongues, as of fire, and one sat upon each of them. And they were all filled with the Holy Spirit and began to speak with other tongues, as the Spirit gave them utterance.

Acts 2:1-4 (NKJV)

And I also say to you that you are Peter, and on this rock I will build My church, and the gates of Hades shall not prevail against it.

Matthew 16:18 (NKJV)

For as the body is one and has many members, but all the members of that one body, being many, are one body, so also is Christ. For by one Spirit we were all baptized into one body-where Jews or Greeks, whether slaves or free-and have all been made to drink into one Spirit. For in fact the body is not one member but many.

1 Corinthians 12:12-14 (NKJV)

And Jesus came and spoke to them, saying, โ€œAll authority has been given to Me in heaven and on earth. Go therefore and make disciples of all the nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, and teaching them to observe all things that I have commanded you, and lo, I am with you always, even to the end of the age.โ€ Amen.

Matthew 28:18-20 (NKJV)

Ultimately, King of Kings is a very beautiful Christian praise-and-worship song and it is easily worth performing in any church activity (especially Sunday worship services) that needs music. It is the holiness of the Lord that makes the song beautiful and it is the faith in the Lord that makes King of Kings great!

Very truly, the Lord blessed Jason Ingram, Brooke Ligertwood and Scott Ligertwood who wrote King of Kings for the world and for Christians to worship Him with.

In ending this, here is an embedded video showing King of Kings (starting at 15:00 on the timer) by the musicians of Hillsong Church in Australia during its December 29, 2019 Sunday morning service. Thank the Lord and enjoy this! Praise the Father, Praise the Son, Praise the Spirit, three in one!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Super Star Wars: The Empire Strikes Back

In this age of photo-realistic 3D graphics in video gaming, I sure miss the days when 2D gaming and highly detailed pixel art were the standard. Iโ€™m referring to the so-called 16-bit era of the Super NES/SNES (Super Nintendo Entertainment System) back in the 1990s.

In 1991, Super Star Wars was released on the Super NES and it became a big hit with the gamers, the critics and fans. That game was heralded as one of the best video game adaptations of movies.

Naturally, a follow-up to that game was released in 1993 โ€“ Super Star Wars: The Empire Strikes Back.

That being said, here is my retro gaming review of Super Star Wars: The Empire Strikes Back.

Screenshot_20200118-222140_YouTube.jpg
The experience of using a Rebel speeder to bring down an AT-AT walker with the cable remains awesome.

Developed by Sculptured Software and LucasArts and published in America by JVC, this game is based on The Empire Strikes Back which today has been considered to be the greatest Star Wars movie ever. Of course, in order to make a cohesive video game adaptation out of the classic movie, a lot of liberties were taken when it comes to following the story. This was inevitable as the game developers needed a lot of creative freedom to make a cohesive video game.

Early story (and some notable differences from the movie)

Super Star Wars: The Empire Strikes Back begins with Luke Skywalker riding a Tauntaun. Unlike the movie, Luke (controlled by players) visits some places of the wasteland of Hoth, notably caverns and hills fighting several forms of wild life (including wampa beasts), and even some probe droids.

Screenshot_20200118-223405_YouTube.jpg
Luke jumping on to a wampa beast.

Unlike the movie, Luke does not get rescued by Han Solo in the wilderness. Instead he defeats a giant-sized probe droid and a giant-sized wampa beast (as in-game bosses) and make his way back to Echo Base to rejoin the rebels. Upon returning at the base, he finds it filled with Imperial troopers and their machines (where are Lukeโ€™s fellow rebels?) and fights his way through to fly a rebel speeder (note: without the movie co-pilot Dak) and proceed in the Battle of Hoth.

image-2.jpg
This never happened in the movie.

image-3.jpg
Luke jumping into a snow speeder without a co-pilot.

Back at Echo Base, Han Solo (player-controlled) has to make his way through a wave of Imperial enemies and machines to meet Princess Leia, secure her and ride away on the Millennium Falcon. The Falcon (player-controlled) enters the asteroid field being attacked gradually by over twenty TIE Fighters. Once all of them have been eliminated, the Falcon jumps into light speed (which contradicts the movie).

Gameplay

Super Star Wars: The Empire Strikes Back is composed mostly of 2D, side-scrolling action sequences in which players control their characters moving from left to right in order to make the game progress. The sequences are filled with lots of action-packed moments mainly due to the MANY enemies challenging the players plus sequences of shooting, jumping and using special weapons (note: the thermal detonator was awesome to use). When it comes to filling up the health meter of your character, defeating enemies result random releases of hearts (symbolizing health) which you need to pick up. Key side-scrolling segments of the game will have players facing off with in-game bosses or enemies that are large, intimidating and have their own health meters for players to reduce to zero.

As typical with most 2D side-scrolling games of the era, this game is really tough and will take gamers some patience and perseverance to complete.

What really stood out in this game are the makeshift 3D segments (made possible by Mode 7) which were pretty extensive and really interactive. The Battle of Hoth in Mode 7 was pretty engaging as players get to fly a rebel speeder over a snowy field complete with lots of Imperial enemies (including the AT-ST walkers and the AT-AT walkers) and each of them is composed of multiple 2D sprites making them look 3D as the speeder moves around. Apart from simply shooting, the interactive sequence of tagging an AT-AT walker with a cable, flying around it and wrapping it with the cable, and then watching it fall to the ground really is an awesome gaming experience which really showed how hard the game developers pushed 2D visuals and pixel art.

Screenshot_20200118-222830_YouTube.jpg
A Mode 7 sequence late in the game had players using an X-Wing fighter.

Screenshot_20200118-222213_YouTube.jpg
The Battle of Hoth was a great and lengthy use of Mode 7.

Apart from the Battle of Hoth, there was also another Mode 7 sequence involving the X-Wing Fighter approaching Cloud City. That particular sequence was noticeably shorter and did not have a standout action sequence as it was limited to the X-Wing Fighter simply shooting Bespin fighters. Another non-2D segment was the Millenium Falconโ€™s flight through the asteroid field which was done with the cockpit view (first-person view exactly) in which you move a cursor for targeting and moving the ship to. This segment was pretty tough because players were not only required to eliminate more than 20 TIE Fighters but also avoid incoming asteroids and maintaining the Falconโ€™s energy shields (which serves as a health meter)

Going back to the 2D side-scrolling segments, the use of the lightsaber by Luke remains a lot of fun to do. Not only could he slash bad guys, he could use the lightsaber defensively protecting himself from incoming energy blasts (which get deflected by the lightsaber). On the offense, Luke can jump into the air and spin with the lightsaber turned on making him an aerial slasher over the bad guys.

In keeping with the theme of the movie showing Luke Skywalker learning to be a Jedi, the Dagobah segment in the game has Luke gaining varied Force powers and he also has a separate Force energy meter. The Force powers can be used in subsequent segments of the game and they are quite useful when Luke encounters Darth Vader as the final boss in Cloud City.

The fights with Darth Vader were nicely designed. With creative freedom, the game developers expanded on Darth Vaderโ€™s use of the Force to move several pieces of debris and machines towards Luke who has to defend himself from all sides. Fighting Darth Vader with the lightsaber was tricky and for the most part, I had Luke slashing on villain with just enough space between them and many times I had Luke use the lightsaber on him while jumping and spinning in the air. Defeating Vader was a requirement to complete the game.

Screenshot_20200118-222758_YouTube.jpg
Very nice artwork made for the storytelling cut scenes.

Finally, like in Super Star Wars, players can also play as Han Solo (special attack: grenade throw) and Chewbacca (special attack: offensive spin) but only in specific segments of the game supposedly to keep in line with its story.

Conclusion

Even by todayโ€™s standards, Super Star Wars: The Empire Strikes Back is still a high-quality video game that is a lot of fun to play with even though it is tough (a password system is used for in-game progress so that gamers can come back to continue) all throughout. Gameplay aside, the presentation of visuals and audio is also very solid. The sprites for the in-game characters, enemies, machines and animal were detailed to look at while the background art were immersive (like in the movies, Cloud City, Hoth and Dagobah had their distinctive visuals). The Super NES audio chip was greatly used on recreating 16-bit sound from the movies, especially John Williamsโ€™ movie scores and lightsaber sound effects.

Take note that this game was released in 1993 which is significant in the sense that people had moved on since the release of the movie Return of the Jedi (1983) and the Star Wars prequel trilogy did not begin until 1999 with Star Wars Episode I: The Phantom Menace. This game was released at a time when 2D gaming was still in strong demand and most gamers did not expect that 3D polygonal graphics would reshape video gaming eventually. In retrospect, the polygon-focused gaming consoles Sega Saturn and the original Sony PlayStation launched in late 1994 or more than a year after Super Star Wars: The Empire Strikes Back.

Screenshot_20200118-223133_YouTube.jpg
The inevitable battle between Luke Skywalker and Darth Vader.

I myself had lots of fond memories playing this game back in the mid-1990s. I simply endured the many challenges of it and ultimately had a lot of enjoyment completing it. I even replayed the game from the start even though I knew how the game presented the ending and key story elements of the movie. I also got to replay The Empire Strikes Back on home video around the time I played this game.

Believe it or not, Super Star Wars: The Empire Strikes Back was the first of the Super Star Wars trilogy on the Super NES that I actually played. After completing it, I borrowed the Super Star Wars cartridge from a friend and later bought a copy of Super Star Wars: Return of the Jedi. I completed those two other games and I can clearly say that Super Star Wars: The Empire Strikes Back remains the best in game design, the best in terms of fun factor and the most memorable of them all.

If you love Star Wars and you want the best 16-bit era video game (note: youโ€™ll need a working Super NES console or Nintendoโ€™s Virtual Console for any Super Star Wars game) experience of it, Super Star Wars: The Empire Strikes Back is highly recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy bookย The World of Havenorย is stillย available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com

A Look Back at Spider-Man 2099 #35 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

When Marvel Comics first launched the 2099 imprint of comic books showcasing many futuristic versions of their present-day characters โ€“ like Spider-Man, Ravage and Dr. Doom โ€“ it was inevitable that the same treatment will be applied to their popular supervillains.

In 1993, the 2099 version of Vulture was introduced and he sure proved to be one tough opponent for Spider-Man 2099. Even back then, there already was clamor for a futuristic version of Venom which at the time was riding high with readers being the featured anti-hero in several limited series (starting with Lethal Protector) of comic books.

Then in 1995, after doing a creative teaser in issue #34, Marvel formally introduced Venom 2099 by releasing Spider-Man 2099 #35. This is my review of the comic book written by Peter David and drawn by Andrew Wildman (X-Men Adventures).

Cover
The cover drawn by Rick Leonardi.

Early story

Picking up from the events of issue #34, the story begins in Washington, DC with Dana freeing herself only to find out that Alchemaxโ€™s CEO Tyler Stone was down suffering from a gun shot and losing blood. Minutes later, emergency personnel take Stoneโ€™s body for immediate treatment.

Meanwhile, Spider-Man 2099 (Miguel Oโ€™Hara) encounters the SHIELD flyboys in New York. After almost getting into trouble together, Spidey gets informed that US President Doom 2099 ordered them to leave him alone for a period of seventy-two hours while he considers a cabinet offer. Back in Washington, Dana gets interrogated by one of the authorities. President Doom enters the scene telling Dana that she will join Tyler Stone immediately in the medical center.

3
Andrew Wildman’s take on Spider-Man 2099 and the future was really nice to look at.

In New York, two guys sitting on the sidewalk witness a moving black liquid coming out of the sewer. The thing turns out to be a living symbiote (or alien costume) forming into a human-like shape โ€“ Venom 2099!

Quality

As with other comic books of this particular series, the writing by Peter David is pretty deep and engaging. The usual balance between dramatization, character development, plotting and spectacle is here once again but with a slight touch of horror in relation to the introduction of Venom of 2099. Speaking of dramatization, the portrayal of Venom 2099 as a vicious villain is similar to the 20th century Venom (Eddie Brock) but with a very powerful obsession to kill Miguel Oโ€™Hara and Tyler Stone.

Hereโ€™s an excerpt from the dialogue of Venom of 2099: Miguel Oโ€™Haraโ€ฆand Tyler Stoneโ€ฆtogether again. Weโ€ฆI get to kill youโ€ฆat the same timeโ€ฆhow awfullyโ€ฆawfullyโ€ฆconsiderate. To show my appreciationโ€ฆIโ€™ll kill you slowly.

What makes this comic book unique is the artwork by Andrew Wildman who temporarily replaced regular illustrator Rick Leonardi. For comparison, I find Wildmanโ€™s art style a welcome thing in this comic book mainly because he draws with a lot more detail per panel and per page than Leonardi ever could. Instead of seeing the usual sketch-like art style of Leonardi, Wildmanโ€™s style is livelier and more expressive to look at. I also enjoyed Wildmanโ€™s visual take on Spider-Man 2099/Miguel Oโ€™Hara, Lyla, Tyle Stone, and the other established characters. Their facial expressions are also livelier to see.

9
Venom 2099 appears! Take note of the “liquid” at the edges of the page.

More on visuals, Wildmanโ€™s take on Venom 2099 is unforgettable. Like 20th century Venom, he has a dark suit, elongated jaw with rows of sharp teeth and an elongated tongue but with green acid dripping all the time. There are also those tentacles-like things that stretch from his body until the arms. Also his white-colored mask with large eyes make him look horrific.

Conclusion

Despite being shorter than the usual 22-pages, Spider-Man 2099 #35 is still a very engaging and fun old comic book to read. Its purpose was to build-up anticipation leading to the introduction of Venom 2099 was achieved nicely and the respective qualities of the writing and visuals are very good even by todayโ€™s standards. More on the presentation of Venom of 2099, it seems like Peter David took inspiration from movie director James Cameron on building-up tension and suspense before showing the villain. Thatโ€™s a move I enjoyed in this comic book.

Overall, Spider-Man 2099 #35 is highly recommended. If you plan to acquire an existing and legitimate hard copy, be aware that the near-mint copy of it is over $100 for the newsstand version while the Rich Leonardi-drawn “Venom 2099 AD” cover version is priced at over $80 at MileHighComics.com as of this writing.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy bookย The World of Havenorย is stillย available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com

A Look Back at Mantra #1 (1993)

If there is any intriguing way of utilizing fantasy concepts to introduce a superhero (or superheroine) to readers, Mantra #1 from the Ultraverse published in 1993 by Malibu Comics is one fine example.

Mantra1
The cover of Mantra #1.

Early story

Written by Mike W. Barr with art by Terry Dodson, Mantra #1 was an Ultraverse launch comic book that follows Lukasz who is an eternal warrior belonging to a group of other warriors which had been fighting another group (led by eventual Ultraverse villain Boneyard) for several centuries.

How did that conflict last that long? As told through the views of Lukasz, any individual warrior who dies will eventually be placed in a new body (often that of an existing person) and take control of it effectively displacing the its soul. Behind it all, Archmage, the leader of the warriorsโ€™ group that includes Lukasz, uses magic to ensure that each member will be reincarnated after dying.

Mantra2
A page for your viewing pleasure.

The story takes a major turn for the shocking and intriguing when something unfortunate happens to Archmage and that the protagonist himself gets killed again. Fortunately for him, he gets to live one more time but there is one major difference โ€“ Lukasz occupies the body of a woman named Eden Blake (and the revealing scene remains shocking).

At this point, I donโ€™t want to spoil the rest of the story. If you want to find out how Mantra came to be, you just have to read the comic book yourselves.

Quality

From an analytical view, I still find Mantraโ€™s concept very intriguing to this day. In terms of mysticism, it reminds me a little bit of George Perezโ€™s take on Wonder Woman in the mid-1980s and in some cases Mantra/Eden Blake herself reminds me bit of Wonder Woman/Diana albeit in a more motherly way.

When it comes to storytelling, Mike W. Barrโ€™s script is very solid and made very good use of the twenty-eight (28) pages of the comic book. Unsurprisingly, there was a good amount of expository dialogue and narration but it was handled efficiently. The first-person views of Lukasz/Eden Blake are truly immersive to read. Along the way, there were several scenes that were intriguing to read and there were some nice moments of unintentional comedy which helped balance the overall tone of the story.

To say the least, Mantraโ€™s concept about dead warriorsโ€™ souls entering bodies of existing people to live again sheds light on the moral or psychological implications of such events. If you were a warrior who just died and eventually got a new lease on life by occupying the body of letโ€™s say a software companyโ€™s chief executive officer, would you not be concerned as to what happened to the soul (of the body) you displaced? Would you not think about how your control of that displaced soulโ€™s body would affect not only the personโ€™s established life but also the personal association with other people? Truly Mike Barrโ€™s writing got me hooked and Terry Dodsonโ€™s art really brought his concepts to life.

Conclusion

So what else could I say? Mantra #1 is highly recommended not only because of its story and concepts but also because this particular series lasted several issues more and, for the most part, Mantraโ€™s adventures and misadventures have often been fantastic and fun.

Even though it is fact that the Ultraverse remained in limbo and Marvel Entertainment showed no intention to revive the franchise, Mantra is still a fun and engaging comic book series to read and this comic book is the golden start of it. Mantra #1 itself is one of the most defining superhero comic books of the 1990s ever published and its mature themes combined with strong fantasy concepts made it stand out among all of those other superhero comic books I spotted on the shelf of a BF Homes comic book store that I visited in July 1993.

You guys can order copies Mantra #1 online at ComicCollectorLive.com, at MileHighComics.com (a near-mint holographic cover version of the comic book is worth over $40) or by visiting your local comic book retailer selling old issues.

Authorโ€™s Note: This article was originally published at my old Geeks and Villagers blog. What you just read on this website is the most definitive version.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy bookย The World of Havenorย is stillย available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check outย my servicesย andย my portfolio. Feel free toย contact meย as well. Also please feel free to visit my Facebook pageย Author Carlo Carrascoย and follow me atย HavenorFantasy@twitter.com