Hey fellow gamers and geeks!
Chances are, you may have seen the latest video previews of the much-awaited remake of Resident Evil 3 as published by varied media outlets like IGN, GameSpot and others in coordination with Capcom.
Like anyone else, I am personally excited for the remake and I was fortunate enough to have played the original version of Resident Evil 3: Nemesis on the original PlayStation way back in 1999. How different were the times back in 1999 – no Xbox LIVE yet, no Facebook, no Twitter, no Instagram and no YouTube yet.
Out of curiosity, I went on to watch the video previews of the RE3 remake hoping to see the latest.
To my regret, it turned out that Capcom gave the gaming press too much to show. In short, spoilers were made without restraint. Apart from story and character details, there were key sections and visual elements from the game that I believe should have been kept secret. Those details, sections and visual elements could have been saved as big surprises for the gamers (especially the millions of younger gamers who never played the original Resident Evil 3), but they were spoiled! How unfortunate it was for me to have seen them.
In writing this, for those who have not yet seen those recent video previews, I will not share those here. In fact, I urge you to avoid seeing them. Regarding new stuff from those previews, I only used two screenshots to keep spoilers very minimal here.
What I can share here that is not a spoiler at all is that Capcom’s developers implemented a modernized way of dodging in the game effectively even as the default 3rd person, over-the-shoulder is used. The way it looks, dodging in the remake seems more responsive than the hit-or-miss dodging in the original RE3.
Just wait for the game’s April 2020 release instead and enjoy the game with limited exposure to the online previews (including text articles that shared a lot of the spoilers that the recent video previews carried).
You have been warned.
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