The cover of Heat Ultimate Collector’s Edition 4K Blu-ray.
According to the Blu-ray.com page of the movie, Heat Ultimate Collector’s Edition 4K Blu-ray will be released with native 4K visuals. Posted below are the technical specs for your reference…
Video
Codec: HEVC / H.265
Resolution: Native 4K (2160p)
HDR: HDR10
Aspect ratio: 2.40:1
Original aspect ratio: 2.39:1
Audio
English: Dolby Atmos
English: Dolby TrueHD 7.1 (48kHz, 24-bit)
French: Dolby Digital 5.1
Spanish: Dolby Digital 5.1
Subtitles – English SDH, French, Spanish
Discs – 4K Ultra HD, Blu-ray Disc, Three-disc set (1 BD-66, 2 BD-50)
Digital
Movies Anywhere
Packaging – Slipcover in original pressing
Playback – 4K Blu-ray: Region free, 2K Blu-ray: Region A
As for the special features and technical specs, posted below are the details sourced from Blu-ray.com…
PREVIOUSLY REMASTERED IN 4K
HDR PRESENTATION OF THE FILM
DTS-HD MASTER AUDIO 5.1 TRACK
Academy Panel reuniting Mann, Pacino and De Niro and moderated by Christopher Nolan
Toronto International Film Festival Q&A with Mann
Audio Commentary by Michael Mann
The Making of Heat
True Crime
Crime Stories
Into the Fire
Pacino and De Niro: The Conversation
Return to the Scene of the Crime
Additional Footage – Deleted Scenes
Scene 5 – Season’s starting early
Scene 42 – Nicest guy on the block
Scene 55 – Albert and Hanna (Alternate Take)
Scene 62 – Shakedown
Scene 76 – Murder in C-Block
Scene 96A – Let’s Dance
Scene 125 – Late arrival
Scene 148/147 – Where’s Anna?
Scene 177B – Double the worst trouble
Scene 191 – Nate delivers
Scene 204A – No response
Theatrical Trailers
Surprise of a Lifetime
Two Actors Collide
Closing In
Optional English SDH, Spanish, and French subtitles for the main feature
For the newcomers reading this, Heat was released in late-1995 and it told a very compelling story about crime and law enforcement with De Niro leading a gang of proficient thugs and Pacino leading a team of law enforcers. On both sides, obsession is a major factor as seen in the respective performances of the two Hollywood legends. Apart from the story, the film also has very notable actors supporting the two top actors such as Jon Voight, Tom Sizemore, Ashley Judd and Dennis Haysbert to name some. Each member of the cast performed well on-screen.
When it comes to action, the city bank heist and street shootout scenes are still great to watch even by today’s standards. If you had seen Heat and you played either Grand Theft Auto IV and Grand Theft Auto V, you will realize that the games’ respective bank heist scenes obviously took a lot of inspiration from the movie. Heat is also the subject of countless video reviews, film analysis videos and trivia-type videos on YouTube.
Watch out for Heat Ultimate Collector’s Edition 4K Blu-ray on August 9, 2022.
In closing this Better than Streaming piece, posted below are Heat-related videos for your viewing pleasure.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1983 which saw the theatrical release of Superman III that featured the late Christopher Reeve as the cinematic Man of Steel.
The 1980s was a very different time with regards to Hollywood’s handling of superhero movies. The concept of a shared cinematic universe was decades away from realization. Warner Bros. back then relied on the Salkind family to produce Superman movies and the first flick in 1978 proved to be a major hit for both viewers and critics while also establishing Christopher Reeve as the definitive live-action Superman for countless people. Unsurprisingly, a sequel was released in the early 1980s which continued box office success for the stakeholders and only led to the approval of another sequel.
Along the way, the late Richard Pryor (a major comedian already) appeared on TV and talked about Superman II which eventually led to him getting hired for Superman III. The movie was released in 1983 making a little over $80 million worldwide while also getting a noticeably weaker reception from critics. More notably, Richard Pryor had a huge chunk of the film’s spotlight as Gus Gorman while the overshadowed Christopher Reeve managed to stretch his cinematic art on playing Clark Kent and Superman (note: there is also the memorable Clark versus Superman battle). Superman III very clearly had a lot more comedy in its presentation. As part of the movie’s marketing, an official comic book adaptation by DC Comics was published.
With those details laid down, here is a look back at the Superman III comic book adaptation, published by DC Comics in 1983 with a story written by Cary Bates and art made by the late Curt Swan and Sal Amendola.
The cover.
Early story
The story begins inside the unemployment bureau of Metropolis. There, August “Gus” Gorman was told after 36 weeks of chronic unemployment, he is no longer eligible for financial assistance (read: welfare) from the city. As he was about to light his cigarette, he noticed computer job ad on the match. Gorman proceeds to the Archibald Data Processing School where he gets enrolled with several others. In front of others, Gorman does something on a computer which impressed the instructor a lot.
Over at the Daily Planet, Clark Kent/Superman, Lois Lane and Jimmy Olsen meet with Perry White at his office. Kent will be returning home to Smallville and make a news story out of it. White gives Kent his approval and then tells Lois she deserves a vacation.
Hours later, Kent and Jimmy Olsen ride the bus together going to Smallville but their ride stops as a result of a huge fire damaging a large chemical plant. A police officer reveals to Olsen that the scientists inside are worried about the plant and its stuff getting destroyed by the fire.
Kent carefully leaves the bus and discreetly changes into Superman to help solve the problem. Olsen, meanwhile, sneaks past the authorities to get to the burning chemical plant.
Over at Webcoe Industries, company head Ross Webster and his sister Vera learn that more than $85,000 worth of company funds was stolen by someone within. Just outside the office, Gus Gorman enters his fancy looking sports car which Webster, Vera and Lorelei notice. Webster asked how could one of their computer technicians afford such a vehicle worth $75,000…
Quality
This is a creative way the comic book team used to dramatize Gus Gorman scene revealing and acting the bad news to his boss Ross Webster whose plans were thwarted by Superman.
While it is understandable that not all scenes and not all character moments from the movie made it on print media, this comic book still managed to capture the film’s essence for the most part. The creative team pulled off their own interpretations of the events and made something entertaining and engaging even though they had to deal with the major challenge of summarizing the movie’s plot and establishing a workable comic book narrative.
I should state that the comic team creatively avoided making in-depth references about liquor and smoking which were obvious in the movie. You will not see Superman drinking liquor at a bar nor will you see Gus Gorman referring to tar listed on a cigarette pack. I suppose this was done to ensure the comic book would be released widely and be acceptable to very young readers and the parents watching them.
The battle between evil Superman and Clark Kent is best viewed in the movie. This one is a shorter and less detailed version of it.
When it comes to establishing the clear lead among all the characters featured, Superman fans should be delighted to know that the Man of Steel is indeed more prominent than Gus Gorman. Take note that in the movie, Richard Pryor’s Gus Gorman overshadowed Christopher Reeve’s Superman/Clark.
Remember the frightening sequence of Vera getting captured and turned into a cybernetic figure by the Super Computer? This is what it looks like in comic book format.
The art done by Curt Swan and Sal Amendola is decent and it seems to me that their time on visualizing Cary Bates’ script was indeed limited. That being said, it was not surprising to me that, with the exception of Ross Webster in one specific image, none of the characters resembled their cinematic counterparts. Clark Kent/Superman never resembled Christopher Reeve, and Gus Gorman looks nothing like Richard Pryor. Clearly, the artists’ focus was visualizing the narrative which they succeeded.
Conclusion
Clark Kent, Lois Lane, Jimmy Olsen and Perry White in the Daily Planet.
Superman saving Lana Lang’s son from certain death.
Having seen the Christopher Reeve/Richard Pryor movie in the cinema and on cable TV since 1983, I can say that Superman III (1983) is a decent adaptation. It’s not 100% faithful but it is still a worthy read as it will give you the movie’s concept and entertainment values in literary form. If you really want to full essence of film along with the cinematic moments (note: the Superman-Clark battle is the cinematic highlight) all intact, then your obvious choice is to watch the movie. If you are turned off by the movie’s wacky comedy, then the comic book adaptation will deliver to you the more serious approach on telling Superman III’s story. Let me repeat that Superman is more prominent than Gus Gorman in this comic book.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.
For the newcomers reading this, Harbinger was created by former Marvel editor-in-chief and Valiant founder Jim Shooter (note: read my retro reviews of his works here, here, here, here and here) and artist David Lapham. Harbinger follows a few teenagers with unique abilities or powers who got involved with the Harbinger Foundation, an organization established by Toyo Harada who dreams to change the world as people know it.
With those details laid down, here is a look back at Harbinger #1, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.
The cover.
Early story
The story begins at 2:35 PM of June 2, 1991. Pete and his companion Kris are riding a car floating high above the road being followed by a helicopter. After Pete manages to communicate with the helicopter’s operators, they even settle down by landing on a road with no traffic. As Pete and the helicopter people begin talking, three people – Weasel, Eel and Lump – quickly rushed in to subdue Pete and Kris. After Pete manages to free himself from Weasel and Lump, he uses his power to lift up the car Kris drove (note: Kris is no longer in the car) and uses it as a weapon to hit Lump.
Just as Kris hits Eel on the stomach, Pete notices that the gasoline was leaking out of the car which Eel ignites with her electricity causing a huge explosion. Pete and Kris managed to survive the blast and together they fly off to a motel to rest and reorganize themselves.
The next morning, they have a meal together and Kris examines a newspaper. She notices another one of the Harbinger Foundation’s print ads reaching out to people who find themselves different or notice strange things around them. The two fugitives realize that the said foundation somehow made involved youth become dangerous. Remembering that people write and send letters to the Harbinger Foundation, Pete comes up with the idea of intercepting letters…
Quality
Pete, Kris and Faith.
This is one very engaging story to read. While story concepts about super-powered teenagers being desperate and struggling to realize their purpose while facing evil is not new, this comic book has a concept that remains unique even by today’s standards. Instead of seeing a group of powered teenage outcasts escaping society’s authorities or taking refuge in the home of a caring person, this comic book follows teenagers who are being targeted by a powerful organization as one of them – Pete – personally got involved with them before.
The story written by Jim Shooter is deliberately paced at a moderate level which allows readers to be able to absorb the details before moving from one chapter to the next. Along the way, Kris and Pete get to meet other powered characters like Faith, Flamingo and John. In between the introductions of the three mentioned characters, Shooter’s script managed to set up enough space for character development and interactions between the characters which have been executed to be believable. Even key elements of youth such as insecurity, fear, angst and the false sense of maturity are portrayed along the way. I should state that Shooter dramatized these characters like they were real people.
As for the Harbinger Foundation itself, it complete lacks visibility and its exposure was limited to the print ad and mentions. Still, the foundation is a clear and present danger to Pete and his companions as it has powered youth members who are dedicated to it and they also have heavily armed personnel working for them.
If you are fond of superhero spectacle, I can say that the action scenes were executed in accordance to the narrative. The spectacle of this comic book was clearly made to emphasize the plot elements and not serve as eye candy. That being said, this is a unique way of enjoying superhero spectacle.
Conclusion
The Harbinger Foundation’s pawns Weasel, Eel and Lump take on Pete and Kris.
Harbinges #1 (1992) is a pretty engaging comic book of Valiant and at the same time it is also one of the more unique portrayals of powered teenagers who are living with tremendous odds tilted at them. The tone of the story really felt grounded in reality (the early 1990s specifically) and the character moments, action and incidents were all executed in a believable fashion.
Overall, Harbinger #1 (1992) is highly recommended!
Let’s put things straight here. Firstly, the Xbox & Bethesda Games Showcase is all set for June 12, 2022 (Sunday) which Team Xbox already announced.
To put things in perspective, posted below is the excerpt from Team Xbox’s announcement. Some parts in boldface…
Today, we are excited to announce that the Xbox & Bethesda Games Showcase will stream on Sunday, June 12 at 10 a.m. PT. This show will feature amazing titles coming from Xbox Game Studios, Bethesda, and our partners around the world.
Watch for the showcase on June 12, 2022 (June 13, 2022 in Asia).
The Xbox & Bethesda Games Showcase will include everything you need to know about the diverse lineup of games coming soon to the Xbox ecosystem, including upcoming releases to Game Pass on Xbox and PC.
The Xbox & Bethesda Games Showcase will be streamed on a variety of outlets, in over 30 languages. You can choose where you want to tune in from:
For some insight about what could be showcased on June 12, 2022, watch this video by Colteastwood.
Secondly, my personal excitement is not too high due to recent developments with regards to Team Xbox’s Xbox-exclusive releases for this year which I was looking forward to playing on Xbox Series X. For one thing, I am very disappointed with the delay of Starfield into 2023. I do understand that Bethesda and Team Xbox want to make it a grand game to play that will ensure enduring bouts of fun and engagement, the previous assurances (note: this includes preview videos published by Bethesda) that the game will be released on November 11, 2022 proved to be meaningless. Why was the old release date decided on in the first place? Did the development team led by Todd Howard encounter serious problems while polishing the game? Howard and Xbox head Phil Spencer will have to explain why.
And there is also the delay of the Xbox-exclusive Redfall into 2023. That game was supposed to be released this summer and it has been months already since any high-profile Xbox-exclusive has been released. I know that there are other Xbox fans still playing Forza Horizon 5 and Halo Infinite on their Xbox Series X or Xbox Series S units out there but without any new content or any other Xbox-exclusive games, fans craving should be satisfied as soon as possible. That being said, the June 12 games showcase becomes more crucial.
No Xbox-exlusive games for the rest of 2022? Team Xbox, Bethesda and their other studios have a lot of explaining to do if they cannot deliver anything this year.
As of this writing, the well of exclusive games for Xbox looks dry. So what can Team Xbox and its teams of developers and Bethesda do to solve the lack of exclusive games this year? Personally, I am anticipating the showcase of the next edition of the Forza Motorsport series of simulation racing games which will be done by Turn 10 and eventually they will announce a late-2022 release date. If the new Forza Motorsport (sometimes referred to as Forza Motorsport 8) will be released beyond this year, that would be a major bummer! For the still-hot Forza Horizon 5, I am anticipating Playground Games to showcase a feature-loaded DLC for release this year.
When it comes to unlikely scenarios, it would really be nice and exciting to see Senua’s Saga: Hellblade II showcased and announced for a late-2022 release. Such a development would really excite gamers and be a strong rebound from the Starfield/Redfall setbacks. I don’t have any updates about the very state and progress of Senua’s Saga but it has been more than three years since the game was initially announced. I can only speculate that the game’s development would be in the polishing stage by now and there would be enough time left for marketing it for a late-2022 release. If only Ninja Theory would update gamers at the showcase.
As for the other Xbox-exclusive role-playing game (RPG) Avowed, showcasing the game on June 12 would make a lot of sense in connection to the Starfield delay. Obsidian Entertainment should be far into the fantasy RPG’s development by now, perhaps reaching the stage of polishing. Showing the latest working gameplay footage of Avowed should be pleasing. And then there is the one other Xbox-exclusive sequel The Outer Worlds 2…any update about it will be very welcome. Going back to Playground Games, I personally am not expecting to see an update about the new Fable RPG at all.
As for Rare and The Initiative, I’m not anticipating anything from them. Still, it would be nice for Team Xbox to make things clear about the state of not only The Initiative but also the Xbox-exclusive Perfect Dark reboot (which now has external studio Crystal Dynamics involved). A Perfect Dark reboot showcase would be very surprising. Regarding one other Xbox game studio – Compulsion Games – it is high time for them to show something. A no-show will be disappointing.
When it comes to Xbox Game Pass (XGP), I would not be surprised to see the announcements of more games get added into the service for subscribers to enjoy. What would be surprising for me is adding memorable Japanese role-playing games (JRPGs) like Suikoden, Suikoden II, Breath of Fire 1 to 4, Lunar: Silver Star Complete and Grandia into XGP. When it comes to what could be shocking, it would be the announcement of a Day One Xbox Game Pass launch of the Saints Row reboot. Whatever negotiations Team Xbox is having with game developers and publishers worldwide right now, you can be they are doing they could to keep on filling XGP with varied games.
Speaking of Team Xbox dealing with game companies, the June 12 games showcase would be a great opportunity to make announcements about the latest projects under Xbox Game Studios Publishing. I’m eager to find out any breakthroughs regarding Project Belfry (Stoic Studio), Project Indus (Oxide Games), Project Dragon (IO Interactive), and of course, Contraband(Avalanche Studios). If Team Xbox cannot show anything about those mentioned projects at all, they can at least announce whatever new deals and projects they made with other game companies. While it is possible that Team Xbox could announce something related to their Activision-Blizzard acquisition, I’m not anticipating anything as the acquisition has yet to be completed.
Have you gamers played Eiyuden Chronicle: Rising on Xbox? I recently finished it and I had a lot of fun with it. From this point on, I really want to play Eiyuden Chronicle: Hundred Heroes (scheduled for 2023) and I hope to see Team Xbox welcome Japan-based developer Rabbit & Bear Studios and lead game designer Yoshitaka Murayama (responsible for Suikoden & Suikoden II) onto the stage to show the latest gameplay footage and announce the final release date during the Xbox & Bethesda Games Showcase. More on Japanese-developed games coming to Xbox, it would be nice to see Square Enix have its own spotlight in the same showcase to show the latest gameplay footage of Star Ocean: The Divine Force and The Diofeld Chronicle, plus their respective release dates. As for Final Fantasy VII Remake possibly coming to Xbox, I’m not anticipating it at all.
The Xbox & Bethesda Games Showcase is just days away from happening as I write this. While the 2021 showcase was great and delightful to me, I’m more cautious now about the June 12 event. Considering what happened recently and how painful the delays of Starfield and Redfall really were, the pressure is now on Team Xbox, Bethesda and its other studios to not just deliver great stuff June 12 but also actually release high-profile Xbox-exclusive games plus DLC THIS YEAR. We will find out soon what Phil Spencer, Todd Howard and other Xbox producers/executives will reveal.
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
Welcome back, fellow geeks, Blu-ray collectors and movie buffs! If you are sick and tired of the modern-day wokeness-filled garbage of Communist Hollywood (Commiewood) and if you are nostalgic about 1980s Hollywood cinema, then you should be interested to learn that the Red Dawn Collector’s Edition 4K Blu-ray will be released on August 16, 2022 and already pre-orders are being accepted online.
Red Dawn Collector’s Edition 4K Blu-ray is set for an August 16, 2022 release.
Discs – 4K Ultra HD, Blu-ray Disc, Two-disc set (1 BD-100, 1 BD-50)
Packaging – Slipcover in original pressing, Inner print
Playback – 4K Blu-ray: Region free, 2K Blu-ray: Region A (B, C untested)
For the newcomers reading this, Red Dawnis a 1984 action movie directed by John Milius that explores what would happen in America – specifically at a Colorado town surrounded by wilderness – once World War III breaks out and the nation gets invaded by the Soviet Union (Russians) and their South American Commies. A small group of teenagers manage to escape the invasion of their town and moved into the wilderness with limited supplies to survive with. As the Leftists impose order in the town, the group slowly organizes itself into a force of opposition with one objective: freedom.
This movie starred the late Patrick Swayze, Charlie Sheen, C. Thomas Howell, Lea Thompson and Jennifer Grey when they were much younger. As the 1980s had lots of Hollywood movies about teenagers presented in comedies and drama films, Red Dawn easily stands out among them all as it deals a very serious concept related to the Cold War back then. Its story is a powerful reminder that Communists and the Satanic Left are essentially evil.
Given the fact that America today has several millions of young people brainwashed by socialists in schools, the fact that Leftist terrorists groups like Black Lives Matter (BLM) and Antifa are tearing down American society, the fact that Hollywood has lots of Commies and SJWs among its members, the fact that gun owners’ rights are being attacked a lot by the Left, the fact that Democrats prioritize illegal immigrants over American citizens, and the fact that lots of politicians abuse their governmental powers to emphasize socialism, Communism, Marxism and other wicked values on the people, Red Dawn of 1984 is still highly relevant. This is the movie that liberals and people poisoned with political correctness cannot tolerate. Watch out for Red Dawn Collector’s Edition 4K Blu-ray on August 16, 2022.
In closing this Better than Streaming piece, posted below are Red Dawn-related videos for your viewing pleasure.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro review revisits the Ultraverse through a comic-like publication in the form of a guide meant for UV fans and comic collectors.
The subject at hand is Ultraverse Year One which, as written on the edge of the front cover, was designed to be the “complete guide to the Ultraverse’s first year.” It is a reference guide for those who seriously want to discover each and every Ultraverse comic book that was published during its first year. In my experience as a comic collector, the Ultraverse launch in 1993 was very memorable even though my financial limitations prevented me from acquiring each and every launch comic book and subsequent releases of the time. How useful is this complete UV guide? We can go on and find out.
With those details laid down, here is a look back at Ultraverse Year One, published in 1994 by Malibu Comics.
The cover.
Quality
I can say without a doubt that this publication is indeed a complete guide to each and every Ultraverse comic book released during its first year from 1993 to 1994 specifically. You want to know exactly how many issues of Mantra, Prime, Hardcase, The Solution, Prototype, The Strangers and others were published in the first year? This one has it all listed! You want to know which UV comic book involved the talents of Steve Gerber, Norm Breyfogle, Rick Hoberg, Len Strazewski, Aaron Lopresti, George Perez, James Hudnall, Gerard Jones, Steve Englehart, Tom Mason, Terry Dodson, James Robinson, Howard Chaykin, Mike W. Barr and many others under the Malibu Comics banner? This guide has it all listed! What months were Exiles #1, Sludge #1, Firearm #0, Break-Thru #1 and Mantra #1 were published? The answers to each are included. The same can also be said when it comes to which characters appeared in each comic book.
This is what each page typically looks like with details of the Ultraverse timeline on the lower part.
The timeline reveals that the male warrior Lukasz, who would later end up in woman’s body as Mantra/Eden Blake, was born in 1220 BC.
Very clearly, the Malibu Comics people worked hard to collect the essential types of information, organized them and put them all into print media form for readers and collectors to use when it comes to searching just about everything about the Ultraverse’s first year. Things did not just stop there, however.
What I found amusing to look at in each page of this Ultraverse guide are details of the shared universe’s timeline posted on the lowest part. The said timeline – which is limited to text and numbers – reveal interesting details such as what year was Lukasz (AKA Mantra) born, when did Rune begin, when was the Choice corporation established, what year did the island of Yrial’s people move up to the clouds, what years were infants injected by Wetware Mary and more. These details are actually quite encouraging to make readers discover or re-read Ultraverse comic books to see how they are dramatized on paper.
Conclusion
As you can see in the details above, Len Strazewski was involved in both the Prime and Prototype comic book series.
Ultraverse Year One (1994) is a pretty detailed guide that will not only help readers track down each and every UV comic book of the mentioned time period, but also help them spot the precise comic books that has characters included as well as the published works of varied comic book creators. If you are really determined to track down and buy all the Year One UV comic books, this guide is a must-have. If there are any weaknesses to mention, it would be the fact that each comic book’s entire plot got summarized in full which are actually spoilers.
Overall, Ultraverse Year One (1994) is recommended.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the very short series titled Exiles.
It has been years since I reviewed Exiles #1 (1993). Since after, I reviewed a lot of Ultraverse comic books and went through notable storylines such as the Atalon Saga in UltraForce, the Hostile Takeover in Prototype, The Solution, The Night Man and Solitaire, and more. That being said, it was just right that I returned to Exiles for retro reviewing.
With those details laid down, here is a look back Exiles #2, published in 1993 by Malibu Comics with a story written by Steve Gerber and drawn by Robb Phipps.
The cover.
Early story
The story begins with Exiles members Catapult and Mustang staring at two bodies (a large man and a lady) on the floor. It turns out their mission was a failure as Timmy Halloran (the young guy they tried to save) went missing while his mother just died.
As soon as the two step out of the house feeling bad about their failure, they suddenly find themselves confronted by several police officers. Police cars and a helicopter have surrounded the place. Just as Catapult and Mustang turned themselves in, the large man named Bruut suddenly regains consciousness and attacks the police.
The police officers respond by firing several bullets at Bruut which slowed him down. After noticing that Bruut was only regaining his strength, the two Exile members made their moves before the large man strikes the police…
Quality
Inside the headquarters of Exiles. Ghoul’s mentioning of Prime and Hardcase seems to foreshadow his eventual part in UltraForce.
As expected, the storytelling in this comic book really progressed and paid off some of the build-up that happened in issue #1. Here, the conflict between the Exiles and the enhanced forces of business tycoon Victor Kort got clearly defined and what they have in common other than having enhanced beings is their pursuit of individuals who carry within their bodies the Theta virus which unlocks unexpected powers or capabilities. Such developments could impact the people and the world around them when left unguarded or deliberately developed with assistance of guidance.
Amber, who was a key figure in issue #1, appears much less in this comic book but her purpose with the Exiles gets more elaborated. The lack of spotlight on Amber is not surprising as the creators had to emphasize the conflict between the titular team and Kort’s forces while also introducing Timmy Halloran as a new Theta-carrying individual.
There is a good amount of superhero spectacle here and along the way, the dialogue is good and got witty as well. By the time I reached the end, I found myself anticipating what would come next in issue #3.
Conclusion
The two Exiles members take on Bruut right in the presence of police officers.
Exiles #2 (1993) is a worthy follow-up to its predecessor and the creators succeeded in making the conflict more engaging while cleverly releasing new details that defined what is at stake and what could follow. In retrospect, Amber Hunt later became a key figure in the 2-part Break-Thru crossover storyline (which was memorably drawn by the late George Perez) and the story here defined how much impact super beings can have on societies filled with mostly people who don’t have super powers or special talents. The conflict between the Exiles and Kort’s forces not only got emphasized a lot, their respective agendas and resources are also well defined.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.
In my previous retro review, the “Street Wars” storyline came to a solid and even shocking end which ultimately left Sludge free and yet desperate and unfulfilled. At this stage, Sludge is clearly a very lost soul and this opens another opportunity for readers to follow him and see where he will go next.
With those details laid down, here is a look back at Sludge #10, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Robb Phipps.
The cover.
Early story
The story begins with Sludge once again alone in the sewers. This time, he holds large quantities of the illegal substance Zuke which he believes will help him achieve something he desires in relation to his existence. Life has been very hard for him since he became a slimy creature.
Then he remembers when the mercenary Bloodstorm was forced fed with Zuke. Afterwards, he consumes the large Zuke containers expecting them to fix him. Nothing happened. No instant results whatsoever which frustrates him. Sludge then walks into the darkness.
On the city street, police officers in cars chase an unusual target…a lady riding a large bird of unknown species. After causing her pursuers to crash and explode, the lady rider reveals herself to be Vinaigrette.
Just as Vinaigrette and her speedy bird move into an alley, Sludge sees them…
Quality
Investigative journalism being done.
When it comes to the story, I can say that the Sludge series really made a serious turn towards a different direction here. Without spoiling the rest of the plot, I can say that very significant changes await readers, so much so their usual expectations towards Sludge become unnecessary. Are you so used to seeing Sludge think or talk inconsistently? Be ready for something really new about him, something that makes him more human moving a bit closer to his past life as a civilian.
Moreover, with the gang war aspect of New York already out of the narrative, this comic book not only follows Sludge more significantly, its story is also more character-driven than before. What Steve Gerber wrote here is very nicely structured and it is also clear he also adjusted his portrayal of the titular character to give readers something fresh and yet familiar to follow.
So what kind of story does this comic book present other than being a more character-driven piece? Definitely it’s not a monster story nor a superhero tale but something more of a misadventure mixed with elements of detective story plus a bit of investigative journalism (mainly due to the series’ notable lady journalist).
Conclusion
A lady and her speedy ride.
In my view, Sludge #10 (1994) is a successful attempt by the creative team to emphasize Sludge’s exploits and personality even more while taking a new direction without ever feeling alienating. I should state that after reading back-to-back issues about the New York gang war which had the titular character caught in the middle, this comic book’s character-driven approach with Sludge is literally like a breath of fresh air. Not only will you see even more of Sludge, you will also enjoy the creators’ attempt on exploring his past life while showing lots of significant new things in connection to the changes he goes through. The story is nicely paced, the storytelling is creatively stylized and there are nice pay-offs for each build-up.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the exploits of Freex, the monthly series about a group of young adults with unusual capabilities (or abnormalities) who are constantly on the move as they are social outcasts.
In my previous retro reviews of Freex, the team encountered Contrary (who later became a significant part of UltraForce) and her so-called school of gifted children. Subsequently, they left Contrary’s lair but without Ray who decided to stay behind. Freex, who gained a new member in replacing Ray, went underground encountering Prime and a lone individual called Old Man. After separating from Prime, the team move further underground with Old Man and discovered a lot of things they never expected.
With those details laid down, here is a look back Freex #13, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.
The cover.
Early story
The story begins deep under the Earth’s surface wherein the Freex – AJ, Angela, Michael, Valerie and new member – and Old Man encounter a huge and intimidating sentient being which has the head and tusks of an elephant. The being calls itself Prometheus and claims that he has lived underground for a very long time, created new beings and saw the development of settlements that the people on the surface are not even aware of.
Intriguingly, he reveals to the Freex that he created the substance that were injected by a certain nurse into the bodies of each team member when they were still infants which later manifested into the capabilities and abnormalities they now have…
Quality
This short scene about Atalon and his army is a prelude to the Atalon storyline in the early issues of UltraForce.
The most significant aspect about this comic book’s story is the clever approach taken by the creators to not only show the further development of Freex but also emphasize and expand the lore of the Ultraverse while connecting this series to UltraForce (the early issues written by Gerard Jones and drawn by the late George Perez) which itself had a great conflict between Atalon’s forces and Earth’s governments. To put it short, this Freex tale is a prelude to the events seen in UltraForce #0, UltraForce #1 and the rest of the Atalon saga. The good news is that the emphasis of in-universe connection (as opposed to crossovers) was done well and nicely structured.
More on the Freex themselves, the revelation that the members’ powers were the result of being injected (by Wetware Mary) into them with the substance created by Prometheus resulted in dramatic reactions from them which also adds to the tension of their current misadventure together so far away from society. The revelation also added tremendous weight into the series’ narrative raising questions such as the following: Wow will each Freex member reintegrate into society as they know the truth about what caused them to have powers/abnormalities? Where will they go once they made it back to the surface? Will they keep secret the existence of Prometheus?
In relation, the creative team took their time to develop each member’s personality and emotions. Most notable was the portrayal of the new friendship between Valerie and their new member (indoctrinated by Contrary) which hints that something significant could happen to not only themselves but to the team itself.
What also struck me in this comic book was the way the 2nd half of the story was presented…by becoming really wild and crazy. Eerily, the confusion felt by Freex during the 2nd half was something I as a reader felt. To find out what I’m talking about, I urge to get a copy of this comic book and read it yourselves.
Conclusion
This page revealed more about the origins of the Freex members.
While the 2nd half of the story had a crazy ride, I still found Freex #13 (1994) to be really engaging and intriguing mainly on the big revelation and UltraForce connections told in the first half. At this stage in the series, it really looked like that the team was on its way into the unknown as their own place within the Ultraverse really widened (similar to what happened on the part of The Solution in issues #10, #11 and #12).
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.
In my previous Sludge retro review, the conflict between the crime organizations intensified as the titular character continued to struggle with achieving his desired goal which includes getting involved with the Pump’s evil schemes. Eventually something unexpected happened Sludge which involved Zuke, the potent illegal substance the Pump keeps on unleashing to the public.
With those details laid down, here is a look back at Sludge #9, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Robb Phipps.
The cover.
Early story
The story begins with Sludge in pain as he pulls out a long spike from his right hand which became flesh again. This was the result of his holding Zuke which his right hand somehow absorbed. Wanting answers, he calls out to the Pump who (along with his teenage protégé) was no longer present in the room. A female ghost appears to Sludge and tells him that the crime boss is downstairs.
It turns out, the Pump has an evil plan in mind which would involve the mercenary Bloodstorm. The crime boss puts a very large capsule of Zuke into the mouth of the restrained Bloodstorm. Just as Sludge arrives, Bloodstorm becomes very enraged as a result of absorbing a high quantity of the illegal substance. Shortly after Pump quells the drugged mercenary, Sludge approaches him for more Zuke as he is convinced that the drug will turn him to normal just like how it turned his right hand back to normal.
The Pump orders Sludge to take Bloodstorm’s body back to his employer Sabatini then return. He reminds him that he has the Zuke and is capable of eradicating him…
Quality
Sludge has yet to realize he could really go up against the very evil Pump.
Now this is the most intriguing tale of Sludge in relation to the unstable relations between the gangs of New York. Vittorio, the one trusted assistant of the late crime boss Marcello, leads the gang and tries to craft a new direction with emergence in mind by negotiating a truce with the Dragon Fang while also starting efforts to duplicate the very addicting substance called Zuke which has long been an asset to the Pump’s gang. Unsurprisingly, Vittorio encounters trouble trying to win the trust of the more established crime bosses and he is also unaware that they are all being targeted by the Pump.
Once the Pump unleashes his newest move against the gangs, the situation intensifies and gets twisted which makes this a really solid reading experience. Steve Gerber crafted this story to be intense and unpredictable at the same time, while also showing how Sludge deals with his situation being powerless under the Pump. There is one notable addition to the plot which involves violent action which you must discover for yourselves.
When it comes to the visuals, Robb Phipps take on Sludge is vastly different compared to Aaron Lopresti’s Sludge. The result is that Phipps’ art style made Sludge and the other characters have that cartoony aesthetic and yet they are still recognizable. What visual style and elements Phipps had on certain issues of Mantra he illustrated (click here, here and here) are pretty much present in this comic book.
Conclusion
A high-stakes meeting disrupted.
Sludge #9 (1994) is another solid read and one of the most intriguing stories of the Sludge series. As the concluding chapter of the “Street Wars” storyline, this comic book has the usual elements that defined Sludge stories while also succeeding in moving the plot forward (note: the storyline conclusion is engaging, even shocking) complete with twists and noticeable intensified violence. At this point in the monthly series, Sludge is off on a path of despair and he is clearly lost. This element alone should compel readers to examine Sludge’s personality closely and analyze where he is heading to and what purpose does he have left.