A Look Back at Super Star Wars: Return of the Jedi

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Luke Skywalker going up against the game’s final boss – Emperor Palpatine. 

By the middle of 1994, gamers and Star Wars fans who owned a Super Nintendo Entertainment System (SNES or Super NES) were treated with more 2D side-scrolling fun with Super Star Wars: Return of the Jedi. Developed by Sculptured Software and LucasArts and published by JVC, the game was the conclusion of the so-called Super Star Wars trilogy of the 16-bit era of console gaming.

Like its predecessor Super Star Wars: The Empire Strikes Back, this game is a 2-dimensional side-scrolling adventure game released just months before Sega and Sony respectively released the Saturn and PlayStation consoles (which eventually made 3D polygonal gaming popular). The game itself is based on the 1983 movie Return of the Jedi: Luke and his friends go out to save Han Solo from Jabba the Hutt and the Rebels prepare its strategy to defeat the Imperial Forces now armed with a new Death Star with the personal presence of Emperor Palpatine.

Here’s my review of Super Star Wars: Return of the Jedi.

Early story (and some notable differences from the movie)

The game begins with a quick look at Darth Vader’s arrival at the new Death Star setting up the stage for the Emperor’s arrival. On Tattooine, Luke and his companions travel to the temple of Jabba the Hutt to somehow save their friend Han Solo (who got frozen in carbonite at Cloud City in The Empire Strikes Back).

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A still cut-scene at the beginning of the game.

In order to get to the palace, Luke/Leia/Chewbacca (you get to pick which character to use) have to travel through a lengthy stretch of land filled with several forms of wild life, monsters and even Jawas blocking their way. Once inside, your character has to fight until the end of the next few levels (note: there was a boss or powerful enemy to beat) to make the story progress.

Once you have defeated Jabba and rescued Han Solo, your team regroups with the Rebels in space to start your next series of missions with the moon of Endor (with the 2nd Death Star in orbit).

Notable differences from the movie include fighting a large monster (which used a large ball as a weapon) did not appear in the film. Also notable was Leia (in her sexy slave outfit) having to move from the end of the stage to reach Jabba the Hutt who serves as the level’s boss. Jabba’s sail barge in the game looks and feels longer than in the movie.

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Leia, Jabba is right behind you!

Gameplay

Super Star Wars: Return of the Jedi plays a lot like its predecessor. As typical with most games of the era that used 2D sprites for visuals, the game is an action-packed side-scroller wherein you have to control your character from left to right, go up and down and complete the level by either defeating the end-level boss or by simply reaching the end (some levels have no boss). As you move on, you also get to collect power-ups and icons which are really helpful in completing the levels.

Along the way, you get to fight a whole bunch of enemies that appear to fight and stop you.  This includes not only the Imperial forces that appeared in the movie but also new additions like machines and even flying robots. You never saw Luke fight any flying robot in the movie? In this game, he gets to fight them at the Imperial facility on the moon of Endor.

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Han Solo blasts the Stormtroopers!

Given the story structure of the movie, the game developers were able to let players pick a Star Wars character to play as before starting a level. This particular feature was prominent in 1992’s Super Star Wars but was heavily toned down (due to story structure) in Super Star Wars: Empire Strikes Back. Back to the selectable characters, there are key differences between them such as Luke using his lightsaber and Force powers, Han Solo with his blaster and grenades, Chewbacca with his crossbow and his spin attack (he does NOT do this in the movies so it’s funny), and Leia who uses different weapons as she appears (based on the story structure) as a disguised bounty hunter and as a sexy slave to Jabba. Quite odd here is the addition of Wicket the Ewok as a playable character whom you must guide fighting the bad guys in two levels that are set in the village of the Ewoks up those tall trees. The Wicket levels are easily the least interesting to play in.

Like the previous two games, the game designers implemented levels that play differently from the standard side-scrolling adventuring. I’m referring to the Mode 7 level in which you fly the Millennium Falcon on a makeshift 3D environment on the surface of the 2nd Death Star needing to destroy a number of TIE Fighters in order to progress. I should say that this particular level lacked depth although it was cool to use the Falcon and just imagine Lando and his team inside operating it.

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The Millenium Falcon in the Mode 7 3D environment set on the surface of the Death Star.

In what is a clear attempt by the game makers to push the hardware of the Super NES, they created a standalone level in which you use the top turret of the Millenium Falcon to shoot a required number of TIE Fighters while flying in space heading towards the 2nd Death Star (complete with a 3D background showing the Imperial Star Destroyers in the distance on one side). This was a very short yet cool sequence to play even though the darkness of space makes spotting the TIE Fighters a bit challenging. I liked the fact that the console’s processor was pushed hard to allow the TIE Fighters look 3D and detailed using several frames of animation as they fly around and right close to the Falcon (which itself looked detailed).

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This 3D shooting segment in the game was fun and too short.

And then there is the speeder bike chase sequence that took place through the forest of Endor. This one is pretty shallow and has not aged well.

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Nice visual detail on the speeder bikes but everything else felt shallow.

Finally, the game’s last stage is another hardware-intensive level that offers gamers the opportunity to experience the challenge and speed (as far as the hardware could push) of piloting the Millennium Falcon into the tunnels of the 2nd Death Star to reach the core, blast it and then escape on the way out (being chased by intense flame caused by the explosion). This level shows lots of repeating visual elements that are supposed to be the mechanical interiors of the tunnels and you can movie the Falcon in 1st-person view, speed up or down, rotate the view and tilt the direction as you move forward. Along the way, there are TIE Fighters who appear in front of you for you to shoot at. While the intention of the developers to replicate the memorable sequence of the movie is clear, the hardware limitations (and design limitations) could only go so far to make the gameplay experience solid. What bogged this particular sequence down are the bouts of slowdown (lowered frame rates) when things get hectic.

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This sequence must be seen in motion.

Conclusion

While it is indeed a more polished game than the memorable Super Star Wars: The Empire Strikes Back, Super Star Wars: Return of the Jedi was indeed a fun and engaging game but still falls short of its immediate predecessor in terms of enjoyment and engagement. For one thing, this game noticeably was less challenging and the return of the password system makes it even easier to finish. The boss battle with Darth Vader showed the iconic villain being much easier to beat with even on the standard difficulty level. I still remember how surprising it was to beat Vader during my first time playing the game.

The non-side-scrolling levels of the game created good variety for playing. I just wished that the 3D space shooting sequence of the Falcon (with its top turret) lasted longer and the visuals of the final level looked more detailed and had less lag. As for the Mode 7 level with the Falcon on the surface of the Death Star, that one pales in comparison with the lengthy and memorable Battle of Hoth (which has the grand experience of taking down the AT-AT walkers with the tow cable).

Overall, Super Star Wars: Return of the Jedi is recommended.  By today’s standards, this game is a classic and was one of the best ever Star Wars video games of not only of its console generation but among all Star Wars games that were made with 2D sprites and pixel art. If you have a Super NES console or Nintendo’s Virtual Console, play the game once you have it.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Spider-Man 2099 #35 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

When Marvel Comics first launched the 2099 imprint of comic books showcasing many futuristic versions of their present-day characters – like Spider-Man, Ravage and Dr. Doom – it was inevitable that the same treatment will be applied to their popular supervillains.

In 1993, the 2099 version of Vulture was introduced and he sure proved to be one tough opponent for Spider-Man 2099. Even back then, there already was clamor for a futuristic version of Venom which at the time was riding high with readers being the featured anti-hero in several limited series (starting with Lethal Protector) of comic books.

Then in 1995, after doing a creative teaser in issue , Marvel formally introduced Venom 2099 by releasing Spider-Man 2099 #35. This is my review of the comic book written by Peter David and drawn by Andrew Wildman (X-Men Adventures).

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The cover drawn by Rick Leonardi.

Early story

Picking up from the events of issue , the story begins in Washington, DC with Dana freeing herself only to find out that Alchemax’s CEO Tyler Stone was down suffering from a gun shot and losing blood. Minutes later, emergency personnel take Stone’s body for immediate treatment.

Meanwhile, Spider-Man 2099 (Miguel O’Hara) encounters the SHIELD flyboys in New York. After almost getting into trouble together, Spidey gets informed that US President Doom 2099 ordered them to leave him alone for a period of seventy-two hours while he considers a cabinet offer. Back in Washington, Dana gets interrogated by one of the authorities. President Doom enters the scene telling Dana that she will join Tyler Stone immediately in the medical center.

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Andrew Wildman’s take on Spider-Man 2099 and the future was really nice to look at.

In New York, two guys sitting on the sidewalk witness a moving black liquid coming out of the sewer. The thing turns out to be a living symbiote (or alien costume) forming into a human-like shape – Venom 2099!

Quality

As with other comic books of this particular series, the writing by Peter David is pretty deep and engaging. The usual balance between dramatization, character development, plotting and spectacle is here once again but with a slight touch of horror in relation to the introduction of Venom of 2099. Speaking of dramatization, the portrayal of Venom 2099 as a vicious villain is similar to the 20th century Venom (Eddie Brock) but with a very powerful obsession to kill Miguel O’Hara and Tyler Stone.

Here’s an excerpt from the dialogue of Venom of 2099: Miguel O’Hara…and Tyler Stone…together again. We…I get to kill you…at the same time…how awfully…awfully…considerate. To show my appreciation…I’ll kill you slowly.

What makes this comic book unique is the artwork by Andrew Wildman who temporarily replaced regular illustrator Rick Leonardi. For comparison, I find Wildman’s art style a welcome thing in this comic book mainly because he draws with a lot more detail per panel and per page than Leonardi ever could. Instead of seeing the usual sketch-like art style of Leonardi, Wildman’s style is livelier and more expressive to look at. I also enjoyed Wildman’s visual take on Spider-Man 2099/Miguel O’Hara, Lyla, Tyle Stone, and the other established characters. Their facial expressions are also livelier to see.

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Venom 2099 appears! Take note of the “liquid” at the edges of the page.

More on visuals, Wildman’s take on Venom 2099 is unforgettable. Like 20th century Venom, he has a dark suit, elongated jaw with rows of sharp teeth and an elongated tongue but with green acid dripping all the time. There are also those tentacles-like things that stretch from his body until the arms. Also his white-colored mask with large eyes make him look horrific.

Conclusion

Despite being shorter than the usual 22-pages, Spider-Man 2099 #35 is still a very engaging and fun old comic book to read. Its purpose was to build-up anticipation leading to the introduction of Venom 2099 was achieved nicely and the respective qualities of the writing and visuals are very good even by today’s standards. More on the presentation of Venom of 2099, it seems like Peter David took inspiration from movie director James Cameron on building-up tension and suspense before showing the villain. That’s a move I enjoyed in this comic book.

Overall, Spider-Man 2099 #35 is highly recommended. If you plan to acquire an existing and legitimate hard copy, be aware that the near-mint copy of it is over $100 for the newsstand version while the Rich Leonardi-drawn “Venom 2099 AD” cover version is priced at over $80 at MileHighComics.com as of this writing.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Carlo Carrasco’s Movie Review: Terminator: Dark Fate

I will just say it straight and clearly – the Terminator film franchise is truly unnecessary today and, having seen its debut in the year 1984 (written and directed by a very young James Cameron), I should say that the saga really ended with 1991’s Terminator 2: Judgment Day (Cameron’s masterpiece).

Out of curiosity, instead of anticipation, I got to watch Terminator: Dark Fate at the local cinema. Having been disappointed with Terminator 3: Rise of the Machines, Terminator: Salvation (a bad movie notorious for Christian Bale’s loss of self-control) and Terminator: Genisys (the most insulting and most screwed up film of the franchise), I had low expectations for Dark Fate.

Ultimately, I left the cinema disappointed yet again although the experience was not as bad as that of 2015 (with Genisys).

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Clearly, the filmmakers took inspiration from Star Wars: The Force Awakens and mix the more established film franchise stars (in supporting roles) with the younger actors.

To put it short, Terminator: Dark Fate took creative inspiration from 2015’s Star Wars: The Force Awakens. This means it was made with recycled concepts, told the story through its new characters (played by actors who are much younger and who are supposed to appeal to younger viewers) and back them up with the old, more iconic actors (Arnold Schwarzenegger and Linda Hamilton) limited to supporting roles. When it comes to presentation, this new movie felt more like a roller coaster ride than an actual story laced with spectacle stage-by-stage.

That is pretty much how Terminator: Dark Fate turned out. It does not matter that this was directed by Tim Miller, the guy behind 2016’s Deadpool. It does not matter that the great James Cameron got involved with producing and story credit (he shared with a few other names). It does not matter that this movie was made with a large budget of $185 million and relied heavily on computers to generate the visuals (which look fake most of the time). Whatever the preparations made, they did not matter at all because Terminator: Dark Fate is a rushed and creative disappointment that does not deserve your time nor your money.

The movie opened with archived footage of Sarah Connor expressing the darkness of the future coming. This was immediately followed by a scene set in 1998 showing Sarah and her son John living in an age in which Judgment Day did NOT occur on August 29, 1997. Suddenly another Terminator T-800 Model 101 (another Schwarzenegger-type Terminator) appears and actually kills John Connor leaving Sarah in turmoil.

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This is the protector sent through time by the human resistance.

John Connor, who has been a central story element in the 1984 and 1991 (memorably played by Edward Furlong) movies as he was destined to be the human resistance leader in the war with Skynet, was eliminated so quickly in the opening of this new movie very similar to how the character of Dwayne Hicks (played by Michael Biehn in the James Cameron-directed Aliens) got killed in a very dismissive way in the beginning of Alien 3. This move was nothing less than cynical, ill-conceived and even a daring disservice to Terminator fans.

From this point on, Terminator: Dark Fate turns into a “what if John Connor was dead and a new future war followed?” type of story.

Even though Judgment Day got prevented in relation to what Sarah and John achieved in Terminator 2, a new war between man and machines in the far future still occurs only this time Skynet is no more and the new enemy artificial intelligence (AI) this time is called Legion. This new story concept, by the way, is pretty insulting to any fan who loved the first two films directed by James Cameron as those flicks told a complete saga.

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This is the new, future leader of the human resistance.

And then the plot of The Terminator got recycled. A human fighter is sent back through time to protect a person who is destined to become the leader of the human resistance. Also sent back through time is a Terminator designed to look human and infiltrate society with a mission to kill the future human resistance leader. This is essentially what Terminator: Dark Fate truly is and even though Sarah Connor returned (plus another Terminator T-800 played by Schwarzenegger), there really is nothing new, nothing fresh and nothing worth enjoying.

When it comes to quality, this movie does not have much standing for it. The new characters are not engaging at all and their respective performers really had nowhere to go to engage moviegoers. Mackenzie Davis playing the new combat-ready protector only served to beef the film with action and there is nothing compelling about her act, nor did the script provide anything to make her androgynous character memorable. The new human resistance leader played by Natalia Reyes is forgettable and unbelievable even though she tried hard being dramatic. Compared with Sarah Connor in 1984’s The Terminator, the chosen one Dani Ramos in the film was transformed from a struggling, working-class person into a brave fighter in a very rushed and unconvincing manner. Also, if you take a close look at Natalia Reyes, she is too short to be a figure of authority, too small to use weapons and her act is clearly sub-par in terms of quality making her big misfire in terms of casting. The performance, script and directing really had no depth when it comes to developing the characters.

The new Terminator (Rev-9) played by Gabriel Luna was nothing more than an uninspired attempt to outdo the T-1000 of Terminator 2. Luna was decent with playing cold and emotionless but when he acts human to infiltrate human society, he’s just generic at best.

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This is the new cinematic villain that won’t stop to kill the future leader of the human resistance. Oh, the computer-generated visuals are often fake to look at.

As for Arnold Schwarzenegger and Linda Hamilton returning, it is sad for me to say that these two iconic performers of the film franchise got wasted. Sarah Connor in this movie was poorly written and this modern version ruins the legacy the character had since 1991. Schwarzenegger meanwhile played another T-800 Terminator whose adjustment into human society turned out to be unconvincing, even outlandish. A Terminator adjusting into domestic human life? Totally unbelievable!

If there is anything to admire in this ill-conceived movie, it is Schwarzenegger’s delivery of his lines as the Terminator. He was over 70-years-old at the time of filming and he no longer has the super fit, muscular build he was famous for but he still proved to be excellent in being robotic with the dialogue. Sadly, this good stuff from the ex-governor of California was not enough to save this movie from its dark fate.

The film has a lot of action and there is a notable variety of it here. Even though action-packed and the action quality is an improvement over Terminator 3, Salvation and Genisys, Terminator: Dark Fate is ultimately a ride that can only provide temporary relief from the pain of the weak script. Oh, the use of fake-looking CGI hurts the action and stunts

Conclusion

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Let this be the LAST Terminator movie and let it fade away. How? By NOT spending your precious time and money on it.

Terminator: Dark Fate clearly failed to be a solid film and definitely it is NOT worthy of being the official follow-up (the “real Terminator 3”) to the first two films written and directed by James Cameron. Cameron’s involvement with this movie did not really improve the situation of the deteriorating Terminator film franchise and even worse, this big disappointment taints his record of excellence as a producer. Director Tim Miller, in my opinion, should go back to superhero film making or try directing a brand new project of science fiction that does not involve an established intellectual property.

Bottom line – Terminator: Dark Fate is absolutely not recommended. You definitely should NOT spend your money on this movie (the cinema, future release on streaming services, Blu-ray, DVD, etc.). The movie is also woke garbage and the product of DEI (diversity, equity and inclusion).

If you want to experience the cinematic greatness of the Terminator film franchise, go back to watching The Terminator and Terminator 2: Judgment Day instead.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Terminator: Dark Fate Official Teaser Trailer

Have you guys seen the first official trailer of the upcoming movie Terminator: Dark Fate yet? If you have not, it’s been embedded below for your viewing pleasure.

You must be wondering what I think of it. Here’s my answer: the trailer is satisfactory and it does not excite me very much. I just find it interesting but I should say that Linda Hamilton‘s return as Sarah Connor (James Cameron‘s symbol of the strong, fighting woman) is intriguing.

In fairness, I like the confirmation that the story of this new movie takes place decades after the end of Terminator 2: Judgment Day and completely ignores Terminator 3: Rise of the Machines (which did not involve James Cameron), the disappointing Terminator Salvation and the laughable Terminator: Genisys. Cameron returns to the franchise as producer and directing it is Tim Miller (Deadpool). This film is Miller’s 2nd full-length movie as director!

Who are the two young ladies in the trailer? They are Dani (played by Natalia Ramos) and Grace (Mackenzie Davis). According to available information about the movie, the two are being hunted by a new Terminator (Gabriel Luna) that resembles somewhat the T-800 terminator but has some abilities similar to that of the T-1000. Sarah Connor comes in to protect them both which parallels the events of 1984’s The Terminator and 1991’s Terminator 2: Judgment Day.

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The hunted.

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An older Sarah Connor.

What this movie showed is that it has a new concept to keep things fresh. One of the hunted came from the future and was shown to have superhuman abilities, daring to fight the new Terminator that’s been going after them.

While it is a fact that the Terminator film franchise has always been closely linked with Arnold Schwarzenegger, the famous star appeared for only a few seconds in the trailer. I guess the marketing people are saving their Schwarzenegger footage for later.

Schwarzenegger’s listed in the film as The Terminator but still there are questions about his role. Is Schwarzenegger playing another T-800 terminator living in secret as an old man or could it be he is also playing a man who eventually becomes the flesh template Model 101 for the T-800 terminators?

What I find intriguing is that Schwarzenegger’s body double in Terminator Genisys, Brett Azar, was rehired for a still undisclosed role in this new movie. In Genisys, he played the young T-800 terminator (with a digital copy of Schwarzenegger’s face pasted over his) and it is likely that he will be playing a very similar role here. This uncertainty keeps me interested in Terminator: Dark Fate.

As for the computer-generated imagery (CGI) used for the new, evil Terminator played by Gabriel Luna, they sure look fake! Definitely not photo-realistic! Could someone please push the CGI people to improve their work?!

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CGI so fake looking, this one took me out of the trailer’s concept.

Soon enough we will see what the filmmakers have to offer in the next trailer. Here is hoping that with James Cameron involved, Terminator: Dark Fate will truly reinvent the Terminator concept and deliver something fun and memorable.

Terminator: Dark Fate will be released in cinemas worldwide this October.

Carlo Carrasco’s Game Review: Gears of War 4 (Xbox One, Single Player Campaign)

Believe it or not, I completely missed out on Gears of War 4 on Xbox One back in 2016. I simply had other priorities and I was unable to raise the money needed to buy the game. A year after that, I downloaded the demo of the game and managed to play

Finally, thanks to a recent sale online at Xbox LIVE, I purchased the game at last and recently managed to finish it. Gears of War 4 proved to be a lot of fun and even until now it still is a gem of game design and visual art.

To put things in perspective, I played the first three main Gears of War games from 2006 to 2011 and those games were mainly designed by the talented Cliff Bleszinski who had NO INVOLVEMENT with the latest game. Gears of War 4, by the way, is the first-ever internally developed game of Microsoft through its studio The Coalition.

The good news is that Gears of War 4 manages to be fun and it is easily the best cover shooter game on Xbox One right now.

On face value, it looks like the creative team led by Rod Fergusson (The Coalition studio leader) and director Chuck Osieja decided to play safe on game design by retaining the gameplay functions from the past. Quite easily, I managed to reclaim that old Gears of War feel in terms of control, shooting, moving and aiming. Like past GOW games, you must take cover for protection from the bullets fired by the enemies then peak, aim and shoot. Then when possible move forward to take cover at the next protective object and make your way to beat the other side. Then there is the classic reload function which, when well timed, can grant you temporary stronger firepower.

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Melee attacks in Gears of War 4 have improved and are more satisfying.

But as the game progressed, the new gameplay features emerged. For the first time, I can finally grab an enemy (who is crouched taking cover) from the other side of a protective object or barrier, pull the enemy and get to do a melee attack (or shoot with the gun). There is also the feature of the knocking the enemy off balance (by means of jumping over cover to kick the enemy on the other side) as well as performing the shoulder charge. Take note however that these new gameplay features – which add some depth on the classic GOW gameplay – can be used by the enemies against you.

And then there are the new weapons like the Buzzkill (watch those flying sawblades ricochet!) and the Dropshot (challenging to use but very satisfying when the target gets hit!) that add new dimension to the gameplay.

More on gameplay, if you are expecting enemy artificial intelligence (AI) to be the same as before (remember all the Locusts?), you will realize that’s not the case at all. The new enemies behave differently in combat and you will be compelled to change your strategies. Expect to see the enemies (which include robots) be more tactical with their movements and attacks, and you will also realize you will need to move out of cover more and search for a new place to take cover at.

That’s not all. The weather effects impact the gameplay a lot this time. There are these wind flares that not only blow strongly (watch the environment move) but also generate electricity that you must avoid touching. When the weather changes, you will not only have to take cover but be more strategic moving around as well as adjusting your aim when firing at the enemy (example: strong wind can alter the direction of the Buzzkill sawblade you fire). Lastly, there is a motorcycle chase scene that is quite action packed!

Visuals? This game really looks very great! The art is top-notch. The animation, the textures, the special effects and lighting effects really make a great showcase of the Xbox One, especially the Xbox One X (4K resolution with high-dynamic range). The character faces are very detailed. Facial expressions really will convince you into thinking you’re watching real people instead of computer-generated ones.

When it comes to storytelling, Gears of War 4 takes place 25 years after the previous game. You play as JD Fenix (son of hero Marcus Fenix and Anya Stroud) who is accompanied by Del and Kait. In terms of personality, JD is witty, striving to figure out things and he does not carry the cynical mindset of his iconic father.  Del is also witty although the lousy execution of humor won’t bring much out of him. Kait has the strong, fighting lady personality while also turning out to be ignorant and self-centered. The good news here is that their respective voice actors performed nicely.

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Father and Son.

Back to the plot, the Coalition of Ordered Governments (COG) has been reformed but something is not right and right from the start JD and Del deserted the coalition to join the group called the Outsiders. Government leadership is felt in the story and having the COG as the anti-hero element really makes Gears of War 4’s world really look and feel new. Forget about the memories of fighting for the COG in the old GOW games, Gears of War 4 is a whole new world to figure out what’s been happening while fighting to survive. If you are the kind of gamer who has the anti-authoritarian mindset, then this game is for you.

Strangely enough, this game’s story has some notable similarities with the 2015 blockbuster film Star Wars Episode VII: The Force Awakens. Without spoiling the story, I should say that Gears of War icons like Marcus Fenix (the central figure of the franchise) return in supporting roles. Instead of being the hero, he is the mentor to his son JD and even to you the gamer. This creative gamble by the developers fell short as JD is not really compelling as the protagonist.

While the gameplay is very good, the storytelling this time lacks the depth of Gears of War 3 but that is because new game’s story was structured to show how much had changed in the world and society in general. Gears of War 3, by comparison, is a war story and the resulting build-up from the first two games led to it having a very engaging conclusion.

Back to Gears of War 4, the ending lacked punch and yet it has a lot of intrigue or even shock, especially if you paid very close attention to the small but key details in the previous games. The ending feels underwhelming as it happened following the high-octane, final battle sequence of the game. The conclusion really lacked punch. By the way, there is a post-credits ending scene to watch out for.

Overall Gears of War 4 is a good 3rd-person shooter and in some ways it has features that progressed from the classic Gears of War game design. Now that the game costs much less, it is a great bargain! At the same time, it makes sense now to play GOW4 as Gears 5 (Gears of War 5) is expected to be released this year.

Gears of War 4 is recommended.


Thank you for reading. If you find this game review engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: X-Men: Dark Phoenix Final Movie Trailer

20th Century Fox just released what is supposed to be the final movie trailer promoting Dark Phoenix (or X-Men: Dark Phoenix in other countries) to the best they could leading to the June 2019 global opening in cinemas.

Watch the trailer here now.

To describe quickly, it is a rehash about how the story will turn out. Somewhat based on the classic comic book storyline by Chris Claremont and John Byrne, the trailer shows the X-Men going to space and then something cosmic happens that affects Jean Grey.

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For the first time in cinema, the X-Men go to outer space.

Of course there are clips again of Jean Grey (Sophie Turner) approached by a mysterious lady (Jessica Chastain) which clearly connects to further footage showing the former with cosmic powers as Dark Phoenix.

If there is anything new shown, it is the short but very sweet moment of Professor X/Charles Xavier (James McAvoy) communicating with people using Cerebro. That is a very common aspect from the X-Men comic books that remains heavily underutilized in the movies!

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James McAvoy as Charles Xavier using Cerebro for communication.

There is also added footage of Cyclops (Tye Sheridan) showing great concern for Jean Grey which resonates with me as I read the comic books. It looks like Tye Sheridan has the talent, and perhaps enough good material from the script, to bring Cyclops to life on the big screen.

The way 20th Century Fox marketed this movie gave moviegoers and fans what seems to be the core elements of the story. I am just hoping that behind the scenes, the filmmakers have prepared a big surprise or some sort of major twist kept secret from the marketing. I also hope that Simon Kinberg outdid himself as a first-time director with this movie given the fact that most directorial debuts end up as cinematic disappointments.

Dark Phoenix will open in cinemas worldwide this June. We will find out soon enough if there are enough fans and moviegoers who will care about it more than a month after the anticipated giant opening of Avengers: Endgame.

 

A Look Back At Prototype #1

There is nothing like witnessing a superhero use technology to fly around with high speed, blast with energy, lift heavy objects using extra strength and use whatever special features to beat the bad guys and save people from harm. I’m not talking about Marvel Comics’ Iron Man here. I’m talking about the Ultraverse parallel to him called Prototype and here is my retrospective review about the 1993 superhero comic book Prototype published by Malibu Comics.

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Prototype cover.

Co-written by Tom Mason and Len Strazewski with art by David Ammerman and James Pascoe, Prototype is the story of the armored figure called Prototype but there is one huge thing to take note here – the armored figure is actually a high-tech project of a corporation called Ultratech and it involves more than one person piloting it.

To put things in perspective, some time in the past the Prototype armor (which was very large and bulky) was piloted by Bob Campbell until a major incident happened during an aerial exhibition that cost him his right arm. Subsequently he got replaced by a much younger man named Jimmy Ruiz. In the present, Campbell is a PWD (person with disability) who was dismissed by the company which compelled him to sue them for age discrimination.

Then he attends the stockholders’ meeting of Ultratech which was organized to be lavish and showy. It is here where Prototype (piloted by Ruiz) makes an energetic appearance sporting a leaner looking armor that closely resembles a human being.

Ruiz says “Stand back, America…it’s showtime!”

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The leaner and meaner armor of Prototype.

While showing off, Ruiz encounters some problems. He has not fully gotten used to the technology and his head feels like exploding. During the stockholders’ meeting, Bob Campbell causes some trouble prompting private security to escort him away. It turns out that Ultratech really distanced themselves from him.

Of course, the company is very happy with the Ruiz-piloted Prototype and they are confident their major financial bets will yield great results. Their executive Stanley Leland stated, “He’s not just a showpiece, he’s a corporate asset!”

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Jimmy Ruiz in the Prototype suit with the Ultratech executives.

As this is a superhero story, life is not normal. As such an incident happens that, predictably, requires Prototype to take action (and entertain readers like you and I).

Technically the story was nicely told and its pacing flowed smoothly. There is a nice balance between spectacle, storytelling and character development. Ultimately by the time I reached the 24th page, I got a grasp of the comic book’s concept, the characters (especially the two pilots) and where the series was going.

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Action for you. Really nice job done by the artists.

How does this comic book compare with Iron Man? To say the least, the concept of a large corporation owning and controlling a high-tech suit of armor piloted by their employee is not only a nice alternative but a very engaging alternative to the Iron Man concept (super rich industrialist who wears a powered suit of armor and uses his special talent on technology).

The Ultraverse was the most interesting and most entertaining superhero line of comic books I read back in the 1990s and Prototype went on to become one of the major heroes of the franchise. Prototype went on to become part of UltraForce, a superhero team that had its short-lived comic book series (with famous artist George Perez doing the art in some issues) as well as a short-lived animated series based on the said comic book series.

Had the Ultraverse lasted longer, succeeded and profited, chances are Prototype would have been a major contender among all other superheroes from the different publishers  today and there would have been more merchandise and perhaps even video games based on the character.

If you plan to visit a local comic book store to buy old comic books, I highly recommend Prototype .


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

 

 

 

A Look Back At Spider-Man 2099 #1

I remember decades ago when superhero comic book collecting was exciting with trends of comic creators unleashing their newest owned projects and comic book publishers publishing new comic books expanding their existing universe.

In 1992, Marvel Comics announced the launch of the 2099 universe which highlights a far, futuristic possible universe of their comic book universe laced with visual inspiration from Blade Runner and an emphasis of what the future would be like had private corporations had more control over people and society.

What kicked off interest with the 2099 imprint was the announcement of Spider-Man 2099 which is obviously a far future counterpart of the famous Peter Parker Spider-Man people knew.

Here is my look back at the comic book Spider-Man 2099 .

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Cover of Spider-Man 2099 .

Released in late-1992 by Marvel Comics, Spider-Man 2099 came with a hard cover laced with red foil and in the middle was art of the superhero chased by flying police officers. The image easily reminded me of Peter Parker Spider-Man escaping from police officers who thought he committed crime.

With its story written by the legendary Peter David and drawn by Rick Leonardi (who drew some Spider-Man comics previously), the comic book introduced readers to Miguel O’Hara who is a very talented geneticist working for Alchemax with an interest on the original Spider-Man (Peter Parker). As head of the company’s genetics project (working under Aaron Delgado who answers to R&D Vice President Tyler Stone), the Latino O’Hara planned to create new and powerful beings called “corporate raiders” (which reflects Alchemax’s planned control over them).

O’Hara intends to create a new being with abilities and specialties similar to that of the classic Spider-Man and it is clear in the story that he has vested interest with him having existing records from the past.

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The classic Spider-Man referenced in this page.

Even with very high-tech equipment and resources, a genetic experiment using a living person went horribly wrong which brought way down O’Hara’s morale and spirit. Discouraged and filled with guilt he visits Stone’s office to express his desire to resign. Seeking to calm O’Hara down, Tyler offers him a drink and at this point of the story things really start taking twists leading to how O’Hara becomes Spider-Man of his era. You’ll just have to read the comic book.

From a visual standpoint, Rick Leonardi did a nice job bringing 2099’s society to life with those high-tech machines, floating vehicles, buildings with very futuristic designs, nice looking action, etc. On pages 2 and 3 you’ll see Spider-Man 2099’s first-ever appearance literally coming straight at you which is to say the least memorable. Oh yes, the late Al Williamson inked the art.

Storytelling was nicely paced. The chase and action scenes in the start were pretty fast and clearly Peter David took his time controlling the pace when it came down to emphasizing characters and telling the back story. He really defined Miguel O’Hara’s personality and within a few minutes any reader will realize that the protagonist is not the “typical and likable” hero some would expect.

In fact Miguel O’Hara is somewhat arrogant and even had the guts to stand up to Tyler Stone. He’s a lonely guy as well and spends a lot of time interacting and depending on Lyla, a holographic aid with artificial intelligence.

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Spider-Man of 2099 in action!

With regard to the presentation of genetics, Peter David was clearly influenced by the 1986 movie The Fly directed by David Cronenberg. Even that movie’s title was mentioned in the comic book. That being said the story shed light on the risks and possible unethical approach to scientific experiments that involved the manipulation of human genetics. Along the way it clearly dramatizes the complete power and freedom (and abuse perhaps) Alchemax enjoys with its operations and that nothing could stop them.

Overall Spider-Man 2099 is worth looking for and collecting even though it is decades old. Sure it has that 1990s vibe in terms of visuals but it is indeed refreshing to read especially after reading many of today’s “modern” art in comics (especially with the recent Spider-Man 2099 comics). As far as importance is concerned, Spider-Man of 2099 is truly valued by Marvel and clearly the character truly defines the 2099 imprint. It is no surprise that Spider-Man 2099 was brought back when Marvel launched a new line of 2099 comic books back in 2015.

Even until now Spider-Man 2099 is still one of the very best 2099 comic books ever released. It is a classic in its own right. I suggest visiting your local comic book store to find an existing copy of it.


Thank you for reading. If you found this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version

A Look Back at Starman

When it comes to science fiction movies of Hollywood, the 1980s was quite an interesting decade. Released during the decade were these epic sci-fi flicks like The Empire Strikes Back, Return of the Jedi and Dune. Not to be outdone were the low-budget sci-fi movies that made an impact on pop culture like The Terminator and E.T.: The Extra-Terrestrial.

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Within the big mix of these kinds of films during the 1980s was Starman which was overlooked.

Released in 1984 to positive reviews (and later an Academy Award nomination for Best Actor for Jeff Bridges), Starman was directed by John Carpenter who established himself nicely in Hollywood with 1978’s Halloween. Between Halloween and Starman, Carpenter also directed genre classics Escape from New York and The Thing.

Starman follows an alien creature whose ship (a UFO) was shot down by fighter jets that acted in defense. The alien finds its way into the house of Jenny Hayden (Karen Allen) who is grieving over the sudden death of her husband Scott (Jeff Bridges) watching a personal video of their past and drinking lots of liquor. Inside the house was an album which contained a lock of hair which the alien used to create a clone of Scott instantly from infant to full adult which is the titular Starman (also played by Bridges).

This of course shocks Jenny. She sees her husband return yet it’s not really him. Starman – the alien – clearly is not used to occupying a human body but does his best to communicate with her in English. He also carries with him seven silver spheres that allow him to do special things (specifically manipulating matter) that would appear as miracles to others. Starman wants Jenny to bring him to the Barringer Crater in Arizona within three days in order to be picked up by his fellow aliens. Otherwise he would die.

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Although frightened and hostile towards him, Jenny still was considerate enough to drive him far away.

If there is anything significant about this movie, it is the sheer depth of character development of both Jenny and Starman. Equally significant is the chemistry between Karen Allen and Jeff Bridges who made their characters believable.

Jeff Bridges is excellent in his portrayal of Starman. He’s clearly an alien who is not only struggling on being in a human body but also struggles to learn about the many ways of life and expression around him on his time on Earth. This includes learning gestures, saying words and doing things that people already find normal to do.

Karen Allen delivered a fine performance as Jenny Hayden. In fact when it comes to character development, I see Jenny a more significant character than her counterpart from outer space. While Starman adapts to life on Earth, Jenny’s character is gradually and convincingly transformed from one who is stuck with the past and being bitter into a person who gets renewed by understanding that life does have more to offer, that hope exists, that miracles do happen and finding new love and inspiration to live on.

As a Born Again Christian who went through personal transformation, who gained renewed faith in the Lord, and who left the old life behind to live on with a new purpose in life, I strongly relate with Jenny’s character development a lot. The concept of renewal and personal transformation portrayed by Karen Allen is much clearer to me than ever. Not to be outdone is the element of the healing of the soul of Jenny as a result of learning and understanding Starman.

The movie also has a solid supporting character in scientist Mark Shermin nicely played by Charles Martin Smith. Shermin is the typical sympathetic and willing-to-understand scientist who strives to discover first-hand an actual living alien which puts him into conflict the National Security Agency’s plan to capture Starman dead or alive. His talk with Starman reminds us viewers that humanity is always flawed and has many times resorted to violence as a means of accomplishment whenever a challenging situation (read: the visit of Starman to Earth by space ship only to be shot down due to fear of being invaded) happens.

With regards to storytelling, Starman is a nice mix of genre elements that goes beyond science fiction. It is also a road movie and a romance. At the same time director John Carpenter told the story with a controlled pace that gives viewers ample time to understand what’s been going on and a decent amount of spectacles that highlight Starman’s miracles.

Speaking of which, the film has elements of Christianity and the miracles of Starman are just the start of it. I could emphasize further here what the other elements are but that would mean spoiling the story and that is something I won’t do. You just will have to watch the movie to realize it.

Is Starman a wonderful movie? Absolutely! Is it one of the best works of John Carpenter? Truly it is and it deserves any moviegoer’s attention. How does it compare with other friendly alien movies like E.T.: The Extra-Terrestrial and Close Encounters of the Third Kind? Compared to those two flicks, Starman has the best and most mature character development of its protagonists. Its dramatic performances are also better.

Starman is a true sci-fi classic that deserves your attention even if you are not fond of sci-fi or UFO movies. I highly recommend buying this movie on Blu-ray disc or by streaming it.

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Thank you for reading. If you enjoyed this article, please click the like button below and also please consider sharing this article to your fellow John Carpenter fans and sci-fi movie fans. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your project or business, check out my services.

Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version.