Welcome back fellow geeks, Blu-ray collectors and movie buffs!
After more than two years of waiting (refer to my 2023 blog post by clicking here), I finally saw Godzilla Minus One (Japanese title: Gojira Mainasu Wan) for the first time ever and it was on 4K Blu-ray format! The movie turned out to be great in terms of storytelling and spectacle, and the immense fun factor justified the long wait I endured.
To put things in perspective, my anticipation for Godzilla Minus One started as soon as it was first announced by Toho and I patiently waited for the opportunity to watch it preferably inside the cinema or on 4K Blu-ray. The Takeshi Yamazaki-directed film only had very limited screenings in a Japanese film festival held here in the Philippines this year. As I was unable to watch it during the said film festival, I patiently waited for its 4K Blu-ray version to come out. Along the way, I avoided its Netflix availability here in the Philippines (because I prefer 4K Blu-ray over streaming). I also avoided watching the spoiler-filled movie reaction videos of Godzilla Minus One on YouTube.
Recently, I received my 4K Blu-ray copy of Godzilla Minus One which I ordered through Amazon. I waited a little over one year to order it as I anticipated price cuts would happen and I got a good bargain. Check out my Godzilla Minus One 4K Blu-ray blog post of 2024 by clicking here.
Godzilla Minus One 4K Blu-ray came with two discs – the 4K Blu-ray disc which has the feature film only, and the other is a Blu-ray disc that also has the film plus bonus features such as the commemorative special feature, an in-depth look at the visual effects, the event video collection and related content about the Tokyo International Film Festival.
The Blu-ray disc on the left and the 4K Blu-ray disc on the right.
The rear of my Godzilla Minus One 4K Blu-ray case.
Shortly after receiving my 4K Blu-ray of Godzilla Minus One, I had the living room all to myself in the evening and played the movie’s 4K Blu-ray disc on my Xbox One Series X and had my smartphone turned off to avoid distractions. For two solid hours, I had a very immersive home viewing experience and indeed, Godzilla Minus One looks absolutely stunning in uncompromised 4K visuals. The visual experience is absolutely grand and it is clear that the movie was carefully made by the production team to be so much better than streaming (catering to those who love the theatrical experience and the 4K Blu-ray experience at home).
The storytelling itself is very solid in terms of execution, the balance between build-ups and pay-offs, and the high-quality performances of the actors added depth to the narrative. Of course, the film took its time to show a very visceral Godzilla which is ultimately the biggest danger and the true threat to humanity at a time when Japan is still struggling to recover from all the damage it endured during World War II.
By the time the movie ended, I was more than just satisfied…I was overwhelmed by Godzilla Minus One’s top-notch quality, powerful engagement and high-level entertainment. I will replay it soon! While this is not a movie review, I can say Godzilla Minus Oneis indeed the as great and as compelling as the 1954 classic film. That clearly means I prefer this movie over all the Hollywood-produce Godzilla movies. As such, I can say that Godzilla Minus One 4K Blu-ray is a must-buy and must-see! I encourage you all reading this to go for it and add it to your collection of movies on physical media!
Godzilla Minus One 4K Blu-ray is a great addition to my movie collection!
If you have decided already to order a copy of Godzilla Minus One 4K Blu-ray, click here.
If you wish to join a group of movie enthusiasts and talk about cinema, cinematic trends, Blu-ray releases and more relevant stuff, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Streaming wars cost Hollywood a lot – Just years ago, Hollywood companies made heavy bets on streaming believing it would be the new gold standard of business as well as a new gold mine waiting to release immense profits. Today, Hollywood ended up collectively losing a lot of money and their streaming moves added a lot of complexity and new problems to their business. Along the way, millions of customers stopped subscribing to the streaming services of Hollywood. What happened behind the scenes and who were the only business winners in the middle of the streaming wars? Find out in Midnight’s Edge in-depth analytical video below.
#2 Retrospective look at Timerider: The Adventure of Lyle Swann – As a young boy, I saw the sci-fi Western adventure movie Timerider: The Adventure of Lyle Swann and I ended up getting intrigued about its story and the ending. Even by today’s standards, this film’s core concept remains very weird or totally unique as it had lots of motorcycle thrills, cowboys with their guns, and a very unusual approach on time-travel and its consequences. To find out more about the 1982 movie, watch the selected videos below.
#3 You, Me and the Movies react to The Punisher (1989) – Remember when Dolph Lundgren played The Punisher in a low budget movie released in 1989? Even though a lot of people rejected it, the film remains important as it helped the Marvel Comics assassin start entering mainstream entertainment. Two more Punisher movies were released in the 2000s and then a TV series about The Punisher was established. To find out how Dolph Lundgren performed as The Punisher, watch the reaction video of You, Me and the Movies below.
#4 Ashleigh Burton reacts to Lethal Weapon 3 – When Lethal Weapon 3 was released in cinemas here in the Philippines in 1992, it unsurprisingly became big hit with local moviegoers and Mel Gibson was already popular among Filipinos. I missed out on the film’s cinematic run but managed to watch it on home video. If you want an enjoyable look back at Lethal Weapon 3 but you don’t have time to watch it entirely, watch Ashleigh Burton’s fun reaction video.
#5 PatmanQC examines Hook – Were you able to watch the Steven Spielberg film Hook when it was first released in cinemas in 1991? I missed out on its theatrical run (note: it opened in February 1992 here in the Philippines) but managed to watch it on home video and later played the video game adaptation on the Super Nintendo Entertainment System (SNES). That’s right! Hook had video games back then and if you want to discover more about them, watch the in-depth retro gaming video of PatmanQC below.
#6 Hamas misinformation debunked! – Let me remind you all the truth about Palestinian terrorist group Hamas…they are terrorists funded and supported by Iran and Qatar, they committed genocide against Israel and foreigners on October 7, 2023, and they are pure evil, greedy and barbaric. Hamas is also responsible for the suffering of the Palestinians (who did not join their terrorism activities) living in the Gaza strip. As America and Israel joined forces to provide humanitarian aid directly to the Gaza residents, Hamas became desperate with their tactics, lied about what happened, and they have the Islamo-Leftist mainstream news media outlets to propagate the deception worldwide. Fortunately, the misinformation of Hamas has been debunked. Watch the CBN video below.
To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…
US-based tech giants are worried that the 12-percent value-added tax (VAT) to be collected from digital services providers (DSPs), plus more stringent rules on internet transactions under two new Philippine laws, could make it harder for global firms to operate here.
While this law imposing VAT on DSPs does not discriminate between US non-resident DSPs (or other foreign DSPs) and local DSPs, industry is concerned that (its) implementing rules and regulations, which are currently being developed, could impose unworkable requirements on foreign DSPs similar to what has happened for [non-resident] income-tax payers,” the Washington, DC-based Computer and Communications Industry Association (CCIA) told the Office of the United States Trade Representative (USTR) in an Oct. 17 submission for its 2025 National Trade Estimate (NTE) Report on Foreign Trade Barriers, which also covers digital trade.
CCIA is referring to Republic Act (RA) No. 12023 enacted into law by President Ferdinand R. Marcos Jr. last October, whose implementing guidelines are due before this year ends in order to collect VAT next year.
CCIA’s member-companies include Amazon, Apple, Cloudflare, Coupang, eBay, Google, Intel, Meta, Opera, Pinterest, Rakuten, TSMC, Uber and X (formerly Twitter), among other global tech firms.
Arlington, Virginia-based Consumer Technology Association (CTA) also flagged RA 12023 as a barrier to US electronic commerce in its USTR submission, citing that this new Philippine law encompasses not only digital goods and marketplaces but also cloud services as well as online advertising, media and search engines.
Back in 2021, the Washington-based multilateral lender International Monetary Fund (IMF) warned that slapping digital services taxes (DSTs) may “open the door to retaliatory trade measures” from the US, as it did with India’s DST.
CCIA pointed out to the USTR that implementation of the Income Tax Convention of 1976, in which both the Philippines and the US are parties, has been “challenging” due to “complex and burdensome documentation procedures” or so-called request for confirmation (RFC) required by the Bureau of Internal Revenue (BIR) from income taxpayers.
“The BIR has not established standard processing timelines, and businesses are subsequently required to wait indefinitely without any commitment toward a resolution of the filing. These requests are required of all US non-resident service providers operating in the Philippines and, therefore, this policy is not limited to digital services and impacts members of all industries seeking to provide their services and goods to the Philippine market,” CCIA noted.
CCIA added that the BIR revenue memorandum circular (RMC) issued in January of this year “added further confusion to income-tax obligations of non-resident suppliers of cross-border services.”
Referring to RMC No. 5-2024, CCIA said it “appears to depart from established principles of income taxation of cross-border services (using the place where the services are performed to determine if the transaction is income-taxable) and treats the place of receipt of the services as being crucial in determining the taxability of the transaction.”
As such, CCIA called upon the Philippine government and the BIR, in particular, to hold comprehensive industry consultations, “including with US non-resident service providers, to clarify the income-tax position under Philippine law in line with well-recognized and established international practices.”
Like CCIA, the also Washington-based National Foreign Trade Council (NFTC) bewailed in its comment to the USTR that “there is significant ambiguity on how long the BIR will take to review the RFC and there is no guarantee of a positive outcome.”
“Such requests have to be made by each and every income payor (customers) of US non-resident service providers selling to the Philippines,” NFTC lamented.
Also, CCIA expressed concern about the Internet Transactions Act signed by President Marcos Jr. last year.
“Industry is concerned that the [Internet Transactions Law] would introduce obstructive requirements on electronic commerce platforms to have regulatory oversight such as mandatory collection of valid business certificates of merchants and subsequent submission to the government authority,” CCIA explained
Let me end this post by asking you readers: What is your reaction to this recent development? Do you think the national government should respond to the concerns of the CCIA? Do you think the digital tax and current laws will turn away technology giants?
Welcome back Xbox fans, geeks, retro gaming enthusiasts and all gamers from around the world!
I was born in the mid-1970s. My video gaming experience started with the arcade games. A few years later, my console gaming experience started with the Atari 2600 console (which was our first console at home) and for about five years my friends (who also had the same console in their respective homes) and I enjoyed playing games on it.
Also this year, I bought myself a physical copy of Atari 50: The Anniversary Celebration to add even more retro gaming fun on my Xbox Series X and it has been an enjoyable experience so far. There is absolutely nothing like replaying the Atari 2600 games I enjoyed plus being able to play other games released on other Atari consoles I never had. I also love the fact that the collection (you can by the physical Xbox copy by clicking here) also has Atari’s own arcade games. This is truly a blast of retro gaming fun!
From my play session of the arcade version of the classic Missile Command.
Thanks to the Atari 50: The Anniversary Celebration, I finally got to play the Cloak & Dagger arcade game that was featured in the 1984 movie.
Historical insight about the classic game Centipede.
Atari’s arcade game Liberator.
Content from the arcade flyer of Missile Command now viewable in high-definition!
Atari 50: The Anniversary Celebration is not just a collection of video games from the past. It has a stylish presentation that makes it an interactive museum which allows you to look at the arcade flyers, the print ads, the official artworks of games, historical highlights and most notably lots of videos showing interviews of surviving Atari creators/producers who reveal very important details about what they went through, what the company culture was like, and more.
Those who were interviewed include Nolan Bushnell (who established Atari, Inc.), David Crane, Jerry Jessop, Bill Rehbock, Owen Rubin, Allan Alcorn, Tod Frye, Wade Rosen, Eugene Jarvis, and Howard Scott Warshaw. These are the guys who not only established Atari as a major gaming industry leader but also laid the foundations of console gaming as a crucial part of home entertainment in general. Also discussed was Atari’s efforts of bringing their arcade games to the consoles at home.
Adding further insight to Atari’s history were video interviews of Ed Fries (a key figure behind the establishment of Xbox), Cliff Bleszinski (Gears of War trilogy) and Tim Schafer (Psychonauts games).
My physical copy of Atari 50: The Anniversary Celebration which I enjoyed a lot on my Xbox Series X.
Welcome back, fellow geeks, Blu-ray collectors and movie buffs! Back in the late 1980s, I saw the 1988 version of The Blob – let’s refer to it as The Blob (1988) – on home video and it turned out to be a fine mix of thrills, scares and science fiction concepts that ultimately became fun to watch. Being young at a time when Internet connection and online research were not yet available, I was not even aware that The Blob (1988) was a remake of the 1958 original Blob movie that starred Steve McQueen.
If you who love the late 1980s Blob movie and if you have been looking to add something to your home entertainment collection of Blu-ray and 4K Blu-ray movies, be aware that the Collector’s Edition 4K Blu-ray of The Blob (1988) is now available in the market and you can order it online right now and have it delivered to your home. The new release by Shout Factory! is loaded with features and it has native 4K visuals.
The Blob (1988) 4K Blu-ray cover.
To put things in perspective, posted below are the technical specs from The Blob (1988) 4K Blu-ray page at Blu-ray.com. The said website highly recommended it in its review.
Video Codec: HEVC / H.265 (84.99 Mbps) Resolution: Native 4K (2160p) HDR: HDR10 Aspect ratio: 1.85:1 Original aspect ratio: 1.85:1
Discs – 4K Ultra HD, Blu-ray Disc, Two-disc set (1 BD-100, 1 BD-50)
Packaging – Slipcover in original pressing, Reversible cover
Playback – 4K Blu-ray: Region free, 2K Blu-ray: Region A
Having seen both the 1958 and 1988 versions of The Blob, I can say to the newcomers and movie buffs reading this that you can’t go wrong with either version. I enjoyed both movies and I can say that each film has distinctive attractions for viewing. The Blob of 1958 is more sci-fi and has very little horror elements.
However, if you want thrills, the 1980s culture, stronger horror elements, stronger sci-fi elements, the creative approach done by director Chuck Russell and Frank Darabont on reimagining The Blob‘s concept, and the great-looking practical effects (note: the blob effects were made with physical stuff and a lot of man-made work without computers), then The Blob (1988) is the definitive choice. Take note I mentioned thrills as the movie has some fast-paced scenes that happen from time to time as you watch it. Considering its use of sci-fi concepts mixed with action, The Blob (1988) really stood out among the many horror movies released by Hollywood throughout the 1980s. I should also state that the remake has Kevin Dillon, Shawnee Smith, Jeffrey DeMunn, Joe Seneca, Candy Clark and Donovan Leitch Jr. in its cast.
As a 4K Blu-ray collector, I plan to acquire a copy of The Blob (1988) 4K Blu-ray in due time. I was already aware of the Blu-ray release from 2019 but I waited for the 4K version to be made.
If you want the best enjoyment possible from watching The Blob (1988) Collector’s Edition 4K Blu-ray, I highly recommend you avoid watching movie reaction videos and the spoileriffic retro movie reviews posted by YouTubers.
Recently here in the Philippines, GMA Network made waves to boost their sports coverage by unveiling their artificial intelligence (AI) sportscasters named Maia and Marco which drew varied reactions from Filipinos online. Check out the official video unveiling of the AI sportscasters from GMA Integrated News’ YouTube channel below…
If you look at Maia and Marco’s unveiling, you probably would have been impressed with how photo-realistic they look and how almost human they sounded (including being able to speak Tagalog). They were made to look like Filipinos convincingly You might be saying to yourself that this is a shining example of Filipino achievement in the world of technology and be totally accepting of it. But make no mistake as Maia and Marco are indeed not real people (fake Filipinos) and most notably, they have no souls at all.
This bring me to the fact that AI has no soul and we humans must take action to prevent artificial intelligence from overwhelming us. Overseas, the development of AI is moving at a rapid face and the competing tech giants (which invested heavily on AI) involved are so focused on outmaneuvering and outdoing each other, they don’t seem to care about the possibilities that AI could turn into a rebellious force that could harm people around the world in multiple ways. Already, artificial intelligence and robotics are emerging as threats to humanity. To put things in perspective, watch the CBN News YouTube videos below…
With AI and robots left unchecked, a new form of religion that has nothing to do with God, Lord Jesus and the Holy Spirit is emerging already. There are those who pulled themselves away from the Lord to dedicate themselves to intelligent robots, human-like AI-driven characters and other aspects of technology. I would not be surprised if I find out that GMA’s Maia and Marco are being idolized by some people right now (note: idolatry is both foolish and unholy).
In the world of entertainment, AI is already being used as a tool for visuals (combined with computer-generated imaging or CGI) which includes the process of recreating the likenesses of actors (both the living and the dead) to make characters on-screen look as real as possible. In relation, the digital ways of resurrecting dead actors to portray their respective characters is morally disturbing to say the very least. It should also be stated that AI itself is being used to make articles, essays and even scripts – literary pieces that were not composed by the human user himself/herself. Has it occurred to you that the movie or streaming show you watched used a script that was partially made with AI because the screenwriter took shortcuts when working? Learn from the YouTube videos of Dave Cullen below…
Going back to GMA Network and its AI sportscasters, a lot of Filipinos have been questioning how artificial intelligence will affect not only journalism but also Philippine sports broadcasting (a lively sector) and job opportunities (which millions nationwide need badly). No matter how life-like and charismatic they look on-screen, Maia and Marco are still fake Filipinos created with AI and CGI. They are characters, not human beings. Did GMA Network even try to search for talented and charismatic prospects for their sports broadcasting needs among the many living and breathing Filipinos present in the country? The Philippines has a population of over 100 million people and that includes many young adults and adults who can be employed.
Way back in 1992, in a response to Marvel Comics’ expression that creative people (their employees) are secondary to their comic book characters, Image Comics co-founder Rob Liefeld emphasized the need for a living and breathing work force to keep the company and the business moving.
“Without your creative people, there would be no Batman, there would be no Spider-Man, there would be no Hulk. That’s short-sighted as far as I am concerned. You will need warm bodies, warm creative bodies to create properties to keep your company going,” said Liefeld.
While he specifically did not talk about AI at all, what Liefeld said long ago is still highly relevant which companies and organizations here in the Philippines can learn from before going all-in with artificial intelligence (which will deprive job seekers the opportunities). At least in my view, AI is unnecessary with sports broadcasting. There is nothing like watching a live sports event happen in which the human broadcaster makes powerful or exciting verbal expressions whenever a fun moment happens during the game. That being said, do you seriously think an AI sportscaster can pull off such human reactions in natural and believable fashion for the millions of viewers watching? In case you did not notice, Maia and Marco of GMA still have that robotic tone with the ways they talked – undeniable proof that AI has no soul. Humans who work have souls.
In fairness, GMA Network is aware of the public’s concerns about AI with regards to ethics, human labor, journalism and more. Watch the GMA YouTube news video (mostly in Tagalog) below…
Regardless of how AI develops and make impact on Filipinos, what is clear to me is that measures must be taken to ensure that humans will always have an advantage over artificial intelligence. I am talking about the need for kill switches covering all AI applications and projects to ensure that human users will have the edge in the event that AI turns rogue against humanity. That being said, I encourage you readers to contact your congressional representative and tell him or her to make laws that will make kill switches on AI a requirement all over the Philippines, and that includes requiring all AI providers/makers (including the foreign entities) to comply. Users of AI should be prioritized always! Do you want ChatGPT to control you or destroy you and your family? Do you want robots with AI to be a major part of your household and your lifestyle? I don’t think so.
Once again, AI has no soul. If you want to cook, do it yourself. If you want to write a letter or an article, do it yourself. If you want to compose a teaching module or a new prayer for a bible-focused session in your local church, push AI out of the way to follow the lead of the Holy Spirit and then proceed with the Lord’s command. By the way, artificial intelligence and technology could never understand the Holy Spirit and you definitely should never let them be part of your Christianity. No matter how many people around you worshipAI, robots, science and technology, you should never let them pull you away from the Lord.
Let me end this piece by asking you readers: What is your reaction to this latest development? Do you think GMA Network has set a bad example with their AI sportscasters Maia and Marco with regards to Philippine sports coverage and journalism in general? Why do you think the network wanted their AI sportscaster to look human? Do you think the technology of artificial intelligence will be abused by those who possess it here in the Philippines? Do you think Philippine Congress should come up with a new law requiring kill switches on all AI projects and applications within the country to ensure that users will still have an advantage in case AI goes rogue? Do you think a rogue AI can bring down the security and economy of the Philippines?
Take note of Spencer’s words “existing agreements” and “our desire to keep Call of Duty on PlayStation.” Existing agreements most likely refer to what Activision Blizzard made with Sony which I believe are years-long deals on games with regards to platform releases, marketing, post-release downloadable content, etc. Of course, such agreements can last long but NOT FOREVER. The business benefit for PlayStation from Activision Blizzard will someday come to an end.
As for Microsoft’s desire for keeping Call of Duty on PlayStation, that clearly means that the corporation of Xbox is technically in-charge of not just the COD franchise but on the decision making, marketing and releasing its games on specific platforms. Sony and its PlayStation team are not in the driver’s seat here anymore. Whatever deals Activision signed with PlayStation before the acquisition will expire and they certainly will not be renewed once Microsoft and its Xbox team takes over. In due time, future COD games as well as other upcoming games and new intellectual properties of Activision Blizzard will become Xbox-exclusive in accordance to what Spencer declared before…
“We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,”
This brings me to my next point – Sony as a global business entity is way behind Microsoft, Apple, Google and Amazon when it comes to establishing ecosystems that result tremendous business growth and reaching billions of customers worldwide respectively. The decades-old console-focused approach by Sony with PlayStation was indeed successful but not great enough to help it grow big time. Not even their Hollywood business nor Spider-Man could lift them up greatly. The weird thing was that Sony in previous decades had established an old ecosystem before PlayStation began.
To put things in perspective, posted below is a long excerpt from a recent Nikkei Asia article. Some parts in boldface…
The 10% drop in Sony’s stock price this week following Microsoft’s announcement that it will buy game content developer Activision Blizzard shows the market has belatedly awakened to an existential flaw in Sony’s kingdom. It lacks an ecosystem.
In terrifying contrast, Microsoft is a formidable ecosystem whose component elements, such as devices, operating system, browser, search engine, applications, content, cloud memory, work hand in glove to suck in captive users and never let them go. The ecosystem effect is all too familiar to owners of PCs that run on the Windows OS, which maddeningly redirects users to Microsoft’s Edge browser and Bing search engine against their will.
It is no accident that five of the world’s seven largest companies by market capitalization — Apple, Microsoft, Alphabet/Google, Amazon and Meta/Facebook — are ecosystems. Every consumer decision to buy a device, be it a PC, smartphone, Kindle reader, or game console, entails a surrender to an interconnected ecosystem. Promiscuity among ecosystems is possible but, by design, not easy. The ecosystems are at war and want to make you their captive.
Ironically, Sony was early to recognize the strategic significance of the ecosystem effect. Its decision to acquire CBS Records and Columbia Pictures in the late 1980s was inspired by the notion that controlling entertainment content could somehow push device sales, such as Betamax VCRs and Sony Walkman.
What Sony overlooked was that it would be self-defeating to make its controlled content exclusively available on Sony devices. Very few consumers would buy a Walkman just because it was the only way to listen to Michael Jackson. And Sony’s refusal to license Michael Jackson to non-Sony device users would perversely shut down third-party royalty revenue from the controlled content. Sony saw, but misunderstood and misapplied, the ecosystem effect between devices and content.
Sony’s next, more costly, wrong turn was its failure to anticipate and keep up with the morphing of portable audio devices like the Walkman launched in 1979 and iPod in 2001 into the iPhone debuted in 2007. The iPhone integrated, in a single handheld device, all of the functions formerly provided by the multiple discrete products in Sony’s consumer electronics lineup: phone, TV, camera, video and audio player and recorder, clock, calculator, and so on.
Sony’s stock price plunged from 30,000 yen ($260) per share in 2000 to 1,668 yen in 2009. Sony and the entire Japanese consumer electronics industry are still in disarray from the iPhone paradigm shift.
Unlike Sony, Apple founder Steve Jobs was a master at creating and orchestrating an ecosystem. In particular, he understood when to link content exclusively to a device and, just as important, when not to. Even now, Apple’s iOS is available only on Apple devices, unlike Microsoft’s device-agnostic Windows OS.Initially, Apple’s iTunes music store platform was available only on Apple’s own devices. Then, in October 2003, “the day that hell froze over,” Jobs made the strategic decision to make iTunes compatible with and freely downloadable by non-Apple devices.
The result was not only to massively increase the audience and revenues of the iTunes platform. Non-Apple device users discovered how great iTunes was and that it worked even better on an iPod, leading to a surge in new iPod owners conveniently prepped for the coming transfiguration of the iPod into the iPhone.
The same interplay between devices and content is at the center of intense competition in the $180 billion global PC gaming industry. Dedicated gamers have a choice among three game-specific consoles — Microsoft’s Xbox, Sony’s PlayStation and Nintendo’s Switch.
The choice of device, in turn, entails a menu of device-specific exclusive content. Xbox and PlayStation each offer about 2,000 titles, but the bestselling 200-300 games for each tend to be exclusive to one or the other. A gamer’s choice of console implies a decision about preferred content.
But the relationship between game devices and content is evolving rapidly, tracking changes elsewhere in the internet universe. Games today can be played on any device, PCs and smartphones, not just a dedicated game console.
Gaming is now mobile. Game content is increasingly being streamed, just like Netflix and Amazon Prime. You can play games on YouTube. And an Xbox can be used as a PC to surf the Internet and do your homework.
The immediate threat to Sony posed by Microsoft’s acquisition of Activision Blizzard is that Microsoft will make the content it is acquiring — global blockbusters like Call of Duty and World of Warcraft — exclusive to Xbox users and invite defections from PlayStation users who want to keep playing their favorite games.
But this is just one element of the multifaceted ecosystem effects Microsoft can deploy to squeeze Sony. Sony should be nervous, for example, that it has no cloud or streaming capability of its own and relies on Microsoft’s own Azure platform to deliver streaming content to Sony users.
Sony’s game and network services segment now accounts for 30% of its revenues. It is hard to see how Sony can compete in the long-term in a narrow game-specific segment without credibly competing with the likes of Microsoft, Alphabet/Google and Amazon across the board in all segments of the device-content spectrum.
From a financial point of view, Sony is not only behind the tech giants with ecosystems. Sony simply does not have the major financial muscle needed to pull off massive acquisitions of game publishers (massive meaning more than $5 billion per each acquisition) that each have lots of game developers, intellectual properties and technologies. The Japanese giant does have a business ecosystem but it’s too small and too narrow compared to its Western competitors. This also means Sony reaches much less customers worldwide.
In a possible response to Xbox-Activision-Blizzard deal, Sony can try to acquire its fellow Japanese gaming entities like Capcom, SEGA or Square Enix and integrate the entity(s) into PlayStation, but that will require not just a whole bunch of money but also willingness to not just make big offers the other party cannot turn down, but also the willingness to overcome all the legal obstacles, solve all the complications, absorb all the employees, fund future projects already in development, etc. If the PlayStation team is willing on building up its very own exclusive properties, they could expand the work forces as well as the projects of their very own game studios.
The Xbox-Activision-Blizzard deal is very hard to match not just because of the financial value and organizational weights involved, but also because the said deal covers consoles, Windows PC, mobile devices, cloud gaming, browser gaming and much more. The PlayStation ecosystem is still console-focused and so far team PlayStation released only a few of its games on PC. Is Sony even working to improve PlayStation Now? Are the PlayStation executives realizing that their 3rd party marketing deals won’t lift up their corporation and consumer base anymore? Has it occurred to the PlayStation executives that future games of the Crash Bandicoot and Spyro The Dragon franchises (both of which are permanently identified with Sony’s gaming brand due to exclusive games released on the first PlayStation console) will be released only on Xbox platforms?
As mentioned in the Nikkei Asia article above, business ecosystems are not perfect and they have their flaws that affect customers in bad ways. As such, the ecosystem powers and organizers should do their work to be more user-friendly and be more consumer-oriented. Still, the ecosystem approach to business has proven to be very effective with regards to reaching the widest number of consumers worldwide as well as driving business growth to new heights, not to mention generating economic benefits for business partners involved (example: credit card companies whose users buy on Amazon, Xbox network, Google, etc.) No amount of sales of Final Fantasy games and Street Fighter games exclusive to PlayStation consoles will ever match that.
As for the console fanboys who still hate Xbox, they should learn to stop living with fantasy and wake up to reality. Time to grow up.
In ending this piece, posted below are videos related to Xbox and the Activision Blizzard deal…
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Welcome back, fellow geeks, Blu-ray collectors and movie buffs! The 2021 movie Dune (directed by staunch cinema defender Denis Villeneuve)can be viewed in the comfort of home in a much better version than HBO Max/HBO Go on January 11, 2022 as its 4K Blu-ray combo (4K Blu-ray disc, Blu-ray and digital code) will be released on that very day! There will also be a Best Buy-exclusive steel book version released as well.
The good news this early is that Dune (2021) 4K Blu-ray will come with native 4K visuals! While its price and the official start of pre-ordering the product have yet to be announced as of this writing, you can find its Amazon listing by clicking here. If you really are interested in the movie’s 4K Blu-ray combo, I encourage you to keep revisiting the Amazon listing for updates.
To put things in perspective, posted below are key details from the Blu-ray.com article about Dune (2021) 4K Blu-ray combo. Some parts in boldface…
The front cover.
Special Features and Technical Specs:
DOLBY VISION/HDR PRESENTATION OF THE FILM
DOLBY ATMOS AUDIO TRACK
Featurettes:
The Royal Houses
Filmbooks: House Atreides
Filmbooks: House Harkonnen
Filmbooks: The Spice Melangelnside Dune – The Training Room
Inside Dune: The Space Harvester
Inside Dune: The Sardaukar Battle
Building the Ancient Future
My Desert, My Dune
Constructing the Orniyhropters
Designing the Sandworm
Beware the Baron
Wardrobe From Another World
A New Soundscape
4K Blu-ray subtitles: English SDH, Latin Spanish, Canadian French, Parisian French, German, German SDH, Norwegian, Swedish, Finnish, Danish, Greek, Korean, and Hindi
Blu-ray subtitles: English SDH, Latin Spanish, Canadian French, Portuguese-Brazilian, Bulgarian, Czech Republic, Hungarian, Japanese, Polish, Romanian, and Hindi
The rear cover.
Posted below are the other details from Dune’s (2021) own page at Blu-ray.com…
Video
Codec: HEVC / H.265
Resolution: Native 4K (2160p)
HDR: Dolby Vision, HDR10
Aspect ratio: 2.39:1, 1.78:1
Original aspect ratio: 2.39:1, 1.43:1
Audio
English: Dolby Atmos
English: Dolby TrueHD 7.1 (48kHz, 24-bit)
Note: All Dolby Atmos tracks have a Dolby TrueHD 7.1 (48kHz, 24-bit) core
Subtitles – English SDH, French, Spanish
Discs – 4K Ultra HD, Blu-ray Disc, Two-disc set (1 BD-100, 1 BD-50)
Digital – Digital 4K, Movies Anywhere
Packaging – Slipcover in original pressing
Playback – 4K Blu-ray: Region free, 2K Blu-ray: Region A
While Dune (2021) has been playing in the local cinemas here in my native Philippines for weeks now, I’m still waiting for the film to be screened on an IMAX cinema operated by SM Cinema (which itself started to gradually reopen). I am aware that the film is being shown on another cinema with IMAX with Laser technology but that cinema’s price is simply too expensive for me. Dune (2021) was filmed with Arri Alexa LF IMAX and Arri Alexa Mini LF IMAX cameras and that alone convinces me to watch it on an IMAX screen. In relation to SM Cinema’s reopening, the nearest IMAX cinema should reopen on November 30.
While I am not a fan of the Dune literary series as well as the failed 1984 movie, this year’s cinematic version looks grand under the passionate direction of Villeneuve and it has an ambitious cast that includes AquamanJason Momoa, Josh Brolin, and Rebecca Ferguson to name a few. Given the fact that the movie was released on HBO Max, it looks highly unlikely it will achieve a tremendous ticket sales success just as more cinemas are reopening worldwide as more people got vaccinated for COVID-19. When I say tremendous ticket sales, I’m talking about grossing $750 million worldwide. As of this writing, Dune (2021) grossed $365.5 million worldwide while theater-exclusive movies No Time to Die and F9: The Fast Saga have grossed over $700 million worldwide each. Very clearly, the HBO Max-theaters hybrid release of Warner Bros. is a big mistake. Remember, what people pay for on streaming goes to the service, not the movie.
Now that Dune (2021) 4K Blu-ray combo is set for a January 11, 2022 release, does this latest development spark your interest? I myself am eager to see how the IMAX-recorded footage will turn out in 4K Blu-ray visuals.
In closing this Better than Streaming piece, posted below are some Dune-related videos for your viewing pleasure. Also included are a few videos about the 1984 Dune movie.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/
Posted below are key details of The Suicide Squad 4K Blu-ray combo from its Blu-ray.com page.
Video
Codec: HEVC / H.265
Resolution: Native 4K (2160p)
HDR: Dolby Vision, HDR10+
Aspect ratio: 1.85:1
Original aspect ratio: 1.90:1
Audio
English: Dolby Atmos
English: Dolby TrueHD 7.1
Subtitles
English SDH, French, Spanish
Discs
4K Ultra HD
Blu-ray Disc
Two-disc set (1 BD-100, 1 BD-50)
Digital
Digital 4K
Movies Anywhere
Packaging
Slipcover in original pressing
Playback
4K Blu-ray: Region free
2K Blu-ray: Region A
The back of The Suicide Squad 4K Blu-ray combo.
And here are details of the special features and technical specs…
DOLBY ATMOS AUDIO TRACK
Gag Reel
Gotta Love the Squad
The Way of The Gunn
It’s a Suicide Mission Scene Breakdown
My Guns Bigger Than Yours Scene Breakdown
Harley’s Great Escape Scene Breakdown
The Fall of Jotunheim Scene Breakdown
Starro: It’s a Freakin Kaiju!
Bringing King Shark To Life
War Movie Retro Trailer
Horror Movie Retro Trailer
Buddy-Cop Retro Trailer
Directors Commentary by Director/Writer James Gunn
Deleted & Extended Scenes
Optional English SDH, Latin Spanish, Parisian French, Castilian Spanish, Norwegian, Swedish, Teleugu, Hungarian, Tamil, Hindi, Italian, Greek, Romanian, Polish, Finnish, Danish, and Canadian French subtitles for the main feature
I personally am excited about The Suicide Squad 4K Blu-ray combo’s release. Where I am located at, local cinemas have remained closed since March 2020 and as I want the best possible home viewing experience, I deliberately avoided streaming. Definitely my money will NOT go to HBO Max nor HBO Go to watch The Suicide Squad (which has lots of scenes filmed with IMAX cameras and the IMAX footage is better viewed on Blu-ray and 4K Blu-ray disc than streaming).
As of this writing, The Suicide Squad is the most exciting 4K Blu-ray release for the month of October. As far as DC Comics movies on disc format goes this year, I’m more excited for the James Gunn-directed movie than the recently released Zack Snyder’s Justice League 4K Blu-ray.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Welcome back to this latest edition of the Better than Streaming series! If you are fond of 1980s anime, especially with productions by Studio Nue (the same studio behind Super Dimension Fortress Macross), then you should be delighted to know that the entire Super Dimension Century Orguss series is coming out on Blu-ray format on September 28, 2021 and you can order it online right now!
The Blu-ray cover.
Handled by DiscoTek Media, all 35 episodes will be compiled and presented in high-definition complete with Japanese dialogue (with English subtitles). There will also be 17 episodes dubbed in English which I believe were produced at a time when U.S. Renditions still existed. As of this writing, the price is around $70.
To put things in perspective, posted below are details from the Blu-ray.com page of Super Dimension Century Orguss. Some parts in boldface…
Video
Codec: TBA
Resolution: 1080p
Aspect ratio: 1.33:1
Original aspect ratio: 1.33:1
Audio
Japanese: LPCM 2.0
English: LPCM 2.0
Subtitles
English
Discs
Blu-ray Disc
Three-disc set (3 BD-50)
Packaging
Slipcover in original pressing
Playback
2K Blu-ray: Region A
Description
Today, Kei Katsuragi‘s only concern is the love of his life. It doesn’t really matter to him that he has more than one love – after all, as a pilot for the Freedom Space Corps, he might be dead tomorrow! In the future, war has changed, and Kei is all too familiar with the horrors it can bring. Atomic, biological, and chemical weapons are all in use, but even worse than those are the dimensional weapons, ordnance capable of tearing apart even time and space!
As it happens, his next mission involves one of these terrifying weapons, the latest risky gambit in the war over the space elevator on Earth. Fleeing from the warmth of his lover (and her father’s gun) to the coldness of space, Kei fights to protect a team of engineers as they arm the dimensional weapon on-site. But when they get orders to pull out without detonating the bomb, Kei disobeys, unwilling to make the sacrifices of the day meaningless. His brash actions have dire consequences beyond just a big kaboom, as that explosion flings him into the future!
There, Kei finds himself caught in an entirely different struggle between the militaristic Chiram and the mercantile Emaan – with himself as the prize! Will this womanizing hot shot pilot make it back to his own time, or is there something more to Kei being the “singularity”?
Here is something for long-time Orguss fans as well as for those who are about to discover Super Dimension Century Orguss for the first time.
I personally am interested in this upcoming multiple-disc Blu-ray set of Orguss. For one thing, I actually saw its sequel Super Dimension Century Orguss 02 first way back in the mid-1990s and learned that there is a storyline gap of two hundred years between them. It was only a few years ago I got to watch some English-dubbed episodes (done by U.S. Renditions) of Super Dimension Century Orguss and found its sci-fi concept really intriguing. It was also a fresh change of pace as well as a different type of immersion after I indulged myself with Studio Nue’s most famous works related to the Super Dimension Fortress Macross franchise (read my retro review of Macross: Do You Remember Love?).
Anyone who saw Macross first will realize certain common visual elements between it and the Orguss TV series (1983-1984) which should be no surprise since they are both Studio Nue productions. Even notable Macross female characters had cameo appearances in the early Orguss episodes. It is also a fact that prolific anime director Noboru Ishiguro worked on the Super Dimension Fortress MacrossTV series, the Super Dimension Century Orguss TV seriesand the feature film Macross: Do You Remember Love?
Going back to the future Blu-ray release of Orguss, I am hoping that the image quality will be good apart from being presented in high-definition. As it is decades-old anime series, its original aspect ratio of 1.33:1 will still be retained and that means you will see thick, black borders on the left and right sides of the screen. As for the colors, I hope the technical crew will enhance the colors a bit to be presentable in HD.
The signature robot in the Orguss series.
Once Super Dimension Century Orguss comes out finally on Blu-ray disc format on September 28, 2021, only then we will find out how good the visuals and audio will be. Stay tuned for more right here!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com