Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 You, Me and the Movies react to Night of the Living Dead (1990) – While there are a lot of YouTube videos about the Night of the Living Dead from 1968, there are simply much lesser videos to the 1990 remake by comparison. For the newcomers reading this, the 1990 version of Night of the Living Dead was directed by Tom Savini, presented in color and had its own ways of modernizing the zombie apocalypse genre of film. In my experience, I saw the 1990 remake long before I accidentally discovered on cable TV the 1968 original. If you want to discover the movie and don’t mind spoilers, check out You, Me and the Movies’ entertaining reaction video below.
#2 Unsolved Mysteries Season 3 episodes (hosted by Robert Stack) – If there is any American TV show that made weekday nights entertaining or engaging, it’s none other than Unsolved Mysteries hosted by the late Robert Stack. It’s a good thing for Unsolved Mysteries fans worldwide that episodes hosted by Stack are available for free viewing at YouTube via the FilmRise channel. That being said, posted below are assorted episodes from season 3 of the show for you to discover.
#3 PatmanQC examines the RoboCop arcade game – In 1988, Data East released their adaptation of RoboCop in the arcades achieving tremendous success around the world. RoboCop is considered by some as an arcade classic and is arguably the best RoboCop game ever made. To find out who were responsible for the arcade game and what made it so enjoyable, watch the in-depth video by PatmanQC below.
#4 Healthy breakfast recipes by Shannon Barker – Shannon Barker is a pretty model who appeared in lots of fashion shows. In my retro comic book review of The Solution #17, I expressed my opinion that Barker would make a very good cosplay photograph model as Shadowmage. Apart from fashion, Barker is also a lifestyle vlogger and if you are interested in health breakfast recipes, watch her video below.
#5 Space Quest revisited – Decades ago, me and my friends were able to play on PC (DOS era) the graphic adventure game Space Quest (full title: Space Quest: Chapter I – The Sarien Encounter). Space Quest was one of my computer games released by Sierra On-Line and it involved being observant, being able to pay attention to the descriptions, and typing the right commands in order to progress. Recently, I saw a retrospective video of Space Quest done by YouTuber Power Pak, and it definitely is both nostalgic and fun to watch.
#6 Ashleigh Burton reacts to Howard the Duck – In 1986, the comedy Howard the Duck was released in cinemas and ended up failing both critically and commercially. While it is considered as one of the worst films ever released, it still has a dedicated following. Believe it or not, the movie was produced by George Lucas and his company Lucasfilm made it. To say that Howard the Duck is cinematic trash is extreme and if you want to see how it impacts Ashleigh Burton, watch her reaction video below.
Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1 Revisiting the Ultraverse – When it comes to 1990s comics, the short-lived Ultraverse is the one franchise that defined the decade the most as it had lots of engaging concepts, solid stories and captivating characters to follow such as Prime, Mantra, Harcase, Prototype, The Strangers, The Solution and more! Behind the scenes, publisher Malibu Comics had a great creative team who brainstormed and developed the Ultraverse a lot prior to its 1993 launch. To learn more about the Ultraverse, watch the following videos below.
#2The 1993 debate between Peter David and Todd McFarlane – Way back in 1993, I learned bits of information about a certain debate between the prolific writer Peter David (The Incredible Hulk, Spider-Man 2099) and Todd McFarlane (Spider-Man and Spawn) through word-of-mouth and comics-related print media. Of course, Internet access here in the Philippines was not yet available back then but there was local awareness about the David-McFarlane verbal battle. Fortunately for us, an actual video of the entire debate was uploaded to YouTube and the YouTuber Strange Brain Parts posted an analytical video about it. The videos are now available for your viewing pleasure.
#3 Lefties Losing It (Trump, Richard Gere, Taylor Swift booed and more) – In this recent episode of Lefties Losing It hosted by Rita Panahi, you will see how demented the current congressional Democrats have gotten, US President Donald Trump being cheered and how Taylor Swift was booed during the recent NFL Super Bowl, Richard Gere failing to accept reality and much more. Seriously, a lot of Leftists are still bitter over Trump’s return as President and they prefer to move on with their distorted view of reality. Wokeness truly is living wrongly. Watch and enjoy the video below.
#4 VKunia reacts to Poltergeist (1982) – A lot of people find 1982’s Poltergeist (directed by Tobe Hooper and produced by Steven Spielberg) a scary viewing experience. It has been the subject of many documentaries or reaction or retro reviews on YouTube. YouTuber VKunia posted her own reaction video of it and you can how it affects her in the video below.
#5 PatmanQC explains the history of The House of the Dead – The House of the Dead is a horror-themed series of video games that Sega first launched in 1996. During that year, there were The House of the Dead machines that suddenly appeared in local arcades here in the Philippines. Due to its horror theme and high level of violence, it caused some disturbance to concerned parents whose children saw or even played it. Regardless, the newer The House of the Dead games made its way to the local arcades as the years passed by. If you want to know who created the said Sega franchise and what were the inspirations for each game, watch the in-depth video by PatmanQC now.
#6 Dawn of the Dead reaction videos – To make things clear, I was never a fan of Zack Snyder’s Dawn of the Dead remake. I saw it in the local cinema back in 2004 at a time when the new movies released were not so interesting. Even with modest expectations, I was not so entertained by it. Still the movie is popular with YouTubers who posted their own reactions to it. Watch and learn from the selected videos below.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse through the monthly series of The Solution. To be more precise, this review is about the 17th and final issue ever published.
In my previous retro review, The Solution daringly infiltrated a secret in Taiwan knowing that a major meeting between the heads of gangs will take place there. For Lela Cho/Tech, this is an opportunity for her to recover the company she lost to the Dragon Fang gang (read The Solution #6). Unfortunately for Lela and her teammates, the opposition were prepared for them.
With those details laid down, here is a look back The Solution #17, published by Malibu Comics in 1995 with a story written by the late James Hudnall and drawn by John Statema.
The cover.
Early story
The story begins with the arrival of the so-called lords of the Dragon Fang gang at the facility in Taiwan. As far as they know, The Solution has been brought down and the leader Lela Cho has been captured. They entered with a feeling of triumph only to see a large number of human bodies and severed body parts on the floor.
Inside, the insidious Casino has Lela Cho restrained helplessly on a high-tech chair. The Solution’s leader has been drugged by Casino who tells her that she (Lela) will be brought to some brothel in Thailand.
In another part of the facility, two armed guards approach the motionless body of Dropkick on the floor. Suddenly, The Solution’s martial artist moves and knocks the two guards out…
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A very vulnerable Lela Cho in front of Casino.
In consideration of the build-up that started in the few previous issues, this particular comic book proved to be a worthy pay-off complete with a few notable twists that surprised me. Without spoiling the plot, I can say that the story is intriguing, the spectacle is plenty and the creative managed to keep things fresh. Along the way, there is some really relevant story elements that will compel you to re-read the early issues of The Solution series, especially when it comes to Casino who previously encountered the titular team.
As a good-versus-evil story, this one does not go over the edge and it certainly is not brainless entertainment. There is a lot more behind The Solution’s conflict with the Dragon Fang gang here and the impact can be felt more by those who actually started reading this particular series from issue #1.
On the visuals, John Statema’s return here is a very welcome move simply because, in my honest opinion, his style and approach to art really defined the looks of both the series and The Solution itself.
Conclusion
Shadowmage takes on the Commie from Cambodia.
Being the concluding issue of its own series, The Solution #17 (1995) is a solidly fun and intriguing read. Not only did it conclude the build-up that preceded it, it also encouraged revisiting the earlier issues of the series for a deeper understanding of the opposition forces such as Casino and the Dragon Fang gang. While this was the last The Solution series entry, there was a promise of further adventures as it was made clear that another “era” awaited Lela Cho and her team. Unfortunately, as comic book publishing history showed, The Solution as a publishing franchise came to an end as the Ultraverse itself faded to obscurity under the banner of Marvel Comics (which acquired Malibu Comics in 1994). Take note that The Strangers concluded without a really conclusive story (there were even art works for issues #25 to #27) and Prototype ended with a story that felt like a substitute issue. That being said, the only way to keep enjoying The Solution is by simply repeat reading the entire series as well as finding the team’s appearances in other Ultraverse comic books. In my view, The Solution is one of the very best Ultraverse teams!
As this is end of my retro reviews of The Solution, posted below are images of fashion models whom I find suitable as cosplay photography models for Lela Cho/Tech and Shadowmage. Please tell me if the models looked their parts. Enjoy!
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse through the monthly series of The Solution.
In my previous retro review, The Solution took a major risk by going all the way to a secret place in Taiwan. Their purpose was to infiltrate the place and find out any details they could find from a planned secret meeting between heads of multiple gangs. For Tech/Lela Cho, she sees an opportunity to get her company back from the Dragon Fang gang. Dropkick expresses his concern that the whole meeting could be a trap as the Dragon Fang gang knows that Tech can hack their computers and extract information.
With those details laid down, here is a look back The Solution #16, published by Malibu Comics in 1995 with a story written by the late James Hudnall and drawn by Daerick Gross.
The cover.
Early story
The story begins with The Solution members apart from each other and each one has been trapped by deadly enemies. Outbreak is being fired upon by armed personnel. Shadowmage is down on the floor having been shot by one of the assassins. Dropkick finds himself attacked by another assassin. Tech is out cold and the deadly assassin Casino has her cornered.
Instead of going for the kill, Casino just talks to Tech and then calls Kwan Lun. In another part of the facility, the Communist Incoming aims his gun at the head of Shadowmage who suddenly moves and avoids the shot fired. As she finds a place to hide, she casts a spell to heal herself…
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Dropkick on the losing end of the fight.
If you want action with The Solution, this comic book has lots of it as it is the continuation of the conflict between the titular team and the evil forces. Quite consistently, the creative team made each team member look vulnerable, especially with Tech who is helpless even though Casino (note: their previous encounter was in issue #7) is ironically not even fighting. While Outrage and Dropkick are on the verge of being eliminated, Shadowmage was also portrayed to be vulnerable in a gritty manner. Adding further depth to the engagement of the story is suspense.
Visually, artist Daerick Gross did a good job and judging from the way the action and sequencing were done, he seems to have researched the previous issues. His artistic takes on The Solution team members plus Casino and the assassins are nice to look at as well as recognizable.
Conclusion
Even though she was down, Shadowmage managed to avoid certain death giving her a chance to survive and take on the armed Commie.
The Solution #16 (1995) is entertaining enough for me and it also succeeded in keeping me interested for the next issue which also happens to be the final issue. As this is the 2nd-to-the-last issue of The Solution series, James Hudnall knew what defined the characters and what kind of stories would keep the fans engaged. That being said, he seemed to have set something up for the next issue as this comic book ended in a cliffhanger.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse through the monthly series of The Solution.
In my previous retro review, The Solution itself was not really present in the story which was both a shock and a major disappointment. The Solution #14 (1994) refocused mainly on past villains who debuted in the early part of the monthly series and it sent a clear sign that a rematch with The Solution is bound to happen.
With those details laid down, here is a look back The Solution #15, published by Malibu Comics in 1995 with a story written by the late James Hudnall and drawn by George Dove.
The cover.
Early story
The story begins with Dropkick inside a dark room. Tech comes in searching for him and turns the light on. She is surprised to see Dropkick with a new look complete with face paint. Dropkick insists that his new look will last and he saw the future. The man then surprises Tech once more by instantly changing into casual clothes. She then reveals to him that she found a way to get her company back.
Moments later in a meeting with Dropkick, Outrage and Shadowmage, she reveals that while searching online for information about what the Dragon Fang gang has been doing with her company, she found a memo about a meeting that was set to happen the next week somewhere in Taiwan. The heads of the gang are supposed to be there and for Tech, this is the opportunity to take them on.
As the exact location of the meeting remains unclear, Tech states that they will need to travel overseas as she needs to be near a place to check out the electronic systems. For Dropkick, the whole meeting could be a trap and he states that the Dragon Fang gang knows Tech can read their computers.
Even though she is certain that the trap is real, Tech states that they cannot pass up the opportunity to take on the enemy…
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Can you recognize anyone on this page?
Now this is more like it! The Solution is indeed back and this story is pretty much a big pay-off to all the build-up done in the villains-focused story of the previous issue. Take note that this story took place just a short time after the very wild storyline told in issues #9, #10, #11 and #12.
To make things clear, there is a conflict in the story which should resonate with The Solution fans who read the early issues of the series that launched in 1993. There is indeed a rematch between the titular team and the villains (plus Casino in this issue) which fortunately was very well done and proved to be worth the wait and the build-up. Speaking of conflict, there was this surprising development that happened within the side of the villains and that alone added more depth to the plot as well as more tension to the rematch with Tech and her teammates.
Artist Greg Dove did a fine job drawing this story and he knows when to use dynamic visuals when it comes to emphasizing impact. Thanks to Dove, Casino in this issue has that femme fatale look on her face. His take on Tech, her teammates and the three other villains is also good to look at.
Conclusion
The Solution with Dropkick in his new look.
The Solution #15 (1995) marks the series’ return to normalcy (meaning fun, intrigue and engagement) and it is indeed a worthy pay-off to the disappointing previous issue. The conflict told within this particular comic book is just the start and as I reached the ending, I can say that I am anticipating what would happen next. There is a lot for fans of The Solution to enjoy here.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse through the monthly series of The Solution.
Under the direction of the late James Hudnall, issues #9, #10, #11 and #12 told a very wild and compelling story about The Solution that literally was out of this world and gave readers a wide view of the vastness of the Ultraverse. Issue #13 meanwhile saw The Solution involved in a crossover storyline that involved Prototype, Solitaire and the Night Man. Just what happened next in The Solution series?
With those details laid down, here is a look back The Solution #14, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by Huang Nguyen.
The cover.
Early story
The story begins when an armed, muscular man carrying two large guns sees Dropkick. He immediately fires at him. Then he sees Shadowmage and Tech and then fires at them. It turns out they are just non-moving physical models. The aggressive use of weapons is called Incoming. He is a Communist Cambodian man who was hardened by the events in his native country and he served the tyrant Pol Pot by killing others. He is living with brutality and unstoppable rage which makes him dangerous to The Solution.
In New York, Black Tiger anticipates the arrival of a van carrying heroin set to be released to buyers. Suddenly a gang of thugs serving the Pump appear heading attacking the van. Black Tiger suddenly comes in and kills many of the thugs.
On a far-away location in Hong Kong, a fighter called Bloodshed finds himself surrounded by five other fighters who are determined to kill him…
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The three assassins in a meeting for a mission against The Solution.
I’ll get straight to the point here. This comic book has the most jarring story I have read about this series and even among all the Ultraverse comic books I have read so far. The story was truly a build-up of an opposing force composed of assassins who are serving one powerful boss who really targets The Solution. It’s so alienating to read this tale that never really had Tech, Outrage, Dropkick, and Shadowmage at all.
More on what was presented here, Hudnall exerted effort to build up the three assassins (note: they all appeared in issue #1) not merely as villains but as characters with background details that emphasize their personalities. Incoming is a veteran Communist who lives with intense violence which is connected to the events that happened in his past. Considering his background and how he appears, Incoming looks like a fantasized version of Rambo but in Asian form that modern day Communists in America (read: SJWs, diversity freaks, inclusion freaks and socialists) would love to have in their Satanic Leftist movement. Black Tiger, who has this uncanny offensive capability, is similarly violent as he witnessed lots of killing, rapes, robbery and drug deals in his life and went on to join the Dragon Fang gang. Bloodshed meanwhile grew up with opium acquired by his family, joined a gang at a young age and got trained with violence to rise up.
As the three assassins were being prepared for an anticipated rematch with The Solution, the story here really looked like it was crafted to be a direct follow-up to issue #1. That being said, The Solution’s impact against crime was also emphasized with some interesting details told.
On the visual side of things, Huang Nguyen gave this comic book a new but not so polished look. There’s not enough visual detail on his art on the characters. In fact, the three assassins were not that recognizable to me when I first read this comic book and I had to go back to issue #1 to view how they looked in it. On action, Nguyen’s work looks sub-par in quality and presentation. There were even some cartoonish moments along the way.
Conclusion
Five against Bloodshed.
The Solution #14 (1994) is so far the weakest story I’ve read in this series as well as one of the weakest Ultraverse stories I’ve read so far. It is truly a build-up for an upcoming conflict with The Solution which so happens to focus mainly on the villains. You won’t find The Solution themselves here at all and this for me is a turn-off. Ultimately, the story feels hollow and the assassins Incoming, Black Tiger and Bloodshed are themselves not too interesting as Ultraverse villains.
Overall, The Solution #14 (1994) is unsatisfactory.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro review revisits the Ultraverse through a comic-like publication in the form of a guide meant for UV fans and comic collectors.
The subject at hand is Ultraverse Year One which, as written on the edge of the front cover, was designed to be the “complete guide to the Ultraverse’s first year.” It is a reference guide for those who seriously want to discover each and every Ultraverse comic book that was published during its first year. In my experience as a comic collector, the Ultraverse launch in 1993 was very memorable even though my financial limitations prevented me from acquiring each and every launch comic book and subsequent releases of the time. How useful is this complete UV guide? We can go on and find out.
With those details laid down, here is a look back at Ultraverse Year One, published in 1994 by Malibu Comics.
The cover.
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I can say without a doubt that this publication is indeed a complete guide to each and every Ultraverse comic book released during its first year from 1993 to 1994 specifically. You want to know exactly how many issues of Mantra, Prime, Hardcase, The Solution, Prototype, The Strangers and others were published in the first year? This one has it all listed! You want to know which UV comic book involved the talents of Steve Gerber, Norm Breyfogle, Rick Hoberg, Len Strazewski, Aaron Lopresti, George Perez, James Hudnall, Gerard Jones, Steve Englehart, Tom Mason, Terry Dodson, James Robinson, Howard Chaykin, Mike W. Barr and many others under the Malibu Comics banner? This guide has it all listed! What months were Exiles #1, Sludge #1, Firearm #0, Break-Thru #1 and Mantra #1 were published? The answers to each are included. The same can also be said when it comes to which characters appeared in each comic book.
This is what each page typically looks like with details of the Ultraverse timeline on the lower part.
The timeline reveals that the male warrior Lukasz, who would later end up in woman’s body as Mantra/Eden Blake, was born in 1220 BC.
Very clearly, the Malibu Comics people worked hard to collect the essential types of information, organized them and put them all into print media form for readers and collectors to use when it comes to searching just about everything about the Ultraverse’s first year. Things did not just stop there, however.
What I found amusing to look at in each page of this Ultraverse guide are details of the shared universe’s timeline posted on the lowest part. The said timeline – which is limited to text and numbers – reveal interesting details such as what year was Lukasz (AKA Mantra) born, when did Rune begin, when was the Choice corporation established, what year did the island of Yrial’s people move up to the clouds, what years were infants injected by Wetware Mary and more. These details are actually quite encouraging to make readers discover or re-read Ultraverse comic books to see how they are dramatized on paper.
Conclusion
As you can see in the details above, Len Strazewski was involved in both the Prime and Prototype comic book series.
Ultraverse Year One (1994) is a pretty detailed guide that will not only help readers track down each and every UV comic book of the mentioned time period, but also help them spot the precise comic books that has characters included as well as the published works of varied comic book creators. If you are really determined to track down and buy all the Year One UV comic books, this guide is a must-have. If there are any weaknesses to mention, it would be the fact that each comic book’s entire plot got summarized in full which are actually spoilers.
Overall, Ultraverse Year One (1994) is recommended.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the very short series titled Exiles.
It has been years since I reviewed Exiles #1 (1993). Since after, I reviewed a lot of Ultraverse comic books and went through notable storylines such as the Atalon Saga in UltraForce, the Hostile Takeover in Prototype, The Solution, The Night Man and Solitaire, and more. That being said, it was just right that I returned to Exiles for retro reviewing.
With those details laid down, here is a look back Exiles #2, published in 1993 by Malibu Comics with a story written by Steve Gerber and drawn by Robb Phipps.
The cover.
Early story
The story begins with Exiles members Catapult and Mustang staring at two bodies (a large man and a lady) on the floor. It turns out their mission was a failure as Timmy Halloran (the young guy they tried to save) went missing while his mother just died.
As soon as the two step out of the house feeling bad about their failure, they suddenly find themselves confronted by several police officers. Police cars and a helicopter have surrounded the place. Just as Catapult and Mustang turned themselves in, the large man named Bruut suddenly regains consciousness and attacks the police.
The police officers respond by firing several bullets at Bruut which slowed him down. After noticing that Bruut was only regaining his strength, the two Exile members made their moves before the large man strikes the police…
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Inside the headquarters of Exiles. Ghoul’s mentioning of Prime and Hardcase seems to foreshadow his eventual part in UltraForce.
As expected, the storytelling in this comic book really progressed and paid off some of the build-up that happened in issue #1. Here, the conflict between the Exiles and the enhanced forces of business tycoon Victor Kort got clearly defined and what they have in common other than having enhanced beings is their pursuit of individuals who carry within their bodies the Theta virus which unlocks unexpected powers or capabilities. Such developments could impact the people and the world around them when left unguarded or deliberately developed with assistance of guidance.
Amber, who was a key figure in issue #1, appears much less in this comic book but her purpose with the Exiles gets more elaborated. The lack of spotlight on Amber is not surprising as the creators had to emphasize the conflict between the titular team and Kort’s forces while also introducing Timmy Halloran as a new Theta-carrying individual.
There is a good amount of superhero spectacle here and along the way, the dialogue is good and got witty as well. By the time I reached the end, I found myself anticipating what would come next in issue #3.
Conclusion
The two Exiles members take on Bruut right in the presence of police officers.
Exiles #2 (1993) is a worthy follow-up to its predecessor and the creators succeeded in making the conflict more engaging while cleverly releasing new details that defined what is at stake and what could follow. In retrospect, Amber Hunt later became a key figure in the 2-part Break-Thru crossover storyline (which was memorably drawn by the late George Perez) and the story here defined how much impact super beings can have on societies filled with mostly people who don’t have super powers or special talents. The conflict between the Exiles and Kort’s forces not only got emphasized a lot, their respective agendas and resources are also well defined.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits Ultraverse through the exploits of Freex, the monthly series about a group of young adults with unusual capabilities (or abnormalities) who are constantly on the move as they are social outcasts.
In my previous retro reviews of Freex, the team encountered Contrary (who later became a significant part of UltraForce) and her so-called school of gifted children. Subsequently, they left Contrary’s lair but without Ray who decided to stay behind. Freex, who gained a new member in replacing Ray, went underground encountering Prime and a lone individual called Old Man. After separating from Prime, the team move further underground with Old Man and discovered a lot of things they never expected.
With those details laid down, here is a look back Freex #13, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Scott Kolins.
The cover.
Early story
The story begins deep under the Earth’s surface wherein the Freex – AJ, Angela, Michael, Valerie and new member – and Old Man encounter a huge and intimidating sentient being which has the head and tusks of an elephant. The being calls itself Prometheus and claims that he has lived underground for a very long time, created new beings and saw the development of settlements that the people on the surface are not even aware of.
Intriguingly, he reveals to the Freex that he created the substance that were injected by a certain nurse into the bodies of each team member when they were still infants which later manifested into the capabilities and abnormalities they now have…
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This short scene about Atalon and his army is a prelude to the Atalon storyline in the early issues of UltraForce.
The most significant aspect about this comic book’s story is the clever approach taken by the creators to not only show the further development of Freex but also emphasize and expand the lore of the Ultraverse while connecting this series to UltraForce (the early issues written by Gerard Jones and drawn by the late George Perez) which itself had a great conflict between Atalon’s forces and Earth’s governments. To put it short, this Freex tale is a prelude to the events seen in UltraForce #0, UltraForce #1 and the rest of the Atalon saga. The good news is that the emphasis of in-universe connection (as opposed to crossovers) was done well and nicely structured.
More on the Freex themselves, the revelation that the members’ powers were the result of being injected (by Wetware Mary) into them with the substance created by Prometheus resulted in dramatic reactions from them which also adds to the tension of their current misadventure together so far away from society. The revelation also added tremendous weight into the series’ narrative raising questions such as the following: Wow will each Freex member reintegrate into society as they know the truth about what caused them to have powers/abnormalities? Where will they go once they made it back to the surface? Will they keep secret the existence of Prometheus?
In relation, the creative team took their time to develop each member’s personality and emotions. Most notable was the portrayal of the new friendship between Valerie and their new member (indoctrinated by Contrary) which hints that something significant could happen to not only themselves but to the team itself.
What also struck me in this comic book was the way the 2nd half of the story was presented…by becoming really wild and crazy. Eerily, the confusion felt by Freex during the 2nd half was something I as a reader felt. To find out what I’m talking about, I urge to get a copy of this comic book and read it yourselves.
Conclusion
This page revealed more about the origins of the Freex members.
While the 2nd half of the story had a crazy ride, I still found Freex #13 (1994) to be really engaging and intriguing mainly on the big revelation and UltraForce connections told in the first half. At this stage in the series, it really looked like that the team was on its way into the unknown as their own place within the Ultraverse really widened (similar to what happened on the part of The Solution in issues #10, #11 and #12).
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Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits the conclusion of the epic Ultraverse storyline Break-Thru which was illustrated by the late George Perez (1954-2022). I encourage you readers – especially long-time fans of the iconic illustrator – to check out my commemorative article about George Perez by clicking here.
For the newcomers reading this, Break-Thru was a 2-part storyline that creatively involved almost all the main characters of the Ultraverse (The Strangers, Mantra, Prime, Prototype, Freex, The Solution, Hardcase, Sludge, Solitaire and others) who got impacted in varied ways by Amber (of the Exiles) who floated high in the air causing chaos on societies below. Specifically, that was the concept of Break-Thru #1 (1993) and issue #2 has the story continuing with a setting in outer space with the moon as the key destination.
With those details laid down, here is a look back Break-Thru #2, published in 1994 by Malibu Comics with a story scripted by Gerard Jones (plotted by Mike W. Barr, Steve Englehart, Steve Gerber, James Hudnall, Tom Mason, George Perez, James Robinson and Len Strazewski) and illustrated by the late George Perez.
An epic cover by the late George Perez.
Early story
The story begins at the surface of the moon with Hardcase, Choice and the members of The Solution who just survived the explosion (connected with Hardcase #7 and The Solution #4) of the flying saucer they used on their journey. Nearby, the people responsible for the destruction are riding their own flying saucer, scanning the surface of the moon searching for an entity.
Behind the scenes, the very hidden yet powerful Rex Mundi watches and tells Gate that other ultras are seeking the entity. As the saucer floats to a cave detecting the presence of the entity, the occupants get shaken as Prime hits them hard. Prime tells himself that the entity in the cave feels danger from the searchers and he has to protect it as he has been connected with it (refer to Prime #7). After getting blasted in retaliation by the saucer, Prime finds himself hit even more as Rex Mundi’s enforcers suddenly come out of a portal very near him.
From a distance, Mantra (refer to Mantra #6) sees the fight happening and needs a life force to survive. Elsewhere, Hardcase, Choice and The Solution witness the arrival of a space shuttle. The Strangers and Prototype (refer to The Strangers #7 and Prototype #5) come out together…
Quality
This is classic George Perez presentation of action and characters using multiple panels in a single page.
Starting with the writing, I should mention that all the writers who were involved in plotting this comic book as well as the previous issue should be commended for their combined efforts on making the Break-Thru storyline happen complete with in-universe ramifications, developments and connections to almost all the monthly comic books via the Break-Thru tie-in issue (also check out Sludge #3, Freex #6, Solitaire #2 and Night Man #3). Clearly Break-Thru was planned to be a major turning point of the Ultraverse by involving and mixing most of the major characters together and have them struggle with tremendous obstacles they simply cannot ignore as the stakes were indeed too high.
More on this comic book, the major conflict was set on the moon which proved to be a very unique setting not just for dynamic battles to happen but also to serve as the place where a mysterious and powerful entity is hidden. When it comes to the story, the entity (more science fictional in concept) is mysterious and cleverly not blatantly evil. It is its mysteriousness that makes the entity a worthy force to have the UV’s heroes come after.
The writers added depth to the plot by showing Yrial of The Strangers and Prototype each having their own vested interests to get to the entity and acquire whatever it has that is valuable. At the same time, Mantra and Prime each discovered valuable knowledge about the entity that impacted their perceptions about their purpose as beings with super powers.
Mantra, Prime, The Solution, Hardcase and Choice.
While the story here still has so many characters expressing themselves and releasing expository information, the narrative is a little bit easier to understand and follow compared to issue #1 (which had a lot more information to release via exposition). That being said, the scenes of spectacle became more enjoyable to read and along the way there were some notable character moments to look at.
Visually, this is unsurprisingly a great looking comic book as it was illustrated by the late George Perez. What I love most about Perez’s art style and visual presentation are all here: high details on each character drawn as well as their surroundings, the dynamic approach on setting up the panels on each page, fantastic looking superhero action, and much more! As with Break-Thru #1 and other Ultraverse comic books drawn by Perez, this one is absolutely great to look at and it easily lifts up the visual/artistic quality of the UV and its heroes. As George Perez was involved in the plot of this comic book, the narrative was never overwhelmed by his great art and the artist really exerted a lot of effort on visualizing each and every one of the established UV characters (including the supporting characters).
Speaking of the established characters, I should state that Perez made Mantra’s face (with mask) look a bit more realistic and feminine while Kevin Green has a more convincing teenage boy look, Sludge looks a bit more creepier and Yrial looks visually identical to the way Rick Hoberg draws her. When it comes to the varied physiques of each established UV hero, Perez captured them all perfectly. Clearly the late artist did his research on every character.
Conclusion
The first physical encounter between Prime and Hardcase. Remember this before reading the UltraForce comics.
Break-Thru #2 (1994) is truly an epic Ultraverse story that also worked as a major turning point of the UV as a whole. Compared to other epic superhero stories that Marvel and DC Comics published, Break-Thru is not the usual large gathering of superheroes who have to work together to defeat an evil force that threatens everyone’s existence. It is more about the UV heroes getting together to solve major obstacles before reaching the main destination. By the time I reached the end of this comic book (and its storyline), I experienced great satisfaction not just from Break-Thru itself but also in relation to how the Ultraverse heroes realized what they are living for and what their respective purposes really are about. What also happened in this comic book explains why jumpstart events happened on Earth. Very clearly, this was an epic story that was planned early and even though this was published just months after the Ultraverse first debuted, the characters were developed enough to make Break-Thru’s concepts sensible and acceptable. There is a lot of fun and engagement in this comic book drawn by the late George Perez (who also worked on DC’s Crisis on Infinite Earths and Marvel’s The Infinity Gauntlet).
Overall, Break-Thru #2 (1994) is highly recommended!