Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1American shopping malls could solve the nation’s housing problems? – It is no secret that there is a shortage on housing in the United States. In recent times, there is a trend that sounds unbelievable at first but it is indeed happening – the conversion of certain shopping malls into new residential places. You have to watch the CNBC video below to find out more. Perhaps you want to check if the failing shopping mall near you is being converted into new housing for your community.
#2 Japanese RPGs with mature stories – Role-playing games made by Japanese game developers always have stories to tell regardless of the types of game design and gameplay features that were made. There are JRPGs with fantasy tales that were inspired by other works of the genre while other tales were made to be original by their respective game developers. From time to time, developers come up with stories that can be described as mature. To find out what I mean, I encourage you to watch the video by Gaming Broductions below.
#3 Slope’s Game Room examines the legacy of Paperboy – Among all the arcade games I played inside Circus Circus Hotel in Las Vegas in 1989, Paperboy was the one that stood as the most memorable. The game was a lot of fun and its presentation was also humorous in a cartoony way. Then there was also the bicycle handle the arcade machine had for controlling my character. By today’s standards, it is unlikely you will find an existing and working machine of Paperboy in your local arcade. If you are a newcomer and you want to learn more about the origin and impact of the Paperboy game franchise, watch the video by Slope’s Game Room.
#4 A look back at 2001’s Swordfish – Hollywood today keeps on making sub-par action movies because a lot of filmmakers as well as production teams are obsessed with identity politics and woke garbage. Not only are there woke and Leftist activists among Hollywood’s workers, there are private investors funding film projects with DEI (Diversity, Equity and Inclusion). That being said, it is more entertaining to watch action movies from the pre-woke era of Hollywood and among them is Swordfish (2001) which starred John Travolta, Hugh Jackman, Don Cheadle and Halle Berry. The film is not exactly a gigantic blockbuster nor was it an action genre classic. In fact, it is flawed and does not require much thinking from viewers. But the mere fact that it is NOT WOKE makes it much more entertaining to watch than any of the action movies made by woke Hollywood people over the past several years. To get to discover Swordfish, watch GoodBadFlicks’ exploratory video and TBR Schmitt’s movie reaction video below.
#5 You, Me and the Movies’ Cliffhanger reaction video – Way back in 1993 here in the Philippines, there was a short period when both Steven Spielberg’s Jurassic Park and Sylvester Stallone’s Cliffhanger played simultaneously in the cinemas which resulted in a huge amount of moviegoers lining up for tickets. While Jurassic Park is iconic, Cliffhanger has a more intriguing pre-production and production history. Even though Carolco had major financial problems and Stallone had a fear of heights, the film was eventually made and became a big hit worldwide. To find out if Cliffhanger is still entertaining, watch You, Me and the Movies’ reaction video.
#6 A look back at Die Hard with a Vengeance – I still remember way back in the middle of 1995 how disruptive Die Hard with a Vengeance was as soon as it opened in cinemas here in the Philippines. People left and right suddenly started making plans to watch the film and find out what kind of opposition John McClane (Bruce Willis) would face. While I found the 1995 movie inferior to the classic Die Hard of 1988, it still was enjoyable. For some reason, the film was released in Philippine cinemas as “Die Hard 3” and on local TV as “Die Hard 3: With a Vengeance.” If you have seen the movie and you want to revisit it, watch the follow videos I selected.
#7 Die Hard Arcade documentary by PatmanQC – Decades ago, there was a Sega-produced video game that had a notable movie license – Die Hard Arcade. I had friends who enjoyed that game so much in the local arcades and later on Sega Saturn. A few of them even were convinced to replay Die Hard (1988) on home video. You might be wondering if Sega and 20th Century Fox collaborated to make Die Hard Arcade for many people to enjoy. Actually, it’s more complicated than that and to find out why, I encourage you to watch PatmanQC’s Die Hard Arcade documentary now.
8. Woke Disney’s Snow White movie massively rejected online – Even if there were no controversies at all, I really have no intention to watch the 2025 Snow White movie of woke Disney. Even until now, a lot of members of the public have been rejecting it online and no matter what Disney does, they just keep on failing to salvage the film. Watch and learn from the video of RK Outpost below.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Raiders of the Lost Ark game print ads
The print ad with strong Indiana Jones imagery.
The print ad with the movie theater exterior image and the small image of the Atari 2600 console.
Directed by Steven Spielberg, Raiders of the Lost Ark was one of the best adventure movies ever made as well as the start of the iconic character Indiana Jones. Given its huge commercial success, an official video game adaptation for the Atari 2600 was released in 1982 and game designer Howard Scott Warshaw even met with Spielberg during the game’s development.
To promote the game, Atari released two print ads – one ad had a movie theater exterior visual concept to emphasize they have the official video game adaptation based on the movie while the other ad showed the game’s official artwork and game box cover while emphasizing a savings offer. Atari really did what they could to sell a game while riding on the success of Raiders of the Lost Ark.
2. Phoenix print ad
Even without any screenshots, this print ad’s art still gives viewers a clear idea of what to expect.
Similar to what they did with Galaxian and Joust, Atari made this print ad promoting Phoenix which was a 2D sci-fi shooting game that was similar with Space Invaders in design. Colorized, hand-drawn artwork resembling the 2D sprites of the game was done to capture the attention of people. The art is so good, it made up for the lack screenshots of the game.
3. Moon Patrol arcade flyer
Front of the Moon Patrol flyer.
The other side of the arcade flyer.
Moon Patrol was a 2D sci-fi side-scrolling adventure game first released in the arcades in 1982. To sell the game to arcade operators, publisher Williams created the North American arcade flyer that heavily used hand-drawn comic book-style artworks on both sides while using available space on the other side for the descriptive text, contact details and the image of an arcade machine. What is very clear is that no screenshots of the game were shown to stand out which explains why a lot of hand-drawn art was used. The picture of the machine showing a screen of Moon Patrol was the closest thing to see a screenshot on this flyer. Personally, I really like the style and quality of the hand-drawn artwork as it made the flyer look lively.
4. Paperboy arcade flyers
The arcade flyer showing the Paperboy machine and screenshots. The hand-drawn art is nice.
This one uses comedy showing a grown man riding a bike as a paper delivery “boy”.
I really like the stronger emphasis on the in-game graphics of Paperboy which dominates the space. What you see is what you get in the arcade.
The first time I ever played the classic Paperboy was in the arcade inside a Las Vegas hotel way back in 1989, and it sure was a challenging yet fun experience. Before its arcade debut in 1985, the developers took a lot of risks making the game which includes coming up with a bicycle handle bar for each machine to have. To promote the game, Atari made at least three arcade flyers that creatively emphasized what the game’s concept was about, how did it play, why does the machine have bicycle handlebars and why players can expect fun. Atari’s promotional efforts paid off as Paperboy became a huge hit in the arcades not only in America but also in Japan.
5. Frogger multi-platform print ad
This print ad is still amusing to look at.
After Frogger became a hit in the arcades, Parker Brothers secured the rights to port the game on Atari consoles, the Intellivision, TI-99/4A, vic-20, the Commodore computers and ColecoVision. To promote their Frogger ports, the single-page print ad was made showing a player in the foreground playing in front of screens that each showed what the game looked like on each platform. Parker Brothers found tremendous success selling 4 million copies of Atari 2600 version of Frogger at a time when there were only 13 million units of Atari 2600 in existence. By the year 2005, video game sales of Frogger reached 20 million worldwide across different platforms.
6. Predator 2 print ad
This is one very edgy print ad as used an official image from the movie.
If there is anything memorable about the 1990 film Predator 2, it is the fact that it had the story and the alien hunter itself within a metropolitan setting. That being said, the Sega Genesis Predator 2 video game had a suitable design of shooting and adventuring within the urban settings. This video game ad really captured the vibe of the movie (even showing the reddish human skull with spine on the Predator’s left hand) and clearly showed what gamers could expect. This old ad is still captivating to look at and its edgy approach is still intact.
7. Atari Jaguar print ad
Did you ever own an Atari Jaguar console?
When I was reading video game magazines back in the 1990s, I always found print ads of the Atari Jaguar intriguing to look at. I was very young when I first played the Atari 2600 and its games at home, and later played some Atari games in the arcade. To me, seeing Atari Jaguar print ads like this one gave me moments of nostalgia and it made me wonder if Atari knew what it was doing with their so-called 64-bit game console. They did what they could to promote their console and the games within this 2-page print ad.
8. Vs. print ad
This print ad easily reminds me of the 1990s.
By 1997, both the arcades and the video game console market were filled with lots of 2D and 3D polygonal fighting games. Japan was the hot spot of the production of 3D polygon fighting games and the developer Polygon Magic (based in Japan) made Fighters’ Impact which Taito released in Japanese arcades and the PlayStation. The said game was picked up by THQ for a late-1997 release on the PlayStation in America under the title Vs. I never played this game but I heard that the game’s development included gang-oriented characters designed by Marvel Comics artist Kurtis Fujita. This Vs. ad is a lively reminder about the hip-hop fashion that made its way into video games.
9. GoldStar/LG Electronics 3DO print ad
This is a very weird way to market a video game machine.
Back in the 1990s, the South Korean electronics company GoldStar (which was part of the umbrella of LG Electronics) had the license to produce 3DO game consoles with its own style. In some ways, the GoldStar 3DO console looked like a premium console on the outside. Unfortunately, the GoldStar 3DO print ad here had a very sloppy presentation as the ad makers used very weird art of a brain-with-eyes holding a 3DO controller leaving little space left to promote the console and games (without any screenshots). The text description was sloppily done. This is a bad example of promoting video game hardware and games.
10. Pandemonium 2 print ad
I saw this ad but never played the game.
Looking back at 1997, I find it strange that I never got to play Pandemonium 2 on the PlayStation even though I saw its print ad in magazines. I had a lot of fun playing Pandemonium! on the console in 1996 but somehow missed out on its sequel. Looking back at the Pandemonium 2 print ad, I was surprised with how the game developers redesigned the two playable protagonists, especially Nikki who was clearly made to look very sexy. The word “libido” (meaning sexual drive) was deliberately placed above Nikki. The ad also had a hypnotizing mix of colors which I believe was also deliberately done by the ad makers. I can only wonder how the game played.
11. Mission: Impossible print ad
A captivating ad.
In 1990, Ultra Games (a label of Konami) released the Mission: Impossible video game on the Nintendo Entertainment System (NES) in America. Developed by Konami, the game was an adaptation of the 1988 TV series and it had an ambitious design with regards to level design and gameplay. To promote the game, the ad makers came up with a visual design showing the game’s box (which had a nice painted art on the cover) on the foreground and several screenshots resembling TV monitors on the background. Even by today’s standards, this print ad still looks good and captivating even if you are not too familiar with Mission: Impossible on TV.
12. The Lawnmower Man Sega CD and Genesis print ad
Are you fan of The Lawnmower Man movie?
Back in 1992, there was a lot of buzz generated by the movie The Lawnmower Man as it had a disturbing concept that involved virtual reality and, more notably, author Stephen King sued the filmmakers to remove his name from the title because the film differed so much from the source material. Of course, those developments did not stop the production of video game adaptations of the movie. This print ad promoting the Sega CD and Sega Genesis versions of the game heavily used the images of CyberJobe which were among the most memorable images from the film. Looking at the ad, the ad makers could have made the screenshots look a little larger to really sell the games.
13. Ground Zero: Texas print ad
The shotguns really made this ad eye-catching.
I never played the Sega CD video game Ground Zero: Texas but I knew that it was one of those games that heavily relied on video footage while giving players moments to interact. Back in 1993, there was an increase in the number of video games that carried lots of live action footage to drive the narrative and players were given options in order to progress. What is very notable about the game is not the game design but the very 2-page ad used to promote it. The image showing four people pointing their shotguns towards the viewer was easily the most captivating part of the ad. Even though there was vacant space in between, the screenshots of the game were displayed to be really small.
14. Alien vs. Predator for SNES and Game Boy print ad
This ad caught the attention of a lot of people back then.
Back in 1990, Dark Horse Comics launched the 4-issue mini-series of Aliens vs. Predator which turned out to be a very intriguing and engaging crossover comic book tale featuring two iconic sci-fi species of monsters. The success of the comic books led to the production of many video games which delighted both fans of Predator and Aliens. In 1993, Activision released Alien vs. Predator on the Super Nintendo Entertainment System (SNES) and the single-page print ad they came up with was engaging to look at. The SNES game box with the fine looking painted art was the main visual highlight leaving just enough space for the descriptive text, the Game Boy cover and two screenshots. Believe it or not, this video game was not related at all with the Alien vs. Predator arcade game and Atari Jaguar console game.
Disclaimer: This is my original work with details sourced from playing Top Gear and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Remember back in the early 1990s how impressive the Super Nintendo Entertainment System (SNES or Super NES) was when it comes to fulfilling your early expectations of the enhanced gaming experience aided by new technology?
Super Mario World was astounding the first time I got to play it on our Super NES. The same experience too I had with The Legend of Zelda: A Link to the Past.
And then there was our first Super NES racing game titled Top Gear (not to be confused with the popular motoring media franchise) developed by Gremlin Graphics and published by Kemco.
The game cover.
Concept and Game Design
Top Gear is a car-focused racing game that had over thirty tracks and creatively emphasized the global locations in it. The very meat of the game is its global tournament in which you need to finish at least in 5th place in order to qualify to join the next race.
Creatively, each race has courses that vary in distance, the sharpness of turns (as far as 2D graphics allowed), number of laps and, strangely enough, have certain obstacles that can distract or even surprise such as stones, iron plates and even trees.
Before choosing a car, you must pay attention to the maximum speed, acceleration, tire grip and fuel consumption.
On the player’s side, there are cars offered and they vary in terms of maximum speed, acceleration, tire grip and fuel consumption. Cars also have nitro which come in limited amounts and can be used to give you a boost
For its visual presentation, Top Gear is strictly a split-screen game even during times you play only single-player. In my experience, split-screen is more lively to watch when playing against a fellow human player.
Quality
I can say clearly that Top Gear was highly enjoyable to play, and it was more fun 2-player sessions. On the very gameplay itself, I enjoyed the high-speed challenges that include overtaking other cars on the road while trying to climb up the rankings enroute to the finish line. Speaking of challenges, the aspect of managing your fuel supply while dealing with speeding and overtaking others is memorable and there were times when my car ran out of gas and stopped because I was not able to make a pit stop during the race.
The pit stop itself can be an advantage or disadvantage depending on situations. If you are low on fuel and you still have a long way to go, you need to refuel at the pit stop. However, the more time you spend on the pit stop, the more your opponents traveled catching up with you or increasing their lead over you. There were also memorable times when I had sufficient fuel and my opponent had to refuel at the pit stop. While opponent was refueling, I just kept driving and used the nitro to increase my speed and keep on moving forward.
Split-screen all the time, even when you play single.
Going back to the fuel management aspect, there were times when my car ran out of gas and stopped. Suddenly, an AI-controlled car from behind hit my car and gave me some forward movement. There were a few, unexpected times that my gas-empty car got pushed enough to cross the finish line.
Visually, race courses are limited in the sense that the game only shows split-screen views. You always have a road to travel on which can suddenly turn left or right depending on the race course. What adds visual variety are the surroundings specifically the elements on the sides of the road (examples: the desert environment Las Vegas, the snow of Sweden, the rain forest trees of Brazil) and background art (example: the metropolitan view of Tokyo). Sprite scaling is limited but that is understandable given the limits of the Super NES. Even so, the feeling and look of 3D is sufficient.
Night driving in 2D.
While the sound effects of cars bumping, tires screeching and engines are satisfying, what really stood out is the soundtrack which, for the most part, is energetic and even encouraging enough to keep me and my friends playing. Barry Leitch produced the music and due to the lack of time provided to him, he had to literally recycle and arrange his other musical works from Lotus games.
Conclusion
One car still racing on the road with low fuel, the other car is in the pit stop refueling.
Top Gear was truly a well-made game and it succeeded not only in delivering a true console generation upgrade over our NES for console racing but also created lots of bouts of fun for me and my friends. In my experience, this Kemco-published game was the first true gem of multiplayer on the Super NES. Even by today’s standards, Top Gear remains unique and still is very enjoyable for anyone who loves 16-bit, 2-dimensional console racing.
Overall, Top Gear is highly recommended!
+++++
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