A Look Back at X-Men Adventures Season II #9 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the famous X-Men: The Animated Series (X-Men TAS) in the form of the X-Men Adventures comic book series.

Before getting to the new retro comic book review, I should state that the subject X-Men Adventures comic book will involve Carol Danvers in a supporting role (in rather creative ways). Yes, I’m talking about the one character who in the history of the Marvel Comics shared universe was identified (in no particular order) as Ms. Marvel, Binary, Warbird and as Captain Marvel. As the subject comic book was published in 1994, Carol Danvers here is obviously not the woke garbage version played by Brie Larson in the movies.  

With those details laid down, here is a look back at X-Men Adventures Season II #9, published in 1994 by Marvel Comics with a story written by Ralph Macchio and drawn by John Hebert.

The cover.

Early story

The story begins at night in New York City. There, Mystique and Mister Sinister have a serious talk. Sinister believes that without Charles Xavier’s presence, the X-Men are very vulnerable and they will eventually become disorganized and fall down quickly.

Over at the mansion of Xavier, Rogue wakes up from a very intense nightmare which prompts Cyclops and Gambit to calm her down. Rogue reveals that she has been having very disturbing visions ever since Professor X disappeared. It turns out, Xavier helped her previously by using his mental abilities to block out the unpleasant memories of hers.

Jean Grey enters the room and she reveals (in response to Cyclops’ question) that she ran a computer search on the woman Rogue saw the other day and came up with several pictures. As soon as Rogue examines the pictures, she then remembers who the woman is which causes her to be consumed by another vision from deep inside her mind. She sees Ms. Marvel…

Quality

There is a lot of stuff here that Rogue fans will enjoy.

The first obvious thing about this comic book is that it is a character-driven tale told mainly through Rogue. In fact, this is actually a creative portrayal of Rogue’s origin written for TV by Marty Isengerg and Robert Skir, and Macchio’s adaptation here made a really solid reading experience for me.

Without going too much into spoiler territory, I can say that this origin story of Rogue was not only written for TV viewers in mind but also crafted to cater to what was back then the modern tastes of X-Men fans in general. I’m talking about 1990s X-Men and society specifically and the thing is, everything here aged well. Nothing here feels out of place. I should also state that Rogue’s upbringing are well worth exploring here.

The writing by Macchio and art by Hebert are of high quality and this comic book is really worth reading again from start to finish. The emotions channeled through Rogue are very intense without ever reaching to the point of showing her insane. Hebert’s art, meanwhile, fills every page with a good amount of visual details complete with strong facial expressions (including some very scary faces from Mystique and Ms. Marvel) and some dynamic superhero action that really spiced up the reading experience.

As mentioned earlier, Carol Danvers appears in a supporting role and the creative team came up with clever ways to emphasize the character both visually and through dramatics. The way Danvers is portrayed here should inspire readers to go out and read Marvel’s published comic books of her as Ms. Marvel. The same thing can be said about Rogue whose origin and gradual rise from an occasional character (a super villainess no less) to a prominent superhero told through Marvel Comics’ shared universe are worth revisiting.  

Conclusion

A very disturbed Rogue in the presence of her teammates.

X-Men Adventures Season II #9 (1994) is indeed a very powerful and gripping character-driven comic book that will appeal to fans of Rogue, the X-Men and Carol Danvers. Considering the wholesome aesthetic of the X-Men animated series TV episode, this comic book has a much darker presentation that will strongly appeal to X-Men fans who want a more serious portrayal to read. As it was mainly focused on Rogue, I can say that the conflict was nicely built up and the resolution was a strong pay-off. Very clearly, the Macchio-Hebert creative duo really delivered great stuff.

Overall, X-Men Adventures Season II #9 (1994) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 7 (Sega Special)

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads of Sega from the 1990s which was a notable period of time when they went from being a prominent video game company into a desperate, struggling entity by the end of the decade. All the Sega ads in this edition are promotions of their own video games that were exclusive to their consoles during the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related hardware.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Phantasy Star IV print ad

This was the last single-player Phantasy Star game released. There is no sign of Sega revisiting the franchise for another single-player experience.

Long before the emergence of online console gaming that involved a high number of players, Sega released Phantasy Star IV for the Genesis console in America in 1994 which was praised by gamers and critics. This one also turned out to be the last single-player role-playing game (RPG) of the Phantasy Star series as Sega eventually turned it into a series of online RPGs since the year 2000.

This print ad is significant because a lot of gamers today are not aware that Phantasy Star started as a series of single-player RPGs the same year Final Fantasy debuted in Japan. Anyone interested to play Phantasy Star IV on a modern console should buy the Sega Genesis Classics collection. 

2.  Eternal Champions print ad

This 2-page print ad appeared in many comic books and some magazines that I read long ago.

Back in the 1990s, the fighting game genre became wildly popular with gamers at the arcades and on consoles at home. Capcom literally sparked a wild fire with the Street Fighter II game and its upgraded editions, and other companies went on to make their own 2D fighting games to cash in. Sega was one of them and they released their own 2D fighting game Eternal Champions for the Sega Genesis console.

Unsurprisingly, the game was marketed aggressively and this 2-page print ad really stood out as it had the great looking painted art on the right, screenshots and details of the game, and most notably made a sarcastic reference to Street Fighter II. Eternal Champions sold enough copies, it led to the release of the sequel Eternal Champions: Challenge from the Dark Side and two spin-off games. I can only guess that referencing Street Fighter II was helpful in achieving commercial success.

3. Streets of Rage 3 print ad

This ad caught my attention easily when I saw it in comic books I read.

Streets of Rage (Japanese title: Bare Knuckle) was one of the most defining game franchises Sega came up with and it started on the Sega Genesis console. It was a series of side-scrolling, 2D beat-them-up games that ensured action and excitement for gamers. As the first two games were critically and commercially successful, Sega was confident in aggressively marketing Streets of Rage 3 and the print ad seen had a very attention-grabbing artwork.

The artistic style emphasized power and intensity as it shows a damaged wall with the shape of a human body (symbolizing that someone was thrown through it) and then there were images of people on the other side. The game went on to attract mostly positive reviews although it paled in comparison to its predecessors in terms of sales.

4. Shining Force II print ad

The first time I saw this ad, it made me interested to buy a Sega Genesis console to play it.

As Sega was so prolific with making and releasing games across different genres, they had their own tactical role-playing game series with Shining Force and the first game released on the Sega Genesis was a critical and commercial success. That being said, the company was confident with releasing Shining Force II on the same console more than a year later achieving critical and commercial success.

The North American print ad of the game had a visual presentation that closely captured the foreground-background style (characters facing the distance) used in-game, and the advertising team use photographic imagery to achieve a fantasy look. Very cleverly, Sega inserted the Sega Game Gear title Shining Force Shining Force: The Sword of Hajya into the ad. This print ad made me interested in acquiring a Sega Genesis for Shining Force II.

5. Genesis does what Nintendon’t print ad

With the famous line heavily emphasized, this print ad showed how bullish Sega really was in competing with Nintendo.

Now this print ad of Sega’s has the most definitive and best-known advertising line in the so-called 16-bit console generation: Genesis does what Nintendon’t. This was Sega’s aggressive marketing push to convince gamers to buy the Genesis console to play games and experience thrills of fun that they would not find on a Nintendo console at the time. Genesis was launched in America in 1989 with “16-bit” emphasized a lot, and the technological rival Super Nintendo Entertainment System (SNES) was released in the same market more than two years later.

The 2-year advantage helped Sega establish the Genesis as the next-gen machine for gaming at home and there were years in the 1990s when Sega’s console outsold Nintendo’s in America during the so-called 16-bit war. The Genesis also had lots of exclusive games plus strong software support from third-parties. While the SNES would eventually outsell the Genesis in other parts of the world, it was in America where Sega proved to be very competitive and successful. 

6. Knuckles’ Chaotix print ad

Sega was aggressive with marketing this game for the 32X.

In late 1994, Sega released in America and in Japan the 32X which was an add-on device for the Sega Genesis designed enhance its power while serving as a transition (a warm-up) into the so-called 32-bit era of console gaming. The 32X was the result of corporate decisions involving the American and Japanese executives of the company.

To keep 32X customers happy and boost hardware sales, Sega adjusted the development of Knuckles’ Chaotix (a Sonic spin-off) from being a Sonic project 32-bit console Sega Saturn into a standalone game for the add-on device. Even though Sega knew the game’s development was rushed, they went on to strongly promote the game and the print ad shown here was quite eye-catching.

The image of a fist with a ring showing the character Knuckles (a character from the Sonic games) emphasizes power and the colors used seem to express intensity. Then there were the selected screenshots shown without descriptive text. Although Sega tried hard, Knuckles’ Chaotix (launched in 1995) received mixed-to-positive reviews and sadly sold poorly. Unsurprisingly, the sales of the 32X dropped further and by then a lot of consumers knew that the Sega Saturn (the true successor to the Genesis) was all set to launch in America and Europe within 1995.

7. Sonic 3D Blast for Sega Saturn print ad

Too bad Sega and its teams failed to make the true Saturn Sonic game.

Back in the 1980s and 1990s, having a high-quality, console-exclusive game featuring a company mascot was crucial to sell game consoles while keeping dedicated fans happy. Like what Nintendo did with their icon Mario, Sega achieved great commercial success with the three Sonic the Hedgehog games they released exclusively on the Sega Genesis console and this naturally created expectations they would make new Sonic games on the Saturn console. Unfortunately, Sega and its teams failed to complete development of the Saturn-exclusive game Sonic X-treme and the company cancelled it which sent shockwaves through the games industry news.

With the 1996 holiday shopping season too crucial to ignore, Sega commissioned a Saturn version of the game Sonic 3D Blast which was originally made for the Genesis console. Sonic 3D Blast on the Saturn took seven weeks to make and there were some graphical enhancements implemented. While Sonic 3D Blast’s Genesis version attracted a positive reception from critics (and sold 700,000 copies), the reception for the Saturn version was mixed. This print ad of Sonic 3D Blast on Sega Saturn is a reminder of the company’s failed attempt to take their icon to the next-generation. They never replicated the big success they had with Sonic on the Genesis.

8. Die Hard Arcade print ad

Each time I saw this print ad, it easily reminded me of the classic action film of 1988.

Like many other movie franchises, Die Hard has many video game adaptations released through the decades. In 1997, Sega released Die Hard Arcade (Japanese title: Dynamite Deka) on the Sega Saturn and the game critics praised it for its fun gameplay as well as its flawless conversion of the arcade version (released in 1996). To say the least, the development history of Die Hard Arcade is not as straightforward as many would think. To get the details and explanations of the development of the game, click here.

As for the print ad itself, this one cleverly used official game art as the background with imagery which instantly reminded me of what I saw in the classic 1988 movie that starred Bruce Willis. This ad made me interested to buy a Sega Saturn or find a place to rent it to play the game.

9. Shenmue Japanese print ad

Simplistic with presentation and yet engaging to look at. The Dreamcast-exclusive Shenmue sold over a million copies in Japan alone.

When Shenmue was released exclusively on the Sega Dreamcast in Japan on December 29, 1999, it turned out to be a very mind-blowing experience for many gamers due to its ambitious game design, the intense attention to detail implemented, very high production values, in-depth exploration and very immersive gameplay.

It was the open-world game released at a time when “open-world” was not even a standard gaming term. Often called the masterpiece of the legendary game designer Yu Suzuki, Shenmue sold over 1.2 million copies in Japan and went on to be released worldwide in the months that followed. Sadly, the game failed to make a profit due to its very high budget of $70 million (which Suzuki himself said in English during an interview) and the fact that the number of Dreamcast units already sold to gamers was not massively high.

The Japanese print ad of Shenmue had a simplistic looking visual concept and yet it was engaging to look at because the way the characters appeared was how they appeared in the game during gameplay which was astounding. Take note that back in the 1990s, it was common for video game marketing materials to show human characters in high detail but in reality the polygonal models of those characters appeared looking blocky and much less detailed during gameplay.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 17

Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

#1 The Garden of Eden location video – Let me start first by stating that everything in the Holy Bible (the Word of God) is absolutely true. I truly believe in the Bible and the ancient record of the creation of the world, Adam and Eve, and the Garden of Eden existed and there is nothing that science could do to refute them. Recently, YouTube channel HolyLandSite posted a video about the most likely location of the Garden of Eden, explaining in detail how it came to be, where it existed and how to properly understand what is written in the Holy Bible which truly describes it as a genuine place created by God.

#2 Mosab Hassan Yousef (son of a Hamas co-founder) proves the North American pro-Palestine believers to be very wrong, ignorant, foolish and delusional on Dr. Phil show – Mosab Hassan Yousef is the son of a Hamas co-founder, was raised with hateful teachings against Jewish people, was a Hamas member who fought against Israel, stopped being evil, repented and submitted to Lord Jesus, is now a strong supporter of Israel and has been working against the terrorists. Considering his upbringing and background, it is not surprising that he proved the pro-Palestine believers/activists to be wrong, ignorant, brainwashed and foolish! The pro-Palestine believers here are so brainwashed by Islamo-Leftists superiors, they failed to see the evil of their movement, and they do not care about the victims of the October 7, 2023 terrorist attacks on Israel committed by Hamas. Watch the videos below…

To all the pro-Palestine believers, Bill and Hillary Clinton idolaters, the woke zealots, the Satanic Democrats, the LGBTQ people, the illegal aliens, the Islamo-Leftists and those who love terrorist Yasser Arafat reading this…you are all on the wrong side of history!

If you want to truly change yourselves for good, stop being evil, repent to Lord Jesus and submit to Him with all your heart. You still have time.

#3 Contra games comparison videos plus an explanatory video – Recently, I took advantage of the Xbox online store sale to purchase the digital copy of Contra Anniversary Collection for roughly $4 and I started playing the Nintendo Entertainment System (NES) and the Family Computer (Famicom) versions of the classic game Contra on my Xbox Series X console. Indeed, there were notable differences between the two versions with regards to graphics and storytelling presentations. Not only that, Contra Anniversary Collection also contains the original arcade version of Contra (meant to be compared to the NES/Famicom ports) as well as the European version of Contra called Probotector. Even Contra III: The Alien Wars also had a different version in Europe. I also added one explanatory video titled Contra: From Arcade to NES & Beyond. Watch the videos below…

#4 Poltergeist movie reaction videos plus another two other related videos – Let me make it clear to all of you that I am not a fan of the 1982 supernatural horror movie Poltergeist. As a film buff, I do give Steven Spielberg, director Tobe Hooper and their production team for the creative stuff they came up with (including the visual effects) to making it stand out among the many horror movies Hollywood made over the past 40+ years. That being said, it is not surprising that Poltergeist became a popular film featured in multiple movie reaction videos by different YouTubers. Watch their reaction videos plus two related others (from Minty Comedic Arts) below…  

#5 A close look at the classic game Paperboy – Way back in 1989, I visited the United States of America for the first time and I could not forget the time I spent playing in a huge video arcade in one of the fancy hotels of Las Vegas. One of the first arcade games I played back then was Paperboy which I quickly found to be a lot of fun. I liked the game so much, I kept playing it in that same arcade and years later, I played versions of it on PC and the Nintendo Entertainment System. That being said, if you have not played or discovered the classic game, you can learn all about it in this video by YouTuber PatmanQC.

#6 Caught on camera: Electric bike (e-bike) hits elderly woman who later died – Recently here in the Philippines, a major TV network reported an accident in which an elderly woman got hit hard by a moving electric bike (e-bike) driven by a man who was distracted (as caught on video and witnessed by bystanders). The elderly woman eventually died while the suspect has since been apprehended facing a charge of reckless imprudence resulting in homicide. For the newcomers reading this, there are already many cases of careless or reckless driving committed by people who drove electric bikes (e-bikes) or electric tricycles (e-trikes) on public roads along with cars, vans, buses and trucks. This latest incident does not help the case of e-bike/e-trike drivers and owners at all. Posted below is the news video about the e-bike that hit the elderly woman.

#7 Wicked Iran’s assault against Israel – I cannot stay silent about this. Iran and its terrorist proxies launched missiles and drones against Israel (which had the support of America, Jordan and others for defense). Almost 100% of the enemy projectiles were shot down. For the newcomers reading this, the conflict between Israel and Iran (the chief sponsor and source of terrorists in the Middle East) goes a long way back. The wicked regime of Iran (in power since 1979) made clear its intentions to not only destroy Israel but also other Western democracies/societies. Iran’s terrorist network also reached South America. In light of all of these, if you want truthful and accurate reports about Israel’s fight against the terrorists, rely on the content and updates of TBN Israel, CBN News, TravelingIsrael and the official Israel Defense Forces (IDF) channel. Watch the videos below and do not forget to pray to the Lord in support of Israel, the fall of their enemies, the rescue of the hostages and the peace of Jerusalem.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at X-Men Adventures Season II #7 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the X-Men animated series in the form of the X-Men Adventures comic book series.

Before getting to the new retro comic book review, I should state that decades ago, the use of future timelines was implemented on the X-Men comics. I’m talking about the possible future where Cable and Stryfe came from, another possible future where Phoenix/Rachel Summers came from, and the more established future of the classic Days of Future Past storyline. Time travel and possible future timelines are the themes in the next X-Men Adventures comic book I reviewed recently.

With those details laid down, here is a look back at X-Men Adventures Season II #7, published in 1994 by Marvel with a story written by Ralph Macchio and drawn by Scott Rosema.

The cover.

Early story

The story begins on Earth in the far future of 3999 AD. Cable, who is fighting for the rebels, battles the deadly forces of the powers that be. It turns out, he and his teammates have been struggling a lot and their team suffered several deaths already. Even though they are very tired and heavily outnumbered, Cable refuses to give up and bravely calls for a frontal assault against their enemies.

Suddenly, Apocalypse appears on the battlefield and commands his robotic troops to destroy Cable and his fellow rebels. To Apocalypse’s surprise, a temporal storm appears and Cable notices it appearing so close to them. One of his teammates got caught by the storm which pushes Cable away. After receiving computer updates, Cable decides to get away from the robotic troops.

Meanwhile in another time period and place, Bishop returns from his mission (his interactions with the X-Men of the 20th century – click here and here) only to discover from Forge that nothing has changed and the plague still rages on…

Quality

The X-Men have a new problem to deal with.

Having read X-Men Adventures #13 and #14 of season 1, I found this particular tale (clearly a sequel to Bishop’s interaction with the X-Men after traveling through time) relatable and enjoyable. There is a strong science fiction vibe here and the time travel aspect added a lot to the build-up of tension.

Bishop here is almost the protagonist as the story showed an altered future in which Forge has no memory of the X-Men and only made a reference to a plague that has lasted for a long time. This compels Bishop to go back to the 20th century again hoping to meet the X-Men and somehow prevent the plague from bringing down society.

The impact of the mysterious virus is tremendous as so many people got infected and authorities suspect mutants to be the carriers. At this stage, the social aspects inserted by the creators really started to grow stronger within the narrative and you will see the X-Men struggling with not only the increased scrutiny on mutants but also with the manipulative tactics of anti-mutant activists who can’t help but see golden opportunities to wipe out mutants in a more clever fashion.

The dialogue here is noticeably gripping to read and the dramatization worked accordingly. There is also a good amount of superhero spectacle to enjoy here even though the X-Men have no super villains to fight with.

Conclusion

Forge has no memory of the X-Men.

X-Men Adventures Season II #7 (1994) looks like a repeat or even a remake of what happened in X-Men Adventures #13 (Season I) but its concept turned out to be not only unique with strong social commentary and sci-fi elements, but also became really engaging thanks to the fine execution by the creative team. On the aspect of social relevance, this comic book will remind you about the internment of Japanese Americans in America (1942-1946) and the COVID-19 restrictions and the quarantine on communities imposed by governments that disrupted people’s lives. As this comic book marks the first part of the Time Fugitives, I can say that I enjoyed it and I’m looking forward to the next chapter.

Overall, X-Men Adventures Season II #7 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at X-Men Adventures Season II #5 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the X-Men animated series in the form of the X-Men Adventures comic book series.

Before getting to the new retro comic book review, I should state that I visited Canada only once. Even before my one and only visit there, I knew through the comic books that famous character Wolverine is a native of Canada and a former member of Alpha Flight (Canadian government-sponsored team of mutant operatives). Somewhere in his past, he was live test subject of Weapon X. I have to mention this because the X-Men Adventures about to be reviewed here is focused on Wolverine.

With those details laid down, here is a look back at X-Men Adventures Season II #5, published in 1994 by Marvel with a story written by Ralph Macchio and drawn by John Hebert.

The cover.

Early story

The story somewhere in the wilderness in Canada where Wolverine helps free an animal that was stuck. Suddenly, Alpha Flight’s Vindicator appears and reminds Wolverine of the fact that he deserted them to work of Charles Xavier. It turns out, Wolverine is back in Canada to visit Heather.

Moments later, he finds himself surrounded by Vindicator’s teammates Puck, Shaman and Sasquatch, and tells them that he is never coming back to Alpha Flight. Even though two more members of the Canadian team joined in, Wolverine manages to avoid defeat in battle and hides away.

As he listens to Alpha Flight from a distance, he hears Vindicator mentioning that a certain lab is expecting their team. This causes Wolverine to remember the traumatic time he had as a live test subject of Weapon X…

Quality

A look back at the time Wolverine joined the Canadian government-sponsored superhero team Alpha Flight. Would you want to join a unit serving the woke Canadian government of Justin Trudeau in real life?

I should mention first that the teleplay by the late Len Wein contains a very solid and sensible interpretation of Wolverine’s Weapon X origin (with a modern touch for the 1990s) which turned out to be a detailed reference for Ralph Macchio to adapt into this comic book.

That being said, this comic book’s plot of Wolverine going to Canada for a solid purpose and encountering challenges – both from his past with Alpha Flight and others – while bringing back his painful Weapon X past turned out to be a really engaging read. The Weapon X flashback scenes added a depth to the story as well as Wolverine’s portrayal in this adaptation. You will see the clawed X-Men member being tough and gritty as usual, and yet you will witness his fragile side as he becomes personally troubled about the past.

The appearance of Alpha Flight here was put to good use. Apart from the revelation of Wolverine’s past membership with them, you will see the team truly operate with a clear goal as mandated by their government (note: this is clearly not the ultra-woke, Islamo-Leftist government of Justin Trudeau). In fact, this tale gives readers a glimpse of how the Canadian government analyzes and decides what to do with Canadians who are very exceptional and are more valuable than many other citizens. Alpha Flight is the government’s tool which is strongly emphasized here.

Apart from the plot focused on Wolverine, this comic book managed to move the sub-plot of Magneto and Charles Xavier forward a bit.

Conclusion

A Weapon X flashback.

X-Men Adventures Season II #5 (1994) has a very engaging and fun tale focused on Wolverine who encounters his fellow Canadians. Anyone who loves the clawed X-Men member will have a lot to enjoy here. The appearance of Alpha Flight here (as well as in the X-Men TAS episode) added a good layer of depth to the plot while also emphasizing the shared Marvel universe in a controlled manner. Lastly, artist John Hebert’s artwork on Wolverine is really good and his high level of visual detail on other characters and locations should be seen.

Overall, X-Men Adventures Season II #5 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 6

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and the 1990s that caught my attention and I will explain why they are worth look back at.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Operation Wolf print ad

Even though there were screenshots from the game, this was still an eye-catching print promoting Operation Wolf for the Nintendo Entertainment System.

Looking back at the history of pop culture, the 1980s saw the surge of Hollywood action movies that emphasized or even glorified militarism. Arnold Schwarzenegger, Sylvester Stallone and Tom Cruise were just a few Hollywood stars who found success playing military figures. It was not surprising that there were game developers in Japan who noticed the Hollywood military trend and were inspired to make games that had similar themes. The Japan-based company Taito developed and released the light gun shooter arcade game Operation Wolf which became a huge commercial success worldwide. Unsurprisingly, versions of Operation Wolf were eventually made for the existing home computers and game consoles of the time.

The above print ad of the Nintendo Entertainment System (NES) version of Operation Wolf only showed the official artwork, descriptive text and noticeably no gameplay screenshots. While the ad made the NES version of the game look exciting to look forward to, the actual game looked and felt nothing like the arcade version as the console’s limitations resulted in really small 2D sprites (which made shooting tough) and the 2D art used were rather ugly to see. I can only speculate that the people at Taito knew their product for the NES had sub-par quality and only hoped for the best trying to fool gamers to buy it.

2.  Foreman For Real print ad

Apart from boxing and endorsing grills, are you aware that George Foreman is also a worship leader and preacher of God’s Word?

In late-1994, George Foreman knocked out Michael Moorer to reclaim the heavyweight boxing title and the last time he had it was way back in 1974. For the newcomers reading this, Foreman halted his professional boxing in 1977, established his connection with God, preached His Word, opened a youth center and became a major product endorser. Foreman came back into fighting in 1987 and stunned everyone when he became heavyweight champion seven years later.

That being said, it was no surprise that game publisher Acclaim (which already released a video game with the boxer in 1992) quickly returned to Foreman to get him as the titular endorser in the 1995 video game Foreman For Real which was released on multiple gaming platforms less than a year after his championship victory. Apart from showing Foreman’s dominating image and screenshots from the game, the ad even had a promo of a free 2-week membership with Gold’s Gym. This ad was a lively reminder of the significance of Foreman’s presence in professional sports and it was instantly eye-catching.

3. BurgerTime print ad

Arcade hits like BurgerTime also made it into personal computers.

Previously, I showed an eye-catching print ad of the arcade classic BurgerTime. This time, the BurgerTime print ad shown here focused more on the IBM and Apple computer versions. This print ad had a photograph of an actor playing chef Peter Pepper carrying a huge burger bun running away two eggs and a hotdog, and near them were the respective boxes of BurgerTime for IBM and Apple. This is a sharp change of visual style away from the comic book-style art used in the other BurgerTime print ad. I can only imagine how excited IBM and Apple computer users became after seeing this ad back in the 1980s.

4. Shining Wisdom print ad

Even though this was a very eye-catching ad that appeared in several publications, Shining Wisdom went on to become a forgotten game after receiving mixed reviews from game review writers.

Here is another print ad of Working Designs from the 1990s. Released only on the Sega Saturn in 1996, Shining Wisdom was a fantasy action-adventure game from Japan that publisher Working Designs localized with North Americans in mind. This meant taking lots of creative liberties with the story, name changes, insertions of pop culture jokes and even altered the personalities of the characters. Developed by Sonic Software Planning and Camelot Software Planning, Shining Wisdom started as a project for the 16-bit console Mega Drive (Sega Genesis in America) that was revised for the more powerful Saturn console. While this print ad caught the attention of gamers and readers, Shining Wisdom received mixed reviews from critics upon release. Sadly, not too many gamers talk about this game anymore.

5. Cabal print ad

Military action and shooting strongly emphasized in this print ad for the Nintendo Entertainment System version of the arcade smash Cabal.

Like many games released in the 1980s, Cabal had a strong military theme and allowed players to engage in bouts of shooting playing soldiers who have to fight entire armies of bad guys. This print ad about the Nintendo Entertainment System (NES) version of the game had really nice art dominating the page, the packaging of the game plus three screenshots showing what gamers could expect. This was a very eye-catching print ad that made Cabal look both exciting and enticing.

6. Metal Gear print ad

Wow! So many weapons and pieces of equipment displayed in this Metal Gear (NES version) ad.

Back in the late 1980s, the NES port of Metal Gear had a notable promotion in America thanks to this cleverly designed print ad. When it comes to emphasizing “gear” from the title, the marketing team emphasized the words “Gear up” and literally filled the ad spaces with lots of pieces of equipment that was not only eye-catching but also gave readers the idea that a huge adventure awaits them in Metal Gear. As for the game box on the lower left corner of the print, the cover art highlighting the character Snake was an artistic copy of a still image of actor Michael Biehn as Kyle Reese in The Terminator (1984). This print ad was both entertaining and intriguing to look at.

7. Dino Crisis print ad

For many gamers, Dino Crisis was like a combination of Resident Evil and Jurassic Park and this visceral looking print ad really got lots of people interested in the game.

In 1999, Capcom released Dino Crisis for PlayStation in America and the timing was almost perfect as millions of gamers who owned the console enjoyed the releases of Resident Evil and Resident Evil 2 (both games from Capcom) firmly establishing the survival horror genre as a popular one. That being said, a lot of RE fans anticipated the release of Dino Crisis due to the fact that the game shared several elements with Resident Evil games in terms of exploration, survival, control and shooting. Not only that, Resident Evil creator and original game director Shinji Mikami was in charge of the making of Dino Crisis. Mikami pointed to the films The Lost World: Jurassic Park (1997) and Aliens (1986) as influences on making the game which for most gamers was perceived as “Resident Evil filled with dinosaurs.”

The print ad above had a very engaging visual design that symbolized action, horror and tension well. Mikami clearly wanted gamers to experience the intense violence of encountering dinosaurs and this ad gave viewers a small sample of that. It’s safe to say that this print ad was effective as Dino Crisis went on to sell millions of copies and established Regina (the red-haired lady in the ad) as another memorable character from Capcom.  

8. Airwolf/Knight Rider games print ad

Very clearly, the advertiser focused on the cool look to sell the games of Airwolf and Knight Rider.

Back in the 1980s, Airwolf and Knight Rider were wildly popular TV series that each had winning formulas to entertain millions of viewers with action, suspense and storytelling. It was not surprising that video game adaptations of them were produced on the Nintendo Entertainment System (NES). This particular print ad was an efficient way of promoting the Airwolf and Knight Rider games which featured two players looking cool with jackets and sunglasses. Acclaim clearly aimed for the TV series’ fans and slightly older players among the NES owners/users.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Balikatan (US-Philippines joint military exercise) set to start on April 22, 2024

Balikatan, the annual joint military exercise of the Philippines and the United States of America, will officially begin on April 22 and last until May 10, 2024 with the participation of at least sixteen thousand troops, according to a Manila Bulletin news report. This year’s edition of Balikatan includes activities that will take place outside of the territorial waters of the Philippines.

To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…

Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think the war games between the Philippines and the US will inspire Filipinos to defend their nation? What kind of reaction do you think China will come up with towards the US-Philippines war games? 

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 15

Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

#1 Movie reaction videos by You, Me and the Movies – When it comes to watching movie reaction videos, I enjoy what the YouTube channel You, Me and the Movies posted. Go watch the five videos of theirs that I selected for your enjoyment. I also encourage you to visit You, Me and the Movies’ YouTube channel.

#2 Minty Comedic Arts’ superhero trivia videos – In recent times, superhero movies from Hollywood became irrelevant and unexciting not because of the so-called superhero movie fatigue but because they are no longer made to be fun. That being said, now is a good time to look back at the enjoyable superhero movies from the past through Minty Comedic Arts’ trivia videos below. You will learn something new and do not forget to visit Minty Comedic Arts’ YouTube channel.

#3 Looking back at the Sega Dreamcast’s American launch and legacy – It has been almost 25 years since the Sega Dreamcast console launched in the United States. The American launch turned out highly successful with almost $100 million in sales revenue achieved during the first 24 hours. For the newcomers reading this, there was a time when Sega had consoles and the Dreamcast was the last one they had before going all-in with multiplatform publishing of games. That being said, watch these videos of the Dreamcast.

#4 Assorted videos of violations and reckless driving incidents of electric bikes (e-bikes) and electric tricycles (e-trikes) in the Philippines – For the international readers and newcomers reading this, the amount of electric bikes (e-bikes) and electric tricycles (e-trikes) here in the Philippines grew dramatically over the past ten years. Because of the many incidents as well as cases of careless or reckless driving of e-bikes and e-trikes that took place, authorities in the National Capital Region (NCR) or Metro Manila took action to have such electric vehicles regulated as well as banned from traveling along major roads and highways. Hopefully in the future, e-bike and e-trike riders will be required to have their electric vehicles registered and get themselves licensed to drive. To see the incidents, watch the videos below…

#5 Rita Panahi and the Leftists who embarrassed themselves – We now move on to the more serious and real-world stuff. I can say that Rita Panahi and her segment titled “Lefties losing it” is easily the most engaging one to watch on Sky News Australia. Here you will see varied videos showing the recklessness, the shamelessness and craziness of the Leftists as captured on social media and news media. Watch and listen to the videos below…

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 5

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and the 1990s that caught my attention and I will explain why they are worth look back at.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Star Wars: Rebel Assault print ad

This print ad was strong enough to capture Star Wars fans’ attention and make them interested with the Sega CD.

If there is anything notable about the Sega CD (Mega CD in other parts of the world) platform, it is the fact that the machine was an add-on to be connected with the Sega Genesis (Sega Mega Drive elsewhere) console. That being said, LucasArts included the Sega CD as one of several platforms for the multiplatform release of their 1993 game Star Wars: Rebel Assault. The above print ad caught my attention with its use of 9 screenshots (emphasizing a wide look at the game’s Star Wars concept) and text description (emphasizing multi-media features connected with gameplay), and for a time it made me interested in the Sega CD. Looking back at the game’s marketing, Star Wars: Rebel Assault was designed to not only give gamers sessions of play to enjoy but also opportunities to immerse themselves deeper into the realm of Star Wars. The game even had selected video clips from the original Star Wars trilogy movies.

2.  Cloak & Dagger print ad

This print ad could have used at least two screenshots from the arcade game…

In 1984, there was a movie titled Cloak & Dagger (read my retro movie review by clicking here) which was not only the 4th cinematic adaptation of the short story “The Boy Cried Murder” (written by Cornell Woolrich) but also had the real-life electronic game Cloak & Dagger as a crucial plot element. To make things clear, there was a Cloak & Dagger game released in the arcades (as emphasized in the above print ad) from Atari. Behind the scenes, the filmmakers and Atari worked together which explains the video game tie-in with the movie. While the above arcade conversion kit print ad does not show screenshots of gameplay, the four images of the playable protagonist Agent X shown were from the game’s short transition sequences (moving from one level to another) which were also displayed in the 1984 movie. Those images were enough to remind me about the movie I enjoyed.

More on the Atari connection, the movie had a cleverly presented short scene showing the young protagonist Davey (played by Henry Thomas) playing Cloak & Dagger on his Atari 5200 console with spliced gameplay footage of the arcade version shown within cuts. In real life, however, Atari never released a version of Cloak & Dagger for any console nor computer in the 1980s. Today, you can play the game on the Atari 50 collection on consoles.

3. BurgerTime print ad

This BurgerTime print ad was entertaining to look at and easily reminded viewers about food and the popular game coming home.

Back in 1982, BurgerTime (Japanese title: Hamburger) was released in the video arcades and turned out to be a big hit in both Japan and America. Seeking to capitalize on the game’s success, Mattel Electronics acquired the rights of the game from Data East and went on to release versions of it for the Intellivision, Atari 2600, Apple II and the IBM personal computer. Mattel went on to market the game for consoles and computers by coming up with a print ad (the one above) that had comic book-style hand drawn art of the playable protagonist chef Peter Pepper running away from walking versions (anthropomorphic figures) a hotdog, an egg, and a pickle. The ad showed a single screenshot which was sufficient enough to show readers the concept of the game clearly. In my experience, I never got to play BurgerTime in the arcades but I first learned about its existence thanks to the eye-catching print ad above which appeared in comic books I read. In addition, the print ad also does an effective job to remind readers about food.

4. SOS print ad

This print ad made me interested in the game as I was already aware of the historical sinking of the Titanic, and I already saw the disaster film The Poseidon Adventure.

Moving back to the 1990s, I saw the above print ad of the video game SOS for the Super Nintendo Entertainment System (SNES) while reading a comic book. The nice artwork caught my attention as it easily reminded me of the disaster movie The Poseidon Adventure (1972) as well as the real-life tragedy of the Titanic. Then I saw the screenshots on the print ad and they made me interested on the game which I later played on a rent-by-the-hour game joint. Looking back at the text description of the print ad, it did not describe what the technical and graphical features of SOS were. That being said, I was surprised to experience the game’s use of the SNES Mode 7 effects which enabled the scaling and rotating of the in-game environment which affected gameplay in many ways. Read my retro review of SOS by clicking here.

5. Star Trek: The Next Generation – Future’s Past print ad

This 2-page print ad was strong enough to invite readers to literally join the Star Trek: TNG crew and go where no man has gone before. By the way, when was the last time you saw Marina Sirtis or Gates McFadden on a video game ad?

Long before wokeness ruined Star Trek in this modern age, the sci-fi franchise reached a tremendous high in popularity and projects in the 1990s as that decade had Star Trek: The Next Generation (most of its TV seasons and three movies were released within the decade), Star Trek: Deep Space Nine and Star Trek: Voyager that kept fans entertained.

Considering its high popularity, it was not surprising that a video game adaptation of Star Trek: TNG was released in 1994 titled Star Trek: The Next Generation – Future’s Past (the version for Super Nintendo Entertainment System) and I saw the above print ad while reading a gaming magazine. Using a slightly altered version of the TNG group photo, the print ad emphasized its concept that the player will be able to lead the crew of the Starship Enterprise and take part in a series of missions in different parts of space with the likes of Captain Picard, Commander Riker, Data, Worf, Dr. Crusher, Deanna Troi and La Forge. While I was never a Star Trek fan, the above print ad caught my attention with its concept, the group photo and the screenshots gave me an idea of what the game has to offer. It should be noted that Star Trek: The Next Generation – Future’s Past was released between the end of Star Trek: TNG’s final season and the theatrical release of Star Trek: Generations.

6. Super Castlevania IV print ad

This was one of the most eye-catching print ads I’ve seen about a Konami video game.

The jump in technology from one console generation to the next can be beneficial for gamers if game developers harnessed the advantages of new technologies to make new games that turned out to be more engaging and more enjoyable. Such was the case with Super Castlevania IV for the Super Nintendo Entertainment System (SNES) in 1991. The above print showed Konami highlighting the positive feedback their game received from different gaming media outlets and used screenshots to give gamers and long-time Castlevania fans exciting stuff to see. I got to play the game on the mini SNES console and I can say that in terms of visuals, controls and gameplay, Super Castlevania IV truly lived up to its title and it remains fun to play to this day.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Charlemagne #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the mid-1990s to explore a part of Defiant Comics through the Charlemagne series.

For the newcomers reading this, Defiant Comics was a comic book publisher founded by former Marvel Comics and Valiant editor-in-chief Jim Shooter. Defiant was established as a result of Shooter’s departure from Valiant and there were even some creators from the previous company who joined him as staffers in the new company. Defiant’s initial titles were Warriors of Plasm, The Good Guys and Dark Dominion. Charlemagne was part of the second wave of titles launched.

With those details laid down, here is a look back at Charlemagne #1, published in 1994 by Defiant Comics with a story plotted by Jim Shooter, Philip Nutman, Adam Pollina, Deborah Purcell and D.G. Chester, written by Chester and drawn by Pollina.  

The cover.

Early story

The story begins in 1973 in the state of Kentucky. 12-year-old boy Charles has been feeling uneasy since it was reported that his older brother Pete serving in Vietnam has been missing-in-action. The father tries to comfort Charles who responds by asking him if he read Pete’s letters. By reading the letters, Charles paid attention to the details that described Vietnam and he even felt like was he was there. The young boy feels like he could find his missing brother.

A short time later as he and his father play baseball pitching outside, an important telephone call was received by the mother. It was Major Forney from the Pentagon searching for the father to give him updates about his missing son in Vietnam. It turns out the reports from Hanoi did not list Pete among the prisoners held there and chances on finding him are very slim. The father refused to accept his son’s status.

After hearing his father’s phone talk with the major, Charles refuses to believe his brother’s dead and immediately goes up to his room and starts preparing for a daring, solo travel to Vietnam…

Quality

Incredibly, Charles travels from America to the Philippines by air, then to Vietnam by ship. How he got past security is beyond me.

If there is anything that would best describe the story of this comic book, it is a pretty enduring tale that moved with a slow-to-medium pace. That’s not to say it is not worth following. In fact, the narrative the writers came up with is quite gripping and as it flows on, you will really get to know the protagonist Charles and witness how his personality develops as he pushes through with his very daring pursuit of his missing brother in the middle of Vietnam.

Indeed, there is a superhero element in this story and the way it was emphasized by the creative team is actually unusual and experimental. The most defining element of Charles’ character is his uncompromising determination to find his older brother no matter what the odds. Without spoiling the plot, I can say that the superhero elements of Charles develop late in the story and the way they were presented is truly intriguing.

Of course, there are some questionable things about the story. Charles’ solo journey (note: he ran away from his parents at home leaving a letter) from America going into Vietnam as a young boy undetected is already unbelievable. His unrelenting search in Vietnam that lasted not days but actually a few years is even more unbelievable. These raises questions as to how much money did the young boy have to support himself with, and where did he stay to rest during the few years he spent in the Southeast Asian nation ravaged by war. If anything, this tale comes with a strong element of fantasy made to look like it happened during the Vietnam War.

Apart from Charles, there are a few supporting characters who happen to be interesting to focus on. Through the one Vietnamese support character – the doctor – you will get to see certain aspects of local society as well as the American and Communist Vietnam sides.

Conclusion

Charles experiences a taste of luxury in Vietnam.

Charlemagne #1 (1994) is ultimately an engaging and pretty intriguing read. This comic book’s superhero elements and spectacle are pretty light but the build-up of Charles (and his development into Charlemagne) is quite powerful to read. This tale turns out to be an origin story of Charlemagne and you will realize that when you read it from start to finish. Considering how this comic book turned out, I’m convinced to find out more in the next issue.

Overall, Charlemagne #1 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco