A Look Back at X-Men Adventures Season II #7 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the X-Men animated series in the form of the X-Men Adventures comic book series.

Before getting to the new retro comic book review, I should state that decades ago, the use of future timelines was implemented on the X-Men comics. I’m talking about the possible future where Cable and Stryfe came from, another possible future where Phoenix/Rachel Summers came from, and the more established future of the classic Days of Future Past storyline. Time travel and possible future timelines are the themes in the next X-Men Adventures comic book I reviewed recently.

With those details laid down, here is a look back at X-Men Adventures Season II #7, published in 1994 by Marvel with a story written by Ralph Macchio and drawn by Scott Rosema.

The cover.

Early story

The story begins on Earth in the far future of 3999 AD. Cable, who is fighting for the rebels, battles the deadly forces of the powers that be. It turns out, he and his teammates have been struggling a lot and their team suffered several deaths already. Even though they are very tired and heavily outnumbered, Cable refuses to give up and bravely calls for a frontal assault against their enemies.

Suddenly, Apocalypse appears on the battlefield and commands his robotic troops to destroy Cable and his fellow rebels. To Apocalypse’s surprise, a temporal storm appears and Cable notices it appearing so close to them. One of his teammates got caught by the storm which pushes Cable away. After receiving computer updates, Cable decides to get away from the robotic troops.

Meanwhile in another time period and place, Bishop returns from his mission (his interactions with the X-Men of the 20th century – click here and here) only to discover from Forge that nothing has changed and the plague still rages on…

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The X-Men have a new problem to deal with.

Having read X-Men Adventures #13 and #14 of season 1, I found this particular tale (clearly a sequel to Bishop’s interaction with the X-Men after traveling through time) relatable and enjoyable. There is a strong science fiction vibe here and the time travel aspect added a lot to the build-up of tension.

Bishop here is almost the protagonist as the story showed an altered future in which Forge has no memory of the X-Men and only made a reference to a plague that has lasted for a long time. This compels Bishop to go back to the 20th century again hoping to meet the X-Men and somehow prevent the plague from bringing down society.

The impact of the mysterious virus is tremendous as so many people got infected and authorities suspect mutants to be the carriers. At this stage, the social aspects inserted by the creators really started to grow stronger within the narrative and you will see the X-Men struggling with not only the increased scrutiny on mutants but also with the manipulative tactics of anti-mutant activists who can’t help but see golden opportunities to wipe out mutants in a more clever fashion.

The dialogue here is noticeably gripping to read and the dramatization worked accordingly. There is also a good amount of superhero spectacle to enjoy here even though the X-Men have no super villains to fight with.

Conclusion

Forge has no memory of the X-Men.

X-Men Adventures Season II #7 (1994) looks like a repeat or even a remake of what happened in X-Men Adventures #13 (Season I) but its concept turned out to be not only unique with strong social commentary and sci-fi elements, but also became really engaging thanks to the fine execution by the creative team. On the aspect of social relevance, this comic book will remind you about the internment of Japanese Americans in America (1942-1946) and the COVID-19 restrictions and the quarantine on communities imposed by governments that disrupted people’s lives. As this comic book marks the first part of the Time Fugitives, I can say that I enjoyed it and I’m looking forward to the next chapter.

Overall, X-Men Adventures Season II #7 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at X-Men Adventures Season II #3 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the X-Men animated series in the form of the X-Men Adventures comic book series.

Before getting to the new retro comic book review, I should state that even though streaming is the norm for millions of people who love entertainment, it would be nice if the classic X-Men: The Animated Series (X-Men TAS) would someday get released on Blu-ray disc format. Even though many X-Men fans are streaming, there are still those who prefer collecting physical releases of what they enjoy. Really, watching entertainment with Blu-ray or 4K Blu-ray format is much better than streaming.

With those details laid down, here is a look back at X-Men Adventures Season II #3, published in 1994 by Marvel with a story written by Ralph Macchio and drawn by John Hebert.

The cover.

Early story

The story begins at the border of Kenya and Tanganyika where Mount Kilimanjaro rests. Something destructive emerges at the top of the mountain causing great disturbance on the people below. At a village, two black persons could not help but notice a demonic figure coming down at them. One of them gets possessed by it.

Meanwhile at their headquarters in Westchester County, New York, Jean Grey uses Cerebro to comprehensively scan the world to find Professor X’s location. What Jean detected was a psychic plane which catches Beast’s attention.

Shortly after, Rogue arrives with Storm who just returned from a hospital. As Jean updates them both, Storm realizes that the location of the psychic plane is in Africa…

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Rogue in Africa with Storm.

The first thing I should confirm here is that there is a nice jump in the visual quality – in terms of style and detail specifically – thanks to illustrator John Hebert. Hebert’s work here is a nice relief compared to the rushed works of Andrew Wildman in the previous two issues, and he knows when to use the dynamic moments of spectacle and how to balance it with the calm moments. Hebert’s take on Wolverine is really good.

Regarding the story, I like the way the search for Charles Xavier – which was a sub-plot in the previous issues – unfolded while also opening the opportunity to develop Storm as she returns to Africa. In fact, this tale reveals some really engaging details from Storm’s past as well as her personal connection with a certain tribe of black people. These mentioned elements added nicely to the tension of a particular conflict that followed.

In fact, the Storm-centered story was nicely executed by the creative team and there were revelations that were gripping. Along the way, Rogue got a nice share of the spotlight and was a suitable supporting character even though the comic book had new characters.  

Conclusion

Using Cerebro has big advantages.

X-Men Adventures Season II #3 (1994) is a good read and it also has a nice change of geographic setting as it mainly focused on Africa and Storm’s reconnection with her people. Storm is clearly the main character here and this is a solid pay-off as she only had a tiny part in the previous issue. This is a tale – with themes of family, culture and the responsibility that comes with having special talents or power –  that should interest dedicated fans of Storm.

Overall, X-Men Adventures Season II #3 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at X-Men Adventures Season II #2 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the second season of the X-Men animated series in the form of the X-Men Adventures comic book series.

Before getting to the retro comic book review, I want to ask you all: have you heard about the recent controversy about the firing of the showrunner of X-Men ’97? You can learn about it by clicking here and here. In case you are wondering, I have no intention to watch X-Men ’97 knowing that Marvel under woke Disney are only using established entertainment properties to spread their sinister propaganda. Hollywood has so many Commies, it should really be called Commiewood.

With those details laid down, here is a look back at X-Men Adventures Season II #2, published in 1994 by Marvel Comics with a story written by Ralph Macchio and drawn by Andrew Wildman.

The cover.

Early story

The story begins with the newly married couple Scott Summers (Cyclops) and Jean Grey enjoying their honeymoon on a boat somewhere in the South Pacific. Jean is enjoying their privacy together free from all the pressure they experienced as X-Men members. For her, the world feels really different.

Suddenly, Jean senses something as their boat approaches an island that was supposed to be uninhabited. A man with long pink hair has been anticipating their arrival and surprises them. He uses his power to manipulate the sea water to form waves to capsize their boat and push them further to the beach.

Soon enough, Cyclops and Jean find themselves facing Mister Sinister and his henchmen…

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The Summers couple helpless in the presence of Mister Sinister who has an ambitious plan for all mutants.

To put things clearly, this comic book is a nice pay-off to what was built up in the previous issue. Without spoiling the plot, I like the way the struggles of the X-Men were dramatized, specifically with regards to Wolverine (who was portrayed as an aggressor by the anti-mutant activists through the media) encountering the anti-mutant mob plus his interaction with Morph who got a lot more of the spotlight this time around. Morph’s return here has a bigger impact and the way things were told here will compel you to revisit the early issues of the first volume of X-Men Adventures and re-examine how he interacted with his teammates when he was still an X-Men member.

And then there is the sub-plot in which Cyclops and his wife Jean are captured by Mister Sinister and his henchmen. What I enjoyed the most in this part of the story was the efficient exposition done by the creative team to emphasize Sinister’s knowledge of Cyclops’ past and the X-Men which is connected with his master plan for the future that involves the genetic material of both Scott Summers and his wife. Sinister’s master plan for mutants is radically different from Magneto’s vision but remains essentially wicked as it involves overwhelming non-mutant people.  

Conclusion

Wolverine faces the anti-mutant activists again not for revenge but to help his teammate.

X-Men Adventures Season II #2 (1994) is an action-packed read that is also intriguing and has few plot twists that added to the engagement. It is a better read than the previous issue and any X-Men fan who enjoys Mister Sinister antagonizing Marvel’s mutants will have stuff to enjoy and that includes the promise of future conflicts. If there’s anything that bogged down this comic book’s quality, it’s the somewhat rushed look of Andrew Wildman’s art.

Overall, X-Men Adventures Season II #2 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Charlemagne #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the mid-1990s to explore a part of Defiant Comics through the Charlemagne series.

For the newcomers reading this, Defiant Comics was a comic book publisher founded by former Marvel Comics and Valiant editor-in-chief Jim Shooter. Defiant was established as a result of Shooter’s departure from Valiant and there were even some creators from the previous company who joined him as staffers in the new company. Defiant’s initial titles were Warriors of Plasm, The Good Guys and Dark Dominion. Charlemagne was part of the second wave of titles launched.

With those details laid down, here is a look back at Charlemagne #1, published in 1994 by Defiant Comics with a story plotted by Jim Shooter, Philip Nutman, Adam Pollina, Deborah Purcell and D.G. Chester, written by Chester and drawn by Pollina.  

The cover.

Early story

The story begins in 1973 in the state of Kentucky. 12-year-old boy Charles has been feeling uneasy since it was reported that his older brother Pete serving in Vietnam has been missing-in-action. The father tries to comfort Charles who responds by asking him if he read Pete’s letters. By reading the letters, Charles paid attention to the details that described Vietnam and he even felt like was he was there. The young boy feels like he could find his missing brother.

A short time later as he and his father play baseball pitching outside, an important telephone call was received by the mother. It was Major Forney from the Pentagon searching for the father to give him updates about his missing son in Vietnam. It turns out the reports from Hanoi did not list Pete among the prisoners held there and chances on finding him are very slim. The father refused to accept his son’s status.

After hearing his father’s phone talk with the major, Charles refuses to believe his brother’s dead and immediately goes up to his room and starts preparing for a daring, solo travel to Vietnam…

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Incredibly, Charles travels from America to the Philippines by air, then to Vietnam by ship. How he got past security is beyond me.

If there is anything that would best describe the story of this comic book, it is a pretty enduring tale that moved with a slow-to-medium pace. That’s not to say it is not worth following. In fact, the narrative the writers came up with is quite gripping and as it flows on, you will really get to know the protagonist Charles and witness how his personality develops as he pushes through with his very daring pursuit of his missing brother in the middle of Vietnam.

Indeed, there is a superhero element in this story and the way it was emphasized by the creative team is actually unusual and experimental. The most defining element of Charles’ character is his uncompromising determination to find his older brother no matter what the odds. Without spoiling the plot, I can say that the superhero elements of Charles develop late in the story and the way they were presented is truly intriguing.

Of course, there are some questionable things about the story. Charles’ solo journey (note: he ran away from his parents at home leaving a letter) from America going into Vietnam as a young boy undetected is already unbelievable. His unrelenting search in Vietnam that lasted not days but actually a few years is even more unbelievable. These raises questions as to how much money did the young boy have to support himself with, and where did he stay to rest during the few years he spent in the Southeast Asian nation ravaged by war. If anything, this tale comes with a strong element of fantasy made to look like it happened during the Vietnam War.

Apart from Charles, there are a few supporting characters who happen to be interesting to focus on. Through the one Vietnamese support character – the doctor – you will get to see certain aspects of local society as well as the American and Communist Vietnam sides.

Conclusion

Charles experiences a taste of luxury in Vietnam.

Charlemagne #1 (1994) is ultimately an engaging and pretty intriguing read. This comic book’s superhero elements and spectacle are pretty light but the build-up of Charles (and his development into Charlemagne) is quite powerful to read. This tale turns out to be an origin story of Charlemagne and you will realize that when you read it from start to finish. Considering how this comic book turned out, I’m convinced to find out more in the next issue.

Overall, Charlemagne #1 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at X-Men Adventures Season II #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore the adaptation of the start of the second season of the X-Men animated series in the form of the X-Men Adventures comic book series.

Before getting to the retro comic book review, I want to address the recent controversy and criticism of the new animated series X-Men ’97, a continuation of the popular 1990s series that turned out to be woke by featuring the so-called non-binary presentation of people. In my view, this is not surprising given the fact that the very woke Disney company has owned Marvel Entertainment for many years now and its wokeness has infected the animated X-Men franchise along with the most recent movies and shows of the Marvel Cinematic Universe (MCU). Wokeness and Leftist beliefs continue to ruin entertainment and established properties as we know it. It’s the culture of Communist-filled Hollywood (Commiewood).

So how do you reject X-Men wokeness apart from avoiding X-Men ’97? You simply go back to the X-Men animated series of the 1990s as well as the comic books that adapted the stories.

With those details laid down, here is a look back at X-Men Adventures Season II #1, published in 1994 by Marvel Comics with a story written by Ralph Macchio and drawn by Andrew Wildman.

The cover.

Early story

The story begins with the cosmic being the Watcher carefully examining the flow of events on Earth and what has changed for the X-Men since then. Robert Kelly, who previously had an anti-mutant agenda when he was a U.S. Senator, has since been elected as the President of the United States and openly pushes for a policy of conciliation with mutants. His action sparks social unrest.

Meanwhile inside a small church far away from the nation’s capital, the wedding of Jean Grey and Scott Summers pushes through with several members of the X-Men in attendance. Very notable was the absence of Wolverine who turned out to be inside the Danger Room (deep within Charles Xavier’s estate) fighting a giant-sized version of Cyclops…

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The X-Men are troubled by the anti-mutant wave happening in public.

As the opening issue of the second volume of the X-Men Adventures comic book series, this comic book carefully sets up the tone and the plot of a series of future challenges for the X-Men which is clearly reflected on the front cover with Mister Sinister displayed prominently. The story mainly highlights X-Men’s new struggle with the wave of anti-mutant rage in the public while dealing with the absence of their leader Cyclops (on honeymoon with his new wife Jean) while leaving space for potential sub-plots such as the attraction between Jean and Wolverine, the moves of the anti-mutant radicals and, most notable of all, the secretive return of Morph (thought to have died in issue #2 of the first season).

As expected, build-up is the main approach taken by the creators on telling the story and there were some bouts of superhero spectacle (action) that spiced up the reading experience for me. Considering what has been happening in different parts of the world in recent years, the sub-plot of the rabid anti-mutant activists using tactics to destroy the X-Men’s credibility with violence and misinformation magnified through the news networks is very socially relevant.

What the rabid anti-mutant people committed in this comic book reminds me of the October 7, 2023 attacks on Israel organized by the Palestinian terrorist group Hamas in which violence, destruction and selective images of terror spread through news networks and social media were done. Similarities aside, the wave of evil is clear here and the intent of the anti-mutant believers and Palestinian terrorists obviously expresses intentions of genocide against another particular group of people.

When it comes to weaknesses of this comic book, I cannot help but find Andrew Wildman’s art looking very rushed. There is a lack of precision and detail of his art here when compared directly to his works in the first volume of X-Men Adventures.

Conclusion

The anti-mutant radicals in this comic book have a lot in common with Palestinian terrorists, the pro-Palestine activists, the Black Lives Matter activists and other members of woke mobs. Violence, arrogance, rage and misinformation are their values.

X-Men Adventures Season II #1 (1994) incidentally works well as an adaptation of the animated series, as a standalone comic book as well as being a socially relevant tale in today’s age of social media. While the concept of evil remains in X-Men lore, what was told here shows different layers of it. The X-Men themselves also looked fragile and the return of Morph is a key part of the story clearly designed with future events in mind. Finally, this comic book is a lively reminder of the era when X-Men stories were made for the fans, not the woke mob.

Overall, X-Men Adventures Season II #1 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 3

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and 1990s that caught my attention and I will explain why they are worth look back at.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Japanese print ad of Super Star Wars: The Empire Strikes Back

Do you know any Star Wars fan who is aware of the error in this Japanese print ad of Super Star Wars: The Empire Strikes Back?

Back in 1993, the sequel Super Star Wars: The Empire Strikes Back was released on the Super Nintendo Entertainment System (SNES) in the West and on the Super Famicom in Japan. Having played all three Super Star Wars game, I can say that this sequel was a huge improvement over its predecessor technically and also with gameplay (read my retro review by clicking here).

Like its predecessor, the game was released in Japan by JVC Musical Industries and in the above Japanese market print ad, the marketing team wisely used the game’s official artwork to give gamers a clear view of the concept derived from the 1980 movie plus a few screenshots showing gameplay. What I find hilarious to read is the line (highlighted in red and all capitalized no less): MAY THE FORCE WITH YOU. Clearly someone from the Japanese marketing team who prepared that line lacked English proficiency or might not have watched the movies dubbed in English. In the 1977 movie, Han Solo said to Luke, “May the Force be with you.”  

2.  Spider-Man (Atari 2600) print ad

This is an entertaining way to promote a video game based on a comic book icon.

We are back again with the Parker Brothers company and their promotion of the Spider-Man video game for the Atari 2600 which I myself played long ago. Unlike before, the print ad this time was mainly about the Spider-Man game and somehow Parker Brothers coordinated with Marvel Comics to make a comic book-inspired ad. In the above print ad, Spider-Man was shown playing the game about him with an Atari 2600 controller and console, and the Green Goblin taunts him as he plays. This type of ad is a stroke of genius because it shows the Marvel Comics’ icon as a player and the gameplay was emphasized accurately. Even if viewers are not too fond of video games, they can still find themselves interested in reading the literary adventures of Spider-Man.

3. Advanced Dungeons & Dragons: Treasure of Tarmin print ad

Apart from emphasizing the fantasy concept of the Dungeons & Dragons franchise, this print ad’s hand-drawn art was strong enough to spark viewers’ curiosity and make them interested in the game or even in the Intellivision console.

Here is a print ad I saw many times while reading comic books in 1983. The game at hand is Advanced Dungeons & Dragons: Treasure of Tarmin released on the Intellivision, and it is the sequel to Cloudy Mountain. Like the ad of its predecessor, the above print ad relied heavily on the spectacle of fantasy (and even a bit of horror) by having hand-drawn art as the eye candy promoting Advanced Dungeons & Dragons: Treasure of Tarmin. If you look closely, only one screenshot from the game was shown and it was enough to tell gamers that the new game has a completely different visual presentation from that of Cloudy Mountain. Considering the primitive nature of computer graphics and game design of the era, having detailed comic book-inspired artwork was effective to grab viewers’ attention with the intention to make them interested in buying the game. In today’s age of computer graphics and social media, this type of ad for video games is rare to see.

4. G.I. Joe: Cobra Strike print ad

The G.I. Joe: A Real American Hero franchise’s early entry into video games.

Going back to Parker Brothers, the company developed and published the first-ever licensed game of the G.I. Joe franchise – G.I. Joe: Cobra Strike for the Atari 2600. In promoting the game, a 2-page ad was released with comic book-style art work (featuring Cobra Commander and Duke representing different sides) dominating the space, with descriptive text and a hand-drawn illustration of the gameplay (read: not a real screenshot) as well as the game box flling the remaining space. In my personal experience, I saw this ad before I even got to watch an episode of the popular G.I. Joe: A Real American Hero animated TV series, and before I got to read an issue the related comic book series (which started before the TV series). Looking back at the above print ad, I can still remember the time when I was puzzled by the two characters simply because I was not yet familiar with them. Take note that the video game and the ad were released at a time when the G.I. Joe: A Real American Hero started rising quickly in popularity on toys, comic books and animation.  

5. Alien 3 (SNES) print ad

This print ad appeared in several comic books I read in 1993.

Way back in 1992, I had one of the most depressing cinema viewing experiences with Alien 3 which had a very troublesome production and lacked a solid foundation behind its creativity. Then in the summer of 1993, print ads of the video game Alien 3 for Super Nintendo Entertainment System (SNES) appeared in several comic books I read at the time. The above print ad was actually entertaining to look at. For one thing, the ad makers used three wide layers of screenshots from the game depicting different areas. Then I noticed the details which showed there were more aliens for gamers to encounter (versus only one in the movie) and the playable lead character Ellen Ripley was armed with guns (versus no guns in the movie) being able to fight the monsters. Not only that, the ad makers knew the specific details from the Alien film franchise which is reflected in the ad referencing the Face-hugger aliens, the acid from the creatures and, of course, the alien eggs. To this day, there are old-time gamers who found the Alien 3 SNES game more entertaining than the movie.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Batman Returns: The Official Comic Adaptation of the Warner Bros. Motion Picture (1992)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and look at the official comic book adaptation of the 1992 superhero movie Batman Returns.  

Way back in 1992, I managed to watch Batman Returns in a movie theater here in the Philippines. It was entertaining but I noticed it had an even darker tone, more violence (although the quality of physical action went down) and was more adulterated compared, at least, with its 1989 predecessor. What really stood out for me in the Tim Burton-directed movie were the great performances of Danny DeVito as the Penguin and Michelle Pfeiffer as Catwoman.

Even though I was already visiting comic book stores back then, I was not even aware that an official comic book adaptation of the movie was released by DC Comics. It was only recently I finally got to read a copy.

With those details laid down, here is a look back at Batman Returns: The Official Comic Book Adaptation of the Warner Bros. Motion Pictured published in 1992 by DC Comics with the adapted story written by Dennis O’Neil and drawn by Steve Erwin.

The cover.

Early story

The story begins decades into the past in Gotham City. A wealthy couple (Cobblepot family) decide to reject and abandon their infant son (Oswald/Penguin) as he was born with freakish features. They placed their son into a metal container (which itself is contained in a large makeshift basket) and dropped it on a local waterway that leads deep into the city’s sewers. At the end of the journey, large penguins find the container.

Decades later in Gotham City, tycoon Max Schreck talks to the mayor about his planned power plant project that needs permits and tax incentives from the local government to be realized. The mayor is doubtful about the project as he believes that the city has more than enough energy sources to sustain growth into the next century. Schreck insists that the local government’s analysts don’t realize the big picture about energy and economic growth. Then Chip Schreck (Max’s only heir) arrives with Selina Kyle (Catwoman) carrying coffee near him.

Minutes later, Max, Chip and the mayor arrive at Gotham Plaza for the local Christmas tree lighting. Even though he forgot to bring his speech, Max Schreck delivers remarks pretending to be caring and charitable to others. As his speech ends, two over-sized objects looking like giant gift boxes arrived nearby giving the mayor the false impression that those are clever gimmicks by Schreck.

As soon as Schreck says that those objects were not his, the oversized gift box opens violently as thugs wearing circus costumes and masks suddenly come out causing violence and hysteria to the unprepared people.

The local police activate the Bat Signal to call Batman for his assistance. Nearby, the Penguin sees it and says, “Ooh, Batman. I’m trembling…”

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Moments from Batman’s first fight with Catwoman.

To get straight to the point regarding the narrative, this comic book adaptation does have the same basic plot and concept of the movie but with noticeable differences (whether technical or creative) that happened here and there. For the most part, Dennis O’Neil captured the concept of the movie but with less of the flavor of Tim Burton’s creative touches (which should not be surprising).

Having seen the movie, it is clear that the comic book creators reduced the dialogue and took shortcuts on adapting scenes from the film not just for the sake of brevity but to ensure they could fill the limited amount of pages to work with. That being said, I can say that the reduced dialogue from the first conversation between Penguin and Max Schreck severely weakened the impact when compared to what was executed in the film. Speaking of dialogue, the comic creators had to down key words (think of it as creative censorship) to avoid offending readers.

This is a unique, alternate portrayal at the aftermath of Selina Kyle’s fall from the high window. When compared to the movie itself, this adaptation emphasizes how far the Schrecks would go to avoid being held accountable for crimes committed.
This particular scene did not appear in the movie at all. Perhaps it was based on an older version of the film script.

When it comes to scenes between the film and this comic book adaptation, I can say that the date between Bruce Wayne and Selina Kyle inside Wayne Manor does not appear in literary form at all. Ironically, there is one scene that appeared in this adaptation (the Penguin plotting chaos in Gotham while Catwoman mentions “An orgy of sex and violence,”) that never made the final cut in the movie itself. With regards to the aftermath of Max Schreck’s violent push of Selina Kyle through the high window, this adaptation showed Max’s son Chip present (implying he witnessed his father’s act just steps away) and he goes along with his father to ensure that none of them would be held accountable for Kyle’s fall (caused by “stress” and being “depressed”).  

With the way the narrative was completed, this adaptation works well but much less of the theatrical touches of Tim Burton and without the power of the respective performances of Danny DeVito, Michelle Pfeiffer and Christopher Walken (Max Schreck). Ironically, I can easily imagine Bruce Wayne/Batman sounding like Michael Keaton through dialogue.

While artist Steve Erwin did not come close to capturing the likenesses of Christopher Walken as Max Schreck, and Michael Keaton as Bruce Wayne, his take on Selina Kyle is better as she somewhat resembles Michelle Pfeiffer.

With regards to the visuals by Steve Erwin, he does a good job drawing the locations and help establish geography (albeit in limited scopes) for readers to grasp. In fact, there were drawings in which Erwin literally copied location spots, objects and even camera angles from the film which suggests he had confidential access to the footage. When it comes to visualizing action, Erwin’s approach is pretty simplistic and limited. There simply was no dynamism with the action which theoretically means he had no artistic freedom (sticking closely to script while working within the limits of images per page) or he simply had no intention to make the action look spectacular.

With regards to violence connected with the action, the comic creators had to resort to creative censorship apparently to make this adaptation more acceptable with younger readers. The fall of Selina Kyle from the high window had severely reduced intensity in comic form and the horrific moments of her being surrounded by cats in the film were completely gone. Oh yes, Batman’s use of the Batarang against multiple thugs on the street was executed with a simplistic and not-so-violent (read: little impact) manner by Erwin.

Consider this as a late-20th century portrayal of diversity and inclusion in America. By today’s standards, there are hordes of SJWs (social justice warriors), woke nuts, socialists, Communists, Marxists, and liberals who believe in diversity (racism in reverse) and inclusion (exclusion actually) so much, they intend to destroy families starting with the children.

When it comes to drawing the major characters, Erwin really falls short here. His Bruce Wayne never came close to resembling Michael Keaton and the same can be said about Max Schreck (does not look much like Walken) and the Penguin (does not resemble Danny DeVito at all and with reduced facial details, he looks nowhere as scary as the cinematic villain). Ironically, Erwin’s take on Selina Kyle comes a bit close to looking like Michelle Pfeiffer. Erwin does, however, did a good job drawing Batman and Catwoman in their fully costumed, masked appearances.

Conclusion

Very clearly, Steve Erwin had access to footage of the movie when making this adaptation.

Considering its flaws and compromises, Batman Returns: The Official Comic Adaptation of the Warner Bros. Motion Picture (1992) still works as an entertaining read and I myself have seen the movie many times. It captures the plot and several shots of the 1992 movie, but it certainly lacks Burton’s theatrical flavor and the powerful performances of DeVito and Pfeiffer. To its credit, this adaptation has several visual and literary differences compared with the movie which adds to its entertainment value. If you really want the full impact, full fun factor and artistry of Batman Returns at all, watching the movie itself is the best way. That being said, consider this adaptation as a cheaper accessible counterpart.

Overall, Batman Returns: The Official Comic Adaptation of the Warner Bros. Motion Picture (1992) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man #2 (1990)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Marvel Comics shared universe through a tale of the Spider-Man monthly series.

In my previous retro review, Todd McFarlane told a tale of the iconic web-slinger with intense build-up leading to another rematch with his old nemesis the Lizard (Dr. Connors). While the writing was pretty weak, McFarlane still managed to tell a tale with a strong element of horror and supernatural stuff. McFarlane’s approach with visual violence and graphic stuff was clearly adulterated. What was presented daringly tested the limits allowed under the Comics Code Authority (CCA).

With those details laid down, here is a look back at Spider-Man #2, published in 1990 by Marvel Comics with a story written and drawn by Todd McFarlane. This is also the 2nd chapter of the Torment storyline.

The cover.

Early story

The story begins in New York City where two men got suddenly murdered by the Lizard in an alley during the night. The next morning Peter Parker reads the newspaper (showing the photograph and the news story of the Lizard’s murder of the two men) while having a breakfast moment with his wife Mary Jane. As soon as his wife mentions the word “monster”, Peter takes a 2nd look at the newspaper’s photograph and finally notices the bloody writing “CNNR” on the alley wall which makes him realize that the Lizard is back again.

Feeling very troubled, Peter leaves Mary Jane quietly and dresses up as Spider-Man to go out once again.

Elsewhere in the city, a sorceress uses her evil method of crafting a potion which creates an unrelenting sound of disturbance which Spider-Man hears. As the sound goes on, his focus and Spider Sense get overwhelmed…

Quality

A quick look at the origin of the Lizard by McFarlane.

While the writing by McFarlane remains weak, he still succeeded in making this story a marginal improvement over the previous issue in terms of moving the plot forward, paying off a good chunk of the build-up in issue #1, and establishing his own visual corner (inspired by horror and adulterated stuff) within the Spider-Man franchise of comics of the time.

The biggest feature here is the physical conflict between Spider-Man and the Lizard. As expected, McFarlane drew the big fight with a lot of intense action, powerful violence (note: it was clear the editorial team recommended moves to tone down the graphic violence), suspense and a good amount of horror. Not only does the big fight move the story forward, it allowed McFarlane to dramatize Spider-Man as a vulnerable hero who not only has to cope with the disturbance from the sorceress far away, but also deal with the poison he got from the Lizard. That being said, Spidey also struggles with his sanity and the new fact that the Lizard has turned into a murder machine which disturbs him a lot as he personally knew Dr. Connors.

Considering what happened here and in the previous issue, there is still a greater force of evil that awaits Spider-Man and the Lizard happens to be an ultra-violent tool.

Conclusion

Many times Spider-Man finds himself in a disadvantage while fighting the Lizard.

Being the 2nd chapter of the Torment storyline, Spider-Man #2 (1990) is a slight improvement over the previous issue in terms of moving the story forward, spectacle and dramatization. While the big fight between Spider-Man and the murderous Lizard is clearly the big feature of the story, McFarlane does a good job portraying Spider-Man as vulnerable and on the edge towards defeat. McFarlane’s writing here is still weak but the other positive elements achieved outweighed the weakness.

Overall, Spider-Man #2 (1990) is satisfactory.

+++++

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A Look Back at The Man of Steel #2 (1986)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the mid-1980s to explore a part of the DC Comics shared universe through a tale of the iconic Superman.

Previously, I reviewed the first issue of The Man of Steel mini-series written and drawn by John Byrne. Using a unique structure for storytelling, Byrne gradually told how the post-Crisis version of Superman came to be while also retaining specific classic elements that made DC’s icon inspirational. That very comic book had its influences on other portrayals of Superman beyond comic books such as he Lois & Clark: The New Adventures of Superman TV series and even the very divisive Man of Steel movie.

With those details laid down, here is a look back at The Man of Steel #2, published in 1986 by DC Comics with a story written and illustrated by John Byrne.

The cover.

Early story

The story begins in the middle of Metropolis when the newly established hero Superman (now in full costume) flies just above the busy road which distracted Daily Planet editor-in-chief Perry White (who was having a coffee break with reported Lois Lane inside a coffee shop). Remembering how the space plane and its crew got saved by Superman (Clark Kent in civilian clothes) sometime prior, White tells Lane (who first encountered Superman immediately after the space plane was saved) to go after him to get the hot scoop.

While Lane crosses the road, a limousine’s opens with the driver telling her that Mister L (Lex Luthor the tycoon) wants to her. Lane declines and proceeds with her chase for Superman…

Quality

An act of help by Superman for someone who was in trouble.

This story is set during the early days of Superman as the new, randomly appearing hero of Metropolis whose impact on local society is just growing stronger. At the same time, this shows Clark Kent being a very new resident of the city still looking for a job. This is inspired work by Byrne on building up the Man of Steel for what was back then the modern age.

That being said, the most intriguing fact here is that this Superman story has Lois Lane as the actual protagonist. While Lane’s literary presence here is slightly stronger than DC’s icon, this tale is clearly all about her unrelenting approach with newspaper journalism, her use of the Daily Planet’s valuable connections and resources, and how much risk she would take to get the facts, the statements and other details all for the sake of getting the hot story. This is Byrne’s modernization of Lois Lane highlighting the concept that Clark Kent will have serious competition with her within the Daily Planet.  

That being said, there is no romance between Clark and Lois here. This is after all their 2nd encounter (the saving of the space plane in issue #1 was shown in flashback with Lois Lane already present) and Byrne took a careful approach on establishing the first lengthy encounter and interactions between the two. Their encounter here is really engaging.

More on Superman himself, the writer kept the pace of developing him flow smoothly and steadily. You will see how Superman keeps himself in control whenever he talks with normal people or when he encounters criminals who cause danger on others. While he has a priority to help others in need using his powers, he does not neglect his actual identity (and personal life) as Clark Kent and this includes moderating or limiting the use of his special abilities as he levels himself with the rest of the civilian population.

Conclusion

Lois Lane portrayed as the unrelenting and very determined newspaper reporter. Even though Superman always flew away, she just won’t give up.

The Man of Steel #2 (1986) is clearly a very solid follow-up to issue #1. The continued development of Superman remains solid and the dramatization of Lois Lane as the strongly determined newspaper journalist is compelling to see. With regards to the build-up of the post-Crisis DC Comics shared universe, this particular Superman tale is one of essential parts of it.

Overall, The Man of Steel #2 (1986) is highly recommended!

+++++

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A Look Back at Mantra: Spear of Destiny #1 (1995)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s to explore a part of the Ultraverse through a tale of Mantra, the male eternal warrior Lukasz who died during battle then returned in the body of a woman named Eden.

It has been a few years since the last time I reviewed a Mantra comic book. For the newcomers reading this, the Ultraverse was a franchise of superhero comic books launched by Malibu Comics in 1993 which produced a lot of fun, intriguing and memorable tales made by a variety of really talented creators. Mantra was one of the pioneering characters of the Ultraverse and the related comic book series lasted more than twenty issues. Along the way, a standalone story of Mantra was published in the form of a 2-part mini-series.

With those details laid down, here is a look back at Mantra: Spear of Destiny #1 published in 1995 by Malibu Comics with a story written by Mike W. Barr and drawn by Paul Abrams.

The cover.

Early story

The story begins when Mantra arrives at a museum to start her attempt (in her civilian identity as Eden Blake) to obtain the Spear of Destiny. While wearing a revealing outfit to distract the men, Mantra gets close to the highly prized spear to observe it and see how the security personnel guard it.

At a different spot within the museum, Mantra decides to start obtaining the spear in magical outfit and with a mask. As Mantra arrives at the room where the Spear of Destiny, already there are monsters overwhelming the men guarding the Spear of Destiny…

Quality

Eden Blake/Mantra reporting to work at Aladdin.

Having read most of the stories of the Mantra comic book series, I can say that Mike W. Barr came up with a fresh concept that emphasizes the quest to gain possession of a highly valuable item while also creating a new approach on presenting Mantra…by engaging in espionage (spying and infiltration).

As I am already used to seeing the eternal warrior Lukasz/Mantra using magic in many struggles or missions, the concept of having the protagonist getting disguised and becoming an impostor on a spy mission is a very inspired move by the writer. The preparations taken by Mantra to becoming a certain blonde woman for the mission were nicely structured and detailed enough to make the transformation. As if that was not enough, a certain piece of technology was implemented which made using magic a huge risk for the eternal warrior. That being said, the story smoothly transitioned from magic-filled fantasy into a convincing spy thriller

Along the way, this comic book also emphasizes the darkness of the secret society Aladdin which Mantra (as Eden Blake) works for. Aladdin’s operations were dramatized several times in other Ultraverse comic books but this one has a more explicit portrayal of them.  

Conclusion

Mantra got hold of the Spear of Destiny but for how long?

Mantra: Spear of Destiny #1 (1995) is really entertaining and compelling to read. This is easily one of the more creative and more unique tales of the Ultraverse character ever told and I can say that I am eager to find out what would happen next. This is also the one tale in which Mantra became a spy and gets into a dangerous mission in which the use of magic is too risky. The writing by Mike W. Barr is really strong with this one.

Overall, Mantra: Spear of Destiny #1 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco