Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1 You, Me and the Movies react to 1984’s Runaway – When it comes to the works of the late Michael Crichton, you might be familiar with Jurassic Park, The Andromeda Strain, Congo, Sphere and Westworld. Way back in 1984, Runaway was released in cinemas and it was directed by Crichton himself. The result was a very unique way of telling a crime story with a heavy touch of techno thriller. Hollywood has not made another movie like Runaway. To discover more about Runaway, watch the reaction video of You, Me and the Movies.
#2 Minty Comedic Arts’ look at The Indian in the Cupboard – I remember way back in the mid-1990s when I was inside a local movie theater anticipating a movie to start playing. As I waited, a few movie trailers were shown and the one trailer that really caught my attention was that of The Indian in the Cupboard. Apart from having an interesting concept (based on the 1980 children’s book), the trailer even showed a few but special seconds of Darth Vader and RoboCop in motion. I never saw the movie but there is a lot of interesting stuff to learn about it. Watch the video by Minty Comedic Arts.
#3 The incompetence and delusions of super woke Canadian Prime Minister Justin Trudeau – Let’s be very clear here. Justin Trudeau, who has been Canada’s Prime Minister since 2015, is living with a very distorted view of reality and his fellow Canadians are already suffering economically and socially. A proud feminist, Trudeau recently attacked Americans for rejecting his fellow Communist and American counterpart Kamala Harris in the 2024 US Presidential Election. Trudeau’s recent speech only proved his delusional views and lack of common sense. Most likely, he is panicking already over US President-elect Donald Trump’s plan to impose tariffs on Canada. Watch the Sky News Australia video to find out more.
#4 The sinister truth about the Electric Vehicle (EV) industry that the mainstream news media is not telling you – I already said it before – electric vehicles (EVs) are dangerous and can harm you and your local community. There really is a conspiracy between the electric vehicle industry players, the mainstream news media and the climate change zealots. Together, those sinister forces are hiding the dark truth about EVs and they will do anything to get your money. Watch the Piston Pundit video now.
#5 More videos about Planet of the Apes (1968) – Did you notice that every time a new Planet of the Apes movie got released, there is the temporary revival of interest in the original movie of 1968? By today’s standards, Planet of the Apes of 1968 has little spectacle as it was more philosophical, more suspenseful and more about shock. If you want to discover more about the Planet of the Apes film that starred Charlton Heston, watch the selected videos below.
#6 PatmanQC’s look back at The Combatribes – The Combatribes was a hit in the arcades both in Japan and America way back in 1990. Unsurprisingly, the game was ported to the Super Nintendo Entertainment System (SNES) in 1992. Believe it or not, the company behind The Combatribes also made the Double Dragon games. If you wish to learn more about the history of The Combatribes, watch PatmanQC’s in-depth video.
#7 Decker Shado’s video review of City Hunter (1993) – Believe it or not, the 1993 Jackie Chan-led action comedy movie City Hunter was a live-action adaptation of the City Hunter manga series (which was adapted into an anime TV series). I never saw City Hunter when it was played in cinemas here in the Philippines in 1993 but I heard so much feedback from my friends as the claimed to laughing so hard inside the cinema. Years ago, YouTuber Decker Shado had a series of retro video reviews of Jackie Chan films and his City Hunter video review is entertaining.
#8 Slope’s Game Room’s Dino Crisis series retrospective – I can hardly believe it has been 25 years since I first played Dino Crisis on the PlayStation which was a memorable game as it was directed by Resident Evil creator Shinji Mikami. A lot of gamers called Dino Crisis “Resident Evil meets Jurassic Park” but in my view, it was daring creative choice by Mikami who led a team that worked so hard to animate dinosaurs while using a game engine that rendered full polygonal environments for players to explore. To my surprise, Dino Crisis 2 was released a little over year later and it had radically different gameplay that emphasized more of speed, shooting and scoring. A few years later, I played Dino Crisis 3 on a rented Xbox console and it was a very disappointing experience. To find out more about the history of the Dino Crisis games, watch Slope’s Game Room’s retrospective.
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1980s and the 1990s that caught my attention and I will explain why they are worth look back at.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Operation Wolf print ad
Even though there were screenshots from the game, this was still an eye-catching print promoting Operation Wolf for the Nintendo Entertainment System.
Looking back at the history of pop culture, the 1980s saw the surge of Hollywood action movies that emphasized or even glorified militarism. Arnold Schwarzenegger, Sylvester Stallone and Tom Cruise were just a few Hollywood stars who found success playing military figures. It was not surprising that there were game developers in Japan who noticed the Hollywood military trend and were inspired to make games that had similar themes. The Japan-based company Taito developed and released the light gun shooter arcade game Operation Wolf which became a huge commercial success worldwide. Unsurprisingly, versions of Operation Wolf were eventually made for the existing home computers and game consoles of the time.
The above print ad of the Nintendo Entertainment System (NES) version of Operation Wolf only showed the official artwork, descriptive text and noticeably no gameplay screenshots. While the ad made the NES version of the game look exciting to look forward to, the actual game looked and felt nothing like the arcade version as the console’s limitations resulted in really small 2D sprites (which made shooting tough) and the 2D art used were rather ugly to see. I can only speculate that the people at Taito knew their product for the NES had sub-par quality and only hoped for the best trying to fool gamers to buy it.
2. Foreman For Real print ad
Apart from boxing and endorsing grills, are you aware that George Foreman is also a worship leader and preacher of God’s Word?
In late-1994, George Foreman knocked out Michael Moorer to reclaim the heavyweight boxing title and the last time he had it was way back in 1974. For the newcomers reading this, Foreman halted his professional boxing in 1977, established his connection with God, preached His Word, opened a youth center and became a major product endorser. Foreman came back into fighting in 1987 and stunned everyone when he became heavyweight champion seven years later.
That being said, it was no surprise that game publisher Acclaim (which already released a video game with the boxer in 1992) quickly returned to Foreman to get him as the titular endorser in the 1995 video game Foreman For Real which was released on multiple gaming platforms less than a year after his championship victory. Apart from showing Foreman’s dominating image and screenshots from the game, the ad even had a promo of a free 2-week membership with Gold’s Gym. This ad was a lively reminder of the significance of Foreman’s presence in professional sports and it was instantly eye-catching.
3. BurgerTime print ad
Arcade hits like BurgerTime also made it into personal computers.
Previously, I showed an eye-catching print ad of the arcade classic BurgerTime. This time, the BurgerTime print ad shown here focused more on the IBM and Apple computer versions. This print ad had a photograph of an actor playing chef Peter Pepper carrying a huge burger bun running away two eggs and a hotdog, and near them were the respective boxes of BurgerTime for IBM and Apple. This is a sharp change of visual style away from the comic book-style art used in the other BurgerTime print ad. I can only imagine how excited IBM and Apple computer users became after seeing this ad back in the 1980s.
4. Shining Wisdom print ad
Even though this was a very eye-catching ad that appeared in several publications, Shining Wisdom went on to become a forgotten game after receiving mixed reviews from game review writers.
Here is another print ad of Working Designs from the 1990s. Released only on the Sega Saturn in 1996, Shining Wisdom was a fantasy action-adventure game from Japan that publisher Working Designs localized with North Americans in mind. This meant taking lots of creative liberties with the story, name changes, insertions of pop culture jokes and even altered the personalities of the characters. Developed by Sonic Software Planning and Camelot Software Planning, Shining Wisdom started as a project for the 16-bit console Mega Drive (Sega Genesis in America) that was revised for the more powerful Saturn console. While this print ad caught the attention of gamers and readers, Shining Wisdom received mixed reviews from critics upon release. Sadly, not too many gamers talk about this game anymore.
5. Cabal print ad
Military action and shooting strongly emphasized in this print ad for the Nintendo Entertainment System version of the arcade smash Cabal.
Like many games released in the 1980s, Cabal had a strong military theme and allowed players to engage in bouts of shooting playing soldiers who have to fight entire armies of bad guys. This print ad about the Nintendo Entertainment System (NES) version of the game had really nice art dominating the page, the packaging of the game plus three screenshots showing what gamers could expect. This was a very eye-catching print ad that made Cabal look both exciting and enticing.
6. Metal Gear print ad
Wow! So many weapons and pieces of equipment displayed in this Metal Gear (NES version) ad.
Back in the late 1980s, the NES port of Metal Gear had a notable promotion in America thanks to this cleverly designed print ad. When it comes to emphasizing “gear” from the title, the marketing team emphasized the words “Gear up” and literally filled the ad spaces with lots of pieces of equipment that was not only eye-catching but also gave readers the idea that a huge adventure awaits them in Metal Gear. As for the game box on the lower left corner of the print, the cover art highlighting the character Snake was an artistic copy of a still image of actor Michael Biehn as Kyle Reese in The Terminator (1984). This print ad was both entertaining and intriguing to look at.
7. Dino Crisis print ad
For many gamers, Dino Crisis was like a combination of Resident Evil and Jurassic Park and this visceral looking print ad really got lots of people interested in the game.
In 1999, Capcom released Dino Crisis for PlayStation in America and the timing was almost perfect as millions of gamers who owned the console enjoyed the releases of Resident Evil and Resident Evil 2 (both games from Capcom) firmly establishing the survival horror genre as a popular one. That being said, a lot of RE fans anticipated the release of Dino Crisis due to the fact that the game shared several elements with Resident Evil games in terms of exploration, survival, control and shooting. Not only that, Resident Evil creator and original game director Shinji Mikami was in charge of the making of Dino Crisis. Mikami pointed to the films The Lost World: Jurassic Park (1997) and Aliens (1986) as influences on making the game which for most gamers was perceived as “Resident Evil filled with dinosaurs.”
The print ad above had a very engaging visual design that symbolized action, horror and tension well. Mikami clearly wanted gamers to experience the intense violence of encountering dinosaurs and this ad gave viewers a small sample of that. It’s safe to say that this print ad was effective as Dino Crisis went on to sell millions of copies and established Regina (the red-haired lady in the ad) as another memorable character from Capcom.
8. Airwolf/Knight Rider games print ad
Very clearly, the advertiser focused on the cool look to sell the games of Airwolf and Knight Rider.
Back in the 1980s, Airwolf and Knight Rider were wildly popular TV series that each had winning formulas to entertain millions of viewers with action, suspense and storytelling. It was not surprising that video game adaptations of them were produced on the Nintendo Entertainment System (NES). This particular print ad was an efficient way of promoting the Airwolf and Knight Rider games which featured two players looking cool with jackets and sunglasses. Acclaim clearly aimed for the TV series’ fans and slightly older players among the NES owners/users.
To put things in perspective, posted below are selected excerpts from the Xbox.com article written by Xbox Games Studios head Matt Booty. Some parts in boldface…
We invite you to join us on Nov. 15 to celebrate the 20th Anniversary of Xbox and Halo with a fun, digital broadcast for fans around the globe. While we won’t announce any new games, this anniversary broadcast will be a special look back at 20 years of Xbox. We’ll share more details soon, so stay tuned.
We’ve been hard at work to deliver three months of back-to-back game launches. And while we hope you’ll join us in celebrating 20 years of Xbox history, know that we’re hard at work on the road ahead and what’s to come in the next 20 years.
As seen in Booty’s words above, Team Xbox prepared something special for the fans to watch and enjoy. While Booty made clear that new games won’t be announced – a clear attempt to temper expectations – there will still be something enjoyable and commemorative. For one thing, Xbox and Halo go together as seen in Xbox history. Since November 15, 2001, Microsoft sold many millions of Xbox consoles worldwide, paved the way for establishing online console gaming with innovative ways, built up a huge fan base, established Xbox as a major entertainment brand, established Halo as a major pop culture phenomenon and established Xbox as a major ecosystem that link console gamers and Windows PC gamers together!
Clearly the old belief that Xbox has no games is simply no more and really is not true anymore by today’s standards. To insist that Xbox has no games today is simply foolish to do.
Speaking of future games, Matt Booty also announced that high profile games of Xbox will be released in this crucial 4th quarter! There are a few releases apart from Forza Horizon 5 and Halo Infinite to look forward to.
To put things in perspective, posted below is an excerpt from Booty’s article. Some parts in boldface…
Now, just weeks before the Xbox 20th anniversary in November, we’re excited to kick-off three epic months of back-to-back blockbuster game launches in Game Pass:
The Age of Empires franchise has been a major part of Microsoft’s gaming legacy for 24 years and the Oct. 28 launch of Age of Empires IV will be our biggest yet, bringing the evolved real-time strategy game to a new generation on Steam and Game Pass for PC on day one.
Minecraft will join Game Pass for PC on Nov. 2, followed by new Minecraft Dungeons Seasonal Adventures in December, and Caves & Cliffs: Part II later this year.
On Nov. 9, gaming’s premier racing franchise returns when Forza Horizon 5’s open-world adventure in Mexico speeds into Xbox Game Pass. Our biggest Forza Horizon ever and winner of the Most Anticipated Game of E3 award, Forza Horizon 5 will launch simultaneously on Xbox Series X|S, Xbox One, Windows PC and Steam, and Game Pass including console, PC and Cloud Gaming (beta).
Microsoft Flight Simulator: Game of the Year Edition launches Nov. 18 as a free update for existing players, including Game Pass members, with five new aircrafts, eight new airports, new Discovery Flights and tutorials, and highly requested community features like DX12 support. Microsoft Flight Simulator will also release the exciting Reno Air Races, which features the fastest motorsport on Earth will also be available on Nov. 18.
The Master Chief returns on Dec. 8 with Halo Infinite. This is the Halo we imagined 20 years ago, finally come to life in the largest Halo game we have ever made. Halo Infinite will be available in Game Pass when it launches across Xbox One, Xbox Series X|S, and PC. Game Pass Ultimate members will also receive monthly multiplayer bonuses as part of the Perks program.
Wow! The holiday season this year is looking great for Xbox fans and gamers who are looking for the best in console and PC gaming! This Xbox 20th anniversary celebration is indeed exciting and it is only the beginning for even more excitement coming in 2022, 2023 and further years!
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Recently I saw via GameSpot’s YouTube channel the Tokyo Game Show 2021 livestream presentation of Team Xbox which lasted about an hour. To say the least, it was indeed a big improvement over what Xbox presented during the 2020 edition of the TGS. There were no major announcements comparable with what were revealed during the last E3 but Team Xbox and its partners in Japan showed there were exciting things for gamers to look forward to.
From Team Xbox.
For one thing, Xbox Cloud Gaming launched in Japan as well in several other places around the world bringing together a massive community of gamers through the Xbox platforms (consoles, PC and mobile devices) who in turn will be able to play over a hundred games through the Xbox Game Pass (XGP) paid subscription service. Team Xbox is focused on reaching over a billion people in 26 countries across five continents and Japan itself is indeed essential not only as a market but also the place where several small and independent game creators have listed through the ID@Xbox program which itself has two hundred Japanese indie games. Xbox Game Pass itself has over a hundred Japanese titles and Bandai Namco’s SCARLET NEXUS is the newest addition to the service.
This video by Dealer Gaming has excerpts from the livestream.
A finely made Japanese visual emphasis on Xbox Cloud Gaming and more. Play anywhere!
The newest Japanese addition to XGP!
As expected, Forza Horizon 5 was part of the TGS Xbox livestream and it would be interesting to see how the game, along with the Xbox Series consoles, will perform commercially and critically among the gamers in Japan this December. Don’t forget Japan’s video game legacy of producing many racing games. What surprised me was the inclusion of the upcoming Xbox-exclusive, Arkane-developed game Redfall which is set for a 2022 release. Check out the Xbox Japan YouTube videos below…
More on Japan-made games, the long-running King of Fighter series is back with a new installment coming to Xbox Series S, Xbox Series X and Windows 10 on February 2022…The King of Fighters XV (stylized as KOF XV) and below is the trailer. You can also order the game now.
Eiyuden Chronicle: Rising from Rabbit & Bear Studios also made an appearance during the livestream. Some gameplay footage was shown from the upcoming action RPG which you can see below…
Bethesda’s Todd Howard presented the upcoming Xbox-exclusive sci-fi RPG Starfield which will not only be released globally on November 11, 2022, it will be fully localized for the Japanese. Pay close attention in the next video…
The Xbox-exclusive sci-fi RPG Starfield!
Team Xbox chief Phil Spencer, who delivered his opening remarks and reaffirmed their commitment on Japan, its gamers, game creators and business partners, had a nice on-screen talk with the legendary game creator Shinji Mikami (famous for the Resident Evil game franchise) who is the founder and one of the top officials of Japan-based Tango Gameworks. Watch the video below…
The head of Xbox and the legendary Shinji Mikami.
Overall, the TGS 2021 Xbox livestream was fun, surprising and exciting even though there were no major game announcements. I should say I find it baffling that no firm release date for CrossFireX was revealed even though it was announced before that the game will come out on Xbox this year. Apart from the Xbox Game Pass and Xbox Cloud Gaming announcements and the emphasis on a global audience through Xbox platforms, a lot of games were shown and the independently made video games made by Japanese and Korean creators like Craftopia, The Good Life, RPG Time, Mighty Goose, Lapin, Unsouled and Eternal Return had their own moments of showcase during the livestream. To say that Xbox has no games is a blatant lie and the current leadership of Team Xbox is totally different compared to what was during the unfortunate Xbox One era.
Japan is the fastest growing market for Team Xbox in the world. The growth of Japanese gaming market as claimed by Spencer is indeed real even though the PlayStation-biased members of the media consistently ignore it. Apart from realizing the Japanese growth, Team Xbox is committed to help bring those games around the world for gamers to enjoy. For the full recap of the livestream, click here.
For the newcomers reading this read the excerpt below…
Dolby Vision takes gaming to the next level through incredible brightness, color, contrast, and detail. Games in Dolby Vision automatically map to any display that supports Dolby Vision, delivering players the benefit of seeing the best possible picture available. Dolby Vision is also compatible with next-generation features available on Xbox Series X|S such as DirectX Raytracing, automatic low-latency mode (ALLM), Variable Refresh Rate (VRR), and up to 120FPS depending on the capabilities of your TV.
With the TGS 2021 Xbox livestream over, the excitement for gaming will truly begin within this fourth quarter. November will see the release of Forza Horizon 5 while December will not only have the highly anticipated exclusive Halo Infinite but also The Gunk (another exclusive game) and the flashy space shooter Chorus.
In ending this piece, here are some Xbox-related videos for your enjoyment.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.
In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.
Then something happened over at Capcom in Japan. The initial concept for a sequel to RE2 was in the form of a story set on a luxury cruise liner but the company decided it lacked the time to produce a game out of it and this was related to Sony’s unveiling of the PlayStation 2 console.
After some shuffling of executives and creative people, a team composed of not-so-experienced talents led by game director Kazuhiro Aoyama was formed to produce a spin-off with a plot penned by company writer Yasuhisa Kawamura. The story was reviewed and approved by Flagship (an internal team that led the creative charge of Resident Evil projects) and RE creator Shinji Mikami worked as producer on the project.
Regarding its status, Resident Evil 3 was developed in tandem with the Sega Dreamcast-bound game that became Resident Evil: Code Veronica which was a bigger project and was the true sequel to RE2. The tricky part was that Capcom decided that its RE games released on PlayStation will carry a number on the title for “consistency” while RE games released on other platforms would carry subtitles.
RE3 followed the exploits of Jill Valentine, who was a protagonist in the 1996 original Resident Evil game. The story begins with her stuck in the middle of Raccoon City surrounded by flesh-eating zombies and she has no choice but to fight, run and escape to survive. Along the way, she discovers that what she learned from Umbrella in the first game was nothing compared to the more sinister intentions of the company she discovers in RE3. Making matters even harder for her was Nemesis, a large walking bio-weapon whose purpose is to destroy members of the city’s police unit S.T.A.R.S. (which Jill belongs to).
For what started as a spin-off, Resident Evil 3’s gameplay showed notable improvements over that of Resident Evil 2. As a survival horror game, it has the awkward tank-like controls, the static pre-rendered environments with fixed camera angles and challenges of moving from one place to another while dealing with zombies or monsters.
The most notable improvement made was the addition of the ability for players to do 180-degree quick turn-around movements when controlling the character. Not only does this make moving the character easier, it also adds more speed and strategy into the game itself especially when the protagonist is surrounded by many zombies or monsters. The pace of gameplay also quickened with the quick turn-around.
Another addition is the ammunition crafting system that allows you to make more ammo for your weapons by combining the raw material (example: gun powder) into the in-game ammo-making device. This results making different types of ammunition for different weapons. By the time you reached deeper into the game, more powerful ammunition for newer weapons can be made and used.
Meanwhile the game had key moments that compel players to make a decision as that the narrative and gameplay would move forward. The element of choice is a nice gameplay addition and each choice made showed different results as to what happened next. When Nemesis appears, the game’s movement slows down presenting choices for gamers to make. The good news here is the decision making affects the quality of the story’s ending.
The one addition I find questionable in the game is the dodge which works rather unpredictably in terms of response. There are times it worked and there are times it failed. No matter how you use the controls and time them with the action, the results are always inconsistent.
The biggest addition, not to mention the biggest impact, made in the game is Nemesis himself. Unlike Mr. X in Resident Evil 2, Nemesis is the unrelenting stalker whose presence and action deepened the gaming experience. Not only was Nemesis tough to fight with, he also appeared when gamers least expected and he runs a lot to get to Jill (or the mercenary Carlos who was also controlled temporarily by players). The music accompanying Nemesis’ presence also heightened the fear factor. It is argued that Nemesis himself is the most defining feature of Resident Evil 3 and deserved to have the game’s subtitle made after him.
In my honest opinion, Nemesis reminds me a lot of the horror icon Jason Voorhees from the Friday The 13th slasher horror movie franchise. Like Jason, Nemesis is heavily disfigured (horrific to look at), stalks his prey relentlessly and does a lot (and anything) to kill his prey. Nemesis’ killing of Brad only shows how deadly he is. Like Jason, Nemesis cannot be reasoned with nor does he feel any pity. He simply won’t stop until he kills you in the game.
In terms of technology, RE3 used the same game engine as RE and RE2. By this time, the technology experts at Capcom improved the visual quality and the 2D pre-rendered backgrounds always felt convincing to me each time I played. Rare are the times when I noticed the 3D polygonal characters or monsters stood out from the 2D environments. With regards to the anti-hero elements, the zombies are more varied and most of all the monsters are creepier to look at. The Hunters made a nice return as well.
In terms of exploration, Resident Evil 3 makes heavy use of the city environment complete with many varied interiors mixed with believable exteriors. There were these alleys, streets (with some stores to enter) and more. The many puzzles as well as machines that required key items to be retrieved provide a good challenge although some may find the backtracking a bit tedious.
The return of Jill
Jill Valentine made a nice return as the protagonist of the game. Right from the start, it was explained that she had resigned from the police force. Regarding her skimpy appearance (the blue tube top she wore with short skirt and boots), it turned out she was on her way out of town when the zombie infestation of Raccoon City begins in RE3.
More on Jill’s sexy default appearance in the game, I believe that Capcom’s creative team designed her like that in response to the sexy, armed woman charm popularized by Lara Croft of the best-selling Tomb Raider game franchise.
Take note of this. The first Resident Evil was released in 1996 many months before the first Tomb Raider came out. By the time Resident Evil 3 was released, the Tomb Raider franchise already had three games (note: there was a 12-month cycle for releasing sequels back then) that each sold in the millions and Lara Croft was quickly established as not only as a pop culture icon but also as a digital sex symbol idolized by millions of guys worldwide. I have this theory that some members of the Resident Evil 3 team subconsciously came up with the tube top look for Jill Valentine with Lara Croft as an influence. To say the least, both Jill and Lara are brave women capable of fighting with varied types of guns.
Sex appeal aside, Resident Evil 3’s story is truly a defining tale of Jill Valentine as a character. By connecting her RE3 tale with that of the events of the first game from 1996, I come to realize that her stories made sense. Her becoming disillusioned with the failure of the city police department to go against Umbrella and eventual quitting from the police force was believable. In addition, Nemesis proved to be the ultimate monster she ever faced and all the monsters she encountered in the first game paled in comparison to him.
Alone and without having access to police resources, Jill’s struggle in Resident Evil 3 is a story that won’t be forgotten and the game’s fun and engaging gameplay only made her story even more memorable.
The cinematic “adaptation”
Sienna Guillory as the cinematic Jill Valentine at the left. With her were Sophie Vavasseur as Angela Ashford and director Alexander Witt. (credit: Screen Gems, Inc.)
In 2004, the second Resident Evil live-action movie Resident Evil: Apocalypse was released in cinemas starring Milla Jovovich. The concepts of Resident Evil 3: Nemesis were carelessly adapted by the movie showing a Raccoon City filled with zombies and a live-action Jill Valentine played by Sienna Guillory who appeared with the tube top, short skirt and boots. In a sequence in the movie, Guillory even tried moving like her character’s video game counterpart.
While attention was paid on Jill’s Resident Evil 3 look, Guillory’s portrayal of her was nothing special and this has a lot to do with the screenplay by Paul W.S. Anderson, the directing by Alexander Witt (not really a prolific director) and notably Milla Jovovich’s dominance of the spotlight.
Whenever I watch Guilloy’s Jill in the movie, I really never felt like watching RE3’s Jill at all. Also the film had Jill being inferior to Alice (Milla Jovovich) on screen. There are two scenes in the movie wherein Jill does something to solve the problem, Alice comes in to do it better than her.
Having seen all Resident Evil live-action movies, which I regret for the most part, it is no secret that the filmmakers treated the concepts, characters and other elements from the RE video games with no real respect and certainly with no care about the concerns of Resident Evil game fans.
If you have not seen Resident Evil: Apocalypse and have been interested to see it for the RE3 elements, better not waste your time. Better play the video game instead.
Conclusion
Ultimately Resident Evil 3: Nemesis is a classic even though it was never meant to be the big budget sequel to the classic Resident Evil 2. The game deservedly got released on the Sega Dreamcast, the Nintendo GameCube and Windows PC.
Now that Resident Evil mania is back in gamers’ minds right now, I should say that Capcom should consider re-releasing digitally RE3 for Xbox One, PlayStation 4, Nintendo Switch and Windows 10 if ever possible. Even though its tank-like controls are very outdated by today’s standards, Resident Evil 3: Nemesis is a classic that gamers of different ages must enjoy without having to go through the hassle of acquiring old existing copies of it (not to mention having an existing old console to play it). I myself am willing to pay for RE3 to be re-released and play it on my Xbox One. Very recently an enhanced re-release of Onimusha: Warlords was done by Capcom. Making the same treatment with RE3 only makes sense.
Who knows what impact a re-released RE3 would create? Such a re-release could lead to a popular demand for Capcom to make a big budget remake of Resident Evil 3 similar to what they have done with RE2. This will also give today’s gamers an opportunity to experience the one defining story of Jill Valentine.
In ending this article, I posted some YouTube videos of RE3 for your enjoyment.
Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.