A Look Back at G.I. Joe: A Real American Hero #3 (1982)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the early 1980s to explore Marvel Comics’ handling of a series based on the wildly popular military-themed franchise of toys – G.I. Joe: A Real American Hero.

Last time around, a small number of G.I. Joe members went to the North Pole on a mission to find answers and anyone responsible for the destruction of the American research base. The mission did not involve Cobra at all but a certain specialist who was working as a freelancer.  

With those details laid down, here is a look back at G.I. Joe: A Real American Hero published in 1982 by Marvel Comics with the main story written by Larry Hama and drawn by Herb Trimpe.

The cover.

Early story

The story begins shortly after G.I. Joe’s successful raid on a secret stronghold that belonged to their arch-rival Cobra. A huge, bulky robot was found at the site and the Joe team received orders to get the machine back to their command center – The Pit – to run preliminary scans on it.

Due to the very sensitive nature of the robot and the Cobra stronghold, the military uses three trucks disguised as American mail trucks for the trips to The Pit.

Elsewhere, Cobra Commander and his team are aware that G.I. Joe is bringing the robot with them. He has a Trojan plan prepared…

Quality

The scent of bacon and eggs reached the higher levels.

To make things clear, this is story still does not put G.I. Joe head-to-head with Cobra in combat. Instead, this is a tale about Cobra’s attempt to cause chaos on their rivals deep within a top secret stronghold of the Americans. That being said, the main character here is the huge robot of Cobra’s which really pushed the Joe team into real challenges. The robot does not even speak and its actions really drove up the tension of both the Joe team’s predicament as well as the narrative itself.

Along the way, you will get to see members of G.I. Joe becoming more tactical with their struggle to survive and solve problems. In fact, the Joe members are more versatile which reflect what they learned from extensive training.

Conclusion

Cobra Commander monitors the developments from a distance as G.I. Joe members brought with them the robot from what was once a stronghold of Cobra.

While the lack of a direct conflict between the Joe team and Cobra is evident, G.I. Joe: A Real American Hero (1982) still had an unrelenting enemy in the form of Cobra’s robot that proved to be a major force of opposition. In terms of presentation, this story has a slight touch of science fiction (due to the robot) but managed to be military in nature the rest of the way. Apart from their resourcefulness, the G.I. Joe members here displayed a strong element of team work. The narrative is packed with action as well as a good amount of details that made the reading experience consistently good.

Overall, G.I. Joe: A Real American Hero (1982) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

GMA Network’s fake Filipinos (AI sportscasters) should remind you that AI has no soul

Front Mission 1st: Remake set for Xbox Series X|S and Xbox One release on June 30, 2023

If you love tactical role-playing games as well as robot action with some sci-fi and military concepts mixed in, then you should watch out for the release of Front Mission 1st: Remake on Xbox Series X, Xbox Series S and Xbox One on June 30, 2023. The game, which is actually a remake of Square Enix’s 1995 game Front Mission, was developed and published by Forever Entertainment.

For the newcomers reading this, Front Mission is an existing franchise of games under Square Enix which landed on multiple consoles, the PC and other platforms through the decades. The first-ever Front Mission released in 1995 only in Japan on the Super Famicom was a critical and commercial hit which paved the way not only for further games but also enabling the Front Mission franchise to branch out on other forms of media such as film, novels, comic books, radio dramas and more. Front Mission 1st: Remake is not just a remake of the 1995 original game but also features a modern mode with improved controls as well as a fully orchestrated soundtrack.

To begin with, watch the official trailer below…

To put things in perspective, posted below is an excerpt from the Xbox.com announcement issued by Forever Entertainment. Some parts in boldface…

On June 30th, Front Mission 1st: Remake will make its highly anticipated debut on Xbox One and Xbox Series S|X. Deploy on a mission and play through the intricately woven narrative of this iconic tactical RPG series.

You must analyze your situation carefully before making your next move. Pay close attention to the details.

Huffman Island is the only place where the Oceania Cooperative Union (O.C.U.) and the Unified Continental States (U.C.S.) share a land border, making this place the epicenter of the Second Huffman Conflict in the year 2090.

Leading a reconnaissance platoon, O.C.U. Captain Royd Clive is tasked with investigating a U.C.S. munitions plant. However, their mission takes an unexpected turn when they find themselves ambushed by U.C.S. wanzers – triggering a chain of events that thrusts the entire island into a full-fledged war. Amidst the chaos, Royd’s fiancée, Lieutenant Karen Meure, goes missing in action.

Mech action is fun to watch.

Discharged from military service, Royd embarks on a pursuit to uncover the truth. As his investigation progresses, he gradually unearths a conspiracy and the powers that orchestrated it.

Assemble your Team and Plunge into the Heart of the Action – Front Mission 1st: Remake is an immersive tactical turn-based RPG that puts you in the role of a valiant pilot navigating war machines called wanzers through hazardous battlefields. Experience the realities of war through strategic maneuvers, while enjoying upgraded graphics and a fully re-orchestrated soundtrack that elevate the classic Front Mission gameplay to modern-day standards.

Way back in 1995, I got to play the original Front Mission on a rented Super Famicom console and played it for an hour. As it was written in Japanese, I did not understand the text but that did not stop me from enjoying the gameplay which was turn-based, strategic and packed with action. I enjoyed the mech action (nicely animated 2D sprites) and the challenge to be strategic with my next moves. I also enjoyed how the game compelled me to pay close attention to details such as how the different parts of my mechs can be customized, the different values each component came with, and the added capabilities that proved to be crucial offensively and defensively.

Urban settings like this make the locations of battle more interesting.

In 1999, I played Front Mission 3 on the PlayStation One and it was the North American version (published by Square Electronics). As it was in English, I was able to understand the situation, the details and explanations. Like the first Front Mission game, I had fun playing it and I was also impressed with how the developers utilized 3D polygons to enhance the presentation. What I could not forget was the part when the narrative of the game focused on a secret base located inside Taal Volcano in the Philippines. As a Filipino, that part of the game was a big and really delightful surprise to me.

Looking at the Front Mission 1st: Remake trailer, which is very short, it seems to me that the game is looking good and promising enough. Right now, I am very interested in it.

Watch out for Front Mission 1: Remake on Xbox Series X, Xbox Series S and Xbox One on June 30, 2023.

In ending this piece, posted below are Xbox-related videos plus one Front Mission-related video for your enjoyment. Don’t forget to watch out for Team Xbox’s showcase events (including the Starfield Direct) on June 11, 2023.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Carlo Carrasco’s Movie Review: Voltes V: Legacy – The Cinematic Experience

Disclaimer: This is my original work with details sourced from watching the movie and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, readers! For only the 2nd time since the COVID-19 pandemic affected the world, I managed to watch a movie inside the local cinema at SM Southmall in Las Piñas City. What is intriguing is that the movie I saw is actually a carefully edited compilation of footage sourced from an upcoming live-action series that is an ambitious Philippine adaptation of a certain giant robot anime from Japan. The movie I saw was Voltes V: Legacy – The Cinematic Experience. Behind it all, the movie is part of GMA Network’s strategy of building up awareness for the Voltes V: Legacy TV series set to launch on May 8, 2023.

For the newcomers reading this, the original Voltes V anime series (Japanese title: Chôdenji mashin Borutesu Faibu) was launched in Japan in 1977. Shortly after, it made its English language debut here in the Philippines (note: Japanese characters’ names were Westernized) and ultimately it became very popular and it made an impact on millions of Filipinos who saw it and replayed it in the many years that followed. I noticed that many Filipinos of my generation think of Voltes V first when anime comes to mind. While I myself never became a fan, I saw lots of Voltes V anime episodes on TV at a time when Internet access, video streaming and social media were not yet realized here in the Philippines. I even saw GMA’s edited Voltes V anime movie (containing footage of the final five episodes of the anime series) in the cinema in 1999.

In recent years, GMA Network and its local talents joined forces with Toei Company of Japan to create a live-action TV series adaptation of the anime and there will be eighty episodes (double the anime TV series’ episode count) for broadcasting nationwide. This is Voltes V: Legacy and already the local production team went through lots of hard work making the episodes, the sets, the props, the costumes and the computer-generated images (CGI) to bring the classic series into life in coordination with Toei which reviewed and supervised the production. A lot of money has been spent into Voltes V: Legacy which was felt in GMA’s increased production costs.

So far this year, Voltes V: Legacy is in the minds of many entertainment-loving Filipinos. Already the big TV series trailer opened 2023 with a loud bang attracting millions of views. Toei Company itself was delighted and expressed thanks to the Filipinos for their support of the anime. 

As for Voltes V: Legacy – The Cinematic Experience, the so-called movie contains varied footage allegedly from the first three weeks’ worth of TV episodes and it was exclusively screened in SM Cinema sites around the country for a limited time.

With those details laid down, here is my review of Voltes V: Legacy – The Cinematic Experience directed by Mark A. Reyes and written by Suzette Doctolero with a cast composed of Miguel Tanfelix (Steve Armstrong), Radson Flores (Mark Gordon), Matt Lozano (Big Bert Armstrong), Raphael Landicho (Little Jon Armstrong), Ysabel Ortega (Jamie Robinson), Martin Del Rosario (Prince Zardoz), Liezel Lopez (Princess Zandra), Jeffrey Quizon (Zuhl), Carlo Gonzalez (Draco), Gabby Eigenmann (Commander Robinson), Albert Martinez (Dr. Smith), Carla Abellana (Mary Ann Armstrong), Christian Vasquez (Emperor Zambojil), and Dennis Trillo (Hrothgar/Ned Armstrong).

The movie poster.

Early story

The story begins in the planet of Boazan where people with horns live in prosperity and privilege while those without horns have no choice but to live a hard, lower life. A gifted young Boazanian man named Hrothgar – who was born into royalty without horns and lived with his personal secret long enough into adulthood – was exposed by Zambojil’s group to be hornless and unworthy of Boazan’s throne. Sometime later, Hrothgar leads several fellow slaves and prisoners in an uprising against Emperor Zambojil’s authority. Before getting overwhelmed by the imperial forces, Hrothgar escapes into space with an Boazanian spacecraft and crashes into the sea on Earth.

He is discovered by Mary Ann and he gets introduced to Dr. Smith and Commander Robinson. Hrothgar informs them of his Boazanian origin and he expressed to them that Earth’s defenses are too weak to protect its people from alien invaders. As he adjusts with Earth life, Hrothgar changes his name into Ned Armstrong, marries Mary Ann and have children together. After several years on Earth, Ned Armstrong worked closely with Dr. Smith to prepare the people for future invasions…

Quality

The iconic Voltes V looks bulkier and more mechanical in CGI form and the good news is that the overall quality is great and there is a lot of fun seeing the giant robot in action. (photo source – the Voltes V: Legacy – The Cinematic Experience trailer)

To begin with, the creative team of GMA managed to establish a cohesive narrative for the cinematic experience which is not an easy thing to do considering all the content from many selected episodes that had to be edited and arranged properly. This involves the presentation of the story details, the live-action elements, the CGI-heavy shots and the human performances to create a narrative that was easy enough to follow and absorb in my experience. I noticed that the so-called movie moved at a medium-to-fast pace which is not surprising because the goal of GMA was to entertain moviegoers and convince them to anticipate the live action TV series. Considering the speed of the pacing, there were some moments when I felt that some scenes were missing which only reminded me that the slower and more dramatic moments were being saved for the TV series.

When it comes to adapting the classic anime’s elements into live action, the creative team did a pretty good job most of the time. The costumes of the five pilots were made with a more practical physical design (note: they are not body tight) while retaining the classic colors and the V logo. The interior set of the Camp Big Falcon operations room looked more futuristic complete with having many people simultaneously operating. The interior set showing Prince Zardoz and his trusted companions closely resembles that of the anime. There was one particular physical set that did not look convincing – the outdoor street market in Boazan early in the movie had that indoor feel which not even the lighting could hide and the CGI shot showing the rest of the outdoor area and the far distance did not match with the place.

More on the artistic side of the presentation, I enjoyed the way the production people emulated the classic anime designs of not only the characters but also the key structures (places) and the giant robots (Voltes V and the two beast fighters) into live action. The cinematic Prince Zardoz looks so much like his anime counterpart and the same can be said about Dr. Smith and Mrs. Armstrong. The two beast fighters here were rendered to look much like their anime versions but were animated in a way to emphasize mass and scale.     

The strategic posing in this notable shot is a fun and honorable throwback to a key moment in the very first episode of the original Voltes V anime TV series. (photo source – the Voltes V: Legacy – The Cinematic Experience trailer)

There were some notable artistic discrepancies and flaws however. The cinematic Princess Zandra, Draco and Commander Robinson clearly did not quite match their anime counterparts. For some reason, Princess Zandra appeared with a very different costume displaying subtle sexiness instead of royalty. Could it be possible the creative team took inspiration from the Fatima Blush character (played by Barbara Carrera) in the 1983 James Bond movie Never Say Never Again while modernizing Princess Zandra? As for Draco, he does not look as intimidating as his anime version and he even looks more like a cosplayer! Commander Robinson here does not display the maturity of the anime version due to the questionable quality of the costume provided and the actor’s appearance. In my experience watching the anime series, Commander Robinson looked and felt like a military man in his early fifties which the live action version never captured. 

Now I want to talk about Voltes V itself. The highlight of the CGI combined with really good art direction is the iconic giant robot, including the five vehicles that compose it. To begin with, the use of CGI emphasizing multiple moving mechanical parts to emphasize Voltes V is a very smart move done by special effects team. While each vehicle has a new visual aesthetic to match the live action approach, they still remained recognizable to me. The biggest visual highlight in the movie is the volt-in sequence when each vehicle combined to form Voltes V in robotic form. As each vehicle connected to each other, the classic sequence from the anime was replicated excellently. Given the artistic direction and the CGI’s emphasis of multiple moving parts, the volt-in sequence here is much more detailed than the anime version! I should state that it is very likely that the visual effects team worked overtime to achieve the high-level of detail, the vibrant colors and the impressive animation on Voltes V.

Watch this. Share to others. Thanks!

With the approach on multiple moving parts, Voltes V itself looks bulkier in a mechanical fashion which I really admire. It should be stated that showcasing the iconic giant robot in action – complete with CGI presentation of the many Voltes weapons – is a visual feast complete with very vibrant colors! Each time Voltes V hits a beast fighter by punching or using a weapon, there is strong impact felt with each blow! The sound effects team really did good work adding weight and power to the action.

The work done by the special effects crew in this external shot of Jamie Robinson’s cockpit is very impressive and detailed! Ysabel Ortega acted convincingly to what happened. (photo source – the Voltes V: Legacy – The Cinematic Experience trailer)

Considering the high detail and strong animation on Voltes V, the two beast fighters shown in this movie had very similar visual qualities. There was no major discrepancy on visual quality between the iconic robot and the enemy during battles.

More on the CGI, I can declare that the locally produced visual effects (by GMA Video and Riot, Inc.) looked very good for the most part! Apart from the battles between the giant figures, the sequences of animating the Voltes V vehicles, the Boazanian flying saucers (with fast moving sharp edges that make them resemble motorized wood-cutting blades), the fighter planes and physical damage of places were nice to see. There were, however, several explosions that were badly rendered (note: even looking flat and out of place) in key scenes and there were moments when military vehicles looked more like they belong in video games from a few console generations ago. The formation of the blade of Voltes V’s laser sword clearly needs more work as it looks unpolished. In the post-credits scene, CGI for Octo 1 was badly done!

Apart from action scenes, the giant robots and their weapons, CGI was also used on established places or structures. Camp Big Falcon really looks magnificent while the floating mechanical Boazanian skull appeared very creepy. In shots showing the far distance, Camp Big Falcon in the background still looks good even though the visual quality falls short of capturing true photo-realism.

Considering the way GMA edited the footage and selected visual effects shots for this so-called movie, the overall quality of the CGI literally landed some notches short of photo-realistic levels. That’s not criticism at all but a confirmation that Filipino-produced CGI showcased here is the best I have seen yet! All in all, an impressive ton of work by the special effects teams using computers.

As for the human performances, I can say that the cast collectively did a good job bringing the characters to life and this includes paying special attention to details from anime while adding certain elements that reflect modernization. Zardoz was portrayed to be sadistic and obsessed on conquering planet Earth which reflects his imperial task and the pressure that comes with it. Sometimes, Zardoz looked and acted even psychotic. Mary Ann Armstrong is the definitive mother figure here and the producers emphasized her more with scenes showing her as a very focused authority during crisis as well as a tender and loving woman during her time with the family. In some ways, Mary Ann Armstrong is almost like the protagonist of this so-called movie and the live action version looks deeper than the anime version. While the live action Commander Robinson needs a lot of improving, Dr. Smith here really looks and feels like he was instantly ripped off the anime resulting in a very straightforward version fans will recognize. The live action Ned Armstrong here has some elements that deviate from what was portrayed in the anime (note: a very skilled fighter whose moves were so obviously choreographed during an action scene) while retaining key elements that still made him recognizable.

The actors who played the five pilots of Voltes V performed nicely. Even with all the layered Tagalog expressions (including gestures that we Filipinos are familiar with), Steve, Big Bert, Little Jon, Mark and Jamie are all very recognizable not in terms of looks but through the dialogue, character details and acting. The production team really worked hard to not only balance their respective shares of the spotlight, but also get good enough performances from the actors. Take note that apart from the on-set dramatization, the actors of the Voltes V team had to perform accordingly in their respective cockpit scenes (note: the special effects teams painstakingly provided all the CGI to specifically reflect what had been happening with the pilots and with their machines) and this includes internal communications between the members. What we have right now are the best actors available portraying Steve, Big Bert, Little Jon, Mark and Jamie and making them recognizable in terms of characterization.

With regards to the music, I can say that this one clearly needs improvement. There is orchestrated music in this cinematic experience that played new tunes while also redoing/recycling classic tunes from the anime TV series. When the anime tunes were played by the orchestra with a modern approach, they were recognizable to my ears but the power and essence of the original tunes were not replicated successfully. Sometimes, I just wished that the anime tunes were played more while the orchestra focused more on providing new music.

As for the famous Voltes V theme song, the new version performed by Julie Anne San Jose is a letdown! I’m not saying San Jose is a bad singer but her version – which even used the Japanese lyrics – lacked impact compared to the original version. While the volt-in sequence proved to be a grand visual feast for the fans and viewers who love great looking CGI sequences, its cinematic impact was brought down a bit by San Jose’s version of the theme song. How I wish that the movie producers just used the classic song from the 1970s anime series!

This original theme song should have been used in Voltes V: Legacy instead of the new version.

Conclusion

As expected, Voltes V: Legacy – The Cinematic Experience has a mix of strong points and flaws. The good news is that the good outweighed the bad and I pretty much enjoyed this cinematic version of the live action adaptation done by GMA, its strategic partners and the local talents. As this so-called movie was a mix of content from several episodes edited to form a suitable narrative, it succeeded in entertaining and engaging me. Yes, there were flaws and there were some parts showing weaknesses but those things did not damage the viewing experience too much. There is a good amount of fun with this so-called movie.

Obviously this cinematic version is part of GMA Network’s strategy to build up anticipation for the upcoming TV series (which has a declared 80 episodes for broadcasting). While some people will perceive Voltes V: Legacy – The Cinematic Experience as a blatant form of marketing or even as corporate gimmick, I personally see it as a worthy showcase in the local cinema (note: cinemas here in the Philippines are still recovering from the massive damage of COVID-19) and it just might not be repeated. Let me remind you readers that this newest Voltes V adaptation highlights the peak of Filipino-produced CGI visuals and the Filipinos’ collective efforts to really make a worthy live action adaptation of a foreign entertainment property. This so-called movie is clearly not perfect (note: it is not deserving of perfect 10/10 scores that others gave it) but it is pretty good to watch in the cinema.

Voltes V looks better than ever and made a big entertaining impact in the cinema. How will Voltes V: Legacy turn out on TV given the fact that there are so many episodes set for broadcasting? (photo source – the Voltes V: Legacy – The Cinematic Experience trailer)

As mentioned earlier, I’m not a fan of the Voltes V anime and I’m not exactly anticipating the Voltes V: Legacy TV series. I do confirm that the long-lasting legacy Voltes V is clearly thriving here in the Philippines and the new TV series could potentially make a deep impact on Filipinos who love entertainment and possibly replicate what happened in the 1970s and 1980s when the classic anime TV aired on TV nationwide. How the new TV series will turn out is clearly GMA’s own problem.

Overall, Voltes V: Legacy – The Cinematic Experience is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

It would be nice for Square Enix to remaster Xenogears and release it on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP)

Are you an Xbox gamer who likes Square Enix’s Japanese-developed role-playing games or JRPGs? Chrono Cross has been available since April. Square Enix’s new JRPGs The DioField Chronicle and Star Ocean: The Divine Force will be released on September 22, 2022 and October 27, 2022 respectively.

To be clear, I find Square Enix’s business relationship with Team Xbox lacking. The HD remastered version of Legend of Mana was very noticeably released on multiple platforms but not on Xbox. Tactics Ogre: Reborn was announced for future release for multiple platforms except Xbox. Still on Square Enix, the Final Fantasy VII remake as well as the announced sequel are exclusive to Sony’s platforms. The exclusions are clear and disturbing. Why Square Enix excluded the Xbox Series X, Xbox Series S and the Xbox One (which still has many millions of console users until now) as platforms to sell the above mentioned games remains a mystery although there is speculation that Sony Corporation and its PlayStation executives made a secret deal with the JRPG giant to specifically hurt Xbox without affecting Nintendo and Steam. Realistically, Microsoft pointed out that Sony pays game companies for blocking rights to keep games off Xbox Game Pass. Read all about it here, here and here.

While these developments are disturbing and also annoying, I still wish that Square Enix would remaster one of its classic JRPGs and release it on Xbox platforms similar to what they did with the remastered Chrono Cross. That classic RPG I’m referring to is none other than Xenogears.

Xenogears’ battle system allowed individual persons and giant robots (called gears) to engage in battle simultaneously. Observe how the approach on in-game scale was done here.

I played Xenogears on the original PlayStation console way back in 1998 but I never got to finish it due to my academics and other external matters. It also did not help that the CD-ROM of the PlayStation deteriorated.

Regardless, I had a lot of enjoyment during my limited time with the said JRPG, the design of which was led by Tetsuya Takahashi. The fictional concept of Xenogears took a lot of inspiration from real-life forms of religion as well as concepts from certain intellectuals to establish the story themes, the fictional cultures and historical backgrounds within the game. At the same time, the game had this in-depth universe composed of different settings for gamers to explore. In my experience, I felt immersed into the game’s universe and I still remember the moments I got astonished discovering not only the many locations and landmarks but also the many non-playable characters (NPCs presented as 2D sprites) in the form of local communities and the in-game cultures.


Xenogears had 3D polygonal environments and 2D sprites for the characters and creatures who move around.
In this classic JRPG, you play as Fei and you will explore a lot, fight a lot and interact with lots of characters as you go along.

While Xenogears had a science fiction concept, it still had lots of settings and gameplay features that made it feel like a fantasy. I love the way how the creative team’s artists implemented their art styles on the environments, the characters, the machines, the interiors of places and more. Visually, this game saw the use of 2D sprites for the characters who move along a 3D polygonal environment which can be explored creatively by a camera that can be adjusted by the players. As such, this approach done in Xenogears made the game look and feel a lot like Grandia.

While Xenogears’ battle system had key elements that were common with other JRPGs, there was a clear emphasis on hand-to-hand combat that took a lot of inspiration from martial arts as well as 2D fighting games of the decade. There were these martial arts-inspired combos which required button combinations and timing which were fun to watch happen. There were also these death blows which were really rewarding when pulled off correctly. Of course, there were still some magic attacks that were nicely presented.

What made Xenogears stand out is the use of giant robots or gears in the game. Not only did the game allow me to travel with the gears, it also allowed me to engage with enemies (both the large and the small ones standing on the floor/ground) with a fully functional battle system that emphasized size, scale and impact altogether. Similar to the other battle system, the gears battle system fun and engaging in my experience. I can never forget the moment I first saw my gear crush a huge enemy with a lot of impact to seal the victory. Travel using gears, however, was hampered somewhat by the creative team who implemented platform gaming elements (note: this includes jumping from one platform to another without falling down to your death) and the controls were not really responsive enough. This is something Square Enix should consider improving if they ever remaster Xenogears.

The battle system with the individual characters is a lot of fun and also unique as the combat emphasizes combos and martial arts.
The artistic approach used in Xenogears remains captivating.

Right now, I would love to replay Xenogears and complete it but I prefer the game should be remastered and be released for Xbox consoles. I have no intention of buying a new console from Sony and Nintendo to play Square Enix JRPGs that are missing on Xbox consoles. JRPGs on Xbox are not exactly lacking (note: Eiyuden Chronicle: Hundred Heroes will be released via Xbox Game Pass in 2023 while Persona RPGs are coming to Xbox soon) but it would be great not only for Xbox gamers but also Square Enix itself to remaster Xenogears and release it on the Xbox ecosystem. That being said, I believe Xenogears itself would make a great addition into Xbox Game Pass (XGP) which already has many millions of subscribers worldwide!

Think about it carefully. Having a remastered Xenogears for sale on Xbox and also listed on Xbox Game Pass will not only be good for the Xbox ecosystem but also for Square Enix to not only sell games but also reach out to the XGP subscribers who could enjoy the said JRPG and add a lot of new players that the JRPG giant could not reach before. Not only are more Square Enix role-playing games are needed on XGP right now (note: adding Chrono Cross into it will be delightful), they can also benefit nicely as the Xbox ecosystem is gradually becoming the premier ecosystem for RPG enthusiasts in this console generation. Xbox-exclusive RPGs like Starfield, The Outer Worlds 2, Fable as well as future sequels of The Elder Scrolls and Fallout will collectively generate big game sales as well as increase the number of gamers in the Xbox ecosystem and Xbox Game Pass subscribers will grow big as well. The growth will be even bigger once Team Xbox’s acquisition of Activision Blizzard gets approved. For Square Enix to miss out on fast growing Xbox ecosystem in favor of Sony’s blocking rights will be a regrettable move.

Going back to Xenogears, I want to make it clear to Square Enix that now is the time to remaster it and release it on Xbox as well as other platforms. That being said, I also urge Team Xbox’s chief Phil Spencer, executive Aaron Greenberg and the Xbox Game Pass team to reinvigorate the business relationship with Square Enix and try to convince them to release Xenogears and other classic JRPGs into XGP and the Xbox game store. To the Xbox gamers and RPG enthusiasts reading this, I encourage you to contact Square Enix and Team Xbox to have Xenogears and other JRPGs (both classic and modern) released on the Xbox consoles and Windows PC.

In closing this piece, posted below are Xbox-related videos plus a few Xenogears-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Better than Streaming: Another 4K Blu-ray of Terminator 2: Judgment Day coming out December 6, 2021 (for the British market)

Welcome back, fellow geeks, film enthusiasts and Blu-ray/4K Blu-ray collectors!

If you are based in England and you love the works of Arnold Schwarzenegger and James Cameron, as well as the bastardized Terminator film franchise, then you might be interested in the just announced new 4K Blu-ray of Terminator 2: Judgment Day coming from StudioCanal which you can order online right now for £60.00. It is set for a December 6, 2021 release as of this writing.

Coming out this December.

To be more specific, this newest 4K Blu-ray of the 1991 blockbuster film is a commemorative edition highlighting its 30th anniversary.

Posted below are key details of Terminator 2: Judgment Day 4K Blu-ray combo from its Blu-ray.com page.

Video

Codec: HEVC / H.265

Resolution: Native 4K (2160p)

HDR: HDR10

Aspect ratio: 2.35:1

Original aspect ratio: 2.39:1

Audio

English: DTS-HD Master Audio 5.1

English: Dolby Digital 2.0

Subtitles

English SDH

Discs

4K Ultra HD

Blu-ray 3D

Blu-ray Disc

Five-disc set (1 BD-66, 2 BD-50, 2 LPs)

Packaging

Slipbox

DigiPack, Inner print

Playback

4K Blu-ray: Region free

2K Blu-ray: Region B

And here are details of the special features and technical specs from the Blu-ray.com announcement…

  • PREVIOUSLY COMPLETED 4K RESTORATION OF THE FILM
  • T2: Reprogramming The Terminator documentary (including exclusive interviews with James Cameron, Arnold Schwarzenegger, Edward Furlong and many more) – 55 mins
  • 2 Feature Commentaries; 23 Members of Cast & Crew (1993)/Director James & Co-Author William Wisher
  • The Making of T2 (1993)
  • Seamless Branching Of The Theatrical Version (137 mins approx.)
  • Special Edition Version (154 mins approx.)
  • Extended Special Edition Version (156 mins approx.)
  • 2 Deleted Scenes With Audio Commentary
  • Trailers – T2:3D (2017)
  • T2 Theatrical Trailer ‘This Time There Are Two’/’Same Make New Mission’/’Building The Perfect Arnold
  • Optional English SDH subtitles for the main feature

Extra stuff and fine packaging aside, the above-mentioned “PREVIOUSLY COMPLETED 4K RESTORATION OF THE FILM” confirms that the new 4K Blu-ray will not have a brand new remaster which alone concerns me as a collector and fan of the movie. I’ve read Blu-ray.com’s review of the previous 4K Blu-ray of Terminator 2 (the product released by Lionsgate Films) which rated its 4K video quality with a score of 2.5 out of 5 while the 2K video quality was rated 3/5. In that same review, it was mentioned that there was a near absence of film grain and an altered color palette resulting “a kind of greenish-teal tone to several scenes that never had them before.”

Personally I’m not too confident about this upcoming release from StudioCanal. The picture quality for 2K and 4K viewing should be nothing less than excellent. As for you movie fans and Blu-ray collectors reading this, you will have to do your analysis before making the crucial decision to buy this 4K Blu-ray of Terminator 2.

For more entries of my Better than Streaming series of articles, check out my pieces on The Beastmaster 4K Blu-rayThe Transformers: The Movie 4K Blu-rayMortal Kombat 2021 4K Blu-raySpace Jam 4K Blu-rayV: The Original Miniseries Blu-ray (read my retro review), V: The Final Battle Blu-rayHighlander 4K Blu-rayThe Suicide Squad, Super Dimension Century Orguss Blu-ray, Unbreakable 4K Blu-ray, Injustice 4K Blu-ray and The Suicide Squad 4K Blu-ray.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

Better than Streaming: Super Dimension Century Orguss complete series coming out on Blu-ray format on September 28, 2021

Welcome back to this latest edition of the Better than Streaming series! If you are fond of 1980s anime, especially with productions by Studio Nue (the same studio behind Super Dimension Fortress Macross), then you should be delighted to know that the entire Super Dimension Century Orguss series is coming out on Blu-ray format on September 28, 2021 and you can order it online right now!

The Blu-ray cover.

Handled by DiscoTek Media, all 35 episodes will be compiled and presented in high-definition complete with Japanese dialogue (with English subtitles). There will also be 17 episodes dubbed in English which I believe were produced at a time when U.S. Renditions still existed. As of this writing, the price is around $70.

To put things in perspective, posted below are details from the Blu-ray.com page of Super Dimension Century Orguss. Some parts in boldface…

Video

Codec: TBA

Resolution: 1080p

Aspect ratio: 1.33:1

Original aspect ratio: 1.33:1

Audio

Japanese: LPCM 2.0

English: LPCM 2.0

Subtitles

English

Discs

Blu-ray Disc

Three-disc set (3 BD-50)

Packaging

Slipcover in original pressing

Playback

2K Blu-ray: Region A

Description

Today, Kei Katsuragi‘s only concern is the love of his life. It doesn’t really matter to him that he has more than one love – after all, as a pilot for the Freedom Space Corps, he might be dead tomorrow! In the future, war has changed, and Kei is all too familiar with the horrors it can bring. Atomic, biological, and chemical weapons are all in use, but even worse than those are the dimensional weapons, ordnance capable of tearing apart even time and space!

As it happens, his next mission involves one of these terrifying weapons, the latest risky gambit in the war over the space elevator on Earth. Fleeing from the warmth of his lover (and her father’s gun) to the coldness of space, Kei fights to protect a team of engineers as they arm the dimensional weapon on-site. But when they get orders to pull out without detonating the bomb, Kei disobeys, unwilling to make the sacrifices of the day meaningless. His brash actions have dire consequences beyond just a big kaboom, as that explosion flings him into the future!

There, Kei finds himself caught in an entirely different struggle between the militaristic Chiram and the mercantile Emaan – with himself as the prize! Will this womanizing hot shot pilot make it back to his own time, or is there something more to Kei being the “singularity”?

Here is something for long-time Orguss fans as well as for those who are about to discover Super Dimension Century Orguss for the first time.

I personally am interested in this upcoming multiple-disc Blu-ray set of Orguss. For one thing, I actually saw its sequel Super Dimension Century Orguss 02 first way back in the mid-1990s and learned that there is a storyline gap of two hundred years between them. It was only a few years ago I got to watch some English-dubbed episodes (done by U.S. Renditions) of Super Dimension Century Orguss and found its sci-fi concept really intriguing. It was also a fresh change of pace as well as a different type of immersion after I indulged myself with Studio Nue’s most famous works related to the Super Dimension Fortress Macross franchise (read my retro review of Macross: Do You Remember Love?).

Anyone who saw Macross first will realize certain common visual elements between it and the Orguss TV series (1983-1984) which should be no surprise since they are both Studio Nue productions. Even notable Macross female characters had cameo appearances in the early Orguss episodes. It is also a fact that prolific anime director Noboru Ishiguro worked on the Super Dimension Fortress Macross TV series, the Super Dimension Century Orguss TV seriesand the feature film Macross: Do You Remember Love?

Going back to the future Blu-ray release of Orguss, I am hoping that the image quality will be good apart from being presented in high-definition. As it is decades-old anime series, its original aspect ratio of 1.33:1 will still be retained and that means you will see thick, black borders on the left and right sides of the screen. As for the colors, I hope the technical crew will enhance the colors a bit to be presentable in HD.

The signature robot in the Orguss series.

Once Super Dimension Century Orguss comes out finally on Blu-ray disc format on September 28, 2021, only then we will find out how good the visuals and audio will be. Stay tuned for more right here!

For more entries of my Better than Streaming series of articles, check out my pieces on The Beastmaster 4K Blu-rayThe Transformers: The Movie 4K Blu-rayMortal Kombat 2021 4K Blu-raySpace Jam 4K Blu-rayV: The Original Miniseries Blu-ray (read my retro review), V: The Final Battle Blu-rayHighlander 4K Blu-ray and The Suicide Squad.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

A Look Back at The Super Dimension Fortress Macross: Do You Remember Love? (Sega Saturn, PlayStation)

Disclaimer: This is my original work with details sourced from playing The Super Dimension Fortress Macross: Do You Remember Love? video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

If you have been reading my Macross-related articles over the past few years, you should know already that I deeply love watching Macross: Do You Remember Love?, the classic anime feature film co-directed by Noboru Ishiguro and the legendary Shoji Kawamori.

Like many other entertainment franchises in Japan, Macross also has video games based on its stories and concepts. During the fifth generation of video game consoles, Bandai released in Japan the video game adaptation of the 1984 anime movie on the Sega Saturn in 1997 and the Sony PlayStation in 1999. That game was titled The Super Dimension Fortress Macross: Do You Remember Love? and I played that 2D side-scrolling shoot-them-up game a lot during the time when 3D polygons was already the standard.

Considering its age, it is easy to wonder if the game is still fun to play by today’s standards and if the game is something that Macross fans can enjoy a lot. We can all find out in this look back at The Super Dimension Fortress Macross: Do You Remember Love?

Sega Saturn version in 1997.
Sony PlayStation version in 1999.

Early story

The story begins at sea. A Valkyrie piloted by Hikaru Ichijyo (the late Arihiro Hase) launches from the aircraft carrier Prometheus to join his teammates Max and Kakizaki led by Roy Fokker (Akira Kamiya). Suddenly a powerful beam of energy from above hits the aircraft carrier clearly showing that their world is under attack by the Zentradi.

They proceed to South Attaria Island where they immediately engaged the Zentradi forces that ravaged the city and causing trouble for the SDF-1 (Macross). After defeating several Zentradi elements, the remaining Skull Squadron forces flew to the Macross (which just launched into the air) which executes a space fold just moments before even more laser blasts from the Zentradi destroyed the entire island.

Sometime later deep in space, thousands of civilians managed to adjust to living inside the Macross. As Lynn Minmay’s (Mari Iijima) first concert happens inside the fortress, Hikaru, his teammates and many other fighters engage in a mission against the Zentradi…

Quality

Just like in the movie!

To comment on the quality of this old video game, I’ll focus on gameplay and presentation.

As far as gameplay goes, Macross: DYRL is essentially a 2D side-scrolling shooter literally designed to be grand not only for Macross fans but also for gamers who enjoy its design and its type of gameplay. You play as the hero Hikaru who pilots an advanced fighter plane that can also transform into an armed fighter with legs (GERWALK mode) and also into a full-sized, human-like robot (Battroid). In fighter mode, you move fast and are able to fire rockets or use your default gun. In GERWALK mode, your speed is slower but you have improved mobility that can be crucial for combat. In Battroid mode, your speed is reduced further but you are somewhat stronger and more precise when it comes to shooting enemies.

Still on gameplay, the game developers really pushed the envelope in terms if immersion as there are lots of moments in which the enemies will not only face you on your 2D plane but also move around you from the foreground to the background. Without having to do anything further, your character will be able to auto-aim and shoot at your enemy whether in the background or the foreground. Essentially, this makes the game a 2.5D shooter.

This is a fine example of you (in your 2D plane) firing at your enemy in the background.
In key parts of some levels in the game, the UN Spacy will send a shuttle to release supplies to help you replenish your shield meter.

The controls are relatively easy to learn and get adjusted to. More importantly, the controls are very responsive and they are ideal when it comes to precision on moving your character around as well as trying to shoot at specific targets.

This game was designed with several levels for you to complete essentially moving from left to right. As evidence of the game developers taking liberties during its adaptation of elements from the 1984 animated movie, several levels have boss fights for you to participate in and win in order to progress. These boss-type enemies are noticeably absent from the movie and yet they were designed to integrate into the film’s concept and also expand the concept about how elaborate the Zentradi are when it comes to their war machines against Earth. The boss-type enemies (note: they are clearly polygonal and yet they fit in well with the 2D sprite elements) are huge machines designed for space battles and there were boss fights in which some of them move into the background (which sparks moments for your character to fighter towards the background). When it comes to artificial intelligence (AI), the boss-type enemies are not really that sophisticated with their movements although a few of them have attack patterns that will push you to be more evasive and more strategic.

Before starting a level, you can select your weapons that can function depending on your personal preference on taking on the enemies.
Lots of great visual effects and 3D movement add to the challenge.

With regards to challenge, some parts of this game took me a few repeats before finally improving myself enough to make it to the next levels. The visual elements of the game also added to the overall challenge as seeing 2D sprites move around you 3-dimensionally.

Speaking of 2D sprites, it is clear that this game was designed to be heavy with 2D visual elements while 3D polygons are used sparingly (note: the boss battles mentioned above). As this is a side-scrolling game, the game makers clearly made lots of sprites of machines, space ships, Zentradi battle pods and other figures that Macross fans would easily recognize. The good news is that each 2D sprite was made with multiple frames of animation (complete with frames meant for 3D movement) and were made to really resemble the cinematic artworks which ultimately results making them really look lively to watch on-screen!

As for the presentation, I can see that the game developers Scarab paid great attention to the details of the animated movie to make The Super Dimension Fortress Macross: Do You Remember Love? fun and engaging for gamers in general while also becoming strongly relevant and delightful with the people who love Macross. For example, the game starts with a cinematic prologue composed of brand-new animation cels mixed with elements of 3D polygons and in my view, it fits in nicely leading to the actual cinematic opening of the movie from 1984. The cinematic prologue was meant to expand the film’s overall concept and other story expansions happened in subsequent parts of the game (such as the all-new mission told in two levels).

Observe the Zentradi surrounding Roy Fokker on his 2D plane, the foreground and background. This is a 2D sprite-heavy showcase!
The game developers paid close attention to the details of the movie and presented the visuals using video game graphics, 2D sprites and really nice in-game background artworks!
Surprise! You as Hikaru get to fight Milia temporarily before her memorable fight with Max happens!

The Super Dimension Fortress Macross: Do You Remember Love? came with selected animated sequences and still images from the 1984 movie’s very own footage meant for in-game storytelling (note: you still have to watch the movie for the best immersion). As there were some original scenes made for the game with expanding the film’s concept in mind, there are a few computer-generated animation sequences and even brand-new animated cels (note: very clearly they were drawn by people different from the ones who drew the film’s footage) showing some character moments.

When it comes to the audio, this game is clearly a labor of love with Macross fans in mind. Much of the music, songs and sound effects from the movie (as well as from the 1982-1983 anime TV series) were integrated into the game which made it very immersive for Macross fans. As for the voice actors, fans will hear the voices of their favorite Macross characters performed by the late Hase, Iijima, Kamiya, Mika Doi (Misa Hayase), Michio Hazama (Captain Global) and more. While some of their recorded lines from the movie were reused (especially Hase who died in 1996), others recorded new lines for their respective characters for the new cinematic footage as well as key parts in the game.

The art of Lynn Minmay for the new anime footage was clearly not drawn by the people behind the 1984 anime movie.

What I love best about the presentation is that the game developers replicated selected scenes from the 1984 movie using in-game graphics and art along with music, sound effects and the lines of dialogue! As a Macross fan myself, the immersion was pretty deep as I played the game and witnessed those special moments from the movie played within the in-game presentation.

Conclusion

Enjoy looking at this.

I can declare out loud that The Super Dimension Fortress Macross: Do You Remember Love? is indeed the best Macross video game I have ever played as well as the best adaptation (note: other than film) of the classic movie from 1984. This game, which excellently used 2D sprites and 3D polygons all throughout, was very clearly made to delight Macross fans while giving gamers something very enjoyable and memorable to experience. For the best immersion, it is highly recommended to watch the movie before playing this video game. Truly this video game has aged well!

Overall, The Super Dimension Fortress Macross: Do You Remember Love? (Sega Saturn, PlayStation) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Better than Streaming: The Transformers: The Movie 4K Blu-ray coming out soon

If you love the Transformers in hand-drawn animation and if you have a 4K Blu-ray collection to build up, then you should be happy with the news that The Transformers: The Movie 4K Blu-ray will be available for purchase in a few months’ time.

The said 4K Blu-ray release (which also contains the Blu-ray for 1080p viewing) is from Shout Factory, a company that is well known for releasing Blu-ray and 4K Blu-ray discs of movies loaded with lots of extra stuff that make them very ideal for collecting.

The SteelBook edition.

So what exactly will you be getting with The 4K Blu-ray combo of The Transformers: The Movie? To put things in perspective, here first are the technical specs from the Blu-ray.com page

Video

Codec: HEVC / H.265

Resolution: Native 4K (2160p)

HDR: Dolby Vision, HDR10

Aspect ratio: 1.85:1

Original aspect ratio: 1.85:1

Audio

English: Dolby Atmos

English: DTS-HD Master Audio 5.1 (48kHz, 24-bit)

English: DTS-HD Master Audio 2.0 (48kHz, 24-bit)

Subtitles

English SDH, Spanish

Discs

4K Ultra HD

Blu-ray Disc

Two-disc set (1 BD-66, 1 BD-50)

Playback

4K Blu-ray: Region free

2K Blu-ray: Region A (B, C untested)

The Autobots and Dinobots in a scene in the movie.

Now here is an excerpt from another page at Blu-ray.com that shows what you can expect from the new release.

Shout Factory will also issue two additional 35th anniversary editions of THE TRANSFORMERS – THE MOVIE —a standard 4K Blu-ray + Blu-ray combo pack, and a Blu-ray + DVD combo pack. THE TRANSFORMERS – THE MOVIE 35th Anniversary Edition 4K Blu-ray + Blu-ray combo pack includes the all-new 4K transfer of the movie in widescreen alongside the HD full frame version and new bonus material. THE TRANSFORMERS – THE MOVIE 35th Anniversary Edition Blu-ray + DVD combo pack features the movie in HD full frame on Blu-ray as well as a widescreen edition on DVD, alongside new bonus material. These configurations will be available for pre-order later this summer from Shout! Factory. (The SteelBook can already be pre-ordered at Amazon).


Under license from Shout Factory, THE TRANSFORMERS – THE MOVIE SteelBook and standard 4K Blu-ray will also be released in the UK this September.


Description: In the year 2005, the Autobots and the Decepticons are still locked in battle, but a deadly new force enters the fray–a giant killer planet known as Unicron. The heroic Autobots must fight for their own survival and to save their home planet from destruction. A classic of 1980s animation, based on the popular TV series.


Special Features and Technical Specs:

  • NEW 4K TRANSFER FROM ORIGINAL FILM ELEMENTS
  • New Feature-Length Storyboards, including deleted, alternate and extended sequences
  • New Fathom Events 30th Anniversary Featurette, including Stan Bush’s acoustic performances of “The Touch” and “Dare”
  • ‘Til All Are One – A comprehensive documentary looking back at THE TRANSFORMERS: THE MOVIE with members of the cast and crew, including story consultant Flint Dille, cast members Gregg Berger, Neil Ross, Dan Gilvezan, singer/songwriter Stan Bush, composer Vince Dicola and others!
  • Audio Commentary with Director Nelson Shin, story consultant Flint Dille and star Susan Blu
  • Featurettes
  • Animated Storyboards
  • Trailers and TV Spots
  • Optional English and Spanish subtitles for the main feature

As of this writing, Amazon.com has a live page for those who want to order the SteelBook edition of The Transformers: The Movie 4K Blu-ray. You can also order it via Shout Factory.

Devastator and the Dinobots!

As a kid, I got to watch many episodes of The Transformers animated series on television. I eventually saw The Transformers: The Movie on home video and its presentation came with a lot of impact related to the deaths of several characters (including the most controversial death), the noticeable rise of on-screen violence and the more futuristic, sci-fi setting and environments.

Even if you are not a fan of The Transformers, this upcoming 4K Blu-ray release is a blessing. Even if you are not interested in the older, hand-drawn presentation of The Transformers, the animated movie itself should interest you as it has solid performances not only from long-time favorites Peter Cullen (Prime) and Frank Welker (Megatron) but also from Hollywood legends Orson Welles, Leonard Nimoy and Robert Stack. Think about that! Welles, Nimoy and Stack…Citizen Kane, Spock and the Unsolved Mysteries icons in this Transformers film!

For more on The Transformers: The Movie, watch this in-depth video retrospective by Oliver Harper. I highly recommend it and I also encourage you all to follow Oliver Harper via his social media channels.

Let me end this piece by asking you readers: Does the upcoming 4K Blu-ray release of The Transformers: The Movie excite you? If you saw the 1980s animated series of The Transformers, how many episodes were you able to watch? Were you able to watch The Transformers: The Movie in the cinemas back in 1986?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Shogun Warriors #3 (1979)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

When it comes to showcasing giant robots fighting other robots or monsters, there is no denying that Japan is the leader. In my lifetime, I have seen lots of episodes of varied anime TV series, some anime feature films as well as OVAs (original video animation) of such a genre of entertainment made by lots of Japanese creators. While I never saw any episodes of Brave Raideen nor any episodes of Chōdenji Robo Combattler V, I saw episodes of Dangard Ace on home video.

As seen already in issues #1 and #2 of the Shogun Warriors comic book series, the giant robots were adapted but not their respective original concepts and characters the Japanese established. As such, an all-new concept with Westerners in mind was implemented for the said series.

With those details laid down, here is a look back at Shogun Warriors , published by Marvel Comics in 1979 with a story written by Doug Moench and drawn by Herb Trimpe.

The cover.

Early story

The story begins with Raydeen, Combatra and Dangard Ace on the field facing three giant enemies (each one representing a different element – fire, earth and water). Right near them is the train (on an elevated track) that they just saved which Combatra (piloted by Genji Odashu) notices.

The battle begins with Dangard Ace taking on the water monster while Raydeen and Combatra take on the fire monster and earth monster respectively. During the heat of battle, the stalled train begins to fall as the elevated track gets damaged…

Quality

The bad guys watch behind the scenes during the battle.

To be clear and specific, this comic book creatively rebounded when it comes to spectacle. Compared to issue , this one has a lot of action scenes mixed with suspense and some talk scenes that were supposed to be intriguing. When it comes to exposition, this one is a refreshing change from what happened in issue . The exposition was clearly lessened but the creators still managed to insert some scenes to dramatize and explain to readers what the villains are up to and why sorcery is a core element of their power (which kinda explains how they were able to make giant monsters that are capable of talking). Interestingly, this comic book shows that there is division between members of the forces of evil.

Fans who love the three giant robots will have something fun to read. Take note, however, that the action scenes per robot are short and even predictable with the way the spectacle turned out. If you are looking for character development on their respective pilots, you won’t see any here.

Conclusion

Dangard Ace, Raydeen and Combatra fighting their respective counterparts.

Shogun Warriors (1979) does not have much depth but still managed to deliver the goods when it comes to showcasing giant robot spectacle. On the aspect of fun, this one is an improvement over the exposition-heavy issue but that is not saying much. It should be noted that, like the first two issues, this comic book has less than twenty pages of art and story. More notably, there is not much new here other than the very lame and corny attempt by the creators for the big reveal they came up with at the end.

If you are seriously planning to buy an existing hard copy of Shogun Warriors (1979), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $35.

Overall, Shogun Warriors (1979) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com