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When it comes to showcasing giant robots fighting other robots or monsters, there is no denying that Japan is the leader. In my lifetime, I have seen lots of episodes of varied anime TV series, some anime feature films as well as OVAs (original video animation) of such a genre of entertainment made by lots of Japanese creators. While I never saw any episodes of Brave Raideen nor any episodes of Chōdenji Robo Combattler V, I saw episodes of Dangard Ace on home video.
As seen already in issues #1 and #2 of the Shogun Warriors comic book series, the giant robots were adapted but not their respective original concepts and characters the Japanese established. As such, an all-new concept with Westerners in mind was implemented for the said series.
With those details laid down, here is a look back at Shogun Warriors #3, published by Marvel Comics in 1979 with a story written by Doug Moench and drawn by Herb Trimpe.
The story begins with Raydeen, Combatra and Dangard Ace on the field facing three giant enemies (each one representing a different element – fire, earth and water). Right near them is the train (on an elevated track) that they just saved which Combatra (piloted by Genji Odashu) notices.
The battle begins with Dangard Ace taking on the water monster while Raydeen and Combatra take on the fire monster and earth monster respectively. During the heat of battle, the stalled train begins to fall as the elevated track gets damaged…
To be clear and specific, this comic book creatively rebounded when it comes to spectacle. Compared to issue #2, this one has a lot of action scenes mixed with suspense and some talk scenes that were supposed to be intriguing. When it comes to exposition, this one is a refreshing change from what happened in issue #2. The exposition was clearly lessened but the creators still managed to insert some scenes to dramatize and explain to readers what the villains are up to and why sorcery is a core element of their power (which kinda explains how they were able to make giant monsters that are capable of talking). Interestingly, this comic book shows that there is division between members of the forces of evil.
Fans who love the three giant robots will have something fun to read. Take note, however, that the action scenes per robot are short and even predictable with the way the spectacle turned out. If you are looking for character development on their respective pilots, you won’t see any here.
Shogun Warriors #3 (1979) does not have much depth but still managed to deliver the goods when it comes to showcasing giant robot spectacle. On the aspect of fun, this one is an improvement over the exposition-heavy issue #2 but that is not saying much. It should be noted that, like the first two issues, this comic book has less than twenty pages of art and story. More notably, there is not much new here other than the very lame and corny attempt by the creators for the big reveal they came up with at the end.
If you are seriously planning to buy an existing hard copy of Shogun Warriors #3 (1979), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $35.
Overall, Shogun Warriors #3 (1979) is satisfactory.
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