Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following videos I found.
#1 Demolition Man Revisited – Way back in 1993, I completely missed out on Demolition Man in the local cinemas. The first time I saw it was on a rented laserdisc in 1995 and the film (starring Sylvester Stallone and Wesley Snipes) turned out to be entertaining in a unique way. By today’s standards, Demolition Man is considered by many as a film ahead of its time as it accidentally predicted self-driving cars, video conferencing, heavy dependence on computers for solutions and more. As such, it is not surprising that a lot of retrospective and reaction videos of Demolition Man have filled YouTube. Posted below are the more entertaining videos to watch about the 1993 movie.
#2 Soy Milk Becomes More Popular In Japan – Soy milk is a dairy-free, plant-based drink made from water and ground soybeans. In recent times, soy milk has gotten tremendously more popular in Japan. Not only is it being consumed by the Japanese in its beverage form, soy milk also made its way into food items and snacks. There is a lot to learn about soy milk’s popularity in Japan in the video below.
#3 Resident Evil Illustrated Tales – Believe it or not, there was a time when comic books and illustrated tales about the Resident Evil games were published from the late 1990s to the early 2000s. Back then, WildStorm (WildCATs, StormWatch, Wetworks) was licensed to make comic adaptations of Resident Evil starting with the Resident Evil: The Official Comic Magazine (published through Image Comics, 1998-1999) which featured varied short stories that expanded the lore but not necessarily counted as canon with the games. YouTube ScorePN posted a video showcasing the Resident Evil illustrated tales so you don’t have to go to all the trouble of finding the comic books and magazines. Watch and enjoy the video below.
#4 Zaxxon Revisited – In the early 1980s, Sega made a huge splash in the arcades and game consoles with Zaxxon which is now considered a classic by many gamers. I only played it on the personal computer back in the 1980s. While my enjoyment of the game was very limited because of the not-so-friendly keyboard controls, I found Zaxxon an intriguing experience due to its isometric visual design and the illusion of 3D space that came with it. Sometimes I wished that Zaxxon would get remastered for the current console generation. That said, it’s now a good time to look back at the game in the two retrospective videos below.
#5 Ashleigh Burton Reacts To Lethal Weapon – Among all the Lethal Weapon movies released by Hollywood, the first film from 1987 is still the best in my view. Apart from having a strong script, the directing by Richard Donner got fine performances from Mel Gibson and Danny Glover, and the spectacle was executed with a lot of power while never feeling outlandish. That said, it is fun to replay the movie from time to time. To see how it impacts YouTuber Ashleigh Burton, watch her reaction video below.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 20th century pop culture enthusiasts and comic book collectors! Today we go back to the mid-1990s to take a close look at the launch issue of the comic book series that was an adaptation of the WildC.A.T.S: Covert Action Teams animated series.
To put things into perspective, Jim Lee and several creators left Marvel Comics to establish Image Comics. In 1992, Lee launched his creator-owned project WildC.A.T.s: Covert Action Teams #1 which also was a part of the creative foundation of the WildStorm universe. Just a little over two years later, an animated series of WildC.A.T.S. was launched on TV. Similar to what Marvel Comics did in relation to adapting stories of the X-Men animated series, Image Comics launched a comic book series based on the WildC.A.T.S. animated series.
With those details laid down, here is a look back at WildC.A.T.s Adventures #1, published in 1994 by Image Comics with a story written by Jeff Mariotte (adapting the animated story by David Wise) and drawn by Ty Templeton.
The cover.
Early story
The story begins one night inside an office where Reno Bryce (Warblade) works obsessively on a circuit board. He is surrounded by the technology he knows and loves. As he works, three armed men wearing coats and hats enter his office and ask him for his identity. One of the men grabs a circuit board and destroys it, which triggers Reno to react with violence.
Knowing he is outnumbered, he quickly runs out of the office for safety. He heard one of the men referred to him as a crossbreed whelp. As soon as he finally leaves the building, Reno sees the WildCATS team composed of Grifter, Spartan, Zealot, Voodoo and Maul. Thinking that the WildCATS are out to kill him like the armed men, Reno keeps on running away.
Suddenly, a group of people are rushing towards the WildCATs. Powered with the Sight, Voodoo realizes that the mob is composed of Daemonites disguised as humans. The WildCATs and the mob engage in battle.
From high above, Reno see the battle happening. Suddenly, the three armed men appeared behind him telling him that he has no escape from them…
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Reno Bryce still adjusting to his new form as Warblade.
Having seen the first episode myself, I can say that this comic book is actually a faithful adaptation and the creative team did their jobs well.
As an alternate introductory story of the WildCATs, this one obviously has the violence and visceral essence of the comic book series toned down due to the fact that the animated series was made with a younger audience in mind. There is still plenty of action here and the creative team’s focus on telling the story was consistently strong.
Within one story, the creative teams of both the animated episode and this comic book succeeded in gradually emphasizing the lore of WildCATS which had strong sci-fi elements (example: the long conflict between the Kherubim and the Daemonites), introducing the characters and the super villain, showcase the capabilities of the characters, emphasizing the purposes of each side, and having Reno Bryce as the newcomer who is about to discover his real role in the conflict (which reminds me of Jubilee in the opening episode of the X-Men animated series).
Conclusion
Ty Templeton’s art is nice to look at and he captured the essence of the animated episode. The WildCATS themselves are easily recognizable.
Like its animated source, WildC.A.T.s Adventures #1 (1994) is enjoyable and the creators did a very good job translating the story and essence from animation into literary format. Having read the Jim Lee-drawn issue #1 of 1992, this one worked well as an alternate introduction of the WildCATS and their conflict with the Daemonites. Like the animated TV episode, the presentation was done in a wholesome manner without ever becoming childish. I can say that there is still enough good stuff of WildCATS to enjoy here, and the characters are recognizable (both in looks and portrayals). Right now, I’m looking forward to reading the next issue.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the Backlash series.
For the newcomers reading this, Backlash is one of the major characters of the WildStorm universe which started in the early 1990s when the famous Jim Lee was one of the founding fathers of Image Comics. Backlash, Deathblow, Wetworks, Gen13 and WildCATS: Covert Action Teams were all connected with each other and many of the major characters were linked together in the Team 7 series of prequel stories.
With those details laid down, here is a look back at Backlash #6, published in 1995 by Image Comics with a story written by Brett Booth, Jeff Mariotte and Sean Ruffner. Booth and Dan Norton were the illustrators.
The cover.
Early story
The story begins inside the Wildlife Organization Research institute in northern Montana. After Dane and Grail (the Filipino soldier Salvador Joel Alonday) of Wetworks easily took out two guards, a third one suddenly tried to attack them only to be killed by Backlash. While the three of them are on a stealth mission, Backlash tells Dane that it’s not too late for Wetworks to pull out as it is not their fight. Dane dismisses the remark and insists on pursuing their objective.
Over at a medical institute in Detroit, Taboo and Cyberjack are operating on their own mission which is directly linked with that of Backlash and Wetworks.
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Backlash and the WildC.A.T.S. at the team’s headquarters.
As the sixth issue of its series, this tale has a lot at stake and the writers took their time to balance the build-up with pay-offs and twists. Without spoiling the plot, I can say that a lot is at stake for Backlash as there is something really personal about the missions and the final scene. I can also say that this is a well-crafted comic book that was clearly made with Backlash fans in mind even as the creative team did their parts in expanding the lore of the original WildStorm universe using a clever mix of science fiction and paramilitary action.
I really enjoy reading this comic book and it also has some fine moments that defined Backlash’s personality. The added crossovers with WildC.A.T.S. and Wetworks added not only to the spectacle but also to the depth of the plot. This Backlash comic book is clearly not another adventure but an actual turning point for the former Team 7 member and the series as a whole. That being said, I am looking forward to reading the next issue.
Conclusion
Backlash with Dane and Grail of Wetworks during the mission.
Backlash #6 (1995) is a very solid read. Not only was it an improvement over the previous issue, it raised the stakes high and managed to live up to the expectations. The build-up is really powerful and the way the story ended justified it. I can say that anyone who managed to start reading each of the first five issues of Backlash will experience the power of the ending of this comic book. That being said, you better read all the previous issues before reading this one.
Overall, Backlash #6 (1995) is highly recommended.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.
For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the one special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Deathblow – who were younger, were proficient with combat and were destined to gain special abilities that later defined them. Issue #1 reviewed last time worked well by efficiently introducing the characters while also building up the plot and there were some nice pay-offs here and there.
With those details laid down, here is a look back at Team 7 #2, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 2nd chapter of the 4-issue mini-series.
The cover.
Early story
Set in the 1970s, a team of armed escorts and some personnel wearing protective gear isolate and examine a battlefield full of dead bodies. Miles Craven and Gabriel Newman analyze the evidence around them. Craven states that what they have is too important an operation to be left to underlings and he wants Gabriel to stay with the project which could use his special talents. Shortly after, the bodies of the Team 7 members were retrieved barely alive.
Seven days later, John Lynch wakes up in a hospital bed feeling traumatized over what happened to his team during the last mission. He was told that they were exposed to a chemical agent and he had been in a deep coma for a week.
Craven then enters the room to provide Lynch crucial updates…
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Do you recognize Deathblow and Dane on this page?
As expected, the gritty and dark storytelling from the previous issue continued in this story. Without spoiling the plot, I can say that this issue has some handsome pay-offs to what was built-up in issue #1 and there were new build-ups established along the way. Because the script was crafted to build-up the plot and sub-plot, the military action scenes are lessened which is not surprising. I can assure you that Chuck Dixon’s writing here remains pretty strong.
While the previous issue served as an efficient introduction of the younger versions of WildStorm’s heroes who are in the middle of a world full of violence and espionage, this issue shed some light as to how the heroes dealt with their new abilities (in connection with the climax of issue #1) and how International Operations is handling matters behind closed doors. The suspense kept on building up and this made the narrative more intriguing to follow. Expect to see elements of high-level espionage, unethical science and war throughout.
When it comes to the characters, Lynch (being the captain of Team 7) has a huge share of the spotlight followed by Cole Cash (Grifter). The two have different views about their special forces duty – Lynch follows the superiors while Cole realizes something is wrong about their leadership and the intelligence fed to them.
Conclusion
This scene showing Cole Cash (Grifter) emerging from dark with a defiant tone is a very defining moment of this comic book.
Team 7 #2 (1994) is clearly a very engaging read. It has the fine mix of war (with uncompromising violence drawn by Wiesenfeld), intrigue and the dark side of global espionage. The science fiction element here worked well in explaining the powers Team 7 members got after what happened in issue #1. This comic book also marks the beginning of showing Lynch and Cole Cash as the co-leads among the teammates. Die-hard fans of Deathblow, Dane and Backlash will have to wait a bit before their favorites get their share of the spotlight. Regardless, this is a very powerful read and a fine example of doing a prequel within the original WildStorm universe.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1994 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.
For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the one special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Deathblow – who were younger, were proficient with combat and were destined to gain special abilities that later defined them.
With those details laid down, here is a look back at Team 7 #1, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the first chapter of a 4-issue mini-series. Also this year marks the 30th anniversary of this very comic book.
The cover.
Early story
Set in the 1970s, the story begins when the United States Special Forces Team 7 arrives in Iran with the objective of rescuing hostages. Led by John Lynch, the team encounters several Iranian terrorists along the way and eliminates them as they proceed with their mission. A lot of killings and a few explosions happened as they made their way into the facility.
Eventually, Team 7 discovers that the hostages are gone as they only found stuffed dummies made to look like hostages. As they are so deep within the facility, going outside to survive an incoming powerful bombing was out of the question. They decide to go deeper knowing that the facility has a hardened sub-basement that was designed to absorb a shockwave…
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See if you could recognize the WildStorm heroes among them.
I can say out loud that this WildStorm prequel tale by the Dixon-Wiesenfield is a very inspired work of fiction that captures (intentionally or not) the vibe of R-rated Hollywood action and war movies of the 1980s. In my view, the tone and style of this comic book reminds me a lot about Predator (1987), Rambo: First Blood Part II (1985) and Full Metal Jacket (1987). Of course, this is a tale about a band of brothers who risk their lives working overseas for their country taking orders from their superiors at International Operations (IO).
As a WildStorm tale, this one efficiently puts up the building blocks needed to define the key characters who would later become major WildStorm figures in what was back then the present day stories (set in the 1990s) told through WildCATS: Covert Action Teams, Kindred, Gen13, Backlash, StormWatch and more. At the same time, readers will get a close look at the developments behind closed doors at IO which itself appeared in WildStorm comic books with a much older Lynch as director. Of course, as this is the first issue the build-up would obviously continue in the succeeding issues of the mini-series.
The team led by John Lynch fought the Iranian terrorists as they make their way through.
War imagery here is intense.
The story itself has themes of espionage, political intrigue, Islamic terrorism and military conflict. It was made clear here that IO has a wicked director called Craven and the young John Lynch (the protagonist and future IO director) could do nothing but receive intelligence (no matter how limited) and execute orders that put him and his teammates in grave danger.
Along the way, you will see younger versions of WildStorm heroes Grifter (Cole Cash), Jackson Dane, Backlash (Marc Slayton), Deathblow (Michael Cray) as well as a few minor characters whose legacies will be felt in the present day stories (example: Gen13’s Grunge is the son of member Philip Chang). Oh yes, the banter and interactions between Team 7 members were very much inspired by what was portrayed in Predator (1987) and Full Metal Jacket (1987). While Lynch is the protagonist struggling with following orders and leading the team, the young Deathblow here clearly their most natural and aggressive eliminator.
When it comes to the visuals, Aron Wiesenfeld came up with a consistently dark and gritty look backed with uncompromising violence that strongly emphasizes the horror of war. He also has this exquisite approach on displaying the characters and the action portrayed was more of shooting, explosions and hard action. This comic book was released years before Steven Spielberg’s Saving Private Ryan (1998) hit the cinemas and caused some controversy with its display of graphical violence. In short, this is a comic book visualized with adults in mind.
Conclusion
The cover of the variant edition of Team 7 #1 drawn by Whilce Portacio.
Team 7 #1 (1994) is a very compelling read and it still remains one of the most unique comic books of the original WildStorm universe ever published. It is also one of the most defining war comic books published in the 1990s.
Considering the great work done by the Dixon-Wiesenfield duo, your enjoyment and understanding of this comic book depends a lot on how much you have oriented yourself with the mentioned WildStorm heroes who appeared in the comic books of WildCATS: Covert Action Teams, StormWatch, Wetworks and the like. I enjoyed this comic book a lot because I familiarized myself with Grifter, Backlash, Deathblow, Lynch and Dane before reading it. That being said, I urge you newcomers to get to know the said characters first before reading this comic book.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the Backlash series.
For the newcomers reading this, Backlash is one of the major characters of the WildStorm universe which started in the early 1990s when the famous Jim Lee was one of the founding fathers of Image Comics. Backlash, Deathblow, Wetworks, Gen13 and WildCATS: Covert Action Teams were all connected with each other and many of the characters were linked together in the Team 7 series of prequel stories.
With those details laid down, here is a look back at Backlash #5, published in 1995 by Image Comics with a story written by Brett Booth, Jeff Mariotte and Sean Ruffner. Booth did the artworks.
The cover.
Early story
The story begins with Backlash having visions of his beloved Diane who eventually turns into a gruesome Daemonite monster. Suddenly his female companion Taboo appears to him only to betray him moments after.
In the real world, it turns out that Backlash is helplessly restrained and connected to machines in the presence of Mindscape and his assistant Virtual Bob. Wetworks leader Jackson Dane and Taboo have been contained separately and could only watch Backlash agonizing. Backlash’s mind has been infiltrated by Mindscape through the use of virtual reality.
Mindscape has been looking for a living subjects who could become suitable for his project of combat droids which require genetic information from the subject. Even though he knows that having two live subjects would confuse the combat droids, Mindscape gives the order to have both Backlash and Dane together in cyberspace…
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Backlash and Wetworks leader Dane face-off with Mindscape in cyberspace.
With its heavy emphasis on virtual reality and cyberspace, the creators temporarily changed their approach on storytelling and showing spectacle while managing to introduce a new villain and show more of the friendship of Backlash and Dane.
In my view, Mindscape is indeed a very interesting antagonist who is not the typical super villain who is simply being evil for the sake of it. In fact, Mindscape’s origin was efficiently told here and by the time I finished reading this comic book, I found him to be intriguing. Before he became the powerful villain here, Mindscape used to be a very talented virtual reality developer. Mindscape looks at Dane and Backlash – both of which have extensive military experience as they used to be teammates with Team 7 – not for the sake of murder but as suitable subjects for his combat drones which signifies his intention to build an army that will serve him in the real world.
As this story took place a short time after the reunion that happened late in issue #4, this comic book shows a bit more of the friendship between Backlash and Dane, revealing small details about their past together as specially trained soldiers. With the way the story here was told, there was too little room left for any character development to happen but the small details revealed about the two WildStorm heroes was enough to inspire me to revisit Team 7.
In relation to the story’s concept about virtual reality, the spectacle here is much different and absolutely wilder. You have to see it for yourselves.
Conclusion
Being trapped and helpless, Taboo could only watch Mindscape and ask him questions.
Backlash #5 (1995) is an entertaining and intriguing read. This comic book also served as a suitable break from the norm of showing Backlash fighting bad guys in the real world and infiltrating places to accomplish his objectives. Backlash and Dane here were portrayed to be vulnerable as their conflict with Mindscape happened in cyberspace. The final conflict was a spectacle to look at and the story’s ending was satisfying enough leaving the sense that Backlash and Dane would meet each other again.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the mid-1990s to explore the comic book launch of a notable fictional team co-created by the Whilce Portacio and Brandon Choi…Wetworks.
For the newcomers reading this, Whilce Portacio was one of the highly talented illustrators who left Marvel Comics and co-founded Image Comics in the early 1990s. While his fellow co-founders Todd McFarlane, Jim Lee, Rob Liefeld, Marc Silvestri, Jim Valentino and Erik Larsen were able to launch their respective dream projects (creator-owned properties) during Image’s first year of publishing, the launch of Wetworks was delayed by two years due to a death in Portacio’s family.
As a very young comic book reader in those days, I remember hearing rumors about Wetworks inside comic book stores I visited. There were rumors of business negotiations, solicitations and scheduled launches (ranging from October 1993 to January 1994). I also noticed some comic book enthusiasts who bought old copies of X-Factor and Uncanny X-Men that Portacio illustrated while waiting for Wetworks to debut.
In the middle of 1994, Wetworks was finally launched under the Image Comics label and I still remember the day when I saw lots of copies of issue #1 displayed on the shelves and windows of comic book stores.
With those details laid down, here is a look back at Wetworks #1, published in 1994 by Image Comics with a story written by Whilce Portacio and Brandon Choi. The art was done by Portacio with ink work by Scott Williams.
The cover.
Early story
The story begins when a covert operations team working under International Operations (IO) travels to eastern Europe to infiltrate and destroy the base of operations of a certain warring faction and retrieve a biological agent (highly contagious) no matter what the cost. As it turns out, this new mission for the team (led by Colonel Jackson Dane, one of the pioneers of Team 7) started less than twenty four houses after their previous mission and their female member Pilgrim (reconnaissance specialist) pointed out that the demolition charges they are carrying are strong enough to wipe out an entire city block. Another teammate called Grail (the Filipino named Salvador Joel Alonday) stated that they are supposed to be a hostage rescue team.
Meanwhile deep inside the command center of IO in Washington, D.C., Admiral Halsey tells Miles Craven that Team 7 (the team led by Dane) are under his command and states that his sources tell him that there is more to the mission than just a group of ethnic nationalists obsessed on a biological terror campaign. It turns out, Craven sent the team to eastern Europe without fully informing them of what they are going up against. Craven insists that Team 7 are paid to put their lives on the line and to die if necessary just to get the job done. Craven then reveals to Halsey the true nature of the mission. The admiral then realizes Craven is right and certain sacrifices must be made for the greater good.
Craven and his team arrived at the location in Transylvania. They started seeing signs that someone else arrived ahead of them…
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One of the team members looks at a symbiote.
I’ll start first with the fantasy concept and the storytelling. Whilce Portacio and Brandon Choi’s joint creation of Wetworks is indeed an inspired move with connections to real-life military influences the creators had. The Wetworks team – initially referred to as Team 7 – started looking and acting like typical military squad in the world of fiction but the major twist that happened drastically redefined and refined them into the most unique military team in the world of superhero comics. It’s the closest thing to seeing G.I. Joe fused with living symbiotes (another inspired move most likely influenced by a certain Marvel murderer with a symbiote whose origin is linked with one of the most iconic superheroes ever) there is and I can say Wetworks remains relevant and stands out nicely among superhero comic book teams to this day.
With regards to the plot, it looks cliched on face value. I’m talking about the trope in which a team is sent by their powerful superiors on a mission without knowing all the crucial details needed (because the superiors hid it from them) and they eventually encounter immense danger. As mentioned earlier, the major twist in the plot not only completed a major transformation of Dane and his teammates but also ramped up the fantasy aspect of the tale to much higher levels.
Still on the plot, Portacio and Choi came up with a solid structure for the narrative. The build-up of details and tension was very good and the pay-offs (lots of spectacle plus twists) were great. As the story moved on, the suspense grew stronger and the narrative succeeded in making me care about the team led by Dane.
Meet the team members who would later become Wetworks.
When it comes to the art, Portacio’s work here (with ink by Scott Williams) still looks great and, more notably, it is a fine departure from the superhero visuals he worked in years prior. As with his past works, you will see the artist’s stylized approach on visualizing the narrative related to how he implements the panels per page.
Portacio did a very good job with the military look of Wetworks and he drew their guns with a high amount of detail that should be seen (you should try using a magnifying glass on this comic book). Not only that, his art on military hardware such as the gunships, the interiors plus equipment all have that detailed appearance. When it comes to action, I believe that Portacio took a lot inspiration from Hollywood action flicks (most notably Predator) on portraying Wetworks members using their guns and positioning during battle.
Of course, the spectacle is not totally limited to military stuff. There is a touch of fantasy and horror visuals involved which is directly related to what was set-up for Wetworks to encounter in the near future. To realize what I am saying here, you must read this comic book until the intense end.
I can say without a doubt that Wetworks #1 (1994) remains as gripping and as entertaining as when I first read it decades ago. In short, it has aged well and reading it all over again today is compelling and a lot of fun to do. If you ask me, this is one of the finest works ever by Whilce Portacio in terms of art and storytelling. As one of the many comic books Image published during its first few years in the industry, Wetworks #1 (1994) clearly stands out with its military theme and fantasy concept. Lastly, Wetworks is set within the WildStorm universe as dramatically symbolized with the presence of International Operations (the team’s superiors).
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore another notable chapter of Jim Lee’s WildC.A.T.S.: Covert Action Teams during the creator’s time with Image Comics.
For any fan, witnessing a change of creative direction can either be alienating or engaging to follow. As clearly done in the WildC.A.T.S.-Huntsman storyline done by Chris Claremont and Lee, there was a serious change of direction of the team as it involved in-depth redevelopment of Zealot, the introduction of Claremont’s creation (Huntsman), the introduction of new characters and moving certain WildC.A.T.S. members into the background. Read my retro reviews by clicking here, here, here and here.
After the publication of Erik Larsen’s creative handling of WildC.A.T.S.: Covert Action Teams with issue #14, a new creative team came into the picture with several new stories and the further redevelopment of the titular team in mind.
With those details laid down, here is a look back at WildC.A.T.S.: Covert Action Teams #15, published in 1994 by Image Comics with a story written by James Robinson and drawn by Travis Charest.
The cover.
Early story
The story begins at Jacob Marlowe’s high-end place in Aspen, Colorado. In presence of Spartan, Grifter, Void, Zealot, Voodoo, Maul and Warblade, Marlowe tells them he has important matters to attend to as he, along with other heads of corporations, has been asked by the new government to run an energy commission. The said commission is part of the government’s plan to repair the damage that was done by the possessed US Vice President Dan Quayle.
Suddenly a heavily armed helicopter arrives out of nowhere and fires at them causing a lot of damage. During the attack, Voodoo gets hit and suffers a serious injury. Grifter fires a barrage of bullets at the helicopter which causes it to explode and crash. With Voodoo out of commission, the team just lost its advantage to spot Daemonites.
The next day at the headquarters of IO (International Operations), the team Black Razors hold a meeting as their member Ben Santini has been elevated as their new leader. He leads the briefing and informs the members of the assassination attempts on the members of the commission…
Quality
Meet Ben Santini (left), the new leader of the Black Razors. At right are the members.
When I first read this story way back in 1994, I was alienated a bit by the creative team’s approach to emphasize the Black Razors at the expense of the titular team. And yet, I was pleasantly surprised by the Robinson-Charest creative direction as the Black Razors turned out to be a sensible and strong parallel team to the WildC.A.T.S. without becoming another force of evil. While it is clear that the Daemonite threat is strong with several of the aliens hidden among members of human populations, there clearly had to be another force of opposition for the titular team to face-off with and the Black Razors (which serve IO) clearly fit in well with the concept.
Any dedicated fan of this franchise will realize that the Black Razors first appeared in the original 1992 mini-series but it was only in this issue when Ben Santini (who was shot on the knee by Jacob Marlowe) was realized as a character.
Ben Santini’s introduction here was engaging and his motivations to lead the team were made clear while other Black Razor members had their own small slices of the spotlight. Santini is not exactly evil but he has a clearly defined goal in serving his superiors at IO. This means he intends to make an impact as he struggles with the responsibilities of leading the team even as the other members are not so trusting towards him.
While the paramilitary influence within the WildC.A.T.S. series has often been present, it was noticeably revived strongly by the Robinson-Charest duo in this comic book. The story also served as a creative update of IO for readers to absorb complete with elements of espionage and geo-political developments. In some ways, this comic book made the series more grounded with reality while still maintaining some fantasy concepts to keep readers entertained.
Conclusion
Grifter successfully defeated the armed helicopter but Voodoo remained seriously injured from the attack.
I can say out loud that WildC.A.T.S.: Covert Action Teams #15 (1994) is still great to read and the debut of James Robinson and Travis Charest as handlers of the comic book series remains rock solid in terms of quality and creativity. While the titular team and fan-favorite characters had a very limited presence in this comic book, the introduction of Ben Santini and the stronger emphasis on the Black Razors as a group of trained members (as opposed to being faceless during their appearance in the mini-series) more than made up for it. In fact, the build-up of the Black Razors has a lot of variety and nice quality work by Robinson and Charest. Ultimately, I was entertained with this comic book and it proved effective to make me look forward to the next issue.
Overall, WildC.A.T.S.: Covert Action Teams #15 (1994)is highly recommended!
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!
In my previous retro review, as the mission of Backlash and Taboo intensified, Zealot and Void of the WildCATs got involved in the action. Pike, who had been serving S’ryn, proved to be a formidable foe for Zealot and Taboo. The Savage Dragon meanwhile proved to be more than capable of bringing down S’ryn which made Backlash less relevant in his own comic book. Just as things intensified, something big blew up.
With those details laid down, here is a look back at Backlash #4 published in 1995 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.
The cover.
Early story
The story begins just moments after the big explosion. Savage Dragon, Backlash, Zealot, Jacob Marlowe, Taboo, Void and Jack managed to survive. In line with his duty as a police officer, Savage Dragon tells Zealot that Backlash and his friends are coming with him as they have been tagged by the government as threats to national security. Zealot then lifts her blade up to Savage Dragon’s throat and states that if Backlash had not been with them, then her lord Emp (Marlowe) may well have been assassinated.
Eventually, Void uses her power to transport Backlash, Taboo, Jack, Zealot and Marlowe away, leaving Savage Dragon behind…
Quality
A briefing about the next mission.
To put things straight, this particular comic book serves as the conclusion of the storyline (the mission specifically) that started in issue #2 while also working as a bridge going into the next storyline. The good news here is that the creative team’s work here is good enough in terms of quality.
For one thing, the team really took their time to develop Backlash and Taboo some more right after the end of the first mission. Their talk with each other as civilians inside a New York City bar was nicely written and there were a few witty moments that I found enjoyable. Along the way, there was efficient expository dialogue that explains Taboo’s past connection with Pike and the Cabal. Backlash also shared some key details of himself which ultimately made him and Taboo have something in common.
This story also shows a key flaw in Backlash’s personal integrity – his romantic involvement with Taboo made him betray his beloved Diane. For one thing, this potentially opens a series of problems that will eventually haunt him later. On another thing, it seems that the creative team have something intriguing planned for the protagonist who has clearly been sharing this comic book series’ spotlight with Taboo.
As with the previous issues, this comic book continued the build-up and emphasis of the WildStorm universe’s concepts. In terms of crossovers, Wetworks’ leader Jackson Dane makes an appearance here and his unexpected reunion with Backlash is a must-see. For the newcomers reading this, WildStorm’s Grifter (WildCATs), Backlash, Dane (Wetworks) and Deathblow are all members of Team 7 which had its series of wild stories set twenty years prior (note: think of the Vietnam War era). It was also in 1994 when the first Team 7 comic book mini-series was first published. In some ways, Backlash interacting with Grifter in the Kindred mini-series and reuniting with Dane served as creative ways to emphasize the Team 7 concept to readers.
On the visuals, Brett Booth continues to do a fine job presenting the characters (who are clearly recognizable to me) and I noticed he seems to have fun trying to test readers’ visions by carefully inserting selected X-Men characters into the background during the bar scenes as Taboo and Backlash talked. As for Dane, I like Booth’s own take on the character
Conclusion
Look carefully at the background and you will spot X-Men team members Cyclops, Jean Grey Gambit and Rogue in civilian forms.
Backlash #4 (1995) is more of a build-up comic book that so happens to have a decent amount of action for entertainment value. The characterization scenes of Backlash and Taboo is a must-see while the conclusion of the first mission was nicely done complete with a worthy end to the crossover with WildCATs’ Zealot, Void and Jacob Marlowe. The story itself moved at a medium pace which is not surprising as there was something being built-up with the new mission in mind.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!
In my previous retro review, Backlash and Taboo went on a mission infiltrating a special social event that attracted the rich and powerful. Jacob Marlowe, the founder and leader of WildCATs, was targeted by S’ryn and Pike who were at the said event disguised. Backlash took action but got wounded while fighting S’ryn. As the chaos continued, the Savage Dragon entered performing police duty.
With those details laid down, here is a look back at Backlash #3 published in 1995 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.
The cover.
Early story
The story begins Jacob Marlowe trying to escape away from the party. While trying to summon his team, he gets cornered by Pike. Pike noticed that Marlowe is not fully aware about the powers he has as a Kherubim. Shortly after Marlowe gets hit, Taboo suddenly jumps in and hits Pike to free the WildCATs leader. Taking advantage of Taboo’s help fighting Pike, Marlowe calls his team by phone.
At the party venue, Savage Dragon tells S’ryn that he is under arrest. Backlash is down on the floor bleeding…
Quality
You will get to see Backlash and Savage Dragon fight each other.
If there is anything very notable here, it is the fact that the creative team not only ramped up the superhero spectacle but also emphasized crossovers by having Zealot and Void of WildCATs involved in the action as well as having Savage Dragon participate heavily during the events. This story continues what started in issue #2 and along the way, you will see Marlowe’s Kherubim heritage emphasized as he is a high-level target of the Daemonites represented by S’ryn here.
While the plot is rather light, the high amount of action turned out to be very entertaining to see while the interactions between the characters were pretty engaging to follow. It is fun to see Backlash and Savage Dragon (Erik Larsen’s creation) conflict with each other over S’ryn. For Backlash, S’ryn is too dangerous to be handled by the local law enforcers while Savage Dragon sees him as a suspect who has to be jailed due to the chaos caused within the local jurisdiction. It should be noted that Savage Dragon was more than capable on bringing down S’ryn which essentially makes Backlash look like a failure.
Pike here noticeably became a more prominent villain. Not only was he dead serious with his mission to kill Jacob Marlowe, he proved to be a formidable foe against Taboo and even the highly proficient Zealot. This is interesting to see since Pike’s participation in the WildCATs mini-series was not too great and the dialogue the creative came up with emphasized his personality a lot.
As this is an action-heavy story, I can say that Brett Booth’s visual work here is very good. He knew how to set-up the action sequences as well as how to frame the action in sequence. There were even moments in which some aspects of his art resembled that of Jim Lee. Speaking of crossovers, Booth’s artistic take on Zealot, Void and Savage Dragon was nice to see.
Conclusion
Zealot and Void of WildCATs got involved in this story.
Backlash #3 (1995) is another fun ride but on a higher gear and with stronger emphasis on crossover elements. To really enjoy this, one must be oriented enough with Savage Dragon and WildCATs to grasp this comic book’s concept and how the guest characters fit into the narrative. This is a meaningful crossover within the WildStorm universe. Fans of Backlash will have a lot to be engage with in this comic book.