Retro Gaming Ads Blast – Part 16

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. A-Jax North American arcade flyer

Another one of Konami’s arcade flyers showing a pretty fashion model with a touch of militarism.

A-Jax (also referred to as Ajax) is another one of the many military themed games Konami released for the arcades in the 1980s. It was a 2D vertically scrolling shooter in which players use aircrafts to shoot enemies both in the air and on the ground. The game was a hit in Japanese arcades and Konami came up with the North American arcade flyer showing three screenshots, an archive footage shot of a military helicopter and a sexy lady (with a light military look) with a machine gun. The style of presentation was similar in style with the North American arcade flyers of Contra and M.I.A.: Missing in Action.

2. The Combatribes print ad

The short comic book approach was used to emphasize the setting and concept of the video game.

Technos, the Japanese company behind the wildly popular Double Dragon games franchise, proved to be successful with the arcade release of The Combatribes. In an attempt to keep the wave of success moving, Technos released The Combatribes on the Super Nintendo Entertainment System (SNES) in 1992 and someone involved with the North American marketing came up with the idea of creating a comic book-style presentation for the print ad. Creatively speaking, the comic book approach was done to emphasize the story and visual concepts of the game, and entice readers to play it. By today’s standards of video game marketing, this print ad’s approach is both unusual and notable.

3. Dead or Alive 2 Dreamcast port print ad

This was a wide print ad that appeared on magazines and it sure was eye-catching. It was an effective way to promote the game and inform people of the Sega Dreamcast’s presence in the market.

When Dead or Alive 2 was released in the arcades in 1999, a lot of gamers were astounded by it as developer Team Ninja (led by Tomonobu Itagaki) made it much bigger and a lot better than its 1996 predecessor. Team Ninja really went all out making the sequel utilizing Sega’s NAOMI arcade technology, inviting martial artists to do motion-capture, and having a very ambitious game design. Since the game was developed with the NAOMI hardware, porting the game for the Sega Dreamcast was reportedly convenient and smooth for the developers who went on to add more gameplay features and modes. Publisher Tecmo came up with this wide print ad (promoting the Dreamcast release) showcasing three characters, six screenshots and text descriptions emphasizing the universal acclaim the game received. The promotional approach was simple yet effective.  

4. Jet Moto (PC version) print ad

From PlayStation to PC.

In November 1996, the futuristic all-terrain hoverbikes racing game Jet Moto was released on the PlayStation which went on to sell well and attract mostly positive reviews. Sony Computer Entertainment eventually released a version of the game for the personal computer (PC) in November 1997. As seen in the above print ad, the network play option and compatibility with Direct3D video accelerators were emphasized as such features resonated with the interests of PC gamers of the era. This print ad showed how willing Sony was to release PlayStation hits on PC back then.

5. Elevator Action Returns Japanese arcade flyer

Great looking art on the front.
The rear of the flyer.

When Taito released Elevator Action Returns (also titled as Elevator Action II in other nations) in the arcades in 1994, it became a hit as gamers enjoyed its action-packed gameplay, ambitious 2D visual presentation and varied level designs that clearly went beyond its 1983 predecessor. The front of the Japanese arcade flyer has really nice art showing the three playable protagonists on an elevator on their way to do their mission. The back of the flyer shows screenshots (which emphasized the varied level designs), text descriptions explaining how the game played (English version printed), and what the features are. Another text description confirmed that terrorists are the antagonists that players will be dealing with which was reflective of the rise of Islamic terrorism in the 1990s. Oh yes, if you look closely you will the word “item” misspelled as “items”.

6. Sunset Riders print ads

The Sunset Riders arcade machine, the SNES version, screenshots and a can of pork-and-beans on this ad.
This print ad appeared in some comic books I read long ago.

After enjoying a lot of success in the arcades with their 1991 game Sunset Riders, Konami went on to release ports of it to the Sega Genesis in 1992 and the Super Nintendo Entertainment System (SNES) in 1993. With regards to conversions and procedural/artistic changes between the arcade and console ports, the SNES version had few changes implemented compared to the one released on the Genesis. As seen in one of the print ads of Sunset Riders on SNES, it came with 7 arcade levels, 2-player mode and additional shooter stages. What the print ads did not reveal were notable replacements of specific characters in key parts of the game such as the dynamite-tossing female bandits getting replaced by male bandits, North American Indian villains getting replaced with outlaws, etc.  

7. Jackal Japanese arcade flyer

Whoever was the artist Konami hired truly delivered great-looking art!

Konami’s military themed game Jackal (Japanese title: Tokushu Butai Jackal) debuted in Japanese arcades in October 1986 and became a hit. The Japanese market arcade flyer had great looking artwork on the front that strongly emphasized the very concept of the game (players move military jeeps to shoot at enemies as they move into enemy territory). One of the characters (the one wearing the red beret) somewhat resembles the late Sean Connery which only shows that someone within Konami’s development team took inspiration from movies. This arcade flyer’s front still looks great.

8. Aliens North American arcade flyer

A good amount of effort was done to truly capture Aliens’ concept using hired models (as Ripley and Newt), a Xenomorph physical model and a suitable background.
The key details presented on the rear of the flyer. The Xenomorph’s presence adds tension.

In 1990, Konami released their ambitious arcade game Aliens which was loosely based on the 1986 movie that starred Sigourney Weaver and was directed by James Cameron. As Konami’s Aliens license was only temporary and the movie was so highly regarded, the Japanese company’s marketing team really had to exert extra effort to truly capture the film’s sci-fi horror concept in order to make a strong presentation towards arcade operators and their paying customers (the gamers).

Apart from showing screenshots on the front, the creative team hired a blonde model as Ellen Ripley holding a gun and a young girl as the character Newt, and have them pose convincingly in front of a Xenomorph model (darkened in the foreground). On the back of the flyer, the team heavily revealed the details using the text description to emphasize the gaming experience and story concept. The technical details, meanwhile, were presented in simplistic, easy-to-follow fashion. Aliens was a smash hit in the arcades and there are long-time gamers who regard it as one of the best game adaptations of the 1986 movie. This arcade flyer is a strong reminder that the featured game was never ever ported to any game console nor to any personal computer.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Muntinlupa City’s iRespond app launched, now available for download via Google and Apple

In a major move to improve local emergency response capabilities with the use of technology, the City Government of Muntinlupa formally launched at Crimson Hotel today their new iRespond mobile app which is now available for download via Google and Apple online, according to a Manila Bulletin news report.

To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…

Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, do you think the newly launched iRespond app will improve local emergency response capabilities? Have you downloaded the app?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagement, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

Better than Streaming: Do you have Cloak & Dagger (1984) 4K Blu-ray in your collection?

Welcome back, fellow geeks, Blu-ray collectors and movie buffs!

Decades ago, I saw on home video Cloak & Dagger (1984) which turned out to be an entertaining film to watch as I was already playing games on Atari 2600 and the arcades. After replaying by chance on cable TV years later, I finally bought myself the 4K Blu-ray and it sure was fun to watch it all over again. Check out my retro movie review of it by clicking here.

The front of my copy of Cloak & Dagger (1984) 4K Blu-ray.
The rear with the details that can be read.

For the newcomers reading this, Cloak & Dagger (1984) is a movie that involved then video game giant Atari in the creative process. The movie’s plot is not based on Atari’s arcade game of the same name (previously titled as Agent X).

Cloak & Dagger (1984) its own original plot of espionage about a young boy Davey (played by Henry Thomas, the star of Steven Spielberg’s E.T.: The Extra-Terrestrial) who witnesses a murder and receives an Atari 5200 cartridge of the game Cloak & Dagger that contains something very important. This in turn makes him a target of armed henchmen who won’t stop until they get him. Due to his reputation of being too playful and living with his wild imagination as a spy, people don’t believe Davey’s claim of witnessing a murder. This film happens to be inspired by the short story “The Boy Cried Murder” written by Cornell Woolrich.

Cloak & Dagger in arcade form. Atari released it in the form of an arcade conversion kit aimed at arcade machines of certain games of its competitors.
The Cloak & Dagger arcade game can be played on your game console with the Atari 50 collection software (over 100 games). This screenshot I captured while playing it on my Xbox Series X console running Atari 50.

A few weeks ago, my copy of the Cloak & Dagger 4K Blu-ray arrived and it came with two discs: One 4K Blu-ray disc which contained the movie in native 4K (scanned in UHD from the 35mm film) resolution of 3840 x 2160p. The other disc has the same movie in HD (1920 x 1080p) plus the extra stuff which can provide viewers and Cloak & Dagger fans a good amount of important content which will help them learn what the video game elements in the film are, what inspired its creative process and why the film is very unique by today’s standards. There is also an informative new interview with Henry Thomas.

Since then, I saw Cloak & Dagger in 4K twice on my Xbox Series X and its 1080p version on a standalone Blu-ray disc player. Cloak & Dagger in 4K looks better than ever as the picture quality is better, images look sharper and clearer, the colors are vibrant, the small visual details (which were not visible in lower resolution before) are more noticeable now, and film grain structure has been preserved intact!

The two discs. The one on the right is Cloak & Dagger in 4K.

As for the story itself, I still find it engaging and enjoyable to watch from start to finish. Cloak & Dagger is clearly a production of its time as it carries clear Cold War references – the Soviet Union and Iran are the evil forces told in very subtle fashion – as well as video game elements and brands (note: ColecoVision even appeared in this Atari-influenced movie) that dominated America’s console gaming market long before PlayStation, Nintendo and Xbox arrived. For a movie aimed at parents and children, this one has really intense violence as it involves shooting and even some elements of terrorism.

Ultimately, I got a lot of enjoyment from my Cloak & Dagger (1984) 4K Blu-ray and I highly recommend it to Cloak & Dagger fans, gamers, physical media collectors and anyone who loves watching movies in the comfort of home. Cloak & Dagger (1984) is a very unique and fun movie that Hollywood does not make anymore. You really should see it.

In case you are interested or if you have made up your mind, you can order a copy of Cloak & Dagger (1984) 4K Blu-ray by clicking here.

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

BIR softens approach on social media influencers

Recently the Bureau of Internal Revenue (BIR) announced that it would soften is approach on social media influencers, according to a Malaya Business Insight news report.

In reference to the Revenue Memorandum Circular 97-2021 issued by the BIR, social media influencers are defined as those who derive their income from the following sources: YouTube Partner Program; sponsored social and blog posts; display advertising; becoming a brand representative/ambassador; affiliate marketing; co-creating product lines; promoting own products; photo and video sales; digital courses, subscriptions, e-books; and podcasts and webinars.

To put things in perspective, posted below is an excerpt from the Malaya Business Insight report. Some parts in boldface…

Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think this latest move by the BIR will encourage social media influencers to come out and cooperate?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Swimming Lessons at Tropical Palace Resort Hotel to start on June 10, 2024

The Swimming Lessons 2024 program at Tropical Palace Resort Hotel in BF International, Las Piñas City will begin on June 10, 2024, and already enrollment is ongoing.

The swimming lessons will be taught by coach Alec Dequiña who has over twelve years’ experience in coaching and was an NCAA medalist.

The main swimming pool at Tropical Palace Resort Hotel.
The swimming pool for younger and shorter swimmers.

Courses offered for those who are interested to learn swimming are as follows: Basic (6-years-old and older) with schedule of 7:30 AM to 8:30 AM; Advance (6-years-old and older) with schedule of 7:30 AM to 8:30 AM; and Toddlers (4-years-old) with schedule of 8:45 to 9:45 AM. 

Basic course enrollment fee is at P5,500. Advance course enrollment fee is also at P5,500. Toddlers course enrollment fee is at P6,000.

This is the exterior of the Tropical Palace Resort Hotel facility. To visit the swimming pools, you will have to enter the office and pass through inside.

For the precise location of Tropical Palace Resort Hotel’s swimming pools, click https://maps.app.goo.gl/qHxdSmeANvk5m4Fa7

For more information, call Tropical Palace Resort Hotel at landline numbers 8825-1011 and 8825-1012.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at Spider-Man #2 (1990)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Marvel Comics shared universe through a tale of the Spider-Man monthly series.

In my previous retro review, Todd McFarlane told a tale of the iconic web-slinger with intense build-up leading to another rematch with his old nemesis the Lizard (Dr. Connors). While the writing was pretty weak, McFarlane still managed to tell a tale with a strong element of horror and supernatural stuff. McFarlane’s approach with visual violence and graphic stuff was clearly adulterated. What was presented daringly tested the limits allowed under the Comics Code Authority (CCA).

With those details laid down, here is a look back at Spider-Man #2, published in 1990 by Marvel Comics with a story written and drawn by Todd McFarlane. This is also the 2nd chapter of the Torment storyline.

The cover.

Early story

The story begins in New York City where two men got suddenly murdered by the Lizard in an alley during the night. The next morning Peter Parker reads the newspaper (showing the photograph and the news story of the Lizard’s murder of the two men) while having a breakfast moment with his wife Mary Jane. As soon as his wife mentions the word “monster”, Peter takes a 2nd look at the newspaper’s photograph and finally notices the bloody writing “CNNR” on the alley wall which makes him realize that the Lizard is back again.

Feeling very troubled, Peter leaves Mary Jane quietly and dresses up as Spider-Man to go out once again.

Elsewhere in the city, a sorceress uses her evil method of crafting a potion which creates an unrelenting sound of disturbance which Spider-Man hears. As the sound goes on, his focus and Spider Sense get overwhelmed…

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A quick look at the origin of the Lizard by McFarlane.

While the writing by McFarlane remains weak, he still succeeded in making this story a marginal improvement over the previous issue in terms of moving the plot forward, paying off a good chunk of the build-up in issue #1, and establishing his own visual corner (inspired by horror and adulterated stuff) within the Spider-Man franchise of comics of the time.

The biggest feature here is the physical conflict between Spider-Man and the Lizard. As expected, McFarlane drew the big fight with a lot of intense action, powerful violence (note: it was clear the editorial team recommended moves to tone down the graphic violence), suspense and a good amount of horror. Not only does the big fight move the story forward, it allowed McFarlane to dramatize Spider-Man as a vulnerable hero who not only has to cope with the disturbance from the sorceress far away, but also deal with the poison he got from the Lizard. That being said, Spidey also struggles with his sanity and the new fact that the Lizard has turned into a murder machine which disturbs him a lot as he personally knew Dr. Connors.

Considering what happened here and in the previous issue, there is still a greater force of evil that awaits Spider-Man and the Lizard happens to be an ultra-violent tool.

Conclusion

Many times Spider-Man finds himself in a disadvantage while fighting the Lizard.

Being the 2nd chapter of the Torment storyline, Spider-Man #2 (1990) is a slight improvement over the previous issue in terms of moving the story forward, spectacle and dramatization. While the big fight between Spider-Man and the murderous Lizard is clearly the big feature of the story, McFarlane does a good job portraying Spider-Man as vulnerable and on the edge towards defeat. McFarlane’s writing here is still weak but the other positive elements achieved outweighed the weakness.

Overall, Spider-Man #2 (1990) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

GMA Network’s fake Filipinos (AI sportscasters) should remind you that AI has no soul

A Look Back at Spider-Man 2099 #34 (1995)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1995 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 franchise.

In my previous retro review, Spider-Man worked together with Strange 2099 on an abrupt mission dealing with a grave digger who is obsessed with his long dead sibling just as the undead in Mexico start walking again.

With those details laid down, here is a look back at Spider-Man 2099 #34, published in 1995 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with Miguel O’Hara and Xina returning from Mexico speeding on a lonely road by car. O’Hara suddenly got scanned from a distance. Just as Xina shares to Miguel her newest observations and opinion about Spider-Man, the man suddenly got snatched from the car by uniformed authorities riding a floating vehicle. Miguel tells his abductors to let him go and one of them replies stating that he is being taken to the White House at the request of his Alchemax superior Tyler Stone.

Meanwhile inside an apartment located near the White House in Washington, DC, Dana converses with Tyler Stone by holographic call complaining that without him, the city is getting lonely for her. As soon as her communication ends, someone knocks her out cold…

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For the newcomers reading this, this page shows the first time ever that Doom 2099 sees Miguel O’Hara in person (Spider-Man 2099 without the mask and costume). Spidey and Doom encountered each other previously in The Fall of the Hammer storyline.

I will start what is very obvious about this comic book…its story is totally intriguing as it reflects a very dramatic turn of events within the 2099 realm at the time of publication. I’m talking about the rise of Doom 2099 as the new President of the United States and this comic book dramatizes in detail how the new leader impacts Miguel O’Hara’s career which adds tension to his already hectic 2nd life as the webslinger. This is all about the storyline of One Nation Under Doom and for context, you must read Doom 2099 #26 to #30.

As I just mentioned, life for Miguel became more complicated as he has to deal with the federal government under the control Doom who himself is connected with the powerful tycoon Tyler Stone (Miguel’s own boss at Alchemax). For the newcomers reading this, this is not the first time Doom and Spider-Man of 2099 encountered each other as they were together in the Fall of the Hammer storyline (read my past reviews by clicking here, here, here, here and here).

In relation to the dramatic turn of events that changed the direction of the 2099 comics franchise, I can confirm that the writing by Peter David in this comic book is indeed very strong and highly engaging to follow. You will not see a good-versus-evil superhero tale here but the impact of Doom as US President on Spider-Man and local society. Along the way, this tale has a theme about gaining absolute power, how it affects the one who gains it and how the more powerful person affects many others. You will see the mentioned theme reflected on Spider-Man who himself already has super powers and even a following of idolaters.

Compared to the previous two issues, the dialogue by Peter David here is very rich and I also enjoyed the way how he presented the exposition of details to help Spider-Man 2099 readers understand how Doom’s rise as US President impacts the titular hero and many others. Speaking of Doom, I enjoyed the way how David portrayed him here.  

Conclusion

Gabriel O’Hara, Kasey and the Spider-Man 2099 idolaters doing the old fashioned way of protesting against US President Doom.

Spider-Man 2099 #34 (1995) is indeed a great comic book and one of the best tales of the original Spider-Man 2099 monthly series. As Doom’s takeover of the US Presidency really changed the direction of the entire 2099 franchise of comics in the 1990s, it was inevitable that the repercussions would be reflected in a Spider-Man 2099 tale. The result here is a fascinating tale of the futuristic webslinger that does not even have the usual good-versus-evil conflict. What you will see here is how the stakes got raised for Miguel O’Hara not only as a superhero but also as a civilian who has a strong record within Alchemax. Not only that, this is the tale that took place just before the very memorable first encounters between Spider-Man and Venom 2099 (click here, here, here and here).

Overall, Spider-Man 2099 #34 (1995) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #33 (1995)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1995 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 franchise.

In my previous retro review, Miguel O’Hara arrives in Mexico with Xina and they shared a room together. It turns out his brother Gabriel was also there even occupying the next room. Elsewhere, a lady practicing sorcery (Strange 2099) is told that Spider-Man will be her ally and they will work together to fulfill a mission. Elsewhere, a grave digger performs rituals over the skeletal remains of his beloved sister. Issue #32 had a dark and totally different tone as the sci-fi element of the monthly series got pushed aside.

With those details laid down, here is a look back at Spider-Man 2099 #33, published in 1995 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins when Spider-Man 2099 and his new ally Strange 2099 crash into a room on a mission they must complete. They see the grave digger clinging to a magical item that he believes should resurrect his dead sister.

In an attempt to find a solution, Strange touches the item and suddenly becomes a hideous looking monster.

Meanwhile, the streets of Mexico City suddenly gets filled with several undead people walking. On the street, Xina (walking with Kasey and Gabriel) begins to worry about Miiguel. Soon enough, some of the undead move towards them…

Quality

Spider-Man helps to ensure safety.

As this story is the continuation to the events of issue #32, this one keeps on building up on sorcery and evil forms of the supernatural as the key elements of the narrative as well as the setting. That being said, the usual science fiction element remains completely absent and this opened the opportunity for the creative team to show Spider-Man in action within a supernatural atmosphere complete with the unfortunate event of a demonic possession.

Spider-Man’s team-up with Strange (obviously the futuristic take of Dr. Strange) inevitably led to a conflict with evil and the ironic thing is that the grave digger himself is not even the villain but someone obsessed with bringing his sister back to life by means of resorting to magic and tapping the demonic force he could not even see. The Spidey-Strange team-up clearly dominated the narrative but I should say that the sorceress is not too interesting as a character and she barely has any chemistry with the futuristic web-slinger. It seems to me that Strange 2099 was created to emphasize racial diversity and rabid feminism than to really add any depth to the 2099 universe and its lineup of supporting characters.

As for the concept of the undead walking along many people who happen to be commemorating the day of the dead on the city streets, it really heightened the horror and supernatural aspects of the story while escalating the sense of danger.

Conclusion

Spidey, Strange 2099 and the grave digger.

In line with the concept of the previous issue, Spider-Man 2099 #33 (1995) is a supernatural tale of Spider-Man on a misadventure teamed up with a futuristic take on Dr. Strange. Its pay-off to the build-up in issue #32 was barely felt and I could not help but feel the presentation was rushed. Strange 2099 was simply not interesting and the grave digger’s personal pursuit over his dead sister did not have much of an impact. That being said, the concept of this 2-part story felt more like a diversion than a meaningful story. If there is anything worth focusing on in this comic book, it is Spidey himself struggling in the very nation where he previously got his costume.

Overall, Spider-Man 2099 #33 (1995) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Superman #5 (1987)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1987 and explore a chapter of the post-Crisis DC Comics universe through a Superman tale.

To put things in perspective, John Byrne became in charge of redefining the iconic Superman during the post-Crisis age and he sure had a lot of creative freedom to not only modernize the character but also make him relevant to the public while also pleasing long-time fans. To say the least, the post-Crisis era was a time of daring concepts with the established superheroes of DC Comics. For more insight on Byrne’s handling of the Man of Steel, read my other retro comic book review by clicking here.

With those details laid down, here is a look back at Superman #5, published in 1987 by DC Comics with a story written and drawn by John Byrne.

The cover.

Early story

The story begins with Clark Kent having an outrageous dream in which he and Wonder Woman fight powerful enemies together. Shortly after arriving at the Daily Planet for duty, Clark learns from his boss Perry White that his office rival Lois Lane is already in South America literally digging on a significant discovery there. After being sent there by his boss, Clark flies to the south as Superman.

Upon arrival, Superman does a super speed reconnoiter at the dig site in the middle of a forest before changing back into Clark Kent. He eventually finds Lois Lane who is very surprised to see him. Even though he explained things to her, Lois remains doubtful of Clark as she still sees him as a journalistic rival who could potentially ruin her hot scoop…

Quality

In his civilian form as Clark Kent, Superman fights the huge mummy figure.

I can say that John Byrne’s brilliance is very evident in this comic book. Firstly, this is a story that sheds light on the journalistic rivalry between Lois and Clark that brings back memories about what happened with the Superman hot scoop in The Man of Steel limited series. Here, Lois remains doubtful about Clark and even shows some bitterness as she is on the verge of a major discovery in South America.

Secondly, this story is also an accidental adventure that creatively has a mix of Indiana Jones, UFOs and ancient horror all throughout. The build-up here is pretty strong as the tale focused strongly on the discovery aspect of the dig site which eventually led to a series of action-packed unfortunate events that really pushed Clark Kent both as civilian and as a superhero. Here, Clark has the tough task to fight an over-sized enemy (note: Byrne’s own take on the mummy) to keep Lois and the others safe while also making certain that he keeps his identity secret.

Along the way, Byrne inserted lots of in-depth details backed with observations (by the characters) which made this action-packed tale a cerebral read. This is a fine example of being creative with handling Superman while catering to readers who love spectacle as well as satisfying those who enjoy a smart presentation of the icon. In other words, there is nothing brainless or dumb to find here.

Conclusion

The journalistic rivalry between Clark and Lois Lane is really engaging to read.

Superman #5 (1987) is a very good read and this is fine showcase of the brilliant handling of the Man of Steel done by John Byrne. Aesthetics aside, this comic book is a relic that highlights the time when Lois and Clark were rival writers and the idea of them getting romantically involved seemed very unlikely at the time of its publishing during the early stage of the post-Crisis era. It was in many ways a defiance of the status quo of the original DC multiverse that had Lois and Superman as lovers. As an adventure, this comic book is very entertaining and engaging and the thing here is that it is only the first part of its arc.   

Overall, Superman #5 (1993) is highly recommended.

+++++

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