Retro Gaming Ads Blast – Part 36

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Super Contra North American arcade flyer

Have you seen many Hollywood action movies of the 1980s? Does this arcade flyer remind you of something?

After Konami struck gold with Contra in 1987, it was inevitable that sequels and spin-offs will be made. In 1988, they released the follow-up Super Contra in the arcades and to promote it in America, the company came up with artwork that easily gave gamers the impression they are seeing Sylvester Stallone as a fantasized Rambo and another armed guy who might remind them of Arnold Schwarzenegger’s character in Commando or Dutch in Predator. To capitalize on the movie references even more, the American arcade flyer had the line “He’s not human. He’s not alien. He’s the predator!!” As it was the 1980s, this creative approach to promotion was not surprising as Konami and its game makers were influenced by Hollywood movies.

2. Double Dragon II: The Revenge North American arcade flyer

The artwork used in this arcade flyer remains intriguing to look at.

I never played Double Dragon II: The Revenge in the arcade, but I played it on the Nintendo Entertainment System (NES). That being said, I was surprised to see how this old North American arcade flyer has the same hand-drawn artwork used on the cover of the NES version. Take note that the arcade game was released in 1988 while the NES port was released in early 1990. I can only guess that Technos decided to use the same artwork not only for convenience but to have a definitive image emphasizing Double Dragon II to gamers wherever they are.

3. Devastators North American arcade flyer

The front.
The rear.

Devastators is another Konami arcade game that had a strong war theme and it was influenced by Hollywood action films of the 1980s. This particular arcade flyer for the North American market is almost identical with the Japanese arcade flyer as both have the same artwork on the front and almost the same visual layout on the rear. The most obvious difference is the use of English text for the North American flyer.

4. Assault North American arcade flyer

The front.
The rear.

Released in American arcades by Atari, Assault is a multi-directional shooter that had a twin-stick control layout (similar with the classic Battlezone) and players experienced intense battles as well as immersive visual effects such as sprite scaling and environment rotation of up to 360 degrees. To promote the game (this originated in Japan by Namco), Atari came up with this arcade flyer that had selected screenshots and descriptive text on both the front and the rear (which showed the arcade cabinet). Assault was a hit with gamers at the arcades and it was not released on consoles until 2009.

5. Sega CD print ad

Having a socially relevant message can be catchy but it leaves little room for excitement.

As the Sega Genesis console became a huge commercial success in North America, Sega itself became ambitious about what CD-ROM technology would do for video games. Sega in Japan tasked its Consumer Products Research and Development Labs to create a CD-ROM add-on which resulted in the Sega CD (Mega-CD in other parts of the world) which launched in America in 1992. To promote the add-on towards existing Genesis console owners as well as potential new customers, Sega of America came up with the above 2-page print ad that had a social message on the right and an image of a man standing in front of large monitors (showing Sega CD game footage) on the left. While it looked like an odd way of promoting video game hardware, it still remains catchy to see.

6. Panasonic 3DO print ad

Panasonic knows how to promote entertainment hardware for people’s homes.

Still in the field of CD-ROM gaming, Panasonic had competitive presence in video gaming when its Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (with technology licensed by The 3DO Company) was launched in America in 1993. If you look at the print ad closely, you will notice that the descriptive text emphasized the multimedia entertainment aspect more than video gaming. The dominating artwork used does not come from a particular video game as it was made to emphasize home entertainment in general. It’s not surprising that the Panasonic 3DO and other 3DO machines from other manufacturers failed commercially.

7. Shaq Fu print ad

The close-up of Shaquille O’Neal’s face on the left made him looked less recognizable.

Yes, it is true! There was indeed a video game endorsed by Shaquille O’Neal and it was not a basketball game. Shaq Fu is a 1994 2D fighting game with adventure elements and a story in which gamers play O’Neal as martial artist (note: O’Neal himself participated in the game’s production). To promote the game, Electronic Arts came up with a 2-page print ad that had a very odd black-and-white close-up image of O’Neal’s face on the left leaving small screenshots and hard-to-read text on the right (even though there was some vacant space remaining. I remember seeing this ad while reading a video game magazine and the ad ended up looking more like a promotion of O’Neal (already an NBA superstar) than the game itself. By today’s standards, this print ad is an example of a marketing misfire.

8. Kasumi Ninja print ad

Do you even remember seeing this print ad in magazines?

Remember the 1990s video game trends of digitized human images and disturbingly violent 2D fighting games sparked by Mortal Kombat? The Atari Jaguar-exclusive game Kasumi Ninja was made to capitalize on those trends and it failed badly. Apart from the low sales of the Jaguar console, Atari as publisher came up with the above 2-page print ad that was not appealing to gamers’ eyes and it had almost no excitement overall. This is another marketing misfire.

9. Parasite Eve North American and Japanese print ads

Following the successful release of Final Fantasy VII, this ad excited PlayStation gamers and JRPG enthusiasts for Parasite Eve’s 1998 release in America.
A stronger horror presentation in this print ad for the Japanese market. There were already a lot of people in Japan who enjoyed horror.

Starting in the mid-1990s, Squaresoft (now Square Enix) really became aggressive with video game creativity and experimentation as they launched several new projects that eventually got released on PlayStation in the late 1990s until 2000. One of those daring new projects was Parasite Eve which was a role-playing game (RPG) that had visual elements – particularly pre-rendered backgrounds – and a style of exploration that reminded gamers of Resident Evil. The game was a sequel to the Japanese science fiction horror novel of the same name and it involved the creativity of Final Fantasy creator Hironobu Sakaguchi (credited as producer). To promote the game, the 2-page North American print ad had protagonist Aya Brea on the right and the enemy on the left with a cryptic line placed strategically between them. The North American ad clearly stated that the game is a cinematic RPG. By comparison, the Japanese print ad of Parasite Eve has a strong horror vibe which is not surprising because of the novel’s horror elements and the fact that Squaresoft was capitalizing on the popularity of horror-related entertainment in Japan. By today’s standards, Parasite Eve is truly a product of the late-1990s and it has a dedicated fanbase.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Playing the remastered Suikoden on my Xbox Series X is a lot of fun

Welcome back Xbox fans, geeks, RPG enthusiasts and other gamers!

I have been playing the remastered version of the mid-1990s Japanese role-playing game (JRPG) Suikoden (Japanese title: Genso Suikoden) on my Xbox Series X as I now own the digital copy of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars.

For the newcomers reading this, Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars was released on March 6 and it contains Suikoden and Suikoden II (Japanese title: Genso Suikoden II). This is a cause for a celebration not only for fans of the Suikoden game franchise (created by the late Yoshitaka Murayama during his time at Konami) and JRPG enthusiasts but also for people who love retro gaming.

With Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars now available on multiple platforms, gamers – both the veterans as well as the younger players – now have the golden opportunities to play the first two Suikoden games.

Suikoden on Xbox

A lot of characters got their share of the spotlight in short scenes like this in Suikoden.

As mentioned earlier, Suikoden is my most played game on my Xbox Series X since March 6. The release of Suikoden games on Xbox platforms is highly significant given the fact that the franchise has often been identified with PlayStation for so long. What many gamers do not know is the fact that Suikoden was also released on the Sega Saturn and Windows PC in Japan in the late-1990s.

As history showed, most Suikoden RPGs released by Konami from 1995 to 2006 mainly on the original PlayStation console (the first two games) and PlayStation 2 (the third, fourth and fifth games). Spin-off games were released on PlayStation, PS2, Game Boy Advance and Nintendo DS. That being said, there were absolutely no Suikoden games on the original Xbox console and Xbox 360.

The release of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars on Xbox Series X, Xbox Series S and the aging Xbox One is indeed a game-changer. There are lots of Xbox gamers who are fond of Japanese RPGs and there are also Suikoden fans who happen to own Xbox consoles. The Xbox ecosystem itself now has lots of role-playing games (RPGs) released in this current console generation and there are lots of Xbox players who love RPGs.  As such, Konami made the right move bringing the Suikoden franchise to Xbox consoles.

Playing the first Suikoden again but in shinier form

The group battle in the game. The remastered work includes presentation in high-definition and a variety of visual enhancements. The frame rate is also stable.

Since the launch of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars, I have been playing the first Suikoden game a lot on my Xbox Series X. It has been a fun-filled nostalgic gaming experience on my part and I can also say that Konami – for the most part – did a good job remastering the game with high-definition visuals in mind.

Visually, this is the best the first Suikoden RPG ever looked! The in-game character sprites and creatures/monsters sprites from before have been preserved and because everything is in high-definition, the said sprites look larger and you can see the detailed pixels within them. When it comes to the visual effects to emphasize in-game magic and other spectacles, the new effects implemented resulted in a lot of pleasing eye candy.

Mini-games like this one added fun and variety to the game. If you keep winning in this one, you can make a lot of in-game money.
The occasional close-ups during group battles like this added to the spectacle of playing. The enhanced visuals also made this look better.

When it comes to the character portraits, they have been redrawn from scratch by Junko Kawano and each artwork per character looked clearer and more detailed than before. Some long-time Suikoden fans might find the new character portraits looking too clean and might make them miss the older artworks.

Suikoden’s story is about the Scarlet Moon Empire, political developments, corruption that goes beyond politics, and how they all affect the people. The playable protagonist is the son of the imperial general Teo McDohl, and through him you will witness political intrigue and unexpected twists that will compel you to stick closer with your family friends to escape the empire and form a new army of rebels by recruiting members across the land.

Even in subtle forms, the enhanced visuals made dramatic scenes like this look more lively.

While the storytelling is satisfactory at best, there is a wide variety of characters who collectively added colors to the narrative. This is due to the many types of personalities that the important characters have. Take for example Matthiu who is the calm and calculating strategist, Viktor is the brave and brash rebel, and Gremio is very dedicated to protecting the protagonist no matter what happens. Along the way, character development is truly limited which is not surprising because a lot of characters shared the spotlight.

In terms of game design and gameplay features, Suikoden has aged well. The battle systems – solo battle, group battle, army battle – are still functional, efficient and fun to do. While some grinding (leveling-up) is needed, it is not stressful to do because the auto-battle options make the group battles flow smoothly, especially when your characters (up to six) are collectively strong enough to overwhelm the enemies.

This is the formation of the members of your party. Those with short-range attacks should be placed on the front row but they need strong defense values to keep on fighting. Characters with long-range attacks are ideally placed in the back row.
Meet Odessa.

The gameplay is just as fun to do as before. I really like the fact that up to six characters can be part of my party/group as I went adventuring and focused on story scenes. The solo and army battles are understandably few but the payoff (in return to the build-up leading to them) was worth it. I should state that the unite attacks (limited to specific characters who are present in the party) are fun to watch and the creators’ approach on presenting the battle animations and spectacle are great to see.

A great, long border wall in the game.

While the gameplay is clearly fun, Konami’s remaster team did not fix one old problem the game had since the start – limited spacing of items per character. Each character has his/her/its own pieces of clothing to wear, specifically for the body, head and two accessories. The game counts those clothing items as part of the overall item spacing per character. Once you have the four items for a character to wear, the remaining spaces for carrying other items (examples: medicine, ore, anti-toxin) become severely limited for the character.

Along the way, there is the constant need for you to purchase stronger pieces of clothing to increase the defense value of the newest character who joined your army. That being said, you must earn a lot of money, take time to out purchase items, and equip them on new characters while dealing with limited storage per character. The item management problem is the one thing that prevented the gameplay from achieving perfection.

My long-time experience with the Suikoden franchise

Viktor is the brash and brave fighter who becomes part of the Liberation Army. He is an important supporting character which you will easily realize.

In my personal gaming history, I played and finished the original game on PlayStation way back in 1996. While I really enjoyed the game and its unique gameplay features, I never replayed it as my taste on PlayStation gaming kept changing in 1997. When Wild ARMs and Final Fantasy VII landed on PlayStation, I forgot about Suikoden until its sequel was released in English in 1999.

Fortunately, Suikoden II was so much bigger and better than its predecessor and it remains the most defining game of the entire Suikoden franchise (read my retro review by clicking here). That being said, I will start playing the remastered Suikoden II on my Xbox Series X soon.

Having played the remastered first game on my Xbox console, I can say that it was a fun-filled trip on my end. At the same time, I remembered scenes and several small character moments in between that I have forgotten long ago. Although a lot of characters were presented, following the narrative was still easy to do since it was light compared to what Suikoden II told.

Conclusion

A shot of a feast within the army of rebels with their leader Tir McDohl. The young McDohl is the playable protagonist.

With the first Suikoden alone, I can say I got really good value and enjoyment with my purchase of the digital copy of Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars for my Xbox Series X. This is a fine example about retro gaming literally saving the day when Team Xbox failed to deliver the promised great fun with their own games.

If you are an Xbox fan who loves retro gaming as well as Japanese RPGs, and if you have decided to purchase Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars, you can do so by clicking https://www.xbox.com/en-us/games/store/suikoden-i-ii-hd-remaster-gate-rune-and-dunan-unification-wars/9nrgnstzlchj

If you prefer a physical copy for your Xbox console, click https://www.xbox.com/en-us/games/store/suikoden-i-ii-hd-remaster-gate-rune-and-dunan-unification-wars/9nrgnstzlchj

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 17

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Sega Dreamcast launch print ads

This cryptic Sega Dreamcast American launch print ad has an image that emphasized that gamers are being watched.
This one has an image emphasizing emotions, impulse and excitement.

By the time Sega launched their Dreamcast console in Japan in late 1998, the company was already bleeding from back-to-back years of financial losses. The Dreamcast was their big bet to regain the trust of consumers and business partners, to sell a lot of consoles and games, and somehow survive.

For the North American Dreamcast launch, Sega of America organized an intriguing series of ads emphasizing the September 9, 1999 launch date in very stylized and cryptic ways. As seen in the two selected ads above, the Dreamcast name was not even mentioned but the console’s trademark swirl was present. Anyone who was obsessed with video games – even if one was not a Sega fan – could tell that the print ads made clear that the Dreamcast was going to launch in America. Ultimately, Sega sold roughly $98 million worth of Dreamcast consoles, games and peripherals in the first 24 hours in America.

2. Point Blank 2 print ad

This ad appeared in comic books and magazines.

When Namco released the first Point Blank game, it was commercial successful in both arcades and on the PlayStation console in different parts of the world. To keep on succeeding, Namco made the sequel Point Blank 2 and their confidence in it was made clear with the above PlayStation version print ad that promised it to be multiplayer-oriented and ensure enough content to give players sufficient bouts of fun whichever game mode they pick. The ad’s image of the lady with a gun (Namco’s Guncon peripheral) and the animal trophies were done with humor in mind.

3. Pac-Man arcade flyers

This ad showed that arcade operators can choose which type of machine of Pac-Man they could order.
Midway issued this flyer when Pac-Man was already successful.

In 1980, Namco released Pac-Man in Japanese arcades and it became a big hit in a short span of time. This prompted them to bring the game overseas, especially in America which already had a growing arcade market. In November that year, Namco brought Pac-Man and their other arcade game Rally-X game to a tradeshow and only got mild attention from attendees and distributors. After being turned down by Atari, Namco signed a contract with Midway to distribute Pac-Man and Rally-X in America, and they were formally released the following month.

Upon release, Pac-Man became a strong attraction in American arcades with weekly sales surpassing $8 million per week. When it comes to the presentation, Midway’s arcade flyers above gave arcade operators and gamers a clear view that Pac-Man is fun and available in three physical units (emphasized in the first flyer) and that it made a positive commercial impact (emphasized in the 2nd flyer). Ultimately, Midway went on to sell over 100,000 Pac-Man arcade units resulting in a massive gross of over $1 billion in quarters (coins of twenty-five cents in American currency).

4. Silent Hill print ad

A clear atmosphere of psychological horror in this ad.

Made by a certain team within Konami, Silent Hill on PlayStation turned out to be a surprising and intriguing hit game in 1999. It was a polygonal survival horror game that drew a few comparisons with Capcom’s Resident Evil but ultimately stood out with its gameplay features and psychological horror concept.

The people at Konami must have anticipated that gamers in America would be attracted by the game so they came up with the creepy print ad above which promoted the game with a clear touch of psychological horror. If you look closely, the 2nd screenshot (in the middle) even showed blood in digital form. This Silent Hill print ad was clearly aimed at adult gamers and PlayStation gamers who craved for more horror gaming.

5. Tomorrow Never Dies game print ad

The use of the image of Pierce Brosnan as James Bond in this print ad was the right move to inform readers that the 1997 movie’s video game was coming out.

Believe it or not, there was indeed a video game adaptation of Tomorrow Never Dies (1997) and the weird thing was that it was released for PlayStation in November 1999. In fact, the game was released eight days after the American premiere of the James Bond film The World is Not Enough (1999). The game development was unusually long and the release was delayed several times going into 1999.

To really capture the attention of James Bond fans and gamers, MGM Interactive and Electronic Arts (the co-publishers of the game) came up with a Tomorrow Never Dies game print ad showcasing Pierce Brosnan as the iconic Agent 007 in a dominant fashion leaving a minor space for the text description, two screenshots and other details displayed. While some people might look at the ad as an act of desperation to sell the long-delayed game, I find it eye-catching and engaging to look at. It also was a lively reminder back then that Brosnan was James Bond of the 1990s.

6. Wipeout 64 print ad

This is still cool and sleek to look at.

Wipeout, the series best known for its very futuristic portrayal of high-speed anti-gravity racing, showcase of dynamic visuals and the use electronic dance music, made its way to the Nintendo 64 console with Wipeout 64. This 1998 release was significant because at that time developer Psygnosis was already owned by Sony and most Wipeout games of the decade were released on PlayStation. Wipeout 64 was released before the PlayStation-exclusive Wipeout 3 came out.

The above print ad had this very sleek display of two anti-gravity racers moving at high speed and on the side are five screenshots showing what the game looked like on the N64. If you look very closely, one of them shows the 4-player split-screen mode identified with the Nintendo 64’s capabilities. Overall, the Wipeout 64 print ad captured the vibe of the Wipeout series and remains very cool to look at.

7. Ehrgeiz print ad

You want a 3D polygonal fighting game that has Final Fantasy 7 characters in it? Ehrgeiz was the answer.

In 1999, the landscape of gaming really changed. More gamers played 3D polygonal fighting games over the 2D fighting games, and demand for Final Fantasy and Japanese role-playing games (JRPGs) were in high demand in the West arguably because of the massive commercial success of Final Fantasy VII on PlayStation. That being said, Squaresoft released their own 3D polygonal fighting game that had Final Fantasy VII characters in it – Ehrgeiz.

After achieving success in the arcades, Squaresoft brought Ehrgeiz to PlayStation in America in 1999. Unsurprisingly, the print ad had Final Fantasy VII protagonist Cloud and his signature sword in a prominent position which was obviously done to attract the millions of FFVII for potential sales. The screenshots on the ad were presented not for showing off but to give readers a clear view of what kind of gaming experiences they could expect. Ehrgeiz on console even had a standalone RPG mode.

8. Driver print ad

The art used for the muscle car and the police car was a tribute to the car chases of movies from long ago.

Even before it was released on PlayStation and PC in 1999, publisher GT Interactive knew they had something big for gamers to engage with. That game was Driver and developer Reflections Interactive made it with a lot of inspiration taken from cinematic car chases. This particular ad emphasized car chases, the exploration of four real-life cities in digital form, and engaging in a variety of missions. As it successfully delivered what it promised, Driver went on to become a big commercial success on PlayStation and PC, and spawned sequels in the years that followed.  

9. Eidos Interactive games print ad

From the time when Eidos Interactive was at the top of its game and Lara Croft was its most popular character.

By the end of the 1990s, Eidos Interactive became a major game publisher which is the result of the massive success they achieved with the Tomb Raider games which collective sold many millions of copies worldwide.

Along the way, they acquired developer Crystal Dynamics which was already a prolific team with many games released and new projects in development. Under Eidos’ banner, Crystal Dynamics went on to release Gex 3: Deep Cover Gecko and Legacy of Kain: Soul Reaver in 1999. That being said, this print ad shows the ambitious offers Eidos Interactive had with the Tomb Raider, Gex and Legacy of Kain franchises. It is a reflection about success and confidence about the future of video games.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 20

Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

NHK World’s Game Planet Documentary – If you are very passionate about video games and you want to see gaming through the views of the Japanese and the Chinese, then you should see NHK World’s documentary here. This video documentary is also a must-see for those who love playing the Street Fighter video games. Lots of creative talents from Capcom and Tencent interviewed.

Square Enix decides to drop PlayStation exclusivity and go multiplatform with their business – It was indeed bound to happen and I was not surprised about it. In case you missed the news, Square Enix announced it will drop PlayStation exclusivity in favor of going aggressive with a multiplatform strategy. This is because there was a massive 70% profit drop on the part of Square Enix and sales of the PlayStation 5-exclusive Final Fantasy VII Rebirth were undeniably disappointing. To understand the details better, posted below is one analytical video and one critical video.

Nick Anderson’s notorious 4 missed free throws and disrespect towards Michael Jordan – If you are long-time basketball fan, you would at least be aware of significant events during the NBA Playoffs and the Finals in 1995. I am talking about Nick Anderson who is still remembered as the guy who missed four free throws as his team (Orlando Magic) was already leading by three points ahead of the Houston Rockets (defending champions) during Game 1 of the 1995 NBA Finals. As history recorded, the Houston Rockets swept the Magic 4-0 to win their 2nd straight NBA championship. Going back to Anderson, he is also the same guy who disrespected Michael Jordan during the Eastern Conference semifinals. Posted below are three videos for you to watch.

Reggie Miller’s 8 points in 8.9 seconds – Still with the 1995 NBA Playoffs, here is a look back at the miraculous achievement of Reggie Miller scoring eight points in less than nine seconds during a game against the New York Knicks at the Madison Square Garden. For the newcomers reading this, the playoff rivalry between the Knicks and Indiana Pacers started in 1994 and by the time their rematch in 1995 was realized, collective fan anticipation was already high. There was no better way to raise the stakes in the rematch than Miller’s unexpected 8 points in 8.9 seconds. Watch the video below.

Popcorn in Bed’s reaction video of Deep Impact – In 1998 here in the Philippines, I saw the sci-fi film Deep Impact in a cinema during its first week of release. It was entertaining to watch given the sci-fi spectacle, the concept and, of course, the wide cast of actors that includes the legendary Robert Duvall in a really solid supporting role. What is most notable about Deep Impact is the fact that it was made to spark emotion from viewers and that is most inevitable in the movie reaction video by Popcorn in Bed. With the current number of Deep Impact reaction videos available on YouTube as of this writing, the best one is viewable right below…

HolyLandSite’s video of the tour of the Oaks of Mamre in Israel Recently HolyLandSite released their newest Holy Land video focused on the Oaks of Mamre in Israel which is the historical and biblical site where the Abrahamic Covenant was given. Oaks of Mamre is filled with evidence that it is indeed the very place where Abraham met God. God’s covenant has always been with the Jewish people (read Genesis 17:15-21 in the Holy Bible). This video also has biblical lessons for those who follow Lord Jesus and the Word of God. May this also remind you that the ties between Jews and Christians are biblical.

Retrospective video about Konami’s X-Men arcade game – Just a few years before Capcom and Marvel Comics teamed up for the production of arcade games featuring superheroes and the publisher’s own characters, Konami literally rocked the arcades with a lot of fun with the X-Men arcade game of 1992. Using the established character designs from the 1989 cartoon X-Men: Pryde of the X-Men, the arcade game allowed players to choose one of six superheroes to play as (listed were Cyclops, Wolverine, Dazzler, Storm, Colossus and Nightcrawler) and engage in side-scrolling beat-them-up action fighting the many minions of Magneto. The X-Men arcade game was undeniably successful and impacted the way people enjoyed multiplayer sessions in the arcades. You can learn more from this in-depth retro gaming video by PatmanQC.

FilmComicsExplained’s Demolition Man video analysis – When I first saw Demolition Man (1993), I perceived it as a Sylvester Stallone action movie laced with futuristic science fiction (sci-fi) concepts. I noticed the film’s portrayal of what future society could become and what futuristic technologies could be used by people. By today’s standards, Demolition Man is perceived to be prophetic with its presentation and the video by FilmComicsExplained takes an in-depth look into it. It is a must-see!

The death of wicked Iran’s president – Since 1979, Iran became wicked and its government has officially been sponsoring terrorists and terrorism activities in the Middle East for far too long. In case you missed the news, the president of Iran died in a helicopter crash recently and there were other fatalities with him. The president of Iran not only publicly called for the destruction of Israel, he is also responsible for harming minorities and political opponents, hurting protesters in Iran and more. There are reasons why the dead president has been called the Butcher of Tehran. For a clear view and analysis over the death of the president of Iran, watch the selected videos below. Do not trust Islamo-Leftist mainstream news media as they support terrorism.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

It would be nice for Square Enix to remaster Xenogears and release it on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP)

Are you an Xbox gamer who likes Square Enix’s Japanese-developed role-playing games or JRPGs? Chrono Cross has been available since April. Square Enix’s new JRPGs The DioField Chronicle and Star Ocean: The Divine Force will be released on September 22, 2022 and October 27, 2022 respectively.

To be clear, I find Square Enix’s business relationship with Team Xbox lacking. The HD remastered version of Legend of Mana was very noticeably released on multiple platforms but not on Xbox. Tactics Ogre: Reborn was announced for future release for multiple platforms except Xbox. Still on Square Enix, the Final Fantasy VII remake as well as the announced sequel are exclusive to Sony’s platforms. The exclusions are clear and disturbing. Why Square Enix excluded the Xbox Series X, Xbox Series S and the Xbox One (which still has many millions of console users until now) as platforms to sell the above mentioned games remains a mystery although there is speculation that Sony Corporation and its PlayStation executives made a secret deal with the JRPG giant to specifically hurt Xbox without affecting Nintendo and Steam. Realistically, Microsoft pointed out that Sony pays game companies for blocking rights to keep games off Xbox Game Pass. Read all about it here, here and here.

While these developments are disturbing and also annoying, I still wish that Square Enix would remaster one of its classic JRPGs and release it on Xbox platforms similar to what they did with the remastered Chrono Cross. That classic RPG I’m referring to is none other than Xenogears.

Xenogears’ battle system allowed individual persons and giant robots (called gears) to engage in battle simultaneously. Observe how the approach on in-game scale was done here.

I played Xenogears on the original PlayStation console way back in 1998 but I never got to finish it due to my academics and other external matters. It also did not help that the CD-ROM of the PlayStation deteriorated.

Regardless, I had a lot of enjoyment during my limited time with the said JRPG, the design of which was led by Tetsuya Takahashi. The fictional concept of Xenogears took a lot of inspiration from real-life forms of religion as well as concepts from certain intellectuals to establish the story themes, the fictional cultures and historical backgrounds within the game. At the same time, the game had this in-depth universe composed of different settings for gamers to explore. In my experience, I felt immersed into the game’s universe and I still remember the moments I got astonished discovering not only the many locations and landmarks but also the many non-playable characters (NPCs presented as 2D sprites) in the form of local communities and the in-game cultures.


Xenogears had 3D polygonal environments and 2D sprites for the characters and creatures who move around.
In this classic JRPG, you play as Fei and you will explore a lot, fight a lot and interact with lots of characters as you go along.

While Xenogears had a science fiction concept, it still had lots of settings and gameplay features that made it feel like a fantasy. I love the way how the creative team’s artists implemented their art styles on the environments, the characters, the machines, the interiors of places and more. Visually, this game saw the use of 2D sprites for the characters who move along a 3D polygonal environment which can be explored creatively by a camera that can be adjusted by the players. As such, this approach done in Xenogears made the game look and feel a lot like Grandia.

While Xenogears’ battle system had key elements that were common with other JRPGs, there was a clear emphasis on hand-to-hand combat that took a lot of inspiration from martial arts as well as 2D fighting games of the decade. There were these martial arts-inspired combos which required button combinations and timing which were fun to watch happen. There were also these death blows which were really rewarding when pulled off correctly. Of course, there were still some magic attacks that were nicely presented.

What made Xenogears stand out is the use of giant robots or gears in the game. Not only did the game allow me to travel with the gears, it also allowed me to engage with enemies (both the large and the small ones standing on the floor/ground) with a fully functional battle system that emphasized size, scale and impact altogether. Similar to the other battle system, the gears battle system fun and engaging in my experience. I can never forget the moment I first saw my gear crush a huge enemy with a lot of impact to seal the victory. Travel using gears, however, was hampered somewhat by the creative team who implemented platform gaming elements (note: this includes jumping from one platform to another without falling down to your death) and the controls were not really responsive enough. This is something Square Enix should consider improving if they ever remaster Xenogears.

The battle system with the individual characters is a lot of fun and also unique as the combat emphasizes combos and martial arts.
The artistic approach used in Xenogears remains captivating.

Right now, I would love to replay Xenogears and complete it but I prefer the game should be remastered and be released for Xbox consoles. I have no intention of buying a new console from Sony and Nintendo to play Square Enix JRPGs that are missing on Xbox consoles. JRPGs on Xbox are not exactly lacking (note: Eiyuden Chronicle: Hundred Heroes will be released via Xbox Game Pass in 2023 while Persona RPGs are coming to Xbox soon) but it would be great not only for Xbox gamers but also Square Enix itself to remaster Xenogears and release it on the Xbox ecosystem. That being said, I believe Xenogears itself would make a great addition into Xbox Game Pass (XGP) which already has many millions of subscribers worldwide!

Think about it carefully. Having a remastered Xenogears for sale on Xbox and also listed on Xbox Game Pass will not only be good for the Xbox ecosystem but also for Square Enix to not only sell games but also reach out to the XGP subscribers who could enjoy the said JRPG and add a lot of new players that the JRPG giant could not reach before. Not only are more Square Enix role-playing games are needed on XGP right now (note: adding Chrono Cross into it will be delightful), they can also benefit nicely as the Xbox ecosystem is gradually becoming the premier ecosystem for RPG enthusiasts in this console generation. Xbox-exclusive RPGs like Starfield, The Outer Worlds 2, Fable as well as future sequels of The Elder Scrolls and Fallout will collectively generate big game sales as well as increase the number of gamers in the Xbox ecosystem and Xbox Game Pass subscribers will grow big as well. The growth will be even bigger once Team Xbox’s acquisition of Activision Blizzard gets approved. For Square Enix to miss out on fast growing Xbox ecosystem in favor of Sony’s blocking rights will be a regrettable move.

Going back to Xenogears, I want to make it clear to Square Enix that now is the time to remaster it and release it on Xbox as well as other platforms. That being said, I also urge Team Xbox’s chief Phil Spencer, executive Aaron Greenberg and the Xbox Game Pass team to reinvigorate the business relationship with Square Enix and try to convince them to release Xenogears and other classic JRPGs into XGP and the Xbox game store. To the Xbox gamers and RPG enthusiasts reading this, I encourage you to contact Square Enix and Team Xbox to have Xenogears and other JRPGs (both classic and modern) released on the Xbox consoles and Windows PC.

In closing this piece, posted below are Xbox-related videos plus a few Xenogears-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Persona games coming to Xbox consoles, Windows PC and Xbox Game Pass (XGP) at last!

Anyone who owns an Xbox console or a Windows PC who loves Japanese role-playing games (JRPGs) should be delighted to know that the popular Persona game franchise will have three of its established games released for Xbox One, Xbox Series X, Xbox Series S and Windows PC with availability through Xbox Game Pass (XGP) soon as confirmed in the recent Xbox-Bethesda games showcase! For clarity, Persona 5 Royal is slated for an October 21, 2022 release.

For starters, watch the official video below…

To understand the Persona games better, posted below is an excerpt from the official article published at Xbox.com written by SEGA Communications Manager Stacy Lee. Some parts in boldface…

Cheers to 25 years of Persona! In this very special anniversary year, we are bringing the worldwide hits Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable to Xbox One, Xbox Series X|S, Windows PC, and with Xbox Game Pass. Starting this fall, fans will get to experience this beloved RPG series.

To kick things off, on October 21, don the mask of Joker and join the Phantom Thieves of Hearts when Persona 5 Royal arrives with Xbox Game Pass, Xbox Series X|S, Xbox One, and Windows PC. We’ll have more to share on the release of Persona 4 Golden and Persona 3 Portable so be sure to stay tuned here to Xbox Wire.

For those who missed out on these games originally, or are excited to play Persona on Xbox and Windows PC, the 25th Anniversary is a great time to join in the celebration. Here’s a quick refresher on each game:

Persona 3 Portable – If I say there’s an hour “hidden” between one day and the next… would you believe me? This unknown time is the “Dark Hour.” Unfamiliar stillness swallows the city, people turn into eerie coffins, and otherworldly monsters called Shadows swarm. One night, the protagonist is attacked by these Shadows. When all hope seems lost, the power of the heart, their Persona, is awakened.

Persona 4 Golden – They say your soulmate will appear if you stare into a television set on a rainy night… This strange rumor slowly spreads through the rural town of Inaba, the protagonist’s new home, just as a chain of mysterious murders begin. As the protagonist and his teammates chase after the truth, they find themselves opening the door to another world.

Persona 5 Royal – Forced to transfer to a high school in Tokyo, the protagonist has a strange dream. “You truly are a prisoner of fate. In the near future, ruin awaits you.” With the goal of “rehabilitation” looming overhead, he must save others from distorted desires by donning the mask of a Phantom Thief.

In my personal experience, the one and only Persona video game I ever played was Revelations: Persona on the original Sony PlayStation way back in 1996. I never finished that game but I spent many hours playing it and that includes the loading times and the not-so-efficient pacing of the gameplay.

Image from Persona 5 Royal.

The upcoming release of the recent Persona RPGs on Xbox and Windows PC with access through Xbox Game Pass (XGP) should help the franchise reach even more gamers worldwide. As far as Japanese gaming goes on Xbox right now, I enjoyed finishing Eiyuden Chronicle: Rising on my Xbox Series X and I’m looking forward to the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes RPG which will be released sometime next year. Square Enix has Star Ocean: The Divine Force and The Diofeld Chronicle coming to Xbox this year but no release dates have been announced as of this writing. Most recently, Square Enix announced that Crisis Core: Final Fantasy VII Reunion will be released on Xbox consoles although no release date has been announced.

Combined with those mentioned Japanese games or JRPGs to be exact, the addition of Persona games is indeed a welcome addition to the Xbox ecosystem which has lots of gamers craving for such games. It’s nice to see that Team Xbox head Phil Spencer has been working hard negotiating with Japanese game companies and makers to release their games into the Xbox ecosystem. In fact, during the Xbox-Bethesda showcase, a special Xbox project with Hideo Kojima’s company was confirmed to be real and there was also the announcement of an Xbox release of Wo Long: Fallen Dynasty developed by Team Ninja.

Let me end this piece by ask you readers: Are you happy that the Persona game franchise is coming to Xbox with the mentioned three games? Do you think that more Japanese RPGs and other kinds of games made by Japanese game developers will continue to be released on Xbox? What other past JRPGs do you want to see released on Xbox and Xbox Game Pass? Do you think that all the JRPGs already announced coming to Xbox and mix in with Western RPGs (examples: Starfield, Fable reboot, The Outer Worlds 2 and Avowed to name a few) will result a wide variety of games for those who love playing role-playing games? Do you see Xbox as the definitive ecosystem for RPGs right now?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Team Xbox has a lot to prove to its fans and other gamers with the Xbox & Bethesda Games Showcase on June 12

Let’s put things straight here. Firstly, the Xbox & Bethesda Games Showcase is all set for June 12, 2022 (Sunday) which Team Xbox already announced.

To put things in perspective, posted below is the excerpt from Team Xbox’s announcement. Some parts in boldface…

Today, we are excited to announce that the Xbox & Bethesda Games Showcase will stream on Sunday, June 12 at 10 a.m. PT. This show will feature amazing titles coming from Xbox Game Studios, Bethesda, and our partners around the world.

Watch for the showcase on June 12, 2022 (June 13, 2022 in Asia).

The Xbox & Bethesda Games Showcase will include everything you need to know about the diverse lineup of games coming soon to the Xbox ecosystem, including upcoming releases to Game Pass on Xbox and PC.

The Xbox & Bethesda Games Showcase will be streamed on a variety of outlets, in over 30 languages. You can choose where you want to tune in from:

For some insight about what could be showcased on June 12, 2022, watch this video by Colteastwood.

Secondly, my personal excitement is not too high due to recent developments with regards to Team Xbox’s Xbox-exclusive releases for this year which I was looking forward to playing on Xbox Series X. For one thing, I am very disappointed with the delay of Starfield into 2023. I do understand that Bethesda and Team Xbox want to make it a grand game to play that will ensure enduring bouts of fun and engagement, the previous assurances (note: this includes preview videos published by Bethesda) that the game will be released on November 11, 2022 proved to be meaningless. Why was the old release date decided on in the first place? Did the development team led by Todd Howard encounter serious problems while polishing the game? Howard and Xbox head Phil Spencer will have to explain why.

And there is also the delay of the Xbox-exclusive Redfall into 2023. That game was supposed to be released this summer and it has been months already since any high-profile Xbox-exclusive has been released. I know that there are other Xbox fans still playing Forza Horizon 5 and Halo Infinite on their Xbox Series X or Xbox Series S units out there but without any new content or any other Xbox-exclusive games, fans craving should be satisfied as soon as possible. That being said, the June 12 games showcase becomes more crucial.

No Xbox-exlusive games for the rest of 2022? Team Xbox, Bethesda and their other studios have a lot of explaining to do if they cannot deliver anything this year.

As of this writing, the well of exclusive games for Xbox looks dry. So what can Team Xbox and its teams of developers and Bethesda do to solve the lack of exclusive games this year? Personally, I am anticipating the showcase of the next edition of the Forza Motorsport series of simulation racing games which will be done by Turn 10 and eventually they will announce a late-2022 release date. If the new Forza Motorsport (sometimes referred to as Forza Motorsport 8) will be released beyond this year, that would be a major bummer! For the still-hot Forza Horizon 5, I am anticipating Playground Games to showcase a feature-loaded DLC for release this year.

When it comes to unlikely scenarios, it would really be nice and exciting to see Senua’s Saga: Hellblade II showcased and announced for a late-2022 release. Such a development would really excite gamers and be a strong rebound from the Starfield/Redfall setbacks. I don’t have any updates about the very state and progress of Senua’s Saga but it has been more than three years since the game was initially announced. I can only speculate that the game’s development would be in the polishing stage by now and there would be enough time left for marketing it for a late-2022 release. If only Ninja Theory would update gamers at the showcase.

As for the other Xbox-exclusive role-playing game (RPG) Avowed, showcasing the game on June 12 would make a lot of sense in connection to the Starfield delay. Obsidian Entertainment should be far into the fantasy RPG’s development by now, perhaps reaching the stage of polishing. Showing the latest working gameplay footage of Avowed should be pleasing. And then there is the one other Xbox-exclusive sequel The Outer Worlds 2…any update about it will be very welcome. Going back to Playground Games, I personally am not expecting to see an update about the new Fable RPG at all.

As for Rare and The Initiative, I’m not anticipating anything from them. Still, it would be nice for Team Xbox to make things clear about the state of not only The Initiative but also the Xbox-exclusive Perfect Dark reboot (which now has external studio Crystal Dynamics involved). A Perfect Dark reboot showcase would be very surprising. Regarding one other Xbox game studio – Compulsion Games – it is high time for them to show something. A no-show will be disappointing.

When it comes to Xbox Game Pass (XGP), I would not be surprised to see the announcements of more games get added into the service for subscribers to enjoy. What would be surprising for me is adding memorable Japanese role-playing games (JRPGs) like Suikoden, Suikoden II, Breath of Fire 1 to 4, Lunar: Silver Star Complete and Grandia into XGP. When it comes to what could be shocking, it would be the announcement of a Day One Xbox Game Pass launch of the Saints Row reboot. Whatever negotiations Team Xbox is having with game developers and publishers worldwide right now, you can be they are doing they could to keep on filling XGP with varied games.

Speaking of Team Xbox dealing with game companies, the June 12 games showcase would be a great opportunity to make announcements about the latest projects under Xbox Game Studios Publishing. I’m eager to find out any breakthroughs regarding Project Belfry (Stoic Studio), Project Indus (Oxide Games), Project Dragon (IO Interactive), and of course, Contraband (Avalanche Studios). If Team Xbox cannot show anything about those mentioned projects at all, they can at least announce whatever new deals and projects they made with other game companies. While it is possible that Team Xbox could announce something related to their Activision-Blizzard acquisition, I’m not anticipating anything as the acquisition has yet to be completed.

Have you gamers played Eiyuden Chronicle: Rising on Xbox? I recently finished it and I had a lot of fun with it. From this point on, I really want to play Eiyuden Chronicle: Hundred Heroes (scheduled for 2023) and I hope to see Team Xbox welcome Japan-based developer Rabbit & Bear Studios and lead game designer Yoshitaka Murayama (responsible for Suikoden & Suikoden II) onto the stage to show the latest gameplay footage and announce the final release date during the Xbox & Bethesda Games Showcase. More on Japanese-developed games coming to Xbox, it would be nice to see Square Enix have its own spotlight in the same showcase to show the latest gameplay footage of Star Ocean: The Divine Force and The Diofeld Chronicle, plus their respective release dates. As for Final Fantasy VII Remake possibly coming to Xbox, I’m not anticipating it at all.

The Xbox & Bethesda Games Showcase is just days away from happening as I write this. While the 2021 showcase was great and delightful to me, I’m more cautious now about the June 12 event. Considering what happened recently and how painful the delays of Starfield and Redfall really were, the pressure is now on Team Xbox, Bethesda and its other studios to not just deliver great stuff June 12 but also actually release high-profile Xbox-exclusive games plus DLC THIS YEAR. We will find out soon what Phil Spencer, Todd Howard and other Xbox producers/executives will reveal.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Final Fantasy Bonanza for Xbox Fans!

When rumors floated online in 2005 that Square Enix was being attracted by Microsoft to release games on what was back then their upcoming game console the Xbox 360, there were some gamers who just dismissed those rumors claiming that the Japanese company would NEVER release its role-playing games (RPGs) – specifically Final Fantasy games – on a console of an American company.

It was a different time back then for console gaming. Square Enix released Final Fantasy X, Final Fantasy X-2, Final Fantasy XII plus some Dragon Quest and Front Mission games on Sony’s highly successful PlayStation 2 (PS2) console. The company even developed a Final Fantasy spin-off for the GameCube with Nintendo as publisher.

For the original Xbox console, Square Enix made no games for it at all.

Things turned during the time of the Xbox 360. Square Enix published several games for it and to the delight of Xbox fans who love Final Fantasy, the company released Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy XI and other games.

This year Square Enix released several of their classic Final Fantasy games released for Xbox One gamers via Xbox LIVE – Final Fantasy VII, Final Fantasy IX, Final Fantasy X and X-2 and a few others.

The other announced game, Final Fantasy XII (The Zodiac Age), will be released on April 30.

Among these games, I’m currently playing Final Fantasy IX on my Xbox One and even though it has been almost twenty years since I last played it, I can say that I am enjoying it again. The game is technically a port of the PC version (which comes with cleaned-up graphics most evident on the character and creature models) and not a remastered version. More importantly, the gameplay is still fun (even though it has those random battles) and the story has a lot of heart.

With the classic Final Fantasy games available via Xbox LIVE, now is the time for Xbox fans (who love Final Fantasy or those who are very interested in Japanese role-playing games) to acquire them while they can. We should be very thankful to Square Enix (and surely to Microsoft’s Xbox team led by Phil Spencer) for those games.

Final Fantasy X and X-2 were remastered for Xbox One while the upcoming Final Fantasy XII has already been confirmed to run at a super smooth 60-frames-per-second on the premium Xbox One X console.

What is missing from the FF classics is Final Fantasy VIII which continues to puzzle gamers to this day.

If more Xbox gamers buy these classic FF games, then perhaps Square Enix will be convinced to release more of their past hits of their other franchises like Front Mission and Dragon Quest. Perhaps they will consider releasing the older, 2D FF games like Final Fantasy IV, Final Fantasy V and Final Fantasy VI.

Apart from enjoying the varied stories, characters and gameplay styles, gamers will also enjoy the music of Nobuo Uematsu.

For your enjoyment, I embedded below Xbox channel videos of Final Fantasy.