The wave of high excitement and fun for both Team Xbox and all the gamers playing on Xbox One, Xbox Series S, Xbox Series X or Windows PC continues to be felt as the universally acclaimed Forza Horizon 5 achieved tremendous success before and during launch in terms of being played by MILLIONS of gamers around the world! The success was so tremendous, Team Xbox chief Phil Spencer confirmed it on Twitter!
In addition, the Grand Theft Auto Trilogy – The Definitive Edition just launched digitally and Grand Theft Auto: San Andreas became available on Xbox Game Pass (XGP). Oh yes, Bethesda just released The Elder Scrolls V: Skyrim Anniversary Edition which has new content related to its predecessors The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion (note: this I played on Xbox 360 way back in 2006.)
Adding even more to the excitement of gaming on the Xbox ecosystem, Thundeful announced officially via Xbox.com that The Gunk will be released worldwide on December 16, 2021 exclusively on Xbox One, Xbox Series S, Xbox Series X, Windows PC and also on Xbox Game Pass! To start with, watch the latest video about the game below…
Personally, I am interested in playing The Gunk on Xbox Game Pass as soon as it becomes available. At the same time, I am more interested in the talents of game developer Thunderful which is responsible for the SteamWorld franchise of games. I never got to play any SteamWorld game before and as such, The Gunk will be the first Thunderful-made game for me to play ever!
The Gunk, as it turns out, will NOT be the last Xbox-exclusive coming from Thunderful. In fact, the SteamWorld developer is working on another console-exclusive game for Xbox Series consoles and the aging Xbox One which will be released in 2023…Planet of Lana. Check out the trailer below…
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
It’s been two days since cinemas around Metro Manila officially reopened which is a welcome move not because I personally want to watch movies on the big screen inside the theater but because the local cinema industry will contribute to the economic recovery of our nation from this ongoing COVID-19 crisis. That being said, I urge you readers – who got fully vaccinated locally – who love watching movies to take time out to support the local cinema operators and their employees by visiting their venues, buying tickets over the counter and watch movies on the big screen while following the local health protocols (note: local cinemas have invested a lot in making their venues safe and sanitized).
Be reminded that streaming will NEVER match the grandeur and immersion of the cinema! The cinema is always better than streaming. Movie venue choices aside, local moviegoers now have the opportunities to watch A Quiet Place Part II and the big blockbuster Dune (2021).
Going back to the topic of economic recovery, there is no doubt that the COVID-19 crisis combined with all the restrictions imposed by the local, regional and nation authorities brought down the national economy in 2020 along with all the economic sectors and the employees. All of these also translate into a major loss of tax revenue for the local governments, provincial governments and the national government.
In the case of the local cinema industry, the shutdown of cinemas since the pandemic started in March 2020 resulted a huge, collective industry loss of revenue according to a BusinessWorld report. I’m talking about many BILLIONS of Pesos lost!
To put things in perspective, posted below is an excerpt of the BusinessWorld report. Some parts in boldface…
The cinema industry had P19 billion in foregone revenue from March 2020 to September this year, Film Development Council of the Philippines (FDCP) Chairperson Mary Liza Diño-Seguerra said in a Teams video interview.
The loss had ballooned to P21 billion as of Oct. 11, Charmaine N. Bauzon, president of Cinema Exhibitors Association of the Philippines, told PTV News.
Local government units, which charge 10% amusement tax per movie ticket, lost P1.09 million daily from the country’s more than a thousand movie screens, according to estimates by the National Tax Research Center.
“We earned P11.5 billion yearly from the box office [before the pandemic],” Ms. Seguerra said. “We sold about 52 million tickets each year.”
Cinema operators get 50% of ticket sales, while the other half goes to producers, who then give as much as a quarter to the distributor, who’s in charge of marketing and distributing the film to the public.
Last year, cinemas in areas under a more relaxed quarantine made a measly P327,000, Ms. Seguerra said.
Take note that before the pandemic started, the local cinema industry as a whole had a work force of 300,000 employees and those who lost their jobs and income really suffered. In the City of San Juan, the Manila Bulletin reported about the reopening of local cinemas there with Mayor Francis Zamora issuing statements and leading the inspection on the venues. Posted below is an excerpt from the Manila Bulletin article.
San Juan City Mayor Francis Zamora led the inspection of cinemas in the city starting with the Greenhills Promenade Cinema.
Zamora inspected the health and safety protocols of the cinema such as the disinfection process of the establishment and the procedure of buying the tickets, which can be done before entry to the cinema or online, new seating arrangements with strict physical distancing, and the guidelines of actual movie viewing under the new normal.
“I know how Filipinos miss watching movies in silver screens which have been shut down for almost two years due to the pandemic, but now the long wait is over. With the approval of the IATF, we are allowing the opening of our cinemas in the city, provided that we take extra care and observe stringent protocols as we are still facing threats of COVID-19 despite the easing of restrictions to Alert Level 2,” Zamora said.
“I want to personally make sure that our cinemas in San Juan will be safe for all of us, not only for the moviegoers but for the employees of these establishments as well,” he added.
During Alert Level 2, the operational capacity of several businesses has been increased to accommodate more customers. It has also eased down quarantine restrictions in various indoor establishments and recreational venues including movie houses and cinemas.
Under the Inter Agency Task Force (IATF) guidelines, cinemas can accommodate up to 50 percent of its maximum venue capacity, but only those who are fully vaccinated will be allowed entry into the cinemas.
For added insight, posted below are two news videos for your viewing…
Once I again, I urge you readers based in Metro Manila and in nearby provinces who got fully vaccinated to come out to support our local cinema operators and make a contribution to economic recovery as you enjoy watching on the big screen again.
Let me end this piece by asking you readers: Now that cinemas within Metro Manila have reopened, are you planning to revisit them and watch movies on the big screens anytime soon? Does Dune (2021) interest you a lot? When was the last time you saw a movie inside the movie theater? Do you realize that as a paying customer, what you pay helps not only movie producers and cinema operators but also their employees and the varied government units (that collect amusement taxes)?
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero enthusiasts, fans of the 2099 universe of Marvel Comics, 1990s culture enthusiasts and comic book collectors! Today we revisit the adjective-less X-Men comic book series that first launched in 1991 and it has been quite some time since my last retro review of one of the early issues drawn by Jim Lee got published. For the newcomers reading this, my retro review of X-Men #5 (1992) had Wolverine encountering Omega Red.
With those details laid down, here is a look back at X-Men #6, published by Marvel Comics in 1992 with a story plotted and drawn by Jim Lee, scripted by Scott Lobdell and inked by Art Thibert.
The cover.
Early story
The story begins inside a facility in Berlin. Cyclops and Beast easily knocked out the armed guards there with Jubilee following them. As they slowly walk and talk, Omega Red suddenly appears out of nowhere surprising them and hitting Beast directly on the head.
As Omega Red quickly subdues Cyclops with his coils, Jubilee tries to use her power to help her teammate. The Russian, however, unleashes his lethal pheromones into the air which weakens Jubilee. After Omega Red knocks her out, he communicates with Matsuo. It turns out Wolverine still could not be located since he escaped from them.
Elsewhere, Wolverine is being revived by someone…
Quality
Members of the Blue Team in action.
Being the 3rd issue published after the departure of Chris Claremont (last work was X-Men #3), this comic book daringly continues to expand the lore of X-Men with paramilitary concepts, the further exploration of the untold story from Wolverine’s past as a special operative, and the growing threat against the X-Men posed by Omega Red and the organization that revived him. This was clearly Jim Lee’s vision and his way of modernizing the X-Men into the 1990s. It is unsurprisingly grittier in presentation when compared to how the X-Men were presented during Claremont’s time and fortunately the story was told satisfyingly.
I say satisfyingly because this comic book even made room to bring back Dazzler, Longshot and the monstrous Mojo all modernized by Jim Lee. Their insertion into the story really came out of nowhere and felt really jarring after getting myself immersed into the current X-Men story. At this point in the series, the creative team led by Lee really wanted to shake the X-Men storytelling and keep things fresh, if not interesting, for the fans. Speaking of Dazzler, the character made her first appearance way back in 1980’s Uncanny X-Men #130, was featured in her own monthly series and became a regular in the X-Men in the mid-1980s. As such, her sudden return in this comic book was pretty much an opportunity by the creative team to link the present-day X-Men with the X-Men from the mid-1980s which resulted added variety.
Conclusion
When Wolverine and Sabretooth were CIA operatives.
While X-Men #6 (1992) indeed has a more bloated narrative as more characters were crammed in, more flashback scenes and attempts to add moments of twists and intrigue, I still had fun reading it. Unlike the previous two issues under the direction of Jim Lee, this comic book requires a more concentrated reading in order to fully grasp the narrative while also paying attention to the return of Longshot, Dazzler and the others. More on the X-Men themselves, you will get to see the Blue Team in action and really struggle against the group that has Omega Red. When it comes to intriguing character moments, you will see here the start of the build-up on the respective stories of the Psylocke-Kwannon storyline as well as Gambit’s connection with Sabretooth.
If you are seriously planning to buy an existing hard copy of X-Men #6 (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $40 while the near-mint copies of the newsstand and Toy Biz editions cost $120 and $100 respectively.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
The high excitement for gaming on Xbox One, Xbox Series S, Xbox Series X, Xbox Game Pass and Windows PC is real right now as Forza Horizon 5 gained lots of rave reviews from video game critics and YouTubers! As of this writing, the Playground Games-developed Xbox-exclusive game is averaging a score of 91 (out of 100) out of 81 published reviews according to Metacritic!
If you are wondering how does Forza Horizon 5 looks like and what the reviewers said, we can start by taking a look at each of the following video reviews below…
And now, let’s take at some text-based reviews of the game with key quotes highlighted. I highly recommend you read each of their respective reviews for the best possible insight and immersion.
Windows Central Gaming: Forza Horizon 5 is grand and beautiful. It also launches on more platforms simultaneously than any previous Forza game, giving people more ways to experience everything this game across Xbox Series X|S, Xbox One, PC, and Xbox Cloud Gaming through Xbox Game Pass. Absolutely a game of the year contender for 2021, Forza Horizon 5 is the quintessential choice among the best racing games.
TheGamer: Collectively, Forza Horizon 5 does everything right, and in doing so makes Playground Games’ latest entry into the Forza franchise an absolute must-play for any racing enthusiast or casual racing fan.
Game Revolution: Forza Horizon 5 is the best Forza yet and, not only that, but it also makes a strong case for being the best racing game period. A joyous combo of arcade racing and simulation-level depth, all wrapped up in a beautiful bow thanks to its diverse, expansive Mexico setting, this is an unmissable iteration in what is arguably gaming’s most consistently fantastic series.
Press Start Australia: I’ve played a few open-world racers in my time, but I’m not sure I’ve ever come across one so feature-rich. It really is comprehensive, nailing the scope of its world while filling the world with meaningful things to do, offering a suite of multiplayer and co-op possibilities, and free-roam of a boiled-down vision of Mexico that’s begging to be explored.
Now that the game critics and YouTubers have spoken, it is clear that Forza Horizon 5 is a great game just waiting to be played by gamers worldwide and the 3-year wait for it is worth it. Playground Games worked hard to make the Xbox-exclusive racing game and it looks very polished and almost flawless. Forza Horizon 5 is set for a general release worldwide on November 9, 2021. If the rave reviews it gathered have convinced you already, you can acquire a copy (digital or physical) online here, here, here or here to name a few.
Very clearly, the age of “Xbox has no games” is over and Forza Horizon 5 is just one of many upcoming Xbox-exclusive games realized. Given the open-world racer’s massive critical success, it is clear that Team Xbox has indeed reached a turning point heading towards a new age of super fun and high quality Xbox-exclusive games. Neither Sony nor Nintendo has anything to compete with Forza Horizon 5 with regards to the open-world racing genre. Now is only the beginning of a new age of high excitement for Xbox fans (reminder: Xbox 20th anniversary celebration will take place on November 15, 2021) and anyone who loves games on Xbox platforms and Windows PC! I believe Forza Horizon 5 will impress even the most rabid Xbox-haters when they play it enough. I would not be shocked if Gran Turismo creator Kazunori Yamauchi is playing Forza Horizon 5 in secret somewhere, to learn from it so he can complete his work on Gran Turismo 7.
In closing this piece, posted below are Xbox and Forza Horizon 5-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Adding more to the excitement was the recent article written by Jez Corden (the same guy who wrote the recent hot scoop about the Xbox fantasy RPG Avowed) about another Xbox-exclusive game being made by Stoic Studio, the team behind The Banner Saga trilogy of games. The said game is referred to as Project Belfry.
To put things in perspective, posted below is an excerpt from Jez Corden’s article published recently by Windows Central Gaming. Some parts in boldface…
I mentioned a couple of weeks back about a codename ‘Belfry’ I’d discovered pertaining to an upcoming Xbox game on my Xbox Two podcast show with YouTuber Rand Al Thor 19. Up until now, I wasn’t sure exactly what the game was, besides a vague reference to bell towers. I knew Stoic was building a game with Xbox too, but it wasn’t until Jeff Grubb put the final pieces together on his show today that everything fit into place. Grubb also gave us key details about the game and some snippets about what to expect.
Project Belfry will sport similar painted art styles to that found in The Banner Saga, depicted above, while sporting side-scrolling brawling combat, similar to the likes of the PlayStation exclusive ‘Dragon’s Crown’. Grubb specifically linked the art style to the anime movie ‘Princess Mononoke,’ which sounds like it could be quite gorgeous indeed. The “Belfry,” hinted at by the game’s codename, will form some sort of base for crafting and upgrades, too.
Belfry is another title joining what seems to be a vast expansion of Xbox Global Publishing’s footprint, working with developers big and small to bring more titles to Xbox Game Pass. We’ve seen larger studios jump on board, featuring Avalanche on Contraband, and we have strong rumors about Project Dragon, built in partnership with Hitman’s IO Interactive. Belfry may be on the smaller side, joining the action RPG from Brass Lion Entertainment codenamed Shaolin, but given the quality of The Banner Saga, Project Belfry may well punch far above its weight.
If you haven’t already, you should definitely give The Banner Saga a go, given that it’s now available as a neat and tidy trilogy package. Your decisions carry over between games too, affecting the way the story pans out in a big way.
Now watch this video about The Banner Saga trilogy below. It should give you an idea about what kind of games Stoic Studio makes and what kind of visuals you can expect from them.
While I myself have not yet played any games of The Banner Saga, the above scoop by Jez Corden (with acknowledgement to Jeff Grubb) is indeed very pleasant and only shows that new and more Xbox-exclusive games are coming. The catch here is that this an exclusive project that does not involve any of the internal Xbox game studios at all business-wise. Xbox Global Publishing is an arm of Team Xbox that negotiates and deals with independent game developers for new projects exclusive on the Xbox ecosystem. This Stoic-made Xbox project should remind you about Contraband, the upcoming Xbox-exclusive game made by Avalanche Studio, the team responsible for the 2015 Mad Max game.
As it is true that Team Xbox will continue to acquire more game studios and while fully funding the many, many Xbox-exclusive games in production for release in the near future, it is really nice to see that they are still negotiating with independent game studios to make exclusive stuff. It comes to show that Microsoft values business partnerships and they are aware that there are lots of game studios or even publishers which are not yet willing to be acquired as they still prefer to be independent even though they may be struggling financially. Just recently, Microsoft and Sega started a new business partnership in the form of a strategic alliance. That being said, the Stoic Xbox project called Project Belfry is something to look forward to.
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Here in metropolitan Manila in the Philippines, local cinemas are set to reopen on November 10, 2021 which will be a very important day for the cinema operators and their respective employees as the restrictions related to lockdown and the current COVID-19 crisis kept them closed since March 2020. For updates about Metro Manila cinemas, I encourage you to follow the Cinema Exhibitors Association of the Philippines (CEAP) Facebook page.
As the reopening of Metro Manila cinemas gets closer, it was reported by the Philippine Daily Inquirer (PDI) that the OCTA Research group favors the suggestion that the wearing of face shields inside cinema should NOT be required as such things are not only uncomfortable but will surely make movie viewing an unpleasant experience. Take note that only fully vaccinated people (those who got vaccinated with two doses of most brands of COVID-19 vaccines) will be allowed to pay and enter cinemas (limited to 30% seating capacity) under the rules of Alert Level 3. Alert Level 3 in Metro Manila was recently extended.
To put things in perspective, posted below is the excerpt from the Inquirer news report. Some parts in boldface…
The OCTA Research said Tuesday it supports the suggestion on not requiring the wearing of face shields in cinemas.
For OCTA Research fellow Guido David, watching movies will not be enjoyable if the audience will be required to wear face shields. He noted that removing the requirement of wearing face shields in cinemas was also brought up in a forum.
“We should still wear face masks, but face shields, that’s a different topic. That can be discussed, because in fact we were in a Go Negosyo forum and they were discussing about removing the requirement for face shields in theaters because it actually makes sense. If you go to a theater, it would not be an enjoyable experience if you are wearing a face shield,” Guido told ABS-CBN News Channel’s Headstart.
Asked if he supports removing the requirement of wearing face shields in cinemas, David said: “We would support it because I think the move is to allow only vaccinated people to enter theaters.”
The reopening of cinemas was earlier allowed in Metro Manila as the region shifted to Alert Level 3. However, only fully vaccinated people will be allowed in theaters with an indoor seating capacity of 30 percent.
From this point on, we will find out soon enough how the Inter-Agency Task Force (IATF), the Metropolitan Manila Development Authority (MMDA) and the Metro Manila Council (MMC) will react to what OCTA Research declared about face shields inside the cinemas.
Whatever their reactions will be, I urge Metro Manila readers among you my readers to support the local cinemas not simply for the sake of just supporting the cinema operators and their employees, but also to practice your freedom of choice for entertainment on the big screen!
If you want the best value for your money when returning to the cinemas starting November 10, I would suggest watching Dune (2021) in an IMAX cinema as that movie has scenes shot with IMAX cameras. The visual spectacle captured can be fully enjoyed on an IMAX screen and there is absolutely no way such greatness will be seen via streaming. In short, if you want the best Dune viewing experience, screw HBO Go, screw HBO Max, screw the pirates and go watch the film in the local IMAX cinema. For the residents of South Metro Manila reading this, the nearest IMAX cinema is inside SM Southmall in Las Piñas City. Better start making inquiries via social media now if you really want the IMAX experience.
Whatever your choice of movie or local cinema, I suggest you check out the most updated listing of movies and schedules. The cinematic viewing experience is always better than streaming. Don’t forget to check updates from CEAP.
Let me end this piece by asking you readers: What do you think about this latest development? Are you excited to return to the local cinema to watch movies with the big screen experience once again? Do you think the MMDA and Metro Manila mayors will make new moves to hamper the cinematic experience of moviegoers or even hamper the scheduled reopening of local cinemas? When was the last time you saw a movie inside the cinema? When was the last time you saw any movie inside the IMAX cinema?
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero enthusiasts, fans of the 2099 universe of Marvel Comics, 1990s culture enthusiasts and comic book collectors! Today we revisit the X-Men 2099 comic book series by focusing on the 14th issue of the series. As recalled in X-Men 2099 #10, team leader Xi’an reverted back to his more sadistic personality as demons from his past came back to overwhelm him. In the issues that followed, Xi’an went away from the X-Men followed by Tim/Skullfire who himself has gotten more wild and more aligned with their leader. They also encountered Luna, the former member of the Theatre of Pain. As the three went around more, something even more significant happened to Xi’an (note: this was part of the build-up leading to the big events in X-Men 2099 #25).
With those details laid down, here is a look back at X-Men 2099 #14, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.
The cover.
Early story
The story begins on an island where the big-time personality Danielle has a mansion. She is about to start spending quality time with a man named Alexi. It turns out Danielle has wings with feathers that are colored to resemble a rainbow. She floats with Alexi as they enjoy the function of the zero-gravity chamber.
After grabbing her, Alexi surprises Danielle by suddenly flying up several feet high above using a gadget he equipped. In a very cold manner, he lets go of her causing her to land hard on the sea below. Alexi then flies away to an unknown destination.
Meanwhile at the ranch house of Zhao which the X-Men have been staying at since Xi’an left them, Skullfire returns and this time Luna is with him. The sight of Luna enrages Henri/Meanstreak as he encountered her before when she was still a member of the Theatre of Pain. As the tension intensified, Henri tries to go after Luna but Skullfire stands in the way and reveals that Xi’an has joined the Theatre of Pain.
This shocks Henri and Krystalin. For Shakti, however, it was expected…
Quality
Luna’s presence causes a disturbance with the team.
In this comic book, John Francis Moore really kept on focusing on developing the X-Men while keeping the narrative fresh with twists and the occasional moments of shock. While the cover of this comic book expressed the return of the other X-Men member Eddie/Metalhead (who stayed behind and separated from Xi’an’s mutants), the story here surprisingly had much less focus on the X-Men of 2099 and focused more on the Freakshow (which Metalhead is now part of).
Adding more depth to the surprise change of focus, the Freakshow here developed quite a lot as the group visits a new place and meets with a new group of people led by someone Mama Hurricane (head of the Freakshow) knew. As the development of the Freakshow went on, so did the creative team’s continued emphasis of the lore of the 2099 universe in the western region of the United States.
Conclusion
The Freakshow is the major team of focus in this comic book.
X-Men 2099 #14 (1994) is one of the more unusual stories that John Francis Moore and Ron Lim came up with. The X-Men themselves ended up with a minority of the narrative although the revelation of Xi’an taking sides with a super villain literally left some vibrations for readers. This plus the stronger focus on the Freakshow and the addition of Alexi as a powerful newcomer to the saga added to the build-up leading to X-Men 2099 #25. The good news here is that the story was solidly told by Moore and did not have a single boring moment for me.
If you are seriously planning to buy an existing hard copy of X-Men 2099 #14 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Star Ocean, the long-running Japanese role-playing game (JRPG) series under Square Enix, has a brand-new RPG coming to Xbox One, Xbox Series S, Xbox Series X and PC (via Steam) sometime in 2022 titled Star Ocean The Divine Force. Take note that this year marks the 25th anniversary of the Star Ocean game franchise and the new game is being made by tri-Ace.
To start with, watch this official Star Ocean The Divine Force trailer below…
To put things in perspective, posted below is an excerpt from the official press release issued by Square Enix. Some parts in boldface…
Developed by tri-Ace Inc., STAR OCEAN THE DIVINE FORCE will transport players to an expansive sci-fi fantasy world and take them on an exhilarating journey with fast-paced action combat, rich exploration and an original story. With STAR OCEAN celebrating its 25th anniversary this year, THE DIVINE FORCE builds on that rich history with new features that are sure to delight for many years to come.
The Debut Trailer showcases various new and returning elements to the STAR OCEAN franchise that players can look forward to:
Super-high-speed action battles
No random encounters – players will seamlessly enter battles with enemies that populate the world
Players can float in the air, dive at enemies and fly around areas
Richer exploration – climb towering mountains, venture into dark, vast valleys and investigate the castles and towns present in the world
Showcasing a diverse cast of playable characters, STAR OCEAN THE DIVINE FORCE will tell a gripping story that seamlessly melds science fiction and fantasy elements and can be enjoyed by newcomers to the series and veterans alike. The game features dual protagonists, which offer different story perspectives and gameplay experiences: Raymond, the captain of the space trading ship, Ydas, and Laeticia, the princess-knight of a kingdom on an underdeveloped planet. Fate will bring Raymond, Laeticia, and several other ally characters together, all designed by renowned artist Akiman (STAR OCEAN: Integrity and Faithlessness, STREET FIGHTER series).
For the newcomers reading this, the very first Star Ocean video game made by tri-Ace and published by Enix was released on July 19, 1996 for the Super Famicom console in Japan. The first Star Ocean game translated into English and released outside of Japan was Star Ocean: The Second Story which I myself played on the original PlayStation console in 1999. In 2003, Enix and Square Co. merged and became Square Enix. In 2008, Square Enix announced Star Ocean: The Last Hope for Xbox 360 and its release in Japan and North America took place in February 2009.
Going back to Star Ocean The Divine Force, which is the sixth main game of the franchise, the trailer shows the ever-present fast-moving action scenes taking place in real-time during battles. As with past games of the franchise, there will be lots of slashing and fantasy inspired elements even though the game has a science fiction concept. At least tri-Ace keeps on striving with making key locations look grand.
Expect to see so much of hack and slash action in this RPG.
What a grand looking place, tri-Ace! How about showing how much exploring and fun gamers can have within it?
The artistic approach on rendering the characters in polygons within the game, however, shows a lack of willingness to evolve on the part of the developer to do better. To begin with, take a look at the character concept artworks below for the game.
Those are interesting character design concept artworks.
Now take a look at how the above two characters looked like in polygons within the game below…
She looks too cartoonish and even plastic-looking than her concept art version.
Could someone please tell me who at tri-Ace is responsible for this kind of polygonal character work?
When compared to other Japanese RPG franchises, Star Ocean’s unique approach on action, battles and the presentation of locations still stands out and that’s pretty incredible considering the 25-year history of the franchise and all those other JRPGs that came out along the way. The new game’s story and overall concept will have to live up to gamers’ impression and expectations and we will find out how the game will turn out next year. When it comes to the growing number of upcoming RPGs – from both East and West – on the Xbox ecosystem, Star Ocean The Divine Force adds variety to say the least. I believe that the tri-Ace-made game, Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising will easily capture the interest of Xbox gamers who love JRPGs. Don’t forget that many other future RPGs exclusive to Xbox are coming such as Starfield, Avowed, Fable, The Elder Scrolls VI, The Outer Worlds 2 and more. Truly the Xbox ecosystem is becoming the premier place for gamers who love RPGs which is something Sony and Nintendo CANNOT stop as those two competitors don’t have their own wide range of RPGs to make. As for Square Enix and other RPG makers in Japan, they should be seriously considering releasing more games on Xbox and Windows PC because Team Xbox’s heavy investments on RPGs will eventually achieve tremendous sales in the near future.
How many of you Xbox fans are looking forward to Star Ocean The Divine Force?
In closing this piece, posted below are Xbox-related videos as well as a few videos related to past Star Ocean games for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Finally! Team Xbox and 343 Industries came out with a much needed preview about the single player campaign of Halo Infinite (set for a December 8, 2021 release for Xbox One, Xbox Series S, Xbox Series X and Windows PC with Xbox Game Pass availability on launch day) very recently and it not only looks awesome visually but also succeeded in showing to gamers a fine taste of how the game will play, how immersive the new Halo is with open-world in mind and why a lot of fun awaits them all.
To start with, watch this official Halo Infinite Campaign Overview video…
Posted next is the official description from the video: The Banished have defeated UNSC forces and taken control of the mysterious Zeta Halo, threatening the survival of humankind. When all hope is lost and humanity’s fate hangs in the balance, the Master Chief returns to confront the most ruthless foe he’s ever faced. Here’s a fresh look at the Halo Infinite campaign that introduces players to true Spartan freedom in the biggest, most wide open and adventure-filled Halo experience yet, launching on December 8 2021.
Check out Dealer Gaming’s Halo Infinite video below and listen to his opinion…
And also check out Colteastwood’s own video about the same game and campaign overview video, complete with visual comparisons that you must see.
My opinion
To begin with, the announcement by Team Xbox that they would release via YouTube the Halo Infinite Campaign Overview video (115K thumbs up and 3K thumbs down reactions as of this writing) was done on a short notice. I learned about its YouTube premiere several hours ahead of time but I made a point to anticipate its launch and view it all not on my smartphone nor on my computer but on our HDTV at home.
Ultimately, the campaign overview video proved to be a great preview and the team behind it went all-out not just to show the improved graphics (I noticed the adjustments made on the in-game lighting as well as the ramped-up detail on textures and many other elements) and in-game art, but also emphasized effectively the gameplay, what the opposition awaits players (as the iconic Master Chief) and what else to expect. Truly it was well worth the wait!
On Zeta Halo is a whole, wide and breathing world for gamers to explore. Think of the world in Halo: Combat Evolved (2001) but with a very detailed open-world design that encourages exploration, discovery and action complete with lots of freedom on doing your objectives.
This map shows a fraction of the world of Zeta Halo and few of the potential many new sites to discover.
Exploring Zeta Halo on foot and discovering one of many facilities of the Banished.
Apart from using it to reach far places, the grappleshot can also be used on enemies for a tactical attack.
Apart from Halo Infinite having a true next-generation look, I find the game’s concept of a massive, breathing open-world environment on Zeta Halo astounding and it clearly is the true essence of enjoying the game. For comparisons, I find Halo Infinite’s in-game world concept a cross between the memorable ring world in Halo: Combat Evolved and the inviting nature of the open-world maps in certain Assassin’s Creed games that I played. This reflects the new game’s offer of a lot of freedom for gamers to explore the wide environment of Zeta Halo, discover new places here and there, and take on the outposts or strongholds of the Banished in more ways than one. Along the way, gamers will have to find the scattered UNSC soldiers, regroup them and form a stronger force to take down the many enemy forces out there.
The next-generation visuals of this game made this classic Halo foe look more detailed and more menacing yet!
The equipment of Master Chief can be upgraded. This is one of the signs that this new game has RPG-inspired gameplay elements.
Shooting and action in Halo Infinite look intense!
Apart from the core mission, there reportedly will be side missions or additional activities throughout Zeta Halo for gamers to engage in. This game design, I believe, will fully immerse gamers into playing Master Chief in the most engaging and most immersive ways possible. No more playing as the Arbiter (Halo 2) and definitely no more wasting time playing as Agent Locke (Halo 5: Guardians). Master Chief is here to stay for players to portray and that’s the way I want Halo to be about. It’s great that 343 Industries learned from its shortcomings as well as those from previous Halo developer Bungie. That being said, I anticipate that Halo Infinite will offer gamers a lot more hours of gameplay based on their will to complete the game.
Meet the new AI companion called The Weapon. She looks like Cortana but has a completely different personality. Remember Cortana’s evil and destructive acts in Halo 5: Guardians? It seems The Weapon will have a key role to do in the new game.
There is nothing like driving a Warthog and then having surviving UNSC soldiers join you for both the ride and the fight!
More on the story, I was intrigued about the new AI called The Weapon who visually looks like Cortana (who in turn went evil in Halo 5: Guardians) and will be the new constant companion Master Chief will interact with. The Banished, meanwhile, look more varied in terms of presentation this time. Visually, they look like rehashed versions of the Covenant and the Brutes in the first 3 Halo games made by Bungie. In Halo Infinite, 343 Industries went the extra steps forward introducing enemies with personalities and boss fights (take note of the visible health bars on-screen on the boss opponents). And then there are two new enemies that were designed to be so formidable, the UNSC’s Spartans now have true challengers to face.
This is one very dangerous Banished enemy to deal with.
This new enemy is known for slaying Spartans.
The way I see the Xbox-exclusive Halo Infinite right now, it is looking great and its single-player campaign looks very ambitious and promising at the same time. This is truly the one video game to look forward to on December 8, 2021. How it will perform with the game critics, Halo fans, Xbox fans and all other gamers remains to be seen. Still, there is no denying that now is a great time for fans of Xbox and Halo, and gamers surely have something fun to look forward to in the final quarter of twenty-twenty-one. As a long-time Halo gamer myself, I can say that I am more confident about Halo Infinite.
Team Xbox and 343 Industries clearly learned from the criticism regarding Halo Infinite’s initial unveiling in July 2020, and the 1-year delay of the game’s release now looks justified. Remember that this year happens to be the 20th anniversary of both Xbox (click here and here) and Halo. The next thing Xbox fans and gamers should look forward to is the 20th anniversary celebration of Xbox on November 15, 2021.
Halo Infinite is coming to Xbox One, Xbox Series, Xbox Series X and Windows PC on December 8, 2021.
In closing this piece, posted below are Xbox-related videos as well as more videos related to Halo Infinite’s campaign overview for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
To put things in perspective, posted below is the excerpt from the Xbox.com announcement. Some parts in boldface…
Three iconic cities, three epic stories, one definitive collection. Grand Theft Auto: The Trilogy – The Definitive Edition includes the genre-defining Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas together — each one enhanced for a new generation and available together for Xbox One and Xbox Series X|S.
Grand Theft Auto: The Trilogy – The Definitive Edition will be available digitally on November 11 through the Microsoft Store on Xbox with a physical release for Xbox One and Xbox Series X|S on December 7.
Experience the games that started it all — introducing unprecedented freedom and immersion through three living, breathing worlds filled with hilarious action, rich, cinematic storytelling, classic characters, and unforgettable music.
Bringing the classic worlds of Liberty City, Vice City, and San Andreas to modern Xbox platforms, Grand Theft Auto: The Trilogy – The Definitive Edition debuts new GTAV-inspired modern controls, plus across-the-board visual enhancements such as resolution upgrades and improved visual fidelity across the world, and much more to faithfully tune and improve upon all three games, while also maintaining their distinct original aesthetic.
Grand Theft Auto: The Trilogy – The Definitive Editionintroduces wide-ranging modern control upgrades, including improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated mini-maps with enhanced navigation allowing players to set waypoints to destinations, updated achievements, and more.
Additional enhancements across all three titles include a completely rebuilt lighting system; improved shadows, weather, and reflections; upgraded character and vehicle models; along with new higher resolution textures across buildings, weapons, roads, interiors, and more. Grand Theft Auto: The Trilogy – The Definitive Edition also features a range of environmental upgrades including all new foliage, smoother surfaces, and increased draw distances to provide a new level of depth and clarity throughout the world.
Originally developed by Rockstar Games, Grand Theft Auto: The Trilogy – The Definitive Edition has been adapted to modern platforms by Grove Street Games using Unreal Engine to make these classics more vibrant and more immersive than ever, celebrating the legacy of the series that redefined interactive entertainment and helped propel video games to the center of culture. Stay tuned to the Rockstar Newswire for more and check out the brand new site for Grand Theft Auto: The Trilogy – The Definitive Edition.
Impressive load of details above. I’m really surprised by the announcement of GTA: The Trilogy – Definitive Edition, especially with regards to the November 11, 2021 digital release date. That’s just two days after the release of highly anticipated Xbox-exclusive Forza Horizon 5. It will be interesting to see how Xbox Series console owners will react when it comes to prioritizing their purchases for the month of November.
The presentation of the classic GTA games in Grand Theft Auto: The Trilogy – The Definitive Edition is really interesting. It’s a mix of maintaining the early 2000s artistic look while modernizing them with certain visual effects, anti-aliasing and other graphics tricks that would make them look nice in high-definition. With regards to the modern consoles, I would not be surprised to see GTA: The Trilogy – The Definitive Edition look and perform best on Xbox Series X.
What I hope Rockstar Games would show, other than flashy graphical upgrades of their classic GTA games, is actual gameplay and how each of them will play. They should justify the claims in the following excerpt from the official announcement: wide-ranging modern control upgrades, including improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated mini-maps with enhanced navigation allowing players to set waypoints to destinations, updated achievements, and more.
When it comes to the competitive video game market, the 4th quarter is already loaded with anticipated hits for Xbox fans with exclusives like Forza Horizon 5, Halo Infinite, and The Gunk plus Flight Simulator coming with a Game of the Year edition. There is also the the compilation The Elder Scrolls V: Skyrim – Anniversary Edition coming out this November and the space shooter Chorus this December. The November 2021 digital release of Grand Theft Auto: The Trilogy – The Definitive Edition surely adds more excitement to the selection of games Xbox gamers can look forward to. That being said, gamers should prepare themselves for potential big spending. Oh, don’t forget about the upcoming storage expansion options for Xbox Series X this November and December.
In closing this piece, posted below are Xbox-related videos as well as videos of upcoming games and the GTA series for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com