In recent times, Team Xbox and their studios officially confirmed that the Xbox-original (read: previously Xbox-exclusive) games Pentiment, Hi-Fi RUSH, Grounded and Sea of Thieves are heading to consoles of Sony and Nintendo. This is the result of what was discussed during the podcast (note: “the four games”) that had top Xbox officials updating people about their business plan and current direction. In case you missed that, watch the podcast right below…
To make things clear for the newcomers reading this, Team Xbox itself has already been publishing games on non-Xbox platforms for several years now. I’m talking about established titles like Minecraft and, in very recent times, the many games of Bethesda. By adding the newly acquired Activision-Blizzard into the Xbox family of companies, you can see Team Xbox’s publishing side has grown even bigger and the business impact should be felt over the next few years.
That being said, I should state that Phil Spencer and his Xbox team leaders should NOT neglect Xbox fans even as the business is moving towards multi-platform publishing and the “console-less” future in the 2030s.
In relation to what Spencer said during the podcast, the single-player games his team heavily invested in such as Starfield, Forza Motorsport (2023), Forza Horizon 5, Senua’s Saga: Hellblade II, Avowed, Indiana Jones and the Great Circle are still exclusive on Xbox consoles plus Windows PC and Xbox Game Pass (the popular subscription service itself will not be made available on non-Xbox platforms anytime soon).
There are also more Xbox-exclusive titles that have yet to be released such as Towerborne, South of Midnight, Clockwork Revolution, The Outer Worlds 2, the Fable reboot plus the very delayed ones such as Perfect Dark and Everwild.
While it is true that those are a lot of Xbox-exclusive games that fans and other gamers (who are seeking fun and unique games to play that are NOT available on PlayStation and Nintendo consoles) can look forward to over the next few years, I still say that Team Xbox should invest more to make even more exclusive games and become more aggressive.
In the previous Xbox console generations, there were these exclusive games that had “Only on Xbox” placed on the front covers of their respective boxes. Check out the games below…
The start of something great!
Way back in 2002, this was the exclusive adventure and platform game to enjoy on the original Xbox console! It was flawed but still had fun.
If you are a long-time Xbox fan, were you able to buy this for your Xbox 360 console?
This exclusive game on Xbox 360 is a classic shooter to enjoy!
And, yes, there was a time when Team Xbox invested a lot to make exclusive sports video games under their Xbox Sports Network (XSN) franchise. Even the Top Spin game series actually started on the original Xbox console under the XSN label.
During the weeks leading to the launch of the original Xbox console in late 2001, I played NFL Fever 2002 on an Xbox kiosk. This was Microsoft’s exclusive NFL video game.
An exclusive racing game on the original Xbox that is rarely talked about. This game received many positive reviews at the time of its release.
The exclusive NBA basketball of Team Xbox from 2002.
It is absolutely true that Top Spin started as an Xbox-exclusive tennis video game made to entertain gamers on the console while also serving as a suitable competitor against Sega’s Virtua Tennis and Nintendo’s Mario Tennis.
Indeed, “Only on Xbox” in the old days had a very strong meaning – something fun and unique (if not special) was prepared for gamers and the only platform to play was on the Xbox console!
Going to the present leadership of Team Xbox, they seriously need to refocus on the exclusive games and confirm their dedication to all Xbox fans as well as the gamers seeking something fun and special to play on Xbox consoles or on Windows PC. A lot of people spent so much money to buy an Xbox Series X, Xbox Series S or a new PC for their entertainment needs and having more exclusive games will add even more value into the ecosystem of Microsoft.
I really wish to see Phil Spencer and his team move aggressively to produce even more Xbox-exclusive games not just for this current console generation but also for the next generation and even further. Perhaps Team Xbox should explore making exclusive sports video games (note: challenging 2K and Visual Concepts’ dominance on NBA video games could do good for the gamers and the industry) or make games on genres they have been ignoring.
Whether Team Xbox utilizes its own game studios or make deals with independent studios through their Xbox Game Studios Publishing, making more exclusive games is crucial and when it is well executed, Xbox fans and other gamers will benefit. Seriously, the shift to releasing Xbox-original games to PlayStation and Nintendo consoles should not be the main goal because it clearly does NOT justify betraying Xbox fans around the world.
In recent times, the Philippine National Police (PNP) advised people to avoid scammers, protect their personal information and only transact with legitimate companies with regards to making arrangements for travel as the summer season approaches, according to a Philippine News Agency (PNA) news article. The PNP’s Anti-Cybercrime Group (ACG) noticed that scammers have been using digital methods and social media to deceive customers and take their money.
To put things in perspective, posted below is an excerpt from the PNA news report. Some parts in boldface…
The Philippine National Police (PNP) on Friday advised the public to ensure that they are transacting with legitimate companies to avoid falling victims to scams ahead of the summer travel season.
The PNP Anti-Cybercrime Group (ACG) issued the warning due to the upward trend in vacation or travel accommodation scams last year.
PNP spokesperson Col. Jean Fajardo, citing ACG data, said from 39 cases in 2021 and 91 cases in 2022, the police recorded 313 cases in 2023. This year, the police has so far recorded 35 cases.
Criminals utilize social media and digital technology to impersonate legitimate establishments, offering online accommodation services at much lower rates than usual.
However, upon arrival, victims discover that their reservations do not exist in the establishment’s system.
“We would like to take this opportunity to warn and remind our public na mag ingat (to be wary). Katulad ng sinasabi natin (As we have been saying), this is not only limited sa mga (to) vacation scam. Pati nga ‘yung mga nagbebenta ng mga murang services, nagbebenta ng mga ano-anong produkto, mag-ingat tayo especially kung ang kapalit agad nun is magpapadala kayo ng pera without you not knowing kung sino ang mga iyon (This includes those offering cheap services, selling different kinds of products, let’s be wary especially if the scheme means you have to send money without you knowing who are these),” she added.
ACG director Maj. Gen. Sidney Hernia Director urged netizens to exercise utmost caution and refrain from providing personal or financial details online without verifying the legitimacy of the recipient.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think the scammers have been victimizing a lot of local travelers lately? Have you seen lots of enticing travel promos on social media that promised huge discounts? If you have been traveling lately, do you do your bookings online or over the counter with a travel agency?
Welcome back readers, fellow geeks and retro gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1990s that caught my attention and I will explain why they are worth look back at. In retrospect, the 1990s was a decade of serious changes in the world of electronic gaming as the industry saw the shift of graphics from 2D sprites and flat backgrounds to 3D polygons, the shift from cartridges to CDs for software distribution, and more.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Castlevania: Bloodlines print ad
Creepy looking but not horrific. The simplistic approach turned out to be effective on making Sega Genesis gamers excited for this Castlevania release.
During the early stage of the so-called 16-bit console wars, Konami’s Castelvania series made the huge next-generation leap with Super Castlevania IV on the Super Nintendo Entertainment System (SNES) which gave gamers loads of fun challenges along with technological improvements that added to the gameplay. Being a prolific multiplatform game maker, Konami knew it could not abandon its fans who own the 16-bit console of Sega and this led them to making a unique Castlevania experience with the Sega Genesis in mind – Castlevania: Bloodlines.
The above print ad of Castlevania: Bloodlines was very eye-catching as it showed a photographic presentation of the grave of the Belmont family (note: Simon Belmont is arguably the most known hero of the series) backed with a detailed text description as well as screenshots that showed exactly what Castlevania fans expected with gameplay and presentation. While the visual style of the ad had a subtle approach to horror, it succeeded in informing the public that another fun-filled Castlevania experience was coming. The game went on to be a hit among gamers and critics.
2. The Granstream Saga print ad
THQ really tried hard to sell The Granstream Saga in North America at a time when a lot more Japanese RPGs started coming into the market.
Back in the late 1990s, there was a slew of Japanese role-playing games (JRPGs) that got released on the PlayStation console in North America arguably because of the massive sales success of Final Fantasy VII in 1997. In 1998, THQ (note: then a newcomer in video gaming) made the daring move to release The Granstream Saga in North America and it was part of the company’s plan of releasing more RPGs. With regards to the 1998 print ad, THQ marketing team wisely emphasized the fact that the game launched at #1 in Japan (published by Sony) although, strangely, the rest of the short descriptive text did not emphasize the fact that the game was one of the first fully polygonal RPGs ever released. The ad had one image of an animated cut scene while there were two gameplay images. When I first saw the print ad, I became interested with The Granstream Saga as I was fond of both RPGs and anime. I never got to play it due to a lack of time and money back then.
3. NBA Action 98 print ad
Do you find this print ad funny or disturbing or both?
The first time I saw Sega’s print ad of NBA Action 98 (a polygonal NBA basketball video game for the Sega Saturn), it caught my attention quickly mainly because of the concept of the imagery showing a really tall guy leaving the place after getting stretched to be tall (as emphasized by an adult operating a machine to stretch another kid’s body to get taller) as a kid from outside looks on. While it looked hilarious at first, the photographic imagery also had an unintentional dark tone as the adult operating the machine looked like he was torturing the kid. This print ad was really eye-catching in a rather disturbing fashion to me, so much so I did not have any interest left to check out the advertised game. The small size of the screenshots and the hard-to-read descriptive text did not help at all. In my view, this was a marketing misfire by Sega.
4. Flashback: The Quest for Identity print ad
This was indeed an eye-catching print ad.
Back in the 1990s, the CD-ROM was cutting edge technology in the world of computing and CDs (compact discs) helped game companies have their game content as well as multimedia files (example: full motion videos or animated scenes) released together conveniently. In the middle of the decade, a version of the game Flashback: The Quest for Identity (note: a game with computer-generated animation scenes previously released on PC) was released in cartridge format for the Sega Genesis as well as the Super Nintendo Entertainment System (SNES). This was a big deal back in the days of the so-called 16-bit console war and the above print ad clearly emphasized it with the description “The First CD-ROM Game in a Cartridge!” The advertisers also assured consumers that the in-game 24 frames-per-second frame rate, the Hollywood-inspired high-quality visuals and related gameplay elements were intact for consoles. When I saw this particular ad, I became convinced to buy the game for my SNES (read my retro review by clicking here). To see how Flashback looks like on Sega Genesis, watch this.
5. Albert Odyssey: Legend of Eldean print ad
To make things clear, Albert Odyssey: Legend of Eldean is not based on any anime property. It was the 3rd game of its series and the first and only one to be released in English.
There is no denying the fact that Working Designs (closed since 2005) contributed a lot to console gaming by localizing and releasing several Japanese role-playing games (JRPGs) in America at a time when such games were not yet popular. Apart from the Lunar RPGs and Dragon Force, the company brought Albert Odyssey: Legend of Eldean to the Sega Saturn console in America and they had a very eye-catching print ad promoting it. Like their ads for Lunar RPGs, the Albert Odyssey: Legend of Eldean print ad had a dominating anime-style artwork that highlighted the fantasy concept and characters, plus screenshots and in-game animated (note: not anime but detailed pixel artworks) sequences that were meant to attract RPG enthusiasts and gamers looking for the next-generation console gaming experiences. It should be noted that Albert Odyssey: Legend of Eldean was actually the 3rd game of its franchise that started in Japan, and it was the first and only Albert Odyssey game to ever be released in English. To this day, Albert Odyssey: Legend of Eldean still has not been re-released nor remastered for other consoles and original Sega Saturn copies of the game are very expensive to acquire. That being said, this particular print ad is a lively reminder of Albert Odyssey’s only Western release.
6. Resident Evil 3: Nemesis print ad
Capcom efficiently showed the new monster Nemesis, screenshots of the game and the return of Jill Valentine in this 1999 print ad.
After the release of the best-selling and acclaimed Resident Evil 2, Capcom approved the production of several Resident Evil projects that include sequels and spin-offs. Along the way, Sony announced in 1999 that the PlayStation 2 console will come out in 2000 and this had an impact on Capcom’s RE projects as many of them were being developed for the aging PlayStation (PS1) console. Before the PS2 announcement, Capcom had a PS1 RE game project with its story set on a cruise ship. That project was abandoned following the PS2 announcement and because Capcom did not want to leave its fans to wait too long for another Resident Evil adventure on PS1, they reviewed their list of proposed spin-off games and went ahead making Resident Evil 3: Nemesis (Japanese title: Biohazard 3: Last Escape) for a late 1999 release while the PS1 console was still in good demand.
In the above 1999 print ad, Resident Evil 3: Nemesis was shown with 3 screenshots assuring RE fans that the game has the tried-and-tested design of polygonal characters/monsters moving within pre-rendered environments, the action, the horror and adventure elements of the previous games. More notably, the new monster Nemesis had the biggest image and he rightfully became the main antagonist until the very end.
Lastly, the RE3 print ad featured the return of Jill Valentine (one of the protagonists of the first Resident Evil) and this time she had a clear sexualized look wearing a tube top and a mini-skirt. As I mentioned in my RE3 retro game review, I believe that the sexualized look of Jill was done by the game developers who were most likely influenced by the sexy appeal and iconography of the character Lara Croft from the Tomb Raider series of games. Like Lara Croft, Jill is sexy and capable of fighting with guns and other weapons. Whatever the intention of Capcom and the development behind the game, the print ad (which even had wrongful details about the timing of the story) clearly worked on getting RE fans and gamers’ attention as Resident Evil 3: Nemesis sold more than 3 million copies on PS1.
To put things in perspective, posted below is an excerpt from the Nikkei Asia article. Some parts in boldface…
James Relativo thought he had landed a great deal on an electric drum set, but instead the Manila resident was cheated out of his money in a country gaining the dubious distinction as Asia’s worst for online sales scams.
Shoppers across the Philippines have been bilked out of millions of dollars so far this year, with some turning to victim chat groups on Facebook and other social media. A recent report found more than one-third of Filipinos surveyed had been scammed or encountered retail fraud online.
“Some people easily believe in false promises even if they are too good to be true,” warned Alexander Ramos, executive director of the Cybercrime Investigation and Coordinating Center (CICC).
In retrospect, Relativo might have been more skeptical about a drum set going for 8,000 pesos ($140), less than half the usual price, on e-commerce site Shopee.
But he hit ‘buy’ without hesitating, and soon things turned suspicious. The seller shifted its communications to a messaging app and demanded half the cost of the drums for “refundable taxes.”
More money demands followed until a frustrated Relativo agreed to bypass Shopee’s payment system and settle his remaining balance on GCash, a digital payments platform. He never got his drums.
“I just kept telling him I wanted my money back,” Relativo told Nikkei Asia, his voice laced with exasperation. “It wasn’t like I was dealing with a scammer — he was talking to me, sending me pictures of the drum set being packed.“
The journalist’s saga highlights a bitter experience for a growing number of people in the Philippines, which clocked the highest scam rate for online shoppers across nearly a dozen economies in the 2023 Asia Scam Report, published in November.
Commissioned by the Global Anti-Scam Alliance (GASA) and Taiwan-based tech security company Gogolook, the report surveyed 20,000 respondents about their online shopping experiences in Vietnam, China, Thailand, Hong Kong, Taiwan, Indonesia, South Korea, Japan, Malaysia, Singapore and the Philippines.
The shopping scam rate in the Philippines led the group at an eye-watering 35.9%, followed by mainland China at 27.2%. South Korea had the lowest incidence, at 4.2%.
The explosion in online shopping has created a lucrative market for scammers. And a lack of cybercrime awareness is aggravating the problem in the Philippines, where people spend an average of 10 hours a day online by some estimates.
“Although (Filipinos) are considered very connected and digitally wired, (they) do not have adequate digital literacy skills,” said Mark Manantan, director of cybersecurity and critical technologies at the Pacific Forum in Hawaii.
The survey found that Filipinos were easy prey for scammers because they “respond too quickly” to sellers’ demands.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think Nikkei Asia’s article is detailed enough and trustworthy when it comes to gaining a strong awareness about online scams? How members of your household or your local community got scammed online over the past six months? Why do you think a lot of people in the Philippines are so determined to spend a lot of money to watch a Taylor Swift event overseas?
Disclaimer: This is my original work with details sourced from playing the video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back retro gaming fans, collectors and readers!
Today, we will go back to the early 1980s to examine one particular video game I played many times on the Atari 2600 and it has a science fiction concept inspired by a certain dream that the late game designer Alan McNeil had.
With those details laid down, here is a look back at Berzerk, developed and published by Atari, Inc. on the Atari 2600 in 1982.
Cover of the Atari 2600 game package.
Game concept
Based on the official description of the game, players play a lone, armed human character who is a prisoner on an alien planet that is made up of mazes that have electrified walls. Several armed robots are actively hunting the human has no choice but shoot them and somehow surpass them to survive. There is, however, a more powerful villain called Evil Otto lurking nearby…
Gameplay and quality
When firing so close to a robot, be aware that it will fire at you without hesitation. To avoid getting hit, be aware of your character’s position, distance and the ability to move.
As typical with console games during the early 1980s, Berzerk’s design is pretty simple. Using the Atari 2600 joystick (which has only one button), you have to move your character around while avoiding touching the robots and electrified walls, and find your way out going to the next level. When it comes to in-game action, using the joystick, you are also able to shoot laser blasts in different directions (including diagonal).
From time to time, the level of challenge and gameplay intensity rises whenever the robots stand or move randomly on certain spots of the floor and when the random locations of the walls make it challenging to move around. In situations like these, I was compelled make quick decisions on when to move, which robots to shoot, and analyze if it is safe to move to another spot without getting electrified by a wall.
Adding further to the challenge is the sudden entrance of Evil Otto (who appears in the game as a digital smiley face) who is indestructible and passes through walls (note: this happens as long as you did not adjust the console to make the game easier). Once Evil Otto comes in (after you spent a certain amount of time in the level), I had to move my character out of the level even if there were still some robots remaining and shooting at me. Evil Otto even destroys robots that got on its way which symbolically shows how powerful he is.
In a situation like this, you will have to think fast on when to move, when to fire and how much distance do you need to be safe. That being said, you must also avoid touching the walls which are all electrified.
As mentioned earlier, there is an option available on the Atari 2600 version of the game that makes encounters with Evil Otto a bit easier. This allows players to blast Evil Otto to remove him for a temporary period of time and he comes back afterwards. In my experience with this game, I preferred the more challenging settings as the gameplay was already engaging with it. I should also state that while there are many robots walking around and ready to blast you, their intelligence is pretty low as you will see a few of them walk straight to the wall and get destroyed. There were also times when a robot simply walks straight into a fellow robot which destroys them both. Also there were times when a robot’s laser blast destroys another robot that got in the way. That being said, the option for easier gameplay on the Atari 2600 was unnecessary for me.
While the game design is simple, there is a ton of depth in terms of new levels you will find yourself in after exiting the previous level. Avoiding robots and Evil Otto to get out might look like the only goal for playing but in reality there is incentive to shoot as many robots as you can as scoring highly will reward you an additional life for ever number of points earned. There is no story ending at all as the game will go on and on for as long as you keep enjoying playing.
In relation to the gameplay, there is no music at all and that creates an immersion with emphasis on the excellent sound effects the game has. The sounds of the laser blast, the explosion of the robot, and the electrifying of your human character’s body still sound great and they have a strong futuristic, sci-fi touch.
Conclusion
The digital smiley face here is Evil Otto. Don’t let the smile fool you because it will go after you to destroy you, and not even the walls nor the robots can block its way.
Berzerk (1982) on Atari 2600 is still a fun game to play after all these decades. Its design is simple and yet there is depth within the gameplay. There is no story to complete but the game will keep on going as long as you enjoy blasting robots for more points to gain additional lives as rewards which should motivate you to keep on playing. Considering how simple the game’s design has always been, the sound effects really made playing it an immersive experience. This game is truly a classic that has to be played if you have the means to do so.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
Muntinlupa Mayor Ruffy Biazon asked the City Council to pass an ordinance regulating the use of e-trikes (electric tricycles) in the city, saying “the road is a dangerous place.”
During the flag-raising ceremony at the Muntinlupa City hall on March 4, Biazon said a local measure is needed following a resolution passed by the Metro Manila Council (MMC) that will ban e-trikes and e-bikes on 21 national roads in Metro Manila. A P2,500 fine will be imposed on violators.
Each local government unit (LGU) in Metro Manila will determine the roads in its jurisdiction that will be added to the ban.
Biazon said the MMC resolution does not include any road in Muntinlupa but the city has the National Road, which stretches from Barangay Tunasan to Sucat.
Only e-trikes will be under regulation in Muntinlupa.
“Talagang lumalaganap ang ownership ng e-trikes kasi mura nga naman, it’s a means of transportation. Madaling matutunan (The ownership of e-trikes is spreading because it’s really affordable, it’s a means of transportation. It’s easy to learn how to drive it),” said Biazon.
However, based on traffic accidents, he said, there is a growing number of incidents involving e-trikes.
Biazon said the use of e-trikes is “running out of control.” He noted that e-trikes are being driven by minors going to school.
“The road is a dangerous place. Kaya mayroong (That is why we have) road rules and regulations for safety of everyone,” he said.
Road accidents can hurt and kill people, he said.
“The road is a dangerous place which needs regulation,” said the mayor.
“How come ang e-trike, nakikisama dun sa kalsada, sumasabay, minsan nga nagwi-weave in and out pa sa traffic, sila pa nagagalit, bakit hindi nag-a-undergo ng the same kind of regulation? ) How come e-trikes, which join the road, going along, and sometimes they weave in and out of traffic, they are even the ones who get angry, don’t undergo the same kind of regulation? They also cause traffic, they also cause accidents,” said Biazon.
He added, “At the point, kasalanan ng gobyerno na hindi kaagad naregulate o pinabayaan pa na lumaganap ang paggamit. From the very beginning dapat kinontrol na yon kasi nga we are using the road. Yan po ang position ng Metro Manila Council. (At this point, it is the fault of the government for not immediately regulating or letting its use to spread. From the very beginning, it should have been controlled because we are using the road. That is the position of the Metro Manila Council).”
“My position is clear: We need to regulate,” said Biazon, adding that the LTO is being called upon by the MMC to come up with licensing requirements for e-trike and e-bike users.
Muntinlupa City Council Majority Floor Leader Raul Corro said they will hold a public hearing to discuss the details of the regulation in the city.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, do you think that electric tricycles are so rampant locally they are made the flow of traffic slower and they became new traffic hazards? Did you see anyone drive an e-trike along the Alabang-Zapote Road or the national road leading to Muntinlupa City Hall? Are there minors in your local community who daringly drove an e-trike lately? Did you spot a reckless e-trike driver who committed violations such as violating the red traffic light, doing illegal counter-flow or illegally parking along a major road?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
The path will be long and challenging for the Philippines to become a nuclear-powered nation but the Department of Energy (DOE) remains determined on achieving that goal by the year 2032 with the use of small modular reactor (SMR) technologies that could generate an initial 1,200 megawatts, according to a news article by the Philippine News Agency (PNA).
To put things in perspective, posted below is an excerpt from the PNA news article. Some parts in boldface…
Department of Energy (DOE) top and senior officials said the agency is targeting to get a 1,200-megawatt installed power capacity from nuclear resources using small modular reactor (SMR) technologies by 2032.
This was confirmed by DOE Secretary Raphael Lotilla as well as Undersecretaries Rowena Cristina Guevara and Sharon Garin to reporters in an interview in Taguig City on Thursday.
Lotilla said the government remains open to all technologies that will supply the growing power demand of the country in the coming years.
“(T)he commercial rollout of certain nuclear technologies are going to be there… (W)e can start planning for 2032 at the earliest. From the figures, you can see these are modest figures, 1,200 (MW) by 2032,” the DOE chief.
In her speech at the B2B Matching to Support Energy Transition (B2B SET), Guevara said this potential capacity would come from eight 150-MW SMRs.
She added that under the DOE’s Clean Energy Scenario (CES) 1, the 1,200 MW potential installed capacity for nuclear by 2032 is forecast to have additional 1,200 MW capacity by 2035 and another 2,400 MW by 2050.
Manila Electric Company has partnered with American firm Ultra Safe Nuclear Corp. (USNC) to explore the potential of micro-modular reactors in the country.
AboitizPower Corp. is also exploring collaborations with NuScale Power Corp. and USNC in this sector.
Aside from the latest SMR technologies, Garin said the country is studying the viability of conventional nuclear reactors like the existing Bataan Nuclear Power Plant (BNPP).
Garin said the DOE is in talks with the Korea Hydro and Nuclear Power Co., Ltd. (KHNP) for a more comprehensive feasibility study for the BNPP.
She added that the feasibility study with KHNP will determine if the government should pursue BNPP as a nuclear energy source in the future.
She said around 12 sites, mostly in the western parts of the country, are being studied for future locations of nuclear power facilities.
Safety first – Meanwhile, Lotilla stressed that the government will ensure that the safety concerns on nuclear energy technologies will be addressed first before putting up nuclear power plants.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think the both the government and the private sector can make breakthroughs happen to pave the way for a nuclear-powered Philippines? Are there many people in your local community who are still afraid of nuclear energy because of what they saw in movies or TV shows that showed nuclear disasters?
To put things in perspective, posted below is an excerpt from the GMA Network news report. Some parts in boldface…
The Land Transportation Office wants light electric vehicles such as electric bikes and electric tricycles to be registered and their drivers to have licenses.
The proposal was presented by LTO chief Vigor Mendoza to stakeholders at a public consultation at the LTO office on Thursday.
In making his proposal, Mendoza cited Republic Act 4136 or the Land Transportation and Traffic Code which requires all vehicles that use public roads maintained and funded by the government whether local or national to be registered.
During the consultation, 1-Rider Partylist Bonifacio Bosita asked Mendoza if the fee for light electric vehicles could be charged half the fee of regular motorcycle registration, to which Mendoza replied that the LTO is amenable to.
Aside from registration, Mendoza said drivers who will use light electric vehicles will be required to have a license.
The Electric Vehicles Association of the Philippines (EVAP) did not pose any objection to the proposal.
On Wednesday, the Metro Manila Council and the Metro Manila Development Authority approved a resolution banning light electric vehicles on national roads and imposing a fine of P2,500. For those drivers apprehended without a driver’s license, the vehicle will be impounded.
For added insight about the violations caused by users of e-trikes and e-bikes, watch the YouTube videos below…
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you agree with the LTO that e-bikes and e-trikes must be registered and their respective drivers should be required to have licenses? Are there many e-bike or e-trike users among your local community’s residents who are feeling uneasy about the new regulations and rules that will take effect soon? Did you see any e-bike or e-trike being driven by minors within your locality?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1The truth about the Middle East and why a two-state solution is terrible – YouTube channel travelingisrael.com published two important videos that have to be seen as each comes with in-depth explanations. One video explains why genocide, apartheid and ethnic cleansing hit several groups of people (examples: the Armenians, the Christians, the Jewish plus the dissenting people in Iran to name a few) in the Middle East through the decades. The other video is about the decades-old concept of a two-state solution involving Israel and the Palestinians (displaced people) remains terrible to implement. To this day, the evil legacy of murderer and demon Yasser Arafat remains with leaders of Palestine.
#2 Questions that pro-Palestine believers cannot answer – Still with YouTube channel travelingisrael.com, here is a video about ten questions that the pro-Palestine believers cannot answer. Let me also state that a lot of these pro-terrorist, pro-Palestine believers often rely on violence, mobbing and screaming in public rallies. So many of them have been brainwashed by Islamo-Leftists to do Satan’s work. The video below is a must-watch…
#3 Score PN’s videos about comic book adaptations of Batman movies – When it comes to relevant and fun content related to the Resident Evil entertainment franchise, YouTube channel Score PN is a great source of videos to watch. That’s not to say the channel is limited only to Resident Evil stuff as it also has videos about other entertainment properties covering movies, comic books and video games. Among the many non-Resident Evil videos the channel has, I found its two videos about the comic book adaptations of the movies Batman (1989) and Batman Returns (1992) fun and informative to watch. You can watch the two videos below…
#4 Assorted retro gaming videos – There is no doubt that content about retro gaming is really popular not only with long-time gamers but also with much younger people who became fascinated with the way games from long ago looked and played. In relation to the topic of retro gaming, I published articles focused on the decades-old electronic gaming print ads which you can read by clicking here and here. There will be more retro gaming posts on this website and while waiting for them, I recommend you watch the assorted videos I selected for your enjoyment below…
#5 Entertainment trivia videos by Minty Comedic Arts – If you are fond of trivia about movies or shows, then you can’t go wrong with the many videos published by Minty Comedic Arts. Posted below are videos of his that I selected for your enjoyment. Don’t forget to visit Minty’s channel on YouTube.
#6 Israel war updates – Going back to Israel, I have been following updates about the war against Hamas and Hezbollah not through the distorted mainstream news media but to a carefully selected few sources that are trustworthy. One such source is TBN Israel on YouTube and you can watch their recent videos about the war below. Always remember that Hamas and Hezbollah are pure evil and they are both allied with the evil regime of Iran.
In the progressive City of Muntinlupa, Mayor Ruffy Biazon spoke about the Metro Manila Council’s (MMC) approval of a resolution banning electric tricycles (e-trikes) and electric bikes (e-bikes) on national roads within Metro Manila and regulating them, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
Muntinlupa Mayor Ruffy Biazon said it is about time to rationalize the use of e-vehicles (electric vehicles) in the country in light of an increase in road accidents.
On Feb. 28, the Metro Manila Council (MMC), to which Biazon belongs, passed a resolution banning e-trikes (electric tricycles) and e-bikes (electric bikes) on national roads in Metro Manila. A P2,500 fine will be imposed on violators.
E-trike and e-bike drivers will also be required to obtain a driver’s license.
In addition, each local government unit (LGU) in Metro Manila will determine the roads in its jurisdiction that will be added to the ban.
“It is about time we rationalize the use of these vehicles which are increasingly getting involved in accidents, cause traffic and endanger their users,” said Biazon.
Biazon, a former congressman, added that “many of those who operate these e-vehicles lack the basic knowledge in road use and driving skills.”
“It has even been observed that some are driven by minors who would not even qualify for a student driver’s permit,” he noted.
He explained that “driving motor vehicles on roads is only a privilege, that’s before anyone is allowed to drive a motor vehicle, a license is required after undergoing training and a test.”
“Since drivers of these e-vehicle are using the same road, they should also comply with requirements imposed on motor vehicle drivers,” he said.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, did you notice e-bikes or e-trikes traveling along the Alabang-Zapote Road or the old highway going to Muntinlupa City Hall lately? Did you notice e-trikes entering the parking areas of Alabang shopping malls and actually park? Are you concerned that the charging of e-bikes or e-trikes at home could spark a fire unexpectedly?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673