Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
To understand Bloodshot before reviewing the early-1990s comic book Bloodshot #1, here’s a look at the history of Valiant Comics.
The cover with chromium and Bloodshot drawn by Barry Windsor-Smith.
In the late 1980s, a team composed of former Marvel Comics Editor-in-Chief, former Allman Brothers Band manager Steve Massarsky and some investors failed in their bid to acquire Marvel Enterprises. Instead of letting their failure stop them, they went on to establish Voyager Communications with the backing of Triumph Capital. Voyager then created the imprint Valiant Comics which went on to launch its first titles in 1991 with Magnus, Robot Fighter (which started in the 1960s in comics published by Gold Key) and Solar, Man of the Atom (also started in the 1960s through Gold Key comics).
Subsequently Valiant’s first original superhero Rai was introduced followed by other original properties like Harbinger and Eternal Warrior. It was within the pages of Eternal Warrior #4 Bloodshot made his first appearance followed by a first full appearance in Rai #0.
Then in November 1992, the same month DC Comics released Superman #75 (The Death of Superman, Valiant released Bloodshot #1 with a cover price of $3.50 (cover dated February 1993) and a very eye-catching chromium cover of Bloodshot drawn by Barry Windsor-Smith.
Now that the history lesson is done, we can finally explore Bloodshot #1 (written by Ken VanHook and drawn by Don Perlin) in this retro comic book review.
Early Story
The story begins at Heathrow Airport in the United Kingdom. Immediately after a man and a woman (both wearing coats and hats) performed an exchange with a briefcase, two other men (also wearing coats) reacted to them but Bloodshot jumps into the action firing his gun, taking a shot to his arm and grabbing the briefcase. Bloodshot escapes from the airport.
Adulterated action!
Behind the scenes, an old man meets with Thompson and Otomo informing them that Bloodshot was an experiment of theirs under Project Rising Spirit. The project was disrupted when a young blonde male got to Bloodshot and adjusted one of the devices. The young guy was caught by one of the operators until Bloodshot (still bald and naked) got up, attacked the personnel (freeing the young guy), gathered data from their computers and escape.
The old man noticed Bloodshot’s rampage at Heathrow Airport and was able to identify him. He issues orders to Thompson and Otomo.
“I want him returned—I do not care the condition,” he said.
Quality
Looking beyond the eye-catching chromium cover, Bloodshot #1 from the early 1990s is actually engaging and intriguing to read. While it is a superhero comic book, it sure has a dark and gritty tone as well as being noticeably grounded with reality.
With the spectacle, the action is violent and somewhat bloody. It may look tame by today’s standards but back in the 1990s, this was exceptional and it really aimed towards older comic book readers. To put things in perspective, comparing this comic book with the typical Marvel or DC Comics superhero comic book is like comparing an R-rated action film to a PG-13 action or adventure film. Don Perlin’s artwork has a nice flow when it comes to the action and the dialogue scenes.
The writing by Kevin VanHook is good even by today’s standards. I like the way he handled expository dialogue in the first half of the comic book and from that point on, the spotlight was on Bloodshot and his exploits.
There are some weak spots in this comic book. There really was no room for real character development with Bloodshot. The comic book eerily reflected the hero’s approach to doing things: no slowing down, time to take action from here. That’s not to say it is a brainless read but rather the plotting is decent and relied on the spectacle to make up for the absence of character development. That being said, Bloodshot as a hero who was a victim under his handlers, is hard to like. Based on this comic book alone, he is a rampaging killer looking as evil as the bad guys. It does not help that he is very unstoppable (because of nanites in his blood system which worked to enhance and heal him) and, at least in this comic book, there’s no real sense of danger for him.
When it comes to supporting characters like Sinclair and Malcolm, I can’t help but keep remembering Commissioner Gordon and butler Alfred Pennyworth in the Batman comics.
Conclusion
While it has some flaws in its presentation, Bloodshot #1 is still good and fun to read. On face value, Bloodshot looks like a typical macho action hero with guns but he actually has an interesting personality even though character development was badly lacking in this particular comic book. I also enjoyed the creator’s approach on emphasizing realism by using gangs and secret sinister organizations (which conduct unethical scientific experiments on people) on the background showing that Bloodshot himself is small player in a dangerous game of secret operations.
As a standalone story, Bloodshot #1 has more than enough good stuff to make up for its flaws and it is worth reading by today’s standards. This is the true value of the comic book that its flashy chromium cover does not reflect. In other words, this comic book is more than just a gimmick.
If you are a collector, be aware that as of this writing, Bloodshot #1 is worth over $40 for a near-mint copy according to Mile High Comics.
Overall, Bloodshot #1 (1993) is recommended. As a piece of amusement, the comic book is so much better than the Vin Diesel Bloodshot movie. That says a lot!
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
It’s funny how adaptations of adaptations turn out in real life. Long before the first live-action X-Men movie was released, an animated TV series (popularly referred to as X-Men: The Animated Series or X-Men TAS) was produced and arguably brought together the fans of both the X-Men comic books along with the animated X-Men followers.
Along the way, Marvel Comics went on to publish a monthly comic book series called X-Men Adventures which themselves were adaptations of the animated series (which itself adapted stories and concepts from the comic books).
The adaptation-of-an-adaptation approach went deep further when the animated series adapted loosely the story of the classic X-Men comic book storyline Days of Future Past (by legends Chris Claremont and John Byrne) which resulted a story told in two episodes on TV. And then there was also a comic book adaptation that followed starting with X-Men Adventures #13 which is the subject of this retro comic book review.
The cover.
Early story
Written by Ralph Macchio and drawn by Andrew Wildman, the comic book begins in the dark future of 2055 in New York. The city is in ruins and mutants on the loose are being hunted by Sentinels. A very old Wolverine appears to help two loose mutants but ends up getting stunned with them by Bishop who turns out to be helping the automated authority of the Sentinels.
As he turns over the captured mutants, the Sentinels betray Bishop telling him that they no longer required him. Afterwards, Bishop and Wolverine (who woke up) each carry a person under the watch of a Sentinel. Suddenly, the two other mutants use their powers to attack the Sentinel and Wolverine followed to back up their efforts. The Sentinel however grabbed Wolverine.
Quality
A very old Wolverine in the dark future of 2055.
With the exception of some liberties, this comic book closely followed what was told in the first of the 2-episode Days of Future Past animated adaptation. As a comic book story, the story was heavily loaded with details and exposition designed to orient readers about the setting and why the future became a time of darkness in relation to the rise of machines having ultimate power over people.
While the time travel concept of the literary classic involved the mind of Kitty Pryde going into the past, this comic book used the more common concept of having Bishop travel back through time physically which easily reminds me of Kyle Reese arriving from the future in 1984’s The Terminator.
The build-up leading to Bishop’s move to travel back through time was nicely done by the creative team. There was a lot of exposition followed by an incoming attack complete with explosions happening just as Bishop is about to leave. In short, the pay-off was worth it.
The engagement did not end there. In fact, it continued nicely as Bishop meets the X-Men in 1993 with the details of his mission carefully unveiled. Professor Charles Xavier’s reaction to future history (Sentinels taking control of the world) was dramatic and worth re-reading.
As with his other works in the X-Men Adventures comic book series, Andrew Wildman’s art is very good to look at and he knows how to make each scene look engaging whether it’s just an exchange of dialogue between characters or an action scene loaded with a lot of impact.
Conclusion
While it is only half of a 2-issue adaptation of a 2-episode animated adaptation of the Days of Future Past literary classic, X-Men Adventures #13 is still a fun-filled reading experience complete with a lot of engaging moments.
The money shot by Andrew Wildman!
If you are a serious collector of comic books, be aware that, as of this writing, a near-mint copy of X-Men Adventures #13 costs $6 while its newsstand edition copy is worth $21 in near-mint condition according to Mile High Comics.
Overall, X-Men Adventures #13 is highly recommended. Both dedicated X-Men fans as well as newcomers will have something a lot to enjoy with it.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced by means of watching the movie and doing research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
I just love watching superhero movies, especially the ones that were well crafted by the filmmakers complete with solid storytelling, sufficient spectacle as well as memorable performances by the hired talents (both behind and in front of the camera).
Of all the superhero movies made by the forces of Hollywood starting with 1978’s Superman, I can clearly say that 2017’s Wonder Woman is my favorite. Don’t get me wrong. I did not limit myself to just DC Comics superhero movies. I saw all the X-Men movies and their spinoffs, almost all the Spider-Man flicks, almost all of the Marvel Cinematic Universe movies and even the obscure ones. Along the way, there were some great superhero flicks that became modern-day classics like Logan and Avengers: Infinity War.
Still it is the Gal Gadot-led, Patty Jenkins-directed Wonder Woman that I loved watching the most.
Let’s start with my retro review of Wonder Woman, the one film that arguably saved the DC Comics Cinematic Universe for Warner Bros.
The Wonder Woman movie poster from 2017.
Early Story
The story begins sometime after the end of Batman v. Superman: Dawn of Justice during which Diana finds a long lost photograph recovered by Bruce Wayne. Then she remembers her past in Themyscira where she grew up as the only little girl among the women called the Amazons and her mother is none other than Queen Hippolyta. Concerned that the wicked Aries is still alive, Hippolyta’s sister Antiope trains Diana (initially in secret until they were discovered) to be strong, brave and more capable than their fellow Amazon warriors.
One day, Steve Trevor arrives in Themyscira becoming the first-ever man Diana ever met. Tension rises when the Germans (from World War I Earth) arrive on their island causing the Amazons to fight in defense. A lot of people lost their lives, including someone very close to Diana.
While interrogated with the Lasso of Truth, Steve reveals who he is and what he has been doing. He states that back in his world, World War I is ravaging the world costing many people their lives. This causes Diana to stand up and stop the war somehow (she believes Aries is responsible). Queen Hippolyta disapproves of Diana’s analysis. After privately meeting with Steve, Diana then starts her move for a mission to stop the war in Man’s World.
Quality
Gal Gadot as Wonder Woman in the middle of German soldiers.
Let me start with the performances. Gal Gadot definitely IS Wonder Woman in this movie. Regardless of how many versions of Wonder Woman there are in comics, the Israeli actress truly captured the essence of Diana’s early development which includes her special place among the Amazons (note: she is the only Amazon who was born in Themyscira and grew up from infant into a mature woman), her fateful meeting with Steve Trevor, her entry into Man’s World and how she adapts with the events and people outside of Themyscira. Wonder Woman’s purity on saving the world, doing what is right and emphasizing love and compassion were all nicely translated into cinematic art by Gal Gadot. From doing the action scenes to saving people, speaking her mind among her fellow Amazons and interacting with others as she adapts with Man’s World, I really love Gadot’s work on bringing Wonder Woman to life. As her cinematic work is great, there is no doubt that Gadot will always be iconic to fans of the Queen of Superheroes and superhero enthusiasts in general in the decades to come right beside Lynda Carter (who played the icon on TV), Christopher Reeve (Superman), Robert Downey, Jr. (Iron Man) and Chris Evans (Captain America). Meanwhile, the portrayals of Diana as an 8-year-old girl as well as a 12-year-old were perfectly done by Lilly Aspell (who is truly skilled with horse riding) and Emily Carey.
Lilly Aspell as young Diana with Connie Nielsen as Queen Hippolyta.
Chris Pine is excellent as Steve Trevor who is portrayed to be very dedicated to his work, brave in what he does and still shows compassion instead of arrogance towards others. He also has great chemistry with Gal Gadot and, like in the comic books, their relationship is nicely translated on the big screen. Pine’s performance here is, in my view, the best superhero movie supporting role to date.
Chris Pine as Steve Trevor with Gal Gadot as Diana in disguise.
Connie Nielsen meanwhile is great in playing Queen Hippolyta and all throughout, there is always a sense of leadership complete with a touch of motherly love just like in the comic books. Her sister Antiope was nicely portrayed by Robin Wright as the one Amazon who taught Diana to be brave, strong and highly capable as an Amazon warrior.
Danny Huston, who played the lead villain in the 2009 movie X-Men Origins: Wolverine, played yet another military bad guy here but this time he’s a World War I German officer. He’s a villain with a purpose who not only fights for the glory of Germany but also strongly believes that war is natural and inevitable for humanity. In some ways, Huston’s Ludendorff reminds me Michael Shannon’s General Zod in Man of Steel.
Robin Wright is excellent as Antiope.
When it comes to presentation, this film is Patty Jenkins’ 2nd movie as director (her debut was way back in 2003) and the great turnout of Wonder Woman as a high quality movie (as opposed to being a critical and commercial success) only proved yet again that the old saying in Hollywood – The director’s second movie is his/her best movie – is true. Jenkins, who also worked on television, not only prepared a lot to make this movie but also researched Wonder Woman, developed ways to get the most out of the cast members, tweak the written story of the film (by Allan Heinberg, Zach Snyder and Jason Fuchs) and, most notably, she led the production with a lot of passion. To put it short, Wonder Woman is a labor of love (and the No Man’s Land scene is iconic) that not only resonated with fans of the Queen of Superheroes but also with the film critics and moviegoers.
Regarding storytelling, I noticed that a key story from Wonder Woman’s origin in the comics (the contest of the Amazons) did not happen at all in the film. While there were die-hard fans of the icon who complained about it, I felt that the contest of the Amazons would have made this movie more complicated and surely would have lessened the impact of World War I as a key story element. Since the purpose of this movie was to emphasize Diana’s origin and her entry into Man’s World with a major mission, I believe that the contest of the Amazons can be made cinematically later in a future movie.
The way the story was told cinematically, it also captured Diana’s reactions to the events that happened around her. The scene in which she saw the village destroyed showed how death and destruction compelled Wonder Woman to accomplish her mission even though others find ending the war impossible. Along the way, the actors – specifically Gal Gadot – really added life into the narrative with their strong performances.
When it comes to on-screen humor, which is popular among moviegoers and is almost a requirement for most new superhero movies that come out, having it done by supporting players Lucy Davis and Saïd Taghmaoui was a clever move since it allows Gal Gadot to portray Wonder Woman without any performance disruption. Considering her short screen time, Davis as Etta Candy is really funny. The amount of humor in this film, in my view, was just right and never annoying.
Spectacle? Wonder Woman is loaded with action, stunts and exciting stuff! The action involving Wonder Woman was brutal and satisfying to watch, and Patty Jenkins’ use of slow motion on key moments was great (even comparable to John Woo’s past work) and at the same time not too excessive. The Themyscira battle between the Germans and the Amazons at the beach was engaging and strategically filmed. Also, it was fitting that the action ramped up nicely starting with the iconic No Man’s Land sequence. The final battle in the film, unsurprisingly, had lots of computer-generated images (CGI) which is understandable considering the fantasy element of Wonder Woman.
More on the action, I love the way Patty Jenkins had Gal Gadot, Robin Wright, Connie Nielsen and Chris Pine perform the action themselves which all made their characters even more believable. Of course, there were certain moments in which stunt doubles were used to do the more dangerous moments on behalf of the actors.
This happened just before the iconic No Man’s Land scene.
Apart from the core cast, a lot of the actresses playing the Amazons trained for several months not just to look the part but also to perform action sequences using weapons with actual skill. The stunt coordinators and specialists hired by the filmmakers deserve praise for contributing nicely on making the cinematic Amazons highly believable. This alone not only makes Wonder Woman stand out nicely among all Hollywood superhero movies but also reflects nicely what was portrayed in the comic books.
The production design is also top-notch. I love the scenic locations of Italy used for scenes set in Themyscira. The filmmakers also did a great job recapturing the look of World War I Europe from the historical pictures to the big screen. The costume designs were fantastic, and the standout designs were, unsurprisingly, the costumes of the Amazons which really made their fantasy culture look believable. The filmmakers decided to have much more colorful visuals instead of following the look of Man of Steel, Batman v. Superman: Dawn of Justice and Suicide Squad.
On the music, the work by Rupert Gregson-Williams was great. His rendition of the Wonder Woman theme was very lively to listen to. The same can be said about the music he provided in the memorable No Man’s Land scene which had a nice build-up as Wonder Woman made her first full appearance in costume on the field. Other tunes played in the film suited the scenes well.
If there were any weak spots in this movie, it would be certain shots of action that were not filmed with precision. I’m talking about filming action scenes way too close to the camera combined with music video-style editing that’s supposed to make film look flashy. It’s not only disorienting, it also took me out of the movie.
Conclusion
Overall, Wonder Woman is one of the best-ever superhero movies ever made and easily my favorite of them all. It has an excellent balance between storytelling, character development and spectacle, and Gal Gadot gave the performance of a lifetime not only by bringing Wonder Woman into life in cinematic form but also emphasizing what the Queen of Superheroes stood for. As part of the current DC Comics Cinematic Universe, this movie stood out by having optimism and heroism as core themes (as opposed to the dark, gritty and even cynical approach of Man of Steel, Batman v. Superman: Dawn of Justice and Suicide Squad) and, more importantly, by focusing strongly on Wonder Woman instead of building up for the Justice League movie (which was released months after this one).
Apart from high-quality production values and a strong creative approach, the cast and cinematic performances are easily among the best in the superhero movie genre. Chris Pine’s Steve Trevor is an excellent example of a supporting role that is engaging without ever overshadowing the lead role. By the end of the film, you will realize the impact that Queen Hippolyta and Antiope had on Diana’s personal development.
Connie Nielsen made a great queen and mother in this movie.
Being strongly focused on heroism with optimism, director Patty Jenkins and her crew succeeded in making this film without ever succumbing to the extreme views of the Political Left in Hollywood and the loudmouth social feminists. When I see the battle between the Amazons and the German soldiers on the beach of Themyscira happen, I simply saw armed women defending their homeland not from men who intend to rape them but rather men who had no right to intrude in the first place. Even as there were scenes showing men in power in World War I Europe (putting Diana in a powerless position), there still was no feminist-inspired hatred towards men. Also the bond between Steve and Diana developing from friendship into a romantic relationship literally shut the door on extreme feminism.
As a Wonder Woman-focused story, this film succeeded on emphasizing the Queen of Superheroes to both long-time fans and mainstream moviegoers. This movie also had a nice mix of having a fantasy setting with Themyscira moving on to a historic setting with World War I Europe. On the origins of Wonder Woman herself, I don’t mind at all that the contest of Amazons was not told because this movie’s concept is already great to begin with and its running time of 141 minutes was just right.
Gal Gadot will be remembered for a very long time for her excellent portray of Wonder Woman in cinema.
With all the greatness it was made with, I kept coming back to Wonder Woman when replaying superhero movies here at the comfort of home. In the cinemas back in 2017, I saw the film three times. Ultimately, I can say out loud that Wonder Woman is highly recommended and it is truly essential!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
If there is any particular superhero comic book title I could compare Freex of the Ultraverse with, it’s Marvel’s famous X-Men. Similar to the mutants of the big M, Freex is a team of teenagers who each have different super powers or special abilities while struggling with being social outcasts. What makes them different is that the Ultraverse teenagers have no mature adult to look forward to for guidance. They don’t have a mansion to live in, and they have no choice but to move around constantly and survive the best way they could.
I took a look at the other existing back issues of Freex in my collection and what caught my attention was Freex #7.
The cover.
Let’s now take a look back at Freex #7 and see what makes it unique (if not special).
Early story
The story begins with the Freex hastily stealing clothes from a store in city. While the others are desperately grabbing what they could (note: the store’s glass window was shown smashed already), Angela/Sweetface looks scared. One of her male companions tell her to be tough like Valerie/Pressure.
Just as they start leaving the store behind, the alarm system goes off. The sudden rush only adds pressure to them, causing Lewis/Anything to confront Michael/Plug only because the latter said something about team leadership. As Angela separates Michael and Lewis using her fleshy tentacles, Valerie loses her cool when Ray/Boomboy calls her by her codename. Valerie hits Boomboy with a blast of plasma. With their momentum disrupted by division and tension, Lewis tries to calm his teammates down but Plug won’t have any of it as he desires to find out about the source of all of their powers referred to as Wetware Mary. Plug finds a telephone booth and instantly transfers himself into it in the form of energy.
Division between members of Freex is common.
As the Freex remain divided, a local resident living nearby watches them from a distance.
Quality
The story written by Gerard Jones is pretty engaging mainly due to characterization (as opposed to storytelling and structuring). Through the dialogue, you can really sense the thoughts and emotions of each member of Freex, especially Valerie since this particular comic book focused on her origin. Without spoiling Valerie’s background, her origin was efficiently emphasized and never, ever felt dragging. By the time her origin story concluded, I got to understand Valerie better and why is she so mean. After the conclusion of the Freex’ story, there is also an Aladdin Datafile on Valerie who turned out to be 16-years-old, 5 feet and 9 inches tall, and even has a low threat assessment by Aladdin.
Adding further value to this comic book is a 2-page quick feature of Hardcase which shows a nice look back at his past before the establishment of The Squad.
Conclusion
From the past of Pressure.
Freex #7 is a good read. The story about the teenage social outcasts of the Ultraverse is well balanced in terms of characterization and action. Anyone who is a fan of Valerie/Pressure or female superheroes who are mean, angry and rebellious will find a lot to enjoy in this comic book. A near-mint copy of Freex #7 is worth $4 at MileHighComics.com as of this writing.
Overall, Freex is recommended.
Meanwhile, check out my retro review of Freex #1 right here.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
When Marvel Comics first launched the 2099 imprint of comic books showcasing many futuristic versions of their present-day characters – like Spider-Man, Ravage and Dr. Doom – it was inevitable that the same treatment will be applied to their popular supervillains.
In 1993, the 2099 version of Vulture was introduced and he sure proved to be one tough opponent for Spider-Man 2099. Even back then, there already was clamor for a futuristic version of Venom which at the time was riding high with readers being the featured anti-hero in several limited series (starting with Lethal Protector) of comic books.
Then in 1995, after doing a creative teaser in issue #34, Marvel formally introduced Venom 2099 by releasing Spider-Man 2099 #35. This is my review of the comic book written by Peter David and drawn by Andrew Wildman (X-Men Adventures).
The cover drawn by Rick Leonardi.
Early story
Picking up from the events of issue #34, the story begins in Washington, DC with Dana freeing herself only to find out that Alchemax’s CEO Tyler Stone was down suffering from a gun shot and losing blood. Minutes later, emergency personnel take Stone’s body for immediate treatment.
Meanwhile, Spider-Man 2099 (Miguel O’Hara) encounters the SHIELD flyboys in New York. After almost getting into trouble together, Spidey gets informed that US President Doom 2099 ordered them to leave him alone for a period of seventy-two hours while he considers a cabinet offer. Back in Washington, Dana gets interrogated by one of the authorities. President Doom enters the scene telling Dana that she will join Tyler Stone immediately in the medical center.
Andrew Wildman’s take on Spider-Man 2099 and the future was really nice to look at.
In New York, two guys sitting on the sidewalk witness a moving black liquid coming out of the sewer. The thing turns out to be a living symbiote (or alien costume) forming into a human-like shape – Venom 2099!
Quality
As with other comic books of this particular series, the writing by Peter David is pretty deep and engaging. The usual balance between dramatization, character development, plotting and spectacle is here once again but with a slight touch of horror in relation to the introduction of Venom of 2099. Speaking of dramatization, the portrayal of Venom 2099 as a vicious villain is similar to the 20th century Venom (Eddie Brock) but with a very powerful obsession to kill Miguel O’Hara and Tyler Stone.
Here’s an excerpt from the dialogue of Venom of 2099: Miguel O’Hara…and Tyler Stone…together again. We…I get to kill you…at the same time…how awfully…awfully…considerate. To show my appreciation…I’ll kill you slowly.
What makes this comic book unique is the artwork by Andrew Wildman who temporarily replaced regular illustrator Rick Leonardi. For comparison, I find Wildman’s art style a welcome thing in this comic book mainly because he draws with a lot more detail per panel and per page than Leonardi ever could. Instead of seeing the usual sketch-like art style of Leonardi, Wildman’s style is livelier and more expressive to look at. I also enjoyed Wildman’s visual take on Spider-Man 2099/Miguel O’Hara, Lyla, Tyle Stone, and the other established characters. Their facial expressions are also livelier to see.
Venom 2099 appears! Take note of the “liquid” at the edges of the page.
More on visuals, Wildman’s take on Venom 2099 is unforgettable. Like 20th century Venom, he has a dark suit, elongated jaw with rows of sharp teeth and an elongated tongue but with green acid dripping all the time. There are also those tentacles-like things that stretch from his body until the arms. Also his white-colored mask with large eyes make him look horrific.
Conclusion
Despite being shorter than the usual 22-pages, Spider-Man 2099 #35 is still a very engaging and fun old comic book to read. Its purpose was to build-up anticipation leading to the introduction of Venom 2099 was achieved nicely and the respective qualities of the writing and visuals are very good even by today’s standards. More on the presentation of Venom of 2099, it seems like Peter David took inspiration from movie director James Cameron on building-up tension and suspense before showing the villain. That’s a move I enjoyed in this comic book.
Overall, Spider-Man 2099 #35 is highly recommended. If you plan to acquire an existing and legitimate hard copy, be aware that the near-mint copy of it is over $100 for the newsstand version while the Rich Leonardi-drawn “Venom 2099 AD” cover version is priced at over $80 at MileHighComics.comas of this writing.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
If there is any intriguing way of utilizing fantasy concepts to introduce a superhero (or superheroine) to readers, Mantra #1 from the Ultraverse published in 1993 by Malibu Comics is one fine example.
The cover of Mantra #1.
Early story
Written by Mike W. Barr with art by Terry Dodson, Mantra #1 was an Ultraverse launch comic book that follows Lukasz who is an eternal warrior belonging to a group of other warriors which had been fighting another group (led by eventual Ultraverse villain Boneyard) for several centuries.
How did that conflict last that long? As told through the views of Lukasz, any individual warrior who dies will eventually be placed in a new body (often that of an existing person) and take control of it effectively displacing the its soul. Behind it all, Archmage, the leader of the warriors’ group that includes Lukasz, uses magic to ensure that each member will be reincarnated after dying.
A page for your viewing pleasure.
The story takes a major turn for the shocking and intriguing when something unfortunate happens to Archmage and that the protagonist himself gets killed again. Fortunately for him, he gets to live one more time but there is one major difference – Lukasz occupies the body of a woman named Eden Blake (and the revealing scene remains shocking).
At this point, I don’t want to spoil the rest of the story. If you want to find out how Mantra came to be, you just have to read the comic book yourselves.
Quality
From an analytical view, I still find Mantra’s concept very intriguing to this day. In terms of mysticism, it reminds me a little bit of George Perez’s take on Wonder Woman in the mid-1980s and in some cases Mantra/Eden Blake herself reminds me bit of Wonder Woman/Diana albeit in a more motherly way.
When it comes to storytelling, Mike W. Barr’s script is very solid and made very good use of the twenty-eight (28) pages of the comic book. Unsurprisingly, there was a good amount of expository dialogue and narration but it was handled efficiently. The first-person views of Lukasz/Eden Blake are truly immersive to read. Along the way, there were several scenes that were intriguing to read and there were some nice moments of unintentional comedy which helped balance the overall tone of the story.
To say the least, Mantra’s concept about dead warriors’ souls entering bodies of existing people to live again sheds light on the moral or psychological implications of such events. If you were a warrior who just died and eventually got a new lease on life by occupying the body of let’s say a software company’s chief executive officer, would you not be concerned as to what happened to the soul (of the body) you displaced? Would you not think about how your control of that displaced soul’s body would affect not only the person’s established life but also the personal association with other people? Truly Mike Barr’s writing got me hooked and Terry Dodson’s art really brought his concepts to life.
Conclusion
So what else could I say? Mantra #1 is highly recommended not only because of its story and concepts but also because this particular series lasted several issues more and, for the most part, Mantra’s adventures and misadventures have often been fantastic and fun.
Even though it is fact that the Ultraverse remained in limbo and Marvel Entertainment showed no intention to revive the franchise, Mantra is still a fun and engaging comic book series to read and this comic book is the golden start of it. Mantra #1 itself is one of the most defining superhero comic books of the 1990s ever published and its mature themes combined with strong fantasy concepts made it stand out among all of those other superhero comic books I spotted on the shelf of a BF Homes comic book store that I visited in July 1993.
You guys can order copies Mantra #1 online at ComicCollectorLive.com, at MileHighComics.com (a near-mint holographic cover version of the comic book is worth over $40) or by visiting your local comic book retailer selling old issues.
Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you just read on this website is the most definitive version.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
When Marvel Comics launched its 2099 franchise back in 1992 with Spider-Man 2099, clamor for having the futuristic hero meet up with the classic Spider-Man (Peter Parker) quickly followed.
Back in those days, crossovers were already popular and sold nicely with collectors. The Infinity Gauntlet of 1991 was an epic, universe-wide crossover done nicely by Jim Starlin, George Perez and Ron Lim. That limited series sold well, Marvel followed it up with The Infinity War (1992) and The Infinity Crusade (1993). Even the disjointed The X-cutioner’s Song crossover of the X-Men comic books of 1992 kept the fans coming back for more.
For the 2099 universe, the franchise had strong launches with the respective first issues of Spider-Man 2099, Doom 2099, Punisher 2099, Ravage 2099 and even the first latecomer series X-Men 2099. Back in 1993, having the said 2099 heroes mix together was realized in the 5-part crossover The Fall of the Hammer.
The cover by Rick Leonardi with ink work by Al Williamson.
No matter what the trends back then, Spider-Man 2099 proved to be the most engaging series of the 2099 line of comic books arguably due to the in-depth storytelling of Peter David. Back in the 1980s, David worked at the direct sales team of Marvel Comics before moving into the editorial team as a writer. And, yes, he got to write for the Spectacular Spider-Man (originally titled Peter Parker, The Spectacular Spider-Man). Early on, Peter David made quite an impact with readers with the 4-part story The Death of Jean DeWolff in the said monthly series.
Many years later, David joined other comic book creators – including the late Stan Lee – on launching the 2099 franchise with Spider-Man 2099. He created a lot from scratch to establish the futuristic Spidey and made his mark on the 2099 universe.
“I don’t remember exactly which aspects of the 2099 were already part of the initial setup when I came aboard. I do know, though, that there was almost nothing specific for Spider-Man other than that he was, well, Spider-Man and (I think this was part of what I was handed) an employee of Alchemax. I was the one, though, who came up with his identity, the way his powers worked, the supporting cast, all of that. I even had a hand in designing the costume; not that I could draw a lick, but I sat there with Rick Leonardi during the first 2099 get together and described to him what I wanted, and he executed it perfectly, building upon what I suggested and improving it. I watched that costume come to life for the first time under Rick’s pencil. It was one of the single best collaborative moments in my life,” David said in a CBR.com interview.
This brings us back to the year 1995 when Marvel published the one-shot special crossover comic book designed to attract Spider-Man 2099 fans and the many millions of followers of the classic Peter Parker Spider-Man. That comic book was Spider-Man 2099 Meets Spider-Man written by Peter David and drawn by Rick Leonardi.
Let’s take a close look.
The comic book
The story begins in the far future of 2099 wherein Spider-Man (Peter Parker) from the 20th century finds himself lost in time and chased by the floating law enforcers who saw him as a danger to the public. Even though his costume is different, one of the law enforcers mistook him for Spider-Man 2099. Predictably, Spider-Man struggles to overcome and get away from them.
Spider-Man in 2099!Spider-Man 2099 inside the Daily Bugle.
Meanwhile in the 20th century, Miguel O’Hara mistakenly arrives “home” only to find himself (naked no less) on the same bed as Mary Jane Parker (Spidey’s wife) who is also naked. This only confirms to him that he is lost in time. He immediately decides to get away from MJ and explore the city of New York which does not have the futuristic society he grew up with.
In an attempt to deal with the new reality, Spider-Man 2099 visits Peter Parker’s workplace – The Daily Bugle. He encounters Peter’s boss J. Jonah Jameson who mistook him as their time’s Spider-Man just wearing a new suit.
“You think you can fool me with a wardrobe change, you wall-crawling freak? Whatever your demented plan is, it won’t work,” Jameson told the disguised Miguel O’Hara who reacts by putting web on his mouth in front of the employees.
While the two superheroes struggle with being lost in time, Tyler Stone of Alchemax and Hikaru-Sama discuss something sinister.
Quality
Spider-Man with Miguel O’Hara’s brother and Layla.
In terms of storytelling, Spider-Man 2099 Meets Spider-Man is messy even though there were efforts to have the two superheroes switch time settings that would allow them to explore different societies and mix up with their past supporting characters (example: Peter Parker Spidey meeting with Miguel’s brother and artificial intelligence Layla). What also hurt the storytelling was the lack of a very engaging antagonist. The futuristic Green Goblin the creators came up with was very lame.
The art by Rick Leonardi was barely satisfying and the sad thing is that none of his visuals – including the 2-page shot of the two superheroes together – delivered any impact. As Leonardi worked regularly on Spider-Man 2099, his art style of 20th century New York did not give me much immersion. J. Jonah Jameson was barely recognizable with Leonardi’s drawing.
To get straight to the point, this comic book is a major disappointment. It failed miserably to bring the two main characters together in a satisfying manner as there was an overabundance of build-up. By the time the two superheroes met, it was way too late for the comic book to be engaging and fun to read. With only seven pages available for the anticipated encounter, there was way too little of having Spider-Man and his 2099 counterpart together. So much could have been done to make the two superheroes interact and work together with a lot of impact but I suppose Marvel did not give the creative team enough time (and pages) to work with which resulted this disappointment.
By comparison, I found Spider-Man 2099’s encounter with Venom much more satisfying to read. Spider-Man’s encounter with Vulture 2099, meanwhile, was satisfying. Sometimes I felt that it would have been better for Marvel to publish a Spider-Man 2099 versus Venom standalone crossover comic book than this 1995 crossover disappointment!
This is the BEST thing about this disappointing comic book.
If you are determined to risk wasting your money by actually getting a physical copy, then be aware that a near-mint copy of Spider-Man 2099 Meets Spider-Man will cost you, believe it or not, over $40 at MileHighComics.com
Financial value aside, this comic book’s entertainment value is pretty low. It’s not a badly made crossover comic book but it sure remains a big disappointment considering its concept. Ultimately, Spider-Man 2099 Meets Spider-Man is not recommended. You have been warned.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Hey comic book fans! It is finally official! The 2099 universe of Marvel Comics has been revived with the release of 2099 Alpha #1 which I bought at the local comic book store here in Alabang, Muntinlupa, Philippines. The comic book that was available had a Spider-Man 2099 variant cover and it carried a hefty $4.99 price!
So you must be wondering…is the comic book any good? Does it capture the look and feel of the 2099 universe that first appeared in comic books back in the 1990s? Any significant changes in terms of storytelling and visuals?
Here is my review of 2099 Alpha #1.
The variant cover showing Spider-Man 2099 with Spidey and related characters from the past.
Written by Nick Spencer with art by Viktor Bogdanovic (colors provided by Marte Garcia), the comic begins in The Ravage (note: this is NOT the failed 2099 hero of Stan Lee and Paul Ryan) where a little boy finds Thor’s hammer but abandons it as he saw some monsters coming. The story then shifts to Brooklyn where Jake Gallows (Punisher 2099) gets into a violent encounter with a man before finally meeting the backup he called for. Then they see a sign that their god, Thor, is now in a merciful mood.
In Nueva York, Miguel O’Hara (Spider-Man 2099) talks with Tyler Stone inside an Alchemax tower. Tyler examines what Miguel brought to them and he mentions an incoming threat. Elsewhere, Conan appears struggling in battle with some people. From a distance, Doom 2099 watches and he has the Watcher captive.
Quality
To put it short, 2099 Alpha #1 is really a set-up type of comic book designed to immerse readers into the 2099 universe which now looks darker, grittier and more twisted than the way it was first presented back in the 1990s. Because the spotlight shifts from one place to the next, showing multiple characters, there really is not much meat in the storytelling. Really, thirty pages of art and story were made but ultimately ended up being not so engaging.
The art of Viktor Bogdanovic shows the 2099 universe to be a depressing setting and his art on classic characters like Spider-Man 2099, Punisher 2099 and Doom 2099 make them look unrecognizable. I remember Jake Gallows being huge and buff but in this comic book, he looks like he lost a lot of muscle and ended up looking ordinary.
Conclusion
Overall, 2099 Alpha #1 is an expensive disappointment and it is easily the weakest new comic book I bought all year long. There is a lot of suspense, expository details and even some horrific imagery, but ultimately there is no real fun to experience here. At $4.99, this is too expensive and it is a waste as it failed to engage and entertain me. Let me add that I lowered my expectation for this revival of the 2099 universe since the teaser announcement was made months ago. Back then, I anticipated that the new guys handling the 2099 universe of comics will take it to a new direction (move far away from what made the 2099 universe in the 1990s memorable and distinct) and this overpriced comic book is an early confirmation of it.
Recognize any of these characters?
Of course, there are still several other 2099 comics from Marvel that will be launched next month, including Spider-Man 2099 #1, Venom 2099 #1, Ghost Rider 2099 #1 and more. We will find out soon enough if those comic books will share the same dark and gritty style of 2099 Alpha #1 or not.
Ultimately, 2099 Alpha #1 is not recommended. As long as it is sold at cover price, avoid it.
+++++
If you are nostalgic of the 1990s 2099 universe, check out my reviews of Spider-Man 2099 #1 and #25, Ravage 2099 #1 and X-Men 2099 #1.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
I am very pleased to announce to you all that my website and myself got a major boost of support from Crypto Comics, a YouTuber who specializes in comic book reviews and, at the same time, he is also a publisher of independently made comics.
I recently donated several old comic books to him in support of his franchise and YouTube channel. The good news here is that he not only received them, he recorded an unboxing video (opening the package) and went as far as calling for support for this website, my Facebook page Author Carlo Carrasco, the Geeks and Villagers Facebook page, the Havenor Fantasy Facebook page and myself.
You can watch the video right below.
Crypto Comics and I share common interests in comic books, specifically superhero stuff from the 1990s. We both admire the Ultraverse line of comic books that were published by Malibu Comics. He has published a whole lot of video reviews of comic books published by Marvel Comics, DC Comics and others. I personally enjoy watching his video reviews which come with reviewing the comic book, reading the dialogue and narration and providing some in-depth analysis.
I also encourage you to visit the Crypto Comics FB page right here.
Recognize this on FB and you’ll find the FB page.
Thank you for your time. Please support Crypto Comics and enjoy all the good stuff about comic books he made available online.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
The 1990s was a decade of excess when it comes to superhero comic books. Apart from the persistent hoarding of comic books and the quest for profit, there were also these wide superhero franchises (or superhero universes) that popped up and even challenged Marvel Comics and DC Comics. Malibu Comics launched the Ultraverse while Valiant Comics came up with its own universe.
Valiant established itself nicely with popular characters like Bloodshot, X-O Manowar, Turok and Ninjak, and each one had its own regular series of comic books published. When it comes to teams, there was H.A.R.D. Corps (H.A.R.D. stood for Harbinger Active Resistance Division).
During the recent Hobby Con held at Las Piñas City, I luckily found myself a copy of The H.A.R.D. Corps #1 and read it for the first time ever. This is my review of the comic book which has a cover drawn by the great Jim Lee.
Cover with art by Jim Lee.
Early story
The story begins with the 5-member team in the middle of a mission inside the secured facility of the Harbinger Foundation. Under fire from the facility’s armed personnel, the team (riding a floating vehicle) struggle to find their way and evacuate. Along the way, an oversized man called Big Boy grabbed one of their members and separated him from the others. With the situation getting worse, the captured member got “brain popped” (a remote form of self-destruction via the neural flash implanted inside the person’s brain). The remaining four manage to get away by means of aerial transport provided by their company.
Then a section of the facility exploded causing financial damage to Mr. Harada who decided to visit and inspect the site.
Expository information done cleverly.
Some time later, the H.A.R.D. Corps enjoy the privacy and security at their headquarters in the Nevada desert. Team members Shakespeare, Major Palmer, Softcore, Hammerhead and Superstar wait for instructions at the debriefing room.
Quality
The H.A.R.D. Corps #1 is very well written by David Michelinie. Within twenty-two pages, Michelinie loaded enough details to explain the comic book’s core concept efficiently while at the same time he managed to tell an engaging story with a light touch on character development (note: there were many characters and there was not enough space for further personality emphasis). By the time the story ended, I really felt enlightened, entertained and wanting to find out what would happen next.
Michelinie’s handling of expository dialogue was done very efficiently. I’m talking about the private briefing done by an executive of the Cartel explaining to a recovering man named Kim (who was almost killed during the Los Angeles Riot) what H.A.R.D. Corps is, why the Cartel is in a race against Harada who has been manipulating Harbingers (persons with unique abilities). The Cartel opposes Harada with neural implants.
More on the team, H.A.R.D. Corps members are people who have gone through training programs and each of them had neural implants in their heads which enable them to mimic Harbinger powers (one at a time) through signals broadcast from a base station. Each of them was comatose and the use of the implants reversed the coma.
Some action for you.
When it comes to visuals, the art by David Lapham (inked by Bob Layton) was pretty good. I like the high amount of detail placed on the surroundings in most of the panels. Action shots had a good amount of impact.
Conclusion
This comic book from late 1992 is a good and engaging read. I really enjoyed it and I like its core concept about a team of enhanced individuals who are technically living properties of very business-minded people opposed to Harada. Even by today’s standards, H.A.R.D. Corps concept really stands out among all superhero team comic books.
The H.A.R.D. Corps #1 is recommended and you can acquire a near-mint copy of it for only $4 at MileHighComics.com (as of this writing).