Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s to explore a part of the Ultraverse through a tale of Mantra, the male eternal warrior Lukasz who died during battle then returned in the body of a woman named Eden.
It has been a few years since the last time I reviewed a Mantra comic book. For the newcomers reading this, the Ultraverse was a franchise of superhero comic books launched by Malibu Comics in 1993 which produced a lot of fun, intriguing and memorable tales made by a variety of really talented creators. Mantra was one of the pioneering characters of the Ultraverse and the related comic book series lasted more than twenty issues. Along the way, a standalone story of Mantra was published in the form of a 2-part mini-series.
With those details laid down, here is a look back at Mantra: Spear of Destiny #1 published in 1995 by Malibu Comics with a story written by Mike W. Barr and drawn by Paul Abrams.
The cover.
Early story
The story begins when Mantra arrives at a museum to start her attempt (in her civilian identity as Eden Blake) to obtain the Spear of Destiny. While wearing a revealing outfit to distract the men, Mantra gets close to the highly prized spear to observe it and see how the security personnel guard it.
At a different spot within the museum, Mantra decides to start obtaining the spear in magical outfit and with a mask. As Mantra arrives at the room where the Spear of Destiny, already there are monsters overwhelming the men guarding the Spear of Destiny…
Quality
Eden Blake/Mantra reporting to work at Aladdin.
Having read most of the stories of the Mantra comic book series, I can say that Mike W. Barr came up with a fresh concept that emphasizes the quest to gain possession of a highly valuable item while also creating a new approach on presenting Mantra…by engaging in espionage (spying and infiltration).
As I am already used to seeing the eternal warrior Lukasz/Mantra using magic in many struggles or missions, the concept of having the protagonist getting disguised and becoming an impostor on a spy mission is a very inspired move by the writer. The preparations taken by Mantra to becoming a certain blonde woman for the mission were nicely structured and detailed enough to make the transformation. As if that was not enough, a certain piece of technology was implemented which made using magic a huge risk for the eternal warrior. That being said, the story smoothly transitioned from magic-filled fantasy into a convincing spy thriller
Along the way, this comic book also emphasizes the darkness of the secret society Aladdin which Mantra (as Eden Blake) works for. Aladdin’s operations were dramatized several times in other Ultraverse comic books but this one has a more explicit portrayal of them.
Conclusion
Mantra got hold of the Spear of Destiny but for how long?
Mantra: Spear of Destiny #1 (1995) is really entertaining and compelling to read. This is easily one of the more creative and more unique tales of the Ultraverse character ever told and I can say that I am eager to find out what would happen next. This is also the one tale in which Mantra became a spy and gets into a dangerous mission in which the use of magic is too risky. The writing by Mike W. Barr is really strong with this one.
Overall, Mantra: Spear of Destiny #1 (1995) is recommended.
Recently in the progressive City of Muntinlupa, the City Government announced that an access road between two villages will be opened with the easing of traffic in mind, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
The Muntinlupa City government announced the opening of a connecting road between two villages to ease traffic and provide easy access to residents.
The opening of the access road between the government housing project Katarungan Village and South Greenheights Villagewill happen soon.
According to the city government, the connecting road between R. Pamatina Street in Katarungan Village and Rosemary Street in South Greenheights Village is being built with the pavement being constructed, and installation of lights and security guard post.
The homeowners associations of the two villages signed a memorandum of agreement on Dec. 18 last year to approve the opening of the access road.
“Malaking kapakinabangan kasi they don’t have to go to the National Road papunta ng Daang Hari, Alabang o papunta ng Poblacion so magiging parang declogging road para doon sa dalawang villages (This will have huge benefit because they don’t have to go to the National Road to go to Daang Hari [Road] in Alabang or [Barangay] Poblacion so it will be like a declogging road for the two villages),” said City Administrator Allan Cachuela.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, do you find this development beneficial to you when it comes to traveling locally?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Recently the immigration officials revealed that citizen of the Czech Republic who arrived at the international airport in Clark, Pampanga, was denied entry as a result of bad behavior and disrespect with regards to registering with the eTravel system online, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…
Being rude can get you the boot. This is just what happened to Czech tourist Jaroslav Konsel, 55, when he arrived at the Clark International Airport (CIA) in Pampanga last Jan. 3.
Bureau of Immigration (BI) Commissioner Norman Tansingco said immigration officers denied the Czech tourist’s entry into the country for uttering expletives when he was asked to register with the eTravel system online.
“Reports that he taunted and mocked the immigration officers who were politely explaining to him the eTravel requirement is enough ground for him to be excluded and banned from entering the country,” Tansingco said.
He pointed out that Konsel showed disrespect to the country’s laws and persons of authority in refusing to comply with the requirement to fill out the eTravel.
“Registration in the eTravel system is mandatory for all international passengers as it is an electronic travel declaration system which receives and stores information and data about all passengers who enter and exit the country,” the BI said.
Citing reports from BI officials at the CIA, the bureau said that airline and immigration employees attempted to assist Konsel in filling out the form but he angrily rejected.
“BI-CIA officials reported that Konsel immediately became rude and started mouthing foul language when he was told by the BI officer to first fill out the e-travel form online,” it said.
“He allegedly continued to behave in an outraged manner even as he was filling out the eTravel form and even refused to listen or follow instructions from people who were assisting him in the eTravel counter,” it also said.
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think the immigration officers did the right thing by denying the Czech visitor entry into the country in response to his rude behavior? Do you think the reported incident could cause a new diplomatic problem between the Philippines and the Czech Republic?
Welcome back, fellow gamers, geeks, and Xbox fans!
If there is anything that surprised me during the 2024 Developer_Direct event of Team Xbox, it was the guest participation of Square Enix which unveiled key details about their new action role-playing game (RPG) Visions of Mana which is coming to Xbox Series X,Xbox Series S and Windows PC this coming summer season. A release date will follow.
For the newcomers reading this, Square Enix announced previously that Visions of Mana is actually a multiplatform game. When compared to Team Xbox’s first party games unveiled during the Developer_Direct – Senua’s Saga: Hellblade II, Indiana Jones and the Great Circle, and Avowed – Visions of Mana is the only non-exclusive game, the only 3rd party game, the only game not coming to Xbox Game Pass (XGP) and the first-ever game from the Mana series coming to the Xbox platform.
To put things in perspective, posted below is the Developer_Direct video presentation of Square Enix with Visions of Mana. Pay close attention to the details…
For added insight, posted below are selected excerpts from the Xbox.com article about Visions of Mana for you to read. Some parts in boldface…
What is Visions of Mana? – This sprawling new single-player action RPG puts you in the shoes of Val – a curious and carefree young man and skilled fighter. One eventful night, his childhood friend is chosen as an alm – someone who must travel to the Mana Tree and rejuvenate the flow of mana power. Val joins her as the Soul Guard to protect her on her journey, and an epic adventure begins.
As Val, you’ll explore vast areas, battle monsters, gain allies, and uncover the many secrets of this expansive world. And what a world it is! As you can see from the screenshots and trailer, it’s a beautifully vibrant game with rich colors and expressive characters.
The beauty is matched by equally appealing combat. Aerial combat allows for physical and magic attacks in mid-air, and the grand and mysterious powers of the Elemental spirits can assist players in the form of specialized weapons. It’s fast-paced, strategic, and endlessly satisfying.
In short, it’s a perfect entry point for those of you yet to experience a Mana game, as it brings together everything great about this incredible series.
What is the Mana series? – The Mana games are a long-running series of fantasy RPGs that typically feature fast-paced, action-based combat, appealing visuals and music, and stories that center around themes of nature and the majestic Mana Tree.
It’s one of the most immediately enjoyable series, with exciting combat, colorful worlds, and a desire to always innovate. Here’s how Mana Series Producer Masaru Oyamada defines it:
“There are different opinions on what makes a Mana game – as the Series Creator Koichi Ishii always tries to do something new with each game after all.
Expect a lot of action and adventuring in Visions of Mana.
“I think we’ve managed to capture all of these elements in one consistent visual style for Visions of Mana, which really reflects the spirit of the series.” – Masaru Oyamada, Mana Series Producer
“But from my own perspective, I think there’s very much a distinctive Mana style that is easily recognizable to everyone. You can see it in the Tree of Mana illustrations by the great Hiroo Isono, in Mr. Ishii’s unforgettable monsters, and in the characters that inhabit these worlds.
“I think we’ve managed to capture all of these elements in one consistent visual style for Visions of Mana, which really reflects the spirit of the series.”
Each Mana game is a standalone adventure, with its own characters, stories and even gameplay mechanics. There’s rarely any narrative connection between them – instead they’re connected by elements like repeating monsters, such as the adorable rabites.
In other words, you can jump into any Mana game as if it’s your first, and Visions of Mana is no different. In fact, it’s a particularly great place to start as it’s the first entirely new mainline Mana game in more than 15 years!
Which Brings Us to Visions of Mana – Visions of Mana offers a fresh new take on the series, with large areas to explore and a rich story, all portrayed with a beautifully colorful visual style.
That was something that the team was particularly eager to capture, as Mr. Oyamada explains:
“I asked the development team to try to create character models that captured the atmosphere of character designer HACCAN’s illustrations, and experiment to see if they could make a world that incorporated the beautiful depictions of nature from the artist Mr. Hiroo Isono.
“During this process of experimentation, I also managed to secure the support from Mr. Koichi Ishii, the creator of the Mana series and designer of many of its classic monsters, asking him to oversee the updating of his past monster designs into 3D for current generation graphics. All this led to a world that I felt was recognizable at a glance as being from the Mana series.
There is a lot waiting to be discovered in locations like this in the game.
For me, Visions of Mana is a very enticing RPG that has open-world environments, nice art style and the gameplay shown looks highly playable. Even though it is not bound for Xbox Game Pass, I encourage Xbox gamers – especially those who love RPGs from Japan – to take a close look at the game and see how it would fit into their games-to-play-in-2024 list. It should be noted that Visions of Mana reflects the reinvigorated business relationship between Square Enix and Team Xbox. The more Visions of Mana sells on Xbox, the better. Lastly, if you watched Square Enix’s Developer_Direct presentation, you would have noticed the game developers/creators acknowledged the Xbox community.
Watch out for the release Visions of Mana on Xbox Series X, Xbox Series S and Windows PC this summer.
Recently in the progressive City of Muntinlupa, electric tricycles (e-trikes) became a topic of concern for one member of the City Council, according to a Manila Bulletin news report. The City Councilor clarified that any regulation covering e-trikes will be discussed in a public hearing that will be conducted by the legislative body.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
A member of the Muntinlupa City Council has proposed to regulate passenger e-trikes (electric tricycles) amid the growing number of the vehicles plying the national road.
During the City Council’s regular session on Jan. 29, Councilor Ryan Bagatsing expressed concerns about the safety of e-trikes, which are currently not required to register with the Land Transportation Office (LTO).
He is also concerned that some e-trike users are not following traffic rules and overloading.
In an interview with Manila Bulletin, Bagatsing said the use of e-trikes should be regulated in Muntinlupa.
Bagatsing noted that road accidents have happened involving e-trikes. He is also concerned that in some cases, these electric vehicles are driven by minors.
He is proposing that all e-trikes should be registered with the city government to identify the owners, users and drivers.
“It’s the same thing with what we are doing with fishing boats. These have body numbers to identify the users. We really need to come up with some regulations,” he said.
Another issue is e-trikes using the national road in Muntinlupa. Currently, tricycles in Muntinlupa are banned from using the national road, a long stretch of road from Barangay Tunasan to Sucat.
Motorists have complained that e-trikes have become hazards on major roads in the country.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, do you consider e-trikes as a hazard on the major roads locally? Do you think that e-trike drivers in the city lack discipline and are prone to causing traffic violations knowing that they are not under the LTO since they are not required to be registered with them? Do you think that e-trikes traveling along major roads like the Alabang Zapote Road are so slow, they make traffic congestion worse and slower moving? Do you think it is time to have all e-trikes and electric bikes (e-bikes) banned from traveling along the city’s major roads?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
The results are finally in. The economy of the Philippines grew by 5.6% for the year 2023 and this was short of the government’s own declared target of 6% to 7%, according to a GMA Network news report.
To put things in perspective, posted below is an excerpt from the GMA news report. Some parts in boldface…
The Philippine economy grew slower at 5.6% in year 2023, falling short of the government’s target as elevated interest rates resulting from high inflation environment dampened consumption, according to data released by the Philippine Statistics Authority (PSA) on Wednesday.
The economy, as measured by gross domestic product (GDP) or the total value of goods and services produced in a period, grew by 5.6% from October to December 2023, PSA chief and National Statistician Claire Dennis Mapa said at a press conference.
This is slower than the 7.1% growth rate seen in the fourth quarter of 2022. It is also a deceleration from the upwardly revised third quarter 2023 GDP growth rate of 6%.
The fourth quarter economic performance brought the full-year 2023 economic growth rate to 5.6%, slower than the 7.6% full-year 2022 GDP growth.
This is below the government’s target range of 6% to 7% for 2023’s full-year GDP growth.
“While this growth is below our target of 6 to 7% for this year, this keeps us in the position of being one of the best-performing economies in Asia,” National Economic and Development Authority (NEDA) Secretary Arsenio Balisacan said during the press briefing.
Comparing the growth rates of neighbors in the region, the Marcos administration’s chief economist said the Philippines’ fourth quarter growth surpassed that of China (5.2%) and Malaysia (3.4%) while falling behind Vietnam (6.7%).
“More importantly, our full-year GDP for 2023 is now 8.6% higher than pre-pandemic levels,” Balisacan said.
High inflation, interest rates – The NEDA chief said the slowdown seen in 2023 could be attributed “possibly to effects of past interest rate increases.”
The Bangko Sentral ng Pilipinas’ policy-setting Monetary Board has raised the benchmark interest rate by 450 basis points since May 2022 to temper inflation, which resulted from global supply disruptions and economic uncertainty following Russia’s full-scale attack and invasion of Ukraine since February 2022.
Notably, the Philippines’ full-year inflation — which measures the rate of increase in the prices of goods and services — accelerated to 6% from 5.8% in 2022.
“The impact of inflation is on Household final consumption expenditure. We saw the impact on food expenditure… directly affected by inflation,” Mapa said.
Spending on food for the whole year grew at 8.1%, slower than 12.4% in 2022.
“We are concerned about the low growth in real spending on food due to high food prices, though it has moderated in recent months,” Balisacan said.
Meanwhile, household final consumption expenditure decelerated to 5.3% from 7% in the previous quarter in 2022.
For the whole year, household spending slowed down to 5.6% from 8.3% in 2022.
“The government will be relentless in managing inflation, especially for basic commodities such as food. Our efforts include improving the efficiency and building resiliency of the agriculture value chain, utilizing strategic trade policy when domestic production is inadequate, and establishing mechanisms to empower consumers to exercise their market power to combat inflation,” Balisacan said.
Likewise, government final consumption expenditure contracted by 1.8% in the fourth quarter, from 3.3% growth in the same period in 2022.
Full year, government spending grew 0.4%, slower than the 4.9% growth in 2022.
Balisacan said the decline in state spending last year was “largely due to the fiscal consolidation program.”
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think 2024 will be a better year of growth for the Philippine economy? Do you think more government spending will boost economic growth without adding much to inflation?
Welcome back readers, fellow geeks and electronic gaming fans!
Today I am launching a brand-new series of articles titled Retro Gaming Ads Blast (RGAB) which will explore the many print ads and promotions of video games, computer games, arcade games and handheld games that were published through the decades.
For the newcomers reading this, print ads of games were widely popular and heavily relied on by gamers/players long before smartphones, social media, the worldwide web and online videos even started. Back in the old days, print media was the most common method for companies to market their games while also helping hardware (machines which played the games) reach potential buyers. Such ads appeared in magazines, comic books and newspapers. Not only that, there were several print ads of games that were made to look creative, compelling and even intriguing.
With those details laid down, here is the first batch of retro gaming print ads for you to see and enjoy…
1. Parker Brothers’ Spider-Man-led print ad
Does this ad look amusing?
Remember Parker Brothers? That was a company that started way back in 1883 founded with a strong focus on the enjoyment of games in the form of board games, cards and toys. In the late 1970s, Parker Brothers started making electronic versions of their popular board games and engaged in the video game development and publishing. They also went on to make home ports of popular arcade games in the early 1980 for several gaming platforms.
Parker Brothers was very active with making games for the Atari 2600 console which became the dominant machine for home gaming in North America in 1982. In the above print ad, their marketing heavily emphasize the Spider-Man video game for Atari 2600 and added two others games they also published – Tutankham and Amidar – which was a clever move to market multiple games. The ad’s focus on Spider-Man was amusing and even without showing a single screenshot of the game, it was enough to entice people to watch out for it. Be aware that the Spider-Man game’s development was done by Laura Nikolich who was hired by Parker Brothers at a job fair. Nikolich had full creative control on making the game and had no contact whatsoever with Marvel Comics.
2. Advanced Dungeons & Dragons: Cloudy Mountain print ad
An ad like this was strong enough to motivate gamers’ imagination and interest.
Back in 1982, Advanced Dungeons & Dragons: Cloudy Mountain was released on the Intellivision game console and I was fortunate enough to watch my next-door neighbor play it repeatedly. The above print ad – which simply referred to the game as Advanced Dungeons & Dragons – only had a few words which directly pointed to the main objective of the game…the golden crown. While only one screenshot of the game was displayed, the advertisers heavily relied on hand-drawn, comic book-style fantasy art work to sell the game.
For those who were born long after the 1980s, let me share with you that ads like these were really impressive for their time. It was common for advertisers to use art works (even though they may not accurately reflect the gameplay or game design) and post at least one screenshot to catch the viewer’s attention with the hope that it would even encourage him/her to anticipate the game. It should be noted that ads like these were strong enough to make gamers’ imagination or curiosity grow stronger.
3. Konami’s collective military video games advertising
Print ad of four games for IBM, Amiga and Commodore.
Print ad of Jackal and Contra for the NES.
Konami, the Japanese company that has long been known for Metal Gear, Suikoden and the controversial sacking of famous game designer Hideo Kojima, was aggressive in the gaming business in the 1980s and arguably the aggressiveness was reflected in their publishing of several games that emphasized militarism during the late stages of the Cold War. In short, they made the military look cool and their activities fun to do in digital form.
While Konami has always been identified with console gaming, they actually released Rush’n Attack, Contra, Jackal and Boot Camp on IBM, Amiga and Commodore computers (as seen in the first print ad above) which were popular in the 1980s. The said ad also have a very amusing visual concept emphasizing the excitement and fun of military action games coming to gamers at home for their computers.
The 2nd print ad above – Jackal and Contra for the Nintendo Entertainment System (NES) – was very intriguing to see. It was very clear back in the 1980s that the NES always had a wholesome audience (note: a lot of buyers were parents who wanted to entertain their kids at home) and that includes a lot of very young players. To see the collective ad of Jackal and Contra (for the NES platform) having battle-hardened men in military gear holding guns was openly aggressive to perceive and instantly reminded people about the Cold War (and the menace of Communists, socialists, Marxists and terrorists) and the cultural impact of the mega blockbuster film Rambo: First Blood Part II. This is the kind of ad that would drive today’s woke-minded people crazy and even cause them to panic and pretend to be victims of militarism and patriotism. If you look at the ad closely, you will realize there is simply no room for the garbage of political correctness and wokeness.
Lastly, I myself had played Contra and Jackal with my friends on the Nintendo Family Computer (the Japanese counterpart of the NES) and both military games were a lot of fun to play from start to finish!
4. Batman Returns SNES game ad
This print ad appeared in some comic books I read in the early 1990s.
Way back in 1992, Batman Returns (the sequel to the mega blockbuster Batman movie of 1989) was released in cinemas with intense marketing and merchandising reflecting Warner Bros. intention to replicate the commercial success they had in 1989. Along the way, there were several video game adaptations of Batman Returns that were released on different platforms. Among those many video games was the Super Nintendo Entertainment System (SNES) game of Batman Returns which was developed and published by Konami in 1993 the form of a side-scrolling beat-them-up game.
The above ad was visually appealing with hand-drawn, comic book-style art dominating the spaces while leaving room for some screenshots and a written description of the game. Having seen this ad on multiple comic books I read back then, I can say that the ad was entertaining to see and was effective in making me interested in the game. I played Batman Returns on the SNES but never got to finish it. Oh yes, the game’s audio were really good and there were also digitized images from the movie for the in-game narrative.
5. Flashy Sonic the Hedgehog Japanese print ad
A dazzling approach by Sega on selling Sonic the Hedgehog.
1991 will always be remembered as the year of Sonic who eventually became not only Sega’s most defining mascot but also a video game industry icon. That same year, Sega released Sonic the Hedgehog on the Sega Genesis (referred to as Sega Megadrive in other parts of the world) console and it became a massive success with consumers and the game critics.
In the above Japanese print ad, a very captivating display of light and energy rays dominated the space leaving a minority share left for Sega’s console, screenshots and even a UFO Catcher arcade machine picture. While I could not understand the Japanese text, it seems to me that the flashy visual concept of the ad reflected Sega’s high ambitions with Sonic. How many gamers in Japan bought a copy of Sonic the Hedgehog because of this ad remains undetermined.
6. Japanese Super Star Wars print ad
A long time ago in a galaxy far, far away…
Before Nintendo released its 16-bit game console (referred to as Super Nintendo Entertainment System in America, and Super Famicom in Japan), there were lots of Star Wars video games released on varied platforms and the arcade.
With Nintendo’s 16-bit gaming platform realized, lots of game designers and business partners saw opportunities to make new games with gameplay concepts and designs using the technological advantages of the time. For LucasArts and its partners, taking Star Wars gaming into the next level was inevitable and they made it all come true in 1992’s Super Star Wars video game.
Published in Japan by JVC Musical Industries for the Super Famicom, Super Star Wars was a major leap forward in game design, visuals, sound and enjoyment. Apart from the 2D side-scrolling run-and-gun gameplay, gamers were deeply immersed into Star Wars’ universe with the Mode 7 landspeeder and X-Wing fighter sequences, as well as the first-person trench run sequence.
The Japanese print ad above cleverly presented screenshots from the game while using official imagery from the Star Wars movie poster of 1977 (look at how young Harrison Ford, Mark Hammill and the late Carrie Fisher were back then). The ad is a fine example of combining the greatness of the classic George Lucas-directed film with the highly enjoyable design of Super Star Wars. Lastly, these should remind you that there was a time when Star Wars was not yet tainted by wokeness and the garbage values of the Satanic Leftists (read: woke Disney).
Recently in the City of Las Piñas, over a thousand senior citizens in two barangays were vaccinated for pneumonia as a result of the latest vaccination drive of the City Government, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the Manila Bulletin report. Some parts in boldface…
The Las Piñas City Health Office (CHO) launched a pneumonia vaccination drive in two communities to safeguard the health of the city’s senior citizens on Wednesday, Jan. 24.
Las Piñas Vice-Mayor April Aguilar said the vaccination drive was held at Barangays Almanza Dos and Pamplona Tres with over 1,100 senior citizens getting the pneumonia vaccine.
Aguilar said the vaccination drive is part of the city’s ongoing effort to protect the elderly population who are vulnerable to respiratory diseases like pneumonia.
She said the initiative is especially crucial as pneumonia remains one of the leading causes of illness and death among senior citizens in the Philippines.
The vice-mayor who supervised the vaccination drive emphasized the local government’s commitment to the health and well-being of the senior residents.
Let me end this piece by asking you readers: If you are a resident of Las Piñas City, what is your reaction to this development? Are there many senior citizens in your local community who need to be vaccinated for pneumonia?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through a tale of the Turok: Dinosaur Hunter series.
Previously, Turok went on exploring Colombia after leaving the village of his romantic interest Serita. The village was decimated by the intelligent dinosaurs (also referred to as bionisaurs) that served Mon-ark, a fierce enemy of Turok’s. Eventually Turok got involved with the Colombian drug lord Comacho who has gang of armed men and lots of resources. Ever the dedicated hunter, Turok makes a deal with the drug lord to pursue dinosaurs.
With those details laid down, here is a look back at Turok: Dinosaur Hunter #3, published in 1993 by Valiant Comics with a story written by David Michelinie and drawn by Bernard Chang.
The cover.
Early story
The story begins in Colombia in 1987. Turok tries to sell the severed head of a bionisaur to a local buyer (collector of hunt-related trophies) who offers him only three hundred Pesos.
After concluding a disappointing deal, Turok leaves the local joint only to encounter a lady driving a jeep…the scientist Maria Cortez. She tells him that the drug lord Comacho is planning a raid against the dinosaurs very soon and the gang wants Turok to come along. Cortez, who is obsessed with researching dinosaurs, tells him her single condition that one dinosaur should be spared for scientific study. After some thinking, Turok agrees to join…
Quality
The evil of Mon-ark emphasized.
Starting first with the plot, I can say that David Michelinie’s script is well-written and never lost focus on the inevitable encounter between Turok and his vicious dinosaur rival Mon-Ark. Right from the start, it is clear that the stakes have been raised higher which is the result of Turok’s successful killing of Mon-ark’s mate. Like in the previous issue, Mon-ark here was portrayed again to be very evil and even abusive to his fellow dinosaurs.
The raid mentioned early in the story is easily the action-packed highlight and it has some notable forms of symbolism. For one thing, the raid was organized by Comacho not because of concern towards Mon-ark nor Turok, but because he wants to stop the disruptions on his illegal drug business caused by the dinosaurs. Cortez meanwhile sees the dinosaurs as animals meant to be studied for the sake of science. And then there is a certain photographer who wants to record everything visually no matter what happens. I can say the raid scenes are entertaining to follow.
As this comic book was not drawn by Bart Sears, I can say that the visual quality and style went way down. I’m not saying that Bernard Chang is a terrible artist at all. It’s just that Chang’s art style does not live up to the gritty, exquisite and intense visuals of the first two issues which clearly defined how Turok stories should look. Along the way, there are several instances wherein Chang’s art style made some characters and facial expressions look somewhat cartoony. The dinosaurs themselves also looked cartoony at times and the heavy loss of visual details on them is very clear.
Conclusion
The armed raid against the dinosaurs with Turok as a willing participant looking like Rambo.
Similar to its predecessor, Turok: Dinosaur Hunter #3 (1993) has enough stuff worth following to be entertained even though the visual quality went down several notches. For one thing, the promised battle between Turok and Mon-ark happened and the way it was written was strong on its own. At the same time, the Indian hunter of dinosaurs got more involved Comacho’s gang which raises questions about his ability to differentiate right from wrong, and good from evil. At this stage of the series, Turok’s direction remains clouded.
Overall, Turok: Dinosaur Hunter #3 (1993) is recommended.
Social media influencers of the Philippines who make a lot of money should be aware that the Bureau of Internal Revenue (BIR) now has methods to track their earnings online, according to a Manila Bulletin news report. As far as the BIR is concerned, the influencers cannot hide from them.
To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…
The Bureau of Internal Revenue (BIR) has cautioned social media influencers considering tax evasion, emphasizing that the agency has mechanisms to accurately ascertain the earnings of all individuals involved.
BIR Commissioner Romeo D. Lumagui Jr. said the bureau has various methods to effectively obtain and verify the actual earnings of influencers by collaborating with their online platform providers.
“If others think they can hide it, they’re mistaken. We have mechanisms in place to obtain information from these entities about their revenues, so we can access that data,” Lumagui told reporters on Wednesday, Jan. 24.
The BIR categorizes social media influencers as individuals who generate income from their digital posts, identifying them as self-employed individuals operating as sole proprietors.
Despite the BIR’s best efforts, there have been numerous reports indicating that many social media influencers have chosen to ignore the bureau’s requests for voluntary compliance with tax laws.
In 2021, the BIR launched a campagin to address tax non-compliance among influencers, targeting around 250 prominent social media personalities who were believed to have earned substantial incomes and received various benefits.
Under Revenue Memorandum Circular (RMC) No. 97-2021, influencers are required to pay their income and business tax obligations, including either a percentage tax or a value-added tax.
However, the BIR faced a setback after several influential figures promptly deactivated their social media accounts for various reasons following the issuance of RMC 97-2021.
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think it is good for the nation that social media influencers should be compelled to pay the BIR the tax on their respective online income? Do you think the local money making social media influencers will come up with new ways to avoid taxation? Do you think the affected social media influencers will somehow rebel against the government by posting subversive content with the 2025 national and local elections in mind?