A Look Back at Superman III comic book adaptation (1983)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1983 which saw the theatrical release of Superman III that featured the late Christopher Reeve as the cinematic Man of Steel.

The 1980s was a very different time with regards to Hollywood’s handling of superhero movies. The concept of a shared cinematic universe was decades away from realization. Warner Bros. back then relied on the Salkind family to produce Superman movies and the first flick in 1978 proved to be a major hit for both viewers and critics while also establishing Christopher Reeve as the definitive live-action Superman for countless people. Unsurprisingly, a sequel was released in the early 1980s which continued box office success for the stakeholders and only led to the approval of another sequel.

Along the way, the late Richard Pryor (a major comedian already) appeared on TV and talked about Superman II which eventually led to him getting hired for Superman III. The movie was released in 1983 making a little over $80 million worldwide while also getting a noticeably weaker reception from critics. More notably, Richard Pryor had a huge chunk of the film’s spotlight as Gus Gorman while the overshadowed Christopher Reeve managed to stretch his cinematic art on playing Clark Kent and Superman (note: there is also the memorable Clark versus Superman battle). Superman III very clearly had a lot more comedy in its presentation. As part of the movie’s marketing, an official comic book adaptation by DC Comics was published.

With those details laid down, here is a look back at the Superman III comic book adaptation,  published by DC Comics in 1983 with a story written by Cary Bates and art made by the late Curt Swan and Sal Amendola.

The cover.

Early story

The story begins inside the unemployment bureau of Metropolis. There, August “Gus” Gorman was told after 36 weeks of chronic unemployment, he is no longer eligible for financial assistance (read: welfare) from the city. As he was about to light his cigarette, he noticed computer job ad on the match. Gorman proceeds to the Archibald Data Processing School where he gets enrolled with several others. In front of others, Gorman does something on a computer which impressed the instructor a lot.

Over at the Daily Planet, Clark Kent/Superman, Lois Lane and Jimmy Olsen meet with Perry White at his office. Kent will be returning home to Smallville and make a news story out of it. White gives Kent his approval and then tells Lois she deserves a vacation.

Hours later, Kent and Jimmy Olsen ride the bus together going to Smallville but their ride stops as a result of a huge fire damaging a large chemical plant. A police officer reveals to Olsen that the scientists inside are worried about the plant and its stuff getting destroyed by the fire.

Kent carefully leaves the bus and discreetly changes into Superman to help solve the problem. Olsen, meanwhile, sneaks past the authorities to get to the burning chemical plant.

Over at Webcoe Industries, company head Ross Webster and his sister Vera learn that more than $85,000 worth of company funds was stolen by someone within. Just outside the office, Gus Gorman enters his fancy looking sports car which Webster, Vera and Lorelei notice. Webster asked how could one of their computer technicians afford such a vehicle worth $75,000…    

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This is a creative way the comic book team used to dramatize Gus Gorman scene revealing and acting the bad news to his boss Ross Webster whose plans were thwarted by Superman.

While it is understandable that not all scenes and not all character moments from the movie  made it on print media, this comic book still managed to capture the film’s essence for the most part. The creative team pulled off their own interpretations of the events and made something entertaining and engaging even though they had to deal with the major challenge of summarizing the movie’s plot and establishing a workable comic book narrative.

I should state that the comic team creatively avoided making in-depth references about liquor and smoking which were obvious in the movie. You will not see Superman drinking liquor at a bar nor will you see Gus Gorman referring to tar listed on a cigarette pack. I suppose this was done to ensure the comic book would be released widely and be acceptable to very young readers and the parents watching them.

The battle between evil Superman and Clark Kent is best viewed in the movie. This one is a shorter and less detailed version of it.

When it comes to establishing the clear lead among all the characters featured, Superman fans should be delighted to know that the Man of Steel is indeed more prominent than Gus Gorman. Take note that in the movie, Richard Pryor’s Gus Gorman overshadowed Christopher Reeve’s Superman/Clark.

Remember the frightening sequence of Vera getting captured and turned into a cybernetic figure by the Super Computer? This is what it looks like in comic book format.

The art done by Curt Swan and Sal Amendola is decent and it seems to me that their time on visualizing Cary Bates’ script was indeed limited. That being said, it was not surprising to me that, with the exception of Ross Webster in one specific image, none of the characters resembled their cinematic counterparts. Clark Kent/Superman never resembled Christopher Reeve, and Gus Gorman looks nothing like Richard Pryor. Clearly, the artists’ focus was visualizing the narrative which they succeeded.  

Conclusion

Clark Kent, Lois Lane, Jimmy Olsen and Perry White in the Daily Planet.
Superman saving Lana Lang’s son from certain death.

Having seen the Christopher Reeve/Richard Pryor movie in the cinema and on cable TV since 1983, I can say that Superman III (1983) is a decent adaptation. It’s not 100% faithful but it is still a worthy read as it will give you the movie’s concept and entertainment values in literary form. If you really want to full essence of film along with the cinematic moments (note: the Superman-Clark battle is the cinematic highlight) all intact, then your obvious choice is to watch the movie. If you are turned off by the movie’s wacky comedy, then the comic book adaptation will deliver to you the more serious approach on telling Superman III’s story. Let me repeat that Superman is more prominent than Gus Gorman in this comic book.

Overall, Superman III (1983) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Harbinger #1 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

For the newcomers reading this, Harbinger was created by former Marvel editor-in-chief and Valiant founder Jim Shooter (note: read my retro reviews of his works here, here, here, here and here) and artist David Lapham. Harbinger follows a few teenagers with unique abilities or powers who got involved with the Harbinger Foundation, an organization established by Toyo Harada who dreams to change the world as people know it.

With those details laid down, here is a look back at Harbinger #1, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 2:35 PM of June 2, 1991. Pete and his companion Kris are riding a car floating high above the road being followed by a helicopter. After Pete manages to communicate with the helicopter’s operators, they even settle down by landing on a road with no traffic. As Pete and the helicopter people begin talking, three people – Weasel, Eel and Lump – quickly rushed in to subdue Pete and Kris. After Pete manages to free himself from Weasel and Lump, he uses his power to lift up the car Kris drove (note: Kris is no longer in the car) and uses it as a weapon to hit Lump.

Just as Kris hits Eel on the stomach, Pete notices that the gasoline was leaking out of the car which Eel ignites with her electricity causing a huge explosion. Pete and Kris managed to survive the blast and together they fly off to a motel to rest and reorganize themselves.

The next morning, they have a meal together and Kris examines a newspaper. She notices another one of the Harbinger Foundation’s print ads reaching out to people who find themselves different or notice strange things around them. The two fugitives realize that the said foundation somehow made involved youth become dangerous. Remembering that people write and send letters to the Harbinger Foundation, Pete comes up with the idea of intercepting letters…

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Pete, Kris and Faith.

This is one very engaging story to read. While story concepts about super-powered teenagers being desperate and struggling to realize their purpose while facing evil is not new, this comic book has a concept that remains unique even by today’s standards. Instead of seeing a group of powered teenage outcasts escaping society’s authorities or taking refuge in the home of a caring person, this comic book follows teenagers who are being targeted by a powerful organization as one of them – Pete – personally got involved with them before.

The story written by Jim Shooter is deliberately paced at a moderate level which allows readers to be able to absorb the details before moving from one chapter to the next. Along the way, Kris and Pete get to meet other powered characters like Faith, Flamingo and John. In between the introductions of the three mentioned characters, Shooter’s script managed to set up enough space for character development and interactions between the characters which have been executed to be believable. Even key elements of youth such as insecurity, fear, angst and the false sense of maturity are portrayed along the way. I should state that Shooter dramatized these characters like they were real people.

As for the Harbinger Foundation itself, it complete lacks visibility and its exposure was limited to the print ad and mentions. Still, the foundation is a clear and present danger to Pete and his companions as it has powered youth members who are dedicated to it and they also have heavily armed personnel working for them.

If you are fond of superhero spectacle, I can say that the action scenes were executed in accordance to the narrative. The spectacle of this comic book was clearly made to emphasize the plot elements and not serve as eye candy. That being said, this is a unique way of enjoying superhero spectacle.

Conclusion

The Harbinger Foundation’s pawns Weasel, Eel and Lump take on Pete and Kris.

Harbinges #1 (1992) is a pretty engaging comic book of Valiant and at the same time it is also one of the more unique portrayals of powered teenagers who are living with tremendous odds tilted at them. The tone of the story really felt grounded in reality (the early 1990s specifically) and the character moments, action and incidents were all executed in a believable fashion.

Overall, Harbinger #1 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Ultraverse Year One (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro review revisits the Ultraverse through a comic-like publication in the form of a guide meant for UV fans and comic collectors.

The subject at hand is Ultraverse Year One which, as written on the edge of the front cover, was designed to be the “complete guide to the Ultraverse’s first year.” It is a reference guide for those who seriously want to discover each and every Ultraverse comic book that was published during its first year. In my experience as a comic collector, the Ultraverse launch in 1993 was very memorable even though my financial limitations prevented me from acquiring each and every launch comic book and subsequent releases of the time. How useful is this complete UV guide? We can go on and find out.

With those details laid down, here is a look back at Ultraverse Year One, published in 1994 by Malibu Comics.

The cover.

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I can say without a doubt that this publication is indeed a complete guide to each and every Ultraverse comic book released during its first year from 1993 to 1994 specifically. You want to know exactly how many issues of Mantra, Prime, Hardcase, The Solution, Prototype, The Strangers and others were published in the first year? This one has it all listed! You want to know which UV comic book involved the talents of Steve Gerber, Norm Breyfogle, Rick Hoberg, Len Strazewski, Aaron Lopresti, George Perez, James Hudnall, Gerard Jones, Steve Englehart, Tom Mason, Terry Dodson, James Robinson, Howard Chaykin, Mike W. Barr and many others under the Malibu Comics banner? This guide has it all listed! What months were Exiles #1, Sludge #1, Firearm #0, Break-Thru #1 and Mantra #1 were published? The answers to each are included. The same can also be said when it comes to which characters appeared in each comic book.

This is what each page typically looks like with details of the Ultraverse timeline on the lower part.
The timeline reveals that the male warrior Lukasz, who would later end up in woman’s body as Mantra/Eden Blake, was born in 1220 BC.

Very clearly, the Malibu Comics people worked hard to collect the essential types of information, organized them and put them all into print media form for readers and collectors to use when it comes to searching just about everything about the Ultraverse’s first year. Things did not just stop there, however.

What I found amusing to look at in each page of this Ultraverse guide are details of the shared universe’s timeline posted on the lowest part. The said timeline – which is limited to text and numbers – reveal interesting details such as what year was Lukasz (AKA Mantra) born, when did Rune begin, when was the Choice corporation established, what year did the island of Yrial’s people move up to the clouds, what years were infants injected by Wetware Mary and more. These details are actually quite encouraging to make readers discover or re-read Ultraverse comic books to see how they are dramatized on paper.

Conclusion

As you can see in the details above, Len Strazewski was involved in both the Prime and Prototype comic book series.

Ultraverse Year One (1994) is a pretty detailed guide that will not only help readers track down each and every UV comic book of the mentioned time period, but also help them spot the precise comic books that has characters included as well as the published works of varied comic book creators. If you are really determined to track down and buy all the Year One UV comic books, this guide is a must-have. If there are any weaknesses to mention, it would be the fact that each comic book’s entire plot got summarized in full which are actually spoilers.

Overall, Ultraverse Year One (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at The Night Man #7 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro comic book review revisits the Ultraverse through The Night Man monthly series.

In my previous review, the Night Man was pitted against TNTNT which was the same group of villains who fought against The Strangers. The encounter was not only packed with solid action, the pacing was done strategically and I loved the way how the comic book creators presented the Night Man taking on each TNTNT member creatively. For this new issue, a new enemy awaits the titular hero which the scary looking cover clearly shows.

With those details laid down, here is a look back at The Night Man #7, published in 1994 by Malibu Comics with a story written by Steve Englehart and drawn by Kyle Hotz.  

The cover.

Early story

The story begins in an unknown place where a man talks to a lady who just died. After wearing his coat and grabbing his cane, he leaves behind a place with lots of blood around and things ruined. The body of the dead lady had been damaged so much, the flesh on the front of her upper body is gone leaving the bones exposed.

The said man walks down the street of San Francisco. As he recalls a key part of California’s history, he witnesses three armed men coming out of a jewelry store followed by Night Man. Immediately, he witnesses the city’s vigilante fight two of the men with brutal violence. The third thug (with long hair) takes the opportunity to move away only to face the man with the cane…

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The new villain meeting with the tycoon JD Hunt.

This tale of The Night Man is gritty and engaging to read from start to finish. It introduces an all-new villain who has a Russian legacy with historical connections to the city of San Francisco and northern part of California. The new figure of evil (note: quite obvious due to his murdering of the innocent) is quite a layered character and he seemed to be designed by Steve Englehart to be a recurring villain against the Night Man.

At this point in the comic book series, Night Man has established himself to be a very capable vigilante who truly believes in helping the people of the city on his own and his victories in the previous issues solidified his reputation. This essentially sets the stage for the debut of the new villain (note: the scary looking wolf on the cover) and the next big challenge for the titular hero. Without spoiling what happened, I can say the pay-off was indeed worth the build-up.

Another strong point of this comic book is the way the creators dramatized the differences and similarities between the Night Man and the new villain. Both men are violent and their each have their own obsessions directly related to their respective goals.

Conclusion

The Night Man takes on thugs as the new villain watches.

The Night Man #7 (1994) is a pretty engaging read on its own and it shows how much the Night Man himself progressed as the Ultraverse’s San Francisco-based vigilante who really pushes himself to the limits fighting evil even though his resources are very limited. The introduction of the new villain in this comic book not only proved to be a solid addition into the Ultraverse lore but also added to the titular hero’s development as well as his vigilante justice campaign. This comic book may not be as action packed as the previous issue, but you can rest assured there is a really good quality writing here and the build-up was nicely paid-off by the end. As with the previous issues, Kyle Hotz’s gritty art made this Night Man tale really look lively and very stylish.

Overall, The Night Man #7 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Sludge #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.

In my previous retro review, the “Street Wars” storyline came to a solid and even shocking end which ultimately left Sludge free and yet desperate and unfulfilled. At this stage, Sludge is clearly a very lost soul and this opens another opportunity for readers to follow him and see where he will go next.

With those details laid down, here is a look back at Sludge #10, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Robb Phipps.

The cover.

Early story

The story begins with Sludge once again alone in the sewers. This time, he holds large quantities of the illegal substance Zuke which he believes will help him achieve something he desires in relation to his existence. Life has been very hard for him since he became a slimy creature.

Then he remembers when the mercenary Bloodstorm was forced fed with Zuke. Afterwards, he consumes the large Zuke containers expecting them to fix him. Nothing happened. No instant results whatsoever which frustrates him. Sludge then walks into the darkness.

On the city street, police officers in cars chase an unusual target…a lady riding a large bird of unknown species. After causing her pursuers to crash and explode, the lady rider reveals herself to be Vinaigrette.

Just as Vinaigrette and her speedy bird move into an alley, Sludge sees them…

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Investigative journalism being done.

When it comes to the story, I can say that the Sludge series really made a serious turn towards a different direction here. Without spoiling the rest of the plot, I can say that very significant changes await readers, so much so their usual expectations towards Sludge become unnecessary. Are you so used to seeing Sludge think or talk inconsistently? Be ready for something really new about him, something that makes him more human moving a bit closer to his past life as a civilian.

Moreover, with the gang war aspect of New York already out of the narrative, this comic book not only follows Sludge more significantly, its story is also more character-driven than before. What Steve Gerber wrote here is very nicely structured and it is also clear he also adjusted his portrayal of the titular character to give readers something fresh and yet familiar to follow.

So what kind of story does this comic book present other than being a more character-driven piece? Definitely it’s not a monster story nor a superhero tale but something more of a misadventure mixed with elements of detective story plus a bit of investigative journalism (mainly due to the series’ notable lady journalist).

Conclusion

A lady and her speedy ride.

In my view, Sludge #10 (1994) is a successful attempt by the creative team to emphasize Sludge’s exploits and personality even more while taking a new direction without ever feeling alienating. I should state that after reading back-to-back issues about the New York gang war which had the titular character caught in the middle, this comic book’s character-driven approach with Sludge is literally like a breath of fresh air. Not only will you see even more of Sludge, you will also enjoy the creators’ attempt on exploring his past life while showing lots of significant new things in connection to the changes he goes through. The story is nicely paced, the storytelling is creatively stylized and there are nice pay-offs for each build-up.

Overall, Sludge #10 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Sludge #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.

In my previous Sludge retro review, the conflict between the crime organizations intensified as the titular character continued to struggle with achieving his desired goal which includes getting involved with the Pump’s evil schemes. Eventually something unexpected happened Sludge which involved Zuke, the potent illegal substance the Pump keeps on unleashing to the public.

With those details laid down, here is a look back at Sludge #9, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Robb Phipps.

The cover.

Early story

The story begins with Sludge in pain as he pulls out a long spike from his right hand which became flesh again. This was the result of his holding Zuke which his right hand somehow absorbed. Wanting answers, he calls out to the Pump who (along with his teenage protégé) was no longer present in the room. A female ghost appears to Sludge and tells him that the crime boss is downstairs.

It turns out, the Pump has an evil plan in mind which would involve the mercenary Bloodstorm. The crime boss puts a very large capsule of Zuke into the mouth of the restrained Bloodstorm. Just as Sludge arrives, Bloodstorm becomes very enraged as a result of absorbing a high quantity of the illegal substance. Shortly after Pump quells the drugged mercenary, Sludge approaches him for more Zuke as he is convinced that the drug will turn him to normal just like how it turned his right hand back to normal.

The Pump orders Sludge to take Bloodstorm’s body back to his employer Sabatini then return. He reminds him that he has the Zuke and is capable of eradicating him…

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Sludge has yet to realize he could really go up against the very evil Pump.

Now this is the most intriguing tale of Sludge in relation to the unstable relations between the gangs of New York. Vittorio, the one trusted assistant of the late crime boss Marcello, leads the gang and tries to craft a new direction with emergence in mind by negotiating a truce with the Dragon Fang while also starting efforts to duplicate the very addicting substance called Zuke which has long been an asset to the Pump’s gang. Unsurprisingly, Vittorio encounters trouble trying to win the trust of the more established crime bosses and he is also unaware that they are all being targeted by the Pump.

Once the Pump unleashes his newest move against the gangs, the situation intensifies and gets twisted which makes this a really solid reading experience. Steve Gerber crafted this story to be intense and unpredictable at the same time, while also showing how Sludge deals with his situation being powerless under the Pump. There is one notable addition to the plot which involves violent action which you must discover for yourselves.

When it comes to the visuals, Robb Phipps take on Sludge is vastly different compared to Aaron Lopresti’s Sludge. The result is that Phipps’ art style made Sludge and the other characters have that cartoony aesthetic and yet they are still recognizable. What visual style and elements Phipps had on certain issues of Mantra he illustrated (click here, here and here) are pretty much present in this comic book.  

Conclusion

A high-stakes meeting disrupted.

Sludge #9 (1994) is another solid read and one of the most intriguing stories of the Sludge series. As the concluding chapter of the “Street Wars” storyline, this comic book has the usual elements that defined Sludge stories while also succeeding in moving the plot forward (note: the storyline conclusion is engaging, even shocking) complete with twists and noticeable intensified violence. At this point in the monthly series, Sludge is off on a path of despair and he is clearly lost. This element alone should compel readers to examine Sludge’s personality closely and analyze where he is heading to and what purpose does he have left.

Overall, Sludge #9 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Break-Thru #2 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a really wild time for comic collectors. To be more specific, this newest retro comic book review revisits the conclusion of the epic Ultraverse storyline Break-Thru which was illustrated by the late George Perez (1954-2022). I encourage you readers – especially long-time fans of the iconic illustrator – to check out my commemorative article about George Perez by clicking here.

For the newcomers reading this, Break-Thru was a 2-part storyline that creatively involved almost all the main characters of the Ultraverse (The Strangers, Mantra, Prime, Prototype, Freex, The Solution, Hardcase, Sludge, Solitaire and others) who got impacted in varied ways by Amber (of the Exiles) who floated high in the air causing chaos on societies below. Specifically, that was the concept of Break-Thru #1 (1993) and issue #2 has the story continuing with a setting in outer space with the moon as the key destination.

With those details laid down, here is a look back Break-Thru #2, published in 1994 by Malibu Comics with a story scripted by Gerard Jones (plotted by Mike W. Barr, Steve Englehart, Steve Gerber, James Hudnall, Tom Mason, George Perez, James Robinson and Len Strazewski) and illustrated by the late George Perez.

An epic cover by the late George Perez.

Early story

The story begins at the surface of the moon with Hardcase, Choice and the members of The Solution who just survived the explosion (connected with Hardcase #7 and The Solution #4) of the flying saucer they used on their journey. Nearby, the people responsible for the destruction are riding their own flying saucer, scanning the surface of the moon searching for an entity.

Behind the scenes, the very hidden yet powerful Rex Mundi watches and tells Gate that other ultras are seeking the entity. As the saucer floats to a cave detecting the presence of the entity, the occupants get shaken as Prime hits them hard. Prime tells himself that the entity in the cave feels danger from the searchers and he has to protect it as he has been connected with it (refer to Prime #7). After getting blasted in retaliation by the saucer, Prime finds himself hit even more as Rex Mundi’s enforcers suddenly come out of a portal very near him.  

From a distance, Mantra (refer to Mantra #6) sees the fight happening and needs a life force to survive. Elsewhere, Hardcase, Choice and The Solution witness the arrival of a space shuttle. The Strangers and Prototype (refer to The Strangers #7 and Prototype #5) come out together…

Quality

This is classic George Perez presentation of action and characters using multiple panels in a single page.

Starting with the writing, I should mention that all the writers who were involved in plotting this comic book as well as the previous issue should be commended for their combined efforts on making the Break-Thru storyline happen complete with in-universe ramifications, developments and connections to almost all the monthly comic books via the Break-Thru tie-in issue (also check out Sludge #3, Freex #6, Solitaire #2 and Night Man #3). Clearly Break-Thru was planned to be a major turning point of the Ultraverse by involving and mixing most of the major characters together and have them struggle with tremendous obstacles they simply cannot ignore as the stakes were indeed too high.

More on this comic book, the major conflict was set on the moon which proved to be a very unique setting not just for dynamic battles to happen but also to serve as the place where a mysterious and powerful entity is hidden. When it comes to the story, the entity (more science fictional in concept) is mysterious and cleverly not blatantly evil. It is its mysteriousness that makes the entity a worthy force to have the UV’s heroes come after.

The writers added depth to the plot by showing Yrial of The Strangers and Prototype each having their own vested interests to get to the entity and acquire whatever it has that is valuable. At the same time, Mantra and Prime each discovered valuable knowledge about the entity that impacted their perceptions about their purpose as beings with super powers.

Mantra, Prime, The Solution, Hardcase and Choice.

While the story here still has so many characters expressing themselves and releasing expository information, the narrative is a little bit easier to understand and follow compared to issue #1 (which had a lot more information to release via exposition). That being said, the scenes of spectacle became more enjoyable to read and along the way there were some notable character moments to look at.

Visually, this is unsurprisingly a great looking comic book as it was illustrated by the late George Perez. What I love most about Perez’s art style and visual presentation are all here: high details on each character drawn as well as their surroundings, the dynamic approach on setting up the panels on each page, fantastic looking superhero action, and much more! As with Break-Thru #1 and other Ultraverse comic books drawn by Perez, this one is absolutely great to look at and it easily lifts up the visual/artistic quality of the UV and its heroes. As George Perez was involved in the plot of this comic book, the narrative was never overwhelmed by his great art and the artist really exerted a lot of effort on visualizing each and every one of the established UV characters (including the supporting characters).

Speaking of the established characters, I should state that Perez made Mantra’s face (with mask) look a bit more realistic and feminine while Kevin Green has a more convincing teenage boy look, Sludge looks a bit more creepier and Yrial looks visually identical to the way Rick Hoberg draws her. When it comes to the varied physiques of each established UV hero, Perez captured them all perfectly. Clearly the late artist did his research on every character.

Conclusion

The first physical encounter between Prime and Hardcase. Remember this before reading the UltraForce comics.

Break-Thru #2 (1994) is truly an epic Ultraverse story that also worked as a major turning point of the UV as a whole. Compared to other epic superhero stories that Marvel and DC Comics published, Break-Thru is not the usual large gathering of superheroes who have to work together to defeat an evil force that threatens everyone’s existence. It is more about the UV heroes getting together to solve major obstacles before reaching the main destination. By the time I reached the end of this comic book (and its storyline), I experienced great satisfaction not just from Break-Thru itself but also in relation to how the Ultraverse heroes realized what they are living for and what their respective purposes really are about. What also happened in this comic book explains why jumpstart events happened on Earth. Very clearly, this was an epic story that was planned early and even though this was published just months after the Ultraverse first debuted, the characters were developed enough to make Break-Thru’s concepts sensible and acceptable. There is a lot of fun and engagement in this comic book drawn by the late George Perez (who also worked on DC’s Crisis on Infinite Earths and Marvel’s The Infinity Gauntlet).

Overall, Break-Thru #2 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

For the newcomers reading this, I’ve been doing retro reviews of WildC.A.T.S that had Chris Claremont and Jim Lee collaborating together during the early Image Comics years following their previous works together on X-Men comic books while they were at Marvel. Issue #10 of WildC.A.T.S saw the debut of Claremont’s very own Huntsman while Zealot became the major character among her teammates (note: Voodoo had the 2nd most amount of page presence while the rest made very short appearances). In issue #11, the stakes were raised as most of the WildC.A.T.S got captured by the new super villainess Tapestry and Voodoo remained possessed, leaving Zealot as the only free team member who – out of fear – had to reach out for reinforcements (note: brand new characters who happened to have history with Zealot). In issue #12, Zealot and Huntsman really struggled clashing with the Troika while the reinforcements were on their way. What happened saw new revelations about Zealot and the plot expectedly built up the anticipation of the next big conflict.

The issue I am about to review is the conclusion of the current storyline Claremont wrote and  Lee illustrated which, so far, expanded the lore of the WildC.A.T.S within the WildStorm universe of the time. So far, I’ve been enjoying re-reading WildC.A.T.S issues #10 to #12, seeing what kind of creative stuff Claremont and Lee could make while being free from the restrictions and limitations of Marvel Comics.

With those details laid down, here is a look back at WildC.A.T.S: Covert Action Teams #13, published by Image Comics in 1994 with a story written by Chris Claremont and drawn by Jim Lee.

The cover.

Early story

The story begins with the possessed Voodoo – now looking frail and ugly as a result of Raksha’s hunger for flesh – attacking Jacob Marlowe’s two trusted assistants who arrived to help her. Deep inside her body struggling with Raksha’s possession, Pris manages to stop her attack – Voodoo’s face restored to normal – and warns Jules and Stansfield that Jacob and her teammates have been turned into evil by Tapestry and that Zealot may still be free.

Meanwhile, Grifter, Hunstman, Zealot, Savant, Soldier and Mr. Majestic fight the mind-controlled WildC.A.T.S – Spartan, Maul, Jacob Marlowe and Warblade – and Alabaster Wu who are acting under Tapestry’s evil. As Grifter shoots Maul and kicks Jacob Marlowe’s head, Huntsman reveals to him that Tapestry and Zealot have a history together while Alabaster Wu was trying to save his people…

Quality

Chris Claremont’s Huntsman contributes solidly into the story even though he is not protagonist.

As expected, this storyline-concluding issue delivers the natural progression of what started in issue #10 laced with lots of solidly fun action, key character interactions and more notably the further development of Zealot supported by Huntsman. To put it short, if you enjoyed the previous works of the Claremont-Lee creative team and you enjoy the early, bombastic ways of WildC.A.T.S, then this comic book should delight you.

Without spoiling the entire plot, this comic book concludes the storyline that started in issue #10 and it also marked the end of Claremont-Lee’s collaboration on this particular volume of the WildC.A.T.S comic book series. What is very notable in my view is the way Claremont emphasized the evolution of Zealot not only as a WildC.A.T.S member but also her very own personality as well as her very own spot within the WildStorm universe.

It is in this storyline where you will see Zealot being much more than just a fearless, hard-fighting warrior who lives by the strict standards of the Coda. In this particular comic book, her greater purpose is realized (and you will realize that in a particular scene with Savant late in the story) and the interactions she has with the Huntsman, her sister Savant and others really brought out more of her personality. This is clearly Zealot redefined just as Claremont expanded the lore of the WildC.A.T.S.

Fans of Grifter should be happy to learn that their favorite character (who returned at the end of issue #11) joined the big battle and Claremont’s prepared dialogue of him made him more livelier than his usual portrayal in this comic book series. Huntsman, meanwhile, is his usual honorable self but gets to define his place among the WildC.A.T.S through action. His companion Miranda (now wearing armor thanks to Zealot) plays a short yet notable key role in the story.

The reinforcements composed of Mr. Majestic, Savant and Soldier each have a stronger presence in this story which is expected and they don’t just talk and do some action…they also contributed to the plot and what Savant knew emphasized the essence of the conflict between Zealot and Tapestry.

As for the super villainess herself, Tapestry is very convincingly evil and this comic book shows exactly why the fearless Zealot deeply fears her and why she is a danger to everyone. While she has a very sinister agenda, Tapestry’s confirmation of her origin (in the form of dialogue) and what her place is between the Daemonites and Kherubim will intrigue readers, most especially WildC.A.T.S fans. As for her conflict with Zealot, this comic book will show you how they are connected with each other and what elements connect them together. Their spectacle-filled duel here is a must-see and you will enjoy it a lot when you pay attention to the details (read Savant’s expository dialogue) as the action happens.

When it comes to artwork, fans of Jim Lee should know that this comic book has some of very best pieces of art the famed creator ever made during his time with Image Comics. Very clearly, Lee took his time designing the shots and when to really go out with great visual detail as the story went on.

Conclusion

In the heat of a battle against the other WildC.A.T.S, Grifter and Huntsman still managed to talk.

I can say that WildC.A.T.S: Covert Action Teams #13 (1994) is still a great comic book as it solidly and satisfyingly concluded the 4-part storyline that Chris Claremont came up with in this collaboration with Jim Lee. More on the storyline itself, Claremont took a really daring approach on presenting the titular team by having Zealot in the lead (with his creation Huntsman as the 2nd major player) and then putting most of the other team members on the background which effectively emphasizes the presence of the very wicked Tapestry (truly the definitive parallel to Zealot) along with the Troika (note: this is their best and most action-packed portrayal).

While this WildStorm universe-building story concept could put off some Claremont-Lee team fans who expected to see a WildC.A.T.S story fashioned like what was seen in the creators’ past X-Men works, this particular storyline for me is still a great read and its concept is commendable.

I should also state that the themes of omnipotence, legacy and destiny are all well defined in this comic book which made the 4-part storyline make more sense to read and analyze. More on Zealot, the way Claremont developed her will make you think deeply about how you should perceive her, how you think her place within the WildC.A.T.S will affect her teammates, etc. This comic book and its three immediate predecessors all have very solid writing by Claremont!

Overall, WildC.A.T.S: Covert Action Teams #13 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at Ultraverse Premiere #4 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Ultraverse Premiere series.

For the newcomers reading this, Ultraverse Premiere was a series of comic books published by Malibu Comics that showcased several tales of the Ultraverse and its characters. These stories were made to expand the lore of the UV, emphasize key characters and give fans a lot of content to enjoy. Certain issues of Ultraverse Premiere served as flip comic books which are thick (a lot more than the normal 32 pages) and allow you to read Ultraverse Premiere tales on side and read another UV comic book on the other side. The Ultravere Premiere comic book I am about to review here had The Strangers #13 on its flip side.

With those details laid down, here is a look back at Ultraverse Premiere #4, published by Malibu Comics in 1994 with stories written by Len Strazewski and Kurt Busiek, and drawn by Frank Gomez and Kris Renkewitz.

The cover.

Early stories

Story 1 – the story begins with Prime making several appearances protecting innocent people from gangs, muggers, thieves and natural disasters. Specifically, his presence is making an impact on the lives of many neighborhoods and its people.

Sometime later, inside a private facility, the figure identified as Prime turns out to be fake and was designed as a human-shaped suit that was piloted inside by Sy Bernstein. He is personally determined to make an impact on crime in his local community with the fake Prime as his main tool.

Story 2 – the story begins with Lady Killer privately viewing a cartoon preview based on her team – The Strangers – with an executive of Imagine-Arts. Shortly after, Lady Killer meets with more executives of the said company and she is told that Imagine-Arts and Labrava Company (Lady Killer’s own enterprise) make a business deal match and they offer to buy her out. Lady Killer tells them that her company and herself are not for sale…

Quality

Lady Killer talking hard on business.

As far as storytelling goes, this comic book’s two tales succeeded in expanding the lore of the Ultraverse through Prime (as a figure to certain members of the public) and Lady Killer, the leader of The Strangers. The Prime-related story offers a nice take on one small part of the Ultraverse that deals with a local community tainted with crime and how Prime’s influence on the ordinary people impacts the said community in varied ways. Of course, these are all executed not with Prime/Kevin Green himself but rather with someone who happens to have the means to pose as Prime and pretend to be the ultrahero himself. Having read a lot of the adventures of the real Prime, this Prime tale is a really nice take although I should say that the art by Frank Gomez has that very rough look all throughout.

The second story meanwhile is an interesting side-story of The Strangers specifically limited to Lady Killer. She gets into business talk with one company which only leads to an intriguing turn of events which creatively emphasizes capitalism to be corrupt and twisted. In some ways, the anti-corporate theme of the story overshadows the plot itself and as the story progressed, Lady Killer slightly becomes less relevant. To be fair to the creative team, this side-story happens to be the first portion of a storyline that involves J.D. Hunt. To say the least, this tale is worth reading even though its protagonist lost some relevance due to a plot twist that started before reaching the end.

Conclusion

Something very odd here.

Ultraverse Premiere #4 (1994) indeed carries enough entertainment and literary value on its two UV tales alone. Just consider The Strangers #13 as a notable additive thanks to the flip side feature. Prime fans will most likely be intrigued and even entertained with the first story while The Strangers fans might end up dissatisfied with the story centered on Lady Killer not because it is the first chapter of a multi-part story but more on its storytelling quality. At least the art of the Lady Killer tale done by Kris Renkewitz is good to look at.

Overall, Ultraverse Premiere #4 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Previously, I reviewed WildC.A.T.S #11 which served as a build-up issue with the titular team and their place within the WildStorm universe in mind. Considering how much the narrative in issue #10 was driven through Zealot’s struggles and her meeting the Huntsman (his debut), issue #11 was alienating as the two mentioned characters had significantly lesser exposure. Of course, it is noted that issue #11 saw the rather heavy entry of Tapestry, an eroticized and highly manipulative villainess who not only encountered the fearless Zealot ages prior but also scared her deep inside. Out of fear and desperation, Zealot summoned her long-time ally Savant who in turn reached out to Soldier (who also knew Zealot) and Mr. Majestic (only mentioned by name). Issue #11 also saw the rise of the Troika (Attica, Slag and H.A.R.M.) in terms of exposure and even character development.

At this stage, it was clear that franchise creator Jim Lee literally gave author Chris Claremont the driver’s seat to develop the WildC.A.T.S franchise significantly and lead it to a new, bold direction. It was clearly the most unconventional WildC.A.T.S story published at the time!

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams #12, published by Image Comics in 1994 with a story written by Chris Claremont and drawn by Jim Lee.

The cover.

Early story

The story begins with the Huntsman driving the high-tech motorcycle with Miranda and an ailing Zealot seated in the side-car. They are being chased and attacked by the Troika from above (Attica and Slag riding on H.A.R.M. in its aircraft form) firing several rockets at them. While the rockets caused huge explosions on the city street, Attica states he will consider the attack on their targets successful only he sees their dead bodies.

Meanwhile inside a facility, Tapestry continues to deeply manipulate the mind of Warblade among the captured WildC.A.T.S members. Already Jacob Marlowe and even the cybernetic Spartan have been manipulated to do her bidding. As Tapestry continues working on Warblade in the presence of Soma and the others, the Raksha-possessed Voodoo hungers for new meat.

Moments later, as Voodoo goes out agonizing over the craving, a vehicle – with Jacob Marlowe’s loyal assistants Jules and Stansfield – arrive. Deep inside Voodoo, a conflict between her and the Raksha occupying her body begins… 

Quality

Mr. Majestic is the WildStorm universe’s parallel to DC Comics’ Superman!

Like issue #11, this comic book continues to build-up the WildC.A.T.S lore but with notable differences. For one thing, the story moved forward more while also having the intensity build up constantly leading to the set-up of the upcoming conflict between Tapestry’s troops (along with the manipulated WildC.A.T.S) and Zealot with Hunstman (and the incoming reinforcements). To put it short, the exposition in this story was less and the plot noticeably progressed more.

When it comes to the significance of the characters, this time the narrative’s spotlight shifted back more on Zealot and Huntsman which was the right move pulled off by the creators as Tapestry was already established as the new force of evil for the good guys to deal with. As for the new characters introduced in the previous issue, Tapestry has a smaller share of the spotlight while Savant and Soldier are present again but only after much of the action had passed. It is also in this issue that Mr. Majestic appears at last marking the start of his involvement in the conflict.

As for Zealot and the Huntsman, their alliance in this story has progressed more as well. Under Chris Claremont, the fearless Zealot was portrayed to be struggling very hard as she became more vulnerable than ever! This is Zealot that has to be seen! As for Huntsman, he truly is an effective fighter. So much so, he sure can fit into the WildC.A.T.S and keep up with their action. Still, Huntsman is indeed an honorable man as he still dedicates himself in protecting Miranda (who is a lot more than she appears) while making his moves to help Zealot at her most vulnerable time.

When it comes to the visuals, this is one Jim Lee-drawn comic book that I found unusually alienating to look at. His penciled art are still here but in certain pages, they looked odd as they were inked by other people. The ink work done on page 17 really stood out with a very high contrast look.

Conclusion

By this point of the storyline, Zealot and Huntsman are clearly the major characters.

While it is essentially a build-up issue, the entertainment value in WildC.A.T.S: Covert Action Teams #12 (1994) went up as the story progressed more, the spotlight shifted more on Zealot and Huntsman (clearly the two major characters for this storyline) and the exposition and explanations were lessened. The ironic thing is that readers will see less of the titular team (as most of them were captured and being manipulated by Tapestry) here. The presence of Savant, Soldier and Mr. Majestic here is pretty light which is understandable as the focus on Zealot and Huntsman was deeper this time. Ultimately, this comic book sets the readers up to for the inevitable big battle in the next issue.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $20 while the near-mint copy of the newsstand edition costs $60.

Overall, WildC.A.T.S: Covert Action Teams #12 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/