A Look Back at The Strangers #17 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Ultraverse fans and superhero comic book collectors! We are about to return to the Ultraverse through The Strangers. Before doing so, I’d like to discuss one of their members named Elena La Brava AKA Lady Killer. Before the big incident that changed her life and those of her eventual teammates riding the cable car in San Francisco, Elena worked professionally as a fashion designer. She is quite resourceful, brave and organized. Apart from proving to be a very valuable member of the team, she has the special ability to track and this results helping her hit what she aims for. As seen in previous issues leading to issue #16, she has been romantically linked with Atom Bob and has struggled also on leading the team.

With those details mentioned, it’s now time to look back at The Strangers #17, published in 1994 by Malibu Comics with a story written by Steve Englehart and illustrated by Rick Hoberg.

The cover.

Early story

The story begins at the headquarters of The Strangers. Spectral arrives late and apologizes to his teammates who are already feeling disturbed by the Pilgrim. Lady Killer makes an issue about Spectral’s tardiness and reminds him he has not seen the Pilgrim as he was absent. Spectral replied emotionally stressing that he had to attend to his private life.

When asked about the Pilgrim, Grenade replies that nobody knows who their antagonist is. In recent times, the team faced off with various costumed individuals in two encounters and the Pilgrim appeared each time and took them with him. Each time, the Pilgrim swore he would continue to get back at The Strangers until he builds up a team large enough to oppose them.

Knowing that the Pilgrim will keep coming back at her team, Lady Killer states she has a plan…

Quality

The start of a pretty solid battle between the Pilgrim and Atom Bob.

The writing for this comic book is, as expected, very strong and undoubtedly it is a great follow-up to what happened in issue #16. Instead of just another encounter between The Strangers and another antagonist which turns into an opportunity for the Pilgrim to come out and do his thing, this one has a lot more compelling stuff backed with surprise and intrigue.

Before the big conflict happened, this comic book showed more of Lady Killer’s intelligence and her ability to organize something that is believable to read. Atom Bob, who missed out on the battle of issue #16, is more involved in this comic book and his battle with the Pilgrim was not only heavy on the spectacle but also showed more of his capabilities and his willingness to achieve something.

Unsurprisingly, there is a lot of what I would call the usual visual goodness from artist Rick Hoberg here. He continued to show a consistent high level of quality when drawing the characters, their expressions and making the superhero action scenes look spectacular.

Conclusion

The Strangers meeting early.

The Strangers #17 (1994) is a very good read and what I love about it is that it further added to the build-up of the growing opposition against The Strangers while at the same time developing the core characters more. You will see more of Lady Killer’s leadership values here and eventually, you’ll admire her more. I should state that Rafferty, a serial killer in the Ultraverse, had a notable presence in this comic book and added some impact to the plot.

If you are seriously planning to buy an existing hard copy of The Strangers #17 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, The Strangers #17 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Ravage 2099 #2 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Over a year ago, I reviewed Ravage 2099 #1 (1992) which marked the return of the late Stan Lee on writing stories for a monthly series. Unlike the main heroes of the 2099 universe of the time, Ravage was created by Stan Lee and illustrator Paul Ryan as an original character although he ended up being generic. In my review of the 1st issue of the Ravage 2099 series, I declared that the comic book itself was worth buying way below its original cover price.

Of course, it is understood that, apart from Stan Lee’s outdated style of writing, the debut issue is difficult to make because a lot of explaining (via expository dialogue most of the time) the concept had to be done which causes an imbalance between storytelling, character development and spectacle. That being said, it is time to find out if the Stan Lee-Paul Ryan creative team managed to improve their work together in this look back at Ravage 2099 #2 published in 1993 by Marvel Comics.

The cover.

Early story

The story begins in the dreaded place called Hellrock. A deformed being named Stormer tries to convince his fellow mutroids to make him their new leader as he believes that current leader Deathstryk is weak and afraid. Soon enough, Dethstryk personally arrives surprising everyone, including Stormer.

After hearing Dethstryk make statements about his temper tantrum and slaying of a fellow mutroid, Stormer attacks him suddenly. In front of many mutroids, Dethstryk easily overpowers Stormer as he lectures him about leadership and strategy. After being offered mercy, Stormer then submits to Dethstryke who in turn declares that their goal is to make the extinction of the human race happen.

Deep in the middle of the metropolis, Ravage drives a very old, fossil fuel truck and rams a law enforcement car with it causing two officers to react and draw their guns. Ravage leaps into action and beats the two officers in brutal fashion. Afterwards, he goes on to raid the car of its equipment…

Quality

Ravage only acts human with his friends.

I’ll start with the storytelling here. With the fact that there is much less creative baggage remaining since the exposition has been done in the first issue, this comic book’s pacing and overall structure showed some improvements. Not only will you see more of Ravage doing action and really starting out as a vigilante, you will also discover more of the core concept through the exposition focused more on the side of Dethstryk as the villain’s seeress informs him that Ravage is destined to be his nemesis.

What bogs this comic book down is the style of writing by Stan Lee which clearly lacks engagement and the presentation here has a lot in common with comic book storytelling of the 1960s and 1970s. That being said, the corporate intrigue Lee tried to sow here also suffered and the other villain Anderthorpe Henton just looks and acts cartoony.

If there is anything notable that Stan Lee did with writing, it’s the consistency he showed on presenting Ravage as being more antagonistic than a heroic lead figure. If you look closely at what he did to the law enforcers, the armed city security personnel and the punks who encountered him, you will realize that Ravage is actually a menace to society and his humanity is deteriorating. He only acts human when he is with his sexualized former assistant Tiana and Dack.

With regards to the visuals, Paul Ryan’s work here is decent. His style is not that great but I like the effort he exerted on presenting future technology and clearly he took some inspiration from other sci-fi works to give this comic book a distinctive look.

Conclusion

Anyone who despises law enforcers will most likely find this enjoyable. The spirit of rebellion really stinks!

Ravage 2099 #2 (1993), to say it bluntly, is a marginal improvement over its predecessor mainly due to the reduced amount of creative baggage. Exposition in this particular comic book is much lesser in terms of content and it is done efficiently which paved the way for more spectacle to happen. The problems here is that, apart from Stan Lee’s weak writing, there was no real effort to develop the lead character Ravage. I suppose this was intentionally done by the creators to let Ravage be more of an action figure and let the action do the talking about what defines him as a person. Even if that was the case, nothing changes the fact that Ravage here is not heroic and is in fact more antagonistic towards society. Is it any wonder why Ravage ended up as Stan Lee’s failure?

If you are seriously planning to buy an existing hard copy of Ravage 2099 #2 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, Ravage 2099 #2 (1993) is not recommended. If you really want to buy this comic book at all, better not pay more than fifty cents for it.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, Ultraverse fans and superhero comic book geeks and collectors! Today I will be reviewing another one of the Ultraverse anniversary celebration comic books. Apart from the usual superhero stuff, there is a touch of historical fiction in the UV anniversary comic book I reviewed and I can say that, if ever more people out there will discover it, it can spark more discussions and even debates about a certain figure of world history as well as the relevance of indigenous people.

Now we can proceed with this look back at The Strangers #12, published in 1994 by Malibu Comics with a story written by Steve Englehart and drawn by Rick Hoberg.

The cover.

Early story

The story begins in the middle of the thick jungle of a floating island. Yrial, who has spent significant time with The Strangers representing her tribe, is held captive by her own people inside a crystal. She is being accused of betrayal of her tribe as a consequence of her involvement with her teammates from the civilized world. Yrial denies the charges and insisted that the rise of The Strangers signifies that their solitude is over.

Eventually Grenade, Zip-Zap, Lady Killer, Electrocute, Spectral and Atom Bob arrive to fight in an attempt help their trapped teammate. The action halts as soon as Lady Killer tells Chief Aula that they know the great secret as they have been to the other side (refer to the previous past issues leading to this)…

Quality

The fictional tribe is definitely cursed for they lived with sorcery, idolatry and rituals sourced from ancient evil.

I will start first with the storytelling. Steve Englehart’s writing is excellent and he clearly did his research about a key part of world history and made an intriguing and compelling fictional story out of it. This is, in fact, one of the most intriguing superhero stories of the 1990s that I have ever read and it is a very lively reminder that storytelling alone can impact readers deeply when it is greatly made.

With regards to the historical fiction aspect of this comic book, I should state that doing a fantasized version of the European explorer Christopher Columbus and connecting him and his crew with the history of the in-comic tribe was a stroke of genius. This was indeed the main selling point of this comic book!

Rick Hoberg, who worked a lot with Englehart and set the definitive look of The Strangers, made great visuals and the images are also much more diverse given the historical fiction aspect of this comic book. Hoberg really brought Englehart’s script to life and his visuals look finely paced with the narrative.  

With regards to the emphasis on magic, it should be noted that it is an abomination and in the context of the story, it is a cursed thing and not really a strength of the in-comic tribe. As for the other world (and the demons it is filled with) that the tribe is aware of, it symbolizes the realm of evil. By the end of the story, you will realize that the tribe living on the floating island are indeed a cursed people and not merely isolated using magic. They are also idolaters and practice rituals sourced from evil long ago. For meaning, learn from the holy scriptures below and you will realize that you would NOT want to be like the story’s tribe. You are better off following Lord Jesus and believe in His salvation.

“But the cowardly, unbelieving, abominable, murderers, sexually immoral, sorcerers, idolaters, and all liars shall have their part in the lake which burns with fire and brimstone, which is the second death.”

Revelation 21:8 (NKJV)

Wonderfully blessed are those who wash their robes white so they can access the Tree of Life and enter the city of bliss by its open gates. Those not permitted to enter are outside: the malicious hypocrites, the sexually immoral, sorcerers, murderers, idolaters, and every lover of lies.

Revelation 22:14-15 (TPT)

Conclusion

The team nicely drawn by Rick Hoberg.

Among the anniversary issues of the Ultraverse I have reviewed as of this writing, I should state that The Strangers #12 (1994) is the best one yet! Entertainment value aside, the focus on Christopher Columbus and indigenous people should interest people who have varying views about them. Christopher Columbus remains a divisive historical figure as some people admired his achievements on world exploration while others condemned him as an evil, bloodthirsty man who negatively impacted indigenous people he encountered. Whatever your views of Columbus and indigenous people are right now, I recommend you read this comic book. For those who love superhero stuff, you will find a lot to enjoy here.

If you are seriously planning to buy an existing hard copy of The Strangers #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, The Strangers #12 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Solution #4 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back Ultraverse fans and superhero comic book collectors! This is my continuing look back at spin-off tales connected to Break-Thru, the year-ending big crossover event of the Ultraverse which not only mixed the many UV characters together but also impact them.

This time, we examine events connected to Break-Thru in a story written by the late James Hudnall and told through the exploits and struggles of a superhero team (plus one major UV superhero) he handled – The Solution! Here now is a look back at The Solution #4, published in 1993 by Malibu Comics with a story written by Hudnall and drawn by Darick Robertson.

The cover.

Early story

Set a short time after the end of the Break-Thru-related Hardcase #7, the story begins in outer space. Inside a space craft heading towards the moon, Lela Cho/Tech records a new entry into her diary reflecting of how crazy things turned out for her and her teammates. On her end, she pursued getting her corporation back and then took a job that landed her on board a UFO. As it turns out, her team has been hired to find a mysterious object which might provide explanations as to why ultras suddenly appeared all over the world.

Considering the very high stakes of the mission, The Solution had to partner with Hardcase and his companion Choice. This is because they are trying to catch up with another team of ultras (composed of Trouble, Death Dance, Gate, Needler, Gun Nut, Book and Meathook) who were sponsored by Rex Mundi, the rival of The Solution’s client Regina…  

Quality

A nice shot of The Solution with Hardcase and Choice in space.

As this was a build-up type of story meant to connect and add depth to the Break-Thru crossover, the plot was pretty simple and yet it was loaded with a lot of engaging stuff. Given the fact that James Hudnall led the writing for both Hardcase and The Solution, I just love the way he had these ultra heroes interact with each and the way they learned to get to know each other and adjust with one another was done in believable fashion. To say that Hudnall knew the characters deeply and treated them like real people is pretty true.

As expected, there is a good amount of spectacle in the form of action scenes and the fun thing about it is that the battle took place in space. There were match-ups between The Solution’s members and the Rex Mundi-sponsored team which were short and yet filled with interesting banter and satisfying action.

Conclusion

A really nice interaction.

I can declare that The Solution #4 (1993) is more than just a build-up comic book leading to a much bigger event. The characterization as well as the interactions between Hardcase and The Solution members alone make this comic book a must-read. This comic book also works well to prepare you for the subsequent events that took place in Break-Thru #2.

If you are seriously planning to buy an existing hard copy of The Solution #4 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, The Solution #4 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Mantra #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey Ultraverse fans and superhero comic book collectors! Are you interested in another look at the Break-Thru crossover through the eyes of Mantra? For the newcomers reading this, Break-Thru was a year-ending crossover that literally gathered many of the Ultraverse characters together in an event that affected their world. The said crossover impacted other characters of the Ultraverse through specific comic books such as Prototype #5, Hardcase #7, The Strangers #7 and Solitaire #2 to name some.

Now we have here is another view of Break-Thru in this look back at Mantra #6, published in 1993 by Malibu Comics with a story written by Mike W. Barr and drawn by Terry Dodson.

The cover.

Early story

The story begins with Mantra flying during the night thinking about what happened as several Ultras made their way to the moon to fight an entity there that has been mentally contacting a girl named Amber. She thought about her new career at Aladdin as Eden Blake and intends to find ways to transfer her mind into a male body somehow.

Mantra arrives home and instantly changes appearance into Eden in civilian clothes. Upon entering the home, her little daughter (note: nobody in her family is aware that Eden’s soul has been displaced with that of Lukasz’s soul) arrives to greet her back in the presence of Eden’s mother. The daughter is every excited to start making Christmas cookies.

After spending some time alone in the bedroom, Mantra realizes something on the moon and decides to leave pretending she has to go back to work. This saddens Eden’s daughter…

Quality

Mantra in the middle of somewhere.

This comic book is not the good-versus-evil type of story. Rather it is more about personal struggle and threads from the past that challenge Mantra, and it is well written. At the same time, the story serves as a build-up leading to the big events that took place in Break-Thru #2 (the conclusion of the big crossover). Getting to know the entity through the experience and view of Mantra is alone a solid reason to read this comic book. In fact, what you will learn here will help you prepare yourself to understand the Break-Thru crossover comic books and the concepts they featured.

Conclusion

Another glimpse on the life of Eden Blake and her family.

Mantra #6 (1993) is an engaging and enjoyable read. It is not only a mere build-up for Break-Thru, it also reveals more about Lukasz (who occupies the body of Eden/Mantra) and why his past haunts him which alone adds a new layer of depth to his character. There are few scenes of spectacle here and there but the strong writing by Mike W. Barr saved it from becoming a complete bore.

If you are seriously planning to buy an existing hard copy of Mantra #6 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of this comic book costs $8.

Overall, Mantra #6 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Sean Connery (1930-2020)

By the time you are reading, it has been a few days since the world lost pop culture icon Sean Connery. Best known for portraying Ian Fleming’s James Bond, Connery died in his sleep in the Bahamas on October 31 (Saturday). He was 90-years-old.

Already many entertainers gave their official reactions to the loss of Connery including current James Bond Daniel Craig, Harrison Ford, Hugh Jackman, Sam Neill, and Arnold Schwarzenegger to name some.

Like anyone else, the first thing I ever heard about Sean Connery when I was very young was that he was the original cinematic James Bond under the watch of Albert R. Broccoli as producer (note: Broccoli’s company continues to produce movies of Agent 007 until now). Being born long after Connery’s six Bond movies were released, the first time I saw him play Agent 007 was in 1983’s Never Say Never Again which was a big budget remake of 1965’s Brocolli-produced Thunderball. On its own, Never Say Never Again was NOT produced by Brocolli but by Jack Schwartzman and Kevin McClory (who was the legal rival of Ian Fleming).

While iconic Agent 007 made him famous, Connery himself got fed up with the role and he ended up having conflicts with Albert Brocolli. Connery wanted to prove he could do more than just play the British Secret Service agent repeatedly.

“I have always hated that damned James Bond,” Connery said. “I’d like to kill him.”

A few years after playing Agent 007 one last time on the big screen in Never Say Never Again, Connery struck gold with his performance in The Untouchables. His portrayal of cop Jim Malone earned him the Academy Award for Best Supporting Actor.

A few years after that achievement of his, I saw Connery in what I personally consider to be his finest non-James Bond role in the form of Henry Jones, Sr. in Indiana Jones and the Last Crusade opposite Harrison Ford. There was great father-and-son chemistry between Connery and Ford in that movie very finely directed by Steven Spielberg.

Connery quit the movies in 2003 with The League of Extraordinary Gentlemen as his final film. During production, it was reported that he conflicted a lot with director Stephen Norrington. The bad experience contributed to ending his movie career.

In ending this article, here are some YouTube videos related to the film works of the late Connery for your enjoyment. By the way, check out my retro review of Dr. No.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prime #15 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey Ultraverse fans and superhero comic book geeks! For those of you who read several comic book of Prime, do you enjoy his struggles on setting things right? That is a theme that will be explored in this new Prime retro comic book review.

The good news here is that the legendary George Perez is involved. Now that the details have been set, here is a look back at Prime #15, published in 1994 by Malibu Comics with a story written by Len Strazewski and Gerard Jones, and art done by George Perez with ink work by Dennis Jensen.

The cover.

Early story

The story begins with Prime’s arrival at a creepy, old looking residence somewhere in Hollywood. He learned that inside the place is the secret headquarters of a drug trafficking operation that allegedly affected half of Los Angeles.

Previously, he beat up a man in front of several abandoned youth and left him bloody. Under intense pain, the man revealed to him where to find the drug trafficking operation leader as well as the parents of the youth. The boss was described as Papa Verite. The man told Prime he can find Papa Verite but cannot touch him.

As he walks towards the front door, Prime thought to himself: Maybe he thought I didn’t have the guts to hurt this “Papa.” Maybe he thinks Prime’s a nice boy, like he used to be! Maybe I should’ve hurt him worse to show him I’ve changed! I’m not just a freaked-out 13-year-old with an ultra-powered body anymore! I’m not just a helpless kid named Kevin whose dad ran out on him! I’m Prime! I can handle anything!

After breaking through the front door, what Prime discovers inside is very disturbing…

Quality

A rather disturbing scene since Prime is truly a teenage boy inside all that muscle.

Let me be clear from the start that, once again, the writing by Strazewski and Jones is very strong. To start with, the story has a theme about doing the right things (including helping others by means of getting rid of someone who made victims out of them) without consulting or informing the local authorities. In a way, Prime moved and acted like a vigilante facing criminal elements related to illegal drugs. There were also elements of military conspiracy, molestation and indecent relationship.

When it comes to characterization, it comes to no surprise that Prime (who really is a teenager inside his body) is pushed to the limits of his emotions with his ability to withstand pressure really tested by the presence of certain people from his past who haunted him. Prime is convincing when he is shown with the impulse and arrogance of a teenager who would not stop when he wants to set things right.

The art by George Perez, unsurprisingly, is great to look at. You won’t just see Prime and familiar characters drawn in high detail with the distinct art style of Perez here. What you will see is how creative the famous illustrator proved he is with the visual presentation complete with very expressive facial expressions. More on the characters, Perez also implemented horror elements to his drawings and he really succeeded in making some scary images here and there.

Conclusion

Striking art by George Perez.

This is a very solid read. Prime #15 (1994) is actually a horror themed tale laced with crime elements and drama all molded into a superhero story. There is an element of good-versus-evil here but in my view, it’s a dramatization of Prime being pushed to the limits of his emotions and his sanity. In a way, it is a stress test for the overly muscular major Ultraverse hero that happens to be quite engaging to read.

If you are seriously planning to buy an existing hard copy of Prime #15 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, Prime #15 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looking good on the way to Xbox Series consoles launch, Part 7

How fast time flies. The much-anticipated launching of the premium Xbox Series X and the budget-friendly Xbox Series S next-generation consoles from Microsoft will launch 9 days from now. Have you already ordered a unit? If you really want to make the jump to the next-generation with Xbox, keep looking at the legitimate online retailers who are open to accepting pre-orders.

Before the end of October, an article was posted at Xbox.com which confirms what has been speculated for some time now – the next-generation Xbox consoles indeed have AMD’s RDNA 2 technology complete with unique technological features.

For the newcomers reading this, RDNA 2 is defined as follows: The custom designed processor in the Xbox Series X and Xbox Series S leverages RDNA 2, the latest next generation graphics architecture from our partners at AMD. RDNA 2 provides a significant advancement in performance and efficiency as well as next generation graphics features such as hardware accelerated raytracing and variable rate shading.

More on the article by Technical Fellow Andrew Goossen and Director of Program Management Jason Ronald, Team Xbox congratulated and celebrated their amazing partners at AMD with regards to the announcement of Radeon RX 6000 Series of GPUs (graphics processing units) which use the RDNA 2 architecture. Microsoft and AMD’s business relationship has lasted fifteen long years and it started with the Xbox 360 console which was a very memorable, fun-led console I had.

For the next-generation of console gaming, Microsoft and AMD’s strategic partnership is already making things look exciting. Here’s a big confirmation from the Xbox.com article: Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Here’s a detailed excerpt: AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand.

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.

At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution.

In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series  GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC.

Boom! The two Xbox Series consoles have the complete features of RDNA 2 technology. The wait that Team Xbox had to go through was worth it. In the years to come, the terms DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading will be more discussed as game designers create more of their projects for Xbox Series S, Xbox Series X and Windows 10 PCs equipped with RDNA 2-based GPUs.

To make things clear to everyone, here are the definitions:

Hardware Accelerated DirectX Raytracing (DXR) – From improved lighting, shadows and reflections as well as more realistic acoustics and spatial audio, raytracing enables developers to create more physically accurate worlds. For the very first time in a game console, Xbox Series X and Xbox Series S include support for high performance, hardware accelerated raytracing. Xbox Series X and Xbox Series S use a custom-designed GPU leveraging the latest innovation from our partners at AMD and built in collaboration with the same team who developed DirectX Raytracing. Developers will be able to deliver incredibly immersive visual and audio experiences using the same techniques on PC and beyond.

Mesh Shading – Mesh shading will enable developers to dramatically improve the performance and image quality when rendering a substantial number of complex objects in a scene. As an example, mesh shaders could enable the player to experience asteroid belts and fields of flowers in more pristine detail without seeing a loss in performance.

Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X and Xbox Series S hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2.5x multiplier on average on both amount of physical memory and SSD performance.

Variable Rate Shading (VRS) – Variable Rate Shading increases GPU efficiency by concentrating shader work where it’s most needed and reducing shader work in areas where it won’t be noticeable. With minimal developer effort, VRS significantly improves GPU performance resulting in more stable and higher resolutions and frame rates with no perceptible loss in visual quality.

Remember when I mentioned many times before that Xbox is an ecosystem composed of Xbox game consoles, Windows 10 PC and smartphones (supported by Project xCloud) backed with the fast-growing Xbox Game Pass (XGP) subscription service? With all the technical information and explanations above, the strategic partnership between Microsoft and AMD is much greater than just hardware and features…it also serves as a foundation for supporting Xbox ecosystem users regardless of what hardware they use.

While it is a fact that AMD also partnered with Sony for the PlayStation 5 (PS5) consoles, so far the Japan-based corporation has not boldly stated anything about having full-featured RDNA 2 on their next-generation consoles. While we don’t know what exactly Jim Ryan and Mark Cerny know behind the scenes at PlayStation headquarters right now, it is clear that their team strongly focused on the PS5’s SSD (solid state drive) and tried to manipulate people into believing it is the next big thing. It seems like the PlayStation guys, whose idolaters are still restless and agonizing over the Xbox-Bethesda deal until now, just could not admit that the AMD technology PS5 has is actually inferior to what the Xbox Series consoles have.  

Going back to RDNA 2 and Xbox, Ubisoft recently presented Watch Dogs: Legion running on Xbox Series X with raytracing implemented. Watch the video below…

In ending this, here are more gaming-related videos for your viewing pleasure. Right now, the Xbox Series X and Xbox Series S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities and that ensures great value in return for the respective $499 and $299 prices of the consoles.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men #8 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Do you remember the X-Men animated TV series episode – an adaptation of Days of Future Past – wherein Bishop (who came from the dark future) claimed that Gambit would betray the X-Men and lead them all to darkness? You will see Bishop and Gambit in conflict in this retro review of a Jim Lee-drawn X-Men comic book from the 1990s.

To put things in perspective, back in 1991 Bishop was formally introduced in the Uncanny X-Men monthly series. By that time, Gambit was already wildly popular with X-Men fans. It made sense back then to have the two conflict each other in comic book format as it would add variety and some freshness with the X-Men franchise of the time.

With the short history lesson over, here is a look back at X-Men #8, published in 1992 by Marvel Comics with a story done by Jim Lee and Scott Lobdell. The art was handled by Lee and Art Thibert.

The cover.

Early story

The story begins at the X-Men’s headquarters with Wolverine using the computer to gain access into something until he got interrupted by Jubilee who is accompanied by Cyclops. She tells him that Charles Xavier is about to introduce Bishop to their teammates. Wolverine tells them to go away.

At the mansion, Storm welcomes Bishop in the presence of Xavier who explains to her that the newcomer is from the far future. Slowly Xavier and Storm guide Bishop around the mansion and introduce him to their members. Bishop, who still remembers the legends of the X-Men from his time in the far future, referred to Forge as Genesis. Moments later, Bishop meets Cyclops, Jean Grey, Beast, Rogue, Psylocke, Jubilee and Gambit.

After expressing that there was little know about Gambit, Bishop then claims that a certain someone was the last person to see the X-Men alive before they got betrayed by one of their own. Bishop then tells Xavier to scan Gambit’s thoughts…

Quality

The interaction between Storm and Bishop is great!

What really defines this comic book apart from having art by Jim Lee and the lack of villains are the storytelling and characterization. The good news is that the respective qualities of the plotting (by Lee) and scripting (by Lobdell) were very solid. While there is a lack of a good-versus-evil plot element, characterization alone made this an engaging comic book to read. Without spoiling the plot, the story has a lot more than the promised Bishop-Gambit conflict (I’ll describe it as a short yet sweet part of the story). I also love the big twist that happened in the 2nd half of the story.

More on characterization, I love the fact that Gambit got more developed here complete with a few threads from his past that got visualized efficiently. I also enjoyed the interactions between Gold Team leader Storm and Bishop. Bishop comes from a future filled with violence and desperation which explains why he is always on the edge often thinking of action whenever something happens. Storm meanwhile tried hard to explain to Bishop that their present day society is more peaceful and that he could take things a bit easier, be more reasonable and try to level with others as he became a new part of the X-Men.

As for Jim Lee’s art, his work here is really beautiful to look at which is not surprising at all. As expected, he made the action scenes look dynamic and managed to draw some emotions from certain characters in key scenes.

Conclusion

Bishop meeting the X-Men.

X-Men #8 (1992) is a pretty good comic book to read. At the time of its publication, the integration of Bishop into the X-Men was done months after Chris Claremont’s departure and was clearly an effort by the X-Men creators to modernize the superhero team and keep it fresh. This comic book is not exactly a landmark read but it is pretty entertaining and engaging.

If you are seriously planning to buy an existing hard copy of X-Men #8 (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $50 while the near-mint copy of the newsstand edition costs $150.

Overall, X-Men #8 (1992) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looking good on the way to Xbox Series consoles launch, Part 6

In less than two weeks’ time, the much-awaited next-generation machines Xbox Series X and Xbox Series S will launch in many nations around the world. When compared to what happened in 2013 (the Xbox One launch), the excitement and optimism for the new generation is much stronger for Team Xbox. This is because Microsoft’s lineup of 1st party game studios – which includes Bethesda’s eight studios – is stronger than ever before and each studio is already working on multiple projects of its own. This ensures that there will be a steady supply of exclusive games for Xbox Series X, Xbox Series S, Windows 10 PC and smartphones (supported by Project xCloud) users as well as for Xbox Game Pass (XGP) subscribers. What Team Xbox owns, PlayStation and Nintendo cannot have.

If you intend to make the jump into the next-generation of console gaming on launch day – November 10, 2020 – make sure you have your credit card ready for Xbox Series X ($499) or Xbox Series S ($299) and the launch games. Have you ordered in advance yet?

When it comes to the upcoming consoles, Team Xbox published a new video designed to keep us consumers informed about how to operate them and what results we can expect in return. Watch the video below…

Next is the Xbox Series consoles unboxing done by Windows Central Gaming.

While launch day will sure be busy, Xbox-related commerce may turn busier in the days after. This was because Microsoft CFO Amy Hood told investors that their company expects demand for the two Xbox Series consoles to be very strong. The said demand should drive “supply constrained hardware revenue growth of approximately 40 percent” next quarter.

In its latest financial report, Xbox content and services revenue spiked by 30% and Microsoft as a whole saw its revenue jump 12% to $37.2 billion while its operating income went up by 25% to $15.9 billion. Net income meanwhile went up 30% resulting $13.9 billion. Microsoft surely has more than enough funds to support its Xbox-related interests, including acquiring more game studios to boost Xbox Game Pass! More importantly, the corporation is approaching the Xbox Series X and Xbox Series S launches with not only a strong wave of optimism and commercial progress (including a 2nd sellout of pre-orders for the new consoles in Japan) but also with strong financial muscle!

When it comes to the games that you could play, it was just announced that the release of the highly anticipated Cyberpunk 2077 has been delayed to December 10, 2020. In a statement, CD Projekt Red’s Adam Badowski and Marcin Iwinski wrote: The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions of it.

The statement mentioned that their team, like many others around the world, have been working on the game from home as a result of the pandemic. For those who plan to buy and play Cyberpunk 2077 on Xbox Series S or Xbox Series X, be assured that the game will be optimized for the new consoles right from the start and there will even be more enhancements coming sometime in 2021. To learn more about Cyberpunk 2077, watch the videos below.

Have you heard the latest from Xbox chief Phil Spencer? He was interviewed by GameReactor and gave out a lot of details not only about the upcoming consoles but also details about Xbox as a business and ecosystem.

In response to one of the questions, Spencer confirmed the lack of investment Microsoft made to Team Xbox’s own game studios which had a severe effect on them. Spencer’s full answer is as follows:

If I think back during the early Xbox One years and even late in the 360 years, at this time we as a company didn’t invest enough in our creative capabilities with our studios, and it showed. Now, the thing with game production is that it takes a lot of time, so if you underinvest it actually doesn’t show up next year or even in the next two years. It’s maybe three, four, or five years down the road.

I had this feeling or belief that we were underinvesting and I was head of first-party, so I felt it directly. I wanted to invest more, and we weren’t able to. So when I got into this job, I needed to put the business in a good space while getting the support of the company. And then we built a business model that prioritised investing in content knowing that we would have to invest early and wait a while for those investments to pay off.

But there wasn’t kind of a “one morning.” It was something that I felt, as I said through the late 360 and early Xbox One years, it just took us a little time to get into a position to find the right partners and get the support from the company. But I’m incredibly excited. Now with ZeniMax we’re coming up on 23 first-party studios and an amazing line-up. So I’m feeling very good with the support we have.

Below are videos about Spencer related to the GameReactor interview plus the Kotaku interview.

In ending this, here are more gaming-related videos for your enjoyment, including one video review of Ubisoft’s latest release Watch Dogs: Legion. Will you play the newest Watch Dogs on your Xbox One or would you play it on an Xbox Series console on or after November 10?

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH